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您是 John Blade,HardCorps 的指挥官,这是一支精锐的护卫队,誓死捍卫者自由港市(Freeport City)居民的安全。距离您第一次与 Elexis Sinclaire 的较量已经有很多年了,她是一位冷艳、聪明、而又无情科学家,一心想要根据她自己的扭曲的性格再造人性。法律拿 Elexis 和她庞大的金融帝国 SiNTEK 毫无办法,对于正义,Blade 决定用自己的双手去争取。与 Blade 并肩作战的是 JC - 一名信守秘密的电脑黑客,全名 Jessica Cannon,是一位满怀热情的新手,拥有在任何情况下都能脱离险境的美妙技能。 进入逼真、生动的自由港市(Freeport City),仿佛置身于未来的纽约、旧金山和东京。
发行日期: 2006年5月10日
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购买 SiN Episodes: Emergence

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您是 John Blade,HardCorps 的指挥官,这是一支精锐的护卫队,誓死捍卫者自由港市(Freeport City)居民的安全。距离您第一次与 Elexis Sinclaire 的较量已经有很多年了,她是一位冷艳、聪明、而又无情科学家,一心想要根据她自己的扭曲的性格再造人性。法律拿 Elexis 和她庞大的金融帝国 SiNTEK 毫无办法,对于正义,Blade 决定用自己的双手去争取。与 Blade 并肩作战的是 JC - 一名信守秘密的电脑黑客,全名 Jessica Cannon,是一位满怀热情的新手,拥有在任何情况下都能脱离险境的美妙技能。

进入逼真、生动的自由港市(Freeport City),仿佛置身于未来的纽约、旧金山和东京。由于自由港(Freeport)持续不断地遭受变异物种的攻击,您现在必须打败 Sinclaire,阻止她实施更为疯狂的死亡计划,然后永久性地塑造人类。

SiN Episodes™:Emergence 开创了故事游戏的新纪元。作为第一人称射击游戏的 SiN Episodes,采用 Valve 荣膺大奖的 Source™ 技术,提供了无与伦比的交互性,再加上引人入胜的故事情节,革命性的动态难度系统,使您能够根据自身的技能水平和游戏风格自定义游戏体验。

  • 激烈的战斗:面对冷酷的敌人进行战斗,如 Jetpack 士兵以及会在与您的战斗中进化的异种。见识一下,敌人能够像一个真正的团队一样应对您的行动,他们会彼此掩护并会帮倒下的同伴复仇。
    巧妙利用您周围的环境,利用环境中的种种致命因素设置陷阱,与您的敌人展开一场智力的较量吧。随着混战的移动,所到位置的损坏也被精确地刻划出来,增加您的真实感和个人色彩。
  • 无与伦比的交互性:增强版本的 Source 引擎为您提供了一个具有高度交互性的环境。人物角色可以动态地与您看到的事物和周围环境互动。瞄准并向车辆的特定部位射击,将使车辆炸成碎片。使用灵活的布置系统感受另一级别的车战,您将获得前所未有的自由度,从而能够在最有利的位置给予敌人迎头痛击。
  • 个人挑战系统™:借助最为精细的统计系统之一,SiN Episodes 将能够逐渐适应您的游戏风格,并为您提供一个根据您的技能水平量身定制的挑战。
  • Episodic 出品:随心所欲购买游戏,想要多少就有多少,每个部分均提供 3 - 6 小时的动作包游戏。游戏时请谨慎前进,因为您做出的选择可能会影响到随后的情节。
  • 采用 Source 引擎:Emergence 采用的引擎与 Half-life® 2 相同,使您获得极佳的画质和异常真实的游戏感受。

系统需求

    最低配置:1.2 GHz 处理器,256MB 内存,DirectX 7 显卡,Windows XP,鼠标,键盘,互联网连接

    建议配置:2.4 GHz 处理器,512MB 内存,DirectX 9 显卡,Windows XP,鼠标,键盘,互联网连接

有价值的用户评测
61 人中的 54 人(89%)觉得这篇评测有价值
帐号内拥有 152 项产品
6 篇评测
1.6 小时(记录在案的)
Buy this because Inside Gaming... BLADE!
发布于:2014年3月31日
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17 人中的 16 人(94%)觉得这篇评测有价值
帐号内拥有 592 项产品
20 篇评测
2.2 小时(记录在案的)
***I WROTE THIS REVIEW IN 2006... Found it on my HD and reposted it because I felt it still holds up- hope you enjoy it***

Gameplay:

If you figured the gameplay would be similar to Half-Life 2 because they use the same engine, you would figure correctly. The movement of the characters, the inside and outside environment with impressive lighting and of course the physics are almost identical to Half-Life 2.

Because SiN uses the same engine has HL2, one might think the games would be so strikingly similar SiN would completely rip off Hl2 in its entirely. Although the enemies are similar, both games include soldiers in armored suit that sounds like they are talking out of some sort of walkie-talkie, there is enough original material for you to forget about HL2 and start thinking SiN.

One of the more original ideas is to take the healing method from HL2 and modify it. SiN makes you search for empty canisters that can be found throughout the game, and carry them to wall mounted health stations where they can be used to spray a healing blue cloud. Other times when you are too lazy to carry the canister, you can just shoot them and the healing cloud will be released around the area, allowing a quick heal but not as complete as it would have been if you had taken it to the station.

Another neat feature they added was a type of chemical agent, that when exposed to, it increased your response time dramatically. What does that mean? Well it means they kinda copied F.E.A.R and Max Payne and slowed down time a bit so the player can react to apposing enemies better. This feature is not controllable, but rather goes into affect when a canister is broken in a gun battle and you walk through he green cloud. The time it takes to wear off is represented as a green bar on the left side of the screen. But be careful. Too much exposure will result in the loss of health.

Over the course of the game, Blade will interact with a few different characters. We saw in HL2 how impressive Valve was able to create life like faces and by playing through the game, you can see this effect was used in SiN.

Blade also fights along side the hot Jessica Cannon who pretty much resembles Alyx from HL2 and does most of the talking. But Alyx didn't have her thong strings poking above her hips now did she?

Gun battles are similar to HL2. You are given a handgun at the propitiate time and gradually upgrade to an assault rifle and shotgun, but that's it. I'm guessing the plan on releasing more guns as the episodes continue, but it gets a little repetitive using the same guns after a while. Most of the soldiers are easy to kill, until you get to the more armored mini-gun soldiers. One thing SiN lacks that HL2 incorporated so well was a scare factor. SiN ignores this approach and aims for a more typical shooter where you can see your enemy coming from a couple of feet down the hall or road.

A couple of notes as I investigated SiN a bit further. I read afterwards that SiN apparently keeps track of your shooting statistics. The data isn't kept for you to print out and nail to your dorm room wall, but the game actually analyzes the data and will adjust the difficulty level of the game as your progress through the game. For example; if the game see that out of your last 10 kills, 9 of them were headshots, you may see soldiers appear with helmets or dodge your fire more often. As I think about it now, I can remember a few instances in the game where I tired to kill an armored soldier and took a lot more ammo then I previously had used. Very impressive idea for the date of this game.

Graphics/Sound:

SiN is filled with crisp luminous lighting in various different areas of the game. The soft pastel sunset with a mirrored reflection over the water looks great and need I say HL2ish? There are numerous scenes throughout the game where you stop fighting and shooting, and just take a moment to look at the scenery, or when you're inside, look at the detail of some of the rooms.

The monster and mutant skins are nothing special, except for the two giant ones you end up fighting, but I have a feeling they are going to release a few more enemies in the next episode.

Again, the faces on most of the characters look extremely realistic and in the very opening scene, you will notice an obvious feature that they added to one of the bad guys…or should I say bad girl.

Pros: Fast paced, inspired visuals from HL2, interesting story, check out all the hot chicks!

Cons: Only 3 weapons

Bottom Line: For $9.99 you will receive a fun, quick FPS shooter. It's a bummer Ritual claimed they have 4-6 more hours of upcoming episodes, which were eventually canceled. The entire episode took between 3-4 to complete.
发布于:2014年1月21日
这篇评测是否有价值?
7 人中的 6 人(86%)觉得这篇评测有价值
帐号内拥有 338 项产品
73 篇评测
2.5 小时(记录在案的)
What HL2 should have been.
Fast paced, fun, explosive, and incomplete, SiN : Emergence is one of the saddest things in the universe.
This was supposed to be an episodic series of short first person shooters (this may not have been the smartest idea), but the company went bankrupt and was bought off to make casual games after half of the team left the studio.

The company was killed by ridiculous marketing. Nobody in their right mind would pay 10 euros for a 2-3 hours long episode.

However, I consider this well worth the asking price.
Not only for the original SiN (it's pure gold) but also because this little episode is very interesting.
The core gameplay manages to be fun and stay fresh with only 3 weapons (A very reliable pistol, a shotgun, and an SMG), incendiary grenades, a melee attack, and a secondary fire for every weapon.
That's pretty impressive.
The level design is very similar to something like SoF, with some elements borrowed from HL2.
Think HL 2 on steroids.
You're constantly running around, jumping, shooting stuff, and fighting your way through well designed arenas.

The experience will leave you wondering what amazing things could have come from Ritual.
发布于:2014年2月5日
这篇评测是否有价值?
3 人中的 3 人(100%)觉得这篇评测有价值
帐号内拥有 102 项产品
7 篇评测
5.9 小时(记录在案的)
Just imagine if SiN had taken Half Life's place. Doesn't really bear thinking about. Still - this was the beginning of a great (albeit kinda-sexist) game that was unfortunately cut short. Damn casual games.
发布于:2014年5月12日
这篇评测是否有价值?
2 人中的 2 人(100%)觉得这篇评测有价值
帐号内拥有 104 项产品
13 篇评测
3.4 小时(记录在案的)
This game perhaps lacks of weapons (mines, crossbow,..) and finally perhaps a little bit too short because no episodic sequel but overall i really enjoyed this game:
I've noticed an interesting use of Source engine in the level progression!
The story isn't really its best asset but the gunfights are dynamic thanks to an advanced AI and different fire modes for each weapons it's really pleasant!

NB: Keep in mind that the package includes: Sin (original+multi) & SDK (episode 1)
Tips: As far as I'm concerned i've use sv_cheats 1 & impulse 101 for more fun!
发布于:2014年3月22日
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