Neverwinter ist ein Massively Multiplayer Online RPG, welches auf dem preisgekrönten Fantasy-Rollenspiel Dungeons & Dragons basiert. Epische Geschichten, strategisches Gameplay und klassisches Rollenspiel erwarten jene Helden, die mutig genug sind, die fantastische Welt von Neverwinter zu betreten.
Nutzerreviews: Sehr positiv (13,566 Reviews)
Veröffentlichung: 5. Dez. 2013

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Von Kuratoren empfohlen

"A fully voiced action MMORPG which features dialog trees and consequences. Even the foundry has options for branching stories. Worth a look."

Kürzliche Updates Alle anzeigen (9)

7. April

Neverwinter: Elemental Evil Now Live!

The time has come, adventurers, to defend the Sword Coast from utter destruction once again!

The Cults of Elemental Evil have amassed their forces to take over the Sword Coast and reduce all life down to its four basic elements: Earth, Fire, Wind, and Water. With each element comes a terrifying coterie of cultists more dangerous than the next. Fortunately for the good citizens of Neverwinter, the Sword Coast factions have lent their strength to the cause of driving out the menacing cultists and saving the Sword Coast. In addition to these powerful factions, two heroes have emerged to drive an armored boot into the elemental backside of evil. Indeed, the Ranger Minsc and his miniature giant space hamster, Boo, have appeared and are ready to aid in the fight to save Neverwinter.

With Neverwinter: Elemental Evil comes the Oathbound Paladin, a class suited to both tanking and healing. Elemental Evil will also bring with it a raised level cap, allowing players to reach level 70 and enter special epic dungeons that have been reworked to provide challenges worthy of their epic title. Adventurers on the PC will also be able battle the Cults of Elemental Evil through 4 new adventure zones, each with its own elemental theme.

The Forgotten Realms are in need of your aid once again, will you heed the call?

For more info, head to the official Neverwinter website!

18 Kommentare Weiterlesen

18. Februar

Elemental Evil: Coming April 7th, 2015

We are pleased to announce the release date of Neverwinter’s biggest module to date: Elemental Evil! Adventurers around the globe will be able to experience this unique expansion on Tuesday April 7, 2015!

Citizens of Neverwinter will battle against the Cults of Elemental Evil as they try to destroy the Sword Coast by harnessing the forces of nature. By aiding the Sword Coast factions, adventurers will be given the chance to save Neverwinter and its surrounding areas while obtaining untold treasures from their journeys! Players will also notice that the maximum level has been raised from 60 to 70, providing a new set of challenges for them to overcome. Forgotten Realms fans may notice some familiar faces, as D&D icons Minsc and his hamster, Boo, join the fight against the Cults of Elemental Evil.

Click here for more information!

9 Kommentare Weiterlesen

Reviews

“With its fast-paced combat and ubiquitously streamlined design, Neverwinter nails the concept of what an action-MMO should be.”
Polygon

“Neverwinter takes the most satisfying aspects of D&D's 4th edition in terms of combat and development, and turns it into a D&D adventure that left me squeeing with the joy of seeing my favorite monsters and mechanics.”
The Escapist

“Cryptic has created a finely tuned, smooth game that remembers the lessons its predecessors learned, and in the process bookends a long progeny of MMORPG development.”
GamesRadar

Kürzlich aktualisiert

Neverwinter: Elemental Evil Includes

  • New Class: Oathbound Paladin
  • Level Cap Increased to 70
  • Four New Areas
  • Updated Epic Dungeons
  • And more!

The time has come, adventurers, to defend the Sword Coast from utter destruction once again!

The Cults of Elemental Evil have amassed their forces to take over the Sword Coast and reduce all life down to its four basic elements: Earth, Fire, Wind, and Water. With each element comes a terrifying coterie of cultists more dangerous than the next. Fortunately for the good citizens of Neverwinter, the Sword Coast factions have lent their strength to the cause of driving out the menacing cultists and saving the Sword Coast. In addition to these powerful factions, two heroes have emerged to drive an armored boot into the elemental backside of evil. Indeed, the Ranger Minsc and his miniature giant space hamster, Boo, have appeared and are ready to aid in the fight to save Neverwinter.

Über dieses Spiel

Neverwinter ist ein Massively Multiplayer Online RPG, welches auf dem preisgekrönten Fantasy-Rollenspiel Dungeons & Dragons basiert. Epische Geschichten, strategisches Gameplay und klassisches Rollenspiel erwarten jene Helden, die mutig genug sind, die fantastische Welt von Neverwinter zu betreten.

Erkundet und verteidigt eine der beliebtesten Städte aus Dungeons & Dragons, während sie aus der Asche der Zerstörung empor steigt. Dieses umfassende MMORPG führt euch auf der Suche nach vergessenen Geheimnissen und verlorenen Schätzen auf belagerte Stadtmauern und durch unterirdische Gänge.

Key Features

  • Komplett free-to-play
    Kein kostenpflichtiger DLC. Vom ersten bis zum letzten Level stehen Ihnen sämtliche Inhalte zur Verfügung.
  • Spannende, actiongeladene Kämpfe
    Kein langweiliges Anvisieren und Geklicke. In Neverwinter erleben Sie tolle Echtzeit-Kämpfe, in denen jede Aktion sorgfältig geplant sein sollte und die sich gut anfühlen und grafisch spektakulär umgesetzt sind.
  • Unendlich viele Inhalte
    Neverwinter stellt Ihnen die Foundry zur Verfügung, ein Tool, das Ihnen ermöglicht, in einer Sandbox-Umgebung eigene Abenteuer zu erschaffen. Diese können dann direkt in Neverwinter implementiert und so von jedem gespielt werden!
  • Das typische D&D-Feeling
    Egal ob man Erfahrung mit dem Tischrollenspiel hat oder Dungeons & Dragons von Romanen her kennt: In Neverwinter wird man auf viele bekannte Gesichter, Klassen, Orte und Widersacher treffen. Entscheiden Sie sich für den wackeren Beschützenden Kämpfer, den listigen Trickserschurken, den frommen Glaubenskleriker oder gar für eine der anderen, vielseitigen Klassen? Eines ist gewiss: Sie sind die letzte Hoffnung, die zwischen Neverwinter und ihren vielen Feinde wie den Kobolden, Betrachtern, Mimikern und anderen bösartigen Kreaturen des D&D-Universums steht.

Systemvoraussetzungen

    Minimum:
    • OS: Windows® XP, Windows Vista, Windows 7 or Windows 8
    • Processor: Dual-core 2.0GHz CPU or better
    • Memory: 1 GB RAM
    • Graphics: Shader Model 2.0 or higher, GeForce 6800 or ATI Radeon X850 performance, 128MB+ video ram
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: DirectX 9.0c compatible sound chip or onboard audio capability with the latest sound drivers
    Recommended:
    • OS: Windows® XP SP3, Windows Vista SP 2, Windows® 7 or Windows 8
    • Processor: Intel Core 2 Duo 2.8GHz CPU equivalent or better
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or ATI Radeon HD 2900GT performance or better, 512MB+ video ram
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    • Sound Card: DirectX 9.0c compatible sound chip or onboard audio capability with the latest sound drivers
Hilfreiche Kundenreviews
100 von 108 Personen (93%) fanden dieses Review hilfreich
4 Personen fanden dieses Review lustig
155.2 Std. insgesamt
Verfasst: 16. Dezember 2014
Nach nun 149 Stunden Spielzeit (abzüglich ~2 Stunden für div. Downloads die zur Spielzeit dazu gerechnet wurden) mein Eindruck zum Spiel. Bitte beachten: Ich beschränke mich rein auf den PvE-Content ohne auf PVP einzugehen (was von vielen Spielern als genial - von anderen als zu fehlerhaft bzw. unbalanced abgestempelt wird.)

Allgemein:
Neverwinter ist in meinen Augen ein typisches MMORPG (nach Bauart WoW), mit den bekannten töte dies, sammel jenes Quests, abgerundet mit diversen Gefechten und Instanzen. Was es in meinen Augen ein wenig besser macht ist die sogenannte Action-Steuerung, mit dieser feuert man seine Skills nicht nur der Reihe nach durch und wartet auf den Cooldown, sondern wird dazu angehalten auszuweichen, zu blocken und generell mehr am Geschehen teilzunehmen als bei einem generischen MMO.

Story:
Vorhanden, Sorte Standardkost. Das Land ist bedroht und wie immer sind wir der einzige Held der dies durchbrechen kann, wenn auch tausende anderer Menschen neben uns rumlaufen die das Gleiche gesagt bekommen... toll, 100.000 einzigartige Helden, die so einzig gar nicht sind. D&D spieler erkennen die Landschaften wieder, eventuell die Protagonisten... aber wenn man Neverwinter verpasst, verpasst man eigentlich so gar nichts.

Grafik:
Gemessen an dem Niveau welches viele AAA Singleplayer Games heute auf den Monitor zaubern hinkt Neverwinter etwas hinterher, verglichen mit anderen MMOs hingegen überdurchschnittlich gut - leider nicht frei von Fehlern (Texturflimmern, ganze Landschaften verschwimmen...) - Bilder mit Bugs sind unter meinen Screenshots zu finden, grobe Schnitzer gab es aber nur im neuen Content, bzw. wenn sehr viele Spieler/Objekte gleichzeitig dargestellt werden sollten.

Atmosphäre:
Die Landschaften im Hauptspiel bieten immer wieder imposante Landschaften und Ausblicke, die große Hauptstadt (zentraler Anlaufpunkt für alles und jeden) beeindruckend. Eigentlich bietet Neverwinter alles um in eine farbenfrohe Fantasywelt abzutauchen... wären da nicht die Quests des Hauptspiels. Man ist ja in einem RPG der Held, alles hängt von einem ab, wird einem immer wieder vermittelt, und dann bekommt man während den großen Schlachten... Sammelquests für Nichtigkeiten? Zack, Illusion im Eimer...

Foundry:
Alleinstellungsmerkmal bei MMOs ist die Neverwinter eigene Foundry, ein Tool mit denen die Community selbst Quests (&Instanzen) herstellen kann um sie anderen Spielern zur Verfügung zu stellen. Manche sind recht billig und eindeutig dafür gedacht gewesen simpel ein einfaches Gebiet abzufarmen, andere jedoch geben sich viel Mühe und bringen bessere Storys und Quests raus als im Hauptspiel (bzw. generell in MMOs) vorhanden. Schade ist nur, dass PerfectWorld (die Leute hinter Neverwinter) dieses Feature 0 promoten und eigtl. völlig verkümmern lassen, Chance vertan würde ich sagen.

Endgame:
Der typische Grind, Instanzen farmen und Dailys machen um an die begehrten Astraldiamanten und T2-Items zu gelangen. Alle paar Monate kommt ein neues Modul, eine Art Minikampagne die das Hauptspiel erweitert. Diese sind zwar nicht zeitlich begrenzt haben aber Mechaniken die ein sofortiges Durchspielen verhindern... man muss eine gewisse Quest quasi x-mal beenden um in der Kampagne vorwärts zu kommen, diese Quests wiederrum kann man nur alle x-Stunden einmal bestreiten... das ist in meinen Augen eine ganz miese Lösung um wenig Content zu strecken und ihn als mehr auszugeben als er beinhaltet (betrtifft aber Payer wie Freeer gleichermaßen). Aktuell hat das Spiel Modul 5 (Rise of Thiamat) veröffentlicht und in meinen Augen ist grafisch wie qualitativ ein Abfall von Modul zu Modul feststellbar. Während Sharandar (Modul 1) vor allem dank der Landschaften echt noch ne Schüppe draufgepackt hat wird es immer trister und von den Quests her noch generischer und monotoner, aufgewertet ein wenig durch die besseren (epischeren) Bosskämpfen, kommen einem nach dem ermüdenden Content aber vielleicht auch nur so vor.

Free2Play, Pay2Play, Pay4Comfort oder Pay2Win?
Ich spiele dieses Spiel nun wie oben beschrieben seit fast 150 Stunden, meine Ausgaben für dieses Spiel belaufen sich auf exakt 0 Euro und 0 Cent. Und den Ausblick kann ich auch schon geben: Dabei wird es bleiben, egal was kommt. Mit anderen Worten, man kann das Spiel bis zum Endgamecontent spielen ohne einen Cent auszugeben.
Die wichtigste Währung ingame sind die sogenannten Astraldiamanten, die kann jeder Spieler erspielen, egal ob Bezahler oder Schnorrer :) - mit dieser Währung kauft man alles wichtige bei den NPCs und/oder über die Börse (von anderen Spielern). Auch Dinge die im Echtgeldshop gekauft wurden (zB. Erweiterungen der Charakterplätze oder des Inventars) lassen sich so von Spielern, die kein Echtgeld investieren, erspielen bzw. erwerben durch Spielzeit. Man sollte sich davon aber nicht blenden lassen, durch reine Spielzeit sich komplett mit Shopartikeln eindecken würde erheblich viel Zeit beanspruchen, also völliger Quatsch. Um die benötigten Dinge zu erwerben reicht es aber allemal.


Fazit:
Ich war in meinem Leben nie der große MMO Spieler, habe damals WoW nur angespielt jedoch nicht die große Faszination dabei entdeckt. Auch hier ist es ein Misch aus "mal eben schauen was heute besonderes ansteht" und "keine Lust auf Daily gefarme". Die Community ist im Großen und Ganzen nett und hilfsbereit (wer aus LoL oder Dota2 kommt wird sich verwundert die Augen reiben), der Entwickler so lala, das f2p Model im Grunde sehr fair, die Story & Quests sehr generisch, die Landschaften wirklich schön. Wenn man Neverwinter nicht spielt, wird für niemanden die Welt untergehen, keiner wird was episches verpassen - höchstens ein wenig Spaß, der kostenlos zu haben ist. Ich werde in Zukunft weiter spielen, immer mal wieder, schauen was es wieder neues gibt, welche Events anstehen, mit Leuten sprechen & spielen, Spaß haben aber mich ebenfalls darüber ägern wie 08/15 manches umgesetzt wurde was echt Potenzial für mehr gehabt hätte oder PWs Strategie "wenn man mit den Gamern nicht spricht, kann man auch kein negatives Feedback bekommen". :D - im Grunde weder der grüne noch der rote Daumen... ein leicht grüner der schräg nach oben zeigen würde, geht leider nicht, also grün weil das Positive überwiegt.
War dieses Review hilfreich? Ja Nein Lustig
3 von 5 Personen (60%) fanden dieses Review hilfreich
690.1 Std. insgesamt
Verfasst: 8. April
Bis auf das Server Problem ein Cooles Spiel

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6 von 11 Personen (55%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
32.2 Std. insgesamt
Verfasst: 26. November 2014
Sehr gutes MMORPG mit einem für dieses Genre einzigartigem Combat-System, welches sehr stark auf dem Skill des Spielers basiert. Die Klassen sind sehr ausgewogen und sie alle machen Spaß, besonders im PvP.
Die Grafik ist für ein Free-to-Play MMO sehr gut und ermöglicht dem Spieler voll in die Atmosphäre des Spiels einzusteigen.

Zusammenfassend kann ich dieses Spiel nur wärmstens empfehlen!
War dieses Review hilfreich? Ja Nein Lustig
7 von 13 Personen (54%) fanden dieses Review hilfreich
546.8 Std. insgesamt
Verfasst: 2. Dezember 2014
Seit meinem letzten Rewiev hat sich vieles geändet. Darum habe ich es komplett neu geschrieben. Es ist immer noch ein gut gelungenes MMORPG jedoch mit einem großen Minus- ein grottenschlechtes PVP System...

+Man levelt schnell bis zum max LVL, das jetzt auf 70 erhöht wurde und bis dahin ist es auch nicht langweilig.
+Wenn man das max LVL erreicht hat gibt es Unmengen an neuen Orten, Kampagnen, Quests, PVE/PVP Events und vieles mehr.
+ Regelmäßige Updates mit neuen Kampagnen und Events
+Kaum P2W da man alles erfarmen kann. Natürlich kann man vieles beschleunigen wenn man zahlt aber das lohnt sich nicht.
+Viele Bugs und die pausenlosen Laggs die es früher gab sind fast weg.

-Das PVP System/Matchmaking ist immer noch schlecht, da ab LVL70 werden alle in egal ob Neuanfänger mit low Gear oder 2 Jahre Veteran mit bestem Gear auf max in eine Gruppe geworfen und es ist kein Geheimniss das man gegen einige Leute nie eine Chance haben wird.
-Die Balance zwischen den Klassen ist... Naja eigentlich gibt es keine Balance da einige Klassen andere mit einem Skill instant killen wie zb. die neue Klasse Paladin die einfach nur OP ist.
-Man kann jetzt Artefakte auf mystisch leveln aber das leveln von episch auf legendär hat schon Ewigkeiten gedauert und unmengen an Resourcen verschlungen, daher ist es fast unmöglich die Dinger auf mystisch zu kriegen.
-Das Spiel kickt einen immer noch gerne einfach so vom Server kurz bevor man ein Event abschließt oder ein PVP match gewinnt und wenn man wieder reinloggt kann man nicht zum event zurück und bekommt nix.

Aber immer noch ein sehr gutes MMORPG aber vom PVP rate ich ab.
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3 von 6 Personen (50%) fanden dieses Review hilfreich
16.6 Std. insgesamt
Verfasst: 1. März
Nice game, you got stuck in the dungeons and dragons fever.
I'm really looking forward to the new module
War dieses Review hilfreich? Ja Nein Lustig
371 von 467 Personen (79%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
3,043.6 Std. insgesamt
Verfasst: 13. Dezember 2014
Been Playing this game over an year now.

[Note: before reading the review of any player, please check the time the person has actually invested into the game. Since most of the reviews are terrible and are writen by players who hardly played 2hrs in total]

PROS:
-Good class and race selections.
-Medium character customizations.
-Good power animations and combat system.
-Currently 7 different classes and all of them unique in their own way.
-Really addictive.
-New Maps and content every few months to keep you stuck to the game without getting bored.
-Foundry system lets your craete your own interesting quests which you and other players in the game can play.
-Premium contents aren't game performance affecting items. So you can really become a pro without spending a dime. Im a total free player without spending any cash on this game and I got almost every end game content. [Also there's an option to convert in-game cash (Astral Diamonds) into Premium cash (Zen). So you can buy all the premium contents with a little grinding of course]

CONS:
- Premium cash (ZEN) is too expensive if you choose to spend real cash in buying it.
-Transition of the game from last year to now is big. The game has become heavily grinding game.
-Poor Graphics Optimizations. [Not the best looking game out there but If I can get 50+ fps in most games of current graphics demanding games @1080p High settings, why can't a medium graphically looking game like this give poor fps? gives me 40-45fps in medium settings with some settings maxed. Very Poor Performance optimization.]
-Heavy Server Lag issues [If there are too many people in 1 instance, then it starts to rubberband like hell making it literally unplayable]
-DLCs are crazy ♥♥♥ expensive. Hero of the North pack is 199.99$? seriously? I can buy 2-3 award winning games for the same price!
-TERRIBLE RNG LOOT Drop!!!! Which means some players grind for hours and hours and get ♥♥♥♥ from the Quest's chest where as some people get crazy luck to win the best thing! Would have been great if the % chance of winning the best gear of the ccheat increases with each run through into same dungeon.
-Terrifying PVP Matchmaking sometimes. It's been over an year and it's still not fixed. High Gear score players facing up against low gear scored players. Making the defeat certain.

This game would have got much better appreciations if it was made little easy for new players without banging our wallets to forcefully spend real cash too much. I agree that every Free2Play game has the option to spend real cash to get Premium stuffs. But there's a limit to how expensive it should get. This game crossed the line far beyond the limit..!!!
The game runs purely because of the famous Dungeons and Dragons Title.

Conclusion:
Do I recommend it? Sure, the game is still lots of fun and it's fun to grind to some extent. It's great to play with friends. But this game is a killer for free players because for a new player to grind through all stuffs and get the End-game content will take nearly an year.
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355 von 457 Personen (78%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
25.8 Std. insgesamt
Verfasst: 10. November 2014
I used to love this game to pieces, but with module 4 became the grand realisation that the game is just a massive cash grab for the end game players, they literally pull in player's, take their money and spit them out without listening to community input. Its sad and really pretty annoying how badly the game has been managed, it could of been great but you just feel cheated of your time and perhaps money if you spent zen.

Id stear clear of this and Perfect World games alltogether.
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458 von 614 Personen (75%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
125.9 Std. insgesamt
Verfasst: 8. November 2014
Free to play, yeah sure. But the DLC listed on Steam alone adds up to 420 Euro. (Yes, 420!) This doesn't even include any of the in-game purchases, some of which are required to progress at a humanly acceptable rate (companion level unlocks for example).

And it's a pity, too, because the basic mechanics of the game are decent and the combats are quite fun. I really wish they had published this as NWN3 instead of going down into f2p hell.
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196 von 270 Personen (73%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
75.9 Std. insgesamt
Verfasst: 9. November 2014
Pros:
- It's a stupid fun game
- fighting is fluid
- Despite all the rage over the market, you can go without buying things

Cons:
- DLC is too gorram expensive, what the hell is up with that? 200 bucks for a gaggle of digital crap? PASS
- Forced Five player dungeons...trust me, play with friends because you will never get these done otherwise and there is at least one in every area.
Other thoughts:
character slotting is very limited but I got arround that with multiple accounts...yes, I have no life, wanna fight about it? :). Some of the DLC is entirely to expensive so in the end you have to ask yourself a few questions that I've found helpful when I get the itch (btw 50 hours, 4 accounts, and not a penny dropped on this game)
Q1: Do I really need this item and why?
Q2: how will this help me?
if the answer to either of these questions is "cuz it's shiney!" chances are you DO NOT NEED IT. but if you want to spend your money because you genuinely like the game then by all means do so but as with anything do so in moderation. Trust me I'd love to run around fearune with all the badest gear and mounts. I not only love DnD but I really enjoy my time in this game. 9.5/10
War dieses Review hilfreich? Ja Nein Lustig
124 von 176 Personen (70%) fanden dieses Review hilfreich
4 Personen fanden dieses Review lustig
0.2 Std. insgesamt
Verfasst: 1. Februar
Got banned for 24 hours during registration because I input too many usernames while trying to find one that wasn't taken. Gave me a good laugh.
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63 von 80 Personen (79%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
1,261.3 Std. insgesamt
Verfasst: 8. Februar
This was probably my favorite MMO for quite some time. I love the combat in the game, and it is still the standard for which I hold other MMO-type games too. The Cleric Class (my personal favorite) is probably some of the best I've seen in a game.

But it's turned into a total cashgrab game.

I've stopped playing for a while now, but all the events that I took part in during the last few months I played were something that you'd have to grind for the entirety of the event to even have a hope of getting a chance at some of the end-items. Of course, if you wanted to drop some cash on it you could increase your chances.

They've got an incredbly great system in place for a lot of things, but the game got too greedy for me. Which is sad, considering how much fun I've had with it.
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39 von 47 Personen (83%) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
12.6 Std. insgesamt
Verfasst: 3. April
Nevermind my playtime, as i have played this game since early beta (back when healing aggro wasnt fixed and clerics were the tanks, the top players were farming Castle Never with 11k Gear Score, etc). I have +15 days of playtime on several characters, i own all classes at max level and a least decently geared up, having tried several specs for most of them. I have played the hardest dungeons sucessfully since beta and mastered 3 of the many available classes (for PvE).

Most reviews of this game are either very good or very bad, ill try to balance mine. If you dont feel like reading the entire review just read the end.

Lets start with the pros:

-Its a very fun game. Combat is easy to get, but fast and still challenging, while being adictive. Endgame bosses can and will 1 shot you if you screw up.
-The classes are very different from each others, each one has its perks, and some of them are extremely fun to play.
-The background lore is right on WoW level.
-There's new content like, every 6 months.
-Foundry quests, made by users for users.
-Leveling doesnt take too long, but its not too quick either. Its just right on spot.
-You dont have 4 bars of abilities like in wow for example, its much simpler. You have 2 spammable At wills spells (mouse buttons), 3 Encounter skills (Q,E,R) that usually have average cooldowns, and 2 dailies that require you to fill a bar to use. All classes have a special effect on TAB button, and you have a key (usually 5, 6 or 7 on your keyboard) to use your primary artifact. However you have many skills to slot on those few spots, so your rotation and playstyle are very customizable. For example, on my CW (Control Mage), with my rotation, i could keep 100% uptime of CC on packs of mobs if i played it perfectly, while still dealing top damage.
-The community isnt bad at all. Ive made some good friends, as most players are older than the average gamer.
-You can get anything in the game without paying a cent. Just get ready for the massive grind.

The Cons:
-PvP is rly messed up. Some players went all out on P2W, and are packing the most ultimate enchants, which you will never get even close to, since 1 of them is worth more than the average player's account, and the best armor available. They'll steamroll you so hard that you wont even have time to bite the pillow. And some classes are just too strong.
-PvE is pretty meh. The old dungeons are useless and empty due to the release of the latest +25man "raid", which consists on a zerg rush of people dealing damage. The drop chances for lower tier gear (from the older dungeons) are good, so basically you're being "forced" to do that zerg rush. Oh and i was unable to do that with my friends. Going in party wasnt working, it was random for everyone.
-Too much currency. There are literally +50 types of currency or tokens you can use, and most of them are useless.
-Cryptic doesnt listen to the community, and they are very incompetent. They enforce their changes even thou 95% of the people disagree with them. A dungeon was impossible to finish for like 2 weeks because the item used to enter the boss room was missing. Dunno why they didnt just disable it, instead it was running but you couldnt finish it. They usually fix something and break something else with each patch.
-The game pulls so much out of the computer that i had to buy a new fan (mine got busted from working 24/7, and i had my graphics pretty low. I can play most games with medium or high definitions). Some players using high end machines get like 40 fps with low graphics. Too much bad coding, and on top of it, graphics arent even that good on high settings.
-The healer role is basically disappearing. You can have your tank run a toggle skill called Knight's Valor. This allows him to take half the damage for the party, and since everyone else just stacks lifesteal....Instead, the DPS Clerics came into scene and became mainstream (in PvE and PvP) after being buffed pretty hard. LOL!
-The Foundry. I know i listed this as a pro. But its also a con, since it demonstrates the lack of courage (or brains) of the team behind this game. They could easily give the players tools to make their own dungeons and bosses. It would set this game apart from the competition and put it on a whole new level. It would be the next level of mmo's. Instead they refused to do it, and repeatedly release new content full of grind, grind, grind until your eyes bleed.
-The Carpal tunnel inducing mechanics and grind in this game are over 9000. Seriously.
-The bots and exploits. There are bots everywhere. Cryptic isnt rly doing much about it, and when it does, it hurts the community.
And some people exploited so hard they had hundreds of million astral diamonds (the most used in game currency), while the average player doesnt reach 200k.
The most known exploit is laughable as it shows how bad the people programming this game are. This happened like a year ago and its known as Caturday (happened on saturday and everyone was walking around with cat pets, which are expensive).
If you entered negative values while bidding on AH, you would get those many astral diamonds back. Everyone was doing it.
I dont even have words for how amateurish this is. An intern would do better. I could do better and i havent programmed in 3 years. They rolled back the servers a day, but sincerely, the damage was done already, and not many people were banned or punished, they just kept rolling on their rich and packed accounts and ruined the economy of the game.


In the end, this is a game that had a fantastic potential, and could have been the "next" mmo. But it was given to people that didnt had the ability to take it there, and honestly, its getting worse each expansion, with huge lack of imagination that results in endless daily grind, and ♥♥♥♥♥♥♥♥ bugs that are a reflection of their inability to put their "duh" ideias into practice.

Its not a bad game at all, its fun and adictive, and easy to play but hard to master; but you will struggle to reach the real items without paying; the grind is insane and getting worse; and finally, the company behind the game sucks really bad, at almost every level.
It wont be hard for you to find something else better to play within the genre.
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39 von 52 Personen (75%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
132.3 Std. insgesamt
Verfasst: 3. Dezember 2014
Neverwinter looks and feels obsolete, in one word it’s tedious. What little Neverwinter has going for it is quickly crushed under a colossal load of bugs, asinine design choices, poor level design and the monotony of grinding.

Pros:
- engaging combat system (until it’s overexposed)
- easy to play (I can haz buttonz to click 2)
- free to play (no really it is. you can exchange game currency to the currency used in the pay shop, and getting the game currency is surprisingly easy, but does take a lot of grinding and time)

Cons:
- bad to sometimes broken animations (oh yeah we’re all contortionists)
- poor sound (sound check, look it up)
- textures vary greatly in quality even at maximum settings (gaze into the abyss of poor textures, also makes the textures gaze into you)
- collision (I can clip a boulder but not a tiny torch?)
- countless of bugs and server lags (I’m st...stu...stuck)
- dull quests (wow another kill and collect quest, and there was much rejoicing)
- end game is based around grind, and daily quests (another way of saying “we don’t care” or “we’re not that talented,” pick your poison).
- poor level design (running back and forth is so fun)
- several descriptions of talents/powers/items/quests in the game are either downright wrong or lacking crucial information (here take this boppermambu it will increase your batamino with something)
- very little variation in what monsters can do (the bandit is an ogre in disguise)
- Surprisingly bad story in a game based around D&D, one would think they had enough source material to pick from (once upon a time ... forget it, here take 8 dragons to fight for random loot).

If you love narration, innovation, creativity and everything D&D stands for, avoid this game like the plague. If you want to laugh, as I did, of the cringe worthy bad design choices and poor executions hop on the wagon, it’s not really moving so it’s easy to catch.

//----------//

If you do give it a try, which I think you should, here are some helpful macros. In the chat type:

/gfxsetdefaultfov 90
(sets the field of view to 90, in effect you zoom out, default is 55. Changing the numeric value changes the FoV).

/bind f “interact”
(This will make more sense once you try the game, but every now and then you will have trouble interacting with an object, either because the interact area is odd, or because another player is standing too close, This binds your F key to access only the object)

/bind g “interactandloot”
(This can be set in the menu, and is the standard interact option, it’s advisable to have it mapped to a key because on rare occasions you’ll need it. G was the key I mapped it to, you can obviously set it to any key).

/bind h “gotocharacterselect”
(again H was only the key I had it mapped to. Logging out and in is instant in this game if you can navigate through the menus fast enough, since every time you’re hit, the menu will close. This macro skips several menu steps and goes directly to the character select option, you still have to hit "accept" before you get hit, or take damage from a poison etc. This is useful when you want to complete a solo dungeon but is in a hurry, or tired of during the same dungeon over and over again, since you can run past all the trash mobs, log out to reset aggro, then in again to finish the boss).

/hide
(Makes you anonymous, useful to avoid pesky gold spammers, invites etc. But you can’t be invited into a party when this is on, but can still invite people into your own party, join PuG groups, and participate in encounters. You appear offline for friends)

/friendsonly
(Makes you anonymous for all but those on your friend list)

/unhide
(Removes the anonymous status, effectively ending both /hide and /friendsonly)

There are several other macros that are fun to play around with, and I encourage you to try them out, since the customize options for the interface is limited.
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52 von 77 Personen (68%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
703.6 Std. insgesamt
Verfasst: 31. Dezember 2014
At first it's good. Then it's bad. Really bad. Desprite great combat system design and class-build immensity, it's just another hungry piece of crap for money. Launcher is sh**, Cash Shop everywhere, and PVP is a shining example for one simple thing: no pay, no gain.

Due to a god-forsaken looting system, the AH soon became your greedy best friend, where you can have all the best sh** in the world, as long as you keep your budget big. And if you don't? Well... you can imagine the result. Forget the endgame and back to your starting cave... Happy ending.

UPDATE: DLCs are ridiculous, too. Almost forgot that.
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138 von 228 Personen (61%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
1,278.1 Std. insgesamt
Verfasst: 11. November 2014
PRO:

-Really good visuals
-Surprisingly fun combat systems (though clearly imbalanced)
-The Foundry which lets you "create your own quests" for other players to play (though the editor is heavily limited)



CON:

Way too many to list for me to go into detail... -_- *sigh*

-WAY too much grind in the form of Campaigns (the latest Tyranny of Dragons campaign is by far THE most disgusting culprit), and on that note, there's just too many Dailies in general...
-Pay to Win (1% chance to successfully create a weapon/armor enchant, unless you pay $10 to have it guarantee success)
-Pandering to rich people (the Dragonborn class can only be acquired by paying for a $100 Pack, Drow also used to be this way, but their Pack required $200...)
-None of the quests are engaging in any way, shape or form. Literally 95% of all quests are "fetch quests".
-Chinese scam, spam and hack bots a-plenty
-Almost 75% of the game revolves around RNG.
-So many glitches and gameplay bugs that you'd swear this game was still in Beta... (you know what they say about PWE games...)
-Little-to-no quality or polish (again, it's as if this game was created by ♥♥♥♥♥♥ chinese programmers who were paid minimum wage! :O)
-The only server you can play on is an International one, so prepare for foreign idiots everywhere, and prepare to be misunderstood by roughly 50% of the playerbase who doesn't actually understand your language. ;)

-It's published by PWE. What'd you expect? :\


Seriously, though. The fact that Wizards of the Coast decided to choose ♥♥♥♥ing PWE, of ALL god-damn MMO companies, to publish and develop their game, is absolutely dissapointing. Hell, I bet even Nexon could have done a better job than this crap! The D&D Name does NOT, I repeat, DOES -NOT-, deserve THIS level of disgraceful crap!
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17 von 17 Personen (100%) fanden dieses Review hilfreich
1,596.6 Std. insgesamt
Verfasst: 25. April
I liked this game up until about four to six months ago. The game was fun to play, had some intuitive controls, and had graphics that I've never seen in another MMO.

However, it has turned into nothing but a money grab.

The devs have made absolutely abismal design choices, and have made no indication that they're going to stop. The most recent is Module 6, which was chocked full of awful surprises. It raised he level cap, but in order to get to it you were stripped of your epic/legendary gear that you JUST obtained through the last module released four months prior. On top of this, the new maps that you have to play through to get there are a massive grind, made from minimally reworked content. Endgame content was made virtually impossible, and was filled with bugs.

Back to the money grab though. Basically, what it comes down to, is that this game belongs to Cryptic Studios. They've made that abundantly clear. It doesn't belong to the players a single bit. ANY purchase you make belongs to them, and they have a right to change the parameters of that purchase at any time; for instance, the bags from the cash shop that WERE bound to your account were just changed to be bound to character on equip. Considering that your character, given they have an empty bag slot, will automatically put it on when you purchase it, this basically means that the bags are now bind-to-character-on-purchase.

Why would they make such a change? What does it fix? Well, I have the answer for you: It sells their bags. Or so they think. With this "patch," they released a bag with a few more slots on the cash shop.

Mind you, this patch was added AFTER a new dev acknowledged all the problems with their pre-alpha-quality module, and said that he would "work hard" to "fix the problems on hand." His first action was to fix almost nothing that anyone had complaints about, and try to score Cryptic some more cash.

This game is just too wildly inconsistant. Even purchases that I've made have been changed. I purchased the Bahamut Legacy pack off of the cash shop, because it came with a title, some costume weapons (or "transmutes" as they're called), and a companion. Up until recently, these weapons were reclaimable on any character multiple times, in case you wanted to get your free weapon change at any level. This is the case no longer. If you want your weapon to have the Bahamut style, you must now spend an excess of Astral Diamonds to transmute your new weapon into your old, crappy one.

Cryptic is not about customer convenience. They are about THEIR convenience, and nothing else. Any and all of their "convenience" items are slowly being made as inconvenient as humanly possible, given they aren't already. I wouldn't be surprised if account-wide mounts were made to be purchased on each individual character in an upcoming patch.

TL;DR, if you're going to spend your money on an MMO, don't spend it on a free one, and ESPECIALLY don't spend it on this one. I can't stress that enough. Any purchases you make will be nullified in some future patch. Go buy a subscription to WoW or something, it'll cost you less in the long run. And you can get all the mounts NWO ripped off of it for free with the full game.
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22 von 28 Personen (79%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
394.1 Std. insgesamt
Verfasst: 16. März
i really liked it at first ... but finally got to endgame - its terrible - its like grind your teeth till they fall out or smth ... pvp is just ehemm unbalanced as it could be when game is such a gear dependant. game is ftp tho its kind of pay2win model, losy graphics too - when i jump - my character looks like ehemmm - i wont say like what, gameplay gets boring fast ... since all you have to do is spamm and spamm all those skills you choose all and on - and im not just some casual player - i got all classes at decent lvl so far (4xmax) - while i think the going through from 1 to 60 is biggest + of the game - ofc for 1st or maybe 2nd time cos its all the same after, so summing it up - game has its magic for a while but imo its not worth to give it only one and true mmo tag ... there better ones for sure out there
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17 von 21 Personen (81%) fanden dieses Review hilfreich
675.2 Std. insgesamt
Verfasst: 25. März
Pros:
- graphics is good (when they're loaded properly on server), though not perfect even on Ultra
- Combat is fast and fluid (better than TERA)
- Story and Lore is just amazing
- some NPCs are pretty funny
- somewhat acceptable F2P model
>>You can beat the game without spending a dime; all you need for sacrifice is time and a lot of Gear Score points.
- challenging and difficult maps (good for end-game players)
- good community (I love their Facebook page!)

Cons:
- skipped the DLC (HotN and GP are too expensive)
- some quest items are even RNG-based
- LAG EVERYWHERE
- crap maintanence team.
- Arc/Gateway website is buggy.
- Frequent login issue
- Server rubberbands like h377, making game unplayable.
- sometimes buggy
- feels P2W in PVP (those that paid for Slot enchantment/Weapon-Armor specials/Legendary gears have a high advantage due to high GS)
- Poor guilds system. Was invited to a Guild after Mod 2's release and months later that Guild died. It's still there, but the GL abandoned the game, and rarely anyone but me logged in every day.
- You actually have to buy some pack to play some exclusive race. And they're overly expensive. If you're going to play the upcoming XB1 version and you previously bought the DLC race packs, you have to buy it again. i.e Gold/Metal/regular Dragonborn, Wood/Moon Elf, or the MR Drow.
- Some class are just unbalanced (CW, SW, and TRs are WAY TOO OP!!!)
- Runestones/Enchantments/Weapon-Armor Specials feels P2W at high rank. The success gap between 5, 6, and 7 is just staggering. Also, Armor/Weapon Enchantments upgrades are always at 1% success PLUS ANOTHER ENCHANTMENT, forcing you to buy Coal Wards at $10 each. The Shards needed to forge an A/W Enchantment are rare to epic Dungeon drops.
- the best looking/stats companions and mounts are usually in the Zen store, at a ridiculous high price ($30-$45).
- Overall RNG is ♥♥♥♥♥♥♥♥. The gloves/MH in Mod3 IWD and Mod4-5's Artifact Gear drops are the best examples. You grind for months and still not get a decent loot while the lucky ones do. I spent some Zen cash on lockboxes and was lucky to get an Owlbear Artifact belt (very decent one) for my GWF. Still grinding Mod5 quest, eLOL, and eSoT for the Legendary Artifact Sword (Golden Dragons series).
- annoying chat. Everyday I login, a handful of new Goldspammers, bots, Trade Frauds, and Fake Selling Accounts starts PMing me with scamming Broken English item sale crap... ON MY CHAT BAR!!!!! Used to take part of the [NW_Legit_Community] chat subscription group but now it's just full of elites talking about the latest stuff; the newbs and low-GS players have no idea what's going on.

I'll give a "No" recommendation for now. Until the company wakes up from their greed-plague heads, I'll re-consider.
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9 von 9 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
985.1 Std. insgesamt
Verfasst: 13. April
Rollbacks? Check
Nothing besides grinding to go from level 60 to 70? Check
Heroic encounters meant for melee classes to sit it out and watch the fight? Check
Not enough dps in your group because you have melee classes? Check
Graphical artifacts? Check
Constant problems with NVidia Graph cards? Check
Unfixed Instances for more than a year? Check
Lag? Check
More Lag? Re-check
Did I say Rollbacks already?

This used to be my favorite free mmorpg of all time, and I'm in my mid thirties so I've seen loads of them come and pass. This is now the game that I liked that came out with the WORST expansion of all time.

I wouldn't play this game if someone paid me to do it in its current state. I spent 940 hours loving this game a year ago, stopped playing because of real life stuff. I tried to love this game for the past 40+ hours and it just isn't happening.
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10 von 11 Personen (91%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
3,774.1 Std. insgesamt
Verfasst: 11. April
From my limited experience in this game.... I can say that it is fun IF you have the money to spend on it. If not, then pass by this game as you will be frustrated extremely quickly.

Pros:

Excellent combat system (maybe the best in mmos)
Runs well on most systems
Decently engaging storyline
Fun boss fights

Cons:

Grind- grind-grind on instance based maps
Will get VERY expensive if you want to be competitive in PVP
Unbalanced PVP mode
Very short campaign story
Recycled maps in many instances throughout modules
Terrible customer support
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