ナポレオン時代を舞台に複数の戦列で戦いを繰り広げるマルチプレイシューター!サーバー150人以上の戦友と共に敵の戦列へ突撃せよ!
最近のレビュー:
ほぼ好評 (103) - 直近 30 日間のユーザーレビュー 103 件中 78% が好評です。
全てのレビュー:
非常に好評 (3,788) - このゲームのユーザーレビュー 3,788 件中 85% が好評です
リリース日:
2017年9月21日
開発元:
パブリッシャー:

このアイテムをウィッシュリストへの追加、フォロー、興味なしとチェックするには、サインインしてください。

早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは不完全であり、これから変わることも、変わらないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“Early Access plays a key role in allowing us to remain independent. We are currently self-funding Holdfast: Nations At War to avoid any sort of outside influence to the development of the game and remain community oriented. We also want to create the game without the need for accepting donations or loans largely as part of our overall motivation and dedication to this project.

Shaping the game together with the players has played a major role in ensuring it’s success. We have been gathering feedback since the very early stages of the game’s development and we will continue to do so. Early Access will enable all of our followers with a direct opportunity to provide us with feedback while we continue to improve, iterate as well as well as include new content within the game.

Be sure to join us on our forum if you wish to share any suggestions. There are boards which are solely dedicated to gathering your feedback whilst allowing the rest of our community to voice their opinion on the matter. Go to our forum here.”

このゲームは大体どのくらいの期間早期アクセスですか?

“Creating a multiplayer title with a small team is a very challenging process. We want to make sure that the product is polished and most importantly satisfactory before the full release. We expect the full release of the game to be ready somewhere within 12 months after the start of Early Access. In game development, it is very difficult to accurately guess how long work will take. For this reason, we are not yet ready to give a definitive date.

We will be able to gather feedback on a much larger scale during the Early Access period. This will better help us with shifting our priorities on the improvements, new features or content that the community wants most before going for the final release.”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“We have chosen the Napoleonic Era specifically because it offers us with almost endless possibilities for content. Holdfast: Nations At War is not just a single release for Anvil Game Studios. We have plans both for the game directly in terms of performance optimisations and additional content in patches but also for a Holdfast franchise.

We wish to build a community around this release, support it and keep new content coming so that it grows. This covers bug fixing in patches and later additions of planned content before then moving forwards into new regions, ships, factions, gameplay features and maybe even exploring new conflicts!”

早期アクセスバージョンの現状はどうなっていますか?

“Holdfast: Nations At War is still under active development.

This Alpha state means that some of its features and content are more polished than others. Improvements are ongoing for the core mechanics of the game such as the melee and naval combat along with player count optimisations. On that base, we also plan on the inclusion of new features such as cavalry, new factions and maps. We know what the community wants and we’re working on it!”

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“There is a possibility that the price may change after Early Access but this has not been decided yet. Pricing for the final launch version of the game will be announced at a later stage.”

どうやって開発プロセスにコミュニティを参加させる予定ですか?

“We truly believe and understand that the community’s involvement in our development process is of the utmost importance for the competitive element of the game to strive and prosper. It also plays a crucial role in ensuring the overall success of the game.

We have always welcomed feedback and always will. We would like to once again extend our invitation to join us on our forums where you can communicate your suggestions and thoughts with both the developers and the community. You’re more than welcome to get involved and help us shape the game.

The development roadmap details a list of new features for all of the theatres of combat within the game as well as improvements to existing systems. We will be releasing this at the same time we release Holdfast: Nations At War on the 21st of September.
View the development roadmap.

The prioritisation of the game’s features visible in our roadmap as well as the inclusion of newer ones will be based on the suggestions and feedback we receive from our community. Visit the below board on our forums to get involved!
Go to the Polling Booth - Have your say on the game.
詳細を見る

Holdfast: Nations At War を購入する

 

最新の更新 全て表示(62)

11月9日

Game Update. Fixes & Stability



Holdfast: Nations At War has been updated! We’ll be pushing forward fixes for issues which prevented players from selecting custom names, adjusting audio, graphical and game settings. There will also be a whole lot of underlying changes in preparation for the artillery focused update to follow in the next few weeks.



Changelog 20 - Game Version 0.18.6887.27221
    Bug Fixes
  • Fixed an issue which prevented players from selecting a custom name.
  • Fixed an issue which prevented players from adjusting audio, graphical and game settings.

    Optimisations
  • More optimisations to improve stability.

    Preparation
  • A whole lot of underlying changes in preparation for the artillery focused update to follow in the next few weeks.

Once again, thank you very much for your support and until next time, may good health be yours.

- Anvil Game Studios
11 件のコメント 詳細を見る

11月8日

Game Update. Melee Arena! Multiple Rounds



Holdfast: Nations At War has been updated! Game Version 0.18 will bring with it the much-requested multiple rounds for the Melee Arena game mode, an announcer that broadcasts your glorious achievements in the arena, multiple bug fixes, optimisations and changes based on community feedback.

Melee Arena. Multiple Rounds
After the release of the Melee Arena game mode, we received plenty of requests from our community asking for this mode to support multiple rounds. A match can end relatively quickly especially when skilled players are involved!

The victor in the Melee Arena game mode is now determined based on the number of rounds won before the match ends. Players will play a total of 15 rounds before switching to the next map significantly reducing the wait time between rounds.

We’ve also made sure that the number of rounds played is configurable by server administrators. It’ll certainly come in handy for all those good folks hosting melee oriented tournaments.

Melee Arena Official Servers
  • Anvil Game Studios Official EU4 - Melee Arena
  • Anvil Game Studios Official NA4 - Melee Arena



Melee Arena. Announcer
Let others know of your glorious achievements in the Melee Arena game mode! As you ramp up your kill streak, an announcer will broadcast your name to everyone in the match. This feature wouldn’t have been fully complete if it wasn’t voice-acted so we made sure to get that in with this update as well.

Here’s a look at what the announcer will broadcast based on the kill streak that you gather. It is going to be quite a challenge to achieve some of them!

Announcer Kill Streaks
  • Kill 3 Players In A Round - Killing Spree!
  • Kill 4 Players In A Round - Dominating!
  • Kill 5 Players In A Round - Unstoppable!
  • Kill 6 Players In A Round - Oh, That’s Brutal!!



Optimisation & Bug Fixes
A good majority of this update’s development time was invested into plugging leaks that degraded performance over runtime, fixing an issue that negatively impacted accuracy when players fired in third-person and a variety of VoIP related problems.

Optimisations targeted toward improving frame-rate will be ongoing throughout Holdfast’s full release.

If you are still experiencing issues with VoIP after this update, kindly let us know of this by posting a thread in the ‘Tech Support & Reports’ board.

Go to the Tech Support & Reports board



Join The Discord! Community
Are you looking to participate in one of the many public line battle events hosted by the community? Share with us your feedback and suggestions about the game? Or perhaps even searching for a good bunch of like-minded players to join or form your own regiment (clan)? Discord is a great place to do just that.

We look forward to seeing you there!

https://discordapp.com/invite/holdfastgame



Here’s the entire list of additional features, bug fixes, improvements and content that you’ll find in this update.



Changelog 19 - Game Version 0.18.6886.26661
    Game Features
  • Multiple Rounds! The Melee Arena game mode now supports multiple rounds. Reduce the wait-time. You can find the new server configuration commands for this game mode below. These need to be set per map rotation.
    » round_spawn_close_timer_seconds 35 - Set the time it takes before the arena gates open for the first round. Set this higher than the timer below to allow some time for players to load the map.
    » round_spawn_close_timer_seconds_between_rounds 20 - Set the time it takes before the arena gates open for all the round to follow after.
    » amount_of_rounds 15 - Set your desired number of rounds to play before the match ends. The value that you set here must be an odd number to ensure that there is always a victor.
  • Announcer! Let others know of your glorious achievements in the Melee Arena game mode. As you ramp up your kill streak, an announcer will broadcast your name to everyone in the match.
  • VoIP quality has been improved.

    Optimisations
  • Plugged several leaks that were degrading performance over long periods of play time on the client.

    Quality Of Life Additions
  • Renamed the ‘Listen Locally’ option to ‘Test Microphone’ so players have a better understanding of what this feature does.

    Bug Fixes
  • Fixed an issue that negatively impacted accuracy when firing in third-person.
  • Fixed a bug which was causing certain players to hear robotic-sounding audio when other players spoke through VoIP.
  • Fixed a bug which was causing certain players to be unable to hear other players speaking through VoIP. If you are still experiencing the issue after this update, try installing the redistributable linked below.
    » Click on the following link to download the redistributable
  • Fixed a bug that was causing the End of Match screen to disappear very quickly in the Melee Arena game mode.
  • Fixed a bug were an incorrect faction would be displayed as the victor at the end of match screen.
  • Attempted fix towards a bug that sometimes causes players to spawn on a ship of the enemy faction whilst playing on the Naval Battlefield game mode.
  • Attempted fix towards a bug that sometimes causes an incorrect number of ships to appear in the spawn menu whilst playing on the Naval Battlefield game mode.
  • Fixed a bug that caused an incorrect faction icon to show in the top bar if you spectate a match without joining the round.
  • Fixed an error that was being outputted when hitting an enemy player.
  • Fixed an error that was being outputted when playing on Fort Salettes.
  • Fixed an error that was being outputted when playing on Caribbean.
  • Fixed a bug that allowed players to go inside the well on Fort Winston.
  • Fixed a bug that caused an incorrect particle to show when players hit a snowy terrain.

We’re working on the next update. Development on the artillery focused update is ongoing.

Once again, thank you very much for your support and until next time, may good health be yours.

- Anvil Game Studios
17 件のコメント 詳細を見る
全てのスレッドを表示

このゲームの掲示板でバグを報告したりフィードバックを残そう

このゲームについて






Holdfast: Nations At Warはチームワークと個人的スキルの組み合わせに焦点を当てたオンラインマルチプレイヤー1人称、3人称視点のシューティングゲームです。偉大なナポレオン期に最も強力な国々によって行われた、陸上と海上の歴史的な紛争をご体験ください。

1サーバーあたり150人以上のプレイヤーと共に出撃!

自分にあったプレイスタイルで遊ぼう!
司令官と乗組員は歴史的に強力な連携で帆船を動かし操縦して船を勝利に導いていました。海上戦争はまったく異なる設定で海岸など美しい海上マップで行われます。

栄光あるナポレオン戦争で、帝王のため栄光の輝きを求めて戦いおう!
戦線を保つため、または戦場で味方を脅かす砲兵部隊を裏側からの攻撃、または支援を提供するためにも戦列に参加しましょう。










海軍へ入隊!
軍用帆船に搭乗して乗組員になることを体験してください。帆を上げ、大砲を発射、水深を計るなど、協力してあなたの船を操船しましょう!

陸軍へ入隊!
あなたは仲間と協力して敵の要塞を襲撃、または砲撃の後方からの戦いを支援など。広大な戦場での戦いで戦列を保ち戦友と共にチームを勝利へ導け!










船長、水兵、戦列歩兵などとしてプレイ!どのクラスにも、チームの生存に不可欠な独自の特性と役割があります。

Holdfast: NaWのオーダーベースのシステムでは、チームの一員として協力し団結して戦う事が各個人のプレイヤースキルと同等に重要な役割を果たします。












Holdfast: NaWの戦闘はシンプルだが奥深く戦場で生き残るのは難しい。あなたが大砲を整備しているか、銃弾を発射しているか、または剣を振っているかに関わらず、このゲームは、精度とタイミングに基づいた方向性の近接型システムを介してプレーヤーのスキルに報酬を与えます。










あなたとあなたの戦友はトーナメントや激しい戦列戦グループに参加する機会がたくさんあります。戦友達と共に技術を磨き勝利を目指しましょう!何故なら敵部隊も訓練を重ね、あなた達の挑戦を待っています!


システム要件

    最低:
    • OS: Windows 7 64-bit, Windows 8 64-bit or Windows 10 64-bit
    • プロセッサー: 2 GHz Dual Core
    • メモリー: 4 GB RAM
    • グラフィック: Direct X 11 Compatible Card
    • DirectX: Version 11
    • ネットワーク: ブロードバンドインターネット接続
    • ストレージ: 8 GB 利用可能
    • 追記事項: An Intel® HD Graphics 4000 card is capable of running the game at a low framerate when playing Army based game modes on minimum graphics settings.
    推奨:
    • OS: Windows 7 64-bit, Windows 8 64-bit or Windows 10 64-bit
    • プロセッサー: 3 GHz Quad Core
    • メモリー: 8 GB RAM
    • グラフィック: Nvidia GTX 970
    • DirectX: Version 11
    • ネットワーク: ブロードバンドインターネット接続
    • ストレージ: 8 GB 利用可能

キュレーターの意見

41 人のキュレーターがこの製品をレビューしました。チェックするにはここをクリック。
カスタマーレビュー
大量のレビューが検出されました:
除外対象  あるいは  表示対象
レビュータイプ


購入タイプ


言語


期間
特定期間内のレビューを表示するには上のグラフをクリック&ドラッグするか、棒グラフをクリックしてください。

グラフを表示



表示:
レビューベータ NEW!
有効にすると、新機能の有用性スコア順にレビューを並び替えます。詳細はブログ記事をご覧ください。
グラフを表示
 
グラフを非表示
 
フィルター
有用性レビューベータが有効になりました
上記のフィルタに当てはまるレビューはこれ以上ありません
他のレビューを見るためにフィルターを調節する
レビューをロード中...