Shattered - contact@rockpapershotgun.com (Jay Castello)

Shattered is a little exploratory platformer in which you play as a bird who must climb up a mountain to rescue his brother from strange, threatening glitch-creatures using the power of his magical bell. It s also easily one of the prettiest games I ve seen lately.

Making your way through this colourful, construction paper style world requires surprising amounts of concentration. As well as the standard WASD for movement, ringing your magic bell requires well timed use of the arrow keys, so you have to keep both hands independent but coordinated. Pulling it off feels great though, as showers of purple and pink magic notes burst out in a pastel chime and stave off these nightmare enemies.

I won t spoil anything, but the game’s got a neat little story, too, though perhaps one to avoid if you re only looking for happy endings. On the other hand, they do give it away in their gameplay video, so you can see for yourself below:

It ll only take about fifteen minutes to ascend the mountain, and uncover all the secrets hidden there, but there are some cute extras to find. It’s sweet to hear your bird friend reminisce about trips to the shrine that he and his brother used to take, and there are lots of NPCs to chat with as well. Perfect for if you really want to spend some more time just soaking in the beauty of the world that developer Curlscurly have created, which I certainly did.

Shattered is available for pay what you want with no minimum on itch.io.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jay Castello)

The growing genre of games like Cibele that evoke the style of old internet chat rooms to explore interpersonal relationships and teen feels is a good one. Dear Sophie picks up the tradition, describing itself as the mid-2000s version of leafing through a stack of dusty love letters between you and your high school sweetheart. What makes it interesting, though, is that it mostly highlights how much teenagers can suck.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jay Castello)

Based on the theme of running out of space, the latest Ludum Dare game jam was always going to produce some anxiety-inducing results. These three are some of the best examples of that, exploring the fears of drowning, being an overworked dog shelter employee, and being trapped on a crowded tube, while somehow still managing to be enjoyable. Video game magic.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jay Castello)

Here is something delightfully cheerful for your weekend: It s Paper Guy! is a game about cutting through any and all obstacles in your way, regardless of the consequences, and it’s adorable. It was created for a student project in three months, with the developers intending to produce a feel-good game connecting and providing fun to both kids and the ones who remained a child at heart.” As one of the latter, I can say that they succeeded.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jay Castello)

The Overwatch World Cup group stages kicked off this week, and with fifteen games each they re pretty intense to keep up with. If you re only able to watch one match from this stage, though, you should make it Finland vs. South Korea. The match-up was always going to be hotly contested, but the two teams put on one of the best shows of professional Overwatch I’ve ever seen.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jay Castello)

Open-world drive ’em up Burnout Paradise Remastered is drifting its way onto PC on August 21st or it s already parked up and ready for Origin Access and Premier users. As well as being all prettied up for its re-release, it s launching with most of its bells and whistles, including bringing the Big Surf Island DLC to PC for the first time.

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Airships: Conquer the Skies - contact@rockpapershotgun.com (Jay Castello)

What s better than building giant customisable machines and having them fight? Well, according to Airships: Conquer The Skies, it s doing all that but nice and high up. If that sounds like your kind of thing, it s just left early access, so now might be the right time to dive in and get tinkering. Though, I do spy some ground-based combat in their launch trailer see for yourself:

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Hallo again! I feel like I’ve just got back from the weekend myself, having taken some time off work for various Festival things, and here we go straight into another weekend. One of my favourite experiences of the past few days was watching a performer move so very very slowly for three hours, with every twitch, flicker of her eyes, and movement so painfully visible (and I mean painful – got me right in the heart and couldn’t help but cry, even before she got the snails out). And yet I’m instantly bored if any movement in a video game takes more than three seconds. Without the natural richness and nuance of the real world, the simulation of games falls apart as it slows down. Some clever games use that cleverly but it’s tricky to have a medium which pushes a particular pacing. Anyway!

What are you playing this weekend? Here’s what we’re clicking on!

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PLAYERUNKNOWN'S BATTLEGROUNDS - contact@rockpapershotgun.com (Alice O'Connor)

The latest temporary event mode Playerunknown’s Battlegrounds calls back to its days in early access, when the game was worse, and I can’t help but suspect the devs are doing this on purpose to show how far it has come. Live until the end of the weekend, the ‘Early Access Memories’ mode pulls terrible tricks like putting the Tommy Gun back in care packages and easing up the blue zone damage.

More importantly: a new rifle will arrive in the next patch and it seems a good’un. Most importantly: scooters are coming to the map of Sanhok. Parp parp!

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