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Traversez un monde mythique, utilisez une épée pour vous battre & invoquer la magie pour résoudre des mystères musicaux mystiques.
Date de parution: 16 avr 2012
Tags populaires des utilisateurs pour ce produit :
Visionner la vidéo HD

Acheter Superbrothers: Sword & Sworcery EP

Articles

“...a beautiful and enthralling adventure that feels both archetypal and unique”
9/10 – Gamespot

“...masterfully blends music, art, storytelling and gameplay in deeply poetic ways that you just don’t see very often.”
9/10 – IGN

“It’s genuinely beautiful, with moments of stark evocative beauty, sharp with strangeness.”
Rock Paper Shotgun

À propos du jeu

Superbrothers: Sword & Sworcery EP est un jeu d'aventure et d'exploration avec un style audiovisuel prononcé. Traversez un monde mythique, utilisez une épée pour vous battre & invoquer la magie pour résoudre des mystères musicaux mystiques. Coopérez avec vos amis sur Twitter, vivez dans un monde ludique affecté par les phases lunaires et aidez une moine guerrière errante à accomplir sa tâche tragique.

Superbrothers: Sword & Sworcery EP comprend un album de musiques originales par le renommé Jim Guthrie ainsi que les dessins et concepts de Superbrothers Inc, conçus par les magiciens du jeu-vidéo à Capy, situé à Toronto, Canada.

Les chansons seront placées dans votre dossier Superbrothers: Sword and Sworcery EP du répertoire Steam :

...Steam\\steamapps\\common\\superbrothers sword & sworcery ep\\soundtrack

Caractéristiques :

  • Guidez une moine guerrière lors d'une aventure décontractée dans un désert de montagnes de l'âge de bronze, surmontez parfois des batailles percutantes & résolvez des mystères musicaux mystiques pour aider la Scythian à accomplir sa tâche tragique.
  • Un rêve haut en pixels. Explorez un monde mythopoétique sublimement, affecté par les phases lunaires, conçus et mis en forme par un membre de Superbrothers Inc.
  • Une bande son rock progressif conceptuel que vous pouvez écouter à tout moment. Traitez vos oreilles avec un album de musique qui vaut l'écoute, créé par le compositeur légendaire Jim Guthrie.
  • Remastérisé et prêt pour le public. La nouvelle édition comprend des pixels tranchants et un mélange audio amélioré, idéal pour les projections dans un contexte théâtral ou cinématographique.
  • Pointez & cliquez. Cette nouvelle édition de S:S&S EP pour les ordinateurs a été remodelée avec attention par les magiciens du jeu-vidéo à Capy pour supporter les souris à deux boutons.
  • Tweetez ça ? Coopérez de manière facultative avec des amis via Twitter en faisant passer vos indices et autres ragots au fur et à mesure de votre avancée dans les mystères ésotériques de S:S&S:EP.

Détails sur la bande-son :

La légendaire épopée de Jim Guthrie Sword & Sworcery LP: The Ballad of the Space Babies est un album conceptuel majeur de rock progressif du compositeur renommé. Les compositions de Jim s'appellent "The Best Videogame Music of 2011" par Kotaku, tandis que le Double Fine's Tim Schafer a déclaré "La musique est incroyable. Je veux Jim Guthrie pour marquer ma vie.."

Liste des titres :

  • Dark Flute 02:40
  • Lone Star 02:35
  • Doom Sock 02:35
  • The Prettiest Weed 02:19
  • The Cloud 03:50
  • Under A Tree 05:03
  • The Maelstrom 01:56
  • The Ballad Of The Space Babies 03:06
  • Unknowable Geometry 04:02
  • Bones McCoy 02:06
  • Ode To A Room 01:43
  • The Prettiest Remix 00:56
  • The Whirling Infinite 02:30
  • Little Furnace 03:25
  • Bonus Track Intro 00:01
  • Cabin Music (Bonus Track) 02:39
  • Battles 1(Bonus Track) 00:48
  • Battles 2 (Bonus Track) 00:35
  • Com64 (Bonus Track) 01:21
  • Mushrooms (Bonus Track) 02:15
  • Death To Everyone (Bonus Track) 01:13
  • Confronting The Wolf (Bonus Track) 01:20
  • Up A Mountain (Bonus Track) 01:28
  • Activating Trigons (Bonus Track) 01:23
  • How We Get Old (Bonus Track) 05:21
  • And We Got Older 04:47
  • Bonus Track Outro 00:02

Configuration requise (PC)

    Minimale :

    • Système d'exploitation : Microsoft® Windows® XP / Vista / 7
    • Processeur : AMD Athlon 64 2800+ 1.8 Ghz ou Intel Pentium IV 2.8 Ghz
    • Mémoire vive : 1 Go de RAM
    • Affichage : Carte graphique avec 128 Mo de RAM
    • DirectX® : 9.0
    • Disque dur : 500 Mo d'espace disque disponible
    • Son : Carte son compatible DirectX 9.0

    Les cartes ATI antérieures aux séries HD ne sont pas officiellement supportées mais peuvent être compatibles dans de nombreux cas (ex : X300, X800, X1300, etc.).

    Recommandée :

    • Système d'exploitation : Microsoft® Windows® XP / Vista / 7
    • Mémoire vive : 2 Go de RAM
    • Affichage : Carte graphique avec 256 Mo de RAM
    • DirectX® : 9.0
    • Disque dur : 1 Go d'espace disque disponible
    • Son : Carte son compatible DirectX 9.0

Configuration requise (MAC)

    • Système d'exploitation : OS X version Leopard 10.5.8, Snow Leopard 10.6.3, ou ultérieure.
    • Processeur : Intel Core 2 Duo @ 2.4 Ghz
    • Mémoire vive : 1Go RAM
    • Disque dur : 500 Mo d'espace disque disponible
    • Carte graphique : Carte graphique avec 128 Mo de RAM

Configuration requise (Linux)

    • OS: Ubuntu 10.10
    • Processor: 1.8ghz
    • Memory: 2GB RAM
    • Hard Disk Space: 1GB Free
    • Video Card: 256mb of video ram
Évaluations intéressantes des utilisateurs
7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
595 produits enregistrés
29 évaluations
5.9 heures en tout
RIen que pour la musique, ce jeu est à posséder. Il faut juste être sensible à l'ambiance que le jeu dégage, aimer un peu l'exploration. Ne pas s'attendre à un quelconque challenge mais à une aventure, une longue promenade "poétique".

Ça reste relativement court, j'ai mis 5h pour le finir à 100%. Mais comme je l'ai dit il y a plus d'un an : "C'est vraiment sympa, particulier, rafraîchissant".
Posté le : 20 janvier 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
53 personne(s) sur 71 (75%) ont trouvé cette évaluation utile
290 produits enregistrés
1 évaluation
5.6 heures en tout
You could play this game for the music alone.
Posté le : 20 janvier 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
32 personne(s) sur 38 (84%) ont trouvé cette évaluation utile
1,114 produits enregistrés
51 évaluations
3.6 heures en tout
A point and click adventure game that started on the iPad but been ported to the PC really well. Its a point and click puzzle/adventure game with a heavy music influence and it has among the best game soundtracks I have heard so far. While not being the hardest game ever it is still challenging and has a lot of humour in it so enjoyed all my time spent in it. Its a game I'd recommend pretty much everyone to at least try as is an experience I'd want to share.


Mostly storyline achievements but some harder to find specific ones thrown in. I'd recommend a glance at a guide to find them all as you could very easily miss a few of them. There are also two achievements tied to not altering the time while playing the game (which makes sense once you have played the game) and one for....altering the time. Would recommend beating the game while only using real time or in-game means to beat the game and get the time-altering achievement as your last thing.

Time to 100%: ~4½ hours
Posté le : 22 février 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
19 personne(s) sur 23 (83%) ont trouvé cette évaluation utile
371 produits enregistrés
75 évaluations
9.6 heures en tout
A touching story that's actually kid-friendly.
While there is some extremely tiny-pixel gore and some odd humor, it's a thought-provoking RPG and a great game for basically anyone.
If you have a heart, this game will make you cry
9/10
- frustrating Right and Left Click only mouse controls
+ great story and music
Posté le : 5 février 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
17 personne(s) sur 25 (68%) ont trouvé cette évaluation utile
168 produits enregistrés
2 évaluations
4.4 heures en tout
Superbrothers: Sword & Sworcery EP was an interesting game. ...But not interesting enough.

And what I mean by that is through my complete playthrough of the game, the game felt like it was trying to convey a bigger thought. A bigger picture and a larger frame of imagination.
What bothers me is the game conveys these thoughts but then suddenly ends when it felt like it needed to start show casing it's cloud of information and thoughts of enlightenment.

It was a pretty impressionable lacking feeling.

The world SB:S&S takes place in was one that felt like it had a substantial amount of lore and background, but you were just a watcher who commands a Scythian to complete a quest they called "A Woeful Errand" It felt like that besides the errand, the world it takes place in isn't extremely meaningful to you as you're there to guide the Scythian to complete her mission. So most lore can easily be ignored or you can make the Scythian get a little bit of background information from reading her thoughts on the world around her and talking to other people. I appreciate that is was natural and people weren't just flushing the worlds background out of them into you.

The game has an interesting way of connecting you to the characters involved in the game. Your character shortly after starting her errand aquires a book dubbed "The Megatome"
The Megatome allows you to see how many days until the next real life black moon or full moon. It also allows you to read the minds of others and establishes an interesting connection to people around you. Mind you, this function isn't gimmicky and isn't overdone. It's pretty simple but interesting.

This game is a point and click adventure without a doubt. It was released first on the IOS and then for PC. During my playthrough, i'd say it's a little better suited for the IOS. But it works pretty darn well on the PC too, so it is a pretty good port nonetheless.
The playing world is pretty narrow in-movement, but as far as what you need to do and exploring goes. The game respects your thoughts on where to go and what you should do. There is times where I got lost or tried to solve a puzzle in a area where there was no puzzle to be solved (by using the song of sworcery). But ultimately after maybe ten minutes at worst, i'd figure out where I needed to be and then they game kept moving.
I appreciate that and the time loss isn't that bad, the only thing that will probably bother you about that is when you gotta hike all the way to where you need to be. The Scythians pacing can be a bit tiresome and annoying sometimes.

The art style of the game is pretty great. Sometimes I feel like it wasn't tied too strongly to the story, so sometimes the art styles impact fell kind of short when the story was uprising towards it approach to its climax.
Though at-times the art and the colors and sounds mixed-in with what was happening helped achieve a state of artistic enlightenment and a different kind of view on things. ...Also getting high on the occassional in-game mushroom helped that out a bit sometimes.

Unfortunately, the same can be equally be said about the music. The music was perfect in areas and it carried emotions out of me. Feelings of intensity, feelings of whimsical peaceful happiness and others.
But unfortunately as I said, there was times where the music felt really out-of-place or it was hard to understand what the music meant in-conjunction to the story or what was going on.

Though that aside, the connections I grew with side characters and main characters was very nice. My personal favorite being the Grizzled Boor. I like how in the game the story isn't painfully linear. You actually may never even see the grizzled boor until the ending or there's other parts in the progression of the story where you may think that was just the story running its course. But not so, this helps build a level of replayability in the game. Though i'd say probably one or two playthroughs after the first, and you'll never play this game again most likely.

The combat system is pretty basic and unimportant, which is good since it's not really a meaningful compenent of the game in the first place. Though there was a time where a battle felt really tense unexpected and there was a time where I had to fight someone and I didn't want to hurt them in the first place.
Combat is pretty sparse, and usually pops-up in places when you've gotten kind of sick of the scythians mundane pacing through the world.

That all aside, the game is a experience and a expression. They said it themselves that this game is an experiment (a social one (it encourages you to tweet things about the game)). I wouldn't really agree that it was a successful one or that they could get much data from their experiment, but it was still an okay test in my opinion. Though they needed to provoke more thought and stimulation of emotions in the game.
Also they not only called it a social experiment, but also a sound experiment. Shamefully that lacked at a good amount of points too (as explained earlier) and after the 3rd chapter, you'd consider the sound experiment something of a joke. It had its time when it was woven very eloquently, but it wasn't consistently often and done very well.
Perhaps the most touching parts of the sound experiment was when I was awakening Sylvian Sprites and when I sent them to the heavens above you would hear a happy child giggling and the sky would lighten for a second. I honestly cherished those moments when I was awakening the spirits and the peaceful tranquil sounds they made as you tapped them touched my soul a little bit.

So ultimately, we arrive at the point. "Should you get this game?", and I say yes. You should.

Through the games pieces of lacking material and parts of confusion and changing wavelengthts of script quality.
The game is one that I still think is worthy of experience.
The parts and pieces this game that are actually good, are things that need to be presented to the player.
You won't get much out of it if you don't think a little bit about some of the things in this game for a short bit after or even during the game.

I'd recommend getting it on a picecut like I did. But it's still a worthy purchase at its current price if you feel like you want to expose yourself very willingfully to what this game has to offer.
Posté le : 16 mars 2014
Cette évaluation vous a-t-elle été utile ? Oui Non