รายการแนะนำ ข่าวสาร
สำหรับคุณ
Face your Destiny! In Andergast, whose inhabitants are considered to be notoriously superstitious, King Efferdan awaits a state visit from high-ranking dignitaries. For centuries the kingdom has been at odds with neighboring Nostria, but now first steps are being undertaken toward a lasting peace.
บทวิจารณ์จากผู้ใช้:
ล่าสุด:
แง่บวกอย่างมาก (20 บทวิจารณ์) - 95% จาก 20 บทวิจารณ์จากผู้ใช้ใน 30 วันล่าสุดนี้ เป็นแง่บวก
โดยรวม:
แง่บวกอย่างมาก (807 บทวิจารณ์) - 88% จาก 807 บทวิจารณ์จากผู้ใช้สำหรับเกมนี้ เป็นแง่บวก
วันวางจำหน่าย: 22 มิ.ย. 2012

เข้าสู่ระบบ เพื่อเพิ่มผลิตภัณฑ์นี้ลงในสิ่งที่อยากได้ของคุณ ติดตาม หรือทำเครื่องหมายเป็นยังไม่สนใจ

ซื้อ The Dark Eye

แพ็กเกจที่บรรจุเกมนี้

ซื้อ The Dark Eye Universe Bundle

มี 4 ผลิตภัณฑ์: Blackguards, Blackguards: Untold Legends, The Dark Eye: Chains of Satinav, Memoria

ซื้อ The Daedalic Armageddon Bundle

มี 11 ผลิตภัณฑ์: Deponia, Chaos on Deponia, Goodbye Deponia, The Whispered World Special Edition, The Dark Eye: Chains of Satinav, A New Beginning - Final Cut, Memoria, The Night of the Rabbit, Edna & Harvey: The Breakout, Edna & Harvey: Harvey's New Eyes, 1954 Alcatraz

 

บทวิจารณ์

“The Dark Eye: Chains of Satinav, is a sure contestant for 'Adventure game of the year'”
88 – PC Master

“Chains of Satinav boasts incredible artwork and atmosphere”
3.5 – Adventuregamers

“Chains of Satinav provides a superbly engaging story driven experience, that feels uniquely its own”
80 – Strategy Informer

เกี่ยวกับเกมนี้

Face your Destiny!

In Andergast, whose inhabitants are considered to be notoriously superstitious, King Efferdan awaits a state visit from high-ranking dignitaries. For centuries the kingdom has been at odds with neighboring Nostria, but now first steps are being undertaken toward a lasting peace. But a plague of crows troubles the king, for the birds are acting with unusual aggressiveness, even attacking humans. Moreover, there are those among the citizens of Andergast who swear that the crows are bringing them dark nightmares. As the belligerent creatures infiltrate even the castle itself, the king seeks a skilled bird catcher - an opportunity for young Geron to prove that the reputation for ill luck that has followed him since childhood is undeserved. Following an audience with the king, the prestigious task is assigned to him. However, not only does his task prove unexpectedly difficult, but it also turns out to be the first step of the greatest adventure of his life, which will lead him to the borders of the charted lands of Aventuria and beyond.

With a history of more than 25 years, The Dark Eye is one of Europe's best-known role-playing brands. In addition to the popular pen & paper adventures, TDE has also inspired a series of successful computer games. The Dark Eye: Chains of Satinav immerses players deep in the world of Aventuria, where they experience an amazing story and explore lands never before featured in a TDE computer game.

Key Features

  • An epic fantasy soundtrack, as well as high-quality voiceovers to provide an unparalleled gaming experience.
  • Dive into the fantastic world of Aventuria and experience an epic adventure, written by experienced authors of the popular pen and paper fantasy role-playing game The Dark Eye.
  • From the makers of A New Beginning and The Whispered World

ความต้องการระบบ

Windows
Mac OS X
    • OS: Windows VISTA/7TM
    • Processor: 2.5 GHz Single-Core-Processor or 2 GHz Dual-Core-Processor
    • Memory: 2 GB
    • Hard Disk Space: 6 GB
    • Video Card: OpenGL2.0-compatible Graphic Card with 512 MB RAM (Shared-Memory is not recommended)
    • DirectX®: 9.0c
    • Sound: DirectX9.0c-compatible Sound Card
    • Additional: Broadband Internet Connection, Mouse (third mouse button and Scroll-wheel recommended)
    • OS: OSX Lion (10.7)
    • Processor: 2 GHz (Dual Core) Intel
    • Memory: 2 GB
    • Hard Disk Space: 5.5 GB
บทวิจารณ์จากผู้ซื้อ
ระบบบทวิจารณ์จากผู้ซื้อได้รับการอัปเดตแล้ว! เรียนรู้เพิ่มเติม
ล่าสุด:
แง่บวกอย่างมาก (20 บทวิจารณ์)
โดยรวม:
แง่บวกอย่างมาก (807 บทวิจารณ์)
โพสต์ล่าสุด
STooGE$$$$, Carmine Ocean
( 9.8 ชม. ในบันทึก )
โพสต์: 29 พฤษภาคม
First attraction: artistic style. The game did not disappoint. Very impeccibly done scenes with amazing detail.
Second attraction: interesting universe (although somewhat formulaic)

And now for the negatives:

I really wanted to love this game as others did too but in the end I found myself forcing to finish it...which is always a bad sign. My major complaints are more systemic to Daedelus as a developer than anything. I have played many games of theirs...favourite thus far is Deponia series.

Voice acting aside from narrator is atrocious. I played most of the game with the voice off. This is actually kind of funny...but I kept encountering a bug where after 30min+ of play, voices would cut out. On top of being unacceptable in a normal game, I got used to it because the voice acting added nothing for me. I think this is in part of possibly the actors being non-native English speakers but for me, the pacing, the emphasis, the mispronunciation drove me nuts. It is a really bad sign when a player cannot stand the voice of the two main characters. Same problem happened in Whispered World.

Game engine needs to be SCRAPPED. It shouldn't take 3 minutes from executing the game to start playing. The framerate is horrendous. Saving/Loading takes forever. Switching scenes takes forever. I have a high-end system. These things shouldn't happen. I had the same compliants in ALL previous adventure games by Daedelic. I feel like I am playing an adventure game from the early 2000s. Scrap it!!!

At this point, I probably won't be playing any more Daedelic games until these types of issues are resolved.
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malakatarina
( 9.2 ชม. ในบันทึก )
โพสต์: 26 พฤษภาคม
Very interesting story and intriguing quests.
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sightless.seepra
( 19.6 ชม. ในบันทึก )
โพสต์: 24 พฤษภาคม
Cute Story, but I have to say I liked Memorias story more. (which I played first, dont ask why xD)
Riddles have a nice -sometimes really hard- difficulty, its really challenging and I love that.

That you can click on everything with right and left mouseclick is an important information I didn't figure out for a while :D
Was a funny moment, where I had tried EVERYTHING, I had lost my mind. I combined everything, I healed everything, I destroyed everything, ... but guess what, only clicked on the stuff with my left mouseclick. Oh boy. would have saved me an hour. (No tipps in hard mode)
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SapphiraSiren
( 11.4 ชม. ในบันทึก )
โพสต์: 22 พฤษภาคม
This is a lovely fairy tale about the wonders of imagination and the struggle of an outcast young man to make his own destiny in a world convinced that he's a bearer of bad luck. It started out a little slow, but eventually I couldn't help but feel whisked away into this fascinating world with intricate and imaginative main characters, fairies, magic, and otherworldly creatures.

I have a love/hate relationship with point & click games. I really enjoy the stories and the artistic style of the games, but I'm also really really bad at them! This game was no different. It was a great story with loads of pretty backgrounds along the way, but I definitely wouldn't have been able to get through this game without my handy walkthrough. Maybe it was just me, but some of the puzzles just seemed to defy logic. It was almost like the devs knew it too because the main character made me laugh more than a few times with snarky comments about my terrible ideas! Still, the challenge made me feel even better when I could actually solve some of the puzzles on my own. When I couldn't, I just fell back on my walkthrough, so I could progress on the story.

If you like fairy tales and point and click games, I definitely recommend checking out this game. I feel like everyone should experience this story at least once. It also goes on sale a lot, so make sure to keep an eye out for good deals.
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j0ny_brav0
( 10.8 ชม. ในบันทึก )
โพสต์: 16 พฤษภาคม
A Good Game.
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BatGirlJack
( 10.2 ชม. ในบันทึก )
โพสต์: 12 พฤษภาคม
I enjoyed this game. The absolute best part is how quickly the character runs and clicking an exit automatically jumps to the next screen. Why can't all adventure game do this?
And just like all the other reviews say, it's so pretty, story is interesting, Nuri was so so boring but I found Geron enjoyable. There are no hints though and some of the puzzle logic is ridiculous. No way could I get through a bunch of those scenes without a walkthrough. But that was only some. On the whole most of the puzzles were really well done and made for a really fun playing experience.
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like 23 tshirts
( 3.8 ชม. ในบันทึก )
โพสต์: 30 เมษายน
If you like point'n'click, you'll like this game. Simple story, simple gameplay, simple yet neat mechanics. Decent graphics and voice acting. Couple a typos but who can get mad at Daedalic for that (they're a German dev team)

8/10 buy it on sale
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✪ kae
( 2.2 ชม. ในบันทึก )
โพสต์: 8 เมษายน
full dose of kringe
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Shyhalu
( 11.9 ชม. ในบันทึก )
โพสต์: 2 เมษายน
This is a pretty solid adventure game, hard to complain about much.
Excellent artwork, good voiceacting, good character design, decent story.

Nuri was absolutely goregous ins both artwork and childlike innocence.

Definitely one of Daedalic's finer games.

There are a few "video game logic" moments that would stump any rational thinger, but overall the adventure game aspect was done well.
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ogrezho66
( 15.7 ชม. ในบันทึก )
โพสต์: 24 มีนาคม
Well, as I loved playing Memoria and the story, so I like it as well. This game is absolutely the best for the story, you'll feel the adventure as playing the game and solve the quests.
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Lathrael
( 8.0 ชม. ในบันทึก )
โพสต์: 17 มีนาคม
An absolutely beautiful, and well made adventure game with a good story. The ending will make you curse and praise the game at the same time, it's really wonderfully done.
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rjazz2
( 16.6 ชม. ในบันทึก )
โพสต์: 12 มีนาคม
I never realized how sexy birds could be. Like, totes sexy. Like prison sexy. Hello? Anyone there?
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Paymon
( 16.9 ชม. ในบันทึก )
โพสต์: 9 มีนาคม
Impressive, really beautiful story ^_^
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mrhuth
( 9.4 ชม. ในบันทึก )
โพสต์: 7 มีนาคม
Pros:

Solid writing and voice acting
Plot twists towards the end
Main Character grows throughout the story from a weak willed bird catcher into the hero.
Wonderful backgrounds
Good sound design
Good and logical puzzles

Cons:

Most of the side characters are boring
Overall tone of the game is downbeat and hard to get into
Main Character whines a lot in the start
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visier777
( 0.1 ชม. ในบันทึก )
โพสต์: 2 มีนาคม
I am sorry. I wanted to like this game, I really did... But the animation is just atrocious. Very pretty characters, moving with 2 frames of animation, resembling "Tom goes to mayor" in the end, looking goofy and cheap. I can't play the game, it's just too irritating
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Pointnclickster
( 14.2 ชม. ในบันทึก )
โพสต์: 23 กุมภาพันธ์
Disclaimer: This is going to read more like an article than a review, since I have a lot to say.

What an experience...and to think I almost didn't play this. It all started a while ago when I saw how amazing the game looked, and that was all I needed to buy it. The first few times I tried it, I just couldn't shake feeling that this beautiful game was dull. So, I put it away. Some time later, I played Blackguards, a strategy RPG which takes place in the Dark Eye universe. To my surprise (strategy is not my usual forte'), I loved it! With the knowledge of how exciting Adventuria could be, I was ready to take another stab at The Dark Eye: Chains of Satinav. All I can say is.....well a lot.
First, I want to deal with the story. Don't worry I won't give any of it away, since it would take too long. Suffice it to say, the game starts very calmly and yes maybe even a little boring. However when Geron the birdcatcher meets Nuri, things quickly change, changing the story into a dark, serious, and sometimes playful adventure. The lore in this game is very well done, for a point&click. Things we take for granted in fairy tale/ fantasy worlds are not always what they seem in this game. For example, Nuri is a fairy who finds herself in the human world. She is determined not to go back to her fairy kingdom . Thats a plot point that I found to be unique, and opens up a lot of questions. I really enjoyed the story, which is huge really.
Well to enjoy the story, you have to like the characters, and I loved them. Geron, admittedly, is a character we have all seen before. He is the social outcast who is labeled by superstitious, small minded people and it plagues him wherever he goes. He is always trying to prove that he is not out to destroy the kingdom. Even though it's a fimiliar character type, I liked Geron. The English voice actor I believe did a good job portraying the struggle that Geron has, throughout the game. Then there is Nuri...again we have seen her before. A fairy (yeah fairies don't need wings in this game) who is excited about the human world and wants to see everything with Geron. Not an original character concept, but Nuri is so genuine, innocent, and loving that you won't care. The relationship between Geron and Nuri is genuine. Honestly, if the chemistry between these two aren't felt, then the game fails.
Do I even have to go into how this game looks? It's gorgeous, unique, and the best 2D hand drawn game I've seen. Period. If all P&C fantasy games were Disney movies, this is the Lord of the Rings/Willow version of a P&C fantasy game. The look and sounds (gorgeous soundtrack) of this game gives it that epic, big, serious, vibe that I've never seen before. But then again, I haven't played Memoria yet....
Now the game mechanics. Yes it works like most modern day P&C's. You all know how to use a mouse. Geron and Nuri use minor magic spells in order to solve puzzles sometimes, which I found to be fresh. There are times, when Geron has conversations with Nuri that will change how she sees him, but it doesn't do anything to change the overrall ending. The puzzles are a mixed bag of fairly easy to having to sit down and think. I would probably not suggest this game to a new P&C adventurer, although there are some things in the game to help. There is a button you can push to see all the objects you can interact with, therefore cutting scanning the screen. Some of the puzzles near the end are hard, HOWEVER the game does tell you everything you need to know in order to solve it. Depending on the person, this could take some thought. There were times I used a walkthrough, but that was mainly because I was eager to continue the story.
Overrall, this was a wonderful experience. I know I will be playing this again to pick up the missed achievements. Also, I will come back to revisit characters I enjoyed and a world that I wish I could access through my backyard.

UPDATE: After this review, I played through Memoria. If you would like to know what I thought of the continuation of this great story click http://steamcommunity.com/id/pointnclickster/recommended/243200 !
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dietrich ovÆttr
( 5.8 ชม. ในบันทึก )
โพสต์: 20 กุมภาพันธ์
I found the art style charming. The story fit into a sort of general fantasy trope, but it wasn't super generic. It was written well enough that I never found myself bored. I actually wish there was more available about the Dark Eye universe.
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S.T.A.R.S Leon S. K.
( 9.3 ชม. ในบันทึก )
โพสต์: 14 กุมภาพันธ์
The sad story is interesting for fairy tail lovers, not so good like other epic games of Daedaldic Entertainment, but you should test it. The graphics are good/okay. The sound is not bad. The game is a bit really short for 19.99 so better get a discount of 50% or higher.

I give this game 86 % personally (not so good ending (story, outro), short playtime for the normal price (if you know the game 2nd walk can be done between 1,5-2,5 hours) but with discount and for Point & Click fans it has some hours of fun. Give it a chance. It has enough qualities for some enteraining hours . Thank you for reading and hopefully enjoying this game and then go to the sequel "Memoria".
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Miss.Spiderbun
( 26.6 ชม. ในบันทึก )
โพสต์: 11 กุมภาพันธ์
I was very pleased to find this on sale for two dollars after I made the mistake of buying the sequel before the prequel. Especially when I was so eager for more story pertaining to the characters. What I got out of the game was very different in comparison to what I was expecting however. Maybe playing the second game led me to have higher standards both for the story and gameplay, but some things I really can't honestly believe there is a solid excuse for. I can forgive the horendously annoying waterfall effects that occur all over. I can forgive the occassional disappearing character. I can forgive the random occuring foreign text and audio cut out that requires me to fix things via the main menu.

What I can't forgive makes me greatly wonder whether I would or would not suggest the game on a whole. Warning:: Spoilers ahead. Starting out, I'd have to say that the inability to tell Nuri she can rest for a while when using the moonlight magic irritates me. She's clearly in pain. Even if we are in a hurry, with how much Geron cares about her well being it doesn't seem like he would put her in such danger no matter how much he was in danger himself. He's made a bond with her at this point and you can't say it's shattered just because he's got a time frame on when the sad faries will return. With none of the sad faries inside and how somehow the one standing guard outside can't even hear Nuri or Geron talking to one another, it's already pushing a fine line. You can't just say that Nuri's using certain magic can make her ill or even die, then have Geron suddenly be okay with this risk despite all of his efforts to keep her alive.

On top of this there were many more errors that had completely flawed logic. Saying that you're worried about breaking off an arm on statues one second, but using the petrified animals as a hammer the next? Reiterating all the time how you can only break certain things, that you don't have a spell strong enough to break this and that. Then suddenly, oh why yes you can break an EYEBALL. Yes there was a hint that said 'it would need to be broken first' that came after trying to use the odd spraying plant, but it didn't suggest what in the world needed to be broken. I was left thinking the plant itself needed to be used to darken all of the mirrors and surfaces to darken the room like Nuri suggested, but clearly the world had other ideas in mind. An eyeball that is said to be alive in every way shape and form, shouldn't logically be able to be broken. Especially when you have no clue in the slightest of the mechanism behind the eyeball in an alternate fairy dimension.

Then came the random 'growing and shrinking' waterfall. This had no visible signs of growing or shrinking anything as far as I could tell unless you randomly decided to put something in it. Which didn't in fact work on most things I attempted to put in there. It took many, many times of clicking in different ways for it actually to tell me how it apparently would grow things. I'm not entirely certain this wasn't something triggered by something I accidentally did either. Whatever the case, I was very unhappy with how long it took to discover the mechanism for how much I actually fiddled with it thinking I might be able to do something with no results other than negative comments from Geron. On this subject, I also tested the drawer in Geron's house similarly with different items. It was stuck, and everything told me that there was no way to get it out. I kept trying of course after he said it was the drawer the recipie I needed was in, to no avail. It was only after considering removing the top drawer entirely to try to get to the stuck bottom drawer that I accidentally came across Geron's notion that I would need something smaller to get the bottom out of the top drawer. 'An empty drawer doesn't need a bottom,' or something to that effect was what he said. With the way his house looked half ransacked, I really really honestly cannot see how on earth Geron came to be of this opinion? The drawers were on its side for goodness sake. Will we be removing the bottom of every drawer we want to leave empty now to show Geron we just want to have an empty drawer for empty drawer's sake now?

Then, Geron didn't stop there with his mind boggling ways no. He decided he was going to break the logic of magic higher than his own by removing an artifact from an otherwise impenetrable force. Not with guidance of anyone at the academy, oh no. With completely random tossed together bits and pieces we had on hand. Sure it made sense how the things worked together, untilllllll it broke through the barrier that was said to only be broken through by the one who made it. Here I was thinking we'd have to wake the dead or cut off an arm to reach through to get it. Don't mind me wanting to follow the laws and respect all magical ways when no loophole was given anywhere.

After getting the item so desired by the seemingly all knowing Raven, we then decide to use a word commonly spoken of in relation to the Seer. One would think we would choose a word more unlikely to be said by the seer or raven, because we're trying to make sure he can't activate it. Right? Later on the seer explains how he is untouched by Satinav, but it really doesn't justify the way their train of thought went before Geron was given this knowledge. In reality all the word does is serve to bring an end to everything in a way that the player would find pleasing. Not only this felt like very poor logic, but Nuri's almost complete nudity? I can understand that the harp as well as the bird probably tore her clothes away in this matter over time but, really? Is it really necessary to have the most precious character that we've already lied to and screwed over so demeaned? You couldn't have her looking pale and skinny as death without exposing her chest?

Now, when it's all brought together. I do confess I very rarely used a walkthrough, but for the problems I faced I really didn't think I would need a walkthrough. The overall goal of the smaller missions and puzzles was clear, but the pieces it took to finish them was unclear. The struggle I was faced with throughout the game drew out the story much longer than I think was intended. I would have liked to say that the story was well paced such that the game itself was long, but it really was just being stuck trying to figure out the way the game's 'logic' wanted me to solve things. Even going so far as to include tedious word choice puzzles that required me to say very specific things to certain characters being so repetitive I almost gave up half the time. The story, made me feel closer to the characters but not in a way that made me feel I like knew the complete story? I would have liked to have gotten to know Nuri better. I did get attached to her, but everything Geron did pushed her away. From lying, sending her to do errands, using her tears and her body to 'save' her? For someone who kept insisting that he wanted her alive, he really did put her in situations I don't feel he should have. Something just feels largely missing from this, even with the sequel. I was unsatisfied.

If you want to live with a walkthrough on hand, or have the patience to take breaks in order to give your mind rest enough to think through the odd logic of the game I'd say have a go. I cannot say I would pay full price, but if you're daring enough go ahead. I for one would more often than not advise to either not buy the game or wait until it had the best of deals for you. The amount of art and time put into it is clear, but I really wish they'd given the logic a bit more thought. As even with all of the 'hotspots' and 'hints for what combinations work' on, everything was disorienting. The reasoning for this likely being they decided on assigning too many tasks at once, meaning too many items in the inventory to give options for every individual task.
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EZ, PZ, Lemon Fuckin' Squeezy
( 0.1 ชม. ในบันทึก )
โพสต์: 6 กุมภาพันธ์
very funny )))))
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บทวิจารณ์ที่เป็นประโยชน์ที่สุด  ใน 90 วันที่ผ่านมา
2 จาก 4 คน (50%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
แนะนำ
2.2 ชม. ในบันทึก
โพสต์: 8 เมษายน
full dose of kringe
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บทวิจารณ์ที่เป็นประโยชน์ที่สุด  ใน 180 วันที่ผ่านมา
40 จาก 60 คน (67%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
2 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
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20.2 ชม. ในบันทึก
โพสต์: 27 ธันวาคม 2015
I'm getting tired of the binary system of steam reviews, it kind of guilt you into rating a game to "yes" if it is not a complete disaster and you enjoyed it at some level.

I won't recommend Dark Eye: Chains of Satinav. It's not an horrible game, it's actually quite well done, it's just isn't good enough for me to recommend and I will tell you why.

It's dull.

The story in itself is ok, if a little weird, maybe because of the large amount of lore behind it which the game barely manage to convey. The characters are rather weak, the main character especially who in my opinion is very generic and boring, a sin he shares with many other characters in the game.

The art is well done, with hand drawn backgrounds , but the colouring seemed a bit grey and forlorn for my tastes. The atmosphere in the game is ... weird. At first sight the cartoony look of the scenes and characters with the fairy magic and classic poor peasant boy making it in a knight world is almost Walt Disney-ish. But it's a lot darker, people get maimed and killed in horrible ways one moment, then the main character make a lighthearted joke the next.

The game doesn't seem to make it's mind wether it want to be nice and cartoony or dark and repressive and it's rather confusing. Some gothic games manage to handle those two mindsets well enough but in the Dark eye, it's more of a mess, it comes out as unfunny and uncaring. .

The puzzles themselves are pretty good, although not revolutionnary, the break\fix abilities the main characters has on object is interesting . Technically nothing much to say, although the graphics seem to be a bit slow especially in the cutscenes, nothing dealbreaking, but a slight annoyance.

I still played through the whole game, as a whole it's mediocre but It's definively ok , and if you're desperate for an adventure game and it's on sale, go for it. But there are better games out there in my mind.
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16 จาก 18 คน (89%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
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14.2 ชม. ในบันทึก
โพสต์: 23 กุมภาพันธ์
Disclaimer: This is going to read more like an article than a review, since I have a lot to say.

What an experience...and to think I almost didn't play this. It all started a while ago when I saw how amazing the game looked, and that was all I needed to buy it. The first few times I tried it, I just couldn't shake feeling that this beautiful game was dull. So, I put it away. Some time later, I played Blackguards, a strategy RPG which takes place in the Dark Eye universe. To my surprise (strategy is not my usual forte'), I loved it! With the knowledge of how exciting Adventuria could be, I was ready to take another stab at The Dark Eye: Chains of Satinav. All I can say is.....well a lot.
First, I want to deal with the story. Don't worry I won't give any of it away, since it would take too long. Suffice it to say, the game starts very calmly and yes maybe even a little boring. However when Geron the birdcatcher meets Nuri, things quickly change, changing the story into a dark, serious, and sometimes playful adventure. The lore in this game is very well done, for a point&click. Things we take for granted in fairy tale/ fantasy worlds are not always what they seem in this game. For example, Nuri is a fairy who finds herself in the human world. She is determined not to go back to her fairy kingdom . Thats a plot point that I found to be unique, and opens up a lot of questions. I really enjoyed the story, which is huge really.
Well to enjoy the story, you have to like the characters, and I loved them. Geron, admittedly, is a character we have all seen before. He is the social outcast who is labeled by superstitious, small minded people and it plagues him wherever he goes. He is always trying to prove that he is not out to destroy the kingdom. Even though it's a fimiliar character type, I liked Geron. The English voice actor I believe did a good job portraying the struggle that Geron has, throughout the game. Then there is Nuri...again we have seen her before. A fairy (yeah fairies don't need wings in this game) who is excited about the human world and wants to see everything with Geron. Not an original character concept, but Nuri is so genuine, innocent, and loving that you won't care. The relationship between Geron and Nuri is genuine. Honestly, if the chemistry between these two aren't felt, then the game fails.
Do I even have to go into how this game looks? It's gorgeous, unique, and the best 2D hand drawn game I've seen. Period. If all P&C fantasy games were Disney movies, this is the Lord of the Rings/Willow version of a P&C fantasy game. The look and sounds (gorgeous soundtrack) of this game gives it that epic, big, serious, vibe that I've never seen before. But then again, I haven't played Memoria yet....
Now the game mechanics. Yes it works like most modern day P&C's. You all know how to use a mouse. Geron and Nuri use minor magic spells in order to solve puzzles sometimes, which I found to be fresh. There are times, when Geron has conversations with Nuri that will change how she sees him, but it doesn't do anything to change the overrall ending. The puzzles are a mixed bag of fairly easy to having to sit down and think. I would probably not suggest this game to a new P&C adventurer, although there are some things in the game to help. There is a button you can push to see all the objects you can interact with, therefore cutting scanning the screen. Some of the puzzles near the end are hard, HOWEVER the game does tell you everything you need to know in order to solve it. Depending on the person, this could take some thought. There were times I used a walkthrough, but that was mainly because I was eager to continue the story.
Overrall, this was a wonderful experience. I know I will be playing this again to pick up the missed achievements. Also, I will come back to revisit characters I enjoyed and a world that I wish I could access through my backyard.

UPDATE: After this review, I played through Memoria. If you would like to know what I thought of the continuation of this great story click http://steamcommunity.com/id/pointnclickster/recommended/243200 !
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11 จาก 13 คน (85%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
แนะนำ
35.2 ชม. ในบันทึก
โพสต์: 4 มกราคม
Thrilling and intresting fantasy point-&-click Quest.
Story of usual street guy & birdcatcher.
Game have very plot with intresting story turning point's. Voice acting was not bad and suits greatly to immerse into the dark & rich Dark Eye universe.

Despite game have numerous different puzzle's, it also have good hint's to help player solve everything without walkthrough (combination and spot indicators). Only obstacle, which delayed me for days was 12-ve god's puzzle.

Only thing, which I dislike was unchanging resolution...

Most of achivement's are easy, but some of them really diehard thing (as example healer/destroyer and lightboard operator), I advise to use save many as you can, especiaaly when you enter a new area - to not complete game twice.
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11 จาก 17 คน (65%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
แนะนำ
9.3 ชม. ในบันทึก
โพสต์: 14 กุมภาพันธ์
The sad story is interesting for fairy tail lovers, not so good like other epic games of Daedaldic Entertainment, but you should test it. The graphics are good/okay. The sound is not bad. The game is a bit really short for 19.99 so better get a discount of 50% or higher.

I give this game 86 % personally (not so good ending (story, outro), short playtime for the normal price (if you know the game 2nd walk can be done between 1,5-2,5 hours) but with discount and for Point & Click fans it has some hours of fun. Give it a chance. It has enough qualities for some enteraining hours . Thank you for reading and hopefully enjoying this game and then go to the sequel "Memoria".
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9 จาก 14 คน (64%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
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7.0 ชม. ในบันทึก
โพสต์: 24 มกราคม
The Dark Eye: Chains of Satinav is the first point ‘n’ click adventure game set in the Dark Eye universe. The plot follows the protagonist, Geron, who tries to rescue his town from a catastrophe and has to face many obstacles on his quest. He eventually meets this forrest fairy, Nuri, who he has to protect as she is one of the reasons why grim things start to happen in the lands of Aventuria. Initially it may look like a light-hearted story, but the tone deviates from that soon enough.

Now, the art is simply brilliant, no doubt about that. The hand-drawn/painted backdrops are definitely worthy of a praise as they set an unique vibe and aesthetic to the game. In actual fact, The Dark Eye: Chains of Satinav has, at least, some of the best detailed 2D visuals in a point ‘n’ click game to date. It would have been even better having most of its environments more interactive to enhance the experience. The soundtrack is also lovely as each track fits perfectly with each scene and sets the mood accordingly.

But honestly, that is as much as the game can be lauded for as everything else is either average or beyond mediocre. The story, characters and puzzles have glaring issues which put a toll on my patience and made me uninstall the game just when I was a bit over halfway through. I simply could not stand it any longer.

Firstly, the story is a mixed bag for a fairytale setting. It has a few interesting moments, but these are overshadowed by the amount of monotonous events. Admittedly, the concept seems interesting enough to hold your attention longer than it should, but its writing can be shoddy every now and then. This aspect plagued the game with many pacing issues resulting in this agonisingly slow momentum in the narrative. Things pick up so slowly that you could easily fall asleep on your chair. Personally, the plot did not captivate me at all, and instead it progressively made me try to rush towards the ending as soon as possible. As mentioned previsouly, I quit before I got to the ending, so I have no idea if things get better. 7 hours in felt already too late for things to get appealing in my opinion though.

Additionally, the main protagonists are generally unlikable. They are boring, wimpy and lack personal charms. Not only that, but the fairy companion, Nuri, that you have to protect and escort up to a point in the story is borderline unbearable. I do not know if the writers' intention was to make her actually sound autistic, but I believe they succeeded to some degree by accident. At least that is the vibe that I got from her during every conversation. It does not help that the English voice acting is also dull as a lot of characters talk too whispery and without much energy in voice projection.

Lastly, the puzzles are fairly easy in the beginning and should not pose a problem to veterans of the genre, but they eventually become unintuitive and leave the player wondering what to do next in more than a couple of occasions. Therefore, do not be surprised getting stuck a couple of times later on. One interesting mechanic, though, is the ability to break or fix objects through a magic power which adds an extra layer of challenge in solving certain puzzles. Whilst this is nothing radically innovative, the mechanic is commendable as otherwise the gameplay is the same as in any standard point ‘n’ click adventure game from the past few decades. Sadly, it is only used a few times and not always in the most creative ways.

In conclusion, The Dark Eye: Chains of Satinav had a lot of potential to be at least an engaging point ‘n’ click adventure game set in an already established lore (famously known in Germany), but its agonisingly slow pacing and painfully dull (English) voice acting are the two most prominent sins in this game which suck the majority of the enjoyment -- and closely followed by some of the characters and puzzles. Besides the break/fix mechanic, the game’s gameplay simply does not attempt to challenge the standard already set by the genre since the '90s. Although there is nothing utterly wrong with that, this means that both the story and puzzles, which are both average at best, have to carry the game – and The Dark Eye: Chains of Satinav does not succeed in either of them. Much like the developer’s other franchise, Deponia, I was initially captivated by its unique visuals which led me to purchase this game in the first place. Now I wish I knew how mediocre the content is underneath that vibrant coat of paint. At this stage, I do not care how the story ends anymore as I simply could not enjoy the ride and do not want to revisit it. I might watch it on YouTube instead, some day. I cannot recommend this game unless you have an enormous amount of patience and tolerance. If so, I admire you.
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4 จาก 5 คน (80%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
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4.9 ชม. ในบันทึก
โพสต์: 30 ธันวาคม 2015
Interesting, from a story point of view. Buy it only on sale, I got mine with a Daedalic bundle. The first half of the game is super boring, but the game becomes very interesting once you get to the Blood Barriers near Orkland and the Black Furs. I would recommend trying it as a storyteller, rather than a game.

PROS
1. Interesting Fantasy World
The world is revealed to you very slowly. From human-sized fairies to blue beard dwarves to Black Fur Orcs to Imps and so on. I loved the imaginary creatures like the Oculonculus with his Oglescope, the Peaclock bird and the optical illusions with the flow of water.

CONS
1. Difficult to the point of Time Wasting
Some of the puzzles are really illogical, like solving the thieves' banter.
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2 จาก 2 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
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9.9 ชม. ในบันทึก
โพสต์: 5 ธันวาคม 2015
Great point and click adventure game. Puzzles are logical to solve, no crazy solutions like the puzzles in Deponia. During the course of the game you get the ability to break or fix certain objects. This ability gives a new dimension to puzzle solving.

Story is decent. Artwork is amazing and each area you visit has lots of details.
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2 จาก 2 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
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10.3 ชม. ในบันทึก
โพสต์: 9 ธันวาคม 2015
More point-and-clicks!
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2 จาก 2 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
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8.9 ชม. ในบันทึก
โพสต์: 30 ธันวาคม 2015
Really interesting and good story. Good characters as well.

High quality drawings and animations, not just sitll characters like most adventure games.
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2 จาก 2 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
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39.8 ชม. ในบันทึก
โพสต์: 4 มกราคม
This game was very enjoyable to play through.

(...This is not really a review, but I'm not sure whether we can rate a game we've played without writing something too.)
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2 จาก 2 คน (100%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
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17.2 ชม. ในบันทึก
โพสต์: 31 ธันวาคม 2015
Fun small point-n-click. Not too special. Good for relaxing, and getting a "perfect game". Only get if on sale.
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3 จาก 4 คน (75%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
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29.2 ชม. ในบันทึก
โพสต์: 3 มกราคม
A story-rich advantage game.

A journey of bird catcher and fairy, how they meet and face the world crsis.

Good voice acting, great animation and graphic, excellent music and a great story.

- the only problem is almost no hint for all quiz, and very unlucky some of them is quite hard.
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6 จาก 10 คน (60%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
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0.1 ชม. ในบันทึก
โพสต์: 6 กุมภาพันธ์
very funny )))))
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2 จาก 3 คน (67%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
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18.6 ชม. ในบันทึก
โพสต์: 4 มกราคม
I don't play many adventure games, but have certainly played some in the past years. I was looking to play something different for a change from my usual strategy games, so I picked this up on sale.

I was surprised with how good the game was. I would not say it is up there with the best - and I have played some of the best - but is a very solid adventure game. The most outstanding quality is the art style. It's unique and pleasing, although a bit different aethsetic than most are used too probably, so takes some adjusting at first. Still, it is a very beautiful game. The voice acting and music is excellent.

The story is pleasing and will pull you in. Mostly light and humorous at first, but there are definitely some darker moments.

The game is made by German developers and the influence there is strong. I'd say a related impact is on endings to stories -as the endings tend to not always be what you expect or not necessarily as satisfying to certain tastes. Yet, is still something different and enjoyable dependiing on your perspective.

Overall, an enjoyable tale woven in what is really more of an old-school type point and click adventure game. The puzzles are generally on the easy to medium side, but there are some stumpers here and there and puzzle or clues that are not that intuitive. For the most part though, you should not have much trouble with them.

Lastly, the game has a satisfying lenght to it. I actually thought I was near the end of the game at one point only to be pleased to find that I wasn't maybe a little over half-way through.

Definitely recommended for fans of adventure games, or those looking for a good game to try out the genre.
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1 จาก 2 คน (50%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
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7.3 ชม. ในบันทึก
โพสต์: 26 มกราคม
Another masterpiece from Daedalic Entertainment. You play as Geron, a bird catcher, whom folks constantly accuse him that he brings bad luck. Geron looks for a chance to show his worth to the King, but instead, he eventually embarks on a dangerous adventure, in order to save the world from a powerful enemy, with the help of a naive fairy. Beautiful game, with an excellent storyline. You can never go wrong when you choose a game from Daedalic Entertainment.
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บทวิจารณ์ที่เป็นประโยชน์ที่สุด  ทั้งหมด
61 จาก 68 คน (90%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
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9.7 ชม. ในบันทึก
โพสต์: 3 กุมภาพันธ์ 2014
As expected of Daedalic Entertainment -- another fantastic game among their legendary line of epic point and click adventure games.

The Dark Eye: Chains of Satinav is a game I highly recommend. The art is so beautiful and vivid that it is as if I am playing a point and click game on a canvas that develops fantastically as the story progresses that it belongs in a museum.

Not only is the art which masterfully changes from cheerful to dark with impeccable precision a reason to pick up this game but also the soundtrack (violins, angelic chorus, harps, guitars and a variety of other musical instruments) and voice acting are spot on with precision accuracy only seen in the military (May only apply to one branch).
Most importantly, the puzzles (as expected of a Daedalic game) range from "just right" to "just stupid hard" with a rewarding sense of feeling unreplicable by other games (that is of course, it is a Daedalic game).

The Dark Eye: Chains of Satinav has some rpg elements in the form of dialogues but the consequences of your decisions are immediate and are in no way long term. But, being that it is, it definitely renders a second and even a third play through.

I would like to extend this review to several pages length but I want to get back to playing the game. :)
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74 จาก 92 คน (80%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
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9.7 ชม. ในบันทึก
โพสต์: 25 พฤศจิกายน 2013
So there i was, booting up The Dark Eye: Chains of Satinav (TDE:COS hereafter) for the the first time. The game started straight away, a blessing after experiencing major compatibility issues with Daedelic's The Whispered World, and soon I was in game, launching into a somewhat abrupt beginning. Suddenly, the game stopped, seemingly frozen, before launching into dialogue, followed by the same thing EVERY TIME I spoke to someone. Now, I don't have an amazing computer, but I can handle fully 3D games just fine, no hangs. So I went to the options menu, turned everything down to low and it WAS WORSE! After some forum hunting I finally found out that TDE:COS needs to run in native color depth. So, I went to the configuration tool, changed it to 32-bit (from the lowest option, 16-bit) and, lo and behold, a fun game began to emerge.

I will say, that this was the most frustrating experience that I had with this game. The puzzles were fairly logical throughout the first half, with only a few leaps in logic towards the end, where some of the physics are more maleable. The dialogue ranges from stilted to quite engaging. The over-arching storyline has enough going on that I was fairly invested, though it did not bring much novelty. However, shortly after I worked through the aforementioned flaws, I began to really, REALLY, enjoy myself. The visuals are very effective and there is an ambience throughout the game that plucked at my fond memories of The Longest Journey.

Yes, this game is flawed. Yes, the graphics cause delays and hangs. However, once you look past that, there is a really great game here (anyone remember the flawed, but fabulous, Soulbringer?). Well worth a budget price.

Pros: Beautiful. Enjoyable puzzles. Fairly engaging story. Some of the voice acting. Solid musical score.

Cons: Running it. Some of the voice acting. A few of the later puzzles.

3.5 out of 5 Stars/Thumbs/Turnips
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32 จาก 35 คน (91%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
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14.4 ชม. ในบันทึก
โพสต์: 26 พฤษภาคม 2015
“Fairy tales are more than true: not because they tell us that dragons exist, but because they tell us that dragons can be beaten.” ~ G. K. Chesterton, quoted by Neil Gaiman, Coraline

I only knew The Dark Eye series as a classic German pen and paper RPG until this point. After some research, I discovered that the realm of Aventuria has been turned into several cool pc games including Realms of Arkania and Drakensang RPG series respectively. But I've never dared to expect an adventure game that takes place in a FRP universe! It has been a satisfying change of pace for a fantasy lover such as myself: enjoying the contents of fantasy without venturing into battle.

Our storyline takes place in humble beginnings, with Geron, the novice birdcatcher of the local ranger Gwinnling who lives in the silent medieval town of Andergast. Geron is considered to be cursed by the town populace, both disliked and feared with heavy prejudice due to an old prophet's dying words: "you will bring great disaster to Angergast!" Geron's unpleasant life takes an interesting turn though, when he is given the opportunity to get rid of the crows infesting castle's quarters. As he tries to attend this opportunity carefully, he meets Nuri, a fairy that will change his so far predictable life - and fate, forever...

I'll try and put my experience on the table shortly: I loved every single moment of this game! Characters are original, the narration is exquisite, and the story is incredibly well-weaved! On a fair notice, the art works are singularly amazing enough to buy this game! It gave me the thrill of old adventure classics like Syberia or The Longest Journey. I found myself wondering the next bold move of our heroes in every pace, so I played the game in one single night!

Puzzles vary between 'the logically expected' and 'the brink of insanity', which sets a tone for every single environment by itself. The context of the game consists of the marriage of two separate themes: the dreamlike, abstract nature of fantasy and the heavy, forlorn quest for philosophy comes together to portray the world of Aventuria, a world worthy of getting to know surely.

If you consider yourself to be an adventure game player, please take note that this game - alongside its sequel, Memoria - are modern classics to the genre. You will not be disappointed!

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32 จาก 36 คน (89%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
แนะนำ
22.6 ชม. ในบันทึก
โพสต์: 20 เมษายน 2015
I have alot of experience with point and click games, but I always end up searching for help in a walkthrough whenever I get stuck. This time I wanted to do it all alone and with no help at all. I did also remove any options for hints/highlighter, and played it in hard mode. Very wise choice!

The game got an interesting, good history and the way I played it, it got even more interesting, but also more frustrating too. As I went through the game, trying to play it as logical as possible, I often ended up in dead ends. I decided to quit the game and think about it a while and continue later. To not spoil anyone, I can tell you that being accurate and using your eys and head helps alot.

When I played it like I did I was often really close to wanting to search help to get further in the game, even when I knew what to do, but not how to do it. It made me be on the brink of giving up, but not quite. When getting past those "harder" parts it felt good. I think this is how game should be played!

I am not quite done with the game yet. It has some achievements, I have been thinking about while I was playing the game. For my own good, I saved every time I got to a new place with no option to return to it, and hopefully that will make the achievements taking less time than necessary to do, but still have fun with.
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