Traversez un monde mythique, utilisez une épée pour vous battre & invoquer la magie pour résoudre des mystères musicaux mystiques.
Évaluations des utilisateurs : Très positive (1,608 évaluation(s)) - 81% des 1,608 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution: 16 avr 2012

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Acheter Superbrothers: Sword & Sworcery EP

Soldes d'automne ! Fin de l'offre :


Packages qui comprennent ce jeu

Acheter Capy Games Bundle

Inclut les 4 articles suivants : Critter Crunch, Might & Magic: Clash of Heroes, Super Time Force Ultra, Superbrothers: Sword & Sworcery EP


Recommandé par les curateurs

"Showed at PAX East 2012 - Exploratory adventure game with a wonderful soundtrack."


“...a beautiful and enthralling adventure that feels both archetypal and unique”
9/10 – Gamespot

“...masterfully blends music, art, storytelling and gameplay in deeply poetic ways that you just don’t see very often.”
9/10 – IGN

“It’s genuinely beautiful, with moments of stark evocative beauty, sharp with strangeness.”
Rock Paper Shotgun

À propos de ce jeu

Superbrothers: Sword & Sworcery EP est un jeu d'aventure et d'exploration avec un style audiovisuel prononcé. Traversez un monde mythique, utilisez une épée pour vous battre & invoquer la magie pour résoudre des mystères musicaux mystiques. Coopérez avec vos amis sur Twitter, vivez dans un monde ludique affecté par les phases lunaires et aidez une moine guerrière errante à accomplir sa tâche tragique.

Superbrothers: Sword & Sworcery EP comprend un album de musiques originales par le renommé Jim Guthrie ainsi que les dessins et concepts de Superbrothers Inc, conçus par les magiciens du jeu-vidéo à Capy, situé à Toronto, Canada.

Les chansons seront placées dans votre dossier Superbrothers: Sword and Sworcery EP du répertoire Steam :

...Steam\\steamapps\\common\\superbrothers sword & sworcery ep\\soundtrack

Caractéristiques :

  • Guidez une moine guerrière lors d'une aventure décontractée dans un désert de montagnes de l'âge de bronze, surmontez parfois des batailles percutantes & résolvez des mystères musicaux mystiques pour aider la Scythian à accomplir sa tâche tragique.
  • Un rêve haut en pixels. Explorez un monde mythopoétique sublimement, affecté par les phases lunaires, conçus et mis en forme par un membre de Superbrothers Inc.
  • Une bande son rock progressif conceptuel que vous pouvez écouter à tout moment. Traitez vos oreilles avec un album de musique qui vaut l'écoute, créé par le compositeur légendaire Jim Guthrie.
  • Remastérisé et prêt pour le public. La nouvelle édition comprend des pixels tranchants et un mélange audio amélioré, idéal pour les projections dans un contexte théâtral ou cinématographique.
  • Pointez & cliquez. Cette nouvelle édition de S:S&S EP pour les ordinateurs a été remodelée avec attention par les magiciens du jeu-vidéo à Capy pour supporter les souris à deux boutons.
  • Tweetez ça ? Coopérez de manière facultative avec des amis via Twitter en faisant passer vos indices et autres ragots au fur et à mesure de votre avancée dans les mystères ésotériques de S:S&S:EP.

Détails sur la bande-son :

La légendaire épopée de Jim Guthrie Sword & Sworcery LP: The Ballad of the Space Babies est un album conceptuel majeur de rock progressif du compositeur renommé. Les compositions de Jim s'appellent "The Best Videogame Music of 2011" par Kotaku, tandis que le Double Fine's Tim Schafer a déclaré "La musique est incroyable. Je veux Jim Guthrie pour marquer ma vie.."

Liste des titres :

  • Dark Flute 02:40
  • Lone Star 02:35
  • Doom Sock 02:35
  • The Prettiest Weed 02:19
  • The Cloud 03:50
  • Under A Tree 05:03
  • The Maelstrom 01:56
  • The Ballad Of The Space Babies 03:06
  • Unknowable Geometry 04:02
  • Bones McCoy 02:06
  • Ode To A Room 01:43
  • The Prettiest Remix 00:56
  • The Whirling Infinite 02:30
  • Little Furnace 03:25
  • Bonus Track Intro 00:01
  • Cabin Music (Bonus Track) 02:39
  • Battles 1(Bonus Track) 00:48
  • Battles 2 (Bonus Track) 00:35
  • Com64 (Bonus Track) 01:21
  • Mushrooms (Bonus Track) 02:15
  • Death To Everyone (Bonus Track) 01:13
  • Confronting The Wolf (Bonus Track) 01:20
  • Up A Mountain (Bonus Track) 01:28
  • Activating Trigons (Bonus Track) 01:23
  • How We Get Old (Bonus Track) 05:21
  • And We Got Older 04:47
  • Bonus Track Outro 00:02

Configuration requise

Mac OS X
SteamOS + Linux

    Minimale :

    • Système d'exploitation : Microsoft® Windows® XP / Vista / 7
    • Processeur : AMD Athlon 64 2800+ 1.8 Ghz ou Intel Pentium IV 2.8 Ghz
    • Mémoire vive : 1 Go de RAM
    • Affichage : Carte graphique avec 128 Mo de RAM
    • DirectX® : 9.0
    • Disque dur : 500 Mo d'espace disque disponible
    • Son : Carte son compatible DirectX 9.0

    Les cartes ATI antérieures aux séries HD ne sont pas officiellement supportées mais peuvent être compatibles dans de nombreux cas (ex : X300, X800, X1300, etc.).

    Recommandée :

    • Système d'exploitation : Microsoft® Windows® XP / Vista / 7
    • Mémoire vive : 2 Go de RAM
    • Affichage : Carte graphique avec 256 Mo de RAM
    • DirectX® : 9.0
    • Disque dur : 1 Go d'espace disque disponible
    • Son : Carte son compatible DirectX 9.0
    • Système d'exploitation : OS X version Leopard 10.5.8, Snow Leopard 10.6.3, ou ultérieure.
    • Processeur : Intel Core 2 Duo @ 2.4 Ghz
    • Mémoire vive : 1Go RAM
    • Disque dur : 500 Mo d'espace disque disponible
    • Carte graphique : Carte graphique avec 128 Mo de RAM
    • OS: Ubuntu 10.10
    • Processor: 1.8ghz
    • Memory: 2GB RAM
    • Hard Disk Space: 1GB Free
    • Video Card: 256mb of video ram
Évaluations intéressantes des utilisateurs
48 personne(s) sur 63 (76%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
5.5 heures en tout
Posté le : 9 août
This one is hard to review, and being limited by "Recommend yes/no" doesn't help.

- Game looks beautiful, the landscapes are full of small details, every screen can be a nice wallpaper.
- Music is also great, and environment is full of ambient sounds and effects that really add a level to immersion.
- The laid back attitude of the characers and the dialog is funny and charming.

- The game world is tiny. In real world I think it would be around 500 meters from start to end, and there is no much verticality, or many areas you can enter.
- You often need to go trough the same areas, and walking is really slow and you can't run. There are times where you need to "pull a switch" that is 3 minutes away from the "door" it opens, then go back... and then you get killed... by a guy you killed three times already. That's why it took me 5 hours.
- Boss fights are very slow and are all basically the same. Then you die, and have to wait and click stuff for five minutes again.
- The world IS interesting, but there is no backstory. You are there an have to do stuff, for no reason.
- And who the hell is that Archetype ? If you can remove a part of the game without changing it, then it shouldn't have been there in the first place. He's just...put there, like the Twitter integration... what ?

I'm not saying this is a bad game, by the end it grew on me, but I can't recommend it. I think the game hasn't fullfiled it's potential and is overhyped. It looks and sounds great, but the devs missed an oportunity to make something bigger with it. Yeah, they made big money, but that it's not the point here.

A bit more polished story and a larger world and it could have been great.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
22 personne(s) sur 31 (71%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0.6 heures en tout
Posté le : 13 juin
I wish I could give a neutral review, because the things I like and the things I hate exist in equal measure.

It controls well. If I click on something, my character interacts with it. No pixel-perfect finnicky nonsense. You can click and hold and control them as they move, which is a nice touch.
The music and sound design are fantastic.
The overall story seems good so far.

However, I likely won't be playing much more of this, because:

The writing (the actual text) is dreadful. "swong of sworcery" isn't that funny he added a letterhahahahaNOPE. "amirite?" and many other things that made me picture the writing process taking place on an iPhone in a coffee shop.
Twitter integration in the game world.
Rather than just taking inspiration from things, they've decided to just use said things in the game, because parody is sooooo much more hip(ster).

That said, I must admit that the reason that I quit in frustration wasn't the hipster nonsense (I put up with it so much in real life, why not a game? It'll be quaint in a few years as well). I'm just awful at puzzles. I got to the sheep puzzle and couldn't even figure out what I was supposed to do.

SO, If you like point n click games (with some simple action occasionally), and can put up with talking to that local guy who wears a flannel and beanie way to far into summer, I'm sure you'll love it. That's why I'm giving it a positive review.

It drives me batty as much as it makes me smile, though.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
11 personne(s) sur 11 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
4.6 heures en tout
Posté le : 16 septembre
Nothing made sense, there was no story closure, no character progression, the game mechanics had no logic, no depth, there was virtually no interactivity so I might as well have watched a let's-play... Pretty graphics and soundtrack, but that's it.

With some games, even if the gameplay isn't stellar, a player can derive something from the feeling of being in control of the character that they can't get from watching a let's-play (The Stanley Parable is an excellent example of this), but that's not the case here. There's nothing.

The controls are point-and-click. You guide the character around on a leash and solve "puzzles," and by “puzzle” I mean "click arbitrary things on the screen in an arbitrary order." What sort of things? Click all the ducks, or click all the trees, or click all the bushes – in a specific, arbitrary order. It's just trial and error, with no rhyme or reason. If you think perhaps I'm exaggerating, I don't blame you, but I'm not. This game really is that mediocre.

Occasionally you'll have to fight something. Combat in this game is an extremely simple rhythm game. It's tricky-enough to be a little frustrating, and bare-bones-enough to be boring.

The world that you explore is simultaneously small and tedious. There are maybe three dozen locations. They're all pretty, and backed by a great soundtrack, but devoid of things to do. Around half of the locations are completely purposeless, and serve to do nothing more than take up your time as your character (slowly) walks through them on her way to the place you're trying to get to.

To be perfectly honest, I'm fine with games having decorative content that's just there to immerse you and give you a place to chill out. Trouble is, these locations actually GET IN THE WAY of gameplay. I don't want to spoil too much, but there's a sizable chunk of the game that you spend walking back and forth between two locations at opposite ends of the map, and I am completely baffled by that design decision.

Now we have to talk about the story and dialogue, and... Oh boy...

The game opens with a man who appears to be a shrink sitting in a plush chair. He breaks the fourth wall and speaks directly to the player as his patient. He refers to the game by name, describing it as a “therapy.” The game is broken up into four “therapy sessions.” If all of this sounds horribly pretentious, that's because it is. The therapist (referred to as “The Archetype”) even subtly hints that if you aren't enjoying the game, it's because you aren't approaching it with the right mindset.

The Archetype persists throughout the game, constantly giving you “hints” (more like outright telling you what to do next) and breaking the fourth wall. There is almost no opportunity afforded to the player to suspend disbelief.

Most of the game takes place in a fairly classic fantasy setting, with swords, shields, monsters, ghosts and spellbooks. But the characters, inexplicably, talk like modern-day stoners. That's the most accurate description I can give. Even the dog. No, really, even the dog. It's not funny or clever at all. At first it's quirky, but the novelty wears off as you meet more characters, and discover that every single one talks in the same way. It's like reading a fanfiction that's trying for self-depricating humor and falling short. None of the characters speak seriously, and it makes it that much harder to get immersed in the game.

Anyway, that was my experience playing Sword and Sworcery. I finished the game, and I kind of regret it.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
7.1 heures en tout
Posté le : 19 août
Superbrothers: Sword & Sworcery is easily one of the most unusual, nonsensical, gorgeous games I've ever played. As I write this, I'm still not entirely sure how to describe what exactly it was I experienced.

The general gameplay consists of you searching beautiful low poly. highly detailed environments for strange creatures known as 'sylvan sprites' by clicking multiple points in the environment. The game gives very little direction as to what parts of the environment you should be clicking and the direction that the game does decide to give you is delivered via nonsensical, highly confusing messages through in game twitter like updates from the few characters.
While I presume these messages were meant to contain hints, half the time I couldn't decipher what was random nonsense and what was the game's way of trying to point me in a particular direction. This resulted in me randomly clicking my way through most of the puzzles, which worked out fine except on a handful of occasions.

While the gameplay leaves a lot to be desired, it's everything else that makes this game worth experiencing. The writing, while cryptic and often times silly, sets a very laid back tone as you quest to save this musically infused world.
The charming art design combined with the beautifully composed music gives this game a sense of style like no other and I often found myself in awe of the relationship between the two.

The story isn't partiuclarly deep or complex but the quirky and episodic nature in which it unfolds makes this a game worth seeing through to the end.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
5.3 heures en tout
Posté le : 23 septembre
40%-50% of the gameplay is slowly backtracking through the same areas over and over again, it's really very tedious and the game's biggest fault. The retro look is fun, the music is great, the puzzles are ok but the realization that you now have to spend 10 minutes backtracking to point A and back is just no fun. There is also the feeling the game is being cryptic for some hipster indie appeal rather game content reasons and the constant "tweet this!" prompts just add to this feeling, like the devs are reaching for cult status. It's not a bad game but I can't say I recommend it.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante