Before the Echo combines elements of both rhythm and role-playing games to create an entirely unique experience.
ユーザーレビュー:
Recent:
非常に好評 (17 件のレビュー) - 82% of the 17 user reviews in the last 30 days are positive.
Overall:
非常に好評 (1,074 件のレビュー) - このゲームのユーザーレビュー 1,074 件中 86% が好評です
リリース日: 2011年10月20日

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レビュー

“... [Before the Echo] is one of only four or five games I've ever played that lives up to its potential so absolutely and with so little room for improvement.”
100% – http://www.bit-tech.net/gaming/pc/2011/11/07/sequence-review/1

このゲームについて

Before the Echo combines elements of both rhythm and role-playing games to create an entirely unique experience. Join Ky on his ascent of a mysterious Tower, guided onward by a mysterious girl named Naia. Encounter deadly monsters and ridiculous characters, and discover the grand scheme behind Ky's mysterious imprisonment...that is, if you can survive the journey.

Key Features:


  • Fully voice-acted, 10+ hour story mode
  • With music by Ronald Jenkees and Michael Wade Hamilton
  • Deep item synthesis and spell customization mechanics provide a full RPG experience
  • Full integration of Steam achievements and cloud saves

システム要件

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB
    • Hard Disk Space: 250 MB
    • Video Card: 512 MB DirectX 9.0c compatible graphics card (shader model 3)
    • DirectX®: 9.0c
    • OS: Lion 10.7.5
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB
    • Hard Disk Space: 250 MB
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
    • OS: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB
    • Hard Disk Space: 250 MB
    • Graphics: OpenGL 3.0+ (2.1 with ARB extensions acceptable)
Customer reviews
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Recent:
非常に好評 (17 件のレビュー)
Overall:
非常に好評 (1,074 件のレビュー)
Recently Posted
[GoC] Col. Mustard
( 記録時間: 10.7 時間 )
投稿日: 5月25日
Score – 8/10 (Excellent)

Despite the game feeling a bit of a grind at times and the last couple of boss battles being infuriatingly difficult compared to the rest, Iridium Studios has cleverly morphed the humble rhythm game into a full-blown RPG and it surprisingly works well. Before the Echo has done for rhythm games what Puzzle Quest did for match-3 puzzle games and I like it. Before the Echo is highly recommended for lovers of rhythm games who want a bit more plot and strategy added to the mix.

http://www.choicestgames.com/2016/05/before-echo-review.html
Sojiro
( 記録時間: 18.5 時間 )
投稿日: 5月23日
I strongly recommend this game. This is an excellent and original blend of RPG and rhythm game. The gameplay is not just relatively unique but also very well crafted. It's interesting, engaging, and well balanced. The acting and story are also very good, not amazing but clearly above average. The art and interface are also good.

I usually don't like music games, but since I'm a big fan of RPGs and got this in a bundle, I decided to give it a try. And am I glad I did! It hooked me in so well I ended up finishing it 100% and watched all the ending credits in detail to learn more about the people who worked on this amazing game.
buz
( 記録時間: 16.9 時間 )
投稿日: 5月22日
If you have ever found yourself tapping along to a good song, you may enjoy this game. If you enjoy a feeling of accomplishment when multitasking, you may enjoy this game. Both of these match me, and I think this game is great. You level up, and can craft gear from loot you get from monsters, like in an RPG. The variance in spell setup and types of monster's and their abilities (guardian abilities) adds a strategy element to the game as well. Do you want to deal direct damage spells, with some spells that siphon hp from your opponent? Or do you want to deal damage over time spells, and utilize shield and heal to outlast your opponent. Will you utilize simple, easy to cast spells that cost high mana, or harder to cast spells that have a shorter cooldown? The game also really tests your ability to make snap decisions, as often you have to choose whether or not to stop casting a spell, or rebuilding mana in order to sheild yourself against a super-charged attack. At $5, this game is a steal. You not only have to think about the timing around hitting notes on time, but also what time in the song to cast spells, you dont want to cast it right before a big attack, but you do want to cast it if there is lots of easy mana coming up in the song. Definately buy it, if you dont like it in the first 2 hours you can get a refund. Definately worth a shot.
Ninjas4life437
( 記録時間: 37.3 時間 )
投稿日: 5月20日
Game is not playable on my computer anymore :( Also it may not be playable on yours as well. If it pauses to synch and then quits on you then you know why.
East
( 記録時間: 10.7 時間 )
投稿日: 5月15日
Before the Lawsuit.
CGamer
( 記録時間: 35.8 時間 )
投稿日: 5月9日
Excellent and rather unique little game. Got a bit grindy at times but played it to the end and my GF had fun doing the same afterwards. Came back to play it on hard a bit and further build my rhythm sense.
TheGreatDane
( 記録時間: 1.8 時間 )
投稿日: 5月2日
While the gameplay is pretty mediocre, the game is actually pretty fun.
I'm especially a fan of the dialogue and voice acting, worth the money on it's own.
Jonikon
( 記録時間: 11.5 時間 )
投稿日: 4月25日
+Nice Music
Rhythm game
Pressing arrows for mana/making spells/defending yourself
FullMetalKira
( 記録時間: 8.0 時間 )
投稿日: 4月21日
Haven't finished yet, but I truly love the style, gameplay, concept, and mechanics of the game!

Imagine an RPG style "guitar hero like" rhythm game. Got you hooked yet?

Simply put, the player switches between 3 "fields" or screens (Defence, Spell, and Mana) while in game as arrows move down in each field.

There's a great deal of multitasking involved because of casting spells, defending yourself, and gaining mana.

You win by draining the opponent's HP to 0 by casting damaging spells, but you can lose by losing all of your health or by not winning by the end of the song. It's a great game that keeps you on your toes and equipping the right spells.

That being said, don't feel as though there are "wrong" or "right" spells to use. Some are better for certain levels or battles, but I've been able to use the spells that fit my playstyle.

Before the Echo is a great game for people who love RPGs but may not have all the time in the world to spend 60+ hours in.
Hentai Station
( 記録時間: 0.8 時間 )
投稿日: 4月19日
Not the best game, if you like hitting the directional keys alot and the E and Q keys go for it. Also, Really wanky voice acting.
Vangief
( 記録時間: 21.8 時間 )
投稿日: 4月2日
I am a huge fan of rhythm games and RPG's. Add in a cast of snarky nerds and a tasty soundtrack and you have an amazing game. One of very few I end up replaying at least once a year since I bought it. 10/10 would only play on hardest difficulty if you are an insane masochist.
Andrew
( 記録時間: 10.9 時間 )
投稿日: 3月23日
Crazy mix of rpg and rhytm-game with exciting story and outstanding soundtrack by Ronald Jenkees.
Presage
( 記録時間: 3.8 時間 )
投稿日: 3月21日
When I received a coupon for this game I was basically skeptical. Assuming it was a crap game,
but hating to pass a decent deal; I still bought it.
Best $0.50 I've ever spent.
It takes me back to my childhood. XD

I refuse to believe that the match-ups are synced correctly due to not being
able to 'listen to the music' and get in rhythmn.

All in All - It's not a TERRIBLE game, but I love all games. <3
Akien
( 記録時間: 14.6 時間 )
投稿日: 3月11日
I played Before the Echo on Linux using a Steam Controller, and had a great time. The concept is simple, but well executed, and playing with the Steam Controller's two touchpads was perfect for such a precision game; I enjoyed not having to press buttons all the time but having the possibility to just touch the right area; so I'd recommend the config I shared to any player using a Steam Controller ;)

The music is nice and the dialogs are witty, and all that with relatively good voice acting. There are some good 12+ hours of gameplay on the normal difficulty, plus some cool bonuses and optional hidden ending for the hardcore looters.

For this price, it's definitely a good buy, even if you're not particularly interested in rhythm games in the first place (that's my case, and I still really enjoyed Before the Echo).
ZeroByte
( 記録時間: 18.6 時間 )
投稿日: 3月6日
A very interesting take on the rhythm game genre that gives you decisions to make beyond tapping the right input at the right time. Also has a somewhat intriguing story line that has its funny moments.
ViniciusCapiotti
( 記録時間: 20.8 時間 )
投稿日: 2月29日
This game realizes incredibly well the concept of and RPG + Rhythm game. It's safe to say that if you love both genres, you're gonna enjoy this game a lot; otherwise, this might not be your thing.

It is, regardless, a great indie game.

Khorne
( 記録時間: 3.3 時間 )
投稿日: 2月25日
A rhythm game and an RPG had a baby. The three screens are really complex and I could never find a control scheme that satisfied me. The voice acting was really awful.
Helix
( 記録時間: 14.7 時間 )
投稿日: 2月25日
I can recommend this game to anyone who likes rhythm games. They did a good job at implementing RPG elements into the genre and wrapped everything up in a surprisingly decent story. You can play this with a keyboard, but I found it a bit easier to play with a controller.

So basically you "fight" yourself through a tower with seven floors and their guardians, and by fighting I mean you press directional arrows in three different windows to either defend yourself, regenerate mana or cast spells. If you're bad with coordination you might have trouble on the higher floors as switching quickly between the windows will become mandatory.

My two major gripes with the game are a lack of different soundtracks early on (luckily there will be more variety later on, and some of the soundtracks are amazing) and incredibly frustrating RNG at times. Both item drops and crafting items are based on a percentage, the latter costing experience which makes failing a little more frustrating. If you want to get everything, you WILL have to grind a bit. Other than that, I found it overall enjoyable and enticing.
ownosourus
( 記録時間: 41.2 時間 )
投稿日: 2月24日
I love rhythm games. Whether it's Elite Beat Agents, Dance Dance Revolution, Project Diva, Rhythm Heaven or iDOLM@STER, I can't get enough of tapping along to arrows and beats. When you combine my love for that genre with my love for RPGs, surely you'd have a winner right? Well, Before the Echo proves that isn't necessarily true. Before the Echo attempts to bring together RPGs, rhythm mechanics and cringe-worthy hipster jokes. In theory, these three aspects could get along rather famously. Unfortunately, in this case they get along about as well as a feuding family.

After waking up in a strange tower with no idea how he arrived there, Ky is beset by strange monsters. Guided by his 'shepherd,' Naia, Ky has no choice but to work his way up the seven floors of the tower, defeating enemies and guardians through the power of rhythm. Only then will he be able to escape his strange experimental prison and return to his own world. Sadly, only the ending of the plot holds any real interest, and even then it's pretty bizarre and will be hit or miss for most players. The previous several hours leading up to it gives you little insight into what's happening or the purpose of the tower. I suspect this was done to increase the mystery and suspense, but all it does is leave you feeling irritated and without purpose.

This is worsened by the horrific script and characters. The dialogue is clichéd, overwritten, uninteresting and seems to rely on pulling out cringe-worthy jokes every few lines. This can be forgiven to a point, since most of the jokes intentionally parody the lameness in hipster culture. Unfortunately, they're not very funny. The characters have incredibly two-dimensional personalities and you'll feel no affection for them at all. The only saving grace is the voice acting. Script aside, the actors, for the most part, do a tremendous job of portraying their characters. Strangely enough, one of my favourite parts of the game was the credits. They're narrated by the actors playing Ky and Naia and it's probably the most enjoyable credits sequence I've experienced in any game.

With that out of the way, let's get down to the nitty-gritty: the gameplay. In essence, Before the Echo can be broken down into two parts: rhythm battles and RPG-style item synthesis. On each of the seven floors, your primary goal is to collect the materials needed to create a key that will open the door to the next floor. To obtain these ingredients you must battle nearby enemies. After defeating them, you have a chance at obtaining various items that will likely be useful in synthesising items such as armour, weapons, new spells and the required key.

Sounds good, right? The problem is that some of these items have a relatively low drop chance and you're often forced to play the same 2-3 minute battles over and over and over again. In fact, on the seventh floor, I had to replay the same battle 13 times before the item I needed for the key dropped. It can be absolutely infuriating being forced to do the same battle again and again.

On the bright side, the battles themselves are pretty fun and incorporate some very unique ideas. Once you begin, you're presented with three different boxes on your screen. One is for attacking, one is for defending, and the third is for regenerating mana. Both you and your enemy have a health meter and it's your job to deplete theirs to zero before they either do the same to you or time runs out.

So, where's the rhythm, you ask? Once the music begins, each of those boxes becomes flooded with arrows. As arrows come down, you need to hit the corresponding arrow key. So, when the enemy's attacking you, you'll need to hit the arrows in the defence box. When you're attacking, you must hit all the arrows in the attack box to pull off spells. The catch? Only one box can be active at a time. Whilst you can see them all on screen at once, you have to swap between them using the Q and E keys to be able to interact with them individually. This can lead to some particularly hectic moments, especially on the higher difficulties where choices must be made on whether to sacrifice your attack to defend or vice versa. It's a very clever and intense little system that can provide a great deal of challenge for veterans of the music genre.

To actually attack your foe, you must choose and cast spells assigned to your sphere by hitting the corresponding numerical key. At first, you can only take a couple of spells into battle at once, but by the end this can be expanded to seven. New spells are learned by synthesising items and passing specific musical challenges. The attacks themselves include direct damage, damage over time, healing and more. There's a decent variety, but the real strategy comes in picking one spell over another. Do you pick a spell that does more damage but has a shorter recharge time? Do you take the most powerful healing spell even though it requires a huge amount of mana to cast? The spell choice adds a much needed layer of depth to the game.

If that doesn't sound hard enough then don't worry, it doesn't stop there. Each floor of the game has a guardian that presides over it and can interfere in each battle. By exercising their individually unique powers, guardians can seriously hinder your progress. Some can drain your mana while others can reverse the position of arrows, block your view of the arrow grids and even change the playback speed of the song. Once you finally forge the key and finish a floor, you then must then confront the guardian and defeat it. The guardians attack far more aggressive than regular enemies and the battles tend to have shorter time constraints. It's great fun.

Underlying all this great fun, however, is one massively poor design choice: synthesising items costs experience. Picture it: you spend an hour destroying enemy after enemy and collecting all the items you need, only to fail your synthesis and lose two levels worth of experience. It's incredibly frustrating. Each time you synthesize you are literally betting your hard-earned experience to increase or decrease the chance of success. On later floors it can be utterly devastating to lose so much. At least you don't lose the items, I guess.

The music used throughout the game is of fairly good quality. Fitting in with the theme of the game it's mostly electronic-sounding, which will really be a hit or miss thing for individual players. The tracks used during battle are solid, but there just isn't enough variety. Across the seven floors there are only around 10 songs used, and you're stuck with the same song for each battle. So, if you're fighting that same enemy five times, you hear the same song five times, which gets monotonous. Outside of the battle the music just sort of merges in with the rest of the game and is easily forgotten.

Aesthetically, the game starts off solid but starts to disappoint the further you play. The stylistic, artsy design of the characters and environments are fantastic the first time you encounter them, but they're reused far too often. Background graphics are reused a number of times throughout the game and enemies are palette swapped to an offensive degree. Character design, however, is well-rounded. Each of the guardians sports a unique and interesting design that sets them apart from each other and matches their somewhat stereotyped personalities. Ky may look like a generic hero, but you certainly can't fault him artistically.

So, did I enjoy Before the Echo? Yeah, I did. It's a fun game with some great mechanics and intriguing ideas going for it. If there was reduced experience gambling, less incessant grinding and a few additional songs, it could have been a far superior game. It may not be hardcore enough as either a rhythm or role-playing game for some, but there's still plenty here for both camps to like.
tabboulehperhaps
( 記録時間: 12.9 時間 )
投稿日: 2月21日
Gameplay is pretty cool, pretty difficult. Story/writing is pretty fruity.
Most Helpful Reviews  In the past 30 days
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 18.5 時間
投稿日: 5月23日
I strongly recommend this game. This is an excellent and original blend of RPG and rhythm game. The gameplay is not just relatively unique but also very well crafted. It's interesting, engaging, and well balanced. The acting and story are also very good, not amazing but clearly above average. The art and interface are also good.

I usually don't like music games, but since I'm a big fan of RPGs and got this in a bundle, I decided to give it a try. And am I glad I did! It hooked me in so well I ended up finishing it 100% and watched all the ending credits in detail to learn more about the people who worked on this amazing game.
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 35.8 時間
投稿日: 5月9日
Excellent and rather unique little game. Got a bit grindy at times but played it to the end and my GF had fun doing the same afterwards. Came back to play it on hard a bit and further build my rhythm sense.
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 10.7 時間
投稿日: 5月25日
Score – 8/10 (Excellent)

Despite the game feeling a bit of a grind at times and the last couple of boss battles being infuriatingly difficult compared to the rest, Iridium Studios has cleverly morphed the humble rhythm game into a full-blown RPG and it surprisingly works well. Before the Echo has done for rhythm games what Puzzle Quest did for match-3 puzzle games and I like it. Before the Echo is highly recommended for lovers of rhythm games who want a bit more plot and strategy added to the mix.

http://www.choicestgames.com/2016/05/before-echo-review.html
このレビューは参考になりましたか? はい いいえ 面白い
Most Helpful Reviews  In the past 90 days
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 21.8 時間
投稿日: 4月2日
I am a huge fan of rhythm games and RPG's. Add in a cast of snarky nerds and a tasty soundtrack and you have an amazing game. One of very few I end up replaying at least once a year since I bought it. 10/10 would only play on hardest difficulty if you are an insane masochist.
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 10.9 時間
投稿日: 3月23日
Crazy mix of rpg and rhytm-game with exciting story and outstanding soundtrack by Ronald Jenkees.
このレビューは参考になりましたか? はい いいえ 面白い
Most Helpful Reviews  In the past 180 days
18 人中 16 人 (89%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 41.2 時間
投稿日: 2月24日
I love rhythm games. Whether it's Elite Beat Agents, Dance Dance Revolution, Project Diva, Rhythm Heaven or iDOLM@STER, I can't get enough of tapping along to arrows and beats. When you combine my love for that genre with my love for RPGs, surely you'd have a winner right? Well, Before the Echo proves that isn't necessarily true. Before the Echo attempts to bring together RPGs, rhythm mechanics and cringe-worthy hipster jokes. In theory, these three aspects could get along rather famously. Unfortunately, in this case they get along about as well as a feuding family.

After waking up in a strange tower with no idea how he arrived there, Ky is beset by strange monsters. Guided by his 'shepherd,' Naia, Ky has no choice but to work his way up the seven floors of the tower, defeating enemies and guardians through the power of rhythm. Only then will he be able to escape his strange experimental prison and return to his own world. Sadly, only the ending of the plot holds any real interest, and even then it's pretty bizarre and will be hit or miss for most players. The previous several hours leading up to it gives you little insight into what's happening or the purpose of the tower. I suspect this was done to increase the mystery and suspense, but all it does is leave you feeling irritated and without purpose.

This is worsened by the horrific script and characters. The dialogue is clichéd, overwritten, uninteresting and seems to rely on pulling out cringe-worthy jokes every few lines. This can be forgiven to a point, since most of the jokes intentionally parody the lameness in hipster culture. Unfortunately, they're not very funny. The characters have incredibly two-dimensional personalities and you'll feel no affection for them at all. The only saving grace is the voice acting. Script aside, the actors, for the most part, do a tremendous job of portraying their characters. Strangely enough, one of my favourite parts of the game was the credits. They're narrated by the actors playing Ky and Naia and it's probably the most enjoyable credits sequence I've experienced in any game.

With that out of the way, let's get down to the nitty-gritty: the gameplay. In essence, Before the Echo can be broken down into two parts: rhythm battles and RPG-style item synthesis. On each of the seven floors, your primary goal is to collect the materials needed to create a key that will open the door to the next floor. To obtain these ingredients you must battle nearby enemies. After defeating them, you have a chance at obtaining various items that will likely be useful in synthesising items such as armour, weapons, new spells and the required key.

Sounds good, right? The problem is that some of these items have a relatively low drop chance and you're often forced to play the same 2-3 minute battles over and over and over again. In fact, on the seventh floor, I had to replay the same battle 13 times before the item I needed for the key dropped. It can be absolutely infuriating being forced to do the same battle again and again.

On the bright side, the battles themselves are pretty fun and incorporate some very unique ideas. Once you begin, you're presented with three different boxes on your screen. One is for attacking, one is for defending, and the third is for regenerating mana. Both you and your enemy have a health meter and it's your job to deplete theirs to zero before they either do the same to you or time runs out.

So, where's the rhythm, you ask? Once the music begins, each of those boxes becomes flooded with arrows. As arrows come down, you need to hit the corresponding arrow key. So, when the enemy's attacking you, you'll need to hit the arrows in the defence box. When you're attacking, you must hit all the arrows in the attack box to pull off spells. The catch? Only one box can be active at a time. Whilst you can see them all on screen at once, you have to swap between them using the Q and E keys to be able to interact with them individually. This can lead to some particularly hectic moments, especially on the higher difficulties where choices must be made on whether to sacrifice your attack to defend or vice versa. It's a very clever and intense little system that can provide a great deal of challenge for veterans of the music genre.

To actually attack your foe, you must choose and cast spells assigned to your sphere by hitting the corresponding numerical key. At first, you can only take a couple of spells into battle at once, but by the end this can be expanded to seven. New spells are learned by synthesising items and passing specific musical challenges. The attacks themselves include direct damage, damage over time, healing and more. There's a decent variety, but the real strategy comes in picking one spell over another. Do you pick a spell that does more damage but has a shorter recharge time? Do you take the most powerful healing spell even though it requires a huge amount of mana to cast? The spell choice adds a much needed layer of depth to the game.

If that doesn't sound hard enough then don't worry, it doesn't stop there. Each floor of the game has a guardian that presides over it and can interfere in each battle. By exercising their individually unique powers, guardians can seriously hinder your progress. Some can drain your mana while others can reverse the position of arrows, block your view of the arrow grids and even change the playback speed of the song. Once you finally forge the key and finish a floor, you then must then confront the guardian and defeat it. The guardians attack far more aggressive than regular enemies and the battles tend to have shorter time constraints. It's great fun.

Underlying all this great fun, however, is one massively poor design choice: synthesising items costs experience. Picture it: you spend an hour destroying enemy after enemy and collecting all the items you need, only to fail your synthesis and lose two levels worth of experience. It's incredibly frustrating. Each time you synthesize you are literally betting your hard-earned experience to increase or decrease the chance of success. On later floors it can be utterly devastating to lose so much. At least you don't lose the items, I guess.

The music used throughout the game is of fairly good quality. Fitting in with the theme of the game it's mostly electronic-sounding, which will really be a hit or miss thing for individual players. The tracks used during battle are solid, but there just isn't enough variety. Across the seven floors there are only around 10 songs used, and you're stuck with the same song for each battle. So, if you're fighting that same enemy five times, you hear the same song five times, which gets monotonous. Outside of the battle the music just sort of merges in with the rest of the game and is easily forgotten.

Aesthetically, the game starts off solid but starts to disappoint the further you play. The stylistic, artsy design of the characters and environments are fantastic the first time you encounter them, but they're reused far too often. Background graphics are reused a number of times throughout the game and enemies are palette swapped to an offensive degree. Character design, however, is well-rounded. Each of the guardians sports a unique and interesting design that sets them apart from each other and matches their somewhat stereotyped personalities. Ky may look like a generic hero, but you certainly can't fault him artistically.

So, did I enjoy Before the Echo? Yeah, I did. It's a fun game with some great mechanics and intriguing ideas going for it. If there was reduced experience gambling, less incessant grinding and a few additional songs, it could have been a far superior game. It may not be hardcore enough as either a rhythm or role-playing game for some, but there's still plenty here for both camps to like.
このレビューは参考になりましたか? はい いいえ 面白い
6 人中 5 人 (83%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 32.7 時間
投稿日: 2月9日
9/10 next step from generic stepmania, where you have a visual novel part WITH rpg elements, so you have to play a rhytm game while attacking, protecting yourself or casting stuff. 10/10 soundtrack, 10/10 visuals, the only problem - this game could be too hard for the beginner who never played such games before and too easy for someone addicted to them.
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 19.1 時間
投稿日: 2015年12月21日
This is a great great great game. If you're into rythm games, go and grab it. The battle interface is great, the controls are flawless, and there are difficulty levels to keep you busy for a reasonable amount of time.

If you're into RPGs, however, be wary that this game is not really an RPG. It's much more of a visual novel, with no control of what your character does or where it goes, no side quests, no character customization either at the start or during the gameplay. Also, the synthesis system is a bit grindy, but you eventually acquire items that drastically improve drop rates.

Finally, most of the supporting characters are well written and the plot is interesting.
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 3.3 時間
投稿日: 2015年12月22日
Great sound track, beautiful artwork, interesting story and a really clever gameplay concept. Can't recommend this enough. My only issue is that the artwork seems to have been designed for a lower resolution (1366x720?) than what I usually see these days, still the overall quality makes it easy enough to see past that.
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 14.7 時間
投稿日: 1月24日
Beaten - 15 hours

Before the Echo (or Sequence as it was formally called) is essentially a dance dance revolution/stepmania RPG.

Mechanics:
- In battle, you can switch between three "dance" screens (where you match the sequences given like in DDR). Each screen is useful for one of three things: Mana, Attack, or Defense. So in order to prevent damage to you, you match the sequence on the defense screen. You also collect items and abilities that you can use during battle.

Another interestign mechanic is the game provides you "recipies" on each floor. In order to get the items needed to make something, you have to defeat an enemy. Then, to actually craft it, you get a 50% chance of success. To make it greater, you can sacrific XP 9and potentially level).

Pros:
- Mechanics are fun
- Music is catchy (although can get redundant)
- Cool crafting system (although not terribly deep)
- You can level up above the necessary requirments if you feel like it to make it easier.

Cons
- Can get grindy
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 20.8 時間
投稿日: 2月29日
This game realizes incredibly well the concept of and RPG + Rhythm game. It's safe to say that if you love both genres, you're gonna enjoy this game a lot; otherwise, this might not be your thing.

It is, regardless, a great indie game.

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3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 3.7 時間
投稿日: 2015年12月24日
I started this game with a feeling that it was going to be like a normal RPG game (I get bored easily by most RPGs) despite this game claiming it was different because of the music/rhythm element.

I was wrong.

I got addicted the moment I started playing, literally. I started with hard difficulty, and I enjoy it so much.

I r8 this game a perfect 5/7.
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Most Helpful Reviews  Overall
10 人中 10 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 60.8 時間
投稿日: 2014年6月28日
かなり前のリズムゲーバンドルで入手しましたが、音ゲー+RPGという説明がピンとこず絵も全く音ゲーらしくないので長くつんでいました。

RPGとはいってもマップ上を歩き回るようなタイプではなく、キャラ同士の会話のみでストーリーが進み、戦闘で必要なアイテムを手に入れて進んでいく、という感じです。
この戦闘が非常にユニークで、売り文句通り完全にクラシカルな音ゲーです。
ただ敵の攻撃・自分の行動・自分のマナ回復が同時に進行するので、集中力が必要な上かなり忙しくなります。

難易度は自分にあわせることが出来、かつレベルをあげて物理で殴る(実際には魔法だけど)戦法が可能なので苦手な人でも安心です。

音楽系ゲームはデフォルトで使われている音楽の質も重要ですが、その点ではかなり良いと思います。
プレイしていて楽しい曲が多いです。
また全編フルボイス・吹き出し付きで、全体的な作りこみも丁寧かつ親切です。
(キーボード操作とコントローラー操作でチュートリアル時のボイスも変わったりします)

続編があったら是非やりたかったと思える作品です。
動画をいくつかあげていますのでもし興味のある方はそちらもどうぞ。
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3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 0.8 時間
投稿日: 2012年5月5日
矢印が判定エァリアに重なるタァーイミングで対応するバァトンを押す!
のがこのゲィムの遊び方さ!

更に攻撃、防御、MP回復の3つの画面にわかれて必要に応じて画面を切り替える操作があるのでDDRの専コンは使えません
総合すると画面の切り替え、魔法の選択・決定、譜面を捌くという忙しい操作になる

軽く遊んだ感じカジュアルゲーなので落ち着いた曲が多くダンスミュージックなどノリのいいBGMが無いのが残念

Let's play DDR!!
Thank you!!
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3 人中 1 人 (33%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 1.4 時間
投稿日: 2014年3月30日
did a teenager write this dialogue
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3 人中 1 人 (33%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 0.3 時間
投稿日: 2012年8月29日
ホント 音ゲーと何かを組み合わせるのって難しいよね(棒
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57 人中 50 人 (88%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 17.7 時間
投稿日: 2013年11月27日
As a RPG and Stepmania enthousiast, this would seem like the perfect Indie game for me. And indeed, it was fun to play. It was unique. It was something fresh. And being a RPG fan, I am used with doing repetitive things in order to get that one rare drop.

One warning is that even casual gamers who would like to simply play the game and go through the story, might still face some moments where they have to engage battles over and over to get that last item for a recipe. Bite through it, the way you make story progression is quite slow in itself. Ronald Jenkees kicks ♥♥♥, but not after the 6~7th time in a row. Yeah, having only one fixed song per enemy doesn't get you on your toes that much.

On sales it's usually just one buck, so hopefully no buyer's remorse after you've even spent an hour at it.
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36 人中 30 人 (83%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 20.7 時間
投稿日: 2013年10月28日
A pretty damn awesome rhythm game that sells dirt cheap. The music alone is easily worth the retail price and if you like a bit of RPG sensibilities with your music gaming that has an actual storyline... get it now!
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25 人中 23 人 (92%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 17.5 時間
投稿日: 2015年3月29日
Now I have to admit when I first started playing this game I had quite low expectations of it. I absolutely love rhythm games but I couldnt see how they could successfully combine this into a RPG style. Although I was proved wrong as this game is AMAZING!!

The mechanics of the game are very unique and there is nothing quite like it. You use the rhythm of the music to fight a battle. To this you use the arrow keys and click them as soon as the arrow reaches the bottom of the screen. And this is when it gets unique. You have 3 fields to control via this rhythm ability. Mana, Attack and Defense. Mana is collected and can be used to cast spells in the attack field. You can switch through these fields at your free will. You need to make sure that you use each field correctly and at the right time to survive and win the battle.

The story of this game is what most suprised me. It had me hooked throughout the entire thing. There are many twists in the story that keep you guessing throughout the game. The voice is acting is very well done and the characters are very likable. You really do get to know the characters. In a rhythm game a gripping story is the last thing I would have expected. I am not going to go into detail about the story but just experience it for yourself and you will see how great it is.

The whole look of the game is completely incredible. The art style gives a real great look to the game that compliments the awesome gameplay.

Throughout the floors you get different items. You have collect these items through playing the levels. I felt the items abilitys were very well balanced and contributed well to the gameplay. These items are obtained through a random drop rate on levels. Some items have a very low drop rate on levels later on the game. Unfortunetely this is where my only bad point comes from this game. To get these items it can become very grindy with you having to repeat these levels multiple times in a row just to get it. This can get very boring after a while.

I'll end this review with the best part of the game, the soundtrack. It is made of music by Ronald Jenkees and Michael Wade Hamilton. I always feel that a game has a great soundtrack when I like it so much that I even listen to it outside of the game itself, and with this one I did. It is incredible and goes great with a rhythm game.

Overall this game is a true masterpiece and a bit of a hidden gem. This game is possibly one of the best I have ever played and I really highly recommend it.

TheIronicGamers rating system
  • Don't ever buy this game.
  • Maybe consider it on a sale.
  • An average game.
  • A good game that should definitely be considered.
  • A must play!
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26 人中 23 人 (88%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 12.7 時間
投稿日: 2013年11月28日
Before the Echo (the game was known as Sequence previously) is an interesting RPG. The game plays like Dance Dance Revolution with the notes divided into 3 separate note tracks running concurrently on the screen for casting spells, defending against attacks and regenerating mana. There is a quirky story to pull you through to the end but what won me over was most definitely the music tracks behind the gameplay.

I can't really gauge how difficult it is to play for beginners to the genre due to my many years of playing rhythm games from Stepmania, Guitar Hero and my current timesink of Osu!. Anyone who has played such games should find no problems however with adapting to the mechanics.

Due to the RPG nature of the game, it can become a grind for specific items to drop on the monsters which are used to craft items needed to progress in the floors. The game does not come with any additional content beyond the story that I am aware of (I played mostly at release back in 2011).

Before the Echo wasn't the most challenging game personally but it sits in my game library as a comfortable purchase when I look back over two years. Give it a go if it is on sale but just be aware it may not be fun for everyone; the usual disclaimer case for most games in the rhythm genre.
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