在風雲變幻的拿破崙時代,投身各大前線浴血奮戰吧!《堅守:國家戰爭》:一款集第1和第3人稱為一體的大型多人在線射擊遊戲。
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發行日期:
2017 年 9 月 21 日
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搶先體驗遊戲

立即搶先體驗並開始遊玩;並且一同協助參與開發。

註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所改變;若目前的遊戲開發進度未使您對該遊戲產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發人員的訊息:

為何採用搶先體驗模式?

“Early Access plays a key role in allowing us to remain independent. We are currently self-funding Holdfast: Nations At War to avoid any sort of outside influence to the development of the game and remain community oriented. We also want to create the game without the need for accepting donations or loans largely as part of our overall motivation and dedication to this project.

Shaping the game together with the players has played a major role in ensuring it’s success. We have been gathering feedback since the very early stages of the game’s development and we will continue to do so. Early Access will enable all of our followers with a direct opportunity to provide us with feedback while we continue to improve, iterate as well as well as include new content within the game.

Be sure to join us on our forum if you wish to share any suggestions. There are boards which are solely dedicated to gathering your feedback whilst allowing the rest of our community to voice their opinion on the matter. Go to our forum here.”

這個遊戲的搶先體驗時間大概會持續多久?

“Creating a multiplayer title with a small team is a very challenging process. We want to make sure that the product is polished and most importantly satisfactory before the full release. We expect the full release of the game to be ready somewhere within 12 months after the start of Early Access. In game development, it is very difficult to accurately guess how long work will take. For this reason, we are not yet ready to give a definitive date.

We will be able to gather feedback on a much larger scale during the Early Access period. This will better help us with shifting our priorities on the improvements, new features or content that the community wants most before going for the final release.”

完整版與搶先體驗版在計畫上有何不同?

“We have chosen the Napoleonic Era specifically because it offers us with almost endless possibilities for content. Holdfast: Nations At War is not just a single release for Anvil Game Studios. We have plans both for the game directly in terms of performance optimisations and additional content in patches but also for a Holdfast franchise.

We wish to build a community around this release, support it and keep new content coming so that it grows. This covers bug fixing in patches and later additions of planned content before then moving forwards into new regions, ships, factions, gameplay features and maybe even exploring new conflicts!”

目前的搶先體驗版本發展情況如何?

“Holdfast: Nations At War is still under active development.

This Alpha state means that some of its features and content are more polished than others. Improvements are ongoing for the core mechanics of the game such as the melee and naval combat along with player count optimisations. On that base, we also plan on the inclusion of new features such as cavalry, new factions and maps. We know what the community wants and we’re working on it!”

遊戲售價在搶先體驗期間前後會有所變動嗎?

“There is a possibility that the price may change after Early Access but this has not been decided yet. Pricing for the final launch version of the game will be announced at a later stage.”

在開發遊戲時,您打算如何與社群互動?

“We truly believe and understand that the community’s involvement in our development process is of the utmost importance for the competitive element of the game to strive and prosper. It also plays a crucial role in ensuring the overall success of the game.

We have always welcomed feedback and always will. We would like to once again extend our invitation to join us on our forums where you can communicate your suggestions and thoughts with both the developers and the community. You’re more than welcome to get involved and help us shape the game.

The development roadmap details a list of new features for all of the theatres of combat within the game as well as improvements to existing systems. We will be releasing this at the same time we release Holdfast: Nations At War on the 21st of September.
View the development roadmap.

The prioritisation of the game’s features visible in our roadmap as well as the inclusion of newer ones will be based on the suggestions and feedback we receive from our community. Visit the below board on our forums to get involved!
Go to the Polling Booth - Have your say on the game.
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最新更新 檢視全部(64)

11 月 17 日

Game Update. Engine Upgrade



Holdfast: Nations At War has been updated! During the previous week, we set our sights on upgrading the game’s engine and in this update, we’ll be doing just that. There’ll also be various bug fixes and quality of life additions being added.



Changelog 22 - Game Version 0.20.6895.29194
    Core Development
  • Holdfast: NaW's underlying game engine has been updated to the latest stable release. We’ve done this in an effort to improve both server and client-side stability.

    Features
  • A dedicated ‘Recruitment’ chat channel that regiments (game clans) can use to advertise their own group has been added into the game.
    » Player’s advertising their regiment in the chat channel will be displayed in a different colour to help distinguish them from the rest gathering greater visibility.
    » If you aren’t too keen on seeing recruitment messages, we’ve also included an option that allows you to disable the channel through the ‘Game’ options.

    Quality of Life Additions
  • The ‘Round’ chat has been renamed to ‘All’ chat.
  • You will now always find chat channels in the same order irrespective of the class you are playing.

    Bug Fixes
  • Fixed a bug which caused all players to become invisible forcing everyone in the match to re-join the server.

More game updates to follow soon.

Once again, thank you very much for your support and until next time, may good health be yours.

- Anvil Game Studios
13 則留言 繼續閱讀

11 月 15 日

Game Update. New Map! Ernest Ridge



Holdfast: Nations At War has been updated. We have a new map for everyone to check out in this week’s update! Ernest Ridge.

Ernest Ridge
Situated atop a hill lies a small village where we expect a lot of mayhem to ensue as both teams push one another back and forth for control over the position. If you’re not looking forward to a frontal assault, there’s plenty of natural cover that will allow for flanking manoeuvres.

Have a go at the map yourself by joining one of the Army Front official servers! Ernest Ridge is playable on the Army Battlefield and Army Conquest game modes.







Do you have any ideas for maps that you’d like to share with us? You’re more than welcome to do so. Post in the thread below and we’ll get back to you. We’ve taken inspiration from a community-designed game level for one of our upcoming maps.

Map Concepts - Share with us your Ideas!

Optimisation. Client Stability
Once again, we’ve spent a good majority of this update’s development time on plugging leaks that degraded client-side performance over long periods of play time. Here are a few more details on what we’ve been up to.

List of Optimisations
  • Optimised various instances which were causing framerate to plummet when a lot of players spawn at the same time.
  • Optimised client-side VoIP performance.
  • Optimised an instance that occurred when a player switches their weapon.
  • Optimised the scoreboard.
  • Optimised player name tags.
  • Optimised the terrain shaders.



Optimisations targeted toward improving frame-rate will be ongoing throughout Holdfast’s full release.

Community. Join The Discord!
Looking for a good bunch of fellows to play the game with? Do join our Discord! Linebattle events were players are encouraged to play in formations relevant to the Napoleonic era are hosted by the community throughout the week.

https://discordapp.com/invite/holdfastgame



Here’s the entire list of additional features, bug fixes, improvements and content that you’ll find in this update.



Changelog 21 - Game Version 0.19.6893.28555
    Game Features
  • A New Map! Ernest Ridge. Now playable on the Army Front official servers.
    » Designed by Pierre.

    Optimisations
  • Optimised various instances which were causing framerate to plummet when a lot of players spawn at the same time.
  • Optimised client-side VoIP performance.
  • Optimised an instance that occurred when a player switches their weapon.
  • Optimised the scoreboard.
  • Optimised player name tags.
  • Optimised the terrain shaders.

    Bug Fixes
  • Attempted a fix towards solving more instances were players experienced bad quality audio when other players spoke using VoIP in the game.
  • Attempted a fix towards an issue which sometimes causes the server to hang.

Expect more map releases to follow in the next few weeks as we progress through the artillery focused update.

Once again, thank you very much for your support and until next time, may good health be yours.

- Anvil Game Studios
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《堅守:國家戰爭》是一款集第一和第三人稱為一體的多人在線射擊遊戲,注重團隊合作和個人技能的結合趕快加入到大拿破崙時代歐陸強國海陸爭霸戰吧!

單台服務器最多支持150名玩家衝鋒陷陣!

玩出你的個性!
英明的指揮和老練船員是組成強大的風帆戰艦的兩大因素。在這些海戰中,同心協力,合作戰鬥是通向勝利的最佳捷徑。海上戰鬥是一種全新的戰斗方式,這些戰鬥將在各種風景優美的海上競技場展開。

領取國王的先令(英國舊貨幣)為王效力或在光榮的拿破崙皇帝麾下戰鬥。加入線列並保持戰線穩定,或者在火砲對決中中爭取主導地位,用砲火為隊友提供支援。










加入海軍吧!
體驗在軍艦上成為海員的感覺吧。揚帆起航,火砲齊鳴,探測水深,齊心協力讓戰艦乘風破浪!

加入陸軍吧!
與戰友一起暴風般的砲擊摧毀敵方防禦工事,或者用大砲後方提供火力支援。在開闊的戰場中維持戰線,帶領戰友取得勝利!










扮演船長,水手,線列步兵等不同角色戰鬥!每個兵種有自己的特點和職務,這對團隊生存至關重要。

《堅守:國家戰爭》的指揮系統允許更直觀的合作戰鬥,你的團隊作戰能力能力與你的個人技能一樣重要。












無論你是在發射大砲,用滑膛槍射擊還是揮舞著利劍,堅守:國家戰爭的作戰機制很容易學習,但很難精通。遊戲通過以精準度和計時為主的近戰系統,來獎勵玩家的個人技能。










在激烈的比賽中,你和你的隊友會有很多機會面臨各種各樣的對手。請磨練你的技能因為你的對手也在不斷進步!


系統需求

    最低配備:
    • 作業系統: Windows 7 64-bit, Windows 8 64-bit or Windows 10 64-bit
    • 處理器: 2 GHz Dual Core
    • 記憶體: 4 GB 記憶體
    • 顯示卡: Direct X 11 Compatible Card
    • DirectX: 版本:11
    • 網路: 寬頻網際網路連線
    • 儲存空間: 8 GB 可用空間
    • 備註: An Intel® HD Graphics 4000 card is capable of running the game at a low framerate when playing Army based game modes on minimum graphics settings.
    建議配備:
    • 作業系統: Windows 7 64-bit, Windows 8 64-bit or Windows 10 64-bit
    • 處理器: 3 GHz Quad Core
    • 記憶體: 8 GB 記憶體
    • 顯示卡: Nvidia GTX 970
    • DirectX: 版本:11
    • 網路: 寬頻網際網路連線
    • 儲存空間: 8 GB 可用空間

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