Atraviesa un mítico y pequeño mundo, utiliza una espada para luchar y la espabrujería para resolver místicos misterios musicales.
Análisis de usuarios: Muy positivos (1,543 análisis)
Fecha de lanzamiento: 16 abr. 2012

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Comprar Superbrothers: Sword & Sworcery EP

Packs que incluyen este juego

Comprar Capy Games Bundle

Incluye 4 artículos: Critter Crunch, Might & Magic: Clash of Heroes, Super Time Force Ultra, Superbrothers: Sword & Sworcery EP


Recomendado por mentores

"Showed at PAX East 2012 - Exploratory adventure game with a wonderful soundtrack."


“...una hermosa y fascinante aventura que parece a la vez arquetípica y única”.
9/10 – Gamespot

“...combina magistralmente música, arte, narración y jugabilidad en formas profundamente poéticas que no se ven muy a menudo”.
9/10 – IGN

“Es genuinamente hermoso, con momentos de belleza cruda y evocadora, agudo y extraño”.
Rock Paper Shotgun

Acerca de este juego

Superbrothers: Sword & Sworcery EP es una aventura de acción y exploración que pone un gran énfasis en el estilo audiovisual. Atraviesa un mítico y pequeño mundo, utiliza una espada para luchar y la espabrujería para resolver místicos misterios musicales. Coopera con tus amigos mediante Twitter, experimenta el mundo de un videojuego al que afectan las fases lunares y ayuda a un monje guerrero errante a completar su triste misión.

Superbrothers: Sword & Sworcery EP contiene una música original creada por el compositor Jim Guthrie digna de un álbum, además de arte y diseños de Superbrothers Inc, todo creado y programado por los genios de los videojuegos de Capy en Toronto, Canadá.

Las canciones se descargarán en tu carpeta Superbrothers: Sword and Sworcery EP dentro del directorio Steam:

...Steam\\steamapps\\common\\superbrothers sword & sworcery ep\\soundtrack

Características Principales:

  • Guía a un monje guerrero a lo largo de una tranquila aventura en una montaña salvaje de la edad del bronce, enfréntate de vez en cuando a duras batallas y resuelve místicos puzles musicales para ayudar a The Scythian a completar su triste misión
  • Un sueño delirante. Explora un mundo mito-poético fastuosamente decorado que se ve afectado por las fases lunares, concebido y creado por un representante de Superbrothers Inc
  • Una cañera banda sonora que no te cansarás de escuchar. Regala a tus oídos un trabajo musical digno de un álbum creado por el legendario compositor Jim Guthrie
  • Remasterizado y listo para el público. La nueva edición incluye píxeles afilados como cuchillas y un audio y música refinados. Es ideal para ser proyectado en un home cinema casero
  • Point & click. Esta nueva edición de S:S&S EP para ordenadores eléctricos ha sido fielmente recreada por los genios de los videojuegos de Capy y además admite los dos botones del ratón
  • ¿Quieres Tweetearlo? Si quieres, puedes cooperar con tus amigos mediante Twitter dejando pistas y otras fruslerías a medida que profundices en los misterios esotéricos de S:S&S:EP

Detalles de la banda sonora:

El legendariamente épico LP de Jim Guthrie, Sword & Sworcery - The Ballad of the Space Babies, es un histórico álbum conceptual de rock progresivo del renombrado compositor. Las composiciones de Jim han sido nombradas como "Mejor Música de Videojuegos de 2011" por Kotaku, mientras que Tim Schafer de Double Fine dijo: "La música es increíble. Quiero que Jim Guthrie componga mi vida."

Lista de temas:

  • Dark Flute 02:40
  • Lone Star 02:35
  • Doom Sock 02:35
  • The Prettiest Weed 02:19
  • The Cloud 03:50
  • Under A Tree 05:03
  • The Maelstrom 01:56
  • The Ballad Of The Space Babies 03:06
  • Unknowable Geometry 04:02
  • Bones McCoy 02:06
  • Ode To A Room 01:43
  • The Prettiest Remix 00:56
  • The Whirling Infinite 02:30
  • Little Furnace 03:25
  • Bonus Track Intro 00:01
  • Cabin Music (Bonus Track) 02:39
  • Battles 1(Bonus Track) 00:48
  • Battles 2 (Bonus Track) 00:35
  • Com64 (Bonus Track) 01:21
  • Mushrooms (Bonus Track) 02:15
  • Death To Everyone (Bonus Track) 01:13
  • Confronting The Wolf (Bonus Track) 01:20
  • Up A Mountain (Bonus Track) 01:28
  • Activating Trigons (Bonus Track) 01:23
  • How We Get Old (Bonus Track) 05:21
  • And We Got Older 04:47
  • Bonus Track Outro 00:02

Requisitos del sistema

Mac OS X
SteamOS + Linux


    • SO: Microsoft® Windows® XP / Vista / 7
    • Procesador: AMD Athlon 64 2800+ a 1.8 GHz y Intel Pentium IV a 2.8 GHz
    • Memoria: 1 GB de RAM
    • Gráficos: 128 MB de VRAM
    • DirectX®: 9.0
    • Disco Duro: 500 MB de espacio libre
    • Sonido: Compatible con DirectX 9.0

    Las gráficas ATI anteriores a las familias HD no están soportadas oficialmente, pero pueden ser compatibles en muchos casos (ejemplo: X300, X800, X1300, etc.).


    • SO: Microsoft® Windows® XP / Vista / 7
    • Memoria: 2 GB de RAM
    • Gráficos: 256 MB de VRAM
    • DirectX®: 9.0
    • Disco Duro: 1 GB de espacio libre
    • Sonido: Compatible con DirectX 9.0
    • SO: OS X versión Leopard 10.5.8 / Snow Leopard 10.6.3 o posterior
    • Procesador: Intel Core 2 Duo a 2.4 GHz
    • Memoria: 1 GB de RAM
    • Disco Duro: 500 MB de espacio libre
    • Gráficos: Gráfica con 128 MB de VRAM
    • OS: Ubuntu 10.10
    • Processor: 1.8ghz
    • Memory: 2GB RAM
    • Hard Disk Space: 1GB Free
    • Video Card: 256mb of video ram
Análisis útiles de usuarios
A 46 de 50 personas (92%) les ha sido útil este análisis
10.9 h registradas
Publicado el 2 de junio
It's not a game if you're looking for something fast-paced and action packed. In fact this game is strange in more ways than one. But it's because of it's peculiar personality that makes this game really special - it's more of an experience you get to play through.

It's a game for someone who's looking to get away from convention and try something different, as well as get in touch with the mythopoetical hipster side of them. Seriously.

It's not just a game for nostalgic pixel-art eye candy, and as linear as the story is, the gameplay sure isn't. For one thing, the game encourages you to take your time playing through because if you play through this game honestly you're meant to take a solid month to finish it. It also encourages you to explore the environment, because there are a lot of great things you'll only notice if you take the time to have fun and click around the different areas you explore within the different phases of the moon.

For such a tightly-packaged few hours of gameplay, it's an amazing game. Well worth playing through and grabbing all the accomplishments for.
¿Te ha sido útil este análisis? No Divertido
A 18 de 22 personas (82%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.6 h registradas
Publicado el 13 de junio
I wish I could give a neutral review, because the things I like and the things I hate exist in equal measure.

It controls well. If I click on something, my character interacts with it. No pixel-perfect finnicky nonsense. You can click and hold and control them as they move, which is a nice touch.
The music and sound design are fantastic.
The overall story seems good so far.

However, I likely won't be playing much more of this, because:

The writing (the actual text) is dreadful. "swong of sworcery" isn't that funny he added a letterhahahahaNOPE. "amirite?" and many other things that made me picture the writing process taking place on an iPhone in a coffee shop.
Twitter integration in the game world.
Rather than just taking inspiration from things, they've decided to just use said things in the game, because parody is sooooo much more hip(ster).

That said, I must admit that the reason that I quit in frustration wasn't the hipster nonsense (I put up with it so much in real life, why not a game? It'll be quaint in a few years as well). I'm just awful at puzzles. I got to the sheep puzzle and couldn't even figure out what I was supposed to do.

SO, If you like point n click games (with some simple action occasionally), and can put up with talking to that local guy who wears a flannel and beanie way to far into summer, I'm sure you'll love it. That's why I'm giving it a positive review.

It drives me batty as much as it makes me smile, though.
¿Te ha sido útil este análisis? No Divertido
A 60 de 99 personas (61%) les ha sido útil este análisis
5.4 h registradas
Publicado el 1 de abril
Beautiful pixel art, stunning music, and a story that is best described as "baby's first acid trip". It's kind of sad how utterly the game play and story falls short of the art and music. Game play seems like it was tacked on or left so simplistic that it doesn't even register as a challenge. The point and click aspects are lack luster. The characters are all one note and flat as a pancake. The story makes no sense which is good if you prescribe to the hipster theory of “making no sense” is the paragon of art.

The music is worth buying it on sale, but I would probably just try and find the sound track al la carta.
¿Te ha sido útil este análisis? No Divertido
A 13 de 14 personas (93%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
5.5 h registradas
Publicado el 9 de agosto
This one is hard to review, and being limited by "Recommend yes/no" doesn't help.

- Game looks beautiful, the landscapes are full of small details, every screen can be a nice wallpaper.
- Music is also great, and environment is full of ambient sounds and effects that really add a level to immersion.
- The laid back attitude of the characers and the dialog is funny and charming.

- The game world is tiny. In real world I think it would be around 500 meters from start to end, and there is no much verticality, or many areas you can enter.
- You often need to go trough the same areas, and walking is really slow and you can't run. There are times where you need to "pull a switch" that is 3 minutes away from the "door" it opens, then go back... and then you get killed... by a guy you killed three times already. That's why it took me 5 hours.
- Boss fights are very slow and are all basically the same. Then you die, and have to wait and click stuff for five minutes again.
- The world IS interesting, but there is no backstory. You are there an have to do stuff, for no reason.
- And who the hell is that Archetype ? If you can remove a part of the game without changing it, then it shouldn't have been there in the first place. He's just...put there, like the Twitter integration... what ?

I'm not saying this is a bad game, by the end it grew on me, but I can't recommend it. I think the game hasn't fullfiled it's potential and is overhyped. It looks and sounds great, but the devs missed an oportunity to make something bigger with it. Yeah, they made big money, but that it's not the point here.

A bit more polished story and a larger world and it could have been great.
¿Te ha sido útil este análisis? No Divertido
A 48 de 85 personas (56%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
3.3 h registradas
Publicado el 2 de abril
Incredibly pretentious. Insulting gameplay - a bit of Simon Says and simple rhythm combat mixed with random poking around bushes and/or forest animals. Neat music, style and atmosphere completely wasted by easy and boring puzzles and linear (and repetitive) levels. I've bought the hype thinking it was going to be an actual p'n'c adventure, but I should've known better.
¿Te ha sido útil este análisis? No Divertido