Ritual of the Moon - contact@rockpapershotgun.com (Alice Bell)

You may recall that yesterday I pointed out that I had started the diary just before I went on holiday for a week. I thought I would be very clever and play it while I was at home and keep turning copy in, and Graham would be like “Wow, thank you for putting extra effort in, have a raise and a bonus of a billion million quid.”

The thorn in this particular ointment is that I forgot to put the save files on a USB, and as it turns out Ritual Of The Moon doesn’t automatically sync save files to different computers via your Steam account because obviously> it doesn’t Alice, you buffoon, you imbecile of the highest order.


5:00 Uhr
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Tim Stone)

Roman and Joyce always have a jigsaw puzzle on the go. Their current undertaking is a montage of paintings sliced into 10k pieces by one of Rooksburger s slightly blunt punching machines. Below are 36 pieces from that puzzle. Identify all the masterpieces to complete the defox. (more…)

Industries of Titan - contact@rockpapershotgun.com (Nate Crowley)

With the one-two punch of Tropico 6 and then Anno 1800 launching over the last three weeks, plenty have noted that the city-building genre is currently enjoying a spate of urban renewal. Indeed, it s hard to keep up with current releases: as well as these giant games about colonising tropical islands, recent months have seen a string of small-studio hits – Foundation, Islanders, Factory Town and Soviet Republic, to name just a few. Then of course there was Dawn of Man. This neolithic gem from a two-man studio came out of nowhere – like Fred Flintstone climbing, shitfaced, through his window after nine hours at the Ape & Megalith – and ended up briefly conquering Steam.

We re entering an exciting time for games about deciding where to put things, and this is just the start of it: there are dozens of build em ups on the way, and for those of us who ve spent the last twenty years wistfully remembering Caesar III, the horizon is alight with promise.


Rock, Paper, Shotgun - contact@rockpapershotgun.com (Tim Stone)

How humiliating. U-96, a WW2 Unterseeboot on the cusp of greatness, has just been sent to the bottom of the Celtic Sea by a Royal Navy ship named after a hardy perennial. Should I have taken her deeper after disembowelling that freighter with a couple of T2s? Should I have zigzagged more energetically when the boom-barrel deluge began? Perhaps my mistake was not diving the instant the broad-beamed British bedding plant turned in my direction? Attempting to torpedo alerted escort vessels is seldom sensible – you’d think an old Silent Hunter would have remembered that.


Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Thank you and farewell, John Walker. That’s him off now, off to a better place to… look, I do still half-suspect it’s no accident he’s scarpering on Good Friday, but surely even John wouldn’t dare to return three days later and declare himself the second coming of games blogging? That’s more a Kieron move.

This is Easter weekend, whether John rises again or not, so we’ll be away both Friday and Monday. We have a few posts lined up over the long weekend but we’ll be quieter than usual until Tuesday. We will then return… well, still a little quieter than usual because John won’t be here. But in a way, John will be everywhere.

What are you playing this Easter long weekend? Here’s what we’re clicking on!


Rock, Paper, Shotgun - contact@rockpapershotgun.com (Katharine Castle)

Before Monument Valley brought its Escher-inspired worlds to the iOS masses, there was The Bridge. Not to be confused with the excellent Scandi-crime drama of the same name (although it’s arguably just as sinister thanks to the cold, dead, pupil-less eyes of the protagonist and the grinning, malicious balls everywhere just waiting to fall on your head), The Bridge is a twisty turny 2D logic puzzler from the minds of Ty Taylor and Mario Castaneda. And it’s rather good.


God's Trigger - contact@rockpapershotgun.com (Dominic Tarason)

God’s Trigger is out now, and unmistakably a big, loud tribute to Hotline Miami. Developed by One More Level, it takes the formula of Dennaton’s hyper-lethal top-down shooter and bolts on (local now, online next month) co-op play, magic powers and a modern-day mythical story. Controlling a remarkably fragile angel-and-devil duo (tag-teaming if you play solo), there’s a whole lot of shooting to be done between them and their targets; the four horsemen of the apocalypse. See the launch trailer below, focusing on the horsemen and their big set-piece boss fights.


Rock, Paper, Shotgun - contact@rockpapershotgun.com (Dominic Tarason)

Infocom text adventures were some of the first PC games I ever played. I was too young to properly wrap my head around them at the time, but they still mean a lot to me. Thus, I’m happy to report that archivist Jason Scott of textfiles.com has uploaded the original source code for all of them to GitHub this week. Digital historians and aspiring coders alike can poke through the bones of these videogame dinosaurs, and hopefully learn a few things about the do’s and do not’s of text parser interfaces. You can find the code here in the Historical Source section of the site.


Forager - contact@rockpapershotgun.com (Dominic Tarason)

After half an hour with Forager, I can already feel its compulsion loops getting their hooks into my brain. Developed by HopFrog and released today, it’s a cute single-player game about a little pixel-person mining and crafting and looting in perpetuity, continually escalating spirals of numbers, equipment and levels. There’s land to buy (full of resources), dungeons to delve (full of gold to buy land) and monsters to blat (full of components to craft into other things to make things faster). If the launch trailer (and free demo) below is any indication, those loops stretch on a long way.


Transistor - contact@rockpapershotgun.com (Dominic Tarason)

Transistor is free for the next two weeks on the Epic Games Store and it is my humble opinion that you should be playing it right now, because it is a gem. Currently my favourite of Supergiant Games’s all-excellent lineup (with wizard-sportsball adventure Pyre a very close second), it’s part action RPG, part turn-based tactical combat, and all classy. Set in a jazzy art-deco cyberworld, Transistor has gorgeous art and music and features a giant sword that is also a USB stick containing Logan Cunningham’s most doting, boyfriendly voice. Nab it here, keep it forever.



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