Durchqueren Sie ein mythisches Reich, nutzen Sie Ihr Schwert für den Kampf und Ihre Sworcery-Kräfte, um geheimnisvolle Musikrätsel zu lösen.
Nutzerreviews: Sehr positiv (1,370 Reviews)
Veröffentlichung: 16. Apr. 2012

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Superbrothers: Sword & Sworcery EP kaufen

 

Von Kuratoren empfohlen

"Showed at PAX East 2012 - Exploratory adventure game with a wonderful soundtrack."

Reviews

"...ein wunderschönes und mitreißendes Abenteuer, das ebenso urbildlich wie einzigartig wirkt."
9/10 – Gamespot

"...bildet Musik, Design, Geschichte und Spielmechanik in einer tief poetischen Weise ab, wie man es selten gesehen hat."
9/10 – IGN

"Es ist außerordentlich schön, mit Momenten von geradezu aufrüttelnder Schöhnheit, geschliffen mit Befremdlichkeit."
Rock Paper Shotgun

Über dieses Spiel

Superbrothers: Sword & Sworcery EP ist ein Action-Adventure mit audiovisuellem Schwerpunkt, in dem es viel zu entdecken gibt. Durchqueren Sie ein mythisches Reich, nutzen Sie Ihr Schwert für den Kampf und Ihre Sworcery-Kräfte, um geheimnisvolle Musikrätsel zu lösen. Arbeiten Sie via Twitter mit Freunden zusammen, erleben Sie eine von den Mondphasen beeinflusste Spielwelt und helfen Sie einer wandernden Mönchskriegerin bei der Vollendung ihres niederen Auftrags.

Superbrothers: Sword & Sworcery EP bietet eine Musikuntermalung in echter Albumqualität, kreiert vom bekannten Komponisten Jim Guthrie ebenso wie handgemalte Artworks und Designs von Superbrothers Inc, erstellt von den Virtuosen bei Capy in Toronto, Canada.

Songs werden Sie in Ihrem Superbrothers: Sword and Sworcery EP Installationsverzeichnis in Ihrem Steam-Verzeichnis vorfinden:

...Steam\\steamapps\\common\\superbrothers sword & sworcery ep\\soundtrack

Hauptmerkmale:

  • Begleiten Sie eine Mönchskriegerin auf ein cooles Abenteuer in die bergige Wildnis der Bronzezeit. Lassen Sie sich von gelegentlichen Kämpfen überraschen und lösen Sie mystische Rätsel, um der Skythin bei der Vollendung ihres niederen Auftrags zu helfen.
  • Erkunden Sie in diesem tiefgründigen Famicon-Traum aufwändig gemalte, mythopoetische Länder, die von den Mondphasen der echten Welt beeinflusst werden. Geschaffen von den Entwicklern bei Superbrothers Inc.
  • Genießen Sie ein Prog-Rockkonzert, das Ihre Ohren mit origineller Musik in Albumqualität beschallt, kreiert vom legendären Komponisten Jim Guthrie.
  • Die neue Edition wurde restauriert und ist bereit für die Öffentlichkeit. Scharfe Pixel und eine veredelte Audiobegleitung stellen das ideale Programm für Ihr Heimkino dar.
  • Spielen Sie mit Point & Click. Diese neue Edition von S:S&S EP wurde von den Meistern bei Capy für elektronische Computer rekonzipiert und unterstützt nun die Eingabe per Maus.
  • Twittern Sie? Ziehen Sie Ihre Freunde via Twitter zu Rate, wenn Sie auf der Suche nach Hinweisen oder anderen Schätzen sind, um weiter in die esoterische, mystische Welt von S:S&S EP einzudringen.

Soundtrack Details:

Jim Guthries legendär epische Sword & Sworcery LP: The Ballad of the Space Babies ist ein 'Prog Rock' Konzeptalbum des gefeierten Komponisten. Jims Kreationen wurden schon "Beste Videogame Musik 2011" von Kotaku genannt, und Double Fines Tim Schafer sagt "Die Musik ist umwerfend. Ich möchte, dass Jim Guthrie mein Leben mit Musik unterlegt."

Titelliste:

  • Dark Flute 02:40
  • Lone Star 02:35
  • Doom Sock 02:35
  • The Prettiest Weed 02:19
  • The Cloud 03:50
  • Under A Tree 05:03
  • The Maelstrom 01:56
  • The Ballad Of The Space Babies 03:06
  • Unknowable Geometry 04:02
  • Bones McCoy 02:06
  • Ode To A Room 01:43
  • The Prettiest Remix 00:56
  • The Whirling Infinite 02:30
  • Little Furnace 03:25
  • Bonus Track Intro 00:01
  • Cabin Music (Bonus Track) 02:39
  • Battles 1(Bonus Track) 00:48
  • Battles 2 (Bonus Track) 00:35
  • Com64 (Bonus Track) 01:21
  • Mushrooms (Bonus Track) 02:15
  • Death To Everyone (Bonus Track) 01:13
  • Confronting The Wolf (Bonus Track) 01:20
  • Up A Mountain (Bonus Track) 01:28
  • Activating Trigons (Bonus Track) 01:23
  • How We Get Old (Bonus Track) 05:21
  • And We Got Older 04:47
  • Bonus Track Outro 00:02

Systemvoraussetzungen

Windows
Mac OS X
SteamOS + Linux

    Minimum:

    • Betriebssystem:Microsoft® Windows® XP / Vista / 7
    • Prozessor:AMD Athlon 64 2800+ @ 1.8 GHz und Intel Pentium IV @ 2.8 GHz
    • Speicher:1 GB RAM
    • Grafik:Grafikkarte mit 128 MB RAM
    • DirectX®:9.0
    • Festplatte:500 MB HD frei
    • Sound:DirectX 9.0 kompatible Soundkarte

    ATI Karten älter als die HD Serien sind nicht offiziell unterstützt, können aber in vielen Fällen funktionieren (e.g X300, X800, X1300, etc.).

    Empfohlen:

    • Betriebssystem:Microsoft® Windows® XP / Vista / 7
    • Speicher:2 GB RAM
    • Grafik:Grafikkarte mit 256 MB RAM
    • DirectX®:9.0
    • Festplatte:1 GB HD frei
    • Sound:DirectX 9.0 kompatible Soundkarte
    • Betriebssystem: OS X Version Leopard 10.5.8, Snow Leopard 10.6.3 oder besser.
    • Prozessor: Intel Core 2 Duo @ 2.4 GHz
    • Speicher: 1 GB RAM
    • Festplatte: 500 MB freier Speicher
    • Grafikkarte: Grafikkarte mit 128 MB RAM
    • OS: Ubuntu 10.10
    • Processor: 1.8ghz
    • Memory: 2GB RAM
    • Hard Disk Space: 1GB Free
    • Video Card: 256mb of video ram
Hilfreiche Kundenreviews
21 von 23 Personen (91%) fanden dieses Review hilfreich
12.6 Std. insgesamt
Verfasst: 2. November 2014
The triangles!! Anything but the triangles!

Sword n' Sworcery is a rather unusually titled game. But it's also a rather unusual game, too. Not that I know anything about Superbrothers after having finished it, but I can safely say that calling the game an EP is actually pretty accurate... Gameplay is overall limited, and you're here for the 'magic', the music, and the atmosphere. Keep an open mind here, S&S doesn't play quite like any other game. You'll only be going through the game once, but if you finish it, it's a worthy experience as games go. Really just the perfect game for people who want a stripped down adventure game which focuses less on gameplay and more on the feel of the experience.

Also- watch out for triangles firing lasers. Deadly things.
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31 von 48 Personen (65%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
5.1 Std. insgesamt
Verfasst: 20. September 2014
Pros:
  • Great soundtrack (seriously, forget the game, just buy the soundtrack)
  • The environments are pretty
  • There are a few good puzzle ideas here and there (liked the jam session with Jim Guthrie)
Cons:
  • Controls - played through the game and still don't know how to do certain actions (eg. how to back out of a battle - wanted to have a chat with a character (Grizzled Boar), instead I entered a battle with him and had no idea how to cancel this), I spent most of the time randomly clicking things, even though I had the general idea what should be done, I struggled with HOW to do it. What might have worked with touch controls is poorly translated to mouse.
  • Lazy game design - Most of the game time is spent travelling through screens or fighting with controls, actual content which required you to think or make decision could be completed in 30 mins. All the bosses are the same. Sometimes it felt that the game is being cryptic just to hide that there is in fact nothing to do. On the point of lazy game design, sometimes it turns out its more convenient to do nothing than actually play the game - eg. after I alter the moon phase in Moon Grotto, the spectre appears when I come out. Turns out it's easier to let myself be killed, because I will wake up by the hearth with no negative consequences from death and I save myself travelling a few screens to get into a dream.

I don't mind artsy games, games which are slow paced etc. However playing this felt like watching an artsy animated film which requires you to constantly push play button, because it won't continue unless you do, although it gives you no challenge or satisfaction from doing so. The game feels like attention-seeking little kid and the feeling is reinforced by "Tweet this ?" prompts present almost anywhere. Stuff that might be interesting is killed by bad controls, so either play this on a touchscreen device or just buy the soundtrack. Playing it on PC is not worth it.
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11 von 12 Personen (92%) fanden dieses Review hilfreich
7.4 Std. insgesamt
Verfasst: 14. Oktober 2014
Superbrothers: Sword and Sworcery is one of the most imaginative and beautiful games I’ve played in a while (that’s just my personal preference). The game is simplistic to play but, I was hooked till the very end. The game is like one of those “Where the f*** do I go” kind of games but, I don’t mean that in a bad way as you may think for the quotation sentience. The pixel visuals are really nice. At first, I wasn’t too keen on the game but, as I played more, I started to really love the look of it. The gameplay consists of you clicking on the environment to which the character will follow. You don’t really have full control of the characters but, I think it make you feel and take in the world and environment more. It’s a funny game but, at the same time, I felt, some sort of serious connection to the character as I got further into the game. I felt… something… at the game ended, which I can’t really explain nor did I expect. Every now and then you trigger random battles, which personally, I really like. At first I didn’t know what to do but you get the hang of it pretty quick.

The game tells you nothing. I like games like that. It doesn’t take your hand and flat out tell you what you need to do next. Other characters in the game give you clue as to what to do next and you take it from there.

Overall I love this game. It’s one of those games that makes me wish I could make my own game. I know a few people wouldn’t but, I would say it’s worth the money and if I didn’t have the game (as in if I had played it at a friend house) I would buy it for myself. Even if I finished it. I’m weird like that. When I play a game I like, I want to own it. Period. Everything from the music, to the visuals, God... i just love it.

9.5/10
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9 von 10 Personen (90%) fanden dieses Review hilfreich
8.3 Std. insgesamt
Verfasst: 10. November 2014
A fantasticly short game with the the added feature of accomplishing chapters during the actual phases of the moon! OR Find the Moon Grotto to change the moon phases. OR Change the time and date in your PC to speed up the moon phases in the game. But that idea will only work with the repercussion of a "cheater achievement" that will post! XD

Also, Dogfella is very cool and brings a smile to your face when he barks at you to follow him. He helps you gather the pieces of The Trigon!!!

I Love this game and is going in my all time favs!
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5 von 5 Personen (100%) fanden dieses Review hilfreich
4.7 Std. insgesamt
Verfasst: 19. Dezember 2014
I finished this game last week and it has continued to haunt me since. It's beautiful, quirky, funny, sad, baffling and dreamlike, and I would totally recommend it to anyone. It's called an EP for a reason--I finished in under 5 hours--but it was a very satisfying few hours.
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6 von 7 Personen (86%) fanden dieses Review hilfreich
1.5 Std. insgesamt
Verfasst: 25. Oktober 2014
Highly stylized games are tough to execute with success, but this one nails it. The cool witty writing, phenomenal art and great soundtrack come together brilliantly. I recommend this game! It is a lite "King's Quest" for the modern era.
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7 von 9 Personen (78%) fanden dieses Review hilfreich
4.9 Std. insgesamt
Verfasst: 12. Oktober 2014
This game. There's just something about it. It makes you want to laugh, smile and cry all at the same time.
I suppose it shows life in a shortened version and what everyone wants to try and be. We all want to be the hero, but as some people know, there can be no hero without sacrafice and suffering.

The soundtrack to this game compliments the graphics perfectly setting a brilliant atmosphere of being tense and relaxed at the same time.

As a side note this isn't a game, it's a journey and you will never forget this journey.

"If you want to treat yourself to an audio/visual treat, definitely try it out on Steam" -mightier tumblr

Now we're cosmic friends forever ...ok?

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8 von 11 Personen (73%) fanden dieses Review hilfreich
7.2 Std. insgesamt
Verfasst: 21. Dezember 2014
Actually I hate pixel art - but this game is worth to play: it's strange, beautifull, and full of excitement....

Ненавиджу піксель-арт - але ця гра заслуговує на увагу: вона чудова, трошки дивна, та все-ж таки захоплююча....
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8 von 11 Personen (73%) fanden dieses Review hilfreich
6.3 Std. insgesamt
Verfasst: 2. November 2014
It's painfully short, 2deep4u arthouse trash, but I love it. Killer soundtrack, nice atmosphere. Leaves you wanting more. Originaly a phone game, and it shows with the wonky interface. Whoever thought of the social media integration is clearly mentally challenged, but it's a mercifully optional feature.
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4 von 4 Personen (100%) fanden dieses Review hilfreich
5.2 Std. insgesamt
Verfasst: 23. November 2014
An amazing and ethereal experience leaving you wanting more and more each session of play time, yet you always seem to fall under a dusty empty spell which seems to fill you to the brim once you finish a chapter.

I love this game so much that I'm even willing enough to bend the rules in order to recieve the achievement that rewards you for cheating the in-game moon phase based clock.

All in all, please take on The Scythian's woeful errand while listening to the amazing in-game soundtrack composed by Jim Gutherie. You won't be dissapointed.
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5 von 6 Personen (83%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
2.4 Std. insgesamt
Verfasst: 19. Dezember 2014
Like Putt-Putt Joins the Parade but in Hardcore Mode
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4 von 5 Personen (80%) fanden dieses Review hilfreich
5.3 Std. insgesamt
Verfasst: 10. Oktober 2014
Storyline: 10/10
Graphics: 8/10
Gameplay/ 9/10
Uniqueness factor: 10/10

Overall: 9.2/10

It's a great game with a unique storyline and gameplay.

I suggest you get it immediately!
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5 von 7 Personen (71%) fanden dieses Review hilfreich
7.0 Std. insgesamt
Verfasst: 15. August 2014
An absolutely gorgeous presentation. The simple-yet-well-animated pixel graphics are beautiful, and the expertly-made soundtrack and sound effects by Jim Gutherie go hand-in-hand to create a truly unique atmosphere. For puzzle game and point-and-click fans, GET THIS GAME! :D
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5 von 7 Personen (71%) fanden dieses Review hilfreich
6.2 Std. insgesamt
Verfasst: 17. November 2014
Superbrothers: Sword & Sworcery, while linear, proves to be over-the-top and out-of-the-box. While fitting into the pixelated art style that is becoming more popular by the minute, this game may be the only one to pull it off in such a gorgeous and vivid way. Bright colors, unique environments, and the cute little creatures of the forest are all implemented perfectly and without excess noise to drown everything out. The graphical content of this game never ceases to disappoint. From a tiny village, to a waterfall going through the middle of the woods, and even a concert venue with a bear, Capybara makes everything work and keep you wanting more.

Sword & Sworcery tells the tale from a Scythian woman’s point of view as she steals a tome and proceeds to fight a towering specter, numerous small triangles that form a larger triangle, and even that mysterious bear inside a tree that is much bigger on the inside. Using the tome to read your, and everyone else’s, thoughts from second person, this title provides a fun and humorous way to keep you coming back.

While this game is short, it is split into sections. To prolong this game, I recommend playing each session on a different day. As short as it may be, Sword & Sworcery is a fantastic game with a wonderful soundtrack and is for anyone who likes adventure, pixel-art, art in general, or just having a good time.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
4.6 Std. insgesamt
Verfasst: 30. November 2014
NOW WE ARE COSMIC FRIENDS FOREVER

A fever dream made of pixels and music.
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4 von 6 Personen (67%) fanden dieses Review hilfreich
8.1 Std. insgesamt
Verfasst: 29. Oktober 2014
The following is from:

http://ricepixel.blogspot.jp/2014/10/ss-superbrothers-sexual-satisfying.html

I don't use twttier and this game's nudgings to do so weren't strong enough.

The game Swuperbwothers: Sword and Sworcery had a unique take on marketing by having a built in node one could tap to automatically tweet whatever was happening in the game to their twitter account. To me it was more of a nuisance than anything else because I didn't care whether people knew I was playing the game or not. Had there been a moment that I wanted everyone to know about then it would have been another story....but apparently there wasn't.

Aside from the lackluster attempt to get me to advertise for them, the developers behind S:S&S did deliver in one promise they made at the beginning of the game: good sound and jazzy music. This Jim Guthrie fellow made some solid tunes throughout the game. Particularly I liked the tunes the flowed After each I defeated and retrieved each Trigon, while I was in the dream world during a full moon, and when the Gogolithic Mass chased me.

The one aspect I was trying to explore while playing the game was the insatiable curiosity I had about how the entire dialog of the game reminded me of something a schmo would say while hanging with his other friend schmo. There were modern colloquialisms, filler words, and then suddenly words that fit the context of the game. After thinking about this for awhile I developed in my mind a voice that I imagined would speak this way in real life. I imagined this voice would belong to someone who liked groups like Ben Folds Five, but also would watch episodes of Sesame Street simply because few people his age would do it. A voice that grew up in the 90's with a tinge of modern hipster. And then I heard this.

ALL MY ASSUMPTIONS WERE VALIDATED!

That point aside, I also wondered if most artistic games share characteristics similar to conventional art in that if they reflect the personality of the designer then they will be much more popular (of course among people who find that personality type amiable).

In the name of Buddha, Amen.

Here is my playalyzation of the this game

https://www.youtube.com/playlist?list=PLYBJxdpXNnt5ajxbZZcIp6qmG6UYq7lf4
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4 von 6 Personen (67%) fanden dieses Review hilfreich
3.9 Std. insgesamt
Verfasst: 30. November 2014
pretentious hipster garbage/10

honestly though, great sound design, pretty pixel art, but you end up walking up and down the same few screens. combat is eh, controles are weird due to being ported from iPad. pick up for cheap if you really have to but don't expect great things. there's little enough content to make you bored after 2 hours of playing.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
0.3 Std. insgesamt
Verfasst: 24. September 2014
I have very little playtime on this on Steam because I already played it on iOS. This game is atmospheric as heck, and really reminds me of Another World in some respects. The art is glorious, as is the music. The combat is very meh, but is not that common. Just exploring around the world and trying to figure out bits of the story is enormously engaging enough.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
6.9 Std. insgesamt
Verfasst: 29. November 2014
Beautiful and very relaxing.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
10.6 Std. insgesamt
Verfasst: 21. November 2014
the game lacks depth in characters but not in the world you play in or the music that was very well put together through out this beuatiful pixelated world. This game can even be loved by people who dont games!! Very easy control: point n click all the way. the puzzel are intresting and pleasent to the eyes and ears. all around a great game just wish there was more story depth to the characters, at least the main character.
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