Neverwinter ist ein Massively Multiplayer Online RPG, welches auf dem preisgekrönten Fantasy-Rollenspiel Dungeons & Dragons basiert. Epische Geschichten, strategisches Gameplay und klassisches Rollenspiel erwarten jene Helden, die mutig genug sind, die fantastische Welt von Neverwinter zu betreten.
Nutzerreviews: Sehr positiv (14,260 Reviews)
Veröffentlichung: 5. Dez. 2013

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Von Kuratoren empfohlen

"A fully voiced action MMORPG which features dialog trees and consequences. Even the foundry has options for branching stories. Worth a look."

Kürzliche Updates Alle anzeigen (11)

11. Juni

Neverwinter Packs On-Sale with Steam Summer Sale!



Hi Adventurers!

We're happy to announce that our packs will be on-sale for the Steam Summer Sale. This sale will run from Thursday, June 11 at 10:00 am PDT through Monday, June 22 at 10:00 am PDT. Neverwinter players can get discounts on the following packs:

Scourge Warlock Booster Pack

Unleash the mysterious power of the Fated items with the Scourge Warlock Booster Pack! This pack is perfect for both new and veteran players who are looking to create a Scourge Warlock. This pack can only be purchased once.

More information including contents of the pack can be found here.


Dragonborn Legend Pack

Unleash the power of the Dragonborn and become a Legend in Neverwinter with the Dragonborn Pack! The Dragonborn Legend Pack contains exclusive access to the Dragonborn race and many items to aid you on your adventures through Module 4: Tyranny of Dragons. Prepare to battle Dragons with new artifacts, enchants and unique items specifically crafted for Dragon Slaying.

More information including contents of the pack can be found here.

Steam Starter Kit

This Starter Kit is a Steam exclusive! It is perfect for new players who are looking to start their adventure in Neverwinter!

More information including contents of the pack can be found here.

Hero of the North Pack

Whether beginning your adventure, or looking for that extra boost against the foes that Neverwinter has to offer, the unique items in the Neverwinter Packs will aid your efforts! This pack can only be purchased once!

More information including contents of the pack can be found here.

Guardian of Neverwinter Pack

Whether beginning your adventure, or looking for that extra boost against the foes that Neverwinter has to offer, the unique items in the Neverwinter Packs will aid your efforts! This pack can only be purchased once!

More information including contents of the pack can be found here.

Knight of the Feywild Pack

Prepare for the inevitable battle against Malabog and his armies by collecting the unique items in the Feywild Packs! This pack can only be purchased once!

More information including contents of the pack can be found here.

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9. Juni

Neverwinter: Strongholds Coming Summer 2015



We’re proud to announce Neverwinter: Strongholds, the seventh expansion of the game, which sees players join with their guild to claim an abandoned keep from the wild and build it back into its former glory on the largest map in Neverwinter.

https://www.youtube.com/watch?v=Oz-Arn3GfQE

Guilds have been a cornerstone of Neverwinter since its inception, which provided players the opportunity to unite under a single name, socialize with like-minded adventurers and aid each other in times of need. It is only fitting that the walls of a mighty stronghold would house the very members of your guild, or fall to crush them.

Reminiscent of early Dungeons & Dragons lore, Neverwinter: Strongholds empowers guilds to reclaim a keep and its surrounding areas that have been overrun by the wild. As the lands are cleared, guilds will build defenses both in and around their strongholds using structures like barracks and additional troops armed to protect the keep. Once the keep has been secured, guilds will have to battle against the environment as well as other players to ensure they maintain control of their lands.

In the weeks to come, we’ll provide more information about this brand new module, including detailed looks at strongholds and other non-stronghold related content. Be sure to visit our official blog for more details.

Tell your guild members and yourself to keep an eye out on our news page, Twitter and Facebook.

Will you #ConquerOrCrumble?

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Reviews

“With its fast-paced combat and ubiquitously streamlined design, Neverwinter nails the concept of what an action-MMO should be.”
Polygon

“Neverwinter takes the most satisfying aspects of D&D's 4th edition in terms of combat and development, and turns it into a D&D adventure that left me squeeing with the joy of seeing my favorite monsters and mechanics.”
The Escapist

“Cryptic has created a finely tuned, smooth game that remembers the lessons its predecessors learned, and in the process bookends a long progeny of MMORPG development.”
GamesRadar

Kürzlich aktualisiert

Neverwinter: Elemental Evil Includes

  • New Class: Oathbound Paladin
  • Level Cap Increased to 70
  • Four New Areas
  • Updated Epic Dungeons
  • And more!

The time has come, adventurers, to defend the Sword Coast from utter destruction once again!

The Cults of Elemental Evil have amassed their forces to take over the Sword Coast and reduce all life down to its four basic elements: Earth, Fire, Wind, and Water. With each element comes a terrifying coterie of cultists more dangerous than the next. Fortunately for the good citizens of Neverwinter, the Sword Coast factions have lent their strength to the cause of driving out the menacing cultists and saving the Sword Coast. In addition to these powerful factions, two heroes have emerged to drive an armored boot into the elemental backside of evil. Indeed, the Ranger Minsc and his miniature giant space hamster, Boo, have appeared and are ready to aid in the fight to save Neverwinter.

Über dieses Spiel

Neverwinter ist ein Massively Multiplayer Online RPG, welches auf dem preisgekrönten Fantasy-Rollenspiel Dungeons & Dragons basiert. Epische Geschichten, strategisches Gameplay und klassisches Rollenspiel erwarten jene Helden, die mutig genug sind, die fantastische Welt von Neverwinter zu betreten.

Erkundet und verteidigt eine der beliebtesten Städte aus Dungeons & Dragons, während sie aus der Asche der Zerstörung empor steigt. Dieses umfassende MMORPG führt euch auf der Suche nach vergessenen Geheimnissen und verlorenen Schätzen auf belagerte Stadtmauern und durch unterirdische Gänge.

Key Features

  • Komplett free-to-play
    Kein kostenpflichtiger DLC. Vom ersten bis zum letzten Level stehen Ihnen sämtliche Inhalte zur Verfügung.
  • Spannende, actiongeladene Kämpfe
    Kein langweiliges Anvisieren und Geklicke. In Neverwinter erleben Sie tolle Echtzeit-Kämpfe, in denen jede Aktion sorgfältig geplant sein sollte und die sich gut anfühlen und grafisch spektakulär umgesetzt sind.
  • Unendlich viele Inhalte
    Neverwinter stellt Ihnen die Foundry zur Verfügung, ein Tool, das Ihnen ermöglicht, in einer Sandbox-Umgebung eigene Abenteuer zu erschaffen. Diese können dann direkt in Neverwinter implementiert und so von jedem gespielt werden!
  • Das typische D&D-Feeling
    Egal ob man Erfahrung mit dem Tischrollenspiel hat oder Dungeons & Dragons von Romanen her kennt: In Neverwinter wird man auf viele bekannte Gesichter, Klassen, Orte und Widersacher treffen. Entscheiden Sie sich für den wackeren Beschützenden Kämpfer, den listigen Trickserschurken, den frommen Glaubenskleriker oder gar für eine der anderen, vielseitigen Klassen? Eines ist gewiss: Sie sind die letzte Hoffnung, die zwischen Neverwinter und ihren vielen Feinde wie den Kobolden, Betrachtern, Mimikern und anderen bösartigen Kreaturen des D&D-Universums steht.

Systemvoraussetzungen

    Minimum:
    • OS: Windows® XP, Windows Vista, Windows 7 or Windows 8
    • Processor: Dual-core 2.0GHz CPU or better
    • Memory: 1 GB RAM
    • Graphics: Shader Model 2.0 or higher, GeForce 6800 or ATI Radeon X850 performance, 128MB+ video ram
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: DirectX 9.0c compatible sound chip or onboard audio capability with the latest sound drivers
    Recommended:
    • OS: Windows® XP SP3, Windows Vista SP 2, Windows® 7 or Windows 8
    • Processor: Intel Core 2 Duo 2.8GHz CPU equivalent or better
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or ATI Radeon HD 2900GT performance or better, 512MB+ video ram
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: DirectX 9.0c compatible sound chip or onboard audio capability with the latest sound drivers
Hilfreiche Kundenreviews
1 von 2 Personen (50%) fanden dieses Review hilfreich
132.8 Std. insgesamt
Verfasst: 25. Juni
It is a very awesome game.

Neverwinter is (for me) a game which I would play evertime I go on Steam. It just never gets really boring. The Zen (Ingame$$$) is a bit expensive... whatever. Best MMORPG for me! Thumps up
War dieses Review hilfreich? Ja Nein Lustig
1 von 2 Personen (50%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
4.5 Std. insgesamt
Verfasst: 25. Juni
Neverwinter ist ein sehr ausgeglichenes für fast jede gefühlsfasse des Altags jedenfall zu empfelendes Spiel..
auf einen guten Kampf an alle die das Spiel auf eine Bodenstäntige solide Bassis gebracht haben,fiel zuversicht und gutes
gelingen Euch allen.
War dieses Review hilfreich? Ja Nein Lustig
173 von 182 Personen (95%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
1,596.6 Std. insgesamt
Verfasst: 25. April
I liked this game up until about four to six months ago. The game was fun to play, had some intuitive controls, and had graphics that I've never seen in another MMO.

However, it has turned into nothing but a money grab.

The devs have made absolutely abismal design choices, and have made no indication that they're going to stop. The most recent is Module 6, which was chocked full of awful surprises. It raised he level cap, but in order to get to it you were stripped of your epic/legendary gear that you JUST obtained through the last module released four months prior. On top of this, the new maps that you have to play through to get there are a massive grind, made from minimally reworked content. Endgame content was made virtually impossible, and was filled with bugs.

Back to the money grab though. Basically, what it comes down to, is that this game belongs to Cryptic Studios. They've made that abundantly clear. It doesn't belong to the players a single bit. ANY purchase you make belongs to them, and they have a right to change the parameters of that purchase at any time; for instance, the bags from the cash shop that WERE bound to your account were just changed to be bound to character on equip. Considering that your character, given they have an empty bag slot, will automatically put it on when you purchase it, this basically means that the bags are now bind-to-character-on-purchase.

Why would they make such a change? What does it fix? Well, I have the answer for you: It sells their bags. Or so they think. With this "patch," they released a bag with a few more slots on the cash shop.

Mind you, this patch was added AFTER a new dev acknowledged all the problems with their pre-alpha-quality module, and said that he would "work hard" to "fix the problems on hand." His first action was to fix almost nothing that anyone had complaints about, and try to score Cryptic some more cash.

This game is just too wildly inconsistant. Even purchases that I've made have been changed. I purchased the Bahamut Legacy pack off of the cash shop, because it came with a title, some costume weapons (or "transmutes" as they're called), and a companion. Up until recently, these weapons were reclaimable on any character multiple times, in case you wanted to get your free weapon change at any level. This is the case no longer. If you want your weapon to have the Bahamut style, you must now spend an excess of Astral Diamonds to transmute your new weapon into your old, crappy one.

Cryptic is not about customer convenience. They are about THEIR convenience, and nothing else. Any and all of their "convenience" items are slowly being made as inconvenient as humanly possible, given they aren't already. I wouldn't be surprised if account-wide mounts were made to be purchased on each individual character in an upcoming patch.

TL;DR, if you're going to spend your money on an MMO, don't spend it on a free one, and ESPECIALLY don't spend it on this one. I can't stress that enough. Any purchases you make will be nullified in some future patch. Go buy a subscription to WoW or something, it'll cost you less in the long run. And you can get all the mounts NWO ripped off of it for free with the full game.
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287 von 328 Personen (88%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
1,261.3 Std. insgesamt
Verfasst: 8. Februar
This was probably my favorite MMO for quite some time. I love the combat in the game, and it is still the standard for which I hold other MMO-type games too. The Cleric Class (my personal favorite) is probably some of the best I've seen in a game.

But it's turned into a total cashgrab game.

I've stopped playing for a while now, but all the events that I took part in during the last few months I played were something that you'd have to grind for the entirety of the event to even have a hope of getting a chance at some of the end-items. Of course, if you wanted to drop some cash on it you could increase your chances.

They've got an incredbly great system in place for a lot of things, but the game got too greedy for me. Which is sad, considering how much fun I've had with it.

EDIT: For izzy4020[ECDC]
I most certainly did spend money on the game. I don't fault any game for trying to make money. It's when games try to make participating in the game cost money in a FTP game. It was getting to the point (when I stopped) that every event they had took a full weekend of grinding to get a decent prize. I can hear you say, "Oh, you aren't entitled to things! It's free to play! You should enjoy whatever you get from it!"

That's the issue. To me, it seemed like as the events grew harder to achieve, the more they started introducing "bonuses" to make the events easier. The events started having better loot once that started as well.

I still ♥♥♥♥ing love the game, and want to go back to it at some point. But it got god damn greedy. I spent money on it in order to have some things made slightly easier (like traveling), but it just started to feel dirty to me. Of course, there were other things that drove me from the game (Faction Drama), but feeling like I had to pay money to participate in events was ♥♥♥♥♥♥ to me.

I still hold the mechanics of the game as the best MMO I've played. I plan on playing it again. I just want better for it..
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149 von 173 Personen (86%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
14.3 Std. insgesamt
Verfasst: 3. April
Nevermind my playtime, as i have played this game since early beta (back when healing aggro wasnt fixed and clerics were the tanks, the top players were farming Castle Never with 11k Gear Score, etc). I have +15 days of playtime on several characters, i own all classes at max level and a least decently geared up, having tried several specs for most of them. I have played the hardest dungeons sucessfully since beta and mastered 3 of the many available classes (for PvE).

Most reviews of this game are either very good or very bad, ill try to balance mine. If you dont feel like reading the entire review just read the end.

Lets start with the pros:

-Its a very fun game. Combat is easy to get, but fast and still challenging, while being adictive. Endgame bosses can and will 1 shot you if you screw up.
-The classes are very different from each others, each one has its perks, and some of them are extremely fun to play.
-The background lore is right on WoW level.
-There's new content like, every 6 months.
-Foundry quests, made by users for users.
-Leveling doesnt take too long, but its not too quick either. Its just right on spot.
-You dont have 4 bars of abilities like in wow for example, its much simpler. You have 2 spammable At wills spells (mouse buttons), 3 Encounter skills (Q,E,R) that usually have average cooldowns, and 2 dailies that require you to fill a bar to use. All classes have a special effect on TAB button, and you have a key (usually 5, 6 or 7 on your keyboard) to use your primary artifact. However you have many skills to slot on those few spots, so your rotation and playstyle are very customizable. For example, on my CW (Control Mage), with my rotation, i could keep 100% uptime of CC on packs of mobs if i played it perfectly, while still dealing top damage.
-The community isnt bad at all. Ive made some good friends, as most players are older than the average gamer.
-You can get anything in the game without paying a cent. Just get ready for the massive grind.

The Cons:
-PvP is rly messed up. Some players went all out on P2W, and are packing the most ultimate enchants, which you will never get even close to, since 1 of them is worth more than the average player's account, and the best armor available. They'll steamroll you so hard that you wont even have time to bite the pillow. And some classes are just too strong.
-PvE is pretty meh. The old dungeons are useless and empty due to the release of the latest +25man "raid", which consists on a zerg rush of people dealing damage. The drop chances for lower tier gear (from the older dungeons) are good, so basically you're being "forced" to do that zerg rush. Oh and i was unable to do that with my friends. Going in party wasnt working, it was random for everyone.
-Too much currency. There are literally +50 types of currency or tokens you can use, and most of them are useless.
-Cryptic doesnt listen to the community, and they are very incompetent. They enforce their changes even thou 95% of the people disagree with them. A dungeon was impossible to finish for like 2 weeks because the item used to enter the boss room was missing. Dunno why they didnt just disable it, instead it was running but you couldnt finish it. They usually fix something and break something else with each patch.
-The game pulls so much out of the computer that i had to buy a new fan (mine got busted from working 24/7, and i had my graphics pretty low. I can play most games with medium or high definitions). Some players using high end machines get like 40 fps with low graphics. Too much bad coding, and on top of it, graphics arent even that good on high settings.
-The healer role is basically disappearing. You can have your tank run a toggle skill called Knight's Valor. This allows him to take half the damage for the party, and since everyone else just stacks lifesteal....Instead, the DPS Clerics came into scene and became mainstream (in PvE and PvP) after being buffed pretty hard. LOL!
-The Foundry. I know i listed this as a pro. But its also a con, since it demonstrates the lack of courage (or brains) of the team behind this game. They could easily give the players tools to make their own dungeons and bosses. It would set this game apart from the competition and put it on a whole new level. It would be the next level of mmo's. Instead they refused to do it, and repeatedly release new content full of grind, grind, grind until your eyes bleed.
-The Carpal tunnel inducing mechanics and grind in this game are over 9000. Seriously.
-The bots and exploits. There are bots everywhere. Cryptic isnt rly doing much about it, and when it does, it hurts the community.
And some people exploited so hard they had hundreds of million astral diamonds (the most used in game currency), while the average player doesnt reach 200k.
The most known exploit is laughable as it shows how bad the people programming this game are. This happened like a year ago and its known as Caturday (happened on saturday and everyone was walking around with cat pets, which are expensive).
If you entered negative values while bidding on AH, you would get those many astral diamonds back. Everyone was doing it.
I dont even have words for how amateurish this is. An intern would do better. I could do better and i havent programmed in 3 years. They rolled back the servers a day, but sincerely, the damage was done already, and not many people were banned or punished, they just kept rolling on their rich and packed accounts and ruined the economy of the game.


In the end, this is a game that had a fantastic potential, and could have been the "next" mmo. But it was given to people that didnt had the ability to take it there, and honestly, its getting worse each expansion, with huge lack of imagination that results in endless daily grind, and ♥♥♥♥♥♥♥♥ bugs that are a reflection of their inability to put their "duh" ideias into practice.

Its not a bad game at all, its fun and adictive, and easy to play but hard to master; but you will struggle to reach the real items without paying; the grind is insane and getting worse; and finally, the company behind the game sucks really bad, at almost every level.
It wont be hard for you to find something else better to play within the genre.
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