A Hat in Time - contact@rockpapershotgun.com (Dominic Tarason)

Good Mario-style 3D platformers aren’t too common on PC, so I’m happy to see A Hat In Time still expanding. Announced today, the Nyakuza Metro DLC lands on May 10th, and adds two big new things to Gears For Breakfast’s collectathon platformer. First is a whole new story zone, the titular Nyakuza Metro, a neon Tokyo-inspired railroad hub, infested with cat burglars and other felonious felines. The other half of the DLC is Online Party mode, a semi-competitive multiplayer mode for up to fifty players. It’s as messy as it sounds, as you can see in the trailer below.

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Blacksad - Under the Skin - contact@rockpapershotgun.com (Dominic Tarason)

Two gritty noir detective stories starring anthropomorphic animals in as many days? Stranger things have happened. Blacksad: Under The Skin, the adventure game adaptation of the famous Spanish comic series, is set to launch on September 26th. While developers Pendulo Studios (Runaway, The Next Big Thing) haven’t the greatest track record with their point-and-click adventures, they’ve sure managed to capture the look of the comic. Take a look a new trailer below, featuring some fittingly gravel-voiced narration, and a peek at some of the supporting cast.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

As John carefully detailed before his departure, RPS was founded by four freelance writers who were frustrated by the falling rates they were being paid. Though those founders are gone, almost all those of us left behind (abandoned, dirty, grieving) were freelance ourselves at one point or another and have dealt with the same frustrations.

So here’s a thing: we’re increasing our freelance rates. If you’ve ever wanted to write for RPS, now is the time to pitch to us.

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The Count Lucanor - contact@rockpapershotgun.com (Dominic Tarason)

‘First Job Survival Horror’ is a heck of a genre, but from what I’ve played of Yuppie Psycho, the weird shoe fits. Released today, it’s the latest from the brilliantly named Baroque Decay, previously of the dark fairy-tale adventure The Count Lucanor. From what I’ve played, it’s of similar format – anime-inspired survival horror, with a surreal edge and a bit of dark humour. It’s bad enough being the under-qualified newbie starting a new job, but worse when you’re the new in-house witch hunter. And there’s a robot in there too, somehow. Just watch the trailer below.

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Ritual of the Moon - contact@rockpapershotgun.com (Alice Bell)

I had intended to make today a quiet and contemplative ritual. I wanted to spend some time listening to the sounds of the game. I think sometimes I can hear Marty Burnham the Moon Witch breathing.

Unfortunately, I overslept and rushed about getting dressed and only just had time to play the ritual before running out to meet a friend at the Imperial War Museum.

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Battlefleet Gothic: Armada 2 - contact@rockpapershotgun.com (Dominic Tarason)

What’s the point of a Warhammer game (40k or otherwise) if you can’t smash irresponsibly large armies together, just to watch them burn? Today, Battlefleet Gothic: Armada 2 added a new Massive Fleet skirmish mode as part of a big update. Developers Tindalos Interactive say that it’s inherently unbalanced – the game was never made for encounters on this scale – but it sure is nice to look at, and potentially a lot of fun. The new mode even allows players to casually mess around with Titan-class vessels. Below, a developer stream showing off some of these big, daft battles.

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Imperator: Rome - contact@rockpapershotgun.com (Nate Crowley)

For me, one of the perennial pleasures in PC gaming is clicking new game on a fresh Paradox grand strategy game, and having that big ol map unrolled before me, freighted with promise and overwhelming complexity.

If you ve not played one of these before – and for all its glories, Imperator: Rome is very much an iteration of the formula established by Europa Universalis in 2000 – the premise of the game is as simple as playing it isn t: you re presented with a map of the world at a given point in history, where you can browse every single discrete political entity that existed in that moment, before choosing one to pilot onwards through time.

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Mortal Kombat 11 - contact@rockpapershotgun.com (Dave Irwin)

Mortal Kombat 11 is finally here and it’s got a lot of secrets hidden within. NetherRealm Studios have packed not just a lot into the Krypt, but they’ve also put in a lot of modes for players just wanting to face off against AI. There’s also the brand new “Kustomise” mode that gives you the ability to customise your own loadouts. As we delve deeper into Shang Tsung’s island of trinkets, and Kronika’s schemes, let us be your guide.

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Mortal Kombat 11 - contact@rockpapershotgun.com (Dave Irwin)

Let’s face it, the main reason that most people play Mortal Kombat 11 will be the finishing moves. Fatalities have been a staple since the original Mortal Kombat and have ranged from the simple and effective, to darkly comedic. Some are stinkers, some are spectacles. The codes for the second fatalities for each character are hidden away in the Krypt, but we’ve got all the combinations you need right here and you don’t need to unlock them first.

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EVE Online - contact@rockpapershotgun.com (RPS)

We would never do anything to hurt you. Our loyalty is beyond dispute. That s just how trustworthy we are on the RPS podcast, the Electronic Wireless Show. If anyone is the spy here, it s you. I don t even recognise you. Have you been to this website before? You look nervous. Maybe you re hiding something. Maybe you re planning to stab us all in the back when we re not looking. Traitor! Traitor! Everybody look at the traitor and not over here, at our treachery-filled podcast.

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