Face your Destiny! In Andergast, whose inhabitants are considered to be notoriously superstitious, King Efferdan awaits a state visit from high-ranking dignitaries. For centuries the kingdom has been at odds with neighboring Nostria, but now first steps are being undertaken toward a lasting peace.
Κριτικές:
ΠΡΟΣΦΑΤΕΣ:
Πολύ θετικές (23 κριτικές) - 82% από τις 23 κριτικές των χρηστών στις τελευταίες 30 ημέρες είναι θετικές.
ΣΥΝΟΛΙΚΑ:
Πολύ θετικές (828 κριτικές) - Το 88% από τις 828 κριτικές των χρηστών για αυτό το παιχνίδι είναι θετικές.
Ημερομηνία κυκλοφορίας: 22 Ιουν 2012

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Αγορά The Dark Eye

ΚΑΛΟΚΑΙΡΙΝΗ ΠΡΟΣΦΟΡΑ! Λήγει 4 Ιουλίου

Πακέτα που περιέχουν αυτό το παιχνίδι

Αγορά The Dark Eye Universe Bundle

Συμπεριλαμβάνει 4 αντικείμενα: Blackguards, Blackguards: Untold Legends, The Dark Eye: Chains of Satinav, Memoria

ΚΑΛΟΚΑΙΡΙΝΗ ΠΡΟΣΦΟΡΑ! Λήγει 4 Ιουλίου

Αγορά The Daedalic Armageddon Bundle

Συμπεριλαμβάνει 11 αντικείμενα: Deponia, Chaos on Deponia, Goodbye Deponia, The Whispered World Special Edition, The Dark Eye: Chains of Satinav, A New Beginning - Final Cut, Memoria, The Night of the Rabbit, Edna & Harvey: The Breakout, Edna & Harvey: Harvey's New Eyes, 1954 Alcatraz

ΚΑΛΟΚΑΙΡΙΝΗ ΠΡΟΣΦΟΡΑ! Λήγει 4 Ιουλίου

Αγορά Daedalic Adventure Bundle II ΠΑΚΕΤΟ (?)

Συμπεριλαμβάνει 5 αντικείμενα: Chaos on Deponia, A New Beginning - Final Cut, The Dark Eye, Anna's Quest, Dead Synchronicity: Tomorrow Comes Today

 

Κριτικές

“The Dark Eye: Chains of Satinav, is a sure contestant for 'Adventure game of the year'”
88 – PC Master

“Chains of Satinav boasts incredible artwork and atmosphere”
3.5 – Adventuregamers

“Chains of Satinav provides a superbly engaging story driven experience, that feels uniquely its own”
80 – Strategy Informer

Σχετικά με αυτό το παιχνίδι

Face your Destiny!

In Andergast, whose inhabitants are considered to be notoriously superstitious, King Efferdan awaits a state visit from high-ranking dignitaries. For centuries the kingdom has been at odds with neighboring Nostria, but now first steps are being undertaken toward a lasting peace. But a plague of crows troubles the king, for the birds are acting with unusual aggressiveness, even attacking humans. Moreover, there are those among the citizens of Andergast who swear that the crows are bringing them dark nightmares. As the belligerent creatures infiltrate even the castle itself, the king seeks a skilled bird catcher - an opportunity for young Geron to prove that the reputation for ill luck that has followed him since childhood is undeserved. Following an audience with the king, the prestigious task is assigned to him. However, not only does his task prove unexpectedly difficult, but it also turns out to be the first step of the greatest adventure of his life, which will lead him to the borders of the charted lands of Aventuria and beyond.

With a history of more than 25 years, The Dark Eye is one of Europe's best-known role-playing brands. In addition to the popular pen & paper adventures, TDE has also inspired a series of successful computer games. The Dark Eye: Chains of Satinav immerses players deep in the world of Aventuria, where they experience an amazing story and explore lands never before featured in a TDE computer game.

Key Features

  • An epic fantasy soundtrack, as well as high-quality voiceovers to provide an unparalleled gaming experience.
  • Dive into the fantastic world of Aventuria and experience an epic adventure, written by experienced authors of the popular pen and paper fantasy role-playing game The Dark Eye.
  • From the makers of A New Beginning and The Whispered World

Απαιτήσεις συστήματος

Windows
Mac OS X
    • OS: Windows VISTA/7TM
    • Processor: 2.5 GHz Single-Core-Processor or 2 GHz Dual-Core-Processor
    • Memory: 2 GB
    • Hard Disk Space: 6 GB
    • Video Card: OpenGL2.0-compatible Graphic Card with 512 MB RAM (Shared-Memory is not recommended)
    • DirectX®: 9.0c
    • Sound: DirectX9.0c-compatible Sound Card
    • Additional: Broadband Internet Connection, Mouse (third mouse button and Scroll-wheel recommended)
    • OS: OSX Lion (10.7)
    • Processor: 2 GHz (Dual Core) Intel
    • Memory: 2 GB
    • Hard Disk Space: 5.5 GB
Κριτικές πελατών
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ΠΡΟΣΦΑΤΕΣ:
Πολύ θετικές (23 κριτικές)
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Πολύ θετικές (828 κριτικές)
Πρόσφατα αναρτημένες
keidere
( 23.1 ώρες στο μητρώο )
Αναρτήθηκε: 24 Ιουνίου
that was awesome <3
Wolfhowl
( 10.1 ώρες στο μητρώο )
Αναρτήθηκε: 18 Ιουνίου
The Dark Eye: Chains of Satinav is a nice point and click adventure game, and I'll recommend it to those that likes trying out games of this genre. The game's atmosphere is a mix between old fairy tales and more modern fantasy.

The characters seem like they would generally be at home in one of the old tales, they are not too deep or complex. Especially the main character is very boring, and the villain seem to just be the antagonist because he are evil. Near the beginning of the story, it is explained briefly in a conversation why the main bad guy really got burned at the stake, but it is hardly touched upon. So for all intents and purposes it is just an evil magic ruler trying to cause harm and gain power. The game is set in third person, which I like.

The love interest in the story is very naive and childish. Which fit with her character, but I disliked it a lot. She believes everything she is told, has such an open and innocent mind... Really a weird romance choice. Would fit better with the main character in a sort of purely friendly or maybe sibling sort of relationships.

The game is set in a fantasy world, with orcs and dwarves being present. And you also get the feeling of another kingdom and politics, which doesn't influence the overall plot once it starts going, but serves to build the world.

The story is your classic good versus evil battle, but it does mannage to put in a few twists here and there. At times the story is a bit too dramatic for a point and click adventure in my opinion. As someone is about to die, while you are puzzle solving... And you might, like me, miss an object, so it takes you a long time to figure out what to do. But generally the problems are not so immediate threats.

As for the puzzles themselves. They were mostly fun. Many parts were also difficult for me. Trying to figure out what to do, but I felt there were a few too many times where I was required to go back and talk to an npc, that I had already chatted with. It would have been nice if the main character or anyone else could have given hints like "Maybe I should go back and talk to X again." or "I need to find out how to get X working." As there were quite a few times where I didn't know what problem I was trying to solve or where to go. But then again, it might just be that I was bad at the game. I get stuck in most puzzle games and have to look up a guide at least once. The game also has a destroy and a fix spell to help give some variety, and try to make you think about the puzzles in a different way.
Tom Araya
( 17.8 ώρες στο μητρώο )
Αναρτήθηκε: 17 Ιουνίου
Eius causa discimus!
Guntario
( 19.3 ώρες στο μητρώο )
Αναρτήθηκε: 11 Ιουνίου
I liked the story, and the way the game played, but the puzzles didn't make much sense to me. Many times, I would be totally surprised that stuff would work because it made no sense. Eventually, this became a chore and I just started following a walkthrough online, but then the fun was drained out of it. I made it to chapter 4 and just don't feel like playing it anymore. These don't seem like real puzzles to me, but rather an exercise of gathering stuff and clicking on stuff till stuff combines and then clicking that combined stuff on lots of other stuff untill some stuff happens. Pretty frustrating. I got this and Memoria on sale, so I'm off to see how that one is.
Orion
( 9.3 ώρες στο μητρώο )
Αναρτήθηκε: 9 Ιουνίου
A competent adventure game by most standards, but as a Daedalic game this feels like less than it could have been on all fronts.
The Last Spoopie
( 31.7 ώρες στο μητρώο )
Αναρτήθηκε: 7 Ιουνίου
Let me start off by saying that even though I enjoyed the game, it had some issues you would not expect a $20 point & click adventure game to have, which resulted in some annoying gameplay at times.


Firstly, the gameplay. It's simple, and easy to find your way around, but it's laggy, and sometimes freezes alltogether. Now, I am aware that I do not have the best computer in the world, but it is more than capable of running this game, and meets the requirements. I have read somewhere that someone else have had the same problem, as their computer is capable of running it, but the game refuses to run smoothly, and that's something I had a problem with. But don't you dare turn those graphic settings lower to try and even out the lag, because it makes the game run worse. Turning it down from 64 bit to 32 bit seemed to cause it to crash and refuse to run. I turned it down to 32 while in the game, when I relaunched a while later it crashed upon reaching the main menu. I turned it back up to 64 through the launcher settings, and it worked. Thus, turning it down will make this worse for you. If your lucky enough to not experience this then feel free to ignore everything I just said above, but if you're looking to buy, just keep that in mind. The laggy gameplay is apparently on the developer's side, and not my computer's fault, or so I've heard. I felt like for the price they are asking, they could have done a bit more to ensure stable gameplay - without crashes.


The storyline.. where to begin. Firstly, at the start of the game I found myself rather confused. It seemed every character is very cautious of the protagonist, but the game failed to explain why at the time. You will find out later in the game why the people think so, however at the start it was hard understanding why everyone hated the protagonist so much. I feel like the game has a large amount of lore which it didn't bother to explain, at all. I wish it did a bit more to explain the past of The Seer, and why he was executed over his predictions for Andergast. The storyline itself was good, being dark and sad at the same time. It had that uneasy and mysterious atmosphere to the most of it. It managed to interest me enough to play it till the end and see how it all wraps up, and I can honestly say I was disappointed with what I got at the end. The ending felt rushed, to say the least. I was expecting it to be the longest chapter in the game, where all the pieces would come together, everything would finally make sense, and I literally got the opposite, and find myself having to buy the sequel, Memoria, to find out how the story wraps up. That was one thing that irritated me a lot. I did not expect such an abrupt ending that would drive me to buy Memoria just to find out how it all fits together.


For people familiar with this game genre, I'm sure the puzzles were not very challenging, or rather nothing they weren't already used to. For me though, a lot of these puzzles made no sense, at all. There were times where I was stuck and had no idea what to do, I actually used a guide through most of the gameplay due to this. I found it easier than to spend 4 hours trying to figure out how to move on to the next area, and I'm pretty sure I'll be doing the same with Memoria.


One thing I really liked about this game is the art. The hand drawn backrounds are amazing, and beautiful. It fits perfectly with the game's atmosphere. Every scene has so much detail, and I love that. The music was pretty good, too. The art, and the music together really succeeded in giving it that fantasy-feeling.


The cutscenes felt slow, and as if the characters were incapable of expressing any sign of emotion, whatsoever. They all look as if no fluffs were given, even with the impending doom, everyone seems so calm and chill and is they literally do not care about what's going on. Their tones of voice, too, could have been a bit more realistic as if they were scared or alert about the situation. Geron literally witnesses someone die, like twice, and does not seem to care at all. After talking to Gwinnling's half-dead body, you can pick up a knife, and Geron's like, "At least I will have a reminder of Gwinnling." Are you kidding me? You just witnessed the guy who raised you die, and you find comfort in a broken knife? Even when Geron and Nuri kissed, (if you don't reject her) I saw no signs of emotion. The only time I really saw emotion was when Nuri cried at the end, and even that was unrealistic, as she keeps the same facial expression, except a tear starts running down her cheek. I think the guy yelling about his broken bottle of blue beard dye was more realistic than that. I feel like they could have put more effort in making it seem like the characters care and/or have emotions.


The last thing that bothered me is the amount of times the protagonist says something so obvious, it made me want to cry. I'm sure it's normal for games of this genre to have the protagonist announce what you pick up, when you pick up an item, but I find it annoying and highly unnecessary. I know what it is.. I'm the one who told you to pick it up.. I saw the name of the item while hovering over it.. I do not need you to announce what it is once you pick it up. Not to mention the amount of times Geron will suddenly stand still to say "Nuri!" and then continue moving forward. Please.. why..


And lastly, I will wrap it all up by saying it is an interesting game, with a good story, and through no point of this review was I trying to suggest that is it a bad game. I enjoyed myself a lot while playing it, despite the minor irritations. It has some issues that made me feel like the price is not worth it, at all. Yet again, every game has its flaws I suppose. I would not recommend getting this at full price, due to the reasons listed above. If you're a fan of this genre, and you can manage to look past its flaws, then give it a try! You might just like it. I recommend getting it on a discount, though. But I suppose opinions on the matter vary. Do note that I did not pay for this, I recieved it as a gift, but that does not change how I feel about the price. If they bothered to improve the weak points I mentioned, you might just get your money's worth if you did pay full price.


And now I'm off to try Memoria. I strongly hope that they did not repeat the same mistakes in the sequel. I am expecting the pieces to finally come together, and the story to be complete. I'm excited to see how it all ends, that is, if Memoria even is the end of it. It would be a huge let-down if they managed to neglect Memoria in the same aspects as Chains of Satinav. Phex be with me..
crackwhore86
( 9.7 ώρες στο μητρώο )
Αναρτήθηκε: 7 Ιουνίου
Normally a fan of Daedalic's games eg. I really enjoyed the Deponia series. However, I'm saddened to say that I was pretty disappointed by this game. It's boring.

It's not a bad game, but it's also not a great game. The main character is arguably the most boring character I have ever come across in any P&C adventure game. The storyline isn't very engaging either. This the major let down. As a result, you don't exactly feel like you're being rewarded when you figure out a puzzle.

The artwork gives it a point of difference, but for me personally, it's not really that much of a deciding factor.

If you're curious, purchase it when it is on special. But in comparison to Daedelic's other games, it falls short.
Doom
( 5.6 ώρες στο μητρώο )
Αναρτήθηκε: 3 Ιουνίου
A really nice game.Great story overall, not so easy puzzels tho.Some of them are pretty hard and it takes a lot of patience to resolve them.Overall the game is ok with nice music, really stunning environments.
kanaan
( 13.2 ώρες στο μητρώο )
Αναρτήθηκε: 1 Ιουνίου
This game has an interesting mix of things:

- Mediocre story for the first 60%, improves dramatically after that. They could have cut the beginning half shorter.
- An interesting mechanic that involves breaking and/or fixing objects using magic.
- Some very uninituitive puzzles, occasionally, but nothing surprising for fans of the genre.
- A less than 2 minute ending that is somehow satisfying.

The reason I played through was because I heard that the sequel, Memoria, was excellent. I hope it's worth it.
VVhiteVVolf
( 16.9 ώρες στο μητρώο )
Αναρτήθηκε: 30 Μαΐου
This is a good Point and Click adventure but some of the puzzles are too difficult and I had to use a walkthrough a few times. Some of the clues are far too vague or don't make sense. Sometimes it seems like they did not even give a clue about some of the things required that you do. In many parts of the game it devolved into a tediuos series of trial and error experiments. I know this happens in a lot in point and click adventures and I wish all developers would just give proper clues and quit trying to make the game longer or more difficult for no good reason. I bet they would get a lot more people to play these kind of games. The hand drawn backgrounds are great. Some of the animations seem like they could be better but it wasn't bad by any means. I have seen people say they didn't like the voice acting or the main character but I thought it was fine. I found myself really enjoying the story. I always tried to figure out what to do on my own but like I said I used the walkthough a few times and the game took me about 17 hours. I think that is a good amount of entertainment for a game like this. Overall I recommend this game and I already bought Memoria to continue the adventure.
Πιο χρήσιμες κριτικές  ΣΤΙΣ 30 ΠΡΟΗΓΟΥΜΕΝΕΣ ΗΜΕΡΕΣ
7 από 8 άτομα (88%) βρήκαν αυτή την κριτική χρήσιμη
2 άτομα βρήκαν αυτή την κριτική αστεία
Προτείνεται
31.7 ώρες στο μητρώο
Αναρτήθηκε: 7 Ιουνίου
Let me start off by saying that even though I enjoyed the game, it had some issues you would not expect a $20 point & click adventure game to have, which resulted in some annoying gameplay at times.


Firstly, the gameplay. It's simple, and easy to find your way around, but it's laggy, and sometimes freezes alltogether. Now, I am aware that I do not have the best computer in the world, but it is more than capable of running this game, and meets the requirements. I have read somewhere that someone else have had the same problem, as their computer is capable of running it, but the game refuses to run smoothly, and that's something I had a problem with. But don't you dare turn those graphic settings lower to try and even out the lag, because it makes the game run worse. Turning it down from 64 bit to 32 bit seemed to cause it to crash and refuse to run. I turned it down to 32 while in the game, when I relaunched a while later it crashed upon reaching the main menu. I turned it back up to 64 through the launcher settings, and it worked. Thus, turning it down will make this worse for you. If your lucky enough to not experience this then feel free to ignore everything I just said above, but if you're looking to buy, just keep that in mind. The laggy gameplay is apparently on the developer's side, and not my computer's fault, or so I've heard. I felt like for the price they are asking, they could have done a bit more to ensure stable gameplay - without crashes.


The storyline.. where to begin. Firstly, at the start of the game I found myself rather confused. It seemed every character is very cautious of the protagonist, but the game failed to explain why at the time. You will find out later in the game why the people think so, however at the start it was hard understanding why everyone hated the protagonist so much. I feel like the game has a large amount of lore which it didn't bother to explain, at all. I wish it did a bit more to explain the past of The Seer, and why he was executed over his predictions for Andergast. The storyline itself was good, being dark and sad at the same time. It had that uneasy and mysterious atmosphere to the most of it. It managed to interest me enough to play it till the end and see how it all wraps up, and I can honestly say I was disappointed with what I got at the end. The ending felt rushed, to say the least. I was expecting it to be the longest chapter in the game, where all the pieces would come together, everything would finally make sense, and I literally got the opposite, and find myself having to buy the sequel, Memoria, to find out how the story wraps up. That was one thing that irritated me a lot. I did not expect such an abrupt ending that would drive me to buy Memoria just to find out how it all fits together.


For people familiar with this game genre, I'm sure the puzzles were not very challenging, or rather nothing they weren't already used to. For me though, a lot of these puzzles made no sense, at all. There were times where I was stuck and had no idea what to do, I actually used a guide through most of the gameplay due to this. I found it easier than to spend 4 hours trying to figure out how to move on to the next area, and I'm pretty sure I'll be doing the same with Memoria.


One thing I really liked about this game is the art. The hand drawn backrounds are amazing, and beautiful. It fits perfectly with the game's atmosphere. Every scene has so much detail, and I love that. The music was pretty good, too. The art, and the music together really succeeded in giving it that fantasy-feeling.


The cutscenes felt slow, and as if the characters were incapable of expressing any sign of emotion, whatsoever. They all look as if no fluffs were given, even with the impending doom, everyone seems so calm and chill and is they literally do not care about what's going on. Their tones of voice, too, could have been a bit more realistic as if they were scared or alert about the situation. Geron literally witnesses someone die, like twice, and does not seem to care at all. After talking to Gwinnling's half-dead body, you can pick up a knife, and Geron's like, "At least I will have a reminder of Gwinnling." Are you kidding me? You just witnessed the guy who raised you die, and you find comfort in a broken knife? Even when Geron and Nuri kissed, (if you don't reject her) I saw no signs of emotion. The only time I really saw emotion was when Nuri cried at the end, and even that was unrealistic, as she keeps the same facial expression, except a tear starts running down her cheek. I think the guy yelling about his broken bottle of blue beard dye was more realistic than that. I feel like they could have put more effort in making it seem like the characters care and/or have emotions.


The last thing that bothered me is the amount of times the protagonist says something so obvious, it made me want to cry. I'm sure it's normal for games of this genre to have the protagonist announce what you pick up, when you pick up an item, but I find it annoying and highly unnecessary. I know what it is.. I'm the one who told you to pick it up.. I saw the name of the item while hovering over it.. I do not need you to announce what it is once you pick it up. Not to mention the amount of times Geron will suddenly stand still to say "Nuri!" and then continue moving forward. Please.. why..


And lastly, I will wrap it all up by saying it is an interesting game, with a good story, and through no point of this review was I trying to suggest that is it a bad game. I enjoyed myself a lot while playing it, despite the minor irritations. It has some issues that made me feel like the price is not worth it, at all. Yet again, every game has its flaws I suppose. I would not recommend getting this at full price, due to the reasons listed above. If you're a fan of this genre, and you can manage to look past its flaws, then give it a try! You might just like it. I recommend getting it on a discount, though. But I suppose opinions on the matter vary. Do note that I did not pay for this, I recieved it as a gift, but that does not change how I feel about the price. If they bothered to improve the weak points I mentioned, you might just get your money's worth if you did pay full price.


And now I'm off to try Memoria. I strongly hope that they did not repeat the same mistakes in the sequel. I am expecting the pieces to finally come together, and the story to be complete. I'm excited to see how it all ends, that is, if Memoria even is the end of it. It would be a huge let-down if they managed to neglect Memoria in the same aspects as Chains of Satinav. Phex be with me..
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4 από 4 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
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10.1 ώρες στο μητρώο
Αναρτήθηκε: 18 Ιουνίου
The Dark Eye: Chains of Satinav is a nice point and click adventure game, and I'll recommend it to those that likes trying out games of this genre. The game's atmosphere is a mix between old fairy tales and more modern fantasy.

The characters seem like they would generally be at home in one of the old tales, they are not too deep or complex. Especially the main character is very boring, and the villain seem to just be the antagonist because he are evil. Near the beginning of the story, it is explained briefly in a conversation why the main bad guy really got burned at the stake, but it is hardly touched upon. So for all intents and purposes it is just an evil magic ruler trying to cause harm and gain power. The game is set in third person, which I like.

The love interest in the story is very naive and childish. Which fit with her character, but I disliked it a lot. She believes everything she is told, has such an open and innocent mind... Really a weird romance choice. Would fit better with the main character in a sort of purely friendly or maybe sibling sort of relationships.

The game is set in a fantasy world, with orcs and dwarves being present. And you also get the feeling of another kingdom and politics, which doesn't influence the overall plot once it starts going, but serves to build the world.

The story is your classic good versus evil battle, but it does mannage to put in a few twists here and there. At times the story is a bit too dramatic for a point and click adventure in my opinion. As someone is about to die, while you are puzzle solving... And you might, like me, miss an object, so it takes you a long time to figure out what to do. But generally the problems are not so immediate threats.

As for the puzzles themselves. They were mostly fun. Many parts were also difficult for me. Trying to figure out what to do, but I felt there were a few too many times where I was required to go back and talk to an npc, that I had already chatted with. It would have been nice if the main character or anyone else could have given hints like "Maybe I should go back and talk to X again." or "I need to find out how to get X working." As there were quite a few times where I didn't know what problem I was trying to solve or where to go. But then again, it might just be that I was bad at the game. I get stuck in most puzzle games and have to look up a guide at least once. The game also has a destroy and a fix spell to help give some variety, and try to make you think about the puzzles in a different way.
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9.7 ώρες στο μητρώο
Αναρτήθηκε: 7 Ιουνίου
Normally a fan of Daedalic's games eg. I really enjoyed the Deponia series. However, I'm saddened to say that I was pretty disappointed by this game. It's boring.

It's not a bad game, but it's also not a great game. The main character is arguably the most boring character I have ever come across in any P&C adventure game. The storyline isn't very engaging either. This the major let down. As a result, you don't exactly feel like you're being rewarded when you figure out a puzzle.

The artwork gives it a point of difference, but for me personally, it's not really that much of a deciding factor.

If you're curious, purchase it when it is on special. But in comparison to Daedelic's other games, it falls short.
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1 από 2 άτομα (50%) βρήκαν αυτή την κριτική χρήσιμη
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61 από 68 άτομα (90%) βρήκαν αυτή την κριτική χρήσιμη
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9.7 ώρες στο μητρώο
Αναρτήθηκε: 3 Φεβρουαρίου 2014
As expected of Daedalic Entertainment -- another fantastic game among their legendary line of epic point and click adventure games.

The Dark Eye: Chains of Satinav is a game I highly recommend. The art is so beautiful and vivid that it is as if I am playing a point and click game on a canvas that develops fantastically as the story progresses that it belongs in a museum.

Not only is the art which masterfully changes from cheerful to dark with impeccable precision a reason to pick up this game but also the soundtrack (violins, angelic chorus, harps, guitars and a variety of other musical instruments) and voice acting are spot on with precision accuracy only seen in the military (May only apply to one branch).
Most importantly, the puzzles (as expected of a Daedalic game) range from "just right" to "just stupid hard" with a rewarding sense of feeling unreplicable by other games (that is of course, it is a Daedalic game).

The Dark Eye: Chains of Satinav has some rpg elements in the form of dialogues but the consequences of your decisions are immediate and are in no way long term. But, being that it is, it definitely renders a second and even a third play through.

I would like to extend this review to several pages length but I want to get back to playing the game. :)
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74 από 92 άτομα (80%) βρήκαν αυτή την κριτική χρήσιμη
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9.7 ώρες στο μητρώο
Αναρτήθηκε: 25 Νοεμβρίου 2013
So there i was, booting up The Dark Eye: Chains of Satinav (TDE:COS hereafter) for the the first time. The game started straight away, a blessing after experiencing major compatibility issues with Daedelic's The Whispered World, and soon I was in game, launching into a somewhat abrupt beginning. Suddenly, the game stopped, seemingly frozen, before launching into dialogue, followed by the same thing EVERY TIME I spoke to someone. Now, I don't have an amazing computer, but I can handle fully 3D games just fine, no hangs. So I went to the options menu, turned everything down to low and it WAS WORSE! After some forum hunting I finally found out that TDE:COS needs to run in native color depth. So, I went to the configuration tool, changed it to 32-bit (from the lowest option, 16-bit) and, lo and behold, a fun game began to emerge.

I will say, that this was the most frustrating experience that I had with this game. The puzzles were fairly logical throughout the first half, with only a few leaps in logic towards the end, where some of the physics are more maleable. The dialogue ranges from stilted to quite engaging. The over-arching storyline has enough going on that I was fairly invested, though it did not bring much novelty. However, shortly after I worked through the aforementioned flaws, I began to really, REALLY, enjoy myself. The visuals are very effective and there is an ambience throughout the game that plucked at my fond memories of The Longest Journey.

Yes, this game is flawed. Yes, the graphics cause delays and hangs. However, once you look past that, there is a really great game here (anyone remember the flawed, but fabulous, Soulbringer?). Well worth a budget price.

Pros: Beautiful. Enjoyable puzzles. Fairly engaging story. Some of the voice acting. Solid musical score.

Cons: Running it. Some of the voice acting. A few of the later puzzles.

3.5 out of 5 Stars/Thumbs/Turnips
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14.4 ώρες στο μητρώο
Αναρτήθηκε: 26 Μαΐου 2015
“Fairy tales are more than true: not because they tell us that dragons exist, but because they tell us that dragons can be beaten.” ~ G. K. Chesterton, quoted by Neil Gaiman, Coraline

I only knew The Dark Eye series as a classic German pen and paper RPG until this point. After some research, I discovered that the realm of Aventuria has been turned into several cool pc games including Realms of Arkania and Drakensang RPG series respectively. But I've never dared to expect an adventure game that takes place in a FRP universe! It has been a satisfying change of pace for a fantasy lover such as myself: enjoying the contents of fantasy without venturing into battle.

Our storyline takes place in humble beginnings, with Geron, the novice birdcatcher of the local ranger Gwinnling who lives in the silent medieval town of Andergast. Geron is considered to be cursed by the town populace, both disliked and feared with heavy prejudice due to an old prophet's dying words: "you will bring great disaster to Angergast!" Geron's unpleasant life takes an interesting turn though, when he is given the opportunity to get rid of the crows infesting castle's quarters. As he tries to attend this opportunity carefully, he meets Nuri, a fairy that will change his so far predictable life - and fate, forever...

I'll try and put my experience on the table shortly: I loved every single moment of this game! Characters are original, the narration is exquisite, and the story is incredibly well-weaved! On a fair notice, the art works are singularly amazing enough to buy this game! It gave me the thrill of old adventure classics like Syberia or The Longest Journey. I found myself wondering the next bold move of our heroes in every pace, so I played the game in one single night!

Puzzles vary between 'the logically expected' and 'the brink of insanity', which sets a tone for every single environment by itself. The context of the game consists of the marriage of two separate themes: the dreamlike, abstract nature of fantasy and the heavy, forlorn quest for philosophy comes together to portray the world of Aventuria, a world worthy of getting to know surely.

If you consider yourself to be an adventure game player, please take note that this game - alongside its sequel, Memoria - are modern classics to the genre. You will not be disappointed!

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
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22.6 ώρες στο μητρώο
Αναρτήθηκε: 20 Απριλίου 2015
I have alot of experience with point and click games, but I always end up searching for help in a walkthrough whenever I get stuck. This time I wanted to do it all alone and with no help at all. I did also remove any options for hints/highlighter, and played it in hard mode. Very wise choice!

The game got an interesting, good history and the way I played it, it got even more interesting, but also more frustrating too. As I went through the game, trying to play it as logical as possible, I often ended up in dead ends. I decided to quit the game and think about it a while and continue later. To not spoil anyone, I can tell you that being accurate and using your eys and head helps alot.

When I played it like I did I was often really close to wanting to search help to get further in the game, even when I knew what to do, but not how to do it. It made me be on the brink of giving up, but not quite. When getting past those "harder" parts it felt good. I think this is how game should be played!

I am not quite done with the game yet. It has some achievements, I have been thinking about while I was playing the game. For my own good, I saved every time I got to a new place with no option to return to it, and hopefully that will make the achievements taking less time than necessary to do, but still have fun with.
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9.4 ώρες στο μητρώο
Αναρτήθηκε: 15 Σεπτεμβρίου 2015
The Dark Eye: Chains of Satinav is one great point-and-click adventure.

Gamplay 8 of 10
You collect and combine various items, solve some tough and some not so tough riddles. Sometimes the game makes you backtrack because you forgot some small detail and sometimes the solution of the riddle is just a little way off, so be aware that you can't really fast play the game without reading a walkthrough.

Music 8 of 10
Really fitting fantasy, sometimes ethereal soundtrack. Solid work. The voice acting is really top notch and sometimes the dialogues will make you laugh out loud. Starting with the hard haggling dwarf to the knight in shining armor. Big comedy.

Graphics 7.5 of 10
Very detailed background graphics, you can tell it was done with a lot of love for the game. Still they could have pushed it some.

Story 8.5 of 10
The story is engaging and makes you want to play through fast because you really care about the characters and want to know what's about to happen next to them. You play Gereon the bird catcher and all of a sudden you find yourself confronted with bad omens, mysterious deaths and strange dreams. But Gereon with his wit will find a way to save the day, even if it means stealing someone’s golden oak leaf...

Final verdict
A very engaging little tale with some really challenging puzzles. Maybe a little too tough for beginners of the genre.
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10.3 ώρες στο μητρώο
Αναρτήθηκε: 11 Οκτωβρίου 2014
I definitely recommend this game. To whom? To anyone who appreciates art. This is several paintings in interactive form. Not for those who just want to shoot stuff.

Why should you buy it?
-As an introduction to Memoria, the sequel. You'll get to know the characters, and get the references in Memoria.
-Clever puzzles. Some are perfectly logical and relatively easy, while others defy logic (faerie realm) or are just too convoluted. Walkthrough will be needed. Sometimes its just a tiny little detail that eludes you (a thing that had to be broken). They are, however, still worthwhile and enjoyable.
-Good story! Its a nice adventure to have, meeting colorful characters, discovering many things, traveling to strange places and ultimately saving your hometown. Reminds me of the Chronicles of Narnia.
-Unique. Like its sequel, there is no other game quite like this out there.
-The visuals. The artists did an amazing job. While the puzzles in the faerie world are impossible to understand, the surreal art is wonderful.

Is anything bad?
-The lipsynching is broken. They fixed this in the sequel.
-The music is lacking or non-existant in many locations. They also fixed this in the sequel I believe.
-Some puzzles defy logic and may require a walkthrough for most to solve. They are not kidding when they give you ''impossible'' challenges. A hint system, such as in Machinarium, would of been appreciated.
-Animations are crude, often making the game stall for a moment, disrupting the immersion.
-Severak voice actors can be pretty annoying, especially the talking crow. Also, get used to almost every character hating your guts (its linked to the story though). The main town, Andergast, is pretty depressing (its pretty small too).
-Pretty short, especially if you use a walkthrough. It might take you a while to figure out the puzzles though. I personnaly gave up on that to breeze through and see the artwork!

Can't really give this a rating. Its a matter of taste.

Hope this review helped you out!
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