Atraviesa un mítico y pequeño mundo, utiliza una espada para luchar y la espabrujería para resolver místicos misterios musicales.
Análisis de usuarios:
Overall:
Muy positivos (1,773 análisis) - El 80% de los 1,773 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 16 abr. 2012

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Comprar Superbrothers: Sword & Sworcery EP

Packs que incluyen este juego

Comprar Capy Games Bundle

Incluye 4 artículos: Critter Crunch, Might & Magic: Clash of Heroes, Super Time Force Ultra, Superbrothers: Sword & Sworcery EP

 

Críticas

“...una hermosa y fascinante aventura que parece a la vez arquetípica y única”.
9/10 – Gamespot

“...combina magistralmente música, arte, narración y jugabilidad en formas profundamente poéticas que no se ven muy a menudo”.
9/10 – IGN

“Es genuinamente hermoso, con momentos de belleza cruda y evocadora, agudo y extraño”.
Rock Paper Shotgun

Acerca de este juego

Superbrothers: Sword & Sworcery EP es una aventura de acción y exploración que pone un gran énfasis en el estilo audiovisual. Atraviesa un mítico y pequeño mundo, utiliza una espada para luchar y la espabrujería para resolver místicos misterios musicales. Coopera con tus amigos mediante Twitter, experimenta el mundo de un videojuego al que afectan las fases lunares y ayuda a un monje guerrero errante a completar su triste misión.

Superbrothers: Sword & Sworcery EP contiene una música original creada por el compositor Jim Guthrie digna de un álbum, además de arte y diseños de Superbrothers Inc, todo creado y programado por los genios de los videojuegos de Capy en Toronto, Canadá.

Las canciones se descargarán en tu carpeta Superbrothers: Sword and Sworcery EP dentro del directorio Steam:

...Steam\\steamapps\\common\\superbrothers sword & sworcery ep\\soundtrack

Características Principales:

  • Guía a un monje guerrero a lo largo de una tranquila aventura en una montaña salvaje de la edad del bronce, enfréntate de vez en cuando a duras batallas y resuelve místicos puzles musicales para ayudar a The Scythian a completar su triste misión
  • Un sueño delirante. Explora un mundo mito-poético fastuosamente decorado que se ve afectado por las fases lunares, concebido y creado por un representante de Superbrothers Inc
  • Una cañera banda sonora que no te cansarás de escuchar. Regala a tus oídos un trabajo musical digno de un álbum creado por el legendario compositor Jim Guthrie
  • Remasterizado y listo para el público. La nueva edición incluye píxeles afilados como cuchillas y un audio y música refinados. Es ideal para ser proyectado en un home cinema casero
  • Point & click. Esta nueva edición de S:S&S EP para ordenadores eléctricos ha sido fielmente recreada por los genios de los videojuegos de Capy y además admite los dos botones del ratón
  • ¿Quieres Tweetearlo? Si quieres, puedes cooperar con tus amigos mediante Twitter dejando pistas y otras fruslerías a medida que profundices en los misterios esotéricos de S:S&S:EP

Detalles de la banda sonora:

El legendariamente épico LP de Jim Guthrie, Sword & Sworcery - The Ballad of the Space Babies, es un histórico álbum conceptual de rock progresivo del renombrado compositor. Las composiciones de Jim han sido nombradas como "Mejor Música de Videojuegos de 2011" por Kotaku, mientras que Tim Schafer de Double Fine dijo: "La música es increíble. Quiero que Jim Guthrie componga mi vida."

Lista de temas:

  • Dark Flute 02:40
  • Lone Star 02:35
  • Doom Sock 02:35
  • The Prettiest Weed 02:19
  • The Cloud 03:50
  • Under A Tree 05:03
  • The Maelstrom 01:56
  • The Ballad Of The Space Babies 03:06
  • Unknowable Geometry 04:02
  • Bones McCoy 02:06
  • Ode To A Room 01:43
  • The Prettiest Remix 00:56
  • The Whirling Infinite 02:30
  • Little Furnace 03:25
  • Bonus Track Intro 00:01
  • Cabin Music (Bonus Track) 02:39
  • Battles 1(Bonus Track) 00:48
  • Battles 2 (Bonus Track) 00:35
  • Com64 (Bonus Track) 01:21
  • Mushrooms (Bonus Track) 02:15
  • Death To Everyone (Bonus Track) 01:13
  • Confronting The Wolf (Bonus Track) 01:20
  • Up A Mountain (Bonus Track) 01:28
  • Activating Trigons (Bonus Track) 01:23
  • How We Get Old (Bonus Track) 05:21
  • And We Got Older 04:47
  • Bonus Track Outro 00:02

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux

    Mínimo:

    • SO: Microsoft® Windows® XP / Vista / 7
    • Procesador: AMD Athlon 64 2800+ a 1.8 GHz y Intel Pentium IV a 2.8 GHz
    • Memoria: 1 GB de RAM
    • Gráficos: 128 MB de VRAM
    • DirectX®: 9.0
    • Disco Duro: 500 MB de espacio libre
    • Sonido: Compatible con DirectX 9.0

    Las gráficas ATI anteriores a las familias HD no están soportadas oficialmente, pero pueden ser compatibles en muchos casos (ejemplo: X300, X800, X1300, etc.).

    Recomendado:

    • SO: Microsoft® Windows® XP / Vista / 7
    • Memoria: 2 GB de RAM
    • Gráficos: 256 MB de VRAM
    • DirectX®: 9.0
    • Disco Duro: 1 GB de espacio libre
    • Sonido: Compatible con DirectX 9.0
    • SO: OS X versión Leopard 10.5.8 / Snow Leopard 10.6.3 o posterior
    • Procesador: Intel Core 2 Duo a 2.4 GHz
    • Memoria: 1 GB de RAM
    • Disco Duro: 500 MB de espacio libre
    • Gráficos: Gráfica con 128 MB de VRAM
    • OS: Ubuntu 10.10
    • Processor: 1.8ghz
    • Memory: 2GB RAM
    • Hard Disk Space: 1GB Free
    • Video Card: 256mb of video ram
Análisis útiles de usuarios
A 75 de 110 personas (68%) les ha sido útil este análisis
8 personas han encontrado divertido este análisis
1.9 h registradas
Publicado el 28 de enero
In Sword and Sworcery, you're a warrior, The Scythian, on a quest to get the mystic macguffin. You meet a few folks, fight a few beasts, and solve some puzzles (mostly by clicking at the proper time or in the proper order). This is all framed as some kind of "therapy session", presented by "The Archetype", a Fourth Wall-breaking, cigar-smoking quasi-narrator.

The major issue with this game is its far too pre-occupied with being quirky and self-aware. If it were a person, it'd be that guy who confuses the simple act of dressing in a suit and drinking martinis with having charisma and gravitas. He doesn't know etiquette, doesn't have any sorts of skills, has no refinement to his tastes, but covers for it by downplaying the importance of all those things. He's too cool to learn the rules but still thinks he can break them. That he's too good to know that stuff. He has no game, but think's he's a player.

That's what I got out of this game. The gameplay is extremely rudimentary and poorly designed on top of that. Skin pulled across bare-bones. Exploration consists of tromping across a simple path through several screens, very slowly. You click on things of interest to gain to be rewarded often with throw-away lines delivered in that Dudebro vernacular ("We saw a grave on the hill and wondered what was up with that". Riveting).

Puzzles consist of going where the hint tells you. This isn't hard, it's just tedious and time-consuming, due to the aforementioned plodding walking pace. You only have a linear left-or-right path to take anyway. Once you arrive, you hold down the button for five seconds to make your Magic-Mode happen. You then click in an arbitrary fashion on things on the screen. Sometimes it's sheep, sometimes it's trees, sometimes it's birds. There's no logical connection to the objects and the puzzle. There's also no real logic to the order in which you must click them. It's just trial-and-error. It's about as difficult and as fun as stuffing a bunch of random toys into a toy chest so the lid closes.

Combat consists of a rythm game that's extremely rudimentary. You can block, or hit. Wait for the cue, hit the enemy, or block his attack. Sometimes you attack his attack so it's bounced back, and they might bounce it back at you. Repeat until someone screws up.

So on top of this gameplay we get a presentation that's way too satisfied with itself. When something pretends to be much more clever or intelligent than it is, that's the textbook definition of "Pretention".

Don't get this game, it's a waste of time.
¿Te ha sido útil este análisis? No Divertido
A 35 de 55 personas (64%) les ha sido útil este análisis
5 personas han encontrado divertido este análisis
5.5 h registradas
Publicado el 4 de diciembre de 2015
5.5 Hours - all achievements and a game that has little replay value. Less time if I used a walkthrough or youtube.

Every review here is so on the fence about this game. This game isn't a horrible mess and its easy to play (but sometimes encompasses a few frustrating puzzles) coupled with this "I'M AN INDIE GAME" mentality prompt both a curious eye as well as a turned nose. And that is the problem....if a person didn't feel some of the vibes that this game was broadcasting and left it more subtle it would have left the player feeling "oh, well that was a cool and quaint little game." Instead there is a "Tweet this" achievement mentality (marketing) and a even a scene where - You're now at a concert rocking out with Jim Guthrie..."who's Jim Guthrie?" Oh an indie rocker that definitely understands his craft and instruments and the composer of this game (which does have a pretty cool soundtrack) but did the game really have to take this route?

Part "me generation" development but "oh no, I'm an Indie" game. And thats the problem. This is why earlier reviews loved it but now every review now currently in the year 2015 is so on the fence. In 2012 perhaps it was cool, perhaps it was "edgy." Now, its a game that tells a quick little story with a few puzzles and backtracking. The whole game can be viewed in youtube and while I do not regret having played it, and I am thankful for the soundtrack, I honestly can not recommend this as a buy. Not with hard earned money unless you just have it to blow.

If it is on sale (under $4) maybe give it a go, otherwise, move along. As there are other games more worthy of an investment as the years progress.
¿Te ha sido útil este análisis? No Divertido
A 43 de 73 personas (59%) les ha sido útil este análisis
5 personas han encontrado divertido este análisis
6.5 h registradas
Publicado el 22 de enero
Superbrothers: Sword & Sworcery EP is a kind of game that you may hate before you love it.

You play as a girl (that looks like a random pile of pixels) that explores a tiny mysterious world, fights deadly monsters and tries to make sense of it all.

It is a point and click adventure with several fighting sequences. Sometimes it gets very confusing. In-game hints are often not helpful. You end up wondering around without knowing what to do. The fact that some in-game events only happen during certain real life moon phases (the game checks the date every time you play) is not making things easier.

Use the guide or watch walkthrough videos if you get stuck. Judging by achievement stats less than 10% actually manage to finish the game even though it is just a couple of hours long. Things start making much more sense on the second playthrough if you ever get to that point.

This game is beautiful. It is funny. It is confusing. It is scary. It is sad. It is weird. Very very weird.
A review won’t do it justice. You have to experience it. And music... music is amazing.

Rating: A piece of indie gaming art / 10.
¿Te ha sido útil este análisis? No Divertido
A 15 de 24 personas (63%) les ha sido útil este análisis
0.6 h registradas
Publicado el 14 de febrero
Superbrothers seems to be a game for a certain audience.

From where I'm standing, it's got interestng visuals and decent music, but the narrative feels like a collection of tweets stuck together by gum and shoestring. Game is very pretentious and goes "oooh, so mysterious, we're not explaining anything, it's so confusing to you!" at every opportunity.

Ontop of that, the controls and UI are garbage. The controls seem to be designed for a touchscreen, and while that isn't too bad on it's own, they also use a lot of gestures that would not be comfortable with touch (and are annoying with M+KB) - you have to doubleclick to interact/walk up to, press and hold to guide the character, click and drag to move screen around and rightclick to open combat screen. WASD/arrows ARE used in the game, but only to move around the viewport.

UI does not help it at all, being full of slow, drawn out animations for everything, as well as being stylized to point of being unhelpful.

This game is not a good point&click adventure, it does not have a captivating story and it likes to talk down to you.

I can not recommend it.
¿Te ha sido útil este análisis? No Divertido
A 3 de 4 personas (75%) les ha sido útil este análisis
1.7 h registradas
Publicado el 10 de diciembre de 2015
Great audio design, but that's really all I enjoyed. Abandoned it because the gameplay amounted to an unsatisfying symphony of spam clicking around the environment to find hitboxes of puzzles. Not fun. Maybe if there is a mobile version? Touch screen would probably feel a lot better.
¿Te ha sido útil este análisis? No Divertido