Sequence combineert elementen van ritme- en role-playing-games om een compleet unieke ervaring te maken.
Gebruikersrecensies: Erg positief (1,037 recensies) - 86% van de 1,037 gebruikersrecensies voor deze game is positief.
Releasedatum: 20 okt 2011

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Before the Echo kopen

 

Recente updates Alles weergeven (2)

14 oktober 2015

Before the Echo now available for Mac and Linux!

Huzzah! Now all users of Steam may climb the Tower, engage in witty repartee, and dance battle until the cows come home!

I mean, where were the cows, anyway? How did they get out? This should be looked into. I'm glad they're home, but still.

5 opmerkingen Meer informatie

Recensies

“... Sequence is een van maar vier of vijf games die ik ooit heb gespeeld die zijn potentieel zo absoluut vult, en met zo weinig ruimte voor verbeteringen.”
100% – http://www.bit-tech.net/gaming/pc/2011/11/07/sequence-review/1

Over dit spel

Sequence combineert elementen van ritme- en role-playing-games om een compleet unieke ervaring te maken. Volg Ky op zijn beklimming van een mysterieuze toren, geleid door een mysterieus meisje genaamd Naia. Tref dodelijke monsters en belachelijke personages, en ontdek het grandioze schema achter Ky’s mysterieuze gevangenschap… tenminste, als je de reis kunt overleven.

Belangrijkste kenmerken:


  • Een volledig ingesproken verhaalmodus die langer dan 10 uur is
  • Met muziek door Ronald Jenkees en Michael Wade Hamilton
  • Diepe voorwerpsynthese en spreukaanpassingsmechanismen bieden een volle RPG-ervaring
  • Volle integratie van Steam-prestaties en Cloud-savegames

Systeemeisen

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB
    • Hard Disk Space: 250 MB
    • Video Card: 512 MB DirectX 9.0c compatible graphics card (shader model 3)
    • DirectX®: 9.0c
    • OS: Lion 10.7.5
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB
    • Hard Disk Space: 250 MB
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB
    • Hard Disk Space: 250 MB
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
Nuttige klantrecensies
3 van de 3 mensen (100%) vonden deze recensie nuttig
11.8 uur in totaal
Geplaatst: 29 november 2015
A Paladin’s Review: Before The Echo. Rhythm and RPG Genre Mixing Goodness.
  • Genre: Rhythm RPG Indie Title
  • Developed & Published by: Iridium Studios
  • Platform: Windows, Mac and Linux.
  • Business Model: Cheap Base Game.
  • Copy Purchased by Myself
Read the full & unabridged review A Paladin Without A Crusade

Preamble
Originally titled Sequence, Before the Echo is the first game released by the indie devs Iridium Studios. It was later followed by There Came An Echo, a real time tactics voice controlled game released on Steam in early 2015. According to Before the Echo’s Steam Forums, they had a copyright claim thrown against them by another developer over their name. So, Iridium Studios had to rename Sequence to something else in order to avoid legal trouble. A rather unfortunate turn of events. However, I will say that Before the Echo might have been a better choice anyway, as Sequence isn’t particularly memorable for a name. I myself only discovered Before the Echo when There Came An Echo was released and got a lot of press attention for its unique voice control mechanics. BtE has some interesting ideas of its own though and I don’t think it should be ignored.

Overall Gameplay Thoughts
A rhythm-based-combat RPG with a story driven narrative has a decent amount of content, especially if you decide to go for as many recipes as possible. The rhythm mechanics are a refreshing change of pace from the normal choose-spells, counter as best you can and win over and over again. It forces you to pay attention to what you’re doing and continually improve as the game goes along. This is even after my initial skepticism that this game had few legs to stand on. After all, we’ve had plenty of rhythm games before. What could possibly make BtE stand out? Well, a good story with an amusing banter between the two protagonists and a decently diverse set of characters to fight out against with their own particular personality doesn’t hurt. Neither does a refined rhythm system that requires you to pay attention and react quickly to three different fields of falling arrows.

Story Thoughts
The player is following the story of Ky, a hacker who finds himself waking up in a mysterious tower called, well, the Tower. This seven leveled tower isn’t something to scoff as he’ll soon learn that he can die in this tower. Upon awaking and talking to himself about what’s going on, he’s greeted by Naia, a “shepherd” that has few answers for Kai but seems to be on his side or at the very least trapped by her own circumstances. She’ll help him out by guiding him through the tutorial and each level. Ky must do this, defeating monsters to grow in strength to eventually defeat the seven guardians that stop forward progress. The plot has lies and half truths a plenty. Not everyone is telling the truth and there’s something sinister going on in the background. It seems to be set in the modern era though no country or actual year is dropped. The characters do seem to imply this is all happening in the 2010s.

Combat Thoughts
In Before the Echo’s battles, you defeat monsters and bosses by following the beat of the music and destroying the enemy’s health before they do yours in. This is accomplished in a dance-dance-revolution type battle where you’re trying to cast spells, block their attacks and regenerate your mana when possible. To do this, you’ll need to press the right direction on the d-pad and letter keys of your controller when arrows are at the right time. You’ll often need to use both set of controls in order to handle all the arrows falling. Keyboard and mouse can also be used but I find the controller to be a little bit more enjoyable and easier to use for this game. To further complicate things, you’ll need to select and cast spells using the controller’s joystick while keeping an eye on arrows. This can be a little tricky to figure out at first but I eventually got used to it.

PC Settings
Settings are a little bizarre here. Fullscreen on/off is the only traditional video setting to be found. Particle effects can be turned off, there’s a lag calibration for your controller, gem and text speed can be changed and a lot of other different functions important to the rhythm mechanics. Resolution options, AA, V-sync and other settings are missing as well. The one game I actually desire individual sound volume options doesn’t have them at all. I found the SFX was just a bit too loud over the music and people speaking but not unbearably high. For such an audio-intensive game, being able to adjust the different volumes seems like an obvious thing to include in your game. Voice acting can be turned off but I don’t know why you’d want to do that. It’s pretty good voice acting. I was surprised to hear the voice actor for Dust from Dust: An Elysian Tail in this title too. He plays one of the guardians.

Final Thoughts
Before the Echo is a good and different experience that’s both decently approachable but difficult to master. The combination of RPG and Rhythm mechanics just works here, the mechanics blending well together and never allowing things to get dull for long. Though there are fights that can be overly frustrating. It’s also not too hard to lose concentration and find yourself in an unwinnable situation. So, you’ll need to stay on your toes or take a break if it’s happening too often. The story itself is pretty good, I found myself chuckling at the banter between the two protagonists from time to time. It does lean a bit too much on tropes but I think it does them well enough that I’m not bothered by it. It’s a good time “dancing” to the beats while playing a more traditional RPG game. I definitely liked this mix of genres and I recommend checking out when you have the chance.

Was deze recensie nuttig? Ja Nee Grappig
2 van de 2 mensen (100%) vonden deze recensie nuttig
33.5 uur in totaal
Geplaatst: 23 oktober 2015
Stepmania the RPG: That's my simplest way of describing this game, but I actually found it to be much more enjoyable than just two game genres mixed into one.

Before the Echo has an interesting story, fun characters, great humor, and of course kick-♥♥♥ music. Hearing Ronald Jenkees' "Throwing Fire" during one of the battles was easily enough for the game to go from check, to check-plus. The leveling system is also surprisingly not very tedious, though there are moments of grinding sometimes it's really not too bad, plus you can de-materialize items you don't want anymore into extra EXP! It's very convenient. I also enjoyed how the bosses of each floor were presented. You hear about them before actually meeting them and you always see their effects triggered on your play field that make normal battles tougher than usual, so when you finally meet them it's almost like meeting a celebrity. It's a quality in RPGs that I rarely see these days, and it makes every boss battle so much more special.

Overall Before the Echo is a fantastic game that I'm positive any rhythm game lover will come to enjoy. What're you waiting for? Go get this game!
Was deze recensie nuttig? Ja Nee Grappig
4 van de 6 mensen (67%) vonden deze recensie nuttig
8.6 uur in totaal
Geplaatst: 11 oktober 2015
Beautiful, but it gets slightly repetitive with the recicled sprites and songs; it's fun, but if you are really bad and don't feel like getting into rhythm games, you aren't going to have a fun time.
10/10 for me.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
18.4 uur in totaal
Geplaatst: 29 november 2015
This game's a hard one for me to explain- part RPG, part stepmania, all rolled up in an aesthetically pleasing pun fest (I LOVE PUNS) with a great (albeit kinda limited) soundtrack. I can't get enough!

It's got nice voice acting, it's a bit of a grind fest if you want to craft and unlock spells (Both grinding and crafting are my kind of thing so these are positives for me), and it's got a neat mechanic of paying XP for items instead of currency! And the pièce de résistance of this game for me is the 3 arena style, where you have three fields of events going at once. One controls your spellsets, one is for defence, and the last one is for your mana pool. Missing an arrow in all but the mana field might cost you dearly! Switching between them is crazy fun, and timing is crucial if you want to chain events up.

All in all, beautiful game!
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
19.1 uur in totaal
Geplaatst: 21 december 2015
This is a great great great game. If you're into rythm games, go and grab it. The battle interface is great, the controls are flawless, and there are difficulty levels to keep you busy for a reasonable amount of time.

If you're into RPGs, however, be wary that this game is not really an RPG. It's much more of a visual novel, with no control of what your character does or where it goes, no side quests, no character customization either at the start or during the gameplay. Also, the synthesis system is a bit grindy, but you eventually acquire items that drastically improve drop rates.

Finally, most of the supporting characters are well written and the plot is interesting.
Was deze recensie nuttig? Ja Nee Grappig