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+ beautiful backgrounds
+ many details
+ nice cutscenes
- animations not always liquid
+ great TDE atmosphere
+ descent humor
+ beautiful background music
- uninspired voice acting
+ tricky, but never unfair
+ optional combination help
+ exciting story
+ tangible threat
+ atmospherically gloomy
- ending is not the best
+ usually logically
+ sometimes very demanding
+ refreshingly complex
- few hints
+ around 12 hours playtime
+ many scenes
+ many puzzles
- little replay value
The history of The Dark Eye: Chains of Satinav is a clever narrative trick, because i find deplorable Geron already alone therefore sympathetic, because no one else can like him. The plot starts out humbly enough, with Geron scrambling to win a local challenge that will grant him the favor of the king and, hopefully, help him escape the shadow of a dark prophecy that has haunted him since childhood.
The game has a difficult beginning chapter, a number of areas with more characters and puzzles. During later areas restrict to a single place, the beginning of the Chains of Satinav felt initially overwhelming, especially as you will end up with an inventory full of items that will be taken away from you if Geron goes on his quest at the end. There are still some large areas, such as the harbor, where Geron and Nuri meet the dealer Harm; just getting on board the ship is a chore.
Even with all the required items, Geron must then speak, then the required conclusion yet another object. Decipher smugglers.
There is an interesting addition to inventory management in the game; when you select an item from Geron inventory, you can use the mouse wheel to scroll through all the items in your inventory. It is a nice break from, to constantly go back and forth from your inventory if you try the correct answer can be found on a problem. The final gameplay hook is Geron and Nuri magical abilities: Geron has without touching the power, fragile items and Nuri can repair broken objects to break. These skills add some interesting variety, some of the puzzles, but Chains of Satinav still falls into some of the same annoyances that have plagued adventure games for a while now.
Atmosphere is impressive, and scenes are well drawn for setting a mood, with one eye. The art is reminiscent of a graphic novel, somewhere between a comic book superhero and a little more realistic. Every place is unforgettable, so can not help you, a gypsy caravan and rural landscapes to be impressed directly from a children's book of fables from such places as a moonlight mill, a clearing housing.
But even if sites are highly detailed, important items are easy to pick out from the background. You do not need to delve into any irritating pixel hunting.
Sound quality, too, is inconsistent. While the story is easy to track and the dialogue well-written and acted for the most part, there are frequent hitches that remind you that the game has been translated from another language (in this case, German). You sometimes notice odd phrasing and word choices, like calling gypsies "carnies." Other times, conversations are hard to follow, leading to a few "Huh?" moments where you need to take a few extra seconds to figure out what's going on. (as my english skills :D)
The Dark Eye: Chains of Satinav offers a much bigger challenge than most recent adventure games, even with its streamlined features. The puzzles are challenging!!!
It isn't any sort of breakthrough in the adventure-gaming arts, but it is a worthy play for anyone fond of the genre. Cute characters, an inviting story, and sensible puzzles make the dozen or so hours you spend with it time well spent.
Aimed at gamers who enjoy a polished, absorbing story and fantastical environments.
Score: 79 / 100
Sorry for my bad english. This is my review account, because the low playtime.
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