Sequence combines elements of both rhythm and role-playing games to create an entirely unique experience.
ユーザーレビュー: 非常に好評 (822 件のレビュー)
リリース日: 2011年10月20日

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キュレーターによりおすすめされています

"Rhythm games meet RPGs with an excellent soundtrack and challenging difficulty at the higher levels."
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レビュー

“... Sequence is one of only four or five games I've ever played that lives up to its potential so absolutely and with so little room for improvement.”
100% – http://www.bit-tech.net/gaming/pc/2011/11/07/sequence-review/1

このゲームについて

Sequence combines elements of both rhythm and role-playing games to create an entirely unique experience. Join Ky on his ascent of a mysterious Tower, guided onward by a mysterious girl named Naia. Encounter deadly monsters and ridiculous characters, and discover the grand scheme behind Ky's mysterious imprisonment...that is, if you can survive the journey.

Key Features:


  • Fully voice-acted, 10+ hour story mode
  • With music by Ronald Jenkees and Michael Wade Hamilton
  • Deep item synthesis and spell customization mechanics provide a full RPG experience
  • Full integration of Steam achievements and cloud saves

システム要件

    • OS: Windows XP, Vista, 7
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB
    • Hard Disk Space: 250 MB
    • Video Card: 512 MB DirectX 9.0c compatible graphics card (shader model 3)
    • DirectX®: 9.0c
参考になったカスタマーレビュー
13 人中 13 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 14.1 時間
投稿日: 2014年10月12日
I have to admit, this game surprised me. I got this game from a bundle and decided to install it to try it out. I end up really liking it and played it until the very end. It's a rhythm based game, you have to change between 3 panels with Q and E, you use the arrows to hit the notes.

When I saw the tutorial I thought the game would be insanely confusing and hard to play, but it's quite nicely done, as you see all 3 panels at once at any time, so you see what is coming.

The art is really cool, the music is awesome and the story is even more awesome! I wanted to play until the end to know what happens... It's full of surprises, it's hiralious and you get hooked right into the story.

The spells aren't limited to only damage, you have shielding, direct damage, DOT, healing, boosts... Alot of different spells to use. You have to kill the monsters and ascend floors until you reach the top. All monsters have specific drops which you have a certain percentage of getting everytime you kill them (with music of course). You also have to craft/find your gear and you can learn new spells by using scrolls and completing the songs with high accuracy or note combos.

Theres not many bad things to say about the game... My only real issue with the game is the hitboxes... Sometimes it looks like you miss but it actually works and sometimes you think you succesfully hit the note but you didin't. Luckily this rarely happens so it didin't affect me too much. Maybe i'm just bad at the game though, I don't know!

This game is definately worth looking into, especially since it is only 4.99$. I'd say anybody that likes good stories or rhythm/music-based games should really try it out!
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8 人中 8 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 7.5 時間
投稿日: 2014年11月14日
Art: 9/10 (I am being a little too much critical here, it is above great!)
Code: 10/10 (can not see flaws, very agile and stable! +there is calibration feature to fix A/V off-sync!)
Enjoyability: 9/10 +consists great humour! (especially check item descriptions!)
Beatmaps: 7/10 (sometimes weaker beats result in two keypress, when the strong one is one key press)
Toughtness if necessary: 10/10 (there are four difficulty settings: easy, medium, hard, spasmodic)


9/10

PROTIPS: #1: Use ASDF instead of arrows and numeric keypad 4,6 to rotate and 1,2,3,7,8,9 for spells. Really comfortable! #2: Medium is too easy. #3: Spasmodic difficulty most likely will require playing against easier enemies repetitively in order to level up and beat stronger enemies or to use recipes, because that will help a lot; makes game a little more like RPG because of the repetitions, but that is enjoyable, really. If that is not for you, take hard or normal. When I started with normal and went to 4th floor, I felt it was too easy for me and I went for spasmodic difficulty. I found it really challenging and that is what I really hoped for.
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9 人中 8 人 (89%) がこのレビューが参考になったと投票しました
記録時間: 9.4 時間
投稿日: 2月18日
Great than Thapster app. It contains a lot of wonderful musics especially the last one with the boss scene, hard like hell but challenging to achieve 100%. The story is basic for me but I have a little surprise of it a bit though.

If you like music-tap game so this is the best game I can recommend.

And the other thing that I love is the publisher releases their soundtracks for free.
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3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 17.5 時間
投稿日: 2014年12月30日
This is an extremely fun game! You should really go and play it!
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 11.9 時間
投稿日: 2014年12月27日
A factastic application of Rhythm mechanics to an RPG. Essentially a game about breakdance-fighting monsters. The writing is also hilarious.
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 18.4 時間
投稿日: 2014年12月30日
I recommend the soundtrack to this game.
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 16.4 時間
投稿日: 2014年12月10日
Sequence is a solid rhythm combat game, with good emphasis on multitasking. The graphics are nice, but lacking true animation. Music in the game is good, but the limited setlist means several songs will be repeated. That repetition will get on your nerves, as the progression system in the game pushes for RPG-style grinding to craft all the equipment. With 3 monsters to choose per floor, you will have to repeat fights to get all the random crafting parts.

The game is solid and affordable, and I can recognize the music even a year after beating it. It doesn't need much of a sale to be a great deal, and I could recommend it at full price if you like the idea of the combat grind.
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 14.8 時間
投稿日: 2014年12月20日
Expectation should be left at the door when playing Sequence. Catchy tracks align themselves neatly with "gems" or arrows on the tracks, bringing a truely rhythmic experience.

Sequence occasionally feels like a grind and my experience has only been through PC controls through normal difficulty.
I still rate this game highly on rhythmic value, the combat system is a nice tweek to the typical guitar hero style approach; with switch lanes that reminds me of Frequency and/or Amplitude.

!!! Do not measure this game by store value, it's an experience not to be missed !!!
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 0.2 時間
投稿日: 1月26日
I’m horrible at rhythm games, I’ve never had the speed and skills to get through the harder difficulties and at the easier levels it feels like it’s to simple and child’s play. So I was kinda meh about the whole idea behind Sequence. But as soon as I got in there I must say that I really REALLY enjoyed rhythm gaming mixed with RPG elements, fighting, spells, mana and so on. Giving my successes and failures a deeper meaning.

It surprisingly fun to pull of a combo in Sequence and you’re rewarded with fun characters, good dialogue (not the best voice acting maybe but still fun dialogue). And for the first time I want to get further and deeper through the game… and it’s a rhythm game! The hardcore rhythm gamers will probably enjoy this, and the casual ones will like this, and the non rhythm gamers will still enjoy it for feeling more like a puzzle game.

Give this game a chance!

Recommended.

/ Nurgleprobe
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 25.3 時間
投稿日: 2014年12月31日
A fantastic blend of Rhythm game and RPG. And the soundtrack is fantastic! I love this game!
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3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 17.6 時間
投稿日: 2月9日
Idea is fun and refreshing, visuals are fine, music is ok, but it gets too grindy for me by the end... It's not too long, so I suggest to give it a shot... Especially if you find it cheap...

7/10
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9 人中 5 人 (56%) がこのレビューが参考になったと投票しました
記録時間: 1.3 時間
投稿日: 3月10日
You juggle three separate beatmania windows (defense, spell casting, mana regen) in a story like tetris attack.

And now time for me to take a ♥♥♥♥ on this game and explain why it's bad.

There's a drop system, but you almost only get ingredients--which means there's a craft system.

The only way to get the keys you need to acess the next level of eneimes and progress in the game is to hope the levels drop the ingredients you need and THEN hope you succeed in crafting.

Every time you craft you sacrifice your exp (INCLUDING LEVELING DOWN) and here's the kicker: you can fail to craft, which will expend the exp regardless. It almost sounds absurd how badly this game wants to eat your time while pretending it's fun. If time is money then this game is on the same level as those horrendous microtransaction modeled games.

The poorly voiced dialouge is littered with social justice warrior overtones (I wish I were joking), and since all your fights are timed you'll end up wanting or needing to grind levels to hit harder faster. OH WAIT I SPENT MY EXP AND LEVELED DOWN BECAUSE THE RNG REFUSED TO CRAFT PROPERLY.

Don't worry though, you can increase your chances to craft successfully by.........spending more exp per attempt.

Uninstalled, I regret spending money on this ♥♥♥♥ fest.
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2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 10.3 時間
投稿日: 2014年10月3日
A really awesome game that knows what it is trying to be and maximizes its potential.

What I like:
-Awesome soundtrack. I expected to tire of the music after playing a mission a few times, but it does a good job of remaining likeable throughout.
-Great visual and audible feedback when hitting and missing notes.
-I love the storyline and the voicework. Just amateur enough to seem like a project done by your friends, just professional enough to not be too distracting.
-The three way split really adds to the DDR formula and makes it a strategic challenge instead of a reflex workout.
-Scope of the game is just right. Not too big, not too small.

What I didn't like:
-Sometimes it becomes a grind when you need just one item to advance and you can't quite get it.

Not really about the game, but I love the trailers. If you don't know about hitpoints... this probably isn't the game for you.
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2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 20.7 時間
投稿日: 2014年12月17日
a fun casual logic-based game
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2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 0.2 時間
投稿日: 2014年12月1日
This game has
WAYYYYYYYYYY
Too many drug references. Apart from that, its got some good gameplay
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2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 18.0 時間
投稿日: 2014年12月5日
11/10

Cools story.
Cool gameplay.
Challenging gameplay, but you can finish the game without getting fustrated.
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9 人中 9 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 60.8 時間
投稿日: 2014年6月28日
かなり前のリズムゲーバンドルで入手しましたが、音ゲー+RPGという説明がピンとこず絵も全く音ゲーらしくないので長くつんでいました。

RPGとはいってもマップ上を歩き回るようなタイプではなく、キャラ同士の会話のみでストーリーが進み、戦闘で必要なアイテムを手に入れて進んでいく、という感じです。
この戦闘が非常にユニークで、売り文句通り完全にクラシカルな音ゲーです。
ただ敵の攻撃・自分の行動・自分のマナ回復が同時に進行するので、集中力が必要な上かなり忙しくなります。

難易度は自分にあわせることが出来、かつレベルをあげて物理で殴る(実際には魔法だけど)戦法が可能なので苦手な人でも安心です。

音楽系ゲームはデフォルトで使われている音楽の質も重要ですが、その点ではかなり良いと思います。
プレイしていて楽しい曲が多いです。
また全編フルボイス・吹き出し付きで、全体的な作りこみも丁寧かつ親切です。
(キーボード操作とコントローラー操作でチュートリアル時のボイスも変わったりします)

続編があったら是非やりたかったと思える作品です。
動画をいくつかあげていますのでもし興味のある方はそちらもどうぞ。
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3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 0.8 時間
投稿日: 2012年5月5日
矢印が判定エァリアに重なるタァーイミングで対応するバァトンを押す!
のがこのゲィムの遊び方さ!

更に攻撃、防御、MP回復の3つの画面にわかれて必要に応じて画面を切り替える操作があるのでDDRの専コンは使えません
総合すると画面の切り替え、魔法の選択・決定、譜面を捌くという忙しい操作になる

軽く遊んだ感じカジュアルゲーなので落ち着いた曲が多くダンスミュージックなどノリのいいBGMが無いのが残念

Let's play DDR!!
Thank you!!
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3 人中 1 人 (33%) がこのレビューが参考になったと投票しました
記録時間: 1.4 時間
投稿日: 2014年3月30日
did a teenager write this dialogue
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56 人中 49 人 (88%) がこのレビューが参考になったと投票しました
記録時間: 17.7 時間
投稿日: 2013年11月27日
As a RPG and Stepmania enthousiast, this would seem like the perfect Indie game for me. And indeed, it was fun to play. It was unique. It was something fresh. And being a RPG fan, I am used with doing repetitive things in order to get that one rare drop.

One warning is that even casual gamers who would like to simply play the game and go through the story, might still face some moments where they have to engage battles over and over to get that last item for a recipe. Bite through it, the way you make story progression is quite slow in itself. Ronald Jenkees kicks ♥♥♥, but not after the 6~7th time in a row. Yeah, having only one fixed song per enemy doesn't get you on your toes that much.

On sales it's usually just one buck, so hopefully no buyer's remorse after you've even spent an hour at it.
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