Face your Destiny! In Andergast, whose inhabitants are considered to be notoriously superstitious, King Efferdan awaits a state visit from high-ranking dignitaries. For centuries the kingdom has been at odds with neighboring Nostria, but now first steps are being undertaken toward a lasting peace.
Análisis de usuarios:
Recientes:
Muy positivos (23 análisis) - 82% of the 23 user reviews in the last 30 days are positive.
Global:
Muy positivos (828 análisis) - El 88% de los 828 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 22 jun. 2012

Inicia sesión para añadir este artículo a tu lista de deseados, seguirlo o marcarlo como que no estás interesado.

Comprar The Dark Eye

¡REBAJAS DE VERANO! La oferta termina el 4 de julio

-90%
$19.99
$1.99

Packs que incluyen este juego

Comprar The Dark Eye Universe Bundle

Incluye 4 artículos: Blackguards, Blackguards: Untold Legends, The Dark Eye: Chains of Satinav, Memoria

¡REBAJAS DE VERANO! La oferta termina el 4 de julio

Comprar The Daedalic Armageddon Bundle

Incluye 11 artículos: Deponia, Chaos on Deponia, Goodbye Deponia, The Whispered World Special Edition, The Dark Eye: Chains of Satinav, A New Beginning - Final Cut, Memoria, The Night of the Rabbit, Edna & Harvey: The Breakout, Edna & Harvey: Harvey's New Eyes, 1954 Alcatraz

¡REBAJAS DE VERANO! La oferta termina el 4 de julio

 

Críticas

“The Dark Eye: Chains of Satinav, is a sure contestant for 'Adventure game of the year'”
88 – PC Master

“Chains of Satinav boasts incredible artwork and atmosphere”
3.5 – Adventuregamers

“Chains of Satinav provides a superbly engaging story driven experience, that feels uniquely its own”
80 – Strategy Informer

Acerca de este juego

Face your Destiny!

In Andergast, whose inhabitants are considered to be notoriously superstitious, King Efferdan awaits a state visit from high-ranking dignitaries. For centuries the kingdom has been at odds with neighboring Nostria, but now first steps are being undertaken toward a lasting peace. But a plague of crows troubles the king, for the birds are acting with unusual aggressiveness, even attacking humans. Moreover, there are those among the citizens of Andergast who swear that the crows are bringing them dark nightmares. As the belligerent creatures infiltrate even the castle itself, the king seeks a skilled bird catcher - an opportunity for young Geron to prove that the reputation for ill luck that has followed him since childhood is undeserved. Following an audience with the king, the prestigious task is assigned to him. However, not only does his task prove unexpectedly difficult, but it also turns out to be the first step of the greatest adventure of his life, which will lead him to the borders of the charted lands of Aventuria and beyond.

With a history of more than 25 years, The Dark Eye is one of Europe's best-known role-playing brands. In addition to the popular pen & paper adventures, TDE has also inspired a series of successful computer games. The Dark Eye: Chains of Satinav immerses players deep in the world of Aventuria, where they experience an amazing story and explore lands never before featured in a TDE computer game.

Key Features

  • An epic fantasy soundtrack, as well as high-quality voiceovers to provide an unparalleled gaming experience.
  • Dive into the fantastic world of Aventuria and experience an epic adventure, written by experienced authors of the popular pen and paper fantasy role-playing game The Dark Eye.
  • From the makers of A New Beginning and The Whispered World

Requisitos del sistema

Windows
Mac OS X
    • SO: Windows® XP / VISTA / 7
    • Procesador: Monocore a 2.5 GHz o Dual Core a 2 GHz
    • Memoria: 2 GB de RAM
    • Disco Duro: 6 GB de espacio libre
    • Gráficos: Gráfica con 512 MB de VRAM y compatible con OpenGL 2.0 (no se recomienda memoria compartida)
    • Versión de DirectX®: 9.0c
    • Sonido: Dispositivo compatible con DirectX9.0c
    • Adicional: Conexión a Internet de banda ancha, ratón (ratón con tres botones y rueda de desplazamiento recomendado)
    • OS: OSX Lion (10.7)
    • Processor: 2 GHz (Dual Core) Intel
    • Memory: 2 GB
    • Hard Disk Space: 5.5 GB
Análisis de usuarios
Se ha actualizado el sistema de análisis de usuarios. Más información
Recientes:
Muy positivos (23 análisis)
Global:
Muy positivos (828 análisis)
Publicados recientemente
keidere
( 23.1 h registradas )
Publicado el 24 de junio
that was awesome <3
¿Es útil? No Divertido
Futaleufu
( 13.9 h registradas )
Publicado el 23 de junio
Una aventura point and click con una gran historia, excelentes graficas, voces bien actuadas y puzzles con una dificultad adecuada.
¿Es útil? No Divertido
Wolfhowl
( 10.1 h registradas )
Publicado el 18 de junio
The Dark Eye: Chains of Satinav is a nice point and click adventure game, and I'll recommend it to those that likes trying out games of this genre. The game's atmosphere is a mix between old fairy tales and more modern fantasy.

The characters seem like they would generally be at home in one of the old tales, they are not too deep or complex. Especially the main character is very boring, and the villain seem to just be the antagonist because he are evil. Near the beginning of the story, it is explained briefly in a conversation why the main bad guy really got burned at the stake, but it is hardly touched upon. So for all intents and purposes it is just an evil magic ruler trying to cause harm and gain power. The game is set in third person, which I like.

The love interest in the story is very naive and childish. Which fit with her character, but I disliked it a lot. She believes everything she is told, has such an open and innocent mind... Really a weird romance choice. Would fit better with the main character in a sort of purely friendly or maybe sibling sort of relationships.

The game is set in a fantasy world, with orcs and dwarves being present. And you also get the feeling of another kingdom and politics, which doesn't influence the overall plot once it starts going, but serves to build the world.

The story is your classic good versus evil battle, but it does mannage to put in a few twists here and there. At times the story is a bit too dramatic for a point and click adventure in my opinion. As someone is about to die, while you are puzzle solving... And you might, like me, miss an object, so it takes you a long time to figure out what to do. But generally the problems are not so immediate threats.

As for the puzzles themselves. They were mostly fun. Many parts were also difficult for me. Trying to figure out what to do, but I felt there were a few too many times where I was required to go back and talk to an npc, that I had already chatted with. It would have been nice if the main character or anyone else could have given hints like "Maybe I should go back and talk to X again." or "I need to find out how to get X working." As there were quite a few times where I didn't know what problem I was trying to solve or where to go. But then again, it might just be that I was bad at the game. I get stuck in most puzzle games and have to look up a guide at least once. The game also has a destroy and a fix spell to help give some variety, and try to make you think about the puzzles in a different way.
¿Es útil? No Divertido
Tom Araya
( 17.8 h registradas )
Publicado el 17 de junio
Eius causa discimus!
¿Es útil? No Divertido
Guntario
( 19.3 h registradas )
Publicado el 11 de junio
I liked the story, and the way the game played, but the puzzles didn't make much sense to me. Many times, I would be totally surprised that stuff would work because it made no sense. Eventually, this became a chore and I just started following a walkthrough online, but then the fun was drained out of it. I made it to chapter 4 and just don't feel like playing it anymore. These don't seem like real puzzles to me, but rather an exercise of gathering stuff and clicking on stuff till stuff combines and then clicking that combined stuff on lots of other stuff untill some stuff happens. Pretty frustrating. I got this and Memoria on sale, so I'm off to see how that one is.
¿Es útil? No Divertido
Orion
( 9.3 h registradas )
Publicado el 9 de junio
A competent adventure game by most standards, but as a Daedalic game this feels like less than it could have been on all fronts.
¿Es útil? No Divertido
The Last Spoopie
( 31.7 h registradas )
Publicado el 7 de junio
Let me start off by saying that even though I enjoyed the game, it had some issues you would not expect a $20 point & click adventure game to have, which resulted in some annoying gameplay at times.


Firstly, the gameplay. It's simple, and easy to find your way around, but it's laggy, and sometimes freezes alltogether. Now, I am aware that I do not have the best computer in the world, but it is more than capable of running this game, and meets the requirements. I have read somewhere that someone else have had the same problem, as their computer is capable of running it, but the game refuses to run smoothly, and that's something I had a problem with. But don't you dare turn those graphic settings lower to try and even out the lag, because it makes the game run worse. Turning it down from 64 bit to 32 bit seemed to cause it to crash and refuse to run. I turned it down to 32 while in the game, when I relaunched a while later it crashed upon reaching the main menu. I turned it back up to 64 through the launcher settings, and it worked. Thus, turning it down will make this worse for you. If your lucky enough to not experience this then feel free to ignore everything I just said above, but if you're looking to buy, just keep that in mind. The laggy gameplay is apparently on the developer's side, and not my computer's fault, or so I've heard. I felt like for the price they are asking, they could have done a bit more to ensure stable gameplay - without crashes.


The storyline.. where to begin. Firstly, at the start of the game I found myself rather confused. It seemed every character is very cautious of the protagonist, but the game failed to explain why at the time. You will find out later in the game why the people think so, however at the start it was hard understanding why everyone hated the protagonist so much. I feel like the game has a large amount of lore which it didn't bother to explain, at all. I wish it did a bit more to explain the past of The Seer, and why he was executed over his predictions for Andergast. The storyline itself was good, being dark and sad at the same time. It had that uneasy and mysterious atmosphere to the most of it. It managed to interest me enough to play it till the end and see how it all wraps up, and I can honestly say I was disappointed with what I got at the end. The ending felt rushed, to say the least. I was expecting it to be the longest chapter in the game, where all the pieces would come together, everything would finally make sense, and I literally got the opposite, and find myself having to buy the sequel, Memoria, to find out how the story wraps up. That was one thing that irritated me a lot. I did not expect such an abrupt ending that would drive me to buy Memoria just to find out how it all fits together.


For people familiar with this game genre, I'm sure the puzzles were not very challenging, or rather nothing they weren't already used to. For me though, a lot of these puzzles made no sense, at all. There were times where I was stuck and had no idea what to do, I actually used a guide through most of the gameplay due to this. I found it easier than to spend 4 hours trying to figure out how to move on to the next area, and I'm pretty sure I'll be doing the same with Memoria.


One thing I really liked about this game is the art. The hand drawn backrounds are amazing, and beautiful. It fits perfectly with the game's atmosphere. Every scene has so much detail, and I love that. The music was pretty good, too. The art, and the music together really succeeded in giving it that fantasy-feeling.


The cutscenes felt slow, and as if the characters were incapable of expressing any sign of emotion, whatsoever. They all look as if no fluffs were given, even with the impending doom, everyone seems so calm and chill and is they literally do not care about what's going on. Their tones of voice, too, could have been a bit more realistic as if they were scared or alert about the situation. Geron literally witnesses someone die, like twice, and does not seem to care at all. After talking to Gwinnling's half-dead body, you can pick up a knife, and Geron's like, "At least I will have a reminder of Gwinnling." Are you kidding me? You just witnessed the guy who raised you die, and you find comfort in a broken knife? Even when Geron and Nuri kissed, (if you don't reject her) I saw no signs of emotion. The only time I really saw emotion was when Nuri cried at the end, and even that was unrealistic, as she keeps the same facial expression, except a tear starts running down her cheek. I think the guy yelling about his broken bottle of blue beard dye was more realistic than that. I feel like they could have put more effort in making it seem like the characters care and/or have emotions.


The last thing that bothered me is the amount of times the protagonist says something so obvious, it made me want to cry. I'm sure it's normal for games of this genre to have the protagonist announce what you pick up, when you pick up an item, but I find it annoying and highly unnecessary. I know what it is.. I'm the one who told you to pick it up.. I saw the name of the item while hovering over it.. I do not need you to announce what it is once you pick it up. Not to mention the amount of times Geron will suddenly stand still to say "Nuri!" and then continue moving forward. Please.. why..


And lastly, I will wrap it all up by saying it is an interesting game, with a good story, and through no point of this review was I trying to suggest that is it a bad game. I enjoyed myself a lot while playing it, despite the minor irritations. It has some issues that made me feel like the price is not worth it, at all. Yet again, every game has its flaws I suppose. I would not recommend getting this at full price, due to the reasons listed above. If you're a fan of this genre, and you can manage to look past its flaws, then give it a try! You might just like it. I recommend getting it on a discount, though. But I suppose opinions on the matter vary. Do note that I did not pay for this, I recieved it as a gift, but that does not change how I feel about the price. If they bothered to improve the weak points I mentioned, you might just get your money's worth if you did pay full price.


And now I'm off to try Memoria. I strongly hope that they did not repeat the same mistakes in the sequel. I am expecting the pieces to finally come together, and the story to be complete. I'm excited to see how it all ends, that is, if Memoria even is the end of it. It would be a huge let-down if they managed to neglect Memoria in the same aspects as Chains of Satinav. Phex be with me..
¿Es útil? No Divertido
crackwhore86
( 9.7 h registradas )
Publicado el 7 de junio
Normally a fan of Daedalic's games eg. I really enjoyed the Deponia series. However, I'm saddened to say that I was pretty disappointed by this game. It's boring.

It's not a bad game, but it's also not a great game. The main character is arguably the most boring character I have ever come across in any P&C adventure game. The storyline isn't very engaging either. This the major let down. As a result, you don't exactly feel like you're being rewarded when you figure out a puzzle.

The artwork gives it a point of difference, but for me personally, it's not really that much of a deciding factor.

If you're curious, purchase it when it is on special. But in comparison to Daedelic's other games, it falls short.
¿Es útil? No Divertido
Doom
( 5.6 h registradas )
Publicado el 3 de junio
A really nice game.Great story overall, not so easy puzzels tho.Some of them are pretty hard and it takes a lot of patience to resolve them.Overall the game is ok with nice music, really stunning environments.
¿Es útil? No Divertido
kanaan
( 13.2 h registradas )
Publicado el 1 de junio
This game has an interesting mix of things:

- Mediocre story for the first 60%, improves dramatically after that. They could have cut the beginning half shorter.
- An interesting mechanic that involves breaking and/or fixing objects using magic.
- Some very uninituitive puzzles, occasionally, but nothing surprising for fans of the genre.
- A less than 2 minute ending that is somehow satisfying.

The reason I played through was because I heard that the sequel, Memoria, was excellent. I hope it's worth it.
¿Es útil? No Divertido
Análisis más útiles  En los últimos 30 días
A 7 de 8 personas (88%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
Recomendado
31.7 h registradas
Publicado el 7 de junio
Let me start off by saying that even though I enjoyed the game, it had some issues you would not expect a $20 point & click adventure game to have, which resulted in some annoying gameplay at times.


Firstly, the gameplay. It's simple, and easy to find your way around, but it's laggy, and sometimes freezes alltogether. Now, I am aware that I do not have the best computer in the world, but it is more than capable of running this game, and meets the requirements. I have read somewhere that someone else have had the same problem, as their computer is capable of running it, but the game refuses to run smoothly, and that's something I had a problem with. But don't you dare turn those graphic settings lower to try and even out the lag, because it makes the game run worse. Turning it down from 64 bit to 32 bit seemed to cause it to crash and refuse to run. I turned it down to 32 while in the game, when I relaunched a while later it crashed upon reaching the main menu. I turned it back up to 64 through the launcher settings, and it worked. Thus, turning it down will make this worse for you. If your lucky enough to not experience this then feel free to ignore everything I just said above, but if you're looking to buy, just keep that in mind. The laggy gameplay is apparently on the developer's side, and not my computer's fault, or so I've heard. I felt like for the price they are asking, they could have done a bit more to ensure stable gameplay - without crashes.


The storyline.. where to begin. Firstly, at the start of the game I found myself rather confused. It seemed every character is very cautious of the protagonist, but the game failed to explain why at the time. You will find out later in the game why the people think so, however at the start it was hard understanding why everyone hated the protagonist so much. I feel like the game has a large amount of lore which it didn't bother to explain, at all. I wish it did a bit more to explain the past of The Seer, and why he was executed over his predictions for Andergast. The storyline itself was good, being dark and sad at the same time. It had that uneasy and mysterious atmosphere to the most of it. It managed to interest me enough to play it till the end and see how it all wraps up, and I can honestly say I was disappointed with what I got at the end. The ending felt rushed, to say the least. I was expecting it to be the longest chapter in the game, where all the pieces would come together, everything would finally make sense, and I literally got the opposite, and find myself having to buy the sequel, Memoria, to find out how the story wraps up. That was one thing that irritated me a lot. I did not expect such an abrupt ending that would drive me to buy Memoria just to find out how it all fits together.


For people familiar with this game genre, I'm sure the puzzles were not very challenging, or rather nothing they weren't already used to. For me though, a lot of these puzzles made no sense, at all. There were times where I was stuck and had no idea what to do, I actually used a guide through most of the gameplay due to this. I found it easier than to spend 4 hours trying to figure out how to move on to the next area, and I'm pretty sure I'll be doing the same with Memoria.


One thing I really liked about this game is the art. The hand drawn backrounds are amazing, and beautiful. It fits perfectly with the game's atmosphere. Every scene has so much detail, and I love that. The music was pretty good, too. The art, and the music together really succeeded in giving it that fantasy-feeling.


The cutscenes felt slow, and as if the characters were incapable of expressing any sign of emotion, whatsoever. They all look as if no fluffs were given, even with the impending doom, everyone seems so calm and chill and is they literally do not care about what's going on. Their tones of voice, too, could have been a bit more realistic as if they were scared or alert about the situation. Geron literally witnesses someone die, like twice, and does not seem to care at all. After talking to Gwinnling's half-dead body, you can pick up a knife, and Geron's like, "At least I will have a reminder of Gwinnling." Are you kidding me? You just witnessed the guy who raised you die, and you find comfort in a broken knife? Even when Geron and Nuri kissed, (if you don't reject her) I saw no signs of emotion. The only time I really saw emotion was when Nuri cried at the end, and even that was unrealistic, as she keeps the same facial expression, except a tear starts running down her cheek. I think the guy yelling about his broken bottle of blue beard dye was more realistic than that. I feel like they could have put more effort in making it seem like the characters care and/or have emotions.


The last thing that bothered me is the amount of times the protagonist says something so obvious, it made me want to cry. I'm sure it's normal for games of this genre to have the protagonist announce what you pick up, when you pick up an item, but I find it annoying and highly unnecessary. I know what it is.. I'm the one who told you to pick it up.. I saw the name of the item while hovering over it.. I do not need you to announce what it is once you pick it up. Not to mention the amount of times Geron will suddenly stand still to say "Nuri!" and then continue moving forward. Please.. why..


And lastly, I will wrap it all up by saying it is an interesting game, with a good story, and through no point of this review was I trying to suggest that is it a bad game. I enjoyed myself a lot while playing it, despite the minor irritations. It has some issues that made me feel like the price is not worth it, at all. Yet again, every game has its flaws I suppose. I would not recommend getting this at full price, due to the reasons listed above. If you're a fan of this genre, and you can manage to look past its flaws, then give it a try! You might just like it. I recommend getting it on a discount, though. But I suppose opinions on the matter vary. Do note that I did not pay for this, I recieved it as a gift, but that does not change how I feel about the price. If they bothered to improve the weak points I mentioned, you might just get your money's worth if you did pay full price.


And now I'm off to try Memoria. I strongly hope that they did not repeat the same mistakes in the sequel. I am expecting the pieces to finally come together, and the story to be complete. I'm excited to see how it all ends, that is, if Memoria even is the end of it. It would be a huge let-down if they managed to neglect Memoria in the same aspects as Chains of Satinav. Phex be with me..
¿Te ha sido útil este análisis? No Divertido
A 4 de 4 personas (100%) les ha sido útil este análisis
Recomendado
10.1 h registradas
Publicado el 18 de junio
The Dark Eye: Chains of Satinav is a nice point and click adventure game, and I'll recommend it to those that likes trying out games of this genre. The game's atmosphere is a mix between old fairy tales and more modern fantasy.

The characters seem like they would generally be at home in one of the old tales, they are not too deep or complex. Especially the main character is very boring, and the villain seem to just be the antagonist because he are evil. Near the beginning of the story, it is explained briefly in a conversation why the main bad guy really got burned at the stake, but it is hardly touched upon. So for all intents and purposes it is just an evil magic ruler trying to cause harm and gain power. The game is set in third person, which I like.

The love interest in the story is very naive and childish. Which fit with her character, but I disliked it a lot. She believes everything she is told, has such an open and innocent mind... Really a weird romance choice. Would fit better with the main character in a sort of purely friendly or maybe sibling sort of relationships.

The game is set in a fantasy world, with orcs and dwarves being present. And you also get the feeling of another kingdom and politics, which doesn't influence the overall plot once it starts going, but serves to build the world.

The story is your classic good versus evil battle, but it does mannage to put in a few twists here and there. At times the story is a bit too dramatic for a point and click adventure in my opinion. As someone is about to die, while you are puzzle solving... And you might, like me, miss an object, so it takes you a long time to figure out what to do. But generally the problems are not so immediate threats.

As for the puzzles themselves. They were mostly fun. Many parts were also difficult for me. Trying to figure out what to do, but I felt there were a few too many times where I was required to go back and talk to an npc, that I had already chatted with. It would have been nice if the main character or anyone else could have given hints like "Maybe I should go back and talk to X again." or "I need to find out how to get X working." As there were quite a few times where I didn't know what problem I was trying to solve or where to go. But then again, it might just be that I was bad at the game. I get stuck in most puzzle games and have to look up a guide at least once. The game also has a destroy and a fix spell to help give some variety, and try to make you think about the puzzles in a different way.
¿Te ha sido útil este análisis? No Divertido
A 2 de 3 personas (67%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
9.7 h registradas
Publicado el 7 de junio
Normally a fan of Daedalic's games eg. I really enjoyed the Deponia series. However, I'm saddened to say that I was pretty disappointed by this game. It's boring.

It's not a bad game, but it's also not a great game. The main character is arguably the most boring character I have ever come across in any P&C adventure game. The storyline isn't very engaging either. This the major let down. As a result, you don't exactly feel like you're being rewarded when you figure out a puzzle.

The artwork gives it a point of difference, but for me personally, it's not really that much of a deciding factor.

If you're curious, purchase it when it is on special. But in comparison to Daedelic's other games, it falls short.
¿Te ha sido útil este análisis? No Divertido
A 1 de 2 personas (50%) les ha sido útil este análisis
Recomendado
17.8 h registradas
Publicado el 17 de junio
Eius causa discimus!
¿Te ha sido útil este análisis? No Divertido
Análisis más útiles  Global
A 25 de 27 personas (93%) les ha sido útil este análisis
Recomendado
0.2 h registradas
Publicado el 20 de enero de 2014
Basado en un juego de mesa aleman muy popular, Daedalic ha creado algo fresco y nuevo para la historia de la franquicia que no dejará indiferente a nadie. Siguiendo los pasos de obras maestras como The Whispered World, Chains of Satinav nos presenta la vida de un joven sin experiencia en el mundo de fantasía, con la misión de proteger a su pueblo natal frente a una plaga de cuervos y un adivino misterioso, y todo esto a través de espectaculares escenarios que dejarán boquiabierto a más de uno.

Puede que trabajar algo más en alguno de sus aspectos negativos, como los problemas gráficos o la lenta trama, hubiese hecho de este juego un ejemplo para el resto de aventuras gráficas, aún así, no dudaré en recomendarlo a todo aquel que le apasione el género y las buenas historias. Aunque el juego está diseñado para las personas con paciencia y que sepan inglés, os recomiendo a los que no dominéis el idioma, busquéis una traducción no oficial, pues merece mucho la pena sumergirse en el mundo de Aventuria y superar los retos que se interpongan en nuestro camino junto a Geron y Nuri a través de los coloridos escenarios que hacen de Chains of Satinav todo un espectáculo visual.

Análisis completo: http://tecnoslave.com/analisis-the-dark-eye-chains-of-satinav/
¿Te ha sido útil este análisis? No Divertido
A 15 de 15 personas (100%) les ha sido útil este análisis
Recomendado
46.7 h registradas
Publicado el 28 de enero de 2014
Este es un juebo de aventura de graficos MIEN por muchas cosas, a saber y a saber cuales:

1º Tiene GRAFICAZORLS de miles de pes, (1080p para ser exactos) que es poco habitual en las aventuras gráficas que merezcan la pena, y esta dibujado todo a mano por un señor a base como de brochazos, unos mas gordos y otros mas finicos.

2º Los puzzles estan bastante bien calculados, no son obvios, requieren dar un par de vueltas, y no tienen resoluciones bizarras sin sentido

3º Es bastante largo sin caer en tareas repetitivas, y se recorren cantidad de escenarios de muy distinto estilo.

4º La historia es típica y prescindible, pero a los personajes se les coge cariño y son bastante coherentes con la historia y lo que se cuenta.

5º Tiene logros y carticas

Si te gustan las aventuras gráficas esta es buena, de corte muy clásico y bien hecha.
Si no te gustan las aventuras gráficas YOCASE vete a jugar al SpaceChemp un rato

FIN
¿Te ha sido útil este análisis? No Divertido
A 11 de 11 personas (100%) les ha sido útil este análisis
Recomendado
11.6 h registradas
Publicado el 4 de enero de 2014
Muy buena aventura, como las de antaño. Duración adecuada, dificultad media-baja (aunque lo estaba rejugando, algunas cosas se me han atragantado) y cómo no, con mogollón de logros perdibles (suerte de las guias de la comunidad, obviamente llenas de spoilers, y si es la primera vez que lo juegas mejor no leerlas). También muy buena la traducción al castellano -no de steam-, que facilita enormemente seguir la historia, para no perder el hilo. Personajes trabajados, música a la altura y una jugabilidad perfecta. Deseando probar la secuela!

8/10
¿Te ha sido útil este análisis? No Divertido
A 10 de 10 personas (100%) les ha sido útil este análisis
Recomendado
7.3 h registradas
Publicado el 14 de abril de 2014
Me ha parecido un juego bastante original respecto a la historia y los personajes, algunos bastante entrañables.
Los gráficos son una maravilla y la historia te absorbe en cuanto empiezas el juego, y esa combinación te sumerge en un ambiente bastante frío cuando debe serlo, y cálido cuando ha de serlo, justo en su medida.
Se lo recomendaría a alguien con paciencia y que le gusten las aventuras gráficas de toda la vida, y que sepa inglés.

Me ha dejado con muy buena impresión y, aunque algunos "puzzles" sean algo facilillos, otros son bastante complicados y difíciles a mi parecer, y eso le da diversidad al juego, ni se te hace pesado, ni te lo tomas para pasar el rato. Lo vives más.

¡Muy contenta! ♥
¿Te ha sido útil este análisis? No Divertido
A 6 de 6 personas (100%) les ha sido útil este análisis
Recomendado
15.0 h registradas
Publicado el 3 de mayo de 2014
Hacia tiempo que no tocaba una aventura gráfica, y tras ver como a Mefis y Zombi les gustó bastante, he decidido darle.

Como veterano en este tipo de juegos, debo decir que me ha gustado la historia. Lo mas importante es que la historia te absorbe a medida que avanzas. Tiene una duración bastante aceptable, y además no se hace pesado con tanto cambio de escenario, y todos diferentes entre ellos, aunque el final era un poco previsible.

La gran mayoría de los puzzles son sencillitos.. , pero hay algunos cuantos en los que se debe de dar unas cuantas vueltas para poder completarlos.. y otras.. écharle imaginación.. no en plan de los Monkey Island 1 y 2.. pero he tenido que hacer alguna que otra cosa en la que no había pensado.. y que probé .. por probar..

Sé que no tengo un pc muy potente.. pero para próximas aventuras deberían de trabajar un poco en la optimización.

PD: El juego tiene traducción, y bastante buena.

Nota 8/10
¿Te ha sido útil este análisis? No Divertido
A 9 de 12 personas (75%) les ha sido útil este análisis
Recomendado
36.7 h registradas
Publicado el 11 de diciembre de 2013
Muy buena aventura...y toda una sorpresa.

Sorpresa porque cuando uno ve un juego de la franquicia The Dark Eye lo que espera es encontrarse con un juego de rol y no con una aventura grafica tradicional.

Y muy buena porque el juego se cimenta en una buena historia, una excelente ambientacion y unos personajes que funcionan de verdad.

Tambien porque mezcla muy bien el humor con el drama.

En cuanto a la duracion y los puzzles tambien esta muy bien. La aventura es bastante larga y no se hace nada pesada, con puzzles coherentes e intuitivos que no retrasan demasiado al jugador. Graficamente es una belleza de juego con escenarios pintados a mano como manda el canon tradicional y con gusto por el detalle. Una delicia realmente.

El unico pero, quizas, es que para el jugador experimentado le puede resultar algo facil la aventura pero merece mucho la pena.

Recomendable para todo jugador que disfrute de las buenas historias, los buenos personajes... y los finales dramaticos.


8/10
¿Te ha sido útil este análisis? No Divertido