Sekiro™: Shadows Die Twice - (Alice O'Connor)

A wee Sekiro: Shadows Die Twice patch crept in overnight, coming to fix a few bugs and also rejiggle balance a bit. One early-game roadblock boss for some, the Blazing Bull, is a touch weaker. Certain roboarm weapons are improved with new Spirit Emblem casting costs too, though some skills are toned down. If you’ve got stuck in a ninjarut, relying on the same ol’ reliable ninjastabs, you may be pleasantly surprised by the new possibilities. Or not, because developers FromSoftware are famously vague balance tweaks so the full extent isn’t clear yet. Don’t have a cow, man.


Sekiro™: Shadows Die Twice - (Dave Irwin)

It’s no secret that you can hunt the fish for treasure carp scales, but there is an item that’s found at various vendors that upon completing them will give you the ability to upgrade your attack power with just skill points. The steps to obtain said item are a little obtuse, so we’ll be going over all of the steps required to get the cherished mask item.


There is now a dedicated [cms-block] where you can find tips for the many bosses of the game.


Rock, Paper, Shotgun - (Kat Brewster)

Ah, infrastructure — that boring, beautiful thing. Infrastructure is what makes the world go. It is all the things we prefer to ignore when everything is going right – everything from roads to electric wiring to massive water filtration systems. As soon as there’s a hiccup, however, that’s when infrastructure reveals itself to be the all-encompassing lifeblood of the universe. And sometimes it seems games are nothing but infrastructure: rules, lists, guidebooks, tutorials, manuals, mechanics. And oh my god, patch notes! When patch-notes aren’t trying to be overly kitschy and palsy, there can be such a rich story beneath. How was such-and-such figured out? Who encountered that bug? Oh man, there must be a story there.

Here are games that play with infrastructure, lists, and planning.


Rock, Paper, Shotgun - (Brendan Caldwell)

I would like to say Habbo Hotel spread from school child to school child like a Flash-powered lice infection, until it nested in my own home computer, because that is a colourful metaphor that expresses my distrust of the sickly internet games that plagued my early teens. But really I found it by chance. It was a mostly innocent sorta-MMO about being a tiny lego-like person in a cartoon chatroom. A game of dressing up in cool clothes and having shinier toys than your cyber-neighbour. And as such, the perfect game for the unwell years of the 2000s. I live with the shame of being one of the Hotel s previous guests.


Neo Cab - (Alice Bell)

Neo Cab is that game you ve seen about being an Uber or Lyft style gig-economy driver, set in a dystopian sci-fi future. It has been described as neon-drenched because that is the only way we have thought of to describe thing that is cyberpunk so far.

We don t actually self-identify as cyberpunk, said Patrick Ewing, creative director of the developers Chance Agency, and not a retired basketball player. We call ourselves nowpunk . Neo Cab is, he explains, about a world where we just continue on our current trajectory. I do think that’s the job of dystopian sci fi, is to warn you of something while there’s still a chance of changing it.


Sekiro™: Shadows Die Twice - (Malindy Hetfeld)


While I was playing Sekiro: Shadows Die Twice, I thought out loud, Man, do I have a lot of questions about surgery in feudal Japan. Less about how you operate on a man so that he wakes up and suddenly finds himself with a prosthetic, having remained peacefully unconscious throughout the entire procedure, and more about how feasible the shinobi prosthetic in Sekiro really is>. Thankfully I have a place to ponder all these questions. (more…)

Grand Theft Auto V - (John Walker)

Hello, and welcome to RPS’s weekly round-up of the top selling games on Steam for the last weeeeee…



Half-Life 2 - (Matt Cox)

“Toss a toilet at your friend today!”, goes the Steam blurb. That does rather capture the spirit of Half-Life 2: Deathmatch, doesn’t it?


Rock, Paper, Shotgun - (Jay Castello)

What mysteries lurk in all that ocean water? If Like Gulls Crying At The Dawn is anything to go by, you might not actually want to find out. On its surface, it s a game about finding washed up messages from a shipwrecked traveller, but, just like the ocean, there are currents of deeper themes underneath. It also has less tortured metaphors than I do.



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