在永恒黑暗之国,一颗小小的石头却可能改变一切······ Stone Story RPG 是一款以黑暗邪恶的世界为舞台的RPG游戏。 这个王国饱受怪物与神秘现象的折磨。踏上集齐8颗魔法灵魂石并恢复光明的旅途吧。
最近评测:
特别好评 (10) - 过去 30 天内的 10 篇用户评测中有 90% 为好评。
全部评测:
特别好评 (429) - 429 篇用户的游戏评测中有 89% 为好评。
发行日期:
2019年8月8日
发行商:

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抢先体验游戏

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注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“While the game is fully playable and delivers an awesome experience, it's short of the ambitious vision the lead developer has. Our beta testers have been invaluable in not only providing feature testing and feedback, but in reassuring us that Stone Story RPG is a great game on the right track to being even greater! The roadmap moving forward is well defined and we look forward to collaborating with our players as we introduce more features, like extra boss phases, unique weapons, difficulty levels, and more.

One particular aspect of Stone Story that we want to polish and refine is user-generated content. There are several systems and mechanics in place that aim to foster a healthy environment of player discourse and content sharing. Early Access gives us the opportunity (and the audience!) to effectively tweak those pipelines and ensure that our players will have access to the right tools in the right place.”

这款游戏的抢先体验状态大约持续多久?

“We expect to be in Early Access for about one year.”

计划中的完整版本和抢先体验版本到底有多少不同?

“The main area for development relates to players who love the game and would like to keep playing for a long time. This is sometimes referred to as the 'elder' game. Currently, your goals run out at about 1 month of play. In addition to small improvements on several fronts, the final version of Stone Story will stay fun and interesting for much longer. There is also a layer of user-generated content that needs expanding.

Here are some features and mechanics you can expect over the next year of development:
  • More Levels of Difficulty - We want Stone Story to be a game that challenges you! By adding more levels of difficulty we give players more space to create their own objectives and increase the game's long-term value.
  • More Boss Phases - Going hand in hand with more levels of difficulty, additional boss phases will create deeper, more exciting encounters that fully explore what Stone Story's big bads have to offer.
  • More Items - Stone Story RPG is all about loot! Right now, there's a nice spread of items you can gain from adventuring and crafting, but we all know that having more options is strictly a good thing. Items like whips, bardiches, and a variety of shields will find their way into your treasure chests and recipes as Early Access development progresses.
  • More Unique Items - Where common items might focus more on raw power, unique items unlock special abilities that contribute to deeper tactical decisions and opportunities for theorycrafting and overcoming challenges in creative ways. For example, the Bashing Shield can be used to narrow the melee gap and stun multiple enemies, while the Boomerang can stun them from afar and keep the range advantage.
  • An Expanded Quest System - We have some exciting ideas in the works for the Quest System. The core idea behind it is to provide additional content that can layer onto existing locations, rewarding players while expanding the story and world design. The more ambitious part of the expanded Quest System lies in user-generated content: we plan to create a framework for players to build their own stories and share them with each other.
  • More Commands for Stonescript - Currently, Stone Story features an in-game scripting language called "Stonescript", which players can use to automate and optimize gameplay. Additional commands will mean more strategic possibilities open up!

抢先体验版本的现状如何?

“The primary story arc is done and the game is running well. If you are dashing from one game to the next, then Stone Story currently delivers a solid 8 hours of fun. However, if you really enjoy the experience and would like to stay, there is a ton of replay value, with different strategies to explore, interesting boss designs and 11 levels of difficulty per location.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“There are no plans to change pricing between Early Access and normal release.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“We currently engage with the community through our Discord server and regularly discuss design decisions, with the occasional live stream when there is something visually engaging under development. Often there is an A/B decision and it's great to have players democratically vote on those. We plan to continue this process through the Early Access as we add new flagship features, refine current systems and make balance decisions. Our goal is to make the game perfect, and to do that we need players.”
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关于这款游戏



在永恒黑暗之国,一颗小小的石头却可能改变一切······

Stone Story RPG是一款以黑暗邪恶的世界为舞台的RPG游戏。 这个王国饱受怪物与神秘现象的折磨。踏上集齐9颗魔法灵魂石并恢复光明的旅途吧。

这款游戏融合了各种游戏类型的要素,并将其重新包装成一种完全独特的体验。Stone Story RPG 的核心机制之一是你无法直接控制玩家角色,而是由A.I.完成所有的探索、战斗和搜刮工作。然而,这并不意味着本作是一款挂机游戏。能否充分发挥药水和特殊能力的效果取决于你的使用时机。BOSS战紧张刺激,扣人心弦,当Boss的行为模式发生变化时,需要你快速切换相应的道具。

你的好奇心将会成为你旅途之中的好伙伴,因为当你深入这款游戏后,你会发现看似简单的表象之下其实另有玄机。

内容特色


  • 绝赞的ASCII动画和华丽的音乐
  • 结合了其他游戏系统的A.I.将为所有类型的玩家提供独特的体验
  • 8个独特的区域,每个都有自身细致入微的环境和紧张刺激的boss战。
  • 简单却富有深度的合成系统
  • 几十种物品可供结合使用以降低新的策略的难度
  • 一个充满奇幻的世界,有怪异的敌人、有趣的旅者NPC以及迷人的传说
  • 超过8小时的主线流程,此外还有程序生成的内容
  • 丰富的隐藏!

系统需求

Windows
Mac OS X
SteamOS + Linux
    最低配置:
    • 操作系统: Windows 7 SP1+
    • 处理器: SSE2 instruction set support
    • 内存: 400 MB RAM
    • DirectX 版本: 10
    • 存储空间: 需要 300 MB 可用空间
    • 附注事项: Potatoware friendly
    最低配置:
    • 操作系统: Mac OS X 10.12+ (Sierra)
    • 处理器: 64bit, SSE2 instruction set support
    • 内存: 400 MB RAM
    • 存储空间: 需要 300 MB 可用空间
    • 附注事项: Potatoware friendly
    最低配置:
    • 操作系统: Ubuntu 12.04+
    • 处理器: 64bit, SSE2 instruction set support
    • 内存: 400 MB RAM
    • 存储空间: 需要 330 MB 可用空间
    • 附注事项: Potatoware friendly

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