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This week I ve been exploring the nebula of Heaven s Vault, but, like so many of the translations protagonist Aliya is trying to untangle, my playtime has been fragmentary. Picking through in half-hour chunks, I ve become very appreciative of how the game preserves its own history. Loading up will give you a short but specific reminder of what you were up to before, and for more details you can dig into the timeline, which stretches back thousands of years but simultaneously keeps a helpful log of the events of the past few days.
Exploring a bunch of ruins for mysterious glowing orbs is dangerous, it turns out, even if there are no monsters or even other people around. Esothe is primarily a game about exploring a world full of gorgeous ruins, but there s plenty of places you might take a tumble and be greeted by a sickening crunch. When you re mostly used to hearing birdsong and silence, that can be quite a shock.
The latest Overwatch event, Storm Rising, takes our shooty-bang cast to Havana, Cuba, and the full escort map is available to noodle around in on the test servers before its launch in a couple of weeks. Like all of the game s locations, it uses shortcuts to communicate place within the necessary constraints. There s a rum distillery, of course, and a large sea fort presumably based on the Morro Castle. And then there are the cars.
Cuba is famously filled with 50s motors, but Overwatch s cars are all futuristic, floating along without wheels. On most maps, they look basically the same as cars you would see today, other than their hovering capabilities, but in Havana they retain the aesthetic that you might expect. Except that doesn t make a lot of sense.
Fortnite Battle Royale is feeling more and more like a misnomer of late. Its most recent foray out of the genre is a competitive Creative World Cup, five trials based around specific challenges created by famous Fortniters, with a final running alongside the regular World Cup finals this July. Good news for those who are better at putting up walls than sniping through them.
You may recall that yesterday I pointed out that I had started the diary just before I went on holiday for a week. I thought I would be very clever and play it while I was at home and keep turning copy in, and Graham would be like “Wow, thank you for putting extra effort in, have a raise and a bonus of a billion million quid.”
The thorn in this particular ointment is that I forgot to put the save files on a USB, and as it turns out Ritual Of The Moon doesn’t automatically sync save files to different computers via your Steam account because obviously> it doesn’t Alice, you buffoon, you imbecile of the highest order.
Roman and Joyce always have a jigsaw puzzle on the go. Their current undertaking is a montage of paintings sliced into 10k pieces by one of Rooksburger s slightly blunt punching machines. Below are 36 pieces from that puzzle. Identify all the masterpieces to complete the defox. (more…)
With the one-two punch of Tropico 6 and then Anno 1800 launching over the last three weeks, plenty have noted that the city-building genre is currently enjoying a spate of urban renewal. Indeed, it s hard to keep up with current releases: as well as these giant games about colonising tropical islands, recent months have seen a string of small-studio hits – Foundation, Islanders, Factory Town and Soviet Republic, to name just a few. Then of course there was Dawn of Man. This neolithic gem from a two-man studio came out of nowhere – like Fred Flintstone climbing, shitfaced, through his window after nine hours at the Ape & Megalith – and ended up briefly conquering Steam.
We re entering an exciting time for games about deciding where to put things, and this is just the start of it: there are dozens of build em ups on the way, and for those of us who ve spent the last twenty years wistfully remembering Caesar III, the horizon is alight with promise.
How humiliating. U-96, a WW2 Unterseeboot on the cusp of greatness, has just been sent to the bottom of the Celtic Sea by a Royal Navy ship named after a hardy perennial. Should I have taken her deeper after disembowelling that freighter with a couple of T2s? Should I have zigzagged more energetically when the boom-barrel deluge began? Perhaps my mistake was not diving the instant the broad-beamed British bedding plant turned in my direction? Attempting to torpedo alerted escort vessels is seldom sensible – you’d think an old Silent Hunter would have remembered that.
Thank you and farewell, John Walker. That’s him off now, off to a better place to… look, I do still half-suspect it’s no accident he’s scarpering on Good Friday, but surely even John wouldn’t dare to return three days later and declare himself the second coming of games blogging? That’s more a Kieron move.
This is Easter weekend, whether John rises again or not, so we’ll be away both Friday and Monday. We have a few posts lined up over the long weekend but we’ll be quieter than usual until Tuesday. We will then return… well, still a little quieter than usual because John won’t be here. But in a way, John will be everywhere.
What are you playing this Easter long weekend? Here’s what we’re clicking on!