Face your Destiny! In Andergast, whose inhabitants are considered to be notoriously superstitious, King Efferdan awaits a state visit from high-ranking dignitaries. For centuries the kingdom has been at odds with neighboring Nostria, but now first steps are being undertaken toward a lasting peace.
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Recientes:
Positivos (16 análisis) - 100% of the 16 user reviews in the last 30 days are positive.
Overall:
Muy positivos (793 análisis) - El 88% de los 793 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 22 jun. 2012

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Packs que incluyen este juego

Comprar The Dark Eye Universe Bundle

Incluye 4 artículos: Blackguards, Blackguards: Untold Legends, The Dark Eye: Chains of Satinav, Memoria

Comprar The Daedalic Armageddon Bundle

Incluye 11 artículos: Deponia, Chaos on Deponia, Goodbye Deponia, The Whispered World Special Edition, The Dark Eye: Chains of Satinav, A New Beginning - Final Cut, Memoria, The Night of the Rabbit, Edna & Harvey: The Breakout, Edna & Harvey: Harvey's New Eyes, 1954 Alcatraz

 

Críticas

“The Dark Eye: Chains of Satinav, is a sure contestant for 'Adventure game of the year'”
88 – PC Master

“Chains of Satinav boasts incredible artwork and atmosphere”
3.5 – Adventuregamers

“Chains of Satinav provides a superbly engaging story driven experience, that feels uniquely its own”
80 – Strategy Informer

Acerca de este juego

Face your Destiny!

In Andergast, whose inhabitants are considered to be notoriously superstitious, King Efferdan awaits a state visit from high-ranking dignitaries. For centuries the kingdom has been at odds with neighboring Nostria, but now first steps are being undertaken toward a lasting peace. But a plague of crows troubles the king, for the birds are acting with unusual aggressiveness, even attacking humans. Moreover, there are those among the citizens of Andergast who swear that the crows are bringing them dark nightmares. As the belligerent creatures infiltrate even the castle itself, the king seeks a skilled bird catcher - an opportunity for young Geron to prove that the reputation for ill luck that has followed him since childhood is undeserved. Following an audience with the king, the prestigious task is assigned to him. However, not only does his task prove unexpectedly difficult, but it also turns out to be the first step of the greatest adventure of his life, which will lead him to the borders of the charted lands of Aventuria and beyond.

With a history of more than 25 years, The Dark Eye is one of Europe's best-known role-playing brands. In addition to the popular pen & paper adventures, TDE has also inspired a series of successful computer games. The Dark Eye: Chains of Satinav immerses players deep in the world of Aventuria, where they experience an amazing story and explore lands never before featured in a TDE computer game.

Key Features

  • An epic fantasy soundtrack, as well as high-quality voiceovers to provide an unparalleled gaming experience.
  • Dive into the fantastic world of Aventuria and experience an epic adventure, written by experienced authors of the popular pen and paper fantasy role-playing game The Dark Eye.
  • From the makers of A New Beginning and The Whispered World

Requisitos del sistema

Windows
Mac OS X
    • SO: Windows® XP / VISTA / 7
    • Procesador: Monocore a 2.5 GHz o Dual Core a 2 GHz
    • Memoria: 2 GB de RAM
    • Disco Duro: 6 GB de espacio libre
    • Gráficos: Gráfica con 512 MB de VRAM y compatible con OpenGL 2.0 (no se recomienda memoria compartida)
    • Versión de DirectX®: 9.0c
    • Sonido: Dispositivo compatible con DirectX9.0c
    • Adicional: Conexión a Internet de banda ancha, ratón (ratón con tres botones y rueda de desplazamiento recomendado)
    • OS: OSX Lion (10.7)
    • Processor: 2 GHz (Dual Core) Intel
    • Memory: 2 GB
    • Hard Disk Space: 5.5 GB
Análisis de usuarios
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Recientes:
Positivos (16 análisis)
Overall:
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Publicados recientemente
Name Changer 3000
( 3.8 h registradas )
Publicado el 30 de abril
If you like point'n'click, you'll like this game. Simple story, simple gameplay, simple yet neat mechanics. Decent graphics and voice acting. Couple a typos but who can get mad at Daedalic for that (they're a German dev team)

8/10 buy it on sale
Kae
( 2.2 h registradas )
Publicado el 8 de abril
full dose of kringe
Shyhalu
( 11.9 h registradas )
Publicado el 2 de abril
This is a pretty solid adventure game, hard to complain about much.
Excellent artwork, good voiceacting, good character design, decent story.

Nuri was absolutely goregous ins both artwork and childlike innocence.

Definitely one of Daedalic's finer games.

There are a few "video game logic" moments that would stump any rational thinger, but overall the adventure game aspect was done well.
ogrezho66
( 15.7 h registradas )
Publicado el 24 de marzo
Well, as I loved playing Memoria and the story, so I like it as well. This game is absolutely the best for the story, you'll feel the adventure as playing the game and solve the quests.
Lathrael
( 8.0 h registradas )
Publicado el 17 de marzo
An absolutely beautiful, and well made adventure game with a good story. The ending will make you curse and praise the game at the same time, it's really wonderfully done.
Nadersith
( 21.7 h registradas )
Publicado el 16 de marzo
Una buena aventura gráfica, ambientada en el genial mundo de "The Dark Eye".

Está en la línea de los juegos de Daedalic: buen desarrollo de personajes (muy carismáticos todos) y una buena trama con ciertos giros argumentales, por encima de la media. Los gráficos son realmente notorios, aunque quizá las animaciones y expresiones faciales pecan de ser algo sosas. La banda sonora cumple.

Hay dos cosas no obstante que no me gustan:
-El desempeño del motor en mi máquina deja mucho que desear, incluso tocando la configuración. El personaje se mueve con un lag y una pérdida de frames desesperante en algunas pantallas, sobretodo al hacer doble click para correr. ¿Cosa de optimización?
-La tendencia de esta desarrolladora por (deja de leer ahora mismo si no lo has jugado) los desenlaces agridulces.

En cualquier caso, es una aventura gráfica con una duración adecuada, y de no muy elevada dificultad. La recomiendo.
rjazz2
( 16.6 h registradas )
Publicado el 12 de marzo
I never realized how sexy birds could be. Like, totes sexy. Like prison sexy. Hello? Anyone there?
Paymon
( 16.9 h registradas )
Publicado el 9 de marzo
Impressive, really beautiful story ^_^
mrhuth
( 9.4 h registradas )
Publicado el 7 de marzo
Pros:

Solid writing and voice acting
Plot twists towards the end
Main Character grows throughout the story from a weak willed bird catcher into the hero.
Wonderful backgrounds
Good sound design
Good and logical puzzles

Cons:

Most of the side characters are boring
Overall tone of the game is downbeat and hard to get into
Main Character whines a lot in the start
visier777
( 0.1 h registradas )
Publicado el 2 de marzo
I am sorry. I wanted to like this game, I really did... But the animation is just atrocious. Very pretty characters, moving with 2 frames of animation, resembling "Tom goes to mayor" in the end, looking goofy and cheap. I can't play the game, it's just too irritating
ismagarzon
( 7.6 h registradas )
Publicado el 26 de febrero
Publicado en:

https://pockethcgamers.wordpress.com/2014/03/08/analisis-the-dark-eye-chains-of-satinav/

Daedalic es una desarrolladora empeñada en alimentar el género de las aventuras gráficas; dedicándose casi en exclusiva a crear juegos de este tipo, no obstante, en Alemania, país de origen de tal empresa, estos juegos son y han sido muy queridos por el público jugón.

Aparte del ya analizado La Fuga de Deponia (link), hoy hablamos de The Dark Eye: Chains of Satinav, juego basado en el juego de rol de mesa The Dark Eye (tipo Dungeons & Dragons, o a lo que juegan a veces Sheldon Cooper y compañía con imaginación y dados) que también es de origen alemán. Como es de esperar, se localiza en un mundo de fantasía con su bestiario particular, historia, etc. lo de siempre.

La historia trata de Geron, un pringaete de la ciudad con algún poder mágico; la gente se mete con él lo le teme porque dicen que traerá la desgracia al reino de Andergast. De pequeño presenció el ajusticiamiento del Oráculo, el malo del cuento que resulta que planea una vuelta del mundo de los muertos para ponerlo todo patas arriba; este hecho le hace tener visiones desde tal edad, que es lo que más asusta a los habitantes de la ciudad.

Para cumplir su plan, el Oráculo necesita a una hada y Geron, tras una serie de hechos, va en busca de tal criatura para evitar que la consiga. Ahí es donde entra Nuri, el hada que acompañará a Geron durante la mayor parte del juego, también con poderes mágicos.

Iremos recorriendo bastantes localizaciones del mundo de The Dark Eye controlando a los personajes con el estilo típico de los Point & Click, clicando en partes del escenario importantes para avanzar, hablando con otros personajes, cogiendo objetos, mezclándolos con otros, usándolos… más la opción de usar la magia de los dos personajes (un pequeño añadido que tampoco supone trascendental).

Como siempre, la secuencia suele ser: llegar a un nuevo lugar, se te plantea un problema y mediante las posibilidades del escenario tenemos que buscar la solución para tal. Aunque no llegan a ser de una excesiva dificultad, existe la opción de resaltar los objetos del escenario como ayuda. La duración del juego depende de no quedarse atascado, pero la verdad es que tiene una duración muy aceptable y dentro de los cánones del género (entre 7 y 9 horas); además jugándolo en Steam tendremos logros desbloqueables por si queremos darle otra vuelta una vez lo acabamos.

El estilo gráfico es tremendo, con escenarios dibujados a mano con cantidad de detalle y de una belleza sublime; muestra localizaciones muy originales. Los personajes también están muy detallados, pero las animaciones cantean un poco.

La música tampoco se queda atrás, con melodías suaves e incluso apagadas que traen desolación, nostalgia, tristeza al jugador; porque no estamos ante una aventura gráfica de coña, la historia es seria y a cada paso que damos vemos que el juego no puede acabar bien.

El principal problema de Chains of Satinav son sus personajes principales, Geron, que no tiene ni un grado de personalidad, es fácil que te acabe cayendo mal, pues carece de carisma casi de forma descarada. Nuri es la típica tontita que se deja engañar por todos pero al menos acaba conectando con el jugador por lástima. Y para rematar, el Oráculo es el malo de sota-caballo-rey, está centrado en su plan y sólo en su plan y todo lo demás le da igual.

Siendo un juego tan serio, intentando plantear otros problemas aparte relacionados con materias diferentes al único tema del juego podría haber desarrollado más la personalidad de cada uno de ellos y lograr una empatía mayor con el jugador.

Hay más juegos de Daedalic basados en este universo que siguen gráficamente el mismo esquema que el que tratamos hoy; en cuanto al resto, ya veremos si cumple ;)

¿Merece la pena? Sólo si eres fan de la aventura gráfica. No aporta nada nuevo al género y sus personajes son un poco ladrillos, pero hay puzzles interesantes y no se hace insufrible acabarlo.
Lo mejor: El apartado gráfico y sonoro y la duración.
Lo peor: La personalidad de los personajes y las animaciones.
Pointnclickster
( 14.2 h registradas )
Publicado el 23 de febrero
Disclaimer: This is going to read more like an article than a review, since I have a lot to say.

What an experience...and to think I almost didn't play this. It all started a while ago when I saw how amazing the game looked, and that was all I needed to buy it. The first few times I tried it, I just couldn't shake feeling that this beautiful game was dull. So, I put it away. Some time later, I played Blackguards, a strategy RPG which takes place in the Dark Eye universe. To my surprise (strategy is not my usual forte'), I loved it! With the knowledge of how exciting Adventuria could be, I was ready to take another stab at The Dark Eye: Chains of Satinav. All I can say is.....well a lot.
First, I want to deal with the story. Don't worry I won't give any of it away, since it would take too long. Suffice it to say, the game starts very calmly and yes maybe even a little boring. However when Geron the birdcatcher meets Nuri, things quickly change, changing the story into a dark, serious, and sometimes playful adventure. The lore in this game is very well done, for a point&click. Things we take for granted in fairy tale/ fantasy worlds are not always what they seem in this game. For example, Nuri is a fairy who finds herself in the human world. She is determined not to go back to her fairy kingdom . Thats a plot point that I found to be unique, and opens up a lot of questions. I really enjoyed the story, which is huge really.
Well to enjoy the story, you have to like the characters, and I loved them. Geron, admittedly, is a character we have all seen before. He is the social outcast who is labeled by superstitious, small minded people and it plagues him wherever he goes. He is always trying to prove that he is not out to destroy the kingdom. Even though it's a fimiliar character type, I liked Geron. The English voice actor I believe did a good job portraying the struggle that Geron has, throughout the game. Then there is Nuri...again we have seen her before. A fairy (yeah fairies don't need wings in this game) who is excited about the human world and wants to see everything with Geron. Not an original character concept, but Nuri is so genuine, innocent, and loving that you won't care. The relationship between Geron and Nuri is genuine. Honestly, if the chemistry between these two aren't felt, then the game fails.
Do I even have to go into how this game looks? It's gorgeous, unique, and the best 2D hand drawn game I've seen. Period. If all P&C fantasy games were Disney movies, this is the Lord of the Rings/Willow version of a P&C fantasy game. The look and sounds (gorgeous soundtrack) of this game gives it that epic, big, serious, vibe that I've never seen before. But then again, I haven't played Memoria yet....
Now the game mechanics. Yes it works like most modern day P&C's. You all know how to use a mouse. Geron and Nuri use minor magic spells in order to solve puzzles sometimes, which I found to be fresh. There are times, when Geron has conversations with Nuri that will change how she sees him, but it doesn't do anything to change the overrall ending. The puzzles are a mixed bag of fairly easy to having to sit down and think. I would probably not suggest this game to a new P&C adventurer, although there are some things in the game to help. There is a button you can push to see all the objects you can interact with, therefore cutting scanning the screen. Some of the puzzles near the end are hard, HOWEVER the game does tell you everything you need to know in order to solve it. Depending on the person, this could take some thought. There were times I used a walkthrough, but that was mainly because I was eager to continue the story.
Overrall, this was a wonderful experience. I know I will be playing this again to pick up the missed achievements. Also, I will come back to revisit characters I enjoyed and a world that I wish I could access through my backyard.

UPDATE: After this review, I played through Memoria. If you would like to know what I thought of the continuation of this great story click http://steamcommunity.com/id/pointnclickster/recommended/243200 !
Freyr
( 5.8 h registradas )
Publicado el 20 de febrero
I found the art style charming. The story fit into a sort of general fantasy trope, but it wasn't super generic. It was written well enough that I never found myself bored. I actually wish there was more available about the Dark Eye universe.
S.T.A.R.S Leon S. K.
( 9.3 h registradas )
Publicado el 14 de febrero
The sad story is interesting for fairy tail lovers, not so good like other epic games of Daedaldic Entertainment, but you should test it. The graphics are good/okay. The sound is not bad. The game is a bit really short for 19.99 so better get a discount of 50% or higher.

I give this game 86 % personally (not so good ending (story, outro), short playtime for the normal price (if you know the game 2nd walk can be done between 1,5-2,5 hours) but with discount and for Point & Click fans it has some hours of fun. Give it a chance. It has enough qualities for some enteraining hours . Thank you for reading and hopefully enjoying this game and then go to the sequel "Memoria".
Miss.Spiderbun
( 26.6 h registradas )
Publicado el 11 de febrero
I was very pleased to find this on sale for two dollars after I made the mistake of buying the sequel before the prequel. Especially when I was so eager for more story pertaining to the characters. What I got out of the game was very different in comparison to what I was expecting however. Maybe playing the second game led me to have higher standards both for the story and gameplay, but some things I really can't honestly believe there is a solid excuse for. I can forgive the horendously annoying waterfall effects that occur all over. I can forgive the occassional disappearing character. I can forgive the random occuring foreign text and audio cut out that requires me to fix things via the main menu.

What I can't forgive makes me greatly wonder whether I would or would not suggest the game on a whole. Warning:: Spoilers ahead. Starting out, I'd have to say that the inability to tell Nuri she can rest for a while when using the moonlight magic irritates me. She's clearly in pain. Even if we are in a hurry, with how much Geron cares about her well being it doesn't seem like he would put her in such danger no matter how much he was in danger himself. He's made a bond with her at this point and you can't say it's shattered just because he's got a time frame on when the sad faries will return. With none of the sad faries inside and how somehow the one standing guard outside can't even hear Nuri or Geron talking to one another, it's already pushing a fine line. You can't just say that Nuri's using certain magic can make her ill or even die, then have Geron suddenly be okay with this risk despite all of his efforts to keep her alive.

On top of this there were many more errors that had completely flawed logic. Saying that you're worried about breaking off an arm on statues one second, but using the petrified animals as a hammer the next? Reiterating all the time how you can only break certain things, that you don't have a spell strong enough to break this and that. Then suddenly, oh why yes you can break an EYEBALL. Yes there was a hint that said 'it would need to be broken first' that came after trying to use the odd spraying plant, but it didn't suggest what in the world needed to be broken. I was left thinking the plant itself needed to be used to darken all of the mirrors and surfaces to darken the room like Nuri suggested, but clearly the world had other ideas in mind. An eyeball that is said to be alive in every way shape and form, shouldn't logically be able to be broken. Especially when you have no clue in the slightest of the mechanism behind the eyeball in an alternate fairy dimension.

Then came the random 'growing and shrinking' waterfall. This had no visible signs of growing or shrinking anything as far as I could tell unless you randomly decided to put something in it. Which didn't in fact work on most things I attempted to put in there. It took many, many times of clicking in different ways for it actually to tell me how it apparently would grow things. I'm not entirely certain this wasn't something triggered by something I accidentally did either. Whatever the case, I was very unhappy with how long it took to discover the mechanism for how much I actually fiddled with it thinking I might be able to do something with no results other than negative comments from Geron. On this subject, I also tested the drawer in Geron's house similarly with different items. It was stuck, and everything told me that there was no way to get it out. I kept trying of course after he said it was the drawer the recipie I needed was in, to no avail. It was only after considering removing the top drawer entirely to try to get to the stuck bottom drawer that I accidentally came across Geron's notion that I would need something smaller to get the bottom out of the top drawer. 'An empty drawer doesn't need a bottom,' or something to that effect was what he said. With the way his house looked half ransacked, I really really honestly cannot see how on earth Geron came to be of this opinion? The drawers were on its side for goodness sake. Will we be removing the bottom of every drawer we want to leave empty now to show Geron we just want to have an empty drawer for empty drawer's sake now?

Then, Geron didn't stop there with his mind boggling ways no. He decided he was going to break the logic of magic higher than his own by removing an artifact from an otherwise impenetrable force. Not with guidance of anyone at the academy, oh no. With completely random tossed together bits and pieces we had on hand. Sure it made sense how the things worked together, untilllllll it broke through the barrier that was said to only be broken through by the one who made it. Here I was thinking we'd have to wake the dead or cut off an arm to reach through to get it. Don't mind me wanting to follow the laws and respect all magical ways when no loophole was given anywhere.

After getting the item so desired by the seemingly all knowing Raven, we then decide to use a word commonly spoken of in relation to the Seer. One would think we would choose a word more unlikely to be said by the seer or raven, because we're trying to make sure he can't activate it. Right? Later on the seer explains how he is untouched by Satinav, but it really doesn't justify the way their train of thought went before Geron was given this knowledge. In reality all the word does is serve to bring an end to everything in a way that the player would find pleasing. Not only this felt like very poor logic, but Nuri's almost complete nudity? I can understand that the harp as well as the bird probably tore her clothes away in this matter over time but, really? Is it really necessary to have the most precious character that we've already lied to and screwed over so demeaned? You couldn't have her looking pale and skinny as death without exposing her chest?

Now, when it's all brought together. I do confess I very rarely used a walkthrough, but for the problems I faced I really didn't think I would need a walkthrough. The overall goal of the smaller missions and puzzles was clear, but the pieces it took to finish them was unclear. The struggle I was faced with throughout the game drew out the story much longer than I think was intended. I would have liked to say that the story was well paced such that the game itself was long, but it really was just being stuck trying to figure out the way the game's 'logic' wanted me to solve things. Even going so far as to include tedious word choice puzzles that required me to say very specific things to certain characters being so repetitive I almost gave up half the time. The story, made me feel closer to the characters but not in a way that made me feel I like knew the complete story? I would have liked to have gotten to know Nuri better. I did get attached to her, but everything Geron did pushed her away. From lying, sending her to do errands, using her tears and her body to 'save' her? For someone who kept insisting that he wanted her alive, he really did put her in situations I don't feel he should have. Something just feels largely missing from this, even with the sequel. I was unsatisfied.

If you want to live with a walkthrough on hand, or have the patience to take breaks in order to give your mind rest enough to think through the odd logic of the game I'd say have a go. I cannot say I would pay full price, but if you're daring enough go ahead. I for one would more often than not advise to either not buy the game or wait until it had the best of deals for you. The amount of art and time put into it is clear, but I really wish they'd given the logic a bit more thought. As even with all of the 'hotspots' and 'hints for what combinations work' on, everything was disorienting. The reasoning for this likely being they decided on assigning too many tasks at once, meaning too many items in the inventory to give options for every individual task.
I'll no Down S.T.A.R.S
( 0.1 h registradas )
Publicado el 6 de febrero
very funny )))))
T_Roy
( 10.0 h registradas )
Publicado el 1 de febrero
It's been a long time since I've played a point and click adventure game and was pleased with this game. Most puzzles weren't too difficult, but a few near the end I probably never would have figured out on my own. It's a short game, but that's ok because there's no need to drag it out. I'm going to start Memoria now and I hope that it's as good as this game.
Lucky Shot
( 7.3 h registradas )
Publicado el 26 de enero
Another masterpiece from Daedalic Entertainment. You play as Geron, a bird catcher, whom folks constantly accuse him that he brings bad luck. Geron looks for a chance to show his worth to the King, but instead, he eventually embarks on a dangerous adventure, in order to save the world from a powerful enemy, with the help of a naive fairy. Beautiful game, with an excellent storyline. You can never go wrong when you choose a game from Daedalic Entertainment.
Dr. Mircow
( 7.0 h registradas )
Publicado el 24 de enero
The Dark Eye: Chains of Satinav is the first point ‘n’ click adventure game set in the Dark Eye universe. The plot follows the protagonist, Geron, who tries to rescue his town from a catastrophe and has to face many obstacles on his quest. He eventually meets this forrest fairy, Nuri, who he has to protect as she is one of the reasons why grim things start to happen in the lands of Aventuria. Initially it may look like a light-hearted story, but the tone deviates from that soon enough.

Now, the art is simply brilliant, no doubt about that. The hand-drawn/painted backdrops are definitely worthy of a praise as they set an unique vibe and aesthetic to the game. In actual fact, The Dark Eye: Chains of Satinav has, at least, some of the best detailed 2D visuals in a point ‘n’ click game to date. It would have been even better having most of its environments more interactive to enhance the experience. The soundtrack is also lovely as each track fits perfectly with each scene and sets the mood accordingly.

But honestly, that is as much as the game can be lauded for as everything else is either average or beyond mediocre. The story, characters and puzzles have glaring issues which put a toll on my patience and made me uninstall the game just when I was a bit over halfway through. I simply could not stand it any longer.

Firstly, the story is a mixed bag for a fairytale setting. It has a few interesting moments, but these are overshadowed by the amount of monotonous events. Admittedly, the concept seems interesting enough to hold your attention longer than it should, but its writing can be shoddy every now and then. This aspect plagued the game with many pacing issues resulting in this agonisingly slow momentum in the narrative. Things pick up so slowly that you could easily fall asleep on your chair. Personally, the plot did not captivate me at all, and instead it progressively made me try to rush towards the ending as soon as possible. As mentioned previsouly, I quit before I got to the ending, so I have no idea if things get better. 7 hours in felt already too late for things to get appealing in my opinion though.

Additionally, the main protagonists are generally unlikable. They are boring, wimpy and lack personal charms. Not only that, but the fairy companion, Nuri, that you have to protect and escort up to a point in the story is borderline unbearable. I do not know if the writers' intention was to make her actually sound autistic, but I believe they succeeded to some degree by accident. At least that is the vibe that I got from her during every conversation. It does not help that the English voice acting is also dull as a lot of characters talk too whispery and without much energy in voice projection.

Lastly, the puzzles are fairly easy in the beginning and should not pose a problem to veterans of the genre, but they eventually become unintuitive and leave the player wondering what to do next in more than a couple of occasions. Therefore, do not be surprised getting stuck a couple of times later on. One interesting mechanic, though, is the ability to break or fix objects through a magic power which adds an extra layer of challenge in solving certain puzzles. Whilst this is nothing radically innovative, the mechanic is commendable as otherwise the gameplay is the same as in any standard point ‘n’ click adventure game from the past few decades. Sadly, it is only used a few times and not always in the most creative ways.

In conclusion, The Dark Eye: Chains of Satinav had a lot of potential to be at least an engaging point ‘n’ click adventure game set in an already established lore (famously known in Germany), but its agonisingly slow pacing and painfully dull (English) voice acting are the two most prominent sins in this game which suck the majority of the enjoyment -- and closely followed by some of the characters and puzzles. Besides the break/fix mechanic, the game’s gameplay simply does not attempt to challenge the standard already set by the genre since the '90s. Although there is nothing utterly wrong with that, this means that both the story and puzzles, which are both average at best, have to carry the game – and The Dark Eye: Chains of Satinav does not succeed in either of them. Much like the developer’s other franchise, Deponia, I was initially captivated by its unique visuals which led me to purchase this game in the first place. Now I wish I knew how mediocre the content is underneath that vibrant coat of paint. At this stage, I do not care how the story ends anymore as I simply could not enjoy the ride and do not want to revisit it. I might watch it on YouTube instead, some day. I cannot recommend this game unless you have an enormous amount of patience and tolerance. If so, I admire you.
Tonykov
( 13.1 h registradas )
Publicado el 24 de enero
6/10
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Recomendado
2.2 h registradas
Publicado el 8 de abril
full dose of kringe
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21.7 h registradas
Publicado el 16 de marzo
Una buena aventura gráfica, ambientada en el genial mundo de "The Dark Eye".

Está en la línea de los juegos de Daedalic: buen desarrollo de personajes (muy carismáticos todos) y una buena trama con ciertos giros argumentales, por encima de la media. Los gráficos son realmente notorios, aunque quizá las animaciones y expresiones faciales pecan de ser algo sosas. La banda sonora cumple.

Hay dos cosas no obstante que no me gustan:
-El desempeño del motor en mi máquina deja mucho que desear, incluso tocando la configuración. El personaje se mueve con un lag y una pérdida de frames desesperante en algunas pantallas, sobretodo al hacer doble click para correr. ¿Cosa de optimización?
-La tendencia de esta desarrolladora por (deja de leer ahora mismo si no lo has jugado) los desenlaces agridulces.

En cualquier caso, es una aventura gráfica con una duración adecuada, y de no muy elevada dificultad. La recomiendo.
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A 15 de 16 personas (94%) les ha sido útil este análisis
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14.2 h registradas
Publicado el 23 de febrero
Disclaimer: This is going to read more like an article than a review, since I have a lot to say.

What an experience...and to think I almost didn't play this. It all started a while ago when I saw how amazing the game looked, and that was all I needed to buy it. The first few times I tried it, I just couldn't shake feeling that this beautiful game was dull. So, I put it away. Some time later, I played Blackguards, a strategy RPG which takes place in the Dark Eye universe. To my surprise (strategy is not my usual forte'), I loved it! With the knowledge of how exciting Adventuria could be, I was ready to take another stab at The Dark Eye: Chains of Satinav. All I can say is.....well a lot.
First, I want to deal with the story. Don't worry I won't give any of it away, since it would take too long. Suffice it to say, the game starts very calmly and yes maybe even a little boring. However when Geron the birdcatcher meets Nuri, things quickly change, changing the story into a dark, serious, and sometimes playful adventure. The lore in this game is very well done, for a point&click. Things we take for granted in fairy tale/ fantasy worlds are not always what they seem in this game. For example, Nuri is a fairy who finds herself in the human world. She is determined not to go back to her fairy kingdom . Thats a plot point that I found to be unique, and opens up a lot of questions. I really enjoyed the story, which is huge really.
Well to enjoy the story, you have to like the characters, and I loved them. Geron, admittedly, is a character we have all seen before. He is the social outcast who is labeled by superstitious, small minded people and it plagues him wherever he goes. He is always trying to prove that he is not out to destroy the kingdom. Even though it's a fimiliar character type, I liked Geron. The English voice actor I believe did a good job portraying the struggle that Geron has, throughout the game. Then there is Nuri...again we have seen her before. A fairy (yeah fairies don't need wings in this game) who is excited about the human world and wants to see everything with Geron. Not an original character concept, but Nuri is so genuine, innocent, and loving that you won't care. The relationship between Geron and Nuri is genuine. Honestly, if the chemistry between these two aren't felt, then the game fails.
Do I even have to go into how this game looks? It's gorgeous, unique, and the best 2D hand drawn game I've seen. Period. If all P&C fantasy games were Disney movies, this is the Lord of the Rings/Willow version of a P&C fantasy game. The look and sounds (gorgeous soundtrack) of this game gives it that epic, big, serious, vibe that I've never seen before. But then again, I haven't played Memoria yet....
Now the game mechanics. Yes it works like most modern day P&C's. You all know how to use a mouse. Geron and Nuri use minor magic spells in order to solve puzzles sometimes, which I found to be fresh. There are times, when Geron has conversations with Nuri that will change how she sees him, but it doesn't do anything to change the overrall ending. The puzzles are a mixed bag of fairly easy to having to sit down and think. I would probably not suggest this game to a new P&C adventurer, although there are some things in the game to help. There is a button you can push to see all the objects you can interact with, therefore cutting scanning the screen. Some of the puzzles near the end are hard, HOWEVER the game does tell you everything you need to know in order to solve it. Depending on the person, this could take some thought. There were times I used a walkthrough, but that was mainly because I was eager to continue the story.
Overrall, this was a wonderful experience. I know I will be playing this again to pick up the missed achievements. Also, I will come back to revisit characters I enjoyed and a world that I wish I could access through my backyard.

UPDATE: After this review, I played through Memoria. If you would like to know what I thought of the continuation of this great story click http://steamcommunity.com/id/pointnclickster/recommended/243200 !
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A 11 de 17 personas (65%) les ha sido útil este análisis
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9.3 h registradas
Publicado el 14 de febrero
The sad story is interesting for fairy tail lovers, not so good like other epic games of Daedaldic Entertainment, but you should test it. The graphics are good/okay. The sound is not bad. The game is a bit really short for 19.99 so better get a discount of 50% or higher.

I give this game 86 % personally (not so good ending (story, outro), short playtime for the normal price (if you know the game 2nd walk can be done between 1,5-2,5 hours) but with discount and for Point & Click fans it has some hours of fun. Give it a chance. It has enough qualities for some enteraining hours . Thank you for reading and hopefully enjoying this game and then go to the sequel "Memoria".
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A 6 de 9 personas (67%) les ha sido útil este análisis
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0.1 h registradas
Publicado el 6 de febrero
very funny )))))
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A 35 de 52 personas (67%) les ha sido útil este análisis
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No recomendado
20.2 h registradas
Publicado el 27 de diciembre de 2015
I'm getting tired of the binary system of steam reviews, it kind of guilt you into rating a game to "yes" if it is not a complete disaster and you enjoyed it at some level.

I won't recommend Dark Eye: Chains of Satinav. It's not an horrible game, it's actually quite well done, it's just isn't good enough for me to recommend and I will tell you why.

It's dull.

The story in itself is ok, if a little weird, maybe because of the large amount of lore behind it which the game barely manage to convey. The characters are rather weak, the main character especially who in my opinion is very generic and boring, a sin he shares with many other characters in the game.

The art is well done, with hand drawn backgrounds , but the colouring seemed a bit grey and forlorn for my tastes. The atmosphere in the game is ... weird. At first sight the cartoony look of the scenes and characters with the fairy magic and classic poor peasant boy making it in a knight world is almost Walt Disney-ish. But it's a lot darker, people get maimed and killed in horrible ways one moment, then the main character make a lighthearted joke the next.

The game doesn't seem to make it's mind wether it want to be nice and cartoony or dark and repressive and it's rather confusing. Some gothic games manage to handle those two mindsets well enough but in the Dark eye, it's more of a mess, it comes out as unfunny and uncaring. .

The puzzles themselves are pretty good, although not revolutionnary, the break\fix abilities the main characters has on object is interesting . Technically nothing much to say, although the graphics seem to be a bit slow especially in the cutscenes, nothing dealbreaking, but a slight annoyance.

I still played through the whole game, as a whole it's mediocre but It's definively ok , and if you're desperate for an adventure game and it's on sale, go for it. But there are better games out there in my mind.
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A 11 de 13 personas (85%) les ha sido útil este análisis
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35.2 h registradas
Publicado el 4 de enero
Thrilling and intresting fantasy point-&-click Quest.
Story of usual street guy & birdcatcher.
Game have very plot with intresting story turning point's. Voice acting was not bad and suits greatly to immerse into the dark & rich Dark Eye universe.

Despite game have numerous different puzzle's, it also have good hint's to help player solve everything without walkthrough (combination and spot indicators). Only obstacle, which delayed me for days was 12-ve god's puzzle.

Only thing, which I dislike was unchanging resolution...

Most of achivement's are easy, but some of them really diehard thing (as example healer/destroyer and lightboard operator), I advise to use save many as you can, especiaaly when you enter a new area - to not complete game twice.
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A 10 de 12 personas (83%) les ha sido útil este análisis
Recomendado
13.5 h registradas
Publicado el 9 de noviembre de 2015
A Point & Click Adventure game, with a Fantasy setting.

The graphics/ art was good, the music was good, & the story, which was the best part, was also very good.
The gameplay is typical for this type of game, & was (yep) good.
Nothing overly mind-blowingly-special, but good is good.

Most of the puzzles were easy to work-out with a bit of thought, although i did get stuck a few times & looked online for answers, but i was impatient to move the story on.

It's around 6hrs long (x2 for all Achevo's).

I got it for $2 during a 90% Off sale, so that was great value, but the normal $20 price tag, is too-much.

If u like Point & Click Adventure game, & don't mind that it's not a detective story, i'd sugest putting it on your WishList, & waiting until it gets a decent discount.

Overall: 6.5/ 10
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A 6 de 7 personas (86%) les ha sido útil este análisis
Recomendado
10.4 h registradas
Publicado el 19 de noviembre de 2015
Thank you dear god that this game has a sequel! I so fell in love with the characters and was pretty shaken to see how they were left at the ending (a very dramatic one, I must day), which in itself says a lot about this game: it makes you care. All in all, it's a beautiful game, with great story and lovable characters, if you're into adventure/quest games - buy it, don't think!
Now, a more detailed opinion.
It is very atmospheric due to the incredible hand-drawn backgrounds, some of which are beautiful, and some are moody or even downright scary, but never bland or boring. The characters were created with much love too, they really made me care, and even those characters who appear only for a short period of time are playing their part, be it for humor or to add some dramatic play. And they are, all of them, are not cardboard, they're interesting to see and I felt sorry that some died along the way.
So I must say in all honesty that this game's story is better than a lot of books I've had to read. Though, the story felt unfinished regarding some arcs (like, we get to see the fairy land, but don't get to learn what happens to it afterwards), but there's a sequel that I haven't yet played as of writing this review, but I do hope it'll fix those unfinished points.
As for the puzzle part, there were a few places that made me scratch my head, but 90% of the puzzles are pretty logical if you think in the terms of "how can I use the surroundings".
The only thing that made me cringe (besides the ending), are some animation bugs. I played Mac version, dunno if it happen in the PC one, but running water in the first part of the game and some moving animations very kinda glitchy, when Geron walked it sometimes looked like he's lame on both legs. It did not affect gameplay in any way, just looked weird.
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A 8 de 12 personas (67%) les ha sido útil este análisis
No recomendado
7.0 h registradas
Publicado el 24 de enero
The Dark Eye: Chains of Satinav is the first point ‘n’ click adventure game set in the Dark Eye universe. The plot follows the protagonist, Geron, who tries to rescue his town from a catastrophe and has to face many obstacles on his quest. He eventually meets this forrest fairy, Nuri, who he has to protect as she is one of the reasons why grim things start to happen in the lands of Aventuria. Initially it may look like a light-hearted story, but the tone deviates from that soon enough.

Now, the art is simply brilliant, no doubt about that. The hand-drawn/painted backdrops are definitely worthy of a praise as they set an unique vibe and aesthetic to the game. In actual fact, The Dark Eye: Chains of Satinav has, at least, some of the best detailed 2D visuals in a point ‘n’ click game to date. It would have been even better having most of its environments more interactive to enhance the experience. The soundtrack is also lovely as each track fits perfectly with each scene and sets the mood accordingly.

But honestly, that is as much as the game can be lauded for as everything else is either average or beyond mediocre. The story, characters and puzzles have glaring issues which put a toll on my patience and made me uninstall the game just when I was a bit over halfway through. I simply could not stand it any longer.

Firstly, the story is a mixed bag for a fairytale setting. It has a few interesting moments, but these are overshadowed by the amount of monotonous events. Admittedly, the concept seems interesting enough to hold your attention longer than it should, but its writing can be shoddy every now and then. This aspect plagued the game with many pacing issues resulting in this agonisingly slow momentum in the narrative. Things pick up so slowly that you could easily fall asleep on your chair. Personally, the plot did not captivate me at all, and instead it progressively made me try to rush towards the ending as soon as possible. As mentioned previsouly, I quit before I got to the ending, so I have no idea if things get better. 7 hours in felt already too late for things to get appealing in my opinion though.

Additionally, the main protagonists are generally unlikable. They are boring, wimpy and lack personal charms. Not only that, but the fairy companion, Nuri, that you have to protect and escort up to a point in the story is borderline unbearable. I do not know if the writers' intention was to make her actually sound autistic, but I believe they succeeded to some degree by accident. At least that is the vibe that I got from her during every conversation. It does not help that the English voice acting is also dull as a lot of characters talk too whispery and without much energy in voice projection.

Lastly, the puzzles are fairly easy in the beginning and should not pose a problem to veterans of the genre, but they eventually become unintuitive and leave the player wondering what to do next in more than a couple of occasions. Therefore, do not be surprised getting stuck a couple of times later on. One interesting mechanic, though, is the ability to break or fix objects through a magic power which adds an extra layer of challenge in solving certain puzzles. Whilst this is nothing radically innovative, the mechanic is commendable as otherwise the gameplay is the same as in any standard point ‘n’ click adventure game from the past few decades. Sadly, it is only used a few times and not always in the most creative ways.

In conclusion, The Dark Eye: Chains of Satinav had a lot of potential to be at least an engaging point ‘n’ click adventure game set in an already established lore (famously known in Germany), but its agonisingly slow pacing and painfully dull (English) voice acting are the two most prominent sins in this game which suck the majority of the enjoyment -- and closely followed by some of the characters and puzzles. Besides the break/fix mechanic, the game’s gameplay simply does not attempt to challenge the standard already set by the genre since the '90s. Although there is nothing utterly wrong with that, this means that both the story and puzzles, which are both average at best, have to carry the game – and The Dark Eye: Chains of Satinav does not succeed in either of them. Much like the developer’s other franchise, Deponia, I was initially captivated by its unique visuals which led me to purchase this game in the first place. Now I wish I knew how mediocre the content is underneath that vibrant coat of paint. At this stage, I do not care how the story ends anymore as I simply could not enjoy the ride and do not want to revisit it. I might watch it on YouTube instead, some day. I cannot recommend this game unless you have an enormous amount of patience and tolerance. If so, I admire you.
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A 4 de 5 personas (80%) les ha sido útil este análisis
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12.5 h registradas
Publicado el 7 de noviembre de 2015
Of the Daedalic games I have played so far, this one has been the best. I really like the characters, the world and the story. With Deponia, Rufus was such a jerk and unlikable wheras Geron was so much better. The art design was really neat even though I wish the lip speach had more work. Probably my favorite part was the fact that I could play most of this game without a walkthrough. Which means I've either gotten better from playing the other Daedalic games or this one was easier. Either way, I really enjoyed it. Obviously I wish it was longer but it has a sequal which I will play next. RIght now, I'd say this series is far superior to the Deponia trilogy. I never thought point and click adventure games would be fun for me. Daedalic, proved me wrong. So glad I bought the pack.
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A 4 de 5 personas (80%) les ha sido útil este análisis
Recomendado
27.8 h registradas
Publicado el 22 de noviembre de 2015
I greatly enjoyed, and felt a strong sense of intrigue and curiosity playing Chains of Satinav. Without prior knowledge of this German role-playing game's history, I found the Dark Eye universe fresh while including many beloved conventions of fantasy. From talking animals, to fairies, to sweeping and surreal landscapes, seedy port towns with pirate ships, and memorable characters with distinct personalities, I'd almost say this game comes recommended to any lover of Fantasy period. If you aren't already a fan of point-and-click/puzzle-solving games in general however, I'd say this game, though finely crafted, probably won't be changing your mind. In summary:

Pros:
+ Creative puzzle solving required to advance, aka makes you use your head
+ Great voice acting which really brought characters to life
+ Gorgeous art style! The painterly look was implemented beautifully, so kudos to the artist(s) involved with the design work :)
+ Lovely soundtrack. Morose, ambient, and mysterious. Not a thing out of place
+ Conclusion feels satisfying and is open-ended enough to lead smoothly into the sequel ("Memoria")
+ Geron as a protagonist felt well-realized and fleshed out. Repair/destruct mechanic was neat
+ Limited dialogue choices implemented as a small reference to the game's RP'ing roots

Neutrals/Cons:
- Although a certain character seriously annoyed me to begin with (manic pixie dream girl whom has trouble taking instructions), she did seem to develop as the story progressed, albeit in a... not so positive way. The ending kind of sealed the deal for me admiring the direction the story decided to take, and the bittersweet tone felt nicely "realistic"
- Some jerky animation and performance issues depending on PC and lip syncing was sometimes off
- A few puzzles I remember as requiring one to not only think outside the box, but obsessively scope out every vaguely pick-able object in the environment. You will no doubt be seeking some kind of help from a guide or hotspot indicator by the end of it (and if not, WOW)

Overall:
8.5 out of 10

The Dark Eye: CoS is a unique game with a storyline which seeks to stand out, and for the most part I would say it has succeeded. If you're a fan of well-written fantasy stories (with that classic German spin on darker undertones), check out this game, and consider supporting Daedalic's work.
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A 4 de 5 personas (80%) les ha sido útil este análisis
Recomendado
4.9 h registradas
Publicado el 30 de diciembre de 2015
Interesting, from a story point of view. Buy it only on sale, I got mine with a Daedalic bundle. The first half of the game is super boring, but the game becomes very interesting once you get to the Blood Barriers near Orkland and the Black Furs. I would recommend trying it as a storyteller, rather than a game.

PROS
1. Interesting Fantasy World
The world is revealed to you very slowly. From human-sized fairies to blue beard dwarves to Black Fur Orcs to Imps and so on. I loved the imaginary creatures like the Oculonculus with his Oglescope, the Peaclock bird and the optical illusions with the flow of water.

CONS
1. Difficult to the point of Time Wasting
Some of the puzzles are really illogical, like solving the thieves' banter.
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A 2 de 2 personas (100%) les ha sido útil este análisis
Recomendado
9.9 h registradas
Publicado el 5 de diciembre de 2015
Great point and click adventure game. Puzzles are logical to solve, no crazy solutions like the puzzles in Deponia. During the course of the game you get the ability to break or fix certain objects. This ability gives a new dimension to puzzle solving.

Story is decent. Artwork is amazing and each area you visit has lots of details.
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A 2 de 2 personas (100%) les ha sido útil este análisis
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10.3 h registradas
Publicado el 9 de diciembre de 2015
More point-and-clicks!
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A 2 de 2 personas (100%) les ha sido útil este análisis
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8.9 h registradas
Publicado el 30 de diciembre de 2015
Really interesting and good story. Good characters as well.

High quality drawings and animations, not just sitll characters like most adventure games.
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A 2 de 2 personas (100%) les ha sido útil este análisis
Recomendado
39.8 h registradas
Publicado el 4 de enero
This game was very enjoyable to play through.

(...This is not really a review, but I'm not sure whether we can rate a game we've played without writing something too.)
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A 2 de 2 personas (100%) les ha sido útil este análisis
Recomendado
17.2 h registradas
Publicado el 31 de diciembre de 2015
Fun small point-n-click. Not too special. Good for relaxing, and getting a "perfect game". Only get if on sale.
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A 3 de 4 personas (75%) les ha sido útil este análisis
Recomendado
11.8 h registradas
Publicado el 8 de noviembre de 2015
This is how i imagine a Fairy Tale.

I've just finished the Game.. and i'm deeply moved.
The Story is really well done and just damn beautiful, as well as the design and the conversations.
And that is what describes this game best, in my humble opinion:
Beautiful.

It has a Sequel.. must play it ASAP.
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A 3 de 4 personas (75%) les ha sido útil este análisis
Recomendado
29.2 h registradas
Publicado el 3 de enero
A story-rich advantage game.

A journey of bird catcher and fairy, how they meet and face the world crsis.

Good voice acting, great animation and graphic, excellent music and a great story.

- the only problem is almost no hint for all quiz, and very unlucky some of them is quite hard.
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