Durchqueren Sie ein mythisches Reich, nutzen Sie Ihr Schwert für den Kampf und Ihre Sworcery-Kräfte, um geheimnisvolle Musikrätsel zu lösen.
Nutzerreviews:
Insgesamt:
Sehr positiv (1,771 Reviews) - 80 % der 1,771 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 16. Apr. 2012

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Superbrothers: Sword & Sworcery EP kaufen

Pakete, die dieses Spiel enthalten

Capy Games Bundle kaufen

Enthält 4 Artikel: Critter Crunch, Might & Magic: Clash of Heroes, Super Time Force Ultra, Superbrothers: Sword & Sworcery EP

 

Reviews

"...ein wunderschönes und mitreißendes Abenteuer, das ebenso urbildlich wie einzigartig wirkt."
9/10 – Gamespot

"...bildet Musik, Design, Geschichte und Spielmechanik in einer tief poetischen Weise ab, wie man es selten gesehen hat."
9/10 – IGN

"Es ist außerordentlich schön, mit Momenten von geradezu aufrüttelnder Schöhnheit, geschliffen mit Befremdlichkeit."
Rock Paper Shotgun

Über dieses Spiel

Superbrothers: Sword & Sworcery EP ist ein Action-Adventure mit audiovisuellem Schwerpunkt, in dem es viel zu entdecken gibt. Durchqueren Sie ein mythisches Reich, nutzen Sie Ihr Schwert für den Kampf und Ihre Sworcery-Kräfte, um geheimnisvolle Musikrätsel zu lösen. Arbeiten Sie via Twitter mit Freunden zusammen, erleben Sie eine von den Mondphasen beeinflusste Spielwelt und helfen Sie einer wandernden Mönchskriegerin bei der Vollendung ihres niederen Auftrags.

Superbrothers: Sword & Sworcery EP bietet eine Musikuntermalung in echter Albumqualität, kreiert vom bekannten Komponisten Jim Guthrie ebenso wie handgemalte Artworks und Designs von Superbrothers Inc, erstellt von den Virtuosen bei Capy in Toronto, Canada.

Songs werden Sie in Ihrem Superbrothers: Sword and Sworcery EP Installationsverzeichnis in Ihrem Steam-Verzeichnis vorfinden:

...Steam\\steamapps\\common\\superbrothers sword & sworcery ep\\soundtrack

Hauptmerkmale:

  • Begleiten Sie eine Mönchskriegerin auf ein cooles Abenteuer in die bergige Wildnis der Bronzezeit. Lassen Sie sich von gelegentlichen Kämpfen überraschen und lösen Sie mystische Rätsel, um der Skythin bei der Vollendung ihres niederen Auftrags zu helfen.
  • Erkunden Sie in diesem tiefgründigen Famicon-Traum aufwändig gemalte, mythopoetische Länder, die von den Mondphasen der echten Welt beeinflusst werden. Geschaffen von den Entwicklern bei Superbrothers Inc.
  • Genießen Sie ein Prog-Rockkonzert, das Ihre Ohren mit origineller Musik in Albumqualität beschallt, kreiert vom legendären Komponisten Jim Guthrie.
  • Die neue Edition wurde restauriert und ist bereit für die Öffentlichkeit. Scharfe Pixel und eine veredelte Audiobegleitung stellen das ideale Programm für Ihr Heimkino dar.
  • Spielen Sie mit Point & Click. Diese neue Edition von S:S&S EP wurde von den Meistern bei Capy für elektronische Computer rekonzipiert und unterstützt nun die Eingabe per Maus.
  • Twittern Sie? Ziehen Sie Ihre Freunde via Twitter zu Rate, wenn Sie auf der Suche nach Hinweisen oder anderen Schätzen sind, um weiter in die esoterische, mystische Welt von S:S&S EP einzudringen.

Soundtrack Details:

Jim Guthries legendär epische Sword & Sworcery LP: The Ballad of the Space Babies ist ein 'Prog Rock' Konzeptalbum des gefeierten Komponisten. Jims Kreationen wurden schon "Beste Videogame Musik 2011" von Kotaku genannt, und Double Fines Tim Schafer sagt "Die Musik ist umwerfend. Ich möchte, dass Jim Guthrie mein Leben mit Musik unterlegt."

Titelliste:

  • Dark Flute 02:40
  • Lone Star 02:35
  • Doom Sock 02:35
  • The Prettiest Weed 02:19
  • The Cloud 03:50
  • Under A Tree 05:03
  • The Maelstrom 01:56
  • The Ballad Of The Space Babies 03:06
  • Unknowable Geometry 04:02
  • Bones McCoy 02:06
  • Ode To A Room 01:43
  • The Prettiest Remix 00:56
  • The Whirling Infinite 02:30
  • Little Furnace 03:25
  • Bonus Track Intro 00:01
  • Cabin Music (Bonus Track) 02:39
  • Battles 1(Bonus Track) 00:48
  • Battles 2 (Bonus Track) 00:35
  • Com64 (Bonus Track) 01:21
  • Mushrooms (Bonus Track) 02:15
  • Death To Everyone (Bonus Track) 01:13
  • Confronting The Wolf (Bonus Track) 01:20
  • Up A Mountain (Bonus Track) 01:28
  • Activating Trigons (Bonus Track) 01:23
  • How We Get Old (Bonus Track) 05:21
  • And We Got Older 04:47
  • Bonus Track Outro 00:02

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux

    Minimum:

    • Betriebssystem:Microsoft® Windows® XP / Vista / 7
    • Prozessor:AMD Athlon 64 2800+ @ 1.8 GHz und Intel Pentium IV @ 2.8 GHz
    • Speicher:1 GB RAM
    • Grafik:Grafikkarte mit 128 MB RAM
    • DirectX®:9.0
    • Festplatte:500 MB HD frei
    • Sound:DirectX 9.0 kompatible Soundkarte

    ATI Karten älter als die HD Serien sind nicht offiziell unterstützt, können aber in vielen Fällen funktionieren (e.g X300, X800, X1300, etc.).

    Empfohlen:

    • Betriebssystem:Microsoft® Windows® XP / Vista / 7
    • Speicher:2 GB RAM
    • Grafik:Grafikkarte mit 256 MB RAM
    • DirectX®:9.0
    • Festplatte:1 GB HD frei
    • Sound:DirectX 9.0 kompatible Soundkarte
    • Betriebssystem: OS X Version Leopard 10.5.8, Snow Leopard 10.6.3 oder besser.
    • Prozessor: Intel Core 2 Duo @ 2.4 GHz
    • Speicher: 1 GB RAM
    • Festplatte: 500 MB freier Speicher
    • Grafikkarte: Grafikkarte mit 128 MB RAM
    • OS: Ubuntu 10.10
    • Processor: 1.8ghz
    • Memory: 2GB RAM
    • Hard Disk Space: 1GB Free
    • Video Card: 256mb of video ram
Hilfreiche Kundenreviews
72 von 106 Personen (68 %) fanden dieses Review hilfreich
7 Personen fanden dieses Review lustig
1.9 Std. insgesamt
Verfasst: 28. Januar
In Sword and Sworcery, you're a warrior, The Scythian, on a quest to get the mystic macguffin. You meet a few folks, fight a few beasts, and solve some puzzles (mostly by clicking at the proper time or in the proper order). This is all framed as some kind of "therapy session", presented by "The Archetype", a Fourth Wall-breaking, cigar-smoking quasi-narrator.

The major issue with this game is its far too pre-occupied with being quirky and self-aware. If it were a person, it'd be that guy who confuses the simple act of dressing in a suit and drinking martinis with having charisma and gravitas. He doesn't know etiquette, doesn't have any sorts of skills, has no refinement to his tastes, but covers for it by downplaying the importance of all those things. He's too cool to learn the rules but still thinks he can break them. That he's too good to know that stuff. He has no game, but think's he's a player.

That's what I got out of this game. The gameplay is extremely rudimentary and poorly designed on top of that. Skin pulled across bare-bones. Exploration consists of tromping across a simple path through several screens, very slowly. You click on things of interest to gain to be rewarded often with throw-away lines delivered in that Dudebro vernacular ("We saw a grave on the hill and wondered what was up with that". Riveting).

Puzzles consist of going where the hint tells you. This isn't hard, it's just tedious and time-consuming, due to the aforementioned plodding walking pace. You only have a linear left-or-right path to take anyway. Once you arrive, you hold down the button for five seconds to make your Magic-Mode happen. You then click in an arbitrary fashion on things on the screen. Sometimes it's sheep, sometimes it's trees, sometimes it's birds. There's no logical connection to the objects and the puzzle. There's also no real logic to the order in which you must click them. It's just trial-and-error. It's about as difficult and as fun as stuffing a bunch of random toys into a toy chest so the lid closes.

Combat consists of a rythm game that's extremely rudimentary. You can block, or hit. Wait for the cue, hit the enemy, or block his attack. Sometimes you attack his attack so it's bounced back, and they might bounce it back at you. Repeat until someone screws up.

So on top of this gameplay we get a presentation that's way too satisfied with itself. When something pretends to be much more clever or intelligent than it is, that's the textbook definition of "Pretention".

Don't get this game, it's a waste of time.
War dieses Review hilfreich? Ja Nein Lustig
33 von 53 Personen (62 %) fanden dieses Review hilfreich
4 Personen fanden dieses Review lustig
5.5 Std. insgesamt
Verfasst: 4. Dezember 2015
5.5 Hours - all achievements and a game that has little replay value. Less time if I used a walkthrough or youtube.

Every review here is so on the fence about this game. This game isn't a horrible mess and its easy to play (but sometimes encompasses a few frustrating puzzles) coupled with this "I'M AN INDIE GAME" mentality prompt both a curious eye as well as a turned nose. And that is the problem....if a person didn't feel some of the vibes that this game was broadcasting and left it more subtle it would have left the player feeling "oh, well that was a cool and quaint little game." Instead there is a "Tweet this" achievement mentality (marketing) and a even a scene where - You're now at a concert rocking out with Jim Guthrie..."who's Jim Guthrie?" Oh an indie rocker that definitely understands his craft and instruments and the composer of this game (which does have a pretty cool soundtrack) but did the game really have to take this route?

Part "me generation" development but "oh no, I'm an Indie" game. And thats the problem. This is why earlier reviews loved it but now every review now currently in the year 2015 is so on the fence. In 2012 perhaps it was cool, perhaps it was "edgy." Now, its a game that tells a quick little story with a few puzzles and backtracking. The whole game can be viewed in youtube and while I do not regret having played it, and I am thankful for the soundtrack, I honestly can not recommend this as a buy. Not with hard earned money unless you just have it to blow.

If it is on sale (under $4) maybe give it a go, otherwise, move along. As there are other games more worthy of an investment as the years progress.
War dieses Review hilfreich? Ja Nein Lustig
43 von 73 Personen (59 %) fanden dieses Review hilfreich
5 Personen fanden dieses Review lustig
6.5 Std. insgesamt
Verfasst: 22. Januar
Superbrothers: Sword & Sworcery EP is a kind of game that you may hate before you love it.

You play as a girl (that looks like a random pile of pixels) that explores a tiny mysterious world, fights deadly monsters and tries to make sense of it all.

It is a point and click adventure with several fighting sequences. Sometimes it gets very confusing. In-game hints are often not helpful. You end up wondering around without knowing what to do. The fact that some in-game events only happen during certain real life moon phases (the game checks the date every time you play) is not making things easier.

Use the guide or watch walkthrough videos if you get stuck. Judging by achievement stats less than 10% actually manage to finish the game even though it is just a couple of hours long. Things start making much more sense on the second playthrough if you ever get to that point.

This game is beautiful. It is funny. It is confusing. It is scary. It is sad. It is weird. Very very weird.
A review won’t do it justice. You have to experience it. And music... music is amazing.

Rating: A piece of indie gaming art / 10.
War dieses Review hilfreich? Ja Nein Lustig
15 von 24 Personen (63 %) fanden dieses Review hilfreich
0.6 Std. insgesamt
Verfasst: 14. Februar
Superbrothers seems to be a game for a certain audience.

From where I'm standing, it's got interestng visuals and decent music, but the narrative feels like a collection of tweets stuck together by gum and shoestring. Game is very pretentious and goes "oooh, so mysterious, we're not explaining anything, it's so confusing to you!" at every opportunity.

Ontop of that, the controls and UI are garbage. The controls seem to be designed for a touchscreen, and while that isn't too bad on it's own, they also use a lot of gestures that would not be comfortable with touch (and are annoying with M+KB) - you have to doubleclick to interact/walk up to, press and hold to guide the character, click and drag to move screen around and rightclick to open combat screen. WASD/arrows ARE used in the game, but only to move around the viewport.

UI does not help it at all, being full of slow, drawn out animations for everything, as well as being stylized to point of being unhelpful.

This game is not a good point&click adventure, it does not have a captivating story and it likes to talk down to you.

I can not recommend it.
War dieses Review hilfreich? Ja Nein Lustig
7 von 11 Personen (64 %) fanden dieses Review hilfreich
2.5 Std. insgesamt
Verfasst: 31. Januar
The game has some nice features like the music and some fluid animation. And that's all.
A.K.A.: boring.
War dieses Review hilfreich? Ja Nein Lustig