Você é John Blade, comandante da HardCorps, uma força de segurança de elite dedicada a proteger as pessoas de Freeport City. Quatro anos se passaram desde sua primeira batalha contra Elexis Sinclaire, uma cientista linda, brilhante e sem piedade que quer remodelar a humanidade à sua visão.
Análises de usuários:
Todas:
Muito positivas (367 análises) - 87% das 367 análises de usuários deste jogo são positivas.
Data de lançamento: 10/mai/2006

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Comprar SiN Episodes: Emergence

 

Sobre este jogo

Você é John Blade, comandante da HardCorps, uma força de segurança de elite dedicada a proteger as pessoas de Freeport City. Quatro anos se passaram desde sua primeira batalha contra Elexis Sinclaire, uma cientista linda, brilhante e sem piedade que quer remodelar a humanidade à sua visão. A lei falhou em trazer Elexis e seu império bilionário, SiNTEK, à justiça, e assim Blade está determinado a fazer justiça com as próprias mãos. Juntam-se a Blade em sua missão: JC, um hacker com um segredo que quer manter escondido, e Jessica Cannon, uma novata esquentada que consegue entrar em qualquer instalação segura.

Entre no mundo de Freeport City, uma colisão futurista entre Nova Iorque, San Francisco e Tóquio, viva e respirando. Enquanto Freeport continua a sofrer com ataques de mutantes, você agora precisa derrotar Sinclaire antes que ela consiga colocar seu plano fatal em movimento e alterar a humanidade para sempre.

SiN Episodes™: Emergence começa uma nova era de jogos episódicos. Um jogo de tiro em primeira pessoa (FPS) que usa a premiada tecnologia Source&trade da Valve, SiN Episodes oferece interatividade sem precedentes, uma história envolvente e um revolucionário sistema de dificuldade dinâmico, que proporciona uma experiência única baseado em sua habilidade e estilo.

  • Combate intenso: Lute contra inimigos impiedosos, como soldados com jetpacks e mutantes que evoluem enquanto você os combate. Testemunhe inimigos que se adaptam às suas ações e realmente agem como uma equipe, enquanto dão cobertura uns aos outros e ajudam camaradas caídos a se levantarem.
    Engane seus oponentes usando o cenário ao seu favor, enquanto você prepara armadilhas usando elementos letais do ambiente. Dano baseado no local acertado recompensa a mira precisa, enquanto golpes de combate corpo a corpo o permitem chegar mais perto e ficar cara a cara.
  • Interatividade sem precedentes: Exploda seus obstáculos através de ambientes altamente interativos criados com uma versão melhorada da engine Source. Personagens reagem dinamicamente ao que você está olhando e ao ambiente. Mire e atire em partes específicas de veículos e literalmente exploda os carros em pedacinhos. Experimente o próximo nível de combate em veículos com um sistema de posicionamento flexível que permite que você se mova no interior do veículo, em um grau sem precedentes de liberdade, permitindo que você escolha a posição ideal para atacar aquela posição inimiga mais à frente.
  • Personal Challenge System™: Movido por um dos sistemas estatísticos mais elaborados já criados, siN Episodes vai constantemente se adaptar ao seu estilo de jogo e habilidade e oferecer um desafio personalizado.
  • Distribuição episódica: Compre o quanto quiser do jogo, com cada novo episódio oferecendo de 3 a 6 horas de jogo recheado de ação. Mas vá com cuidado, pois as escolhas que você fizer podem influenciar futuros episódios de modos inesperados.
  • Engine Source: Usando a mesma engine usada em Half-life® 2, Emergence apresenta gráficos estonteantes e intensa jogabilidade baseada em física.

Requisitos de sistema

    Mínimo: Processador de 1.2 GHz, 256MB de RAM, placa de vídeo com DirectX 7, Windows XP, Mouse, Teclado, Conexão com a Internet

    Recomendado: Processador de 2.4 GHz, 512MB de RAM, placa de vídeo com DirectX 9, Windows XP, Mouse, Teclado, Conexão com a Internet

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Chairman LMAO
( 0.5 horas registradas )
Publicada: 21 de maio
Back when this was release I really enjoyed the precise gunplay combined with the interaction with the physical environment. It lacked variety when it came to weapons, that's probably the only negative I can think of.
mr.red
( 6.0 horas registradas )
Publicada: 11 de maio
wonderous classic!
caFOdhER
( 3.8 horas registradas )
Análise de pré-lançamento
Publicada: 31 de março
Part one of an episodic game... for which only the first part was made. A shame, since I liked it - especially the way the difficulty scaled depending on how well the player was doing. It's not the best first-person shooter, but I really got into it and was very disappointed when no more episodes were made. Plus I thought that Cindy Synnett (best name ever for advertising SiN) and Bianca Beauchamp were awesome.
Thomas the Dank Engine
( 1.6 horas registradas )
Análise de pré-lançamento
Publicada: 26 de março
It's too glitchy to recommend playing on modern systems. Don't risk it. See if it's available on GOG.
Jango Wolf
( 2.6 horas registradas )
Análise de pré-lançamento
Publicada: 21 de março
Fun game. Wait for a discount.
sappy
( 18.4 horas registradas )
Análise de pré-lançamento
Publicada: 20 de março
 
[toj.cc]MechMykl
( 0.2 horas registradas )
Publicada: 15 de março
I remember when SiN Episodes first came out and there was to be a whole world of new titles released on the Source engine. Half-Life 2: Episode 3 getting canceled wasn't a foregone conclusion, and Ritual had a whole series of interesting storylines planned. Emergence is as fun as it is short, but if you're a fan of Half-Life 2 style gameplay and narrative, you'll enjoy giving the game a go-- even thought it will never live up to the idyllic heights we all hoped it would.
eisiger
( 0.2 horas registradas )
Análise de pré-lançamento
Publicada: 13 de março
Never ever.
JD Herrera
( 4.3 horas registradas )
Publicada: 10 de março
SiN Episodes: Emergence * 7/10

I enjoyed the first SiN long time ago, so when I heard of this "sequel" I was very interested. Unfortunately this is the only Episode of this new chapter.

SiN Episodes is an FPS based on Half-Life 2 Source engine, but while the phisycs ingame constantly provide some laughs for the usual odd and random "dead postures" I really missed one of the innovations from the first SiN: the armor system. But besides that the game is fine after all, there are cutscenes, a good music that follows and push the action (not to mention the Killer menu theme which I definitely love), the settings are very suggestive so we find the classic laboratories, sewers and now we see also a Dock, and a Huge building called "supremacy Tower". As usual there are a few minor bugs mostly temporary getting stuck between objects like chairs, or maybe gates that won't open because there are (or have been) some props over there. Nothing that a good jump or Checkpoint load can't solve.
What this sequel miss in my humble opinion is the innovation of the first game, with ambience and computers interactions, the aforementioned armor system, stealth sections. This franchise had potential but it doesn't add anything particular or new to the genre. The story starts good, but the lack of explanations (supposedly postponed to a second episode that never came out) doesn't help much.
This doesn't mean this title is bad, I mean: it's well designed, it starts with a good story and all and even though this Episode lasted quite longer than I could have expected it doesn't bring any innovation like its predecessor did.


+++PROs+++
  • STORY. A new chapter for this saga that moves on the story from the first title. Elexis is back and is planning with Radek, another criminal, some projects to take over the city, maybe the world. Yes, she's totally crazy, but she's a nice stereotype sometimes acting as the classic villain, sometimes acting impredictable.
  • MUSIC. The ingame music doesn't really shine with any particular or recurrent theme but it follows and motivates the action sections. Unlike the main menu theme... Which I definitely love and listen even nowadays...
  • LEVEL DESIGN. The levels present a beautiful setting and interior design (considering the engine, of course), and even though there are the usual kind of settings seen in the first title there are new and accurately designed locations.
  • SiN. Together with Sin Episodes you get the original SiN!
---CONs---
  • AI. The enemies actually are not a partcular threat. They run shooting at you and sometimes they look for cover... When they don't explode over their own granades...
  • BUGS. Just few bugs, luckily but they're still here and there: personally I've got stuck between chairs, and later a gate refused to open because there are (or have been) some props over there. Still these are minor issues, as I got unstuck by insisting on jumping in all directions and for the gate I've just loaded a close auto-checkpoint.
  • LACK OF INNOVATION. Actually I've found this SiN Episode a common well designed FPS as there's no particular innovation unlike its predecessor which featured computer terminals interactions, the aforementioned armor system and stealth sections. And I know there are sections where you can move a platform and computers where there are some door controls but it's not the same as the original SiN as the terminals had more particular functions and easter eggs.


SiN * 7/10

I remember being a huge fan of this game when videogames magazines with CDs full of demos were the thing. I'll be honest I just loved the Gun and the sniper rifle, their design was simply badass. However I've never been able to finish it, so when I found out that it came as a bonus with Sin Episodes: Emergence I thought it was a good chance to finish it once and for all... B-)

SiN is a 1998 classic FPS based on the good old Quake II Engine. There are many little things that really hit me, both at the time and nowadays. The setting is the Freeport metropolis in a near future where police has been replaced by private security forces, which Blade (the protagonist) is part of. So we see modern/near future-like bank offices, laboratories, slums, sewers, a Dam and more. Besides the nice level design (especially for the times) there are some interesting elements like few drivable vehicles, usable computers with open-close commands and sometimes interesting prompt command menus, civilians and hostages which you need to save, a few stealth situations (optional, but still preferable). Still one of the most interesting and studied news is a well used Ghoul System, so now it actually matters shooting on a head or on legs. And that's not all because both you and enemies can wear bullet-proof protections and they are categorized according to the ghoul system, so you have helmet, jacket and pants which protect those parts. So As you shoot your enemies in different parts they might drop damaged vests. Very clever.

The story isn't much the strong side of the game: in the aforementioned Freeport thre's a criminality escalation. A dangerous drug named U4 is spreading in the streets and the game starts during a Bank heist we must stop. Our "gunned investigations" will bring us to linking U4 to a big corporation that is producing it. Like I said it's not the most original plot, but the gameplay is leading the way As well as some polygonal fan service...

+++PROs+++
  • SETTINGS. The best thing of the game is obviously the setting. I like the levels, the situations, the weapons design (yes, I love them, don't ask why).
  • INNOVATION. I have to say that there are some very interesting little things in the game that were not that frequent at the time. Like the simple but really effective direction in the introduction scene at the Bank heist, or other dialogues or small scenes. They were not great nor perfect, but they were a very good and nice attempt at something new. Plus the aforementioned vehicles, Ghoul and Armour system, Interactive computer interfaces. I know nowadays these don't have any value but I remember playing at the time, and I can contextualize these innovations. Though maybe this nostalgia might make me look not much objective.
  • MUSIC. I wasn't going to include this, but there are a few themes here and there that are really astonishing. Jungle and Mansion are my favourite, of course.
---CONs---
  • COMPATIBILITY & ISSUES. Well, there's obviously no support nowadays and it would be of use because there's a low limited Resolution, the aspect ratio is 4:3, no adjustable brightness, there are some issues with movement and mouselook, and maybe even more. There are some solutions in the community but actually they made it worse. I've played in the classic resolution, 4:3 ratio, mouse was working fine and movement was overall responding with a few moments situations of misalignment. What makes me mad is that there's a DRM free version on GOG which I've read being adapted for modern systems... -.-
    On the bright side there's a guide in the steam community that explains how to update the game. Unfortunately it doesn't fix any of these issues but looks like it was meant to fix worse bugs and problems.
  • LOADING TIMES. They are ridiculously long, even on nowadays machines... -.-
  • STORY. The story is pretty simple, even if there are some interesting turning points that can give a change in the gameplay.
  • WAGES OF SIN. Unfortunately there's no Expansion in the store (but there is in GOG... -.-) but if you own the old CD there's a way to make it work, reported in a guide in the Steam community. But unfortunately I couldn't test it because I don't have the original CD... :(
Westenra
( 8.2 horas registradas )
Publicada: 3 de março
An awesome little shooter that never got the credit it deserved.
JUST
( 3.4 horas registradas )
Publicada: 22 de fevereiro
https://www.youtube.com/watch?v=jfonphI1SIY

One Ninth of what the developer's had originally planned but still worth it to fans of old school shooters.
Sp-6
( 4.2 horas registradas )
Publicada: 9 de fevereiro
CONS:
2 hour long campaign
only 3 weapons you can use
we will never get a sequel
no multiplayer

PROS:
boobs!

BOOBS > CONS = GAME RECOMMENDED
Wichy900
( 1.8 horas registradas )
Publicada: 27 de janeiro
It's a fun shooter with terrible enemy A.I.

"Psssttt, Blade if you're here kill me"

10/10
ZhuleCRO
( 3.3 horas registradas )
Análise de pré-lançamento
Publicada: 17 de janeiro
It's OK.
PikaCommando
( 3.3 horas registradas )
Publicada: 11 de janeiro
Buy it just for the main menu song. The game is slightly worse than Unreal 2, but at least it comes with the original SiN too.

If you want it just for SiN, just buy SiN Gold from GOG.com instead. It comes with both SiN and Wages of SiN.

Here's reviews for the entire SiN series anyway:

SiN (1998)

The main game. It did many things that were groundbreaking for its time, but was overshadowed by Half-Life because it launched with tons of bugs that put people off, whom left for Half-Life and never touched SiN again. Even so, SiN's achievements are still unique in the history of FPS because what it did has not been replicated since; not even by Half-Life and its sequels.

Such amazing feats include the much-touted Action-Based Outcomes, where things you do in a level can affect what happens next. Like other old FPS, there's multiple ways to progress through a level, but unlike them, SiN does so in a much more interactive way, such as using computer terminals. You might even find secret sections or levels if you are observant. Other feats include an extremely versatile scripting system that allows things in the game to act in many awesome ways. It ranges from brush manipulation (vehicles, scenery destruction) to enemy tactics. While most games these days are heavily-scripted, none have done the ABO system like SiN did. Also, did I forget to mention this is the first FPS to feature in-engine cutscenes?

Even without these feats, SiN still holds pretty well on its own. SiN features an engaging (if not cheesy) comic book-like character-driven story set in a dystopic city called Freeport where law enforcement is run by private security forces. The most respected one among all; HardCorps; is led by our hardcore and just hero, Colonel John R.(Rusty) Blade; who is assisted by his hacker sidekick, the geeky yet reliable J.C.; and together they must face the menace of evil Elexis Sinclaire, genius biochemist, self-proclaimed Mother Nature, and CEO of the corrupt multinational corporation; SinTek Industries. The story begins in the year 2037, when the highly addictive drug 'U4' (Dyforsanide) is at its peak and it's up to Blade and J.C. to stop Antonio Mancini, who seems to be behind the sudden outbreak of the drug, and find out the source of all the weird happenings around Freeport City lately.

It may not sound like much, but it's certainly more than what Half-Life has to offer (no, having the same plot as Doom but with things that are never explained does not constitute for a deep or good story). Blade is rocking the late 90s FPS hero attitude and his humorous back-and-forth snarks with J.C. keeps the characters interesting.

As for the technical aspects of the game; the graphics is about what you'd expect from a Quake 2 engine game, but it still holds up today and the scripting in the game may surprise you every now and then. The sound design may be a bit shoddy, but the music and voice acting is top-notch and spot-on. The levels are very well-designed; lifelike in the sense that you solve puzzles logically; and allows for endless replayability. The weapons may be standard and the enemies can be difficult at times, but the diverse cast of chatacters and environments will keep you interested until the end.

Overall, I'd give it a 9/10 due to technical shortcomings, but its innovations has certainly secured it a high rank on my list of great games.


Wages of SiN (1999)

Expansion pack of the main game, brought to you by a small team of developers known as 2015, Inc. You may have known them for creating forgettable franchises later on such as Call of Duty, after most of the original team left the company to form Infinity Ward.

Now, onto the actual game itself. Despite being an expansion pack with only 16 levels as opposed to the original's 36, it features a more cohesive experience than the main game. The pacing felt much better, and there was an interesting concept in the game where an action you took in one of the early levels decides the order and gameplay of the next several levels.

Set several weeks after the events of SiN, the expansion pack continues the story with Blade combating the recent increase of mafia-related violence and how it all connects to the rise of the notorious mob boss, Gianni Manero.

The game did not change much from SiN, though it did introduce 7 new weapons and 10 new enemies. The new enemies aren't anything out of the ordinary, but the new weapons are far from the standard FPS-fare like the ones in the main game and are very fun to play with.

Overall, it too gets a 9/10 and shares a seat with the main game.


SiN: The Movie (2000)

This 1-hour OVA is a loose retelling of the events of the original game. Thus it features many discrepancies between it and the game.

Its premise is mostly the same, but the plot develops differently. It's set in 2070, Blade is a cyborg, J.C. is replaced by his sister; Jennifer Armack; and they must stop Elexis from kidnapping a little girl or something.

It's your generic cheap ultra-gory 90s anime with forgettable plot. There's really nothing else to say about it.

It gets a 5/10.


SiN Episodes: Emergence (2006)

The first and only Episode of a planned total of nine. The game is set in 2041. Elexis Sinclaire reemerged from the shadows and with the assistance of the elusive Viktor Radek, her ambitions still hasn't slowed down. After failing to prove the wrongdoings of Elexis and SinTek to the public, Blade returns to combat the threat together with his new sidekick Jessica Cannon, a hot-blooded but skilled rookie officer.

Blade is a silent hero for some reason here. The new sidekick, Jessica, is basically Jennifer from the Movie; bland. As a result of that, we see less of J.C. in Emergence. Elexis is still her same old self. Radek plays the sane man to Elexis' crazy wench, but otherwise he's just an unremarkable lackey. Fun fact: Jessica and Radek are voiced by the actors of Cortana and Sergeant Johnson from Halo, respectively.

Unlike the original SiN, everything it did here is completely outclassed by Half-Life in every single aspect. It's nothing like the original game at all; it instead is a discount Half-Life 2 to be point of running the same engine as HL2 does, and only features 3 weapons and a pitiful cast of enemies. The ABO that was featured in the original SiN is gone. The level design is nothing remarkable and the sound design, apart from the voice acting, is pretty standard and reuses some from HL2 itself.

It does, however, features a Dynamic Difficulty System. The goal of the system is to ensure no player will be stuck in the game or find it too easy. It works by constantly monitoring the player's actions, as well as its own decisions. Instead of altering the enemies health, damage, and speed like other games do, the game changes the difficulty in much more dynamic ways. For example, if the player scores headshots all the time, the next set of enemies you encounter will be equipped with helmets to protect them from headshots. If the player does not take much damage from combat, more enemies will appear and they will start using the weapons' alt-fire. Similarly, if the player is constantly low on health, killed enemies will drop medkits more often. On the other hand, if the player is still low on health all the time after that, the game will try something different to help you. While it sounds good on paper, in the end it doesn't even matter due to how short the game is.

In the end, this game; together with its fellow, 'Half-Life 2: Episodes'; is proof that the episodic format will never work. Sure, you can say it allows the devs to reuse assets in future episodes so they can focus on creating new stuff as well as providing a steady flow of content from beginning till the end, but it's all pointless if they do not have the tenacity, fundings, or workforce to back it up.

Overall, I'd give it a 6/10.
ANCRON
( 3.9 horas registradas )
Publicada: 1 de janeiro
Really short 1st person shooter on Half Life 2 engine. Engine itself was a masterpiece back in the day, with great physics system and complex character facial animation in dialogues. Game itself is "no brainer" shooter, with occasional humor and voluptuous SinTEK corporation Mistress as the main antagonist. You play as cop, John Blade on mission to put Elexis Sinclair behind bars. Story is badly written and most of the time don't make much sense, but game is worth the spent cash, even if it's only to gaze on beautiful Elexis. ;)

Let's hope we will get a reboot / continuation of SiN games in future.

http://steamcommunity.com/sharedfiles/filedetails/?id=590116456
Mouse
( 2.9 horas registradas )
Publicada: 30 de dezembro de 2015
This is the best game I have ever played.

I mean it.
andrew_irvine
( 0.6 horas registradas )
Publicada: 29 de dezembro de 2015
Really not worth the bother - apparently it only lasts two hours but I gave up after 3 crashes in 5 minutes, I don't know what they've done to the HL2 engine but it hasn't made it more stable.

Oh it comes with the original Sin - well I enjoyed it at the time but it just looks and plays like crap these days. Don't waste your time and money on this.
TabrisDarkPeace
( 4.8 horas registradas )
Análise de pré-lançamento
Publicada: 29 de dezembro de 2015
Good game, wish they made a sequel to it.
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Recomendado
4.3 horas registradas
Publicada: 10 de março
SiN Episodes: Emergence * 7/10

I enjoyed the first SiN long time ago, so when I heard of this "sequel" I was very interested. Unfortunately this is the only Episode of this new chapter.

SiN Episodes is an FPS based on Half-Life 2 Source engine, but while the phisycs ingame constantly provide some laughs for the usual odd and random "dead postures" I really missed one of the innovations from the first SiN: the armor system. But besides that the game is fine after all, there are cutscenes, a good music that follows and push the action (not to mention the Killer menu theme which I definitely love), the settings are very suggestive so we find the classic laboratories, sewers and now we see also a Dock, and a Huge building called "supremacy Tower". As usual there are a few minor bugs mostly temporary getting stuck between objects like chairs, or maybe gates that won't open because there are (or have been) some props over there. Nothing that a good jump or Checkpoint load can't solve.
What this sequel miss in my humble opinion is the innovation of the first game, with ambience and computers interactions, the aforementioned armor system, stealth sections. This franchise had potential but it doesn't add anything particular or new to the genre. The story starts good, but the lack of explanations (supposedly postponed to a second episode that never came out) doesn't help much.
This doesn't mean this title is bad, I mean: it's well designed, it starts with a good story and all and even though this Episode lasted quite longer than I could have expected it doesn't bring any innovation like its predecessor did.


+++PROs+++
  • STORY. A new chapter for this saga that moves on the story from the first title. Elexis is back and is planning with Radek, another criminal, some projects to take over the city, maybe the world. Yes, she's totally crazy, but she's a nice stereotype sometimes acting as the classic villain, sometimes acting impredictable.
  • MUSIC. The ingame music doesn't really shine with any particular or recurrent theme but it follows and motivates the action sections. Unlike the main menu theme... Which I definitely love and listen even nowadays...
  • LEVEL DESIGN. The levels present a beautiful setting and interior design (considering the engine, of course), and even though there are the usual kind of settings seen in the first title there are new and accurately designed locations.
  • SiN. Together with Sin Episodes you get the original SiN!
---CONs---
  • AI. The enemies actually are not a partcular threat. They run shooting at you and sometimes they look for cover... When they don't explode over their own granades...
  • BUGS. Just few bugs, luckily but they're still here and there: personally I've got stuck between chairs, and later a gate refused to open because there are (or have been) some props over there. Still these are minor issues, as I got unstuck by insisting on jumping in all directions and for the gate I've just loaded a close auto-checkpoint.
  • LACK OF INNOVATION. Actually I've found this SiN Episode a common well designed FPS as there's no particular innovation unlike its predecessor which featured computer terminals interactions, the aforementioned armor system and stealth sections. And I know there are sections where you can move a platform and computers where there are some door controls but it's not the same as the original SiN as the terminals had more particular functions and easter eggs.


SiN * 7/10

I remember being a huge fan of this game when videogames magazines with CDs full of demos were the thing. I'll be honest I just loved the Gun and the sniper rifle, their design was simply badass. However I've never been able to finish it, so when I found out that it came as a bonus with Sin Episodes: Emergence I thought it was a good chance to finish it once and for all... B-)

SiN is a 1998 classic FPS based on the good old Quake II Engine. There are many little things that really hit me, both at the time and nowadays. The setting is the Freeport metropolis in a near future where police has been replaced by private security forces, which Blade (the protagonist) is part of. So we see modern/near future-like bank offices, laboratories, slums, sewers, a Dam and more. Besides the nice level design (especially for the times) there are some interesting elements like few drivable vehicles, usable computers with open-close commands and sometimes interesting prompt command menus, civilians and hostages which you need to save, a few stealth situations (optional, but still preferable). Still one of the most interesting and studied news is a well used Ghoul System, so now it actually matters shooting on a head or on legs. And that's not all because both you and enemies can wear bullet-proof protections and they are categorized according to the ghoul system, so you have helmet, jacket and pants which protect those parts. So As you shoot your enemies in different parts they might drop damaged vests. Very clever.

The story isn't much the strong side of the game: in the aforementioned Freeport thre's a criminality escalation. A dangerous drug named U4 is spreading in the streets and the game starts during a Bank heist we must stop. Our "gunned investigations" will bring us to linking U4 to a big corporation that is producing it. Like I said it's not the most original plot, but the gameplay is leading the way As well as some polygonal fan service...

+++PROs+++
  • SETTINGS. The best thing of the game is obviously the setting. I like the levels, the situations, the weapons design (yes, I love them, don't ask why).
  • INNOVATION. I have to say that there are some very interesting little things in the game that were not that frequent at the time. Like the simple but really effective direction in the introduction scene at the Bank heist, or other dialogues or small scenes. They were not great nor perfect, but they were a very good and nice attempt at something new. Plus the aforementioned vehicles, Ghoul and Armour system, Interactive computer interfaces. I know nowadays these don't have any value but I remember playing at the time, and I can contextualize these innovations. Though maybe this nostalgia might make me look not much objective.
  • MUSIC. I wasn't going to include this, but there are a few themes here and there that are really astonishing. Jungle and Mansion are my favourite, of course.
---CONs---
  • COMPATIBILITY & ISSUES. Well, there's obviously no support nowadays and it would be of use because there's a low limited Resolution, the aspect ratio is 4:3, no adjustable brightness, there are some issues with movement and mouselook, and maybe even more. There are some solutions in the community but actually they made it worse. I've played in the classic resolution, 4:3 ratio, mouse was working fine and movement was overall responding with a few moments situations of misalignment. What makes me mad is that there's a DRM free version on GOG which I've read being adapted for modern systems... -.-
    On the bright side there's a guide in the steam community that explains how to update the game. Unfortunately it doesn't fix any of these issues but looks like it was meant to fix worse bugs and problems.
  • LOADING TIMES. They are ridiculously long, even on nowadays machines... -.-
  • STORY. The story is pretty simple, even if there are some interesting turning points that can give a change in the gameplay.
  • WAGES OF SIN. Unfortunately there's no Expansion in the store (but there is in GOG... -.-) but if you own the old CD there's a way to make it work, reported in a guide in the Steam community. But unfortunately I couldn't test it because I don't have the original CD... :(
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Good game, wish they made a sequel to it.
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Really short 1st person shooter on Half Life 2 engine. Engine itself was a masterpiece back in the day, with great physics system and complex character facial animation in dialogues. Game itself is "no brainer" shooter, with occasional humor and voluptuous SinTEK corporation Mistress as the main antagonist. You play as cop, John Blade on mission to put Elexis Sinclair behind bars. Story is badly written and most of the time don't make much sense, but game is worth the spent cash, even if it's only to gaze on beautiful Elexis. ;)

Let's hope we will get a reboot / continuation of SiN games in future.

http://steamcommunity.com/sharedfiles/filedetails/?id=590116456
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Buy it just for the main menu song. The game is slightly worse than Unreal 2, but at least it comes with the original SiN too.

If you want it just for SiN, just buy SiN Gold from GOG.com instead. It comes with both SiN and Wages of SiN.

Here's reviews for the entire SiN series anyway:

SiN (1998)

The main game. It did many things that were groundbreaking for its time, but was overshadowed by Half-Life because it launched with tons of bugs that put people off, whom left for Half-Life and never touched SiN again. Even so, SiN's achievements are still unique in the history of FPS because what it did has not been replicated since; not even by Half-Life and its sequels.

Such amazing feats include the much-touted Action-Based Outcomes, where things you do in a level can affect what happens next. Like other old FPS, there's multiple ways to progress through a level, but unlike them, SiN does so in a much more interactive way, such as using computer terminals. You might even find secret sections or levels if you are observant. Other feats include an extremely versatile scripting system that allows things in the game to act in many awesome ways. It ranges from brush manipulation (vehicles, scenery destruction) to enemy tactics. While most games these days are heavily-scripted, none have done the ABO system like SiN did. Also, did I forget to mention this is the first FPS to feature in-engine cutscenes?

Even without these feats, SiN still holds pretty well on its own. SiN features an engaging (if not cheesy) comic book-like character-driven story set in a dystopic city called Freeport where law enforcement is run by private security forces. The most respected one among all; HardCorps; is led by our hardcore and just hero, Colonel John R.(Rusty) Blade; who is assisted by his hacker sidekick, the geeky yet reliable J.C.; and together they must face the menace of evil Elexis Sinclaire, genius biochemist, self-proclaimed Mother Nature, and CEO of the corrupt multinational corporation; SinTek Industries. The story begins in the year 2037, when the highly addictive drug 'U4' (Dyforsanide) is at its peak and it's up to Blade and J.C. to stop Antonio Mancini, who seems to be behind the sudden outbreak of the drug, and find out the source of all the weird happenings around Freeport City lately.

It may not sound like much, but it's certainly more than what Half-Life has to offer (no, having the same plot as Doom but with things that are never explained does not constitute for a deep or good story). Blade is rocking the late 90s FPS hero attitude and his humorous back-and-forth snarks with J.C. keeps the characters interesting.

As for the technical aspects of the game; the graphics is about what you'd expect from a Quake 2 engine game, but it still holds up today and the scripting in the game may surprise you every now and then. The sound design may be a bit shoddy, but the music and voice acting is top-notch and spot-on. The levels are very well-designed; lifelike in the sense that you solve puzzles logically; and allows for endless replayability. The weapons may be standard and the enemies can be difficult at times, but the diverse cast of chatacters and environments will keep you interested until the end.

Overall, I'd give it a 9/10 due to technical shortcomings, but its innovations has certainly secured it a high rank on my list of great games.


Wages of SiN (1999)

Expansion pack of the main game, brought to you by a small team of developers known as 2015, Inc. You may have known them for creating forgettable franchises later on such as Call of Duty, after most of the original team left the company to form Infinity Ward.

Now, onto the actual game itself. Despite being an expansion pack with only 16 levels as opposed to the original's 36, it features a more cohesive experience than the main game. The pacing felt much better, and there was an interesting concept in the game where an action you took in one of the early levels decides the order and gameplay of the next several levels.

Set several weeks after the events of SiN, the expansion pack continues the story with Blade combating the recent increase of mafia-related violence and how it all connects to the rise of the notorious mob boss, Gianni Manero.

The game did not change much from SiN, though it did introduce 7 new weapons and 10 new enemies. The new enemies aren't anything out of the ordinary, but the new weapons are far from the standard FPS-fare like the ones in the main game and are very fun to play with.

Overall, it too gets a 9/10 and shares a seat with the main game.


SiN: The Movie (2000)

This 1-hour OVA is a loose retelling of the events of the original game. Thus it features many discrepancies between it and the game.

Its premise is mostly the same, but the plot develops differently. It's set in 2070, Blade is a cyborg, J.C. is replaced by his sister; Jennifer Armack; and they must stop Elexis from kidnapping a little girl or something.

It's your generic cheap ultra-gory 90s anime with forgettable plot. There's really nothing else to say about it.

It gets a 5/10.


SiN Episodes: Emergence (2006)

The first and only Episode of a planned total of nine. The game is set in 2041. Elexis Sinclaire reemerged from the shadows and with the assistance of the elusive Viktor Radek, her ambitions still hasn't slowed down. After failing to prove the wrongdoings of Elexis and SinTek to the public, Blade returns to combat the threat together with his new sidekick Jessica Cannon, a hot-blooded but skilled rookie officer.

Blade is a silent hero for some reason here. The new sidekick, Jessica, is basically Jennifer from the Movie; bland. As a result of that, we see less of J.C. in Emergence. Elexis is still her same old self. Radek plays the sane man to Elexis' crazy wench, but otherwise he's just an unremarkable lackey. Fun fact: Jessica and Radek are voiced by the actors of Cortana and Sergeant Johnson from Halo, respectively.

Unlike the original SiN, everything it did here is completely outclassed by Half-Life in every single aspect. It's nothing like the original game at all; it instead is a discount Half-Life 2 to be point of running the same engine as HL2 does, and only features 3 weapons and a pitiful cast of enemies. The ABO that was featured in the original SiN is gone. The level design is nothing remarkable and the sound design, apart from the voice acting, is pretty standard and reuses some from HL2 itself.

It does, however, features a Dynamic Difficulty System. The goal of the system is to ensure no player will be stuck in the game or find it too easy. It works by constantly monitoring the player's actions, as well as its own decisions. Instead of altering the enemies health, damage, and speed like other games do, the game changes the difficulty in much more dynamic ways. For example, if the player scores headshots all the time, the next set of enemies you encounter will be equipped with helmets to protect them from headshots. If the player does not take much damage from combat, more enemies will appear and they will start using the weapons' alt-fire. Similarly, if the player is constantly low on health, killed enemies will drop medkits more often. On the other hand, if the player is still low on health all the time after that, the game will try something different to help you. While it sounds good on paper, in the end it doesn't even matter due to how short the game is.

In the end, this game; together with its fellow, 'Half-Life 2: Episodes'; is proof that the episodic format will never work. Sure, you can say it allows the devs to reuse assets in future episodes so they can focus on creating new stuff as well as providing a steady flow of content from beginning till the end, but it's all pointless if they do not have the tenacity, fundings, or workforce to back it up.

Overall, I'd give it a 6/10.
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Publicada: 3 de dezembro de 2015
If you're a fan of the Sin games, then you should enjoy this. Shoot first & ask questions later, exactly how the original Sin was.
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Publicada: 30 de dezembro de 2015
This is the best game I have ever played.

I mean it.
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Publicada: 17 de junho de 2015
Jogo bem bacaninha pra sua época, tem a jogabilidade padrão de um FPS de 10 anos atrás, uma história interessante e um clima bem início dos anos 2000. Uma pena que tenha sido ofuscado por Half-Life 2, pirateado a rodo e cancelado.

"Save me a seat in the sequel, Blade!"
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Buy it now, BLADE!
Best game ever, BLADE!

Don't forget, try to make sure my corpse is easily identifiable, BLADE! That way my family will get a faster life insurance payout, BLADE! Of course don't forget to loot my corpse, BLADE! And make sure you pick up my ammo, BLADE!

PS: I'll get you BLADE. (Psssst. Kill me, BLADE! I'm 3 days away from my pension, BLADE! But make sure it will look like an accident, BLADE!)

I give you a few stars, BLADE!

☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆

☆♡☆ InsideGaming the BEST! ☆♡☆

http://www.youtube.com/user/InsideGaming
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Publicada: 31 de março de 2014
Buy this because Inside Gaming... BLADE!
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"Save me a seat in the sequel, Blade!" ;_;
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Publicada: 14 de dezembro de 2013
Blade let's talk this out........ Kill me *Bang*
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Publicada: 3 de novembro de 2015
May be hated for saying this, but it should be cheaper by now. It was a good game when it came out, but a horrible way to end a series that just started. Only 2 hours of gameplay isnt worth 10 bucks.
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Publicada: 21 de outubro de 2014
65%

SiN is the ORIGINAL half-life mod. The game is so bland and predictable, and so much like every other FPS you've ever played in the last 10 years, but it was the FIRST of its kind. You think starting a game with a heli-mounted machine gun section is a filthy cliche? SiN INVENTED that. Cover based shooting? Charging berzerker bosses? Terrible voice acting? Unplayable forced stealth sections? Sewer levels? SiN is guilty of every cliche in the modern FPS dictionary because it INVENTED every cliche in the modern FPS dictionary. SiN is so far ahead of it's time while paradoxically so stuck in the past that it boggles my mind.

The levels are unintuitive, and will have you backtracking constantly. The enemies are either far too easy or tear off 50% of your health unavoidably. The weapons are uninspired and bland as all hell. The stealth is garbage and isn't even worth attempting unless you HAVE to. The game is absolute balls compared to it's source material, but you know what? Blade, the protagonist is the most Bad-♥♥♥ Mofo I have EVER played, the levels are supremely rewarding, the voice acting may be ♥♥♥♥, but is full of charm. The game is beautifully cinematic in a B-movie sort of way.

SiN is a masterpiece, it is so fantastically average, it exists in trancendant mediocrity. SiN is the BEST WORST GAME EVER MADE.

(0 or 10)/10
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Publicada: 9 de agosto de 2013
Despite being an absolute ♥♥♥♥♥ to get running, this is a criminally underrated FPS with an awesome soundtrack, great visuals and satisfying combat.

Full video review:
https://www.youtube.com/watch?v=jLMnAWoZ6XA

Sin Episodes Review:
https://www.youtube.com/watch?v=8lHOKR0ZB28
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Interesting story and atmosphere, the gameplay felt right and when it came out, the graphics were great and the price was low. Even the challenge mode was astonishingly demanding and rewarding at the same time.

Such a promising start of a game series - and so disappointing that there was never a next part.
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***I WROTE THIS REVIEW IN 2006... Found it on my HD and reposted it because I felt it still holds up- hope you enjoy it***

Gameplay:

If you figured the gameplay would be similar to Half-Life 2 because they use the same engine, you would figure correctly. The movement of the characters, the inside and outside environment with impressive lighting and of course the physics are almost identical to Half-Life 2.

Because SiN uses the same engine has HL2, one might think the games would be so strikingly similar SiN would completely rip off Hl2 in its entirely. Although the enemies are similar, both games include soldiers in armored suit that sounds like they are talking out of some sort of walkie-talkie, there is enough original material for you to forget about HL2 and start thinking SiN.

One of the more original ideas is to take the healing method from HL2 and modify it. SiN makes you search for empty canisters that can be found throughout the game, and carry them to wall mounted health stations where they can be used to spray a healing blue cloud. Other times when you are too lazy to carry the canister, you can just shoot them and the healing cloud will be released around the area, allowing a quick heal but not as complete as it would have been if you had taken it to the station.

Another neat feature they added was a type of chemical agent, that when exposed to, it increased your response time dramatically. What does that mean? Well it means they kinda copied F.E.A.R and Max Payne and slowed down time a bit so the player can react to apposing enemies better. This feature is not controllable, but rather goes into affect when a canister is broken in a gun battle and you walk through he green cloud. The time it takes to wear off is represented as a green bar on the left side of the screen. But be careful. Too much exposure will result in the loss of health.

Over the course of the game, Blade will interact with a few different characters. We saw in HL2 how impressive Valve was able to create life like faces and by playing through the game, you can see this effect was used in SiN.

Blade also fights along side the hot Jessica Cannon who pretty much resembles Alyx from HL2 and does most of the talking. But Alyx didn't have her thong strings poking above her hips now did she?

Gun battles are similar to HL2. You are given a handgun at the propitiate time and gradually upgrade to an assault rifle and shotgun, but that's it. I'm guessing the plan on releasing more guns as the episodes continue, but it gets a little repetitive using the same guns after a while. Most of the soldiers are easy to kill, until you get to the more armored mini-gun soldiers. One thing SiN lacks that HL2 incorporated so well was a scare factor. SiN ignores this approach and aims for a more typical shooter where you can see your enemy coming from a couple of feet down the hall or road.

A couple of notes as I investigated SiN a bit further. I read afterwards that SiN apparently keeps track of your shooting statistics. The data isn't kept for you to print out and nail to your dorm room wall, but the game actually analyzes the data and will adjust the difficulty level of the game as your progress through the game. For example; if the game see that out of your last 10 kills, 9 of them were headshots, you may see soldiers appear with helmets or dodge your fire more often. As I think about it now, I can remember a few instances in the game where I tired to kill an armored soldier and took a lot more ammo then I previously had used. Very impressive idea for the date of this game.

Graphics/Sound:

SiN is filled with crisp luminous lighting in various different areas of the game. The soft pastel sunset with a mirrored reflection over the water looks great and need I say HL2ish? There are numerous scenes throughout the game where you stop fighting and shooting, and just take a moment to look at the scenery, or when you're inside, look at the detail of some of the rooms.

The monster and mutant skins are nothing special, except for the two giant ones you end up fighting, but I have a feeling they are going to release a few more enemies in the next episode.

Again, the faces on most of the characters look extremely realistic and in the very opening scene, you will notice an obvious feature that they added to one of the bad guys…or should I say bad girl.

Pros: Fast paced, inspired visuals from HL2, interesting story, check out all the hot chicks!

Cons: Only 3 weapons

Bottom Line: For $9.99 you will receive a fun, quick FPS shooter. It's a bummer Ritual claimed they have 4-6 more hours of upcoming episodes, which were eventually canceled. The entire episode took between 3-4 to complete.
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Publicada: 24 de dezembro de 2013
another game based on the source engine that deserved a better fate.
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Publicada: 27 de novembro de 2013
The Story is about Bad Guys... And One Women with Big Balloons ^^ What more can you ask for any way :D

There are some really funny Secrets in the game. If you can find them :P

To bad, there is only One Episode :(
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Publicada: 2 de outubro de 2014
A very interesting and nuanced game besieged by a couple of issues and unexplained and wonky plot that was intended to be cleared up by the third episode. Unfortunately, it didn't sell enough to make a sequel. It recouped costs, but didn't even get near the jumping-off point they needed for EP2. So, Ritual was bought by MumboJumbo, a casual games outfit, and SiN is doomed to the aether of inexistence.

One of the most prolific devs, Levelord (A parallel Gabe if there was one) has entirely moved on* from the games industry and without his influence the odds are not a single peep will ever be heard again from SiN. Which is a shame, because it showed promise.

A doomed sequel to a relatively unknown game that got clouded out by Quake 2 and Half-Life. Such a waste of potential that it died so soon. Worth a buy and a play.

* Source: http://www.shacknews.com/article/75336/where-are-they-now-richard-levelord-gray
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