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Sequence combines elements of both rhythm and role-playing games to create an entirely unique experience.
Release Date: Oct 20, 2011
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Buy Sequence

$4.99

Reviews

“... Sequence is one of only four or five games I've ever played that lives up to its potential so absolutely and with so little room for improvement.”
100% – http://www.bit-tech.net/gaming/pc/2011/11/07/sequence-review/1

About the Game

Sequence combines elements of both rhythm and role-playing games to create an entirely unique experience. Join Ky on his ascent of a mysterious Tower, guided onward by a mysterious girl named Naia. Encounter deadly monsters and ridiculous characters, and discover the grand scheme behind Ky's mysterious imprisonment...that is, if you can survive the journey.

Key Features:


  • Fully voice-acted, 10+ hour story mode
  • With music by Ronald Jenkees and Michael Wade Hamilton
  • Deep item synthesis and spell customization mechanics provide a full RPG experience
  • Full integration of Steam achievements and cloud saves

System Requirements

    • OS: Windows XP, Vista, 7
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB
    • Hard Disk Space: 250 MB
    • Video Card: 512 MB DirectX 9.0c compatible graphics card (shader model 3)
    • DirectX®: 9.0c
Helpful customer reviews
7 of 9 people (78%) found this review helpful
18.7 hrs on record
Im huge fan of stepmania and in the meanwhile I played it without a step board, arrows, arrows everywhere - thats why I gladly started playin Sequence, no, not by the arrows itself but by the close gameplay of rhythm music game ;) If u are one of those who enjoy any kind of music game dont hesitate to play this sweet title with charmin hand drawn artworks and really good piece of music tracks, U'll love it since u can play here as total casual to complete storyline and yet play for fun or choose the way-of-a-peaceful-warrior's-magic-fingers and smash ur keyboard in the end >:D 9/10
Posted: March 28
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9 of 13 people (69%) found this review helpful
12.6 hrs on record
Sequence is an amazing music driven game with phenomenal dialogue lines and voice acting, the storyline is also very compelling. Totally worth the full price, I strongly recommend this game for everyone!
Posted: June 9
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10 of 15 people (67%) found this review helpful
5.0 hrs on record
This game is surprisingly addictive. While other indie games like Limbo, Braid, etc., may make a better first impression with their stark visual style and challenging gameplay, Sequence is the game I find myself coming back to the most. It's just plain fun. The game has amazing replay value, too. The different difficulty settings mean you can always give yourself a new challenge, and if you happen to be lucky enough to own a PC compatible dance pad or guitar, then there are even more ways to play it, too.

I'm not a huge fan of rhythm, but I was pulled in by the game's deep strategy. There is a lot more to this game than just pressing buttons to the beat! In fact, there is so much more to it that it might be off-putting or confusing to some people. In order to be successful, you have to be good at multi-tasking, and there is no such thing as a perfect run on the songs (due to the three-screen system, missing some notes is inevitable).

The music is good, with all the tracks distinctive and crisp. The art style is so-so. Another interesting feature of this already interesting game is the story. With a game like this, I really would have expected a tacked-on story or even none at all. However, the developer put in a decent effort to make an engaging tale with a few twists and turns. It didn't blow me away, but it is by no means terrible. It's a little above standard visual novel quality, and while I wouldn't reccomend playing the game for the story alone, I think quite a few players will be pleasantly surprised by just how good it is.

All-in-all, one of my favorite indie games. I'm a little sad that more people haven't played this game, as it is a fresh take on both RPG and rhythm games. Definitely needs more love!
Posted: March 30
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14 of 23 people (61%) found this review helpful
1.0 hrs on record
Sequence is a rhythm game at heart. Where it differs from standard rhythm games is that it features unique RPG elements to mix up the gameplay. Like in a traditional RPG, you'll get into battles with different foes. The battle system is fairly simple. There's 3 windows, all with arrows falling down ranging from left, right, up, and down. You need to press the designated arrows, and if you miss you lose some of your health. One window is to defend from enemy attacks, one is to generate mana, and the last one is to cast spells. It seems complicated at first, but it really isn't. Once you defeat the enemy, the battle is over.

Unfortunately, for me at least. The battle system got boring very quickly. Part of the reason for that is because I found the music very dull and forgettable. But then again, music is different for everyone. So I can't speak for others.
The game also features a story. One which I don't really enjoy... I can't connect to the characters. They try to be funny, but it just doesn't work for me. And the jokes just keep coming and coming. There's voice acting too. Some of the characters sound ok, but others don't. Everything just feels so stale. The characters and backgrounds could use a bit of animation.

I just can't recommend Sequence. There are a lot of better rhythm games out there. The key part of a rhythm game is the music, and I just don't enjoy the music in this game. The battle system gets bland very quickly. Story is optional for this kind of game, but this one tried to have one and it didn't work. I just don't enjoy it.
Posted: April 12
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5 of 6 people (83%) found this review helpful
5.7 hrs on record
I've been buying a lot of bundles recently, I picked up ~20 in July, and Sequence has been one of my favorite pulls thus far.

*NOTE: This review will be fairly biased, as I enjoy dj-ing/mixing electronic dance music.

If you like rhythm games like Tap Tap Revolution, music - in particular the electronic dance music genre, grinding, and crafting, then you will really enjoy this game. Ronald Jenkees does a lot of the music for the game, and if you like his style then you will love the music found here.

The aesthetics of the game are nice - the artstyle for the characters and backgrounds are well-detailed. The music is very, very good, however, if you do not like the electronic genre, then you may get tired of hearing the music, and this is critical because it is the core of the gameplay and (so far) the variety is not too expansive. You will also grind quite a bit, so you will be hearing the same tracks repeatedly.

The story is decent, nothing too fancy. The voice acting is not bad, and the comedic banter between the main characters is funny at times. There is also some teasing of common RPG elements, which I always find very nice when not overdone.

The controls are easy to familiarize yourself with - you use the WASD keyes and/or the arrow keys in combination with the numbers (spell hotkeys) and Q and E. The tutorial is skip-able but extremely important for understanding the mechanics of the game. The learning curve is moderate to difficult - especially if you are not used to playing rhythm games. I am pretty good at beatmatching by ear, so I tried the 2nd hardest difficulty and had to tone it down a level - my finger dexterity on the keys are still rusty; however, I plan to do a playthrough on the hardest difficulty once I beat the game.

Gameplay is very, very fun if you are interested in the rhythm genre. You have three windows, Defence, Spells, and Mana. Arrow kills will fall in the Defence and Mana windows, and you can swap your active window with the Q and E skills (left and right respectively). If you fail to press an arrow key in the Defence window, you lose health depending on the type of arrow (basic white color = -1 HP, and so forth). If you fail to press an arrow key in the Mana window, there is no effect.

Arrows will only fall in the Spells window when you activate one of your spells with the number hotkeys, however, you must also have enough mana to cast the spell. Failing to press even a single arrow key in the Spells window will cause you to fail in casting it and you will not be refunded your mana. Spells are the way you damage your opponent, and you can also heal yourself. I believe you can only have 4 active spells at a time (you start with 2 slots and unlock more as you progress through the tower).

Between battles, you can craft and equip different items. There are 7 floors in the tower you wake up in, and you are given new crafting recipes as you reach new floors. One item will always give a permanent bonus (ex: +1 to offence), and others can be new spells, armor, or weapons. You can also scrap your items for experience points. When you craft, you have to pay exp. to increase the chance of success (you can even pay lose levels if you want to pay that much exp); if you fail, you are not refunded the exp.

Levelling up is done automatically, you do not have to allocate skill points.

As you progress through the game, monsters will have a unique "guardian ability" for each floor - for example, on the 2nd floor enemies (once per battle) can activate an ability that makes the falling arrow keys fade to invisibility as they reach the lower quarter of your window. Listening to the beat of the music really, really helps because the keystrokes tend to match the beat very well. With enough practice, you can even swap windows freely and continue pressing arrow keys to the beat. There is a craftable item for each floor that allows you to ignore guardian effects (except when you fight the bosses).

Boss battles are fun and the character's are pretty funny. Each boss will use their guardian effect more frequently, and you cannot negate it with the inhibition item.

If you are interested in rhythm games, definitely pick up this fantastic game.

Highly recommend!



Posted: August 2
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46 of 53 people (87%) found this review helpful
17.7 hrs on record
As a RPG and Stepmania enthousiast, this would seem like the perfect Indie game for me. And indeed, it was fun to play. It was unique. It was something fresh. And being a RPG fan, I am used with doing repetitive things in order to get that one rare drop.

One warning is that even casual gamers who would like to simply play the game and go through the story, might still face some moments where they have to engage battles over and over to get that last item for a recipe. Bite through it, the way you make story progression is quite slow in itself. Ronald Jenkees kicks ♥♥♥, but not after the 6~7th time in a row. Yeah, having only one fixed song per enemy doesn't get you on your toes that much.

On sales it's usually just one buck, so hopefully no buyer's remorse after you've even spent an hour at it.
Posted: November 27, 2013
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