Face your Destiny! In Andergast, whose inhabitants are considered to be notoriously superstitious, King Efferdan awaits a state visit from high-ranking dignitaries. For centuries the kingdom has been at odds with neighboring Nostria, but now first steps are being undertaken toward a lasting peace.
Análisis de usuarios: Muy positivos (685 análisis) - El 88% de los 685 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 22 jun. 2012

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Comprar The Dark Eye Universe Bundle

Incluye 4 artículos: Blackguards, Blackguards: Untold Legends, The Dark Eye: Chains of Satinav, Memoria

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Comprar The Daedalic Armageddon Bundle

Incluye 11 artículos: Deponia, Chaos on Deponia, Goodbye Deponia, The Whispered World Special Edition, The Dark Eye: Chains of Satinav, A New Beginning - Final Cut, Memoria, The Night of the Rabbit, Edna & Harvey: The Breakout, Edna & Harvey: Harvey's New Eyes, 1954 Alcatraz

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Recomendado por mentores

"Cute characters, an inviting story, and sensible puzzles make the dozen or so hours you spend with it time well spent. The puzzles are challenging!"
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“The Dark Eye: Chains of Satinav, is a sure contestant for 'Adventure game of the year'”
88 – PC Master

“Chains of Satinav boasts incredible artwork and atmosphere”
3.5 – Adventuregamers

“Chains of Satinav provides a superbly engaging story driven experience, that feels uniquely its own”
80 – Strategy Informer

More games from the The Dark Eye series!

Acerca de este juego

Face your Destiny!

In Andergast, whose inhabitants are considered to be notoriously superstitious, King Efferdan awaits a state visit from high-ranking dignitaries. For centuries the kingdom has been at odds with neighboring Nostria, but now first steps are being undertaken toward a lasting peace. But a plague of crows troubles the king, for the birds are acting with unusual aggressiveness, even attacking humans. Moreover, there are those among the citizens of Andergast who swear that the crows are bringing them dark nightmares. As the belligerent creatures infiltrate even the castle itself, the king seeks a skilled bird catcher - an opportunity for young Geron to prove that the reputation for ill luck that has followed him since childhood is undeserved. Following an audience with the king, the prestigious task is assigned to him. However, not only does his task prove unexpectedly difficult, but it also turns out to be the first step of the greatest adventure of his life, which will lead him to the borders of the charted lands of Aventuria and beyond.

With a history of more than 25 years, The Dark Eye is one of Europe's best-known role-playing brands. In addition to the popular pen & paper adventures, TDE has also inspired a series of successful computer games. The Dark Eye: Chains of Satinav immerses players deep in the world of Aventuria, where they experience an amazing story and explore lands never before featured in a TDE computer game.

Key Features

  • An epic fantasy soundtrack, as well as high-quality voiceovers to provide an unparalleled gaming experience.
  • Dive into the fantastic world of Aventuria and experience an epic adventure, written by experienced authors of the popular pen and paper fantasy role-playing game The Dark Eye.
  • From the makers of A New Beginning and The Whispered World

Requisitos del sistema

Mac OS X
    • SO: Windows® XP / VISTA / 7
    • Procesador: Monocore a 2.5 GHz o Dual Core a 2 GHz
    • Memoria: 2 GB de RAM
    • Disco Duro: 6 GB de espacio libre
    • Gráficos: Gráfica con 512 MB de VRAM y compatible con OpenGL 2.0 (no se recomienda memoria compartida)
    • Versión de DirectX®: 9.0c
    • Sonido: Dispositivo compatible con DirectX9.0c
    • Adicional: Conexión a Internet de banda ancha, ratón (ratón con tres botones y rueda de desplazamiento recomendado)
    • OS: OSX Lion (10.7)
    • Processor: 2 GHz (Dual Core) Intel
    • Memory: 2 GB
    • Hard Disk Space: 5.5 GB
Análisis útiles de usuarios
A 19 de 20 personas (95%) les ha sido útil este análisis
14.0 h registradas
Publicado el 6 de junio
This game is well above average for the point-and-click genre of games. It, like the sequel, weaves a beautiful story with beautiful artwork and music, and is well worth picking up ("Memoria" is the sequel and is also available on Steam). Like all of this genre, there are some things to figure out which aren't necessarily intuitive, which can be frustrating. This is no worse than any similar game, however, and didn't detract from my enjoyment of the game.

The interface and inventory are very easy to use, which is much appreciated in a land of complicated inventory management and skill systems and perplexing (at best) UIs. For this genre, less is more in terms of making a player jump through hoops to work the interface. This game does just fine at that.

I've heard others say that the story isn't anything unique, but as I've never run into a story quite like this before, I'll politely disagree. There are some of the usual fantasy game tropes, but the overall story felt brand new to me. At least personally, I felt it was a beautiful story with some parts that were heartbreaking (caveat: I am a softie, so I might be more emotionally invested in the story than some are!).

The characters were all nicely handled; I especially loved Nuri's simple naivete, which the writers made work nicely by not confusing simplicity with stupidity. She is not stupid, even when her innocence about the "human" world gets her into trouble, and even when her inclination towards trusting everyone works against her. "Your humans are angry with me, Geron!" she says after opening the cages of a town's entire animal population. Her bafflement is endearing.

The artistry of the scenery and backgrounds is what really impressed me through both of my plays through. The attention to detail and sheer beauty of some of the backdrop scenes really showed hard work on the part of the illustrators, and I respect that. I have some screenshots uploaded from this game just because there were parts I went full-on tourist with the camera.

TL;DR: one of my very favorite games of the genre, beautifully done in terms of character, art, and music, and well worth picking up, along with the sequel, Memoria.
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A 14 de 14 personas (100%) les ha sido útil este análisis
9.4 h registradas
Publicado el 15 de septiembre
The Dark Eye: Chains of Satinav is one great point-and-click adventure.

Gamplay 8 of 10
You collect and combine various items, solve some tough and some not so tough riddles. Sometimes the game makes you backtrack because you forgot some small detail and sometimes the solution of the riddle is just a little way off, so be aware that you can't really fast play the game without reading a walkthrough.

Music 8 of 10
Really fitting fantasy, sometimes ethereal soundtrack. Solid work. The voice acting is really top notch and sometimes the dialogues will make you laugh out loud. Starting with the hard haggling dwarf to the knight in shining armor. Big comedy.

Graphics 7.5 of 10
Very detailed background graphics, you can tell it was done with a lot of love for the game. Still they could have pushed it some.

Story 8.5 of 10
The story is engaging and makes you want to play through fast because you really care about the characters and want to know what's about to happen next to them. You play Gereon the bird catcher and all of a sudden you find yourself confronted with bad omens, mysterious deaths and strange dreams. But Gereon with his wit will find a way to save the day, even if it means stealing someone’s golden oak leaf...

Final verdict
A very engaging little tale with some really challenging puzzles. Maybe a little too tough for beginners of the genre.
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A 11 de 12 personas (92%) les ha sido útil este análisis
12.9 h registradas
Publicado el 7 de junio
The Good:

+ Beautiful backgrounds that bring the world to life

+ Variety of unique locations set in a fantasy world

+ The story starts off a bit fast and confusing, but begins to make more sense the further along you go.

+ The puzzles make sense and find the right mix between fair and challenging. Although like every adventure game there are some that will test your patience. The puzzles are integrated well with the story.

+ Option to toggle hotspots on/off to help you. EVERY point and click adventure game should have this feature.

+ Lengthy adventure

+ Great voice acting

+ Good Soundtrack

+ Easy achievements

The Bad

- ending is very anticlimactic
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A 5 de 5 personas (100%) les ha sido útil este análisis
13.5 h registradas
Publicado el 9 de noviembre
A Point & Click Adventure game, with a Fantasy setting.

The graphics/ art was good, the music was good, & the story, which was the best part, was also very good.
The gameplay is typical for this type of game, & was (yep) good.
Nothing overly mind-blowingly-special, but good is good.

Most of the puzzles were easy to work-out with a bit of thought, although i did get stuck a few times & looked online for answers, but i was impatient to move the story on.

It's around 6hrs long (x2 for all Achevo's).

I got it for $2 during a 90% Off sale, so that was great value, but the normal $20 price tag, is too-much.

If u like Point & Click Adventure game, & don't mind that it's not a detective story, i'd sugest putting it on your WishList, & waiting until it gets a decent discount.

Overall: 6.5/ 10
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A 5 de 5 personas (100%) les ha sido útil este análisis
65.5 h registradas
Publicado el 13 de julio
A beautiful adventure.

The strongest elements to me are the gorgeous art, nice music and great voice acting. Nuri and Geron in particular are two wonderful characters. Their voice actors sound so nice, soothing, believable and powerful. They can be cute, funny, heartwearming, sad. It's just a joy listening to them or to be there to witness and kinda share their pain. I don't know if I had ever heard emotions projected so well only through voice between two characters. I'd love to hear them in a third The Dark Eye game, and I think it must be these two doing it close together because I am hearing them in another game, the "Game of Thrones" RPG, in more isolated roles but they just won't strike me there as much. Perhaps it's their skills and the script working magic here in combination - it looks like they were given a nice amount of freedom, or at the very least it sounds as if they were wholeheartedly enjoying their roles.

The puzzling is less diverse than in Memoria (= the sequel) but still fine in it's own, traditional right as far as I can tell. I'd say it's of the easier (not easiest, but average) kind as you won't always have dozens of items to handle and the solutions aren't as absurd as they can be for example in Deponia. You can have points of interest in the world highlighted by the press of a button, and there is a combination helper that has item labels showing up in either blue or white color depending on whether you can still do something with them or not. This mechanic was dropped in Memoria it seems, maybe because randomly using the little to average numbers of items you have works just quicker than memorizing this color coding.

The only flaws of this game I came to notice are some technical hiccups; between actions there can be very brief "freezes" which didn't annoy me but which I heard one or another player complain about on the hub. This is nothing to lament over too much I believe though because there are no real-time action scenes that would require you to have everything work totally fluently.

Which is a bit unfortunate is that, like in Memoria, audio and text will not always align, at least not when playing in English. Some lines in certain scenes may appear in text or audio which simply don't belong there but to previous ones, or one or another sentence wasn't translated properly from German (the native language of the devs) to English. This doesn't happen brutally often, but it does on some occasions and you'll notice.

What works better here than in Memoria is the the journey/adventure log, which is a relatively simply book with a short text what had happened and what you are about to do, roughly, with a world map indicating where you are (roughly as well - not that it would matter much because the game has you go through specific locations, you won't be travelling around the world by your own merit).

Also, the ending felt a little rushed; beautiful and fitting in some ways, but I was surprised it came as quickly as it did, and there isn't much of an epilogue either, which would have left me "unsaturated" if not for the fact that there is already a sequel which properly continues and somewhat ends what was started in Chains of Satinav.
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