Eres John Blade, comandante de HardCorps, un agente de las fuerzas de seguridad de élite destinado a proteger a los habitantes de Freeport City. Han pasado 4 años desde la primera batalla contra Elexis Sinclaire, una científica bella, brillante y cruel cuyo único objetivo es hacer una nueva versión de la humanidad de acuerdo con su...
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Fecha de lanzamiento: 10 mayo 2006

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Acerca de este juego

Eres John Blade, comandante de HardCorps, un agente de las fuerzas de seguridad de élite destinado a proteger a los habitantes de Freeport City. Han pasado 4 años desde la primera batalla contra Elexis Sinclaire, una científica bella, brillante y cruel cuyo único objetivo es hacer una nueva versión de la humanidad de acuerdo con su propia visión retorcida. La legislación no ha podido obligar a Elexis y a su multimillonario imperio, SiNTEK, a pagar sus deudas, por lo que Blade se ve obligado a tomarse la justicia por su mano. En esta misión se unen a Blade JC, un hacker que oculta algo, y Jessica Cannon, una ardiente novata que siempre encuentra la forma de acceder a cualquier instalación de seguridad.

Sumérgete en el mundo de Freeport City, una combinación futurista de Nueva York, San Francisco y Tokyo. Debido a que Freeport sigue padeciendo ataques de mutantes, debes derribar a Sinclaire antes de que pueda poner en marcha su plan mortal y altere la forma humana para siempre.

SiN Episodes™: Emergence lanza la nueva era de juegos de episodios. Un juego de puntería basado en la tecnología Source™ de Valve, ganadora de varios premios, SiN Episodes ofrece interactividad sin precedentes, una historia fascinante y un sistema de dificultad dinámico revolucionario que promete una experiencia personalizada basada en el nivel de habilidad del jugador y su estilo de juego.

  • Combate intenso: enfréntate a enemigos crueles como los soldados con propulsor y mutantes que evolucionan mientras luchas contra ellos. Observa cómo se adaptan los enemigos a tus acciones y funcionan como un auténtico equipo mientras se protegen mutuamente y ayudan a sus compañeros heridos a recuperarse.
    Burla a tus oponentes utilizando el entorno en beneficio propio: coloca trampas con elementos letales. Se recompensa la precisión de los disparos, mientras que los movimientos de combate cuerpo a cuerpo hacen que las batallas sean más personales.
  • Interactividad sin precedentes: Accede a los entornos más interactivos basados en una versión mejorada del motor Source. Los personajes reaccionan de forma dinámica a lo que observas y al entorno. Apunta y dispara a partes específicas de los vehículos y hazlos estallar literalmente. Vive el siguiente nivel de combate entre vehículos con un sistema de posición flexible que te permitirá desplazarte por el interior con un increíble grado de libertad, con lo que conseguirás la ubicación ideal para atacar al enemigo.
  • Personal Challenge System™: basado en uno de los sistemas de estadísticas más elaborados, SiN Episodes se adaptará continuamente a tu estilo de juego ofreciéndote un desafío hecho a medida de tu habilidad.
  • Entrega en episodios: compra tanto o tan poco del juego como desees con cada entrega que ofrece de 3 a 6 horas de videojuego repleto de acción. Pero ve con cuidado, ya que las decisiones que tomes pueden afectar a futuros episodios de forma imprevisible.
  • Basado en Source: Al utilizar el mismo motor que proporcionaba Half-life® 2, Emergence te ofrece gráficos impresionantes y una dinámica de juego basada en el realismo físico.

Requisitos del sistema

    Mínimo: procesador de 1,2 GHz, 256 MB de RAM, tarjeta de vídeo compatible con DirectX 7, Windows XP, ratón, teclado y conexión a Internet

    Recomendado: procesador de 2,4 GHz, 512 MB de RAM, tarjeta de vídeo compatible con DirectX 9, Windows XP, ratón, teclado y conexión a Internet

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Chairman LMAO
( 0.5 h registradas )
Publicado el 21 de mayo
Back when this was release I really enjoyed the precise gunplay combined with the interaction with the physical environment. It lacked variety when it came to weapons, that's probably the only negative I can think of.
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mr.red
( 6.0 h registradas )
Publicado el 11 de mayo
wonderous classic!
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DigitalDevilSin
( 0.4 h registradas )
Publicado el 8 de mayo
GOOD GAME
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caFOdhER
( 3.8 h registradas )
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Publicado el 31 de marzo
Part one of an episodic game... for which only the first part was made. A shame, since I liked it - especially the way the difficulty scaled depending on how well the player was doing. It's not the best first-person shooter, but I really got into it and was very disappointed when no more episodes were made. Plus I thought that Cindy Synnett (best name ever for advertising SiN) and Bianca Beauchamp were awesome.
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Thomas the Dank Engine
( 1.6 h registradas )
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Publicado el 26 de marzo
It's too glitchy to recommend playing on modern systems. Don't risk it. See if it's available on GOG.
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Jango Wolf
( 2.6 h registradas )
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Publicado el 21 de marzo
Fun game. Wait for a discount.
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sappy
( 18.4 h registradas )
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[toj.cc]MechMykl
( 0.2 h registradas )
Publicado el 15 de marzo
I remember when SiN Episodes first came out and there was to be a whole world of new titles released on the Source engine. Half-Life 2: Episode 3 getting canceled wasn't a foregone conclusion, and Ritual had a whole series of interesting storylines planned. Emergence is as fun as it is short, but if you're a fan of Half-Life 2 style gameplay and narrative, you'll enjoy giving the game a go-- even thought it will never live up to the idyllic heights we all hoped it would.
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eisiger
( 0.2 h registradas )
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Publicado el 13 de marzo
Never ever.
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JD Herrera
( 4.3 h registradas )
Publicado el 10 de marzo
SiN Episodes: Emergence * 7/10

I enjoyed the first SiN long time ago, so when I heard of this "sequel" I was very interested. Unfortunately this is the only Episode of this new chapter.

SiN Episodes is an FPS based on Half-Life 2 Source engine, but while the phisycs ingame constantly provide some laughs for the usual odd and random "dead postures" I really missed one of the innovations from the first SiN: the armor system. But besides that the game is fine after all, there are cutscenes, a good music that follows and push the action (not to mention the Killer menu theme which I definitely love), the settings are very suggestive so we find the classic laboratories, sewers and now we see also a Dock, and a Huge building called "supremacy Tower". As usual there are a few minor bugs mostly temporary getting stuck between objects like chairs, or maybe gates that won't open because there are (or have been) some props over there. Nothing that a good jump or Checkpoint load can't solve.
What this sequel miss in my humble opinion is the innovation of the first game, with ambience and computers interactions, the aforementioned armor system, stealth sections. This franchise had potential but it doesn't add anything particular or new to the genre. The story starts good, but the lack of explanations (supposedly postponed to a second episode that never came out) doesn't help much.
This doesn't mean this title is bad, I mean: it's well designed, it starts with a good story and all and even though this Episode lasted quite longer than I could have expected it doesn't bring any innovation like its predecessor did.


+++PROs+++
  • STORY. A new chapter for this saga that moves on the story from the first title. Elexis is back and is planning with Radek, another criminal, some projects to take over the city, maybe the world. Yes, she's totally crazy, but she's a nice stereotype sometimes acting as the classic villain, sometimes acting impredictable.
  • MUSIC. The ingame music doesn't really shine with any particular or recurrent theme but it follows and motivates the action sections. Unlike the main menu theme... Which I definitely love and listen even nowadays...
  • LEVEL DESIGN. The levels present a beautiful setting and interior design (considering the engine, of course), and even though there are the usual kind of settings seen in the first title there are new and accurately designed locations.
  • SiN. Together with Sin Episodes you get the original SiN!
---CONs---
  • AI. The enemies actually are not a partcular threat. They run shooting at you and sometimes they look for cover... When they don't explode over their own granades...
  • BUGS. Just few bugs, luckily but they're still here and there: personally I've got stuck between chairs, and later a gate refused to open because there are (or have been) some props over there. Still these are minor issues, as I got unstuck by insisting on jumping in all directions and for the gate I've just loaded a close auto-checkpoint.
  • LACK OF INNOVATION. Actually I've found this SiN Episode a common well designed FPS as there's no particular innovation unlike its predecessor which featured computer terminals interactions, the aforementioned armor system and stealth sections. And I know there are sections where you can move a platform and computers where there are some door controls but it's not the same as the original SiN as the terminals had more particular functions and easter eggs.


SiN * 7/10

I remember being a huge fan of this game when videogames magazines with CDs full of demos were the thing. I'll be honest I just loved the Gun and the sniper rifle, their design was simply badass. However I've never been able to finish it, so when I found out that it came as a bonus with Sin Episodes: Emergence I thought it was a good chance to finish it once and for all... B-)

SiN is a 1998 classic FPS based on the good old Quake II Engine. There are many little things that really hit me, both at the time and nowadays. The setting is the Freeport metropolis in a near future where police has been replaced by private security forces, which Blade (the protagonist) is part of. So we see modern/near future-like bank offices, laboratories, slums, sewers, a Dam and more. Besides the nice level design (especially for the times) there are some interesting elements like few drivable vehicles, usable computers with open-close commands and sometimes interesting prompt command menus, civilians and hostages which you need to save, a few stealth situations (optional, but still preferable). Still one of the most interesting and studied news is a well used Ghoul System, so now it actually matters shooting on a head or on legs. And that's not all because both you and enemies can wear bullet-proof protections and they are categorized according to the ghoul system, so you have helmet, jacket and pants which protect those parts. So As you shoot your enemies in different parts they might drop damaged vests. Very clever.

The story isn't much the strong side of the game: in the aforementioned Freeport thre's a criminality escalation. A dangerous drug named U4 is spreading in the streets and the game starts during a Bank heist we must stop. Our "gunned investigations" will bring us to linking U4 to a big corporation that is producing it. Like I said it's not the most original plot, but the gameplay is leading the way As well as some polygonal fan service...

+++PROs+++
  • SETTINGS. The best thing of the game is obviously the setting. I like the levels, the situations, the weapons design (yes, I love them, don't ask why).
  • INNOVATION. I have to say that there are some very interesting little things in the game that were not that frequent at the time. Like the simple but really effective direction in the introduction scene at the Bank heist, or other dialogues or small scenes. They were not great nor perfect, but they were a very good and nice attempt at something new. Plus the aforementioned vehicles, Ghoul and Armour system, Interactive computer interfaces. I know nowadays these don't have any value but I remember playing at the time, and I can contextualize these innovations. Though maybe this nostalgia might make me look not much objective.
  • MUSIC. I wasn't going to include this, but there are a few themes here and there that are really astonishing. Jungle and Mansion are my favourite, of course.
---CONs---
  • COMPATIBILITY & ISSUES. Well, there's obviously no support nowadays and it would be of use because there's a low limited Resolution, the aspect ratio is 4:3, no adjustable brightness, there are some issues with movement and mouselook, and maybe even more. There are some solutions in the community but actually they made it worse. I've played in the classic resolution, 4:3 ratio, mouse was working fine and movement was overall responding with a few moments situations of misalignment. What makes me mad is that there's a DRM free version on GOG which I've read being adapted for modern systems... -.-
    On the bright side there's a guide in the steam community that explains how to update the game. Unfortunately it doesn't fix any of these issues but looks like it was meant to fix worse bugs and problems.
  • LOADING TIMES. They are ridiculously long, even on nowadays machines... -.-
  • STORY. The story is pretty simple, even if there are some interesting turning points that can give a change in the gameplay.
  • WAGES OF SIN. Unfortunately there's no Expansion in the store (but there is in GOG... -.-) but if you own the old CD there's a way to make it work, reported in a guide in the Steam community. But unfortunately I couldn't test it because I don't have the original CD... :(
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Westenra
( 8.2 h registradas )
Publicado el 3 de marzo
An awesome little shooter that never got the credit it deserved.
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JUST
( 3.4 h registradas )
Publicado el 22 de febrero
https://www.youtube.com/watch?v=jfonphI1SIY

One Ninth of what the developer's had originally planned but still worth it to fans of old school shooters.
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Sp-6
( 4.2 h registradas )
Publicado el 9 de febrero
CONS:
2 hour long campaign
only 3 weapons you can use
we will never get a sequel
no multiplayer

PROS:
boobs!

BOOBS > CONS = GAME RECOMMENDED
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Wichy900
( 1.8 h registradas )
Publicado el 27 de enero
It's a fun shooter with terrible enemy A.I.

"Psssttt, Blade if you're here kill me"

10/10
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ZhuleCRO
( 3.3 h registradas )
Análisis de preestreno
Publicado el 17 de enero
It's OK.
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PikaCommando
( 3.3 h registradas )
Publicado el 11 de enero
Buy it just for the main menu song. The game is slightly worse than Unreal 2, but at least it comes with the original SiN too.

If you want it just for SiN, just buy SiN Gold from GOG.com instead. It comes with both SiN and Wages of SiN.

Here's reviews for the entire SiN series anyway:

SiN (1998)

The main game. It did many things that were groundbreaking for its time, but was overshadowed by Half-Life because it launched with tons of bugs that put people off, whom left for Half-Life and never touched SiN again. Even so, SiN's achievements are still unique in the history of FPS because what it did has not been replicated since; not even by Half-Life and its sequels.

Such amazing feats include the much-touted Action-Based Outcomes, where things you do in a level can affect what happens next. Like other old FPS, there's multiple ways to progress through a level, but unlike them, SiN does so in a much more interactive way, such as using computer terminals. You might even find secret sections or levels if you are observant. Other feats include an extremely versatile scripting system that allows things in the game to act in many awesome ways. It ranges from brush manipulation (vehicles, scenery destruction) to enemy tactics. While most games these days are heavily-scripted, none have done the ABO system like SiN did. Also, did I forget to mention this is the first FPS to feature in-engine cutscenes?

Even without these feats, SiN still holds pretty well on its own. SiN features an engaging (if not cheesy) comic book-like character-driven story set in a dystopic city called Freeport where law enforcement is run by private security forces. The most respected one among all; HardCorps; is led by our hardcore and just hero, Colonel John R.(Rusty) Blade; who is assisted by his hacker sidekick, the geeky yet reliable J.C.; and together they must face the menace of evil Elexis Sinclaire, genius biochemist, self-proclaimed Mother Nature, and CEO of the corrupt multinational corporation; SinTek Industries. The story begins in the year 2037, when the highly addictive drug 'U4' (Dyforsanide) is at its peak and it's up to Blade and J.C. to stop Antonio Mancini, who seems to be behind the sudden outbreak of the drug, and find out the source of all the weird happenings around Freeport City lately.

It may not sound like much, but it's certainly more than what Half-Life has to offer (no, having the same plot as Doom but with things that are never explained does not constitute for a deep or good story). Blade is rocking the late 90s FPS hero attitude and his humorous back-and-forth snarks with J.C. keeps the characters interesting.

As for the technical aspects of the game; the graphics is about what you'd expect from a Quake 2 engine game, but it still holds up today and the scripting in the game may surprise you every now and then. The sound design may be a bit shoddy, but the music and voice acting is top-notch and spot-on. The levels are very well-designed; lifelike in the sense that you solve puzzles logically; and allows for endless replayability. The weapons may be standard and the enemies can be difficult at times, but the diverse cast of chatacters and environments will keep you interested until the end.

Overall, I'd give it a 9/10 due to technical shortcomings, but its innovations has certainly secured it a high rank on my list of great games.


Wages of SiN (1999)

Expansion pack of the main game, brought to you by a small team of developers known as 2015, Inc. You may have known them for creating forgettable franchises later on such as Call of Duty, after most of the original team left the company to form Infinity Ward.

Now, onto the actual game itself. Despite being an expansion pack with only 16 levels as opposed to the original's 36, it features a more cohesive experience than the main game. The pacing felt much better, and there was an interesting concept in the game where an action you took in one of the early levels decides the order and gameplay of the next several levels.

Set several weeks after the events of SiN, the expansion pack continues the story with Blade combating the recent increase of mafia-related violence and how it all connects to the rise of the notorious mob boss, Gianni Manero.

The game did not change much from SiN, though it did introduce 7 new weapons and 10 new enemies. The new enemies aren't anything out of the ordinary, but the new weapons are far from the standard FPS-fare like the ones in the main game and are very fun to play with.

Overall, it too gets a 9/10 and shares a seat with the main game.


SiN: The Movie (2000)

This 1-hour OVA is a loose retelling of the events of the original game. Thus it features many discrepancies between it and the game.

Its premise is mostly the same, but the plot develops differently. It's set in 2070, Blade is a cyborg, J.C. is replaced by his sister; Jennifer Armack; and they must stop Elexis from kidnapping a little girl or something.

It's your generic cheap ultra-gory 90s anime with forgettable plot. There's really nothing else to say about it.

It gets a 5/10.


SiN Episodes: Emergence (2006)

The first and only Episode of a planned total of nine. The game is set in 2041. Elexis Sinclaire reemerged from the shadows and with the assistance of the elusive Viktor Radek, her ambitions still hasn't slowed down. After failing to prove the wrongdoings of Elexis and SinTek to the public, Blade returns to combat the threat together with his new sidekick Jessica Cannon, a hot-blooded but skilled rookie officer.

Blade is a silent hero for some reason here. The new sidekick, Jessica, is basically Jennifer from the Movie; bland. As a result of that, we see less of J.C. in Emergence. Elexis is still her same old self. Radek plays the sane man to Elexis' crazy wench, but otherwise he's just an unremarkable lackey. Fun fact: Jessica and Radek are voiced by the actors of Cortana and Sergeant Johnson from Halo, respectively.

Unlike the original SiN, everything it did here is completely outclassed by Half-Life in every single aspect. It's nothing like the original game at all; it instead is a discount Half-Life 2 to be point of running the same engine as HL2 does, and only features 3 weapons and a pitiful cast of enemies. The ABO that was featured in the original SiN is gone. The level design is nothing remarkable and the sound design, apart from the voice acting, is pretty standard and reuses some from HL2 itself.

It does, however, features a Dynamic Difficulty System. The goal of the system is to ensure no player will be stuck in the game or find it too easy. It works by constantly monitoring the player's actions, as well as its own decisions. Instead of altering the enemies health, damage, and speed like other games do, the game changes the difficulty in much more dynamic ways. For example, if the player scores headshots all the time, the next set of enemies you encounter will be equipped with helmets to protect them from headshots. If the player does not take much damage from combat, more enemies will appear and they will start using the weapons' alt-fire. Similarly, if the player is constantly low on health, killed enemies will drop medkits more often. On the other hand, if the player is still low on health all the time after that, the game will try something different to help you. While it sounds good on paper, in the end it doesn't even matter due to how short the game is.

In the end, this game; together with its fellow, 'Half-Life 2: Episodes'; is proof that the episodic format will never work. Sure, you can say it allows the devs to reuse assets in future episodes so they can focus on creating new stuff as well as providing a steady flow of content from beginning till the end, but it's all pointless if they do not have the tenacity, fundings, or workforce to back it up.

Overall, I'd give it a 6/10.
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CJTraka
( 5.1 h registradas )
Publicado el 3 de enero
Recuerdo haber jugado al Sin original en su tiempo, este se supone que es un remake con tecnología moderna, basado en el motor de HL 2; pero a veces es mejor buscar algo realmente original a revisar el pasado, por muy bueno que sea.

En primer lugar hay que decir que se trata del primer episodio de una supuesta trilogía que al parecer (a no ser que alguien retome de nuevo el proyecto) nunca verá la luz. Sinceramente, tampoco es que se pierda una franquicia con solera especial como Half Life por ejemplo; el hecho de ser sólo una parte le resta puntos, puesto que al final se ha tratado como un juego completo cuando su duración es escasísima, en menos de cuatro horas se puede completar sin problemas, a todas luces bastante corto, y en un juego de acción este detalle se nota mucho más.

Pero uno intenta indagar en las virtudes del título, aunque a todas luces todo resulta decepcionante: por un lado la historia no engancha la que debiera, y al ser sólo una parte queda totalmente incompleta, ningún personaje destaca en ningún sentido (ejem...exceptuando la "pechonalidad" de Sinclair) y uno parece que va dando tumbos de misión en misión, otro de los lastres: insípidas, repetitivas, sin ningún elemento diferencial, el diseño de las fases es muy aburrido y no lo hace destacar en nada, al igual que otros diseños: el de las armas, horribles, el interfaz también es lamentable, para nada resulta atractivo, son estos pequeños-grandes detalles que arruinan cualquier experiencia de juego, Luego la inteligencia artificial también deja bastante que desear...

La sensación de todo el conjunto es que nos encontramos ante un mod realizado por aficionados, entonces sí tendría un mérito enorme y sería digno de aplaudir, pero para ser un trabajo desarrollado en un estudio el juego resulta bastante insípido, falto de alma y de elementos diferenciales. Una decepción que ocupará muy poco en nuestro tiempo y memoria, debido como repito a su escasa duración.

Hay juegos bastante peores, pero este me ha resultado ser demasiado mediocre, tal vez si se hubiera continuado con la saga y la historia completa hubiera ganado muchos enteros, pero tal como está no puedo recomendarlo, por mucho que la mayoría de análisis sean positivos.

NOTA 4/10
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ANCRON
( 3.9 h registradas )
Publicado el 1 de enero
Really short 1st person shooter on Half Life 2 engine. Engine itself was a masterpiece back in the day, with great physics system and complex character facial animation in dialogues. Game itself is "no brainer" shooter, with occasional humor and voluptuous SinTEK corporation Mistress as the main antagonist. You play as cop, John Blade on mission to put Elexis Sinclair behind bars. Story is badly written and most of the time don't make much sense, but game is worth the spent cash, even if it's only to gaze on beautiful Elexis. ;)

Let's hope we will get a reboot / continuation of SiN games in future.

http://steamcommunity.com/sharedfiles/filedetails/?id=590116456
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Mouse
( 2.9 h registradas )
Publicado el 30 de diciembre de 2015
This is the best game I have ever played.

I mean it.
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andrew_irvine
( 0.6 h registradas )
Publicado el 29 de diciembre de 2015
Really not worth the bother - apparently it only lasts two hours but I gave up after 3 crashes in 5 minutes, I don't know what they've done to the HL2 engine but it hasn't made it more stable.

Oh it comes with the original Sin - well I enjoyed it at the time but it just looks and plays like crap these days. Don't waste your time and money on this.
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0.4 h registradas
Publicado el 8 de mayo
GOOD GAME
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Publicado el 10 de marzo
SiN Episodes: Emergence * 7/10

I enjoyed the first SiN long time ago, so when I heard of this "sequel" I was very interested. Unfortunately this is the only Episode of this new chapter.

SiN Episodes is an FPS based on Half-Life 2 Source engine, but while the phisycs ingame constantly provide some laughs for the usual odd and random "dead postures" I really missed one of the innovations from the first SiN: the armor system. But besides that the game is fine after all, there are cutscenes, a good music that follows and push the action (not to mention the Killer menu theme which I definitely love), the settings are very suggestive so we find the classic laboratories, sewers and now we see also a Dock, and a Huge building called "supremacy Tower". As usual there are a few minor bugs mostly temporary getting stuck between objects like chairs, or maybe gates that won't open because there are (or have been) some props over there. Nothing that a good jump or Checkpoint load can't solve.
What this sequel miss in my humble opinion is the innovation of the first game, with ambience and computers interactions, the aforementioned armor system, stealth sections. This franchise had potential but it doesn't add anything particular or new to the genre. The story starts good, but the lack of explanations (supposedly postponed to a second episode that never came out) doesn't help much.
This doesn't mean this title is bad, I mean: it's well designed, it starts with a good story and all and even though this Episode lasted quite longer than I could have expected it doesn't bring any innovation like its predecessor did.


+++PROs+++
  • STORY. A new chapter for this saga that moves on the story from the first title. Elexis is back and is planning with Radek, another criminal, some projects to take over the city, maybe the world. Yes, she's totally crazy, but she's a nice stereotype sometimes acting as the classic villain, sometimes acting impredictable.
  • MUSIC. The ingame music doesn't really shine with any particular or recurrent theme but it follows and motivates the action sections. Unlike the main menu theme... Which I definitely love and listen even nowadays...
  • LEVEL DESIGN. The levels present a beautiful setting and interior design (considering the engine, of course), and even though there are the usual kind of settings seen in the first title there are new and accurately designed locations.
  • SiN. Together with Sin Episodes you get the original SiN!
---CONs---
  • AI. The enemies actually are not a partcular threat. They run shooting at you and sometimes they look for cover... When they don't explode over their own granades...
  • BUGS. Just few bugs, luckily but they're still here and there: personally I've got stuck between chairs, and later a gate refused to open because there are (or have been) some props over there. Still these are minor issues, as I got unstuck by insisting on jumping in all directions and for the gate I've just loaded a close auto-checkpoint.
  • LACK OF INNOVATION. Actually I've found this SiN Episode a common well designed FPS as there's no particular innovation unlike its predecessor which featured computer terminals interactions, the aforementioned armor system and stealth sections. And I know there are sections where you can move a platform and computers where there are some door controls but it's not the same as the original SiN as the terminals had more particular functions and easter eggs.


SiN * 7/10

I remember being a huge fan of this game when videogames magazines with CDs full of demos were the thing. I'll be honest I just loved the Gun and the sniper rifle, their design was simply badass. However I've never been able to finish it, so when I found out that it came as a bonus with Sin Episodes: Emergence I thought it was a good chance to finish it once and for all... B-)

SiN is a 1998 classic FPS based on the good old Quake II Engine. There are many little things that really hit me, both at the time and nowadays. The setting is the Freeport metropolis in a near future where police has been replaced by private security forces, which Blade (the protagonist) is part of. So we see modern/near future-like bank offices, laboratories, slums, sewers, a Dam and more. Besides the nice level design (especially for the times) there are some interesting elements like few drivable vehicles, usable computers with open-close commands and sometimes interesting prompt command menus, civilians and hostages which you need to save, a few stealth situations (optional, but still preferable). Still one of the most interesting and studied news is a well used Ghoul System, so now it actually matters shooting on a head or on legs. And that's not all because both you and enemies can wear bullet-proof protections and they are categorized according to the ghoul system, so you have helmet, jacket and pants which protect those parts. So As you shoot your enemies in different parts they might drop damaged vests. Very clever.

The story isn't much the strong side of the game: in the aforementioned Freeport thre's a criminality escalation. A dangerous drug named U4 is spreading in the streets and the game starts during a Bank heist we must stop. Our "gunned investigations" will bring us to linking U4 to a big corporation that is producing it. Like I said it's not the most original plot, but the gameplay is leading the way As well as some polygonal fan service...

+++PROs+++
  • SETTINGS. The best thing of the game is obviously the setting. I like the levels, the situations, the weapons design (yes, I love them, don't ask why).
  • INNOVATION. I have to say that there are some very interesting little things in the game that were not that frequent at the time. Like the simple but really effective direction in the introduction scene at the Bank heist, or other dialogues or small scenes. They were not great nor perfect, but they were a very good and nice attempt at something new. Plus the aforementioned vehicles, Ghoul and Armour system, Interactive computer interfaces. I know nowadays these don't have any value but I remember playing at the time, and I can contextualize these innovations. Though maybe this nostalgia might make me look not much objective.
  • MUSIC. I wasn't going to include this, but there are a few themes here and there that are really astonishing. Jungle and Mansion are my favourite, of course.
---CONs---
  • COMPATIBILITY & ISSUES. Well, there's obviously no support nowadays and it would be of use because there's a low limited Resolution, the aspect ratio is 4:3, no adjustable brightness, there are some issues with movement and mouselook, and maybe even more. There are some solutions in the community but actually they made it worse. I've played in the classic resolution, 4:3 ratio, mouse was working fine and movement was overall responding with a few moments situations of misalignment. What makes me mad is that there's a DRM free version on GOG which I've read being adapted for modern systems... -.-
    On the bright side there's a guide in the steam community that explains how to update the game. Unfortunately it doesn't fix any of these issues but looks like it was meant to fix worse bugs and problems.
  • LOADING TIMES. They are ridiculously long, even on nowadays machines... -.-
  • STORY. The story is pretty simple, even if there are some interesting turning points that can give a change in the gameplay.
  • WAGES OF SIN. Unfortunately there's no Expansion in the store (but there is in GOG... -.-) but if you own the old CD there's a way to make it work, reported in a guide in the Steam community. But unfortunately I couldn't test it because I don't have the original CD... :(
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Análisis más útiles  En los últimos 180 días
A 6 de 6 personas (100%) les ha sido útil este análisis
No recomendado
5.1 h registradas
Publicado el 3 de enero
Recuerdo haber jugado al Sin original en su tiempo, este se supone que es un remake con tecnología moderna, basado en el motor de HL 2; pero a veces es mejor buscar algo realmente original a revisar el pasado, por muy bueno que sea.

En primer lugar hay que decir que se trata del primer episodio de una supuesta trilogía que al parecer (a no ser que alguien retome de nuevo el proyecto) nunca verá la luz. Sinceramente, tampoco es que se pierda una franquicia con solera especial como Half Life por ejemplo; el hecho de ser sólo una parte le resta puntos, puesto que al final se ha tratado como un juego completo cuando su duración es escasísima, en menos de cuatro horas se puede completar sin problemas, a todas luces bastante corto, y en un juego de acción este detalle se nota mucho más.

Pero uno intenta indagar en las virtudes del título, aunque a todas luces todo resulta decepcionante: por un lado la historia no engancha la que debiera, y al ser sólo una parte queda totalmente incompleta, ningún personaje destaca en ningún sentido (ejem...exceptuando la "pechonalidad" de Sinclair) y uno parece que va dando tumbos de misión en misión, otro de los lastres: insípidas, repetitivas, sin ningún elemento diferencial, el diseño de las fases es muy aburrido y no lo hace destacar en nada, al igual que otros diseños: el de las armas, horribles, el interfaz también es lamentable, para nada resulta atractivo, son estos pequeños-grandes detalles que arruinan cualquier experiencia de juego, Luego la inteligencia artificial también deja bastante que desear...

La sensación de todo el conjunto es que nos encontramos ante un mod realizado por aficionados, entonces sí tendría un mérito enorme y sería digno de aplaudir, pero para ser un trabajo desarrollado en un estudio el juego resulta bastante insípido, falto de alma y de elementos diferenciales. Una decepción que ocupará muy poco en nuestro tiempo y memoria, debido como repito a su escasa duración.

Hay juegos bastante peores, pero este me ha resultado ser demasiado mediocre, tal vez si se hubiera continuado con la saga y la historia completa hubiera ganado muchos enteros, pero tal como está no puedo recomendarlo, por mucho que la mayoría de análisis sean positivos.

NOTA 4/10
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4.8 h registradas
Análisis de preestreno
Publicado el 29 de diciembre de 2015
Good game, wish they made a sequel to it.
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3.9 h registradas
Publicado el 1 de enero
Really short 1st person shooter on Half Life 2 engine. Engine itself was a masterpiece back in the day, with great physics system and complex character facial animation in dialogues. Game itself is "no brainer" shooter, with occasional humor and voluptuous SinTEK corporation Mistress as the main antagonist. You play as cop, John Blade on mission to put Elexis Sinclair behind bars. Story is badly written and most of the time don't make much sense, but game is worth the spent cash, even if it's only to gaze on beautiful Elexis. ;)

Let's hope we will get a reboot / continuation of SiN games in future.

http://steamcommunity.com/sharedfiles/filedetails/?id=590116456
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3.3 h registradas
Publicado el 11 de enero
Buy it just for the main menu song. The game is slightly worse than Unreal 2, but at least it comes with the original SiN too.

If you want it just for SiN, just buy SiN Gold from GOG.com instead. It comes with both SiN and Wages of SiN.

Here's reviews for the entire SiN series anyway:

SiN (1998)

The main game. It did many things that were groundbreaking for its time, but was overshadowed by Half-Life because it launched with tons of bugs that put people off, whom left for Half-Life and never touched SiN again. Even so, SiN's achievements are still unique in the history of FPS because what it did has not been replicated since; not even by Half-Life and its sequels.

Such amazing feats include the much-touted Action-Based Outcomes, where things you do in a level can affect what happens next. Like other old FPS, there's multiple ways to progress through a level, but unlike them, SiN does so in a much more interactive way, such as using computer terminals. You might even find secret sections or levels if you are observant. Other feats include an extremely versatile scripting system that allows things in the game to act in many awesome ways. It ranges from brush manipulation (vehicles, scenery destruction) to enemy tactics. While most games these days are heavily-scripted, none have done the ABO system like SiN did. Also, did I forget to mention this is the first FPS to feature in-engine cutscenes?

Even without these feats, SiN still holds pretty well on its own. SiN features an engaging (if not cheesy) comic book-like character-driven story set in a dystopic city called Freeport where law enforcement is run by private security forces. The most respected one among all; HardCorps; is led by our hardcore and just hero, Colonel John R.(Rusty) Blade; who is assisted by his hacker sidekick, the geeky yet reliable J.C.; and together they must face the menace of evil Elexis Sinclaire, genius biochemist, self-proclaimed Mother Nature, and CEO of the corrupt multinational corporation; SinTek Industries. The story begins in the year 2037, when the highly addictive drug 'U4' (Dyforsanide) is at its peak and it's up to Blade and J.C. to stop Antonio Mancini, who seems to be behind the sudden outbreak of the drug, and find out the source of all the weird happenings around Freeport City lately.

It may not sound like much, but it's certainly more than what Half-Life has to offer (no, having the same plot as Doom but with things that are never explained does not constitute for a deep or good story). Blade is rocking the late 90s FPS hero attitude and his humorous back-and-forth snarks with J.C. keeps the characters interesting.

As for the technical aspects of the game; the graphics is about what you'd expect from a Quake 2 engine game, but it still holds up today and the scripting in the game may surprise you every now and then. The sound design may be a bit shoddy, but the music and voice acting is top-notch and spot-on. The levels are very well-designed; lifelike in the sense that you solve puzzles logically; and allows for endless replayability. The weapons may be standard and the enemies can be difficult at times, but the diverse cast of chatacters and environments will keep you interested until the end.

Overall, I'd give it a 9/10 due to technical shortcomings, but its innovations has certainly secured it a high rank on my list of great games.


Wages of SiN (1999)

Expansion pack of the main game, brought to you by a small team of developers known as 2015, Inc. You may have known them for creating forgettable franchises later on such as Call of Duty, after most of the original team left the company to form Infinity Ward.

Now, onto the actual game itself. Despite being an expansion pack with only 16 levels as opposed to the original's 36, it features a more cohesive experience than the main game. The pacing felt much better, and there was an interesting concept in the game where an action you took in one of the early levels decides the order and gameplay of the next several levels.

Set several weeks after the events of SiN, the expansion pack continues the story with Blade combating the recent increase of mafia-related violence and how it all connects to the rise of the notorious mob boss, Gianni Manero.

The game did not change much from SiN, though it did introduce 7 new weapons and 10 new enemies. The new enemies aren't anything out of the ordinary, but the new weapons are far from the standard FPS-fare like the ones in the main game and are very fun to play with.

Overall, it too gets a 9/10 and shares a seat with the main game.


SiN: The Movie (2000)

This 1-hour OVA is a loose retelling of the events of the original game. Thus it features many discrepancies between it and the game.

Its premise is mostly the same, but the plot develops differently. It's set in 2070, Blade is a cyborg, J.C. is replaced by his sister; Jennifer Armack; and they must stop Elexis from kidnapping a little girl or something.

It's your generic cheap ultra-gory 90s anime with forgettable plot. There's really nothing else to say about it.

It gets a 5/10.


SiN Episodes: Emergence (2006)

The first and only Episode of a planned total of nine. The game is set in 2041. Elexis Sinclaire reemerged from the shadows and with the assistance of the elusive Viktor Radek, her ambitions still hasn't slowed down. After failing to prove the wrongdoings of Elexis and SinTek to the public, Blade returns to combat the threat together with his new sidekick Jessica Cannon, a hot-blooded but skilled rookie officer.

Blade is a silent hero for some reason here. The new sidekick, Jessica, is basically Jennifer from the Movie; bland. As a result of that, we see less of J.C. in Emergence. Elexis is still her same old self. Radek plays the sane man to Elexis' crazy wench, but otherwise he's just an unremarkable lackey. Fun fact: Jessica and Radek are voiced by the actors of Cortana and Sergeant Johnson from Halo, respectively.

Unlike the original SiN, everything it did here is completely outclassed by Half-Life in every single aspect. It's nothing like the original game at all; it instead is a discount Half-Life 2 to be point of running the same engine as HL2 does, and only features 3 weapons and a pitiful cast of enemies. The ABO that was featured in the original SiN is gone. The level design is nothing remarkable and the sound design, apart from the voice acting, is pretty standard and reuses some from HL2 itself.

It does, however, features a Dynamic Difficulty System. The goal of the system is to ensure no player will be stuck in the game or find it too easy. It works by constantly monitoring the player's actions, as well as its own decisions. Instead of altering the enemies health, damage, and speed like other games do, the game changes the difficulty in much more dynamic ways. For example, if the player scores headshots all the time, the next set of enemies you encounter will be equipped with helmets to protect them from headshots. If the player does not take much damage from combat, more enemies will appear and they will start using the weapons' alt-fire. Similarly, if the player is constantly low on health, killed enemies will drop medkits more often. On the other hand, if the player is still low on health all the time after that, the game will try something different to help you. While it sounds good on paper, in the end it doesn't even matter due to how short the game is.

In the end, this game; together with its fellow, 'Half-Life 2: Episodes'; is proof that the episodic format will never work. Sure, you can say it allows the devs to reuse assets in future episodes so they can focus on creating new stuff as well as providing a steady flow of content from beginning till the end, but it's all pointless if they do not have the tenacity, fundings, or workforce to back it up.

Overall, I'd give it a 6/10.
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A 3 de 4 personas (75%) les ha sido útil este análisis
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3.7 h registradas
Publicado el 3 de diciembre de 2015
If you're a fan of the Sin games, then you should enjoy this. Shoot first & ask questions later, exactly how the original Sin was.
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2.9 h registradas
Publicado el 30 de diciembre de 2015
This is the best game I have ever played.

I mean it.
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A 10 de 18 personas (56%) les ha sido útil este análisis
No recomendado
3.1 h registradas
Publicado el 26 de enero de 2014
Vendido como la expansión de SiN... Es un maldito mod para Half-Life 2. Lo es. Un 75 en Metacritic para un maldito mod de 3 horas de duración... Y lo mejor de todo es que no se hicieron más episodios, con lo que la historia se queda totalmente a medias, sin ningún tipo de final, y con un TO BE CONTINUED... Si aún estás a tiempo de no comprarlo, enhorabuena.

1.- Freeman, como John R. Blade.
2.- Alyx, como Jessica Cannon.
3.- Botiquines, como ellos mismos.
4.- Coche, sí también hay coche, pero olvídate de conducirlo.
5.- No me hagáis hablar del sonido ni del motor gráfico, por favor.
5.- Hay gente que opina que tanto SiN, como SiN Episodes, son superiores a Half-Life... Gente que debería darse de cabezazos contra una pared de hormigón armado.

En resumen: PLAGIO - PLAGIO - PLAGIO - PLAGIO - PLAGIO - tetas y ropa interior - PLAGIO - PLAGIO - derribar un helicóptero con una escopeta - PLAGIO - PLAGIO - PLAGIO - PLAGIO - PLAGIO - PLAGIO - PLAGIO
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No recomendado
4.3 h registradas
Publicado el 11 de marzo de 2014
Seré breve, el juego es muuy corto. 3 horas de gamplay y sería.
El juego no aporta nada novedoso, parece más un mod para HL2, incluso sus gráficos sus inferiores a éste, siendo que HL2 del 2004 y Sin Episodes es del 2006.
La historia poco se alcanza a ver.
Los enemigos son increiblemente ♥♥♥♥♥♥♥♥♥s.
Hay munición y vida por todos lados.
Justo cuando el juego se empezaba a poner entretenido(con el primer jefe mutante) el juego practicamente ya se acabó.
Solo 3 armas disponibles.

le pongo una mejor nota que la que tenía pensado en un principio solo porque el final tuvo una jugabilidad más entretenida.

4/10
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Recomendado
7.0 h registradas
Publicado el 9 de julio de 2014
Una joyita shooter old school sin pretensiones que deberia haber tenido muchos mas episodios. Una pena
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Ya es un poco viejo, no hay otros episodios, pero es genialmente bueno.
Remcomendable en todo tiempo y luga.
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Recomendado
2.9 h registradas
Publicado el 30 de septiembre de 2013
Si te gustó Half-life y te quedaste con ganas de más, este es tu juego. Utiliza el mismo engine y tiene un diseño muy similar, aunque la historia no tenga nada que ver. Iba a decir que es algo corto por ser el primer episodio de una serie que luego se canceló, pero considerando que lleva el Sin original tiene una buena longevidad.

Si te gustan los FPS clásicos no puede faltar en tu colección.
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1.5 h registradas
Publicado el 31 de diciembre de 2013
Buy it now, BLADE!
Best game ever, BLADE!

Don't forget, try to make sure my corpse is easily identifiable, BLADE! That way my family will get a faster life insurance payout, BLADE! Of course don't forget to loot my corpse, BLADE! And make sure you pick up my ammo, BLADE!

PS: I'll get you BLADE. (Psssst. Kill me, BLADE! I'm 3 days away from my pension, BLADE! But make sure it will look like an accident, BLADE!)

I give you a few stars, BLADE!

☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆

☆♡☆ InsideGaming the BEST! ☆♡☆

http://www.youtube.com/user/InsideGaming
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1.6 h registradas
Publicado el 31 de marzo de 2014
Buy this because Inside Gaming... BLADE!
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3.7 h registradas
Publicado el 21 de noviembre de 2014
"Save me a seat in the sequel, Blade!" ;_;
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3.2 h registradas
Publicado el 14 de diciembre de 2013
Blade let's talk this out........ Kill me *Bang*
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2.5 h registradas
Publicado el 3 de noviembre de 2015
May be hated for saying this, but it should be cheaper by now. It was a good game when it came out, but a horrible way to end a series that just started. Only 2 hours of gameplay isnt worth 10 bucks.
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Publicado el 21 de octubre de 2014
65%

SiN is the ORIGINAL half-life mod. The game is so bland and predictable, and so much like every other FPS you've ever played in the last 10 years, but it was the FIRST of its kind. You think starting a game with a heli-mounted machine gun section is a filthy cliche? SiN INVENTED that. Cover based shooting? Charging berzerker bosses? Terrible voice acting? Unplayable forced stealth sections? Sewer levels? SiN is guilty of every cliche in the modern FPS dictionary because it INVENTED every cliche in the modern FPS dictionary. SiN is so far ahead of it's time while paradoxically so stuck in the past that it boggles my mind.

The levels are unintuitive, and will have you backtracking constantly. The enemies are either far too easy or tear off 50% of your health unavoidably. The weapons are uninspired and bland as all hell. The stealth is garbage and isn't even worth attempting unless you HAVE to. The game is absolute balls compared to it's source material, but you know what? Blade, the protagonist is the most Bad-♥♥♥ Mofo I have EVER played, the levels are supremely rewarding, the voice acting may be ♥♥♥♥, but is full of charm. The game is beautifully cinematic in a B-movie sort of way.

SiN is a masterpiece, it is so fantastically average, it exists in trancendant mediocrity. SiN is the BEST WORST GAME EVER MADE.

(0 or 10)/10
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2.4 h registradas
Publicado el 9 de agosto de 2013
Despite being an absolute ♥♥♥♥♥ to get running, this is a criminally underrated FPS with an awesome soundtrack, great visuals and satisfying combat.

Full video review:
https://www.youtube.com/watch?v=jLMnAWoZ6XA

Sin Episodes Review:
https://www.youtube.com/watch?v=8lHOKR0ZB28
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