Você é John Blade, comandante da HardCorps, uma força de segurança de elite, criada com o objetivo de proteger as pessoas de Freeport City. Passaram quatro anos desde a sua primeira batalha com Elexis Sinclaire, uma cientista bonita, brilhante e sem escrúpulos que está empenhada em refazer a humanidade de acordo com a sua própria visão...
Data de lançamento: 10 Mai 2006
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Comprar SiN Episodes: Emergence

$9.99

Acerca do Jogo

Você é John Blade, comandante da HardCorps, uma força de segurança de elite, criada com o objetivo de proteger as pessoas de Freeport City. Passaram quatro anos desde a sua primeira batalha com Elexis Sinclaire, uma cientista bonita, brilhante e sem escrúpulos que está empenhada em refazer a humanidade de acordo com a sua própria visão retorcida. A justiça não conseguiu punir Elexis e o seu império multimilionário SiNTEK e é por isso que Blade está determinado em tratar ele do problema. Ao lado de Blade nesta missão estão JC - um hacker com um segredo a manter - e Jessica Cannon, uma recruta impetuosa que consegue entrar em todas as instalações de alta segurança.

Entre no mundo fervilhante de Freeport City, uma colisão futurista entre Nova Iorque, São Francisco e Tóquio. Enquanto Freeport continua a sofrer ataques de mutantes, tem de neutralizar Sinclaire antes que ela consiga pôr em prática o seu plano mortífero e alterar para sempre a forma da humanidade.

SiN Episodes™: Emergence inicia uma nova era nos jogos de episódios. Como um FPS (Tiro em Primeira Pessoa) desenvolvido pela tecnologia Source™ galardoada da Valve, SiN Episodes oferece interatividade sem precedentes, uma história envolvente e um sistema de dificuldade dinâmico revolucionário que proporciona uma experiência personalizada, baseada no seu nível de habilidade e estilo de jogo.

  • Combate Intenso: Enfrente inimigos sem escrúpulos, como soldados com equipamentos que permitem voar e mutantes que evoluem enquanto luta com eles. Assista a inimigos que se adaptam às suas ações e trabalham verdadeiramente em equipa, uma vez que se apoiam uns aos outros e ajudam os companheiros caídos a recuperar.
    Leve a melhor sobre os seus adversários, tirando vantagem do meio circundante, enquanto coloca armadilhas utilizando elementos letais do ambiente. Os danos baseados na localização premeiam a precisão, ao mesmo tempo que os combates corpo a corpo lhe permitem manter um contacto muito próximo com os seus inimigos.
  • Interatividade Sem Precedentes: Arrase no seu percurso através de ambientes altamente interativos alimentados por uma versão melhorada do motor Source. O ambiente e as personagens reagem de forma dinâmica ao seu olhar. Aponte e destrua peças de veículos específicos e desfaça literalmente os carros em pedaços. Experimente o próximo nível de combate entre veículos com um sistema de posicionamento flexível que lhe permite mover-se no interior com um grau de liberdade sem precedentes, permitindo-lhe alcançar a posição ideal para atacar cada posição do inimigo.
  • Personal Challenge System™: Desenvolvido por um dos sistemas de estatística mais elaborados de sempre, SiN Episodes irá adaptar-se constantemente ao seu estilo de jogo e oferece um desafio que é adaptado à medida do seu nível de jogo.
  • Entrega por Episódios: Compre pouco ou muito do jogo, tendo em conta que cada instalação proporciona de 3 a 6 horas de jogabilidade repleta de ação. Mas avance devagar, uma vez que as opções que toma podem influenciar episódios futuros, de formas imprevisíveis.
  • Tecnologia Source: Utilizando o mesmo motor do Half-life® 2, o Emergence proporciona-lhe gráficos espantosos e jogabilidade intensa baseada nas leis da física.

Requisitos do Sistema

    Mínimo: Processador a 1,2 GHz, 256 MB de RAM, placa gráfica de nível DirectX 7, Windows XP, rato, teclado, ligação à Internet

    Recomendado: Processador a 2,4 GHz, 512 MB de RAM, placa gráfica de nível DirectX 9, Windows XP, rato, teclado, ligação à Internet

Análises úteis de clientes
54 de 61 pessoas (89%) acharam esta análise útil
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1.6 hrs em registo
Buy this because Inside Gaming... BLADE!
Publicada: 31 março 2014
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16 de 17 pessoas (94%) acharam esta análise útil
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***I WROTE THIS REVIEW IN 2006... Found it on my HD and reposted it because I felt it still holds up- hope you enjoy it***

Gameplay:

If you figured the gameplay would be similar to Half-Life 2 because they use the same engine, you would figure correctly. The movement of the characters, the inside and outside environment with impressive lighting and of course the physics are almost identical to Half-Life 2.

Because SiN uses the same engine has HL2, one might think the games would be so strikingly similar SiN would completely rip off Hl2 in its entirely. Although the enemies are similar, both games include soldiers in armored suit that sounds like they are talking out of some sort of walkie-talkie, there is enough original material for you to forget about HL2 and start thinking SiN.

One of the more original ideas is to take the healing method from HL2 and modify it. SiN makes you search for empty canisters that can be found throughout the game, and carry them to wall mounted health stations where they can be used to spray a healing blue cloud. Other times when you are too lazy to carry the canister, you can just shoot them and the healing cloud will be released around the area, allowing a quick heal but not as complete as it would have been if you had taken it to the station.

Another neat feature they added was a type of chemical agent, that when exposed to, it increased your response time dramatically. What does that mean? Well it means they kinda copied F.E.A.R and Max Payne and slowed down time a bit so the player can react to apposing enemies better. This feature is not controllable, but rather goes into affect when a canister is broken in a gun battle and you walk through he green cloud. The time it takes to wear off is represented as a green bar on the left side of the screen. But be careful. Too much exposure will result in the loss of health.

Over the course of the game, Blade will interact with a few different characters. We saw in HL2 how impressive Valve was able to create life like faces and by playing through the game, you can see this effect was used in SiN.

Blade also fights along side the hot Jessica Cannon who pretty much resembles Alyx from HL2 and does most of the talking. But Alyx didn't have her thong strings poking above her hips now did she?

Gun battles are similar to HL2. You are given a handgun at the propitiate time and gradually upgrade to an assault rifle and shotgun, but that's it. I'm guessing the plan on releasing more guns as the episodes continue, but it gets a little repetitive using the same guns after a while. Most of the soldiers are easy to kill, until you get to the more armored mini-gun soldiers. One thing SiN lacks that HL2 incorporated so well was a scare factor. SiN ignores this approach and aims for a more typical shooter where you can see your enemy coming from a couple of feet down the hall or road.

A couple of notes as I investigated SiN a bit further. I read afterwards that SiN apparently keeps track of your shooting statistics. The data isn't kept for you to print out and nail to your dorm room wall, but the game actually analyzes the data and will adjust the difficulty level of the game as your progress through the game. For example; if the game see that out of your last 10 kills, 9 of them were headshots, you may see soldiers appear with helmets or dodge your fire more often. As I think about it now, I can remember a few instances in the game where I tired to kill an armored soldier and took a lot more ammo then I previously had used. Very impressive idea for the date of this game.

Graphics/Sound:

SiN is filled with crisp luminous lighting in various different areas of the game. The soft pastel sunset with a mirrored reflection over the water looks great and need I say HL2ish? There are numerous scenes throughout the game where you stop fighting and shooting, and just take a moment to look at the scenery, or when you're inside, look at the detail of some of the rooms.

The monster and mutant skins are nothing special, except for the two giant ones you end up fighting, but I have a feeling they are going to release a few more enemies in the next episode.

Again, the faces on most of the characters look extremely realistic and in the very opening scene, you will notice an obvious feature that they added to one of the bad guys…or should I say bad girl.

Pros: Fast paced, inspired visuals from HL2, interesting story, check out all the hot chicks!

Cons: Only 3 weapons

Bottom Line: For $9.99 you will receive a fun, quick FPS shooter. It's a bummer Ritual claimed they have 4-6 more hours of upcoming episodes, which were eventually canceled. The entire episode took between 3-4 to complete.
Publicada: 21 janeiro 2014
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6 de 7 pessoas (86%) acharam esta análise útil
338 produtos na conta
73 análises
2.5 hrs em registo
What HL2 should have been.
Fast paced, fun, explosive, and incomplete, SiN : Emergence is one of the saddest things in the universe.
This was supposed to be an episodic series of short first person shooters (this may not have been the smartest idea), but the company went bankrupt and was bought off to make casual games after half of the team left the studio.

The company was killed by ridiculous marketing. Nobody in their right mind would pay 10 euros for a 2-3 hours long episode.

However, I consider this well worth the asking price.
Not only for the original SiN (it's pure gold) but also because this little episode is very interesting.
The core gameplay manages to be fun and stay fresh with only 3 weapons (A very reliable pistol, a shotgun, and an SMG), incendiary grenades, a melee attack, and a secondary fire for every weapon.
That's pretty impressive.
The level design is very similar to something like SoF, with some elements borrowed from HL2.
Think HL 2 on steroids.
You're constantly running around, jumping, shooting stuff, and fighting your way through well designed arenas.

The experience will leave you wondering what amazing things could have come from Ritual.
Publicada: 5 fevereiro 2014
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3 de 3 pessoas (100%) acharam esta análise útil
102 produtos na conta
7 análises
5.9 hrs em registo
Just imagine if SiN had taken Half Life's place. Doesn't really bear thinking about. Still - this was the beginning of a great (albeit kinda-sexist) game that was unfortunately cut short. Damn casual games.
Publicada: 12 Mai 2014
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2 de 2 pessoas (100%) acharam esta análise útil
104 produtos na conta
13 análises
3.4 hrs em registo
This game perhaps lacks of weapons (mines, crossbow,..) and finally perhaps a little bit too short because no episodic sequel but overall i really enjoyed this game:
I've noticed an interesting use of Source engine in the level progression!
The story isn't really its best asset but the gunfights are dynamic thanks to an advanced AI and different fire modes for each weapons it's really pleasant!

NB: Keep in mind that the package includes: Sin (original+multi) & SDK (episode 1)
Tips: As far as I'm concerned i've use sv_cheats 1 & impulse 101 for more fun!
Publicada: 22 março 2014
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