Sequence combina elementos de juegos de ritmo y juegos de rol para crear una experiencia totalmente única.
Análisis de usuarios:
Recientes:
Muy positivos (17 análisis) - 82% of the 17 user reviews in the last 30 days are positive.
Global:
Muy positivos (1,073 análisis) - El 86% de los 1,073 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 20 oct. 2011

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Comprar Before the Echo

 

Críticas

“... Sequence es uno de los apenas cuatro o cinco juegos a los que he jugado jamás que están a la altura de su potencial de manera tan absoluta y con tan poco margen para la mejora.”
100% – http://www.bit-tech.net/gaming/pc/2011/11/07/sequence-review/1

Acerca de este juego

Sequence combina elementos tanto de juegos de rol como de juegos musicales rítmicos para crear una experiencia completamente única. Únete a Ky en su ascenso de la misteriosa Torre, guiado en su camino por una misteriosa chica llamada Naia. Encuentra monstruos mortales y personajes ridículos, y descubre la gran trama tras el misterioso aprisionamiento de Ky... si sobrevives al viaje, claro.

Características Principales:


  • Modo historia de más de 10 horas con diálogos completamente grabados con voz
  • Con música de Ronald Jenkees y Michael Wade Hamilton
  • Complejas mecánicas de síntesis de objetos y personalización de hechizos que proveen una experiencia de juego de rol completa
  • Total integración con logros de Steam y partidas guardadas en la nube

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    • SO: Windows XP / Vista / 7
    • Procesador: Dual Core a 1.7 GHz o superior
    • Memoria: 2 GB de RAM
    • Disco Duro: 250 MB de espacio libre
    • Gráficos: Gráfica con 512 MB de VRAM y compatible con DirectX 9.0c y Shader Model 3
    • Versión de DirectX®: 9.0c
    • OS: Lion 10.7.5
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB
    • Hard Disk Space: 250 MB
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB
    • Hard Disk Space: 250 MB
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
Análisis de usuarios
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Recientes:
Muy positivos (17 análisis)
Global:
Muy positivos (1,073 análisis)
Publicados recientemente
Sojiro
( 18.5 h registradas )
Publicado el 23 de mayo
I strongly recommend this game. This is an excellent and original blend of RPG and rhythm game. The gameplay is not just relatively unique but also very well crafted. It's interesting, engaging, and well balanced. The acting and story are also very good, not amazing but clearly above average. The art and interface are also good.

I usually don't like music games, but since I'm a big fan of RPGs and got this in a bundle, I decided to give it a try. And am I glad I did! It hooked me in so well I ended up finishing it 100% and watched all the ending credits in detail to learn more about the people who worked on this amazing game.
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buz
( 16.9 h registradas )
Publicado el 22 de mayo
If you have ever found yourself tapping along to a good song, you may enjoy this game. If you enjoy a feeling of accomplishment when multitasking, you may enjoy this game. Both of these match me, and I think this game is great. You level up, and can craft gear from loot you get from monsters, like in an RPG. The variance in spell setup and types of monster's and their abilities (guardian abilities) adds a strategy element to the game as well. Do you want to deal direct damage spells, with some spells that siphon hp from your opponent? Or do you want to deal damage over time spells, and utilize shield and heal to outlast your opponent. Will you utilize simple, easy to cast spells that cost high mana, or harder to cast spells that have a shorter cooldown? The game also really tests your ability to make snap decisions, as often you have to choose whether or not to stop casting a spell, or rebuilding mana in order to sheild yourself against a super-charged attack. At $5, this game is a steal. You not only have to think about the timing around hitting notes on time, but also what time in the song to cast spells, you dont want to cast it right before a big attack, but you do want to cast it if there is lots of easy mana coming up in the song. Definately buy it, if you dont like it in the first 2 hours you can get a refund. Definately worth a shot.
¿Es útil? No Divertido
Ninjas4life437
( 37.3 h registradas )
Publicado el 20 de mayo
Game is not playable on my computer anymore :( Also it may not be playable on yours as well. If it pauses to synch and then quits on you then you know why.
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East
( 10.7 h registradas )
Publicado el 15 de mayo
Before the Lawsuit.
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CGamer
( 35.8 h registradas )
Publicado el 9 de mayo
Excellent and rather unique little game. Got a bit grindy at times but played it to the end and my GF had fun doing the same afterwards. Came back to play it on hard a bit and further build my rhythm sense.
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TheGreatDane
( 1.8 h registradas )
Publicado el 2 de mayo
While the gameplay is pretty mediocre, the game is actually pretty fun.
I'm especially a fan of the dialogue and voice acting, worth the money on it's own.
¿Es útil? No Divertido
Jonikon
( 11.5 h registradas )
Publicado el 25 de abril
+Nice Music
Rhythm game
Pressing arrows for mana/making spells/defending yourself
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FullMetalKira
( 8.0 h registradas )
Publicado el 21 de abril
Haven't finished yet, but I truly love the style, gameplay, concept, and mechanics of the game!

Imagine an RPG style "guitar hero like" rhythm game. Got you hooked yet?

Simply put, the player switches between 3 "fields" or screens (Defence, Spell, and Mana) while in game as arrows move down in each field.

There's a great deal of multitasking involved because of casting spells, defending yourself, and gaining mana.

You win by draining the opponent's HP to 0 by casting damaging spells, but you can lose by losing all of your health or by not winning by the end of the song. It's a great game that keeps you on your toes and equipping the right spells.

That being said, don't feel as though there are "wrong" or "right" spells to use. Some are better for certain levels or battles, but I've been able to use the spells that fit my playstyle.

Before the Echo is a great game for people who love RPGs but may not have all the time in the world to spend 60+ hours in.
¿Es útil? No Divertido
Hentai Station
( 0.8 h registradas )
Publicado el 19 de abril
Not the best game, if you like hitting the directional keys alot and the E and Q keys go for it. Also, Really wanky voice acting.
¿Es útil? No Divertido
Vangief
( 21.8 h registradas )
Publicado el 2 de abril
I am a huge fan of rhythm games and RPG's. Add in a cast of snarky nerds and a tasty soundtrack and you have an amazing game. One of very few I end up replaying at least once a year since I bought it. 10/10 would only play on hardest difficulty if you are an insane masochist.
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Andrew
( 10.9 h registradas )
Publicado el 23 de marzo
Crazy mix of rpg and rhytm-game with exciting story and outstanding soundtrack by Ronald Jenkees.
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Presage
( 3.8 h registradas )
Publicado el 21 de marzo
When I received a coupon for this game I was basically skeptical. Assuming it was a crap game,
but hating to pass a decent deal; I still bought it.
Best $0.50 I've ever spent.
It takes me back to my childhood. XD

I refuse to believe that the match-ups are synced correctly due to not being
able to 'listen to the music' and get in rhythmn.

All in All - It's not a TERRIBLE game, but I love all games. <3
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Akien
( 14.6 h registradas )
Publicado el 11 de marzo
I played Before the Echo on Linux using a Steam Controller, and had a great time. The concept is simple, but well executed, and playing with the Steam Controller's two touchpads was perfect for such a precision game; I enjoyed not having to press buttons all the time but having the possibility to just touch the right area; so I'd recommend the config I shared to any player using a Steam Controller ;)

The music is nice and the dialogs are witty, and all that with relatively good voice acting. There are some good 12+ hours of gameplay on the normal difficulty, plus some cool bonuses and optional hidden ending for the hardcore looters.

For this price, it's definitely a good buy, even if you're not particularly interested in rhythm games in the first place (that's my case, and I still really enjoyed Before the Echo).
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ZeroByte
( 18.6 h registradas )
Publicado el 6 de marzo
A very interesting take on the rhythm game genre that gives you decisions to make beyond tapping the right input at the right time. Also has a somewhat intriguing story line that has its funny moments.
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ViniciusCapiotti
( 20.8 h registradas )
Publicado el 29 de febrero
This game realizes incredibly well the concept of and RPG + Rhythm game. It's safe to say that if you love both genres, you're gonna enjoy this game a lot; otherwise, this might not be your thing.

It is, regardless, a great indie game.

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Khorne
( 3.3 h registradas )
Publicado el 25 de febrero
A rhythm game and an RPG had a baby. The three screens are really complex and I could never find a control scheme that satisfied me. The voice acting was really awful.
¿Es útil? No Divertido
Helix
( 14.7 h registradas )
Publicado el 25 de febrero
I can recommend this game to anyone who likes rhythm games. They did a good job at implementing RPG elements into the genre and wrapped everything up in a surprisingly decent story. You can play this with a keyboard, but I found it a bit easier to play with a controller.

So basically you "fight" yourself through a tower with seven floors and their guardians, and by fighting I mean you press directional arrows in three different windows to either defend yourself, regenerate mana or cast spells. If you're bad with coordination you might have trouble on the higher floors as switching quickly between the windows will become mandatory.

My two major gripes with the game are a lack of different soundtracks early on (luckily there will be more variety later on, and some of the soundtracks are amazing) and incredibly frustrating RNG at times. Both item drops and crafting items are based on a percentage, the latter costing experience which makes failing a little more frustrating. If you want to get everything, you WILL have to grind a bit. Other than that, I found it overall enjoyable and enticing.
¿Es útil? No Divertido
ownosourus
( 41.2 h registradas )
Publicado el 24 de febrero
I love rhythm games. Whether it's Elite Beat Agents, Dance Dance Revolution, Project Diva, Rhythm Heaven or iDOLM@STER, I can't get enough of tapping along to arrows and beats. When you combine my love for that genre with my love for RPGs, surely you'd have a winner right? Well, Before the Echo proves that isn't necessarily true. Before the Echo attempts to bring together RPGs, rhythm mechanics and cringe-worthy hipster jokes. In theory, these three aspects could get along rather famously. Unfortunately, in this case they get along about as well as a feuding family.

After waking up in a strange tower with no idea how he arrived there, Ky is beset by strange monsters. Guided by his 'shepherd,' Naia, Ky has no choice but to work his way up the seven floors of the tower, defeating enemies and guardians through the power of rhythm. Only then will he be able to escape his strange experimental prison and return to his own world. Sadly, only the ending of the plot holds any real interest, and even then it's pretty bizarre and will be hit or miss for most players. The previous several hours leading up to it gives you little insight into what's happening or the purpose of the tower. I suspect this was done to increase the mystery and suspense, but all it does is leave you feeling irritated and without purpose.

This is worsened by the horrific script and characters. The dialogue is clichéd, overwritten, uninteresting and seems to rely on pulling out cringe-worthy jokes every few lines. This can be forgiven to a point, since most of the jokes intentionally parody the lameness in hipster culture. Unfortunately, they're not very funny. The characters have incredibly two-dimensional personalities and you'll feel no affection for them at all. The only saving grace is the voice acting. Script aside, the actors, for the most part, do a tremendous job of portraying their characters. Strangely enough, one of my favourite parts of the game was the credits. They're narrated by the actors playing Ky and Naia and it's probably the most enjoyable credits sequence I've experienced in any game.

With that out of the way, let's get down to the nitty-gritty: the gameplay. In essence, Before the Echo can be broken down into two parts: rhythm battles and RPG-style item synthesis. On each of the seven floors, your primary goal is to collect the materials needed to create a key that will open the door to the next floor. To obtain these ingredients you must battle nearby enemies. After defeating them, you have a chance at obtaining various items that will likely be useful in synthesising items such as armour, weapons, new spells and the required key.

Sounds good, right? The problem is that some of these items have a relatively low drop chance and you're often forced to play the same 2-3 minute battles over and over and over again. In fact, on the seventh floor, I had to replay the same battle 13 times before the item I needed for the key dropped. It can be absolutely infuriating being forced to do the same battle again and again.

On the bright side, the battles themselves are pretty fun and incorporate some very unique ideas. Once you begin, you're presented with three different boxes on your screen. One is for attacking, one is for defending, and the third is for regenerating mana. Both you and your enemy have a health meter and it's your job to deplete theirs to zero before they either do the same to you or time runs out.

So, where's the rhythm, you ask? Once the music begins, each of those boxes becomes flooded with arrows. As arrows come down, you need to hit the corresponding arrow key. So, when the enemy's attacking you, you'll need to hit the arrows in the defence box. When you're attacking, you must hit all the arrows in the attack box to pull off spells. The catch? Only one box can be active at a time. Whilst you can see them all on screen at once, you have to swap between them using the Q and E keys to be able to interact with them individually. This can lead to some particularly hectic moments, especially on the higher difficulties where choices must be made on whether to sacrifice your attack to defend or vice versa. It's a very clever and intense little system that can provide a great deal of challenge for veterans of the music genre.

To actually attack your foe, you must choose and cast spells assigned to your sphere by hitting the corresponding numerical key. At first, you can only take a couple of spells into battle at once, but by the end this can be expanded to seven. New spells are learned by synthesising items and passing specific musical challenges. The attacks themselves include direct damage, damage over time, healing and more. There's a decent variety, but the real strategy comes in picking one spell over another. Do you pick a spell that does more damage but has a shorter recharge time? Do you take the most powerful healing spell even though it requires a huge amount of mana to cast? The spell choice adds a much needed layer of depth to the game.

If that doesn't sound hard enough then don't worry, it doesn't stop there. Each floor of the game has a guardian that presides over it and can interfere in each battle. By exercising their individually unique powers, guardians can seriously hinder your progress. Some can drain your mana while others can reverse the position of arrows, block your view of the arrow grids and even change the playback speed of the song. Once you finally forge the key and finish a floor, you then must then confront the guardian and defeat it. The guardians attack far more aggressive than regular enemies and the battles tend to have shorter time constraints. It's great fun.

Underlying all this great fun, however, is one massively poor design choice: synthesising items costs experience. Picture it: you spend an hour destroying enemy after enemy and collecting all the items you need, only to fail your synthesis and lose two levels worth of experience. It's incredibly frustrating. Each time you synthesize you are literally betting your hard-earned experience to increase or decrease the chance of success. On later floors it can be utterly devastating to lose so much. At least you don't lose the items, I guess.

The music used throughout the game is of fairly good quality. Fitting in with the theme of the game it's mostly electronic-sounding, which will really be a hit or miss thing for individual players. The tracks used during battle are solid, but there just isn't enough variety. Across the seven floors there are only around 10 songs used, and you're stuck with the same song for each battle. So, if you're fighting that same enemy five times, you hear the same song five times, which gets monotonous. Outside of the battle the music just sort of merges in with the rest of the game and is easily forgotten.

Aesthetically, the game starts off solid but starts to disappoint the further you play. The stylistic, artsy design of the characters and environments are fantastic the first time you encounter them, but they're reused far too often. Background graphics are reused a number of times throughout the game and enemies are palette swapped to an offensive degree. Character design, however, is well-rounded. Each of the guardians sports a unique and interesting design that sets them apart from each other and matches their somewhat stereotyped personalities. Ky may look like a generic hero, but you certainly can't fault him artistically.

So, did I enjoy Before the Echo? Yeah, I did. It's a fun game with some great mechanics and intriguing ideas going for it. If there was reduced experience gambling, less incessant grinding and a few additional songs, it could have been a far superior game. It may not be hardcore enough as either a rhythm or role-playing game for some, but there's still plenty here for both camps to like.
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tabboulehperhaps
( 12.9 h registradas )
Publicado el 21 de febrero
Gameplay is pretty cool, pretty difficult. Story/writing is pretty fruity.
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Shawnecy
( 2.2 h registradas )
Publicado el 16 de febrero
This game's Very Positive rating at the time of this review really boggles my mind. It's not that the game is bad, rather that its an idea who's implementation seems inherently flawed.

The base mechanic of the game is the traditional "press one or more of the 4 directions on the beat as instructed". However, the twist is that you have three panels of arrows to rotate between and timing your presses correctly on them has different effects. There's your mana regen panel where each correct press earns you a little mana to cast spells. There's another that represents spellcasting where successfully landing a series of presses will cast a spell (more on this later). The last one represents defense where a sequence of arrows represents the enemy's attack; if you miss any here you take damage.

The problem is that the defense panel's arrows (i.e. the enemy's attacks) occur at random, but you have to manually trigger your spellcast sequences. You may already see the issue here: you build mana, cast an attack spell, and arrows start to fall in the spell cast panel and defense panel simultaneously. The game's prescribed cure for this is to constantly keep up a "barrier" spell which effectively mutes the enemy. So the game requires you to continually recast this barrier spell so that you can actually cast the spells you want in between each barrier cast. In my opinion this is a kludge of a game mechanic. You get involved with a whole lot of busy work just to occasionally do something meaningful. Perhaps it all gets a bit smoother with some practice, but whats to engage you enough to want to get that good?

I found a majority of the music to be ignorable at best. I've enjoyed some of Ronald Jenkees' music, but what's offered here I'd be reluctant to classify as even B-side music. The dialog is atrocious, the story is insignificant, and the graphics are the kind of crappy animatics that have now become standard fair in a sea of indie game dev mediocrity. The game would be perfectly suited for two hands on the keyboard, but I was forced into using a controller. (Oh I hope this wasn't just because I had a controller plugged into my PC; I'm not going back!)

Perhaps worst yet is that the game devolves into a grind as each enemy you face has the chance to drop (at most?) one of three items of increasingly rarer chances to drop. You can face an enemy multiple times (enjoying the same music each time!) to get all items from an enemy. Why? Did the game need a time sink like this? Again, its more poor game design that not only contributes nothing fun, but actually contributes frustration.

I really wanted to like this game. I had it on my wishlist as soon as it was released and bought it while it was still named Sequence. Despite the game's somewhat novel concept, it seems like the developer tried to throw a hodge-podge of ideas and twists at the rhythm genre, but just ended up with an overly-complicated and unfun mess.

Unless you're some kind of rhythm game fanatic, skip this one. 6/10
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Recomendado
21.8 h registradas
Publicado el 2 de abril
I am a huge fan of rhythm games and RPG's. Add in a cast of snarky nerds and a tasty soundtrack and you have an amazing game. One of very few I end up replaying at least once a year since I bought it. 10/10 would only play on hardest difficulty if you are an insane masochist.
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A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
20.8 h registradas
Publicado el 29 de febrero
This game realizes incredibly well the concept of and RPG + Rhythm game. It's safe to say that if you love both genres, you're gonna enjoy this game a lot; otherwise, this might not be your thing.

It is, regardless, a great indie game.

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Recomendado
10.9 h registradas
Publicado el 23 de marzo
Crazy mix of rpg and rhytm-game with exciting story and outstanding soundtrack by Ronald Jenkees.
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A 15 de 17 personas (88%) les ha sido útil este análisis
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Recomendado
41.2 h registradas
Publicado el 24 de febrero
I love rhythm games. Whether it's Elite Beat Agents, Dance Dance Revolution, Project Diva, Rhythm Heaven or iDOLM@STER, I can't get enough of tapping along to arrows and beats. When you combine my love for that genre with my love for RPGs, surely you'd have a winner right? Well, Before the Echo proves that isn't necessarily true. Before the Echo attempts to bring together RPGs, rhythm mechanics and cringe-worthy hipster jokes. In theory, these three aspects could get along rather famously. Unfortunately, in this case they get along about as well as a feuding family.

After waking up in a strange tower with no idea how he arrived there, Ky is beset by strange monsters. Guided by his 'shepherd,' Naia, Ky has no choice but to work his way up the seven floors of the tower, defeating enemies and guardians through the power of rhythm. Only then will he be able to escape his strange experimental prison and return to his own world. Sadly, only the ending of the plot holds any real interest, and even then it's pretty bizarre and will be hit or miss for most players. The previous several hours leading up to it gives you little insight into what's happening or the purpose of the tower. I suspect this was done to increase the mystery and suspense, but all it does is leave you feeling irritated and without purpose.

This is worsened by the horrific script and characters. The dialogue is clichéd, overwritten, uninteresting and seems to rely on pulling out cringe-worthy jokes every few lines. This can be forgiven to a point, since most of the jokes intentionally parody the lameness in hipster culture. Unfortunately, they're not very funny. The characters have incredibly two-dimensional personalities and you'll feel no affection for them at all. The only saving grace is the voice acting. Script aside, the actors, for the most part, do a tremendous job of portraying their characters. Strangely enough, one of my favourite parts of the game was the credits. They're narrated by the actors playing Ky and Naia and it's probably the most enjoyable credits sequence I've experienced in any game.

With that out of the way, let's get down to the nitty-gritty: the gameplay. In essence, Before the Echo can be broken down into two parts: rhythm battles and RPG-style item synthesis. On each of the seven floors, your primary goal is to collect the materials needed to create a key that will open the door to the next floor. To obtain these ingredients you must battle nearby enemies. After defeating them, you have a chance at obtaining various items that will likely be useful in synthesising items such as armour, weapons, new spells and the required key.

Sounds good, right? The problem is that some of these items have a relatively low drop chance and you're often forced to play the same 2-3 minute battles over and over and over again. In fact, on the seventh floor, I had to replay the same battle 13 times before the item I needed for the key dropped. It can be absolutely infuriating being forced to do the same battle again and again.

On the bright side, the battles themselves are pretty fun and incorporate some very unique ideas. Once you begin, you're presented with three different boxes on your screen. One is for attacking, one is for defending, and the third is for regenerating mana. Both you and your enemy have a health meter and it's your job to deplete theirs to zero before they either do the same to you or time runs out.

So, where's the rhythm, you ask? Once the music begins, each of those boxes becomes flooded with arrows. As arrows come down, you need to hit the corresponding arrow key. So, when the enemy's attacking you, you'll need to hit the arrows in the defence box. When you're attacking, you must hit all the arrows in the attack box to pull off spells. The catch? Only one box can be active at a time. Whilst you can see them all on screen at once, you have to swap between them using the Q and E keys to be able to interact with them individually. This can lead to some particularly hectic moments, especially on the higher difficulties where choices must be made on whether to sacrifice your attack to defend or vice versa. It's a very clever and intense little system that can provide a great deal of challenge for veterans of the music genre.

To actually attack your foe, you must choose and cast spells assigned to your sphere by hitting the corresponding numerical key. At first, you can only take a couple of spells into battle at once, but by the end this can be expanded to seven. New spells are learned by synthesising items and passing specific musical challenges. The attacks themselves include direct damage, damage over time, healing and more. There's a decent variety, but the real strategy comes in picking one spell over another. Do you pick a spell that does more damage but has a shorter recharge time? Do you take the most powerful healing spell even though it requires a huge amount of mana to cast? The spell choice adds a much needed layer of depth to the game.

If that doesn't sound hard enough then don't worry, it doesn't stop there. Each floor of the game has a guardian that presides over it and can interfere in each battle. By exercising their individually unique powers, guardians can seriously hinder your progress. Some can drain your mana while others can reverse the position of arrows, block your view of the arrow grids and even change the playback speed of the song. Once you finally forge the key and finish a floor, you then must then confront the guardian and defeat it. The guardians attack far more aggressive than regular enemies and the battles tend to have shorter time constraints. It's great fun.

Underlying all this great fun, however, is one massively poor design choice: synthesising items costs experience. Picture it: you spend an hour destroying enemy after enemy and collecting all the items you need, only to fail your synthesis and lose two levels worth of experience. It's incredibly frustrating. Each time you synthesize you are literally betting your hard-earned experience to increase or decrease the chance of success. On later floors it can be utterly devastating to lose so much. At least you don't lose the items, I guess.

The music used throughout the game is of fairly good quality. Fitting in with the theme of the game it's mostly electronic-sounding, which will really be a hit or miss thing for individual players. The tracks used during battle are solid, but there just isn't enough variety. Across the seven floors there are only around 10 songs used, and you're stuck with the same song for each battle. So, if you're fighting that same enemy five times, you hear the same song five times, which gets monotonous. Outside of the battle the music just sort of merges in with the rest of the game and is easily forgotten.

Aesthetically, the game starts off solid but starts to disappoint the further you play. The stylistic, artsy design of the characters and environments are fantastic the first time you encounter them, but they're reused far too often. Background graphics are reused a number of times throughout the game and enemies are palette swapped to an offensive degree. Character design, however, is well-rounded. Each of the guardians sports a unique and interesting design that sets them apart from each other and matches their somewhat stereotyped personalities. Ky may look like a generic hero, but you certainly can't fault him artistically.

So, did I enjoy Before the Echo? Yeah, I did. It's a fun game with some great mechanics and intriguing ideas going for it. If there was reduced experience gambling, less incessant grinding and a few additional songs, it could have been a far superior game. It may not be hardcore enough as either a rhythm or role-playing game for some, but there's still plenty here for both camps to like.
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A 4 de 4 personas (100%) les ha sido útil este análisis
Recomendado
11.8 h registradas
Publicado el 29 de noviembre de 2015
A Paladin’s Review: Before The Echo. Rhythm and RPG Genre Mixing Goodness.
  • Genre: Rhythm RPG Indie Title
  • Developed & Published by: Iridium Studios
  • Platform: Windows, Mac and Linux.
  • Business Model: Cheap Base Game.
  • Copy Purchased by Myself
Read the full & unabridged review A Paladin Without A Crusade

Preamble
Originally titled Sequence, Before the Echo is the first game released by the indie devs Iridium Studios. It was later followed by There Came An Echo, a real time tactics voice controlled game released on Steam in early 2015. According to Before the Echo’s Steam Forums, they had a copyright claim thrown against them by another developer over their name. So, Iridium Studios had to rename Sequence to something else in order to avoid legal trouble. A rather unfortunate turn of events. However, I will say that Before the Echo might have been a better choice anyway, as Sequence isn’t particularly memorable for a name. I myself only discovered Before the Echo when There Came An Echo was released and got a lot of press attention for its unique voice control mechanics. BtE has some interesting ideas of its own though and I don’t think it should be ignored.

Overall Gameplay Thoughts
A rhythm-based-combat RPG with a story driven narrative has a decent amount of content, especially if you decide to go for as many recipes as possible. The rhythm mechanics are a refreshing change of pace from the normal choose-spells, counter as best you can and win over and over again. It forces you to pay attention to what you’re doing and continually improve as the game goes along. This is even after my initial skepticism that this game had few legs to stand on. After all, we’ve had plenty of rhythm games before. What could possibly make BtE stand out? Well, a good story with an amusing banter between the two protagonists and a decently diverse set of characters to fight out against with their own particular personality doesn’t hurt. Neither does a refined rhythm system that requires you to pay attention and react quickly to three different fields of falling arrows.

Story Thoughts
The player is following the story of Ky, a hacker who finds himself waking up in a mysterious tower called, well, the Tower. This seven leveled tower isn’t something to scoff as he’ll soon learn that he can die in this tower. Upon awaking and talking to himself about what’s going on, he’s greeted by Naia, a “shepherd” that has few answers for Kai but seems to be on his side or at the very least trapped by her own circumstances. She’ll help him out by guiding him through the tutorial and each level. Ky must do this, defeating monsters to grow in strength to eventually defeat the seven guardians that stop forward progress. The plot has lies and half truths a plenty. Not everyone is telling the truth and there’s something sinister going on in the background. It seems to be set in the modern era though no country or actual year is dropped. The characters do seem to imply this is all happening in the 2010s.

Combat Thoughts
In Before the Echo’s battles, you defeat monsters and bosses by following the beat of the music and destroying the enemy’s health before they do yours in. This is accomplished in a dance-dance-revolution type battle where you’re trying to cast spells, block their attacks and regenerate your mana when possible. To do this, you’ll need to press the right direction on the d-pad and letter keys of your controller when arrows are at the right time. You’ll often need to use both set of controls in order to handle all the arrows falling. Keyboard and mouse can also be used but I find the controller to be a little bit more enjoyable and easier to use for this game. To further complicate things, you’ll need to select and cast spells using the controller’s joystick while keeping an eye on arrows. This can be a little tricky to figure out at first but I eventually got used to it.

PC Settings
Settings are a little bizarre here. Fullscreen on/off is the only traditional video setting to be found. Particle effects can be turned off, there’s a lag calibration for your controller, gem and text speed can be changed and a lot of other different functions important to the rhythm mechanics. Resolution options, AA, V-sync and other settings are missing as well. The one game I actually desire individual sound volume options doesn’t have them at all. I found the SFX was just a bit too loud over the music and people speaking but not unbearably high. For such an audio-intensive game, being able to adjust the different volumes seems like an obvious thing to include in your game. Voice acting can be turned off but I don’t know why you’d want to do that. It’s pretty good voice acting. I was surprised to hear the voice actor for Dust from Dust: An Elysian Tail in this title too. He plays one of the guardians.

Final Thoughts
Before the Echo is a good and different experience that’s both decently approachable but difficult to master. The combination of RPG and Rhythm mechanics just works here, the mechanics blending well together and never allowing things to get dull for long. Though there are fights that can be overly frustrating. It’s also not too hard to lose concentration and find yourself in an unwinnable situation. So, you’ll need to stay on your toes or take a break if it’s happening too often. The story itself is pretty good, I found myself chuckling at the banter between the two protagonists from time to time. It does lean a bit too much on tropes but I think it does them well enough that I’m not bothered by it. It’s a good time “dancing” to the beats while playing a more traditional RPG game. I definitely liked this mix of genres and I recommend checking out when you have the chance.

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A 5 de 6 personas (83%) les ha sido útil este análisis
Recomendado
32.7 h registradas
Publicado el 9 de febrero
9/10 next step from generic stepmania, where you have a visual novel part WITH rpg elements, so you have to play a rhytm game while attacking, protecting yourself or casting stuff. 10/10 soundtrack, 10/10 visuals, the only problem - this game could be too hard for the beginner who never played such games before and too easy for someone addicted to them.
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A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
18.8 h registradas
Publicado el 29 de noviembre de 2015
This game's a hard one for me to explain- part RPG, part stepmania, all rolled up in an aesthetically pleasing pun fest (I LOVE PUNS) with a great (albeit kinda limited) soundtrack. I can't get enough!

It's got nice voice acting, it's a bit of a grind fest if you want to craft and unlock spells (Both grinding and crafting are my kind of thing so these are positives for me), and it's got a neat mechanic of paying XP for items instead of currency! And the pièce de résistance of this game for me is the 3 arena style, where you have three fields of events going at once. One controls your spellsets, one is for defence, and the last one is for your mana pool. Missing an arrow in all but the mana field might cost you dearly! Switching between them is crazy fun, and timing is crucial if you want to chain events up.

All in all, beautiful game!
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Recomendado
14.7 h registradas
Publicado el 24 de enero
Beaten - 15 hours

Before the Echo (or Sequence as it was formally called) is essentially a dance dance revolution/stepmania RPG.

Mechanics:
- In battle, you can switch between three "dance" screens (where you match the sequences given like in DDR). Each screen is useful for one of three things: Mana, Attack, or Defense. So in order to prevent damage to you, you match the sequence on the defense screen. You also collect items and abilities that you can use during battle.

Another interestign mechanic is the game provides you "recipies" on each floor. In order to get the items needed to make something, you have to defeat an enemy. Then, to actually craft it, you get a 50% chance of success. To make it greater, you can sacrific XP 9and potentially level).

Pros:
- Mechanics are fun
- Music is catchy (although can get redundant)
- Cool crafting system (although not terribly deep)
- You can level up above the necessary requirments if you feel like it to make it easier.

Cons
- Can get grindy
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Recomendado
19.1 h registradas
Publicado el 21 de diciembre de 2015
This is a great great great game. If you're into rythm games, go and grab it. The battle interface is great, the controls are flawless, and there are difficulty levels to keep you busy for a reasonable amount of time.

If you're into RPGs, however, be wary that this game is not really an RPG. It's much more of a visual novel, with no control of what your character does or where it goes, no side quests, no character customization either at the start or during the gameplay. Also, the synthesis system is a bit grindy, but you eventually acquire items that drastically improve drop rates.

Finally, most of the supporting characters are well written and the plot is interesting.
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A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
3.3 h registradas
Publicado el 22 de diciembre de 2015
Great sound track, beautiful artwork, interesting story and a really clever gameplay concept. Can't recommend this enough. My only issue is that the artwork seems to have been designed for a lower resolution (1366x720?) than what I usually see these days, still the overall quality makes it easy enough to see past that.
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A 2 de 3 personas (67%) les ha sido útil este análisis
Recomendado
3.7 h registradas
Publicado el 24 de diciembre de 2015
I started this game with a feeling that it was going to be like a normal RPG game (I get bored easily by most RPGs) despite this game claiming it was different because of the music/rhythm element.

I was wrong.

I got addicted the moment I started playing, literally. I started with hard difficulty, and I enjoy it so much.

I r8 this game a perfect 5/7.
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A 1 de 2 personas (50%) les ha sido útil este análisis
No recomendado
1.7 h registradas
Publicado el 10 de febrero
This game has a pretty interesting concept and I like the DEF/ATK/REGEN dance blocks but in the end I felt like it was trying to do too much. This game could have been a lot more fun if they didnt over complicate the rhythm aspect.
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A 5 de 5 personas (100%) les ha sido útil este análisis
Recomendado
19.8 h registradas
Publicado el 27 de marzo de 2014
Original RPG con las que probablemente sean las mas bizarras descripciones de objetos de inventario dentro de los RPGs ya bizarros de por si; ejemplo:

ITEM: Polish Remover
DESCRIPCION: Hitler
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1 persona ha encontrado divertido este análisis
Recomendado
16.1 h registradas
Publicado el 29 de agosto de 2014
El joven Ky es encerrado en una misteriosa torre, monitorizada por unos desconocidos, para hacerle pasar ciertas pruebas en las que deberá enfrentarse a diversos guardianes en cada uno de los siete pisos.

Éste es guiado por una misteriosa chica llamada Naia, a través de altavoces, situados en cada piso, la cual irás conociendo poco a poco con unos diálogos muy divertidos.

En el sistema de batalla deberás ir alternando tres pantallas: Defensa, Ataque y Recuperación de Maná. Deberás seguir el ritmo para ir recuperando maná e ir atacando con tus diversas habilidades y derrotar a los enemigos mientras te defiendes de sus golpes.

También contamos con un sistema de forja de objetos en el que usaremos nuestra propia experiencia para crear nuevas magias, armas, accesorios...

Lo que más me ha llegado a atraer de este juego, ha sido la gran banda sonora. (¡¡Ronald Jenkees es un genio!!) Todas las canciones se te acaban quedando en la cabeza, ¡ya que debes repetir 'esas' canciones para conseguir ese dichoso objeto que no ha caído a la primera para continuar avanzando!

Como bien he mencionado anteriormente con Naia, las conversaciones son muy divertidas. Los guardianes de cada uno de los siete pisos son muy peculiares, con maneras distintas de expresarse contigo. La verdad es que me han hecho sacar más de una carcajada al aire, son tan... 'especiales'.

Si te apetece bailar tus dedos al son de la música para acabar con esta dichosa torre, Before the Echo es una muy buena elección.

Edit: Ahora el juego se llama Before the Echo, no Sequence. Sigh.
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A 2 de 2 personas (100%) les ha sido útil este análisis
Recomendado
19.0 h registradas
Publicado el 23 de octubre de 2011
Juego de excelente relación calidad/precio. La música es genial, y es de los pocos RPGs que he visto con diálogos atípicos y graciosos xDD. Además está inspirado en uno de mis RPGs favoritos de toda la vida: The World Ends With You (aunque el sistema de combate no tenga nada que ver).

Es además innovador en su propuesta sobre el sistema de combate. Os lo recomiendo si o si.
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A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
12.4 h registradas
Publicado el 11 de noviembre de 2013
Muy buen juego con una buena curva de dificultad, unos actores de doblaje que ponen voces buenísimas, buena música, buenos personajes y buen TODO. Ademas tiene la mejor pantalla de créditos de la historia.
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A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
13.4 h registradas
Publicado el 25 de octubre de 2014
Un juego RPG con ritmo, la musica y la historia son buenisimas. super atrapante 9/10
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A 1 de 3 personas (33%) les ha sido útil este análisis
Recomendado
1.0 h registradas
Publicado el 26 de diciembre de 2015
No es un analisis
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A 0 de 1 personas (0%) les ha sido útil este análisis
Recomendado
14.1 h registradas
Publicado el 30 de noviembre de 2012
Se vuelve bastante repetitivo, pero no dura mucho y es bastante original. Merece la pena aunque sea por probar el concepto.
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A 3 de 22 personas (14%) les ha sido útil este análisis
No recomendado
0.6 h registradas
Publicado el 23 de marzo de 2014
Una basura q no vale la pena ni describir. Una mezcla extraña y confusa de algo q deberia ser simple. NO LO COMPRES.
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