Affrontez votre destin ! Cauchemars atroces, visions obscures, décès mystérieux... depuis que le royaume d‘Andergast a été ravagé par une invasion de corbeaux, son peuple superstitieux ne connaît plus le repos. Ces lugubres oiseaux font seulement la joie du jeune oiseleur Géron.
Évaluations des utilisateurs :
Récentes :
plutôt positives (18 évaluation(s)) - 77% des 18 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
très positives (822 évaluation(s)) - 88% des 822 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 22 juin 2012

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Acheter The Dark Eye

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet

-90%
$19.99
$1.99

Packages qui comprennent ce jeu

Acheter The Dark Eye Universe Bundle

Inclut les 4 articles suivants : Blackguards, Blackguards: Untold Legends, The Dark Eye: Chains of Satinav, Memoria

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet

Acheter The Daedalic Armageddon Bundle

Inclut les 11 articles suivants : Deponia, Chaos on Deponia, Goodbye Deponia, The Whispered World Special Edition, The Dark Eye: Chains of Satinav, A New Beginning - Final Cut, Memoria, The Night of the Rabbit, Edna & Harvey: The Breakout, Edna & Harvey: Harvey's New Eyes, 1954 Alcatraz

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet

Acheter Daedalic Adventure Bundle II BUNDLE (?)

Inclut les 5 articles suivants : Chaos on Deponia, A New Beginning - Final Cut, The Dark Eye, Anna's Quest, Dead Synchronicity: Tomorrow Comes Today

 

Articles

“The Dark Eye: Chains of Satinav, is a sure contestant for 'Adventure game of the year'”
88 – PC Master

“Chains of Satinav boasts incredible artwork and atmosphere”
3.5 – Adventuregamers

“Chains of Satinav provides a superbly engaging story driven experience, that feels uniquely its own”
80 – Strategy Informer

À propos de ce jeu

Affrontez votre destin !

Cauchemars atroces, visions obscures, décès mystérieux... depuis que le royaume d‘Andergast a été ravagé par une invasion de corbeaux, son peuple superstitieux ne connaît plus le repos. Ces lugubres oiseaux font seulement la joie du jeune oiseleur Géron. C‘est pour lui une occasion unique d‘enfi n prouver qu‘il n‘est pas l‘oiseau de mauvais augure pour lequel tout le monde le prend. Mais Géron est bientôt forcé de reconnaître que des filets et des cordes ne suffiront pas à venir à bout de ce malheur. En effet, les corbeaux ne sont que le signe précurseur d‘une puissance obscure qui menace d‘engloutir tout Andergast...

Suivez Géron et ses compagnons dans leur voyage à travers le monde de L‘OEil Noir. Découvrez des empires mystérieux emplis de magie et de sombres créatures. Affrontez de terribles dangers et empêchez le déclin de votre patrie !

Caractéristiques principales

  • Explorez de nombreux théâtres d‘aventures dessinés à la main, découvrez des lieux jusqu‘alors inconnus et résolvez de nombreuses énigmes complexes.

  • Plongez dans un monde rempli d‘aventures et vivez des péripéties épiques créées par les auteurs de L‘OEil Noir, le célèbre jeu de rôles fantastique.

  • Par les créateurs de A New Beginning et Les Chroniques de Sadwick : The Whispered World.

Configuration requise

Windows
Mac OS X
    • Système d'exploitation : Windows® XP/VISTA/7TM
    • Processeur : 2.5 GHz Single-Core-Processeur ou 2 GHz Dual-Core
    • Mémoire vive : 2 Go
    • Disque dur Space: 6 Go
    • Carte graphique : Carte compatible OpenGL2.0 avec 512 Mo RAM (mémoire partagée non recommandée)
    • DirectX® : 9.0c
    • Son : DirectX9.0c
    • Additionnel : Connexion internet haut débit (troisième bouton recommandé)
    • OS: OSX Lion (10.7)
    • Processor: 2 GHz (Dual Core) Intel
    • Memory: 2 GB
    • Hard Disk Space: 5.5 GB
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Récentes :
plutôt positives (18 évaluation(s))
Globales :
très positives (822 évaluation(s))
Publiées récemment
keidere
( 23.1 heures en tout )
Posté le : 24 juin
that was awesome <3
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Wolfhowl
( 10.1 heures en tout )
Posté le : 18 juin
The Dark Eye: Chains of Satinav is a nice point and click adventure game, and I'll recommend it to those that likes trying out games of this genre. The game's atmosphere is a mix between old fairy tales and more modern fantasy.

The characters seem like they would generally be at home in one of the old tales, they are not too deep or complex. Especially the main character is very boring, and the villain seem to just be the antagonist because he are evil. Near the beginning of the story, it is explained briefly in a conversation why the main bad guy really got burned at the stake, but it is hardly touched upon. So for all intents and purposes it is just an evil magic ruler trying to cause harm and gain power. The game is set in third person, which I like.

The love interest in the story is very naive and childish. Which fit with her character, but I disliked it a lot. She believes everything she is told, has such an open and innocent mind... Really a weird romance choice. Would fit better with the main character in a sort of purely friendly or maybe sibling sort of relationships.

The game is set in a fantasy world, with orcs and dwarves being present. And you also get the feeling of another kingdom and politics, which doesn't influence the overall plot once it starts going, but serves to build the world.

The story is your classic good versus evil battle, but it does mannage to put in a few twists here and there. At times the story is a bit too dramatic for a point and click adventure in my opinion. As someone is about to die, while you are puzzle solving... And you might, like me, miss an object, so it takes you a long time to figure out what to do. But generally the problems are not so immediate threats.

As for the puzzles themselves. They were mostly fun. Many parts were also difficult for me. Trying to figure out what to do, but I felt there were a few too many times where I was required to go back and talk to an npc, that I had already chatted with. It would have been nice if the main character or anyone else could have given hints like "Maybe I should go back and talk to X again." or "I need to find out how to get X working." As there were quite a few times where I didn't know what problem I was trying to solve or where to go. But then again, it might just be that I was bad at the game. I get stuck in most puzzle games and have to look up a guide at least once. The game also has a destroy and a fix spell to help give some variety, and try to make you think about the puzzles in a different way.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Tom Araya
( 17.8 heures en tout )
Posté le : 17 juin
Eius causa discimus!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Guntario
( 19.3 heures en tout )
Posté le : 11 juin
I liked the story, and the way the game played, but the puzzles didn't make much sense to me. Many times, I would be totally surprised that stuff would work because it made no sense. Eventually, this became a chore and I just started following a walkthrough online, but then the fun was drained out of it. I made it to chapter 4 and just don't feel like playing it anymore. These don't seem like real puzzles to me, but rather an exercise of gathering stuff and clicking on stuff till stuff combines and then clicking that combined stuff on lots of other stuff untill some stuff happens. Pretty frustrating. I got this and Memoria on sale, so I'm off to see how that one is.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Orion
( 9.3 heures en tout )
Posté le : 9 juin
A competent adventure game by most standards, but as a Daedalic game this feels like less than it could have been on all fronts.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
The Last Spoopie
( 31.7 heures en tout )
Posté le : 7 juin
Let me start off by saying that even though I enjoyed the game, it had some issues you would not expect a $20 point & click adventure game to have, which resulted in some annoying gameplay at times.


Firstly, the gameplay. It's simple, and easy to find your way around, but it's laggy, and sometimes freezes alltogether. Now, I am aware that I do not have the best computer in the world, but it is more than capable of running this game, and meets the requirements. I have read somewhere that someone else have had the same problem, as their computer is capable of running it, but the game refuses to run smoothly, and that's something I had a problem with. But don't you dare turn those graphic settings lower to try and even out the lag, because it makes the game run worse. Turning it down from 64 bit to 32 bit seemed to cause it to crash and refuse to run. I turned it down to 32 while in the game, when I relaunched a while later it crashed upon reaching the main menu. I turned it back up to 64 through the launcher settings, and it worked. Thus, turning it down will make this worse for you. If your lucky enough to not experience this then feel free to ignore everything I just said above, but if you're looking to buy, just keep that in mind. The laggy gameplay is apparently on the developer's side, and not my computer's fault, or so I've heard. I felt like for the price they are asking, they could have done a bit more to ensure stable gameplay - without crashes.


The storyline.. where to begin. Firstly, at the start of the game I found myself rather confused. It seemed every character is very cautious of the protagonist, but the game failed to explain why at the time. You will find out later in the game why the people think so, however at the start it was hard understanding why everyone hated the protagonist so much. I feel like the game has a large amount of lore which it didn't bother to explain, at all. I wish it did a bit more to explain the past of The Seer, and why he was executed over his predictions for Andergast. The storyline itself was good, being dark and sad at the same time. It had that uneasy and mysterious atmosphere to the most of it. It managed to interest me enough to play it till the end and see how it all wraps up, and I can honestly say I was disappointed with what I got at the end. The ending felt rushed, to say the least. I was expecting it to be the longest chapter in the game, where all the pieces would come together, everything would finally make sense, and I literally got the opposite, and find myself having to buy the sequel, Memoria, to find out how the story wraps up. That was one thing that irritated me a lot. I did not expect such an abrupt ending that would drive me to buy Memoria just to find out how it all fits together.


For people familiar with this game genre, I'm sure the puzzles were not very challenging, or rather nothing they weren't already used to. For me though, a lot of these puzzles made no sense, at all. There were times where I was stuck and had no idea what to do, I actually used a guide through most of the gameplay due to this. I found it easier than to spend 4 hours trying to figure out how to move on to the next area, and I'm pretty sure I'll be doing the same with Memoria.


One thing I really liked about this game is the art. The hand drawn backrounds are amazing, and beautiful. It fits perfectly with the game's atmosphere. Every scene has so much detail, and I love that. The music was pretty good, too. The art, and the music together really succeeded in giving it that fantasy-feeling.


The cutscenes felt slow, and as if the characters were incapable of expressing any sign of emotion, whatsoever. They all look as if no fluffs were given, even with the impending doom, everyone seems so calm and chill and is they literally do not care about what's going on. Their tones of voice, too, could have been a bit more realistic as if they were scared or alert about the situation. Geron literally witnesses someone die, like twice, and does not seem to care at all. After talking to Gwinnling's half-dead body, you can pick up a knife, and Geron's like, "At least I will have a reminder of Gwinnling." Are you kidding me? You just witnessed the guy who raised you die, and you find comfort in a broken knife? Even when Geron and Nuri kissed, (if you don't reject her) I saw no signs of emotion. The only time I really saw emotion was when Nuri cried at the end, and even that was unrealistic, as she keeps the same facial expression, except a tear starts running down her cheek. I think the guy yelling about his broken bottle of blue beard dye was more realistic than that. I feel like they could have put more effort in making it seem like the characters care and/or have emotions.


The last thing that bothered me is the amount of times the protagonist says something so obvious, it made me want to cry. I'm sure it's normal for games of this genre to have the protagonist announce what you pick up, when you pick up an item, but I find it annoying and highly unnecessary. I know what it is.. I'm the one who told you to pick it up.. I saw the name of the item while hovering over it.. I do not need you to announce what it is once you pick it up. Not to mention the amount of times Geron will suddenly stand still to say "Nuri!" and then continue moving forward. Please.. why..


And lastly, I will wrap it all up by saying it is an interesting game, with a good story, and through no point of this review was I trying to suggest that is it a bad game. I enjoyed myself a lot while playing it, despite the minor irritations. It has some issues that made me feel like the price is not worth it, at all. Yet again, every game has its flaws I suppose. I would not recommend getting this at full price, due to the reasons listed above. If you're a fan of this genre, and you can manage to look past its flaws, then give it a try! You might just like it. I recommend getting it on a discount, though. But I suppose opinions on the matter vary. Do note that I did not pay for this, I recieved it as a gift, but that does not change how I feel about the price. If they bothered to improve the weak points I mentioned, you might just get your money's worth if you did pay full price.


And now I'm off to try Memoria. I strongly hope that they did not repeat the same mistakes in the sequel. I am expecting the pieces to finally come together, and the story to be complete. I'm excited to see how it all ends, that is, if Memoria even is the end of it. It would be a huge let-down if they managed to neglect Memoria in the same aspects as Chains of Satinav. Phex be with me..
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
crackwhore86
( 9.7 heures en tout )
Posté le : 7 juin
Normally a fan of Daedalic's games eg. I really enjoyed the Deponia series. However, I'm saddened to say that I was pretty disappointed by this game. It's boring.

It's not a bad game, but it's also not a great game. The main character is arguably the most boring character I have ever come across in any P&C adventure game. The storyline isn't very engaging either. This the major let down. As a result, you don't exactly feel like you're being rewarded when you figure out a puzzle.

The artwork gives it a point of difference, but for me personally, it's not really that much of a deciding factor.

If you're curious, purchase it when it is on special. But in comparison to Daedelic's other games, it falls short.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Mr.Melon
( 5.6 heures en tout )
Posté le : 3 juin
A really nice game.Great story overall, not so easy puzzels tho.Some of them are pretty hard and it takes a lot of patience to resolve them.Overall the game is ok with nice music, really stunning environments.
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kanaan
( 13.2 heures en tout )
Posté le : 1 juin
This game has an interesting mix of things:

- Mediocre story for the first 60%, improves dramatically after that. They could have cut the beginning half shorter.
- An interesting mechanic that involves breaking and/or fixing objects using magic.
- Some very uninituitive puzzles, occasionally, but nothing surprising for fans of the genre.
- A less than 2 minute ending that is somehow satisfying.

The reason I played through was because I heard that the sequel, Memoria, was excellent. I hope it's worth it.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
VVhiteVVolf
( 16.9 heures en tout )
Posté le : 30 mai
This is a good Point and Click adventure but some of the puzzles are too difficult and I had to use a walkthrough a few times. Some of the clues are far too vague or don't make sense. Sometimes it seems like they did not even give a clue about some of the things required that you do. In many parts of the game it devolved into a tediuos series of trial and error experiments. I know this happens in a lot in point and click adventures and I wish all developers would just give proper clues and quit trying to make the game longer or more difficult for no good reason. I bet they would get a lot more people to play these kind of games. The hand drawn backgrounds are great. Some of the animations seem like they could be better but it wasn't bad by any means. I have seen people say they didn't like the voice acting or the main character but I thought it was fine. I found myself really enjoying the story. I always tried to figure out what to do on my own but like I said I used the walkthough a few times and the game took me about 17 hours. I think that is a good amount of entertainment for a game like this. Overall I recommend this game and I already bought Memoria to continue the adventure.
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Évaluations les plus pertinentes  Dans les 30 derniers jours
7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Recommandé
31.7 heures en tout
Posté le : 7 juin
Let me start off by saying that even though I enjoyed the game, it had some issues you would not expect a $20 point & click adventure game to have, which resulted in some annoying gameplay at times.


Firstly, the gameplay. It's simple, and easy to find your way around, but it's laggy, and sometimes freezes alltogether. Now, I am aware that I do not have the best computer in the world, but it is more than capable of running this game, and meets the requirements. I have read somewhere that someone else have had the same problem, as their computer is capable of running it, but the game refuses to run smoothly, and that's something I had a problem with. But don't you dare turn those graphic settings lower to try and even out the lag, because it makes the game run worse. Turning it down from 64 bit to 32 bit seemed to cause it to crash and refuse to run. I turned it down to 32 while in the game, when I relaunched a while later it crashed upon reaching the main menu. I turned it back up to 64 through the launcher settings, and it worked. Thus, turning it down will make this worse for you. If your lucky enough to not experience this then feel free to ignore everything I just said above, but if you're looking to buy, just keep that in mind. The laggy gameplay is apparently on the developer's side, and not my computer's fault, or so I've heard. I felt like for the price they are asking, they could have done a bit more to ensure stable gameplay - without crashes.


The storyline.. where to begin. Firstly, at the start of the game I found myself rather confused. It seemed every character is very cautious of the protagonist, but the game failed to explain why at the time. You will find out later in the game why the people think so, however at the start it was hard understanding why everyone hated the protagonist so much. I feel like the game has a large amount of lore which it didn't bother to explain, at all. I wish it did a bit more to explain the past of The Seer, and why he was executed over his predictions for Andergast. The storyline itself was good, being dark and sad at the same time. It had that uneasy and mysterious atmosphere to the most of it. It managed to interest me enough to play it till the end and see how it all wraps up, and I can honestly say I was disappointed with what I got at the end. The ending felt rushed, to say the least. I was expecting it to be the longest chapter in the game, where all the pieces would come together, everything would finally make sense, and I literally got the opposite, and find myself having to buy the sequel, Memoria, to find out how the story wraps up. That was one thing that irritated me a lot. I did not expect such an abrupt ending that would drive me to buy Memoria just to find out how it all fits together.


For people familiar with this game genre, I'm sure the puzzles were not very challenging, or rather nothing they weren't already used to. For me though, a lot of these puzzles made no sense, at all. There were times where I was stuck and had no idea what to do, I actually used a guide through most of the gameplay due to this. I found it easier than to spend 4 hours trying to figure out how to move on to the next area, and I'm pretty sure I'll be doing the same with Memoria.


One thing I really liked about this game is the art. The hand drawn backrounds are amazing, and beautiful. It fits perfectly with the game's atmosphere. Every scene has so much detail, and I love that. The music was pretty good, too. The art, and the music together really succeeded in giving it that fantasy-feeling.


The cutscenes felt slow, and as if the characters were incapable of expressing any sign of emotion, whatsoever. They all look as if no fluffs were given, even with the impending doom, everyone seems so calm and chill and is they literally do not care about what's going on. Their tones of voice, too, could have been a bit more realistic as if they were scared or alert about the situation. Geron literally witnesses someone die, like twice, and does not seem to care at all. After talking to Gwinnling's half-dead body, you can pick up a knife, and Geron's like, "At least I will have a reminder of Gwinnling." Are you kidding me? You just witnessed the guy who raised you die, and you find comfort in a broken knife? Even when Geron and Nuri kissed, (if you don't reject her) I saw no signs of emotion. The only time I really saw emotion was when Nuri cried at the end, and even that was unrealistic, as she keeps the same facial expression, except a tear starts running down her cheek. I think the guy yelling about his broken bottle of blue beard dye was more realistic than that. I feel like they could have put more effort in making it seem like the characters care and/or have emotions.


The last thing that bothered me is the amount of times the protagonist says something so obvious, it made me want to cry. I'm sure it's normal for games of this genre to have the protagonist announce what you pick up, when you pick up an item, but I find it annoying and highly unnecessary. I know what it is.. I'm the one who told you to pick it up.. I saw the name of the item while hovering over it.. I do not need you to announce what it is once you pick it up. Not to mention the amount of times Geron will suddenly stand still to say "Nuri!" and then continue moving forward. Please.. why..


And lastly, I will wrap it all up by saying it is an interesting game, with a good story, and through no point of this review was I trying to suggest that is it a bad game. I enjoyed myself a lot while playing it, despite the minor irritations. It has some issues that made me feel like the price is not worth it, at all. Yet again, every game has its flaws I suppose. I would not recommend getting this at full price, due to the reasons listed above. If you're a fan of this genre, and you can manage to look past its flaws, then give it a try! You might just like it. I recommend getting it on a discount, though. But I suppose opinions on the matter vary. Do note that I did not pay for this, I recieved it as a gift, but that does not change how I feel about the price. If they bothered to improve the weak points I mentioned, you might just get your money's worth if you did pay full price.


And now I'm off to try Memoria. I strongly hope that they did not repeat the same mistakes in the sequel. I am expecting the pieces to finally come together, and the story to be complete. I'm excited to see how it all ends, that is, if Memoria even is the end of it. It would be a huge let-down if they managed to neglect Memoria in the same aspects as Chains of Satinav. Phex be with me..
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
Recommandé
10.1 heures en tout
Posté le : 18 juin
The Dark Eye: Chains of Satinav is a nice point and click adventure game, and I'll recommend it to those that likes trying out games of this genre. The game's atmosphere is a mix between old fairy tales and more modern fantasy.

The characters seem like they would generally be at home in one of the old tales, they are not too deep or complex. Especially the main character is very boring, and the villain seem to just be the antagonist because he are evil. Near the beginning of the story, it is explained briefly in a conversation why the main bad guy really got burned at the stake, but it is hardly touched upon. So for all intents and purposes it is just an evil magic ruler trying to cause harm and gain power. The game is set in third person, which I like.

The love interest in the story is very naive and childish. Which fit with her character, but I disliked it a lot. She believes everything she is told, has such an open and innocent mind... Really a weird romance choice. Would fit better with the main character in a sort of purely friendly or maybe sibling sort of relationships.

The game is set in a fantasy world, with orcs and dwarves being present. And you also get the feeling of another kingdom and politics, which doesn't influence the overall plot once it starts going, but serves to build the world.

The story is your classic good versus evil battle, but it does mannage to put in a few twists here and there. At times the story is a bit too dramatic for a point and click adventure in my opinion. As someone is about to die, while you are puzzle solving... And you might, like me, miss an object, so it takes you a long time to figure out what to do. But generally the problems are not so immediate threats.

As for the puzzles themselves. They were mostly fun. Many parts were also difficult for me. Trying to figure out what to do, but I felt there were a few too many times where I was required to go back and talk to an npc, that I had already chatted with. It would have been nice if the main character or anyone else could have given hints like "Maybe I should go back and talk to X again." or "I need to find out how to get X working." As there were quite a few times where I didn't know what problem I was trying to solve or where to go. But then again, it might just be that I was bad at the game. I get stuck in most puzzle games and have to look up a guide at least once. The game also has a destroy and a fix spell to help give some variety, and try to make you think about the puzzles in a different way.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
17.8 heures en tout
Posté le : 17 juin
Eius causa discimus!
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
9.7 heures en tout
Posté le : 7 juin
Normally a fan of Daedalic's games eg. I really enjoyed the Deponia series. However, I'm saddened to say that I was pretty disappointed by this game. It's boring.

It's not a bad game, but it's also not a great game. The main character is arguably the most boring character I have ever come across in any P&C adventure game. The storyline isn't very engaging either. This the major let down. As a result, you don't exactly feel like you're being rewarded when you figure out a puzzle.

The artwork gives it a point of difference, but for me personally, it's not really that much of a deciding factor.

If you're curious, purchase it when it is on special. But in comparison to Daedelic's other games, it falls short.
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Évaluations les plus pertinentes  Globales
19 personne(s) sur 19 (100%) ont trouvé cette évaluation utile
Recommandé
14.1 heures en tout
Posté le : 23 novembre 2013
Il y a beaucoup de choses à dire sur Les Chaînes de Satinav, à commencer par l'inégalité de ses visuels. La première impression laissée par le jeu est exécrable. L'animation robotique des personnages, si chère aux jeux du genre et qui convient parfaitement aux designs cartoonesques habituels, tranche ici avec le style charnel et voluptueux des traits de crayon. De plus quasiment seuls les visages sont animés, Satinav étant touché du dérangeant syndrome L.A. Noire au stade terminal. Cette dysharmonie étrange dérange voire choque dans un premier temps. Mais l'incroyable beauté des différents tableaux rattrape le joueur qui finit par s'adapter à cette étrangeté et achève de concevoir Les Chaînes de Satinav comme une fresque animée pareille aux cinématiques de Rock of Ages, le charme et l'inifnie beauté en plus. Au final la partie visuelle, voire artistique toute entière est une ♥♥♥♥♥♥ de réussite malgré ce que le premier contact glacial peut laisser penser. On entend d'ici les mâchoires se décrocher devant le charme bouleversant de certains tableaux. Les kinés vont avoir du boulot.

Côté gameplay, Daedalic continue de chercher comment utiliser la molette de la souris pour renforcer le confort de jeu. Les énigmes sont de qualité et si, comme à l'habitude, certaines sont à s'en arracher les ongles des orteils avec les dents, les mâcher, les passer au broyeur et en sniffer la mixture, on peut compter sur la barre espace ainsi que sur un système d'aides visuelles bien pratique et très efficace pour passer outre. Mais ce que l'on retiendra des Chaînes de Satinav sera avant tout son ambiance et la belle aventure qu'il constitue. Un point & click classique mais unique, un beau et touchant voyage.
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8 personne(s) sur 8 (100%) ont trouvé cette évaluation utile
Recommandé
12.8 heures en tout
Posté le : 11 mai 2014
Bluffant. Juste bluffant.


Aux premiers abords le scénario et le background semblent relativement banal et clichés. Et pourtant, hormis des codes de l'heroic fantasy très présents, l'histoire se révèle être tout bonnement incroyable, bien pensée, avec des rebondissements et révélations bien cadrées.

Chaque écran est une véritable œuvre qui saura susciter la contemplation du joueur. Des tableaux où les énigmes à résoudre sont parfois un peu farfelues (mais on est dans un jeu d'aventure après tout...) mais restent plaisantes.
Heureusement, l'inventaire est parfaitement ergonomique, sans oublier qu'on peut passer les objets en revue avec la molette. Les deux clics sont utilisables et le double-clic permet de passer les déplacements du personnage d'une zone à une autre.

Tout ces éléments concourent à fournir une expérience presque sans embûche et qui rend le jeu encore plus accrocheur. Les personnages y sont pour beaucoup, on se rend bien compte à quel point on est entrainé par l'histoire au cours de certains moments clés de l'intrigue. La fin est osée et originale, elle risque d'en surprendre voir de bousculer ceux qui se sont le plus pris au jeu...
En général je ne suis pas vraiment affecté par l'histoire dans un jeu, mais autant dire que là, j'ai été plutôt affecté, le genre d'expérience qui n'arrive pas souvent.
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Posté le : 23 septembre 2015
Une véritable claque graphique : c'est la première fois que j'utilise un screenshot issu d'un point & click comme fond d'écran... et j'espère que ce ne sera pas la dernière, parce que j'ai adoré l'expérience ! Il m'est souvent arrivé de découvrir des détails graphiques qui m'avaient jusque-là échappés en visitant une salle pour la 6ème fois.

Une histoire envoutante : bien que la trame soit vue et revue (un jeune homme doit sauver son petit monde), je me suis rapidement attaché à l'univers et aux personnages. Geron se révèle plus intelligent qu'il n'y parait au départ. Nuri surprend constamment par sa naïveté et sa spontanéité. Certains personnages secondaires valent le détour. Et plus globalement, l'histoire m'a marqué. A jamais ? C'est probable.
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Posté le : 21 juillet 2014
L'Oeil Noir: les Chaines de Satinav, est un point and click sympathique, mais avant tout une œuvre d'art.
C'est presque un reproche que je fais au jeu en le formulant ainsi.
Tous les tableaux de jeu, qui semblent avoir été dessinés à la main, semblent en effet magnifiques, mais on a l'impression que la plupart des efforts se sont concentrés sur la dimension esthétique du jeu, et non le côté ludique.
L'ambiance qui se dégage des graphismes scotch vraiment, quant aux animations un peu décriées , elles ne m'ont vraiment pas choquées pour ma part.

J'ai vraiment aimé l'ambiance envoutante qui se dégage de ce jeu.
Au début les enjeux scénaristiques ne sont pas très sérieux, et les paysages sont féériques et colorés.
Puis petit à petit, les nuages obscurcissent le ciel, le tout devient plus sombre, les évènements prennent une tournure plus dramatique, et les relations entre les personnages changent.
L'évolution de l'ambiance visuelle va de pair avec le développement de l'histoire et son atmosphère, et j' ai apprécié cette cohérence, cette symbiose.
C'est un des plus gros points fort du jeu, et cela va impacter le joueur inconsciemment, sans même qu'il s'en rende compte.

Mais j'avoue avoir été frustré par les énigmes de ce jeu, qui sont parfois dépourvues de logiques.
A titre d'exemple vous avez un but à accomplir, et pour se faire vous devez effectuer plusieurs petites tâches préliminaires qui sont parfois complètement sans rapport avec le dit but, quand elles ne sont pas complètement tirées par les cheveux.
Ce jeu fait aussi un peu trop dans la chasse au pixel.
Il m'est arrivé de rester bloquer un long moment juste parce que je n'avais pas vu une zone cliquable minuscule.
Il faut bien avouer que les décors sont tellement riches en détails, que l'on a du mal à identifier ce avec quoi on peut interagir.
Entre ça, et la logique souvent absconse des énigmes, je finissais parfois par cliquer partout sur mon écran quand j’étais bloqué, et d'essayer d'interagir n'importe comment avec tout et n'importe quoi...et cela marchait de temps en temps Xd.
J'avoue avoir souvent consulter une solution pour pouvoir avancer à cause de cela, pour finir par me demander ce qu'avait bien pu fumer les développeurs lorsqu'ils ont pensés à certaines énigmes...

Mais attention, toutes ne sont pas à mettre dans ce panier là, il y en a des biens, mais je dirai juste que ludiquement, ce jeu est en-dessous d'un The Cat Lady ou d'un Sanitorium.
Je reste un débutant en matière de Point and Clic, peut être est ce du à cela...

L'histoire est un point très important dans ce genre de jeu, car elle constitue le moteur de la progression.
Et bien le pitch de ce est vraiment sympathique:
Plongé dans un monde d’héroïque fantasy de l’Oeil Noir, vous n'incarnez pas un valeureux guerrier comme dans la plupart des jeux qui traitent de ces univers, mais un apprenti oiseleur.
Les corbeaux commencent à envahir le pays, un bien sombre présage qui va vous embarquer bien plus loin que vous n'auriez pu l'imaginer.
MAIS je dirai cependant que le scénario reste sympathique sans plus, car trop classique, sans grand rebondissements, et manquant de "punch" dans la mise en scène.
L'intrigue ne commence a vous étreindre pleinement que vers la fin, dont j'ai trouvé le dénouement très beau.
Je sors donc de cette aventure sur une note plus positive qu'à mes débuts vis à vis de l'histoire, qui démarre vraiment doucement.
J'ai cependant entendu beaucoup de critiques sur le manque de charisme des personnages, avis que je ne partage pas.
J'ai apprécié les protagoniste principaux, ils sont pour moi un point fort, et leur relation est plutôt sympathique.
J'ai particulièrement aimé Nuri, un des personnages féminin les plus attachant et attendrissant que j'ai pu voir dans un jeu (ce qui est aussi du à son doublage vraiment réussi).

Le thème principal de la bande son est envoutant, mais la musique reste malheureusement trop discrète et peu variée dans ce jeu, dommage.

La durée de vie est correcte pour le genre.

* Points forts :

+ Artistiquement superbe et détaillé
+ L'univers envoutant
+ Ambiance visuelle et histoire qui évolent main dans la main
+ Le pitch de l'histoire
+ Les personnages principaux différents de ce à quoi on est habitué
+ Nuri...
+ La fin touchante
+ Certaines énigmes sympathiques


* Points faibles :

- Énigmes parfois illogiques
- Cette chasse aux pixels énervante...
- Histoire qui manque de rythme et de rebondissements
- Musiques trop discrètes



14/20
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Posté le : 6 mai
Un pointe-et-clique trop génial. Graphiques sublimes. Histoire envoûtante. Très bonne musique. Durée de vie : 5-6 heures. À une suite : Memoria.
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Posté le : 3 janvier 2014
Un scénario et un univers magiques et enchanteurs, une histoire et des personnages auxquels on s'attache, des graphismes agréables, une musique générale d'ambiance plutôt mélodieuse et diversifiée, des bruitages peu présents (mais ce n'est pas vraiment préjudiciable), une jouabilité appréciable, des animations bien faites dans l'ensemble, des énigmes pas toujours très logiques, un déroulement du jeu finalement pertinent MAIS (car il y en a toujours un avec une phrase aussi longue !) voilà la fin de cet opus est tout simplement scandaleuse ! Beaucoup trop courte ! De plus, elle est archi bâclée, on a vraiment l'impression qu'il fallait finir en vitesse ! Déception quand tu nous tiens ! En espérant que la suite, Memoria, ait autant de saveur mais avec une vraie fin qui ne laisse pas sur le carreau ! Allez, je m'y mets de suite ! >> 15/20
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