Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries.
Uživatelské recenze:
Nedávné:
Smíšené (15 recenzí) - 53% z 15 uživatelských recenzí z posledních 30 dní je kladných.
Souhrn:
Velmi kladné (1,796 recenzí) - 80% z 1,796 uživatelů ohodnotilo tuto hru kladně.
Datum vydání: 16. dub. 2012

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LETNÍ VÝPRODEJ! Nabídka končí 4. července

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Balíčky obsahující tuto hru

Zakoupit Capy Games Bundle

Obsahuje následující položky (celkem 4): Critter Crunch, Might & Magic: Clash of Heroes, Super Time Force Ultra, Superbrothers: Sword & Sworcery EP

LETNÍ VÝPRODEJ! Nabídka končí 4. července

 

Recenze

“...a beautiful and enthralling adventure that feels both archetypal and unique”
9/10 – Gamespot

“...masterfully blends music, art, storytelling and gameplay in deeply poetic ways that you just don’t see very often.”
9/10 – IGN

“It’s genuinely beautiful, with moments of stark evocative beauty, sharp with strangeness.”
Rock Paper Shotgun

Informace o hře

Superbrothers: Sword & Sworcery EP is an exploratory action adventure with an emphasis on audiovisual style. Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries. Co-operate with friends via Twitter, experience a videogame world that is affected by moon phases & help a wandering warrior monk complete her woeful errand.

Superbrothers: Sword & Sworcery EP features an album's worth of original music by noted composer Jim Guthrie as well as artwork & designs by Superbrothers Inc, crafted & engineered by videogame wizards at Capy in Toronto, Canada.

Songs will be placed in your Superbrothers: Sword and Sworcery EP Folder in the Steam Directory:

...Steam\steamapps\common\superbrothers sword & sworcery ep\soundtrack

Key Features:

  • Guide a warrior monk on a laid back adventure in a bronze age mountain wilderness, overcome occasionally hard-hitting battes & solve mystical musical puzzles to help The Scythian complete her woeful errand.
  • A fevered famicom dream. Explore a lavishly-painted mythopoetic storyworld affected by real-world moon phases, conceived & crafted by a representative at Superbrothers Inc.
  • A prog rock concept record you can hang out in. Treat your ears to an album's worth of original music created by the legendary composer Jim Guthrie.
  • Remastered & ready for public exhibition. The new edition features razor-sharp pixels and a refined audio mix, ideal for projecting in a home theatre or cinema context.
  • Point & click. This new edition of S:S&S EP for the electric computer has been faithfully re-engineered by videogame wizards at Capy to support input via the two-button mouse.
  • Tweet this? Optionally co-operate with friends via Twitter by relaying clues & other tidbits as you dig deeper into the esoteric mysteries of S:S&S:EP.

Soundtrack Details:

Jim Guthrie's legendarily epic Sword & Sworcery LP: The Ballad of the Space Babies is a landmark prog rock concept album from the noted composer. Jim's compositions were named "The Best Videogame Music of 2011" by Kotaku, while Double Fine's Tim Schafer said "The music is amazing. I want Jim Guthrie to score my life."

Track List:

  • Dark Flute 02:40
  • Lone Star 02:35
  • Doom Sock 02:35
  • The Prettiest Weed 02:19
  • The Cloud 03:50
  • Under A Tree 05:03
  • The Maelstrom 01:56
  • The Ballad Of The Space Babies 03:06
  • Unknowable Geometry 04:02
  • Bones McCoy 02:06
  • Ode To A Room 01:43
  • The Prettiest Remix 00:56
  • The Whirling Infinite 02:30
  • Little Furnace 03:25
  • Bonus Track Intro 00:01
  • Cabin Music (Bonus Track) 02:39
  • Battles 1(Bonus Track) 00:48
  • Battles 2 (Bonus Track) 00:35
  • Com64 (Bonus Track) 01:21
  • Mushrooms (Bonus Track) 02:15
  • Death To Everyone (Bonus Track) 01:13
  • Confronting The Wolf (Bonus Track) 01:20
  • Up A Mountain (Bonus Track) 01:28
  • Activating Trigons (Bonus Track) 01:23
  • How We Get Old (Bonus Track) 05:21
  • And We Got Older 04:47
  • Bonus Track Outro 00:02

Systémové požadavky

Windows
Mac OS X
SteamOS + Linux

    Minimum:

    • OS:Microsoft® Windows® XP / Vista / 7
    • Processor:AMD Athlon 64 2800+ @ 1.8 Ghz and Intel Pentium IV @ 2.8 Ghz
    • Memory:1 GB RAM
    • Graphics:Graphics Card with 128 MB of RAM
    • DirectX®:9.0
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0 compliant sound card

    ATI cards older than the HD series are not officially supported but may be compatible in many cases (e.g X300, X800, X1300, etc.).

    Recommended:

    • OS:Microsoft® Windows® XP / Vista / 7
    • Memory:2 GB RAM
    • Graphics:Graphics Card with 256 MB of RAM
    • DirectX®:9.0
    • Hard Drive:1 GB HD space
    • Sound:DirectX 9.0 compliant sound card
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Core 2 Duo @ 2.4 Ghz
    • Memory: 1GB RAM
    • Hard Disk Space: 500 MB Free Space
    • Video Card: Graphics Card with 128 MB of RAM
    • OS: Ubuntu 10.10
    • Processor: 1.8ghz
    • Memory: 2GB RAM
    • Hard Disk Space: 1GB Free
    • Video Card: 256mb of video ram
Uživatelské recenze
Uživatelské recenze jsou nyní ještě lepší! Více informací
Nedávné:
Smíšené (15 recenzí)
Souhrn:
Velmi kladné (1,796 recenzí)
Nedávno odeslané
scificat_alpha
( 7.1 hodin celkem )
Přidáno: 26. června
I cannot in good conscience recommend this game because of the obtuse and overbearing mechanic of linking the ability of players to complete tasks based on an internal clock that uses the real world phases of the moon to attain specific objectives. While there is an item that allows for the changes of said phases to occur at the player's control, it can only be attained at a late stage of the game. (or by cheating as per the game's own advise)

It is also incredibly important to point out that if players get the "Dark Moon Trigon" before the "Bright Moon Trigon" said time shifting item becomes unavailable. So if the game is being played while there is a new moon, then the player will have to wait 2 weeks of real time for a full moon to try to attain the Bright Moon Trigon first. A developer that thinks that making people wait to play the game in such a manner is utterly arrogant and annoying.

Such a mechanic was certainly implemented to artificially give a false impression of length as the game can be completed in a manner of a few hours of real gameplay. While the “retro” style graphics have some charm, these outstay their welcome as there are just a handful of environments to view and backtrack through multiple times. Also, there is a certain sense of artistic “cheat” since the graphics don't rely on pure 8-bit pixelated effects, but rather it is a mix of these and modern 2D rendering techniques.

Repetitive enemy encounters against what is in essence the same enemy over an over again, boring and extended periods of time where the only interaction is to click on the exit point of an environment and then see the Scythian slowly make her way across the screen while the player has a thumb up the proverbial ♥♥♥♥ makes this game an absolute chore.

The combat system while using a “rhythm” mechanic that some might find amusing, it boils down to either blocking, dodging or striking – any other nuance to the system is completely missing and to make matters even more tedious all Trigon battles are, save negligible differences, exactly the same.

The puzzles range from obscure to plainly obvious, nothing remarkable to speak off.

The Scythian is one of the most forgettable characters in one of the most boring games I've played in a very long time. Avoid and instead invest your time on other indie games that offer better propositions than Sword and Swordcery.
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Chronic.Mirth
( 7.6 hodin celkem )
Přidáno: 23. června
Pretentious hipster point and click. S&S has shallow delivery as you try figure out WHAT THE HELL you are suppose to be clicking. There's no puzzle or sense of accomplishment as you backtrack Mount Elbrus for clues trying to open or activate whatever it is you need to MOVE ON. Most of the content doesn't make sense as you control your Ancient-Female-Scythian-Warrior in a teal tinted shrubbery forest.
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hegel5000
( 0.3 hodin celkem )
Přidáno: 20. června
As you can see by my playtime, I didn't actually play the PC version. I played it on a small widescreen tablet, and I think that that was ideal.

Still, the game was extremely worthwhile to play, and if you can't get ahold of the mobile version, then you might as well play the PC one.

Mainly, the game's just quite pretty and quite mysterious. It really is mostly about walking places, though.
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ColorOfYourEnergy
( 11.3 hodin celkem )
Přidáno: 19. června
Beautifully crafted story and music. The witty humor using modern vernacular blends well with this take on traditional adventure quests. I highly recommend!
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K4
( 6.5 hodin celkem )
Přidáno: 17. června
Super weird game with a unique gfx style. I can see this game being alright on a tablet or smartphone, but the pc port is excruciatingly bad. The controls .... oh man the controls are completely trash. It also freezes sometimes, forcing you to replay a part of the game over again. I just played this as part of my "get out of my backlog b4 the summer sale" list, and I dont recommend it at all. Try it on android maybe ... not on pc.
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Scholar-at-Arms
( 1.9 hodin celkem )
Přidáno: 16. června
Ah, another old summer bundle dud still sitting in my library. The gameplay is slow and bland, and the pixel art is ugly, even if you like that sort of thing (I generally like pixel art). Not recommended.
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Jjacobe
( 8.0 hodin celkem )
Přidáno: 12. června
Superbrothers je Superhra. Úžasný soundtrack a zajímavá hratelnost, která se odvíjí od fází Měsíce. Některé pasáže ale můžou být repetetivní a někdy frustrující. I přes to můžu hru doporučit, pokud hledáte zajímavý zážitek.
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nusenator
( 3.1 hodin celkem )
Přidáno: 7. června
Very interesting game, soundtrack is awesome :)
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Dharmahelm
( 9.2 hodin celkem )
Přidáno: 31. května
I really wanted to like this game. I mean it. I\'m a big fan of adventure/exploration games. But this game is just too pretentious, to the point where it gets incredibly annoying. Like someone already said here, it tries WAY TOO HARD to be artistic. I wish the devs would just let us play instead of constantly telling us how \"awesome\" and \"clever\" their game is.
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Rauk
( 4.5 hodin celkem )
Přidáno: 31. května
This is simply not the type of game I usually buy... I'm not a fan of the over-minimilistic art with six pixels for a person's face. The amount of work (seemingly) put into this game is the sort that usually shows up in free browser games.
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Nejužitečnější recenze  Za posledních 30 dní
3 z 4 osob (75%) ohodnotilo tuto recenzi jako užitečnou
Nedoporučuji
6.5 hodin celkem
Přidáno: 17. června
Super weird game with a unique gfx style. I can see this game being alright on a tablet or smartphone, but the pc port is excruciatingly bad. The controls .... oh man the controls are completely trash. It also freezes sometimes, forcing you to replay a part of the game over again. I just played this as part of my "get out of my backlog b4 the summer sale" list, and I dont recommend it at all. Try it on android maybe ... not on pc.
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7 z 14 osob (50%) ohodnotilo tuto recenzi jako užitečnou
Nedoporučuji
9.2 hodin celkem
Přidáno: 31. května
I really wanted to like this game. I mean it. I\'m a big fan of adventure/exploration games. But this game is just too pretentious, to the point where it gets incredibly annoying. Like someone already said here, it tries WAY TOO HARD to be artistic. I wish the devs would just let us play instead of constantly telling us how \"awesome\" and \"clever\" their game is.
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10 z 20 osob (50%) ohodnotilo tuto recenzi jako užitečnou
Nedoporučuji
2.8 hodin celkem
Přidáno: 29. května
While the soundtrack of the game is great, the rest of this game is really lack luster. It's slow paced, dull, poorly written, unintuitive, and not really compelling at all.

I remember getting this game as part of a Humble Bundle years ago and I forgot I had it. At the time, I remember the gushing praise and overwhelming positivity for this title. Turns out that may have just been another instance of pretentious journos hyping an overwrought indie title.

If you want a moody, interesting, and engaging title, go play Transistor.. Not this.
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Nejužitečnější recenze  Celkově
1 z 1 osob (100%) ohodnotilo tuto recenzi jako užitečnou
Nedoporučuji
3.9 hodin celkem
Přidáno: 22. března 2015
Už dlouho jsem nezažil, aby hra byla vědomě tak otravná.
Pánové vykrádají excelentní FEZ, seč jim síly stačí (obdobný styl pixelartové grafiky, stejná bizarnost, stejná mystika kolem geometrických tvarů), ale zapomněli na to nejdůležitější - hratelnost. Superbrothers ji má opravdu minimální. Polovinu hry tvoří simulátor chůze, kdy po některých zdlouhavých trasách budete pochodovat hned několikrát. Druhou polovinou je řešení "hádanek", ovšem na rozdíl od jiných her tady nejde o vyřešení zadaného úkolu, ale o to, přijít na to, co po mně hra vůbec chce. Obvykle jde o triviální pomačkání nějakých objektů na obrazovce, které ale musíte nejprve zuřivým klikání po celé obrazovce objevit. Ohromná zábava, speciálně když to děláte už podesáté... Úkoly musíte navíc ve hře nejdřív najít, obvykle bez jakýchkoliv indicíí, takže buď neustále pobíháte po všech obrazovkách, nebo se uchýlíte k návodu.
Příběh prakticky neexistuje a jeho torzo je prezentováno formou příšerných hipstersko-frikulínských žvástů. Souboje jsou sice příjemné zpestření, ale bossfighty s trigony jsou zbytečně zdlouhavé. Vrcholem stupidity je to, že některé části hry jsou přístupné jen v určité fázi Měsíce - skutečného Měsíce, ne herního! Tzn. buď si v daném míste musíte dát na pár dní oddych a počkat, až Měsíc doroste (a pak ještě jednou), nebo musíte šachovat se systémovým časem (za to je dokonce achievement) a nebo herní Měsíc ovlivníte v tajné místnosti - hodně štěstí s jejím hledáním bez návodu.
Dohráno od půlky podle návodu, abych to měl už za sebou... vlastně ani nevím, proč jsem u toho vydržel. Asi abych si po cimrmanovsku ověřil, že druhá polovina je stejně špatná jako ta první. Byla.
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3 z 7 osob (43%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
5.5 hodin celkem
Přidáno: 13. září 2012
Krásná hra s nejlepším soundtrackem za poslední rok :)
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196 z 242 osob (81%) ohodnotilo tuto recenzi jako užitečnou
15 osob ohodnotilo tuto recenzi jako vtipnou
Doporučuji
0.5 hodin celkem
Přidáno: 22. září 2012
play this game if you want to annoy your twitter followers
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63 z 68 osob (93%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
13.3 hodin celkem
Přidáno: 2. června 2015
It's not a game if you're looking for something fast-paced and action packed. In fact this game is strange in more ways than one. But it's because of it's peculiar personality that makes this game really special - it's more of an experience you get to play through.

It's a game for someone who's looking to get away from convention and try something different, as well as get in touch with the mythopoetical hipster side of them. Seriously.

It's not just a game for nostalgic pixel-art eye candy, and as linear as the story is, the gameplay sure isn't. For one thing, the game encourages you to take your time playing through because if you play through this game honestly you're meant to take a solid month to finish it. It also encourages you to explore the environment, because there are a lot of great things you'll only notice if you take the time to have fun and click around the different areas you explore within the different phases of the moon.

For such a tightly-packaged few hours of gameplay, it's an amazing game. Well worth playing through and grabbing all the accomplishments for.
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91 z 112 osob (81%) ohodnotilo tuto recenzi jako užitečnou
Doporučuji
14.8 hodin celkem
Přidáno: 8. prosince 2013
Now this game was an unique experience. Superbrothers: Sword & Sworcery EP offers you rather straightforward, but surprisingly moving story. Nostalgic, melancholy mood encompasses both worlds, and gets further enhanced by the music and commentary. Dry humour won't necessarily endear the tale to everyone, although I enjoyed the innovative narration.

As in any point & click game, you have to solve puzzles (varing in difficulty and nature) to move forward - and, well, it took some time for me to get used to SS&S EP mindset.

Music is beatiful - even if you're not interested in game, soundtrack is worth listening to. If you like pixel art, you will also love graphics. The world is detailed and alive, and holds much potential in my opinion; given how little we get to know about its mythology and geography, I feel kind of disappointed that SS&S EP offers only a small figment of its world. I would certainly like to see more.

I recommend Superbrothers Sword & Sworcery EP to anyone curious enough to try rather meditative atmosphere. Do give this game a chance, you might love it :)
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204 z 284 osob (72%) ohodnotilo tuto recenzi jako užitečnou
15 osob ohodnotilo tuto recenzi jako vtipnou
Nedoporučuji
4.6 hodin celkem
Přidáno: 16. září 2015
Nothing made sense, there was no story closure, no character progression, the game mechanics had no logic, no depth, there was virtually no interactivity so I might as well have watched a let's-play... Pretty graphics and soundtrack, but that's it.

With some games, even if the gameplay isn't stellar, a player can derive something from the feeling of being in control of the character that they can't get from watching a let's-play (The Stanley Parable is an excellent example of this), but that's not the case here. There's nothing.

The controls are point-and-click. You guide the character around on a leash and solve "puzzles," and by “puzzle” I mean "click arbitrary things on the screen in an arbitrary order." What sort of things? Click all the ducks, or click all the trees, or click all the bushes – in a specific, arbitrary order. It's just trial and error, with no rhyme or reason. If you think perhaps I'm exaggerating, I don't blame you, but I'm not. This game really is that mediocre.

Occasionally you'll have to fight something. Combat in this game is an extremely simple rhythm game. It's tricky-enough to be a little frustrating, and bare-bones-enough to be boring.

The world that you explore is simultaneously small and tedious. There are maybe three dozen locations. They're all pretty, and backed by a great soundtrack, but devoid of things to do. Around half of the locations are completely purposeless, and serve to do nothing more than take up your time as your character (slowly) walks through them on her way to the place you're trying to get to.

To be perfectly honest, I'm fine with games having decorative content that's just there to immerse you and give you a place to chill out. Trouble is, these locations actually GET IN THE WAY of gameplay. I don't want to spoil too much, but there's a sizable chunk of the game that you spend walking back and forth between two locations at opposite ends of the map, and I am completely baffled by that design decision.

Now we have to talk about the story and dialogue, and... Oh boy...

The game opens with a man who appears to be a shrink sitting in a plush chair. He breaks the fourth wall and speaks directly to the player as his patient. He refers to the game by name, describing it as a “therapy.” The game is broken up into four “therapy sessions.” If all of this sounds horribly pretentious, that's because it is. The therapist (referred to as “The Archetype”) even subtly hints that if you aren't enjoying the game, it's because you aren't approaching it with the right mindset.

The Archetype persists throughout the game, constantly giving you “hints” (more like outright telling you what to do next) and breaking the fourth wall. There is almost no opportunity afforded to the player to suspend disbelief.

Most of the game takes place in a fairly classic fantasy setting, with swords, shields, monsters, ghosts and spellbooks. But the characters, inexplicably, talk like modern-day stoners. That's the most accurate description I can give. Even the dog. No, really, even the dog. It's not funny or clever at all. At first it's quirky, but the novelty wears off as you meet more characters, and discover that every single one talks in the same way. It's like reading a fanfiction that's trying for self-depricating humor and falling short. None of the characters speak seriously, and it makes it that much harder to get immersed in the game.

Anyway, that was my experience playing Sword and Sworcery. I finished the game, and I kind of regret it.
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110 z 146 osob (75%) ohodnotilo tuto recenzi jako užitečnou
2 osob ohodnotilo tuto recenzi jako vtipnou
Nedoporučuji
5.5 hodin celkem
Přidáno: 9. srpna 2015
This one is hard to review, and being limited by "Recommend yes/no" doesn't help.

Pros:
- Game looks beautiful, the landscapes are full of small details, every screen can be a nice wallpaper.
- Music is also great, and environment is full of ambient sounds and effects that really add a level to immersion.
- The laid back attitude of the characers and the dialog is funny and charming.

Cons:
- The game world is tiny. In real world I think it would be around 500 meters from start to end, and there is no much verticality, or many areas you can enter.
- You often need to go trough the same areas, and walking is really slow and you can't run. There are times where you need to "pull a switch" that is 3 minutes away from the "door" it opens, then go back... and then you get killed... by a guy you killed three times already. That's why it took me 5 hours.
- Boss fights are very slow and are all basically the same. Then you die, and have to wait and click stuff for five minutes again.
- The world IS interesting, but there is no backstory. You are there an have to do stuff, for no reason.
- And who the hell is that Archetype ? If you can remove a part of the game without changing it, then it shouldn't have been there in the first place. He's just...put there, like the Twitter integration... what ?

Conclusion:
I'm not saying this is a bad game, by the end it grew on me, but I can't recommend it. I think the game hasn't fullfiled it's potential and is overhyped. It looks and sounds great, but the devs missed an oportunity to make something bigger with it. Yeah, they made big money, but that it's not the point here.

A bit more polished story and a larger world and it could have been great.
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