Set in futuristic Tokyo, take control of the robotic community before they control everything!
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Çıkış Tarihi: 27 Nis 2012

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Binary Domain Satın Alın

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Binary Domain Satın Alın

3 ürün içerir: Binary Domain, Binary Domain - Dan Marshall Pack, Binary Domain - Multiplayer Map Pack


Bu Oyun Hakkında

THE MACHINE AGE HAS BEGUN in this immersive and atmospheric squad-based shooter in which you need to regain control of a futuristic Tokyo from an emerging robotic threat.

Set in 2080, the story starts when Dan Marshall and his squad are sent to bring the robotic community under control as they begin to infiltrate society and slowly take over undetected, leaving humans redundant in their wake.

Thrilling encounters with highly intelligent robotic enemies require you to think tactically, make challenging, real-time moral decisions and build up trust with your team mates in order to guide your squad to safety and success.

Key Features:

  • A NEW TAKE ON FUTURISTIC TOKYO - Experience dual layered Tokyo with a run down and derelict lower city and a clean and affluent upper city.
  • THE CONSEQUENCE SYSTEM - Under the pressures of battle every action, every choice and every word affects everything.
  • PROCEDURAL DAMAGE - Fully destructible and highly resilient robots adapt to the damage they sustain encouraging you to analyse each enemy, find their weaknesses and dispose of them in the most efficient way.
  • WEAPON MODIFICATION AND SKILL SELECTION - Alongside a full armoury of unique weapons, put emphasis on the skills that will benefit you.

Sistem Gereksinimleri

    • OS: Microsoft Windows 7/Vista/XP
    • Processor: Intel Core 2 Duo @ 2.66 GHz or AMD equivalent
    • Memory: 2GB RAM (XP)/3GB RAM (Windows 7 / Vista)
    • Graphics: NVIDIA GeForce GT220 (512MB) / ATI Radeon HD 2600 XT (512MB)
    • Hard Drive: 8 GB free hard drive space
    • OS: Microsoft Windows 7
    • Processor: Intel Core i5 @ 2.66 GHz or AMD equivalent
    • Memory: 3GB RAM
    • Graphics: NVIDIA GeForce GTX 460 (1GB) / ATI Radeon HD 5750 (1GB)
    • Hard Drive: 8 GB free hard drive space
Yararlı müşteri incelemeleri
1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 8.5 saat
Yayınlanma: 26 Ocak
Grafikler yeterli çıkış tarihi için, hikayeyi daha bitirmedim ama hoş bir hikaye. Oynanışı zevkli , alan pişman olmaz.
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95 kişiden 95 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 12.8 saat
Yayınlanma: 24 Ocak
(Full review follows below)

  • Game Name: Binary Domain
  • Original Release: 2012
  • Genre Tags: Third-Person Shooter; Tactical; Story Rich; Sci-Fi
  • My Overall Grade: A-
  • Estimated Playtime (Campaign): 6-14 hours
  • Multiplayer Aspect: Auxiliary
  • Recommended To: Established fans of the genre; Those intrigued by the genre; Strong narrative advocates; Game atmosphere connoisseurs

Binary Domain is a third-person shooter with squad-based tactics, a cover system, and an intriguing storyline. It spent a couple of years sitting in my backlog, consistently ignored. My eyes scanned right past it a hundred times as I looked for new games to play, and every time I ultimately selecting something that was a little more recognizable. Then one day, finally, I noticed it and gave it a try. And I am ecstatic that I did. I had a blast playing through the campaign. Binary Domain may not be a GOTY-worthy masterpiece, but it certainly deserves more recognition than it receives. Any advocate of the genre and/or fan of good sci-fi would be wise to give this game some consideration.

There are a number of well-executed features in Binary Domain, but I would argue the most prominent is the excellent sci-fi narrative. The setting offers an interesting conceptualization of a possible future for Earth that touches on the classic themes of AI progression, eugenics, and the distribution of wealth. The actual storyline follows a squad of stereotypical shooter-game heroes as they kick ♥♥♥ and take names all the way to victory. A lot of it is cliché at the core, but it is executed well. Fun cutscenes and excellent pacing to the narrative bring it all together to really keep your interest as you play through the campaign.

But if all you wanted was a good story you could just watch a movie, so why bother with Binary Domain? Well, there are also several appealing aspects intrinsic to the gameplay. One cool feature is the voice-recognition system that allows you to use your headset to respond to your teammates’ inquiries. It is gimmicky, and totally optional, but I thought it added some welcome flavor to the game. There is also a companion trust system which will reward you for performing well in firefights. Even headshots have a little twist in this game, as they will confuse your robot enemies into attacking their own kin. Additionally, boss fights, monotony-breaking vehicle segments, and evolving enemy weaponry keep the gameplay fresh and fun throughout the campaign. It is an enjoyable gameplay experience overall.

Of course, there are some flaws. The concept of using one button for: jump, take cover, break cover, switch cover, and sprint has been causing annoying moments since it was introduced… and it will likely cause a few during a playthrough of Binary Domain. Also if you are interested in maximizing trust with your companions, you’ll probably incur a few head-shaking-moments when they run into your line of fire and promptly lower their trust in you. But these, and other, slight annoyances are just that: slight. They won’t sour the overall experience in any substantial way, but they will pop up from time to time.

Binary Domain also has a few auxiliary multiplayer modes. Although, the Versus Mode can safely be considered defunct. Six players are needed to even start a match, so unless you have the patience to orchestrate a meet-up, you won’t be playing it. There is also Invasion Mode which is a co-op horde mode. You can actually play it solo, but you most likely won’t get far. With a friend or two: it can be fun, but nothing too outstanding. The campaign is definitely where Binary Domain shines brightest, so you can just as well ignore the multiplayer modes entirely if you don’t mind leaving behind a few achievements.

So if you enjoy the genre, good single-player campaigns, and strong narratives then you will probably enjoy Binary Domain. It is a good game; perhaps not top-shelf premium, but good.

Follow my curation page to see more of my recommendations!
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77 kişiden 72 tanesi (94%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 10.7 saat
Yayınlanma: 27 Ağustos, 2015
My Binary Domain Impressions

In the future mankind couldn't stop global warming which lead to catastrophic rises in sea levels. Huge landmasses have been flooded and many died. Gigantic walls were built to fend off the oceans. Only robots could achieve this colossal task. Having proven themselves robots are now present everywhere in society. This led two corporations to huge success, the American Bergen and Japanese Amada.
As a result politicians have put restrictive laws into R&D of life-like robots indistinguishable from humans, "Hollow Children". You play as a member of a RUST crew whose job it is to go after violations against these laws.
When a Hollow Child not even knowing it is non-human is found, you and a multinational team are sent covertly to Japan to find evidence against the Amada corporation.

Binary Domain is a fairly standard third-person-shooter with many inventive systems. Each of your crew members has a "trust meter". This will either fill or decrease upon your choices during dialogue and whether you protect them during combat. Another neat idea is the implementation of voice-enabled commands. I didn't use a mic so I had to use pre-config commands via button press. These can go from combat orders like "Give me cover fire" up to opinions on your crews mood and comments on events unfolding in the story.

As a TPS shooting is the main focus. And boy does it shine. Movement is adequately quick with dedicated "dodge" moves. Weapon variety is standard with a nice selection of grenades. Experience points are used to upgrade your weapon and character stats. Don't expect anything too deep though. It is held enjoyably simple.
Your arsenal will get its fair share of use against the many robots you will be facing in the ~8 hour campaign. To my big surprise devs managed to turn a cliche enemy like robots into one of the most enjoyable adversaries in a long time. They are not stupid! They will take cover, pop out to shoot, dodge attacks and be formidable opponents. Prepare to take cover a lot as rushing into combat will get you killed fast. But keep calm as disposing robots is as fun as it can get. Bullets stagger them with very good hit animations while clusters of their outer shell is shred flying all around the screen. Good placed shoots will sever limbs, send legs and arms flying around. Don't loose your focus though as these robots will continue pursuing you even without any legs. Headshots will turn robots into shooting sprees hitting their robot brethren, so keep your aim steady! Combat is the shining beacon among all other greatness. From the clean and futuristic landscapes with huge scope to the many and frequent set pieces which never outstay their welcome. Speaking of, levels are diverse while still retaining general tone of futuristic Tokyo. Each of them ends with a boss. Varying in fun while all of them can make quick business of you. Running from cover to cover, commanding your teammates at the right moment and using appropriate weapons will make them a challenge but never unfair.

Not having heard much from Binary Domain previously the screenshots and game banner did paint a very mediocre image. I'm glad I still gave the game a try as it became one of my most beloved TPS of recent years. It's polished with good voice acting, making me care about my teammates. The theme of robots and trans-humanism are interesting and were nicely woven into the story. Unforeseen twists kept me at the edge of my seat and I genuinely cared about the events that unfold. A very satisfying game which I hope gets a sequel.
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59 kişiden 55 tanesi (93%) bu incelemeyi yararlı buldu
5 kişi bu incelemeyi komik buldu
kayıtlarda 11.6 saat
Yayınlanma: 17 Ekim, 2015

+Compelling Storyline
+Every mission is different and unique
+Multiple endings
+Good graphics
+Good sound and music
+Different robots and bosses
+Cover system
+Enemy AI hits their mark
+Favoritism system based on your choices
+Upgrades for you and your squad members (guns and body enhancements)


-Voice recognition needs work (seems like I’m yelling at my microphone at times)
-Teammates like to stand in the line of fire

I really enjoyed this game even though if there was a flaw or so. The graphics are very nice for the year it came out, the sound is crisp and clean to the weapons and the explosions they admit from. The music is done nicely and fits every zone, boss encounter, or other elements within the game. The dialogue is well done and has some cliché moments, but the acting is likable with emotions behind their voice acting (not bland or dull from what I could tell).

The upgrade system consists of weapon and body enhancements that are given to you and your teammates via purchases from ATM stores. These upgrades can give extra life, additional damage to your weapons (theirs included), extra slots for grenades/medkits and nanomachines that give additional skills that help you by giving you faster reload times, additional health, defense, etc. This is done for you and all your teammates that you gather along the way through the campaign.

The story is compelling, fun, and entertaining. It even gives some nice ‘romance’ time too. I won’t give any spoilers as the story has some plot twists and it really makes you think who the villain is majority of the game and then… PLOT TWIST! I really enjoyed the story and the dialogue between you and your teammates based on your decisions throughout the game. You also get a favoritism system with your teammates that will add additional dialogue into the game and possibly add some more plot twists at the end. I really found this system to my liking as you could change the ending based on your actions with your fellow teammates (shooting them, picking ‘bad’ dialogue options, etc. will decrease the favoritism).

I enjoy the combat system. It proved a cover system, the enemy AI that can actually hit their mark and boss fights that were different from their smaller counterparts and unique to other bosses that wanted to smash you into a pulp. Every mission was different from the last; whether it was driving on the highway and blowing up your enemies, sniping from the rooftops, or running in a sewage system with creepy-crawlies – every location was unique and entertaining.

I can’t find a lot of flaws with this title, but the major one that stood out was the Voice Recognition system that was implemented with this title. I’m using a Logitech G35 headset and at times I would YELL at the microphone to get a command through. I had all the sensitivities on high (through game and the G35 settings) and it would still require me yelling at times or commands that I never initially said. They did give a lot of options for the game to recognize when the game COULD hear you. You could also call your teammates slur words if you were displeased with them through the system – a nice touch. Another note, your teammates at times will RUN in front of you gunfire and get upset at you for shooting them. It doesn’t happen a lot, but be prepared when it does happen (they don’t lose a lot of favoritism, but a nice slap upside their head wouldn’t hurt either)!

However, I didn’t play multiplayer so I can’t give a rating on how that experience is. The multiplayer is dead, but it might have its moments where people get together through the Steam forums to set something up. As far as anything else, this game is a hidden gem. I really enjoyed this game. It was a unique experience with the setting and story that the developers provided. I would definitely recommend this game to anyone who likes robots, futuristic titles, shooters, and/or squad based games.
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40 kişiden 35 tanesi (88%) bu incelemeyi yararlı buldu
2 kişi bu incelemeyi komik buldu
kayıtlarda 8.4 saat
Yayınlanma: 5 Ekim, 2015
Upon checking the metacritic score for this game - and most notably the aggregate score that is the result of the user feedback and not journalism - I am very sad to see that this is a very underrated video game.

Set towards the end of the 21st century Binary Domain is the story of two competing corporations - one blames the other one for having stolen its robotics technology. This is a world where robotics is very important as robots represent manual labour force. While the technology is highly advanced under no circumstances should anyone create an A.I. that looks and (in terms of behaviour) resembles a human being. These so-called "Hollow Children" are banned and a new Geneva convention is held to make sure the law states the same.

Now, the CEO of Bergen, an American company leading on this field, is attacked by a "Hollow Child" so who else to blame but its Japanese counterpart called Amada? A so-called Rust Crew is sent to Japan to deal with the situation - this is a specialised unit for such cases when this particular clause is broken.

Throughout 6 chapters and a roughly 10-hour long campaign we'll control Dan and his squad who try to find evidence for Amada's illegal research and of course to apprehend the man behind all this. It is a TPS with fast-paced action and between the various chapters we can pick the two extra squad members accompanying Dan - they do not differ very much, though: each member has a different weapon but Dan's assault rifle is the best for pretty much every scenario.

Now, the game has tons of cutscenes and a lot of extremely funny dialogues. This is pretty much the funniest action game I have played in recent years. Dan and Bo's friendship (or more like "broship") is fun to watch and each member of the team comes from a different nation just to play with certain stereotypes.

Locales vary in accordance with the story and occasionally we are met with boss battles where the robots are, of course, huge. Some finesse is required to eliminate them and for some reason many of them take after certain animals. We are to kill a giant spider in the middle of a city, avoid the fists of an angry gorilla, escape the teeth of a giant snake that runs on one wheel and battle an enraged dog on a rooftop. All these coupled with the one-liners of Dan and his comrades results in a memorable experience.

As for graphics: the way the robots lose their parts is one of the best I have seen in games. It is just gratifying to see all the metallic parts fly off of their body and their reaction to the destroyed limbs is just super: those without legs start crawling towards you. The ones that lose one of their arms immediately grab their pistol; after all, using assault rifles requires two hands. Headshots, instead of immediately killing enemies, make them malfunction and instead of coming towards you they turn against their fellow terminators. Also, the way these so-called hollow children look like - with their skin partially peeled off of their face revealing the metal skull underneath - is just stunning.

There are two aspects of the game I could not experience. Multiplayer, as usually in these games, is there just to add to the longevity of the game so it being 3 years old no-one played these modes any more. The game requires you (Dan) to communicate with team members and for that it incorporates a voice recognition technology. It is said to be very good and also that it recognises at least half a dozen languages - I stuck to the good old dialogue menu / response select solution for time saving purposes.

This game I purchased years ago while it was on discount - I did not play it for a long time and I am so glad I took the time to see it through. This is one of those gems that receive an average feedback while it represents so much more. I wish they had ditched multiplayer in favour of cooperative gameplay. I hope SEGA will make a sequel to this game, though.
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