Fight on multiple fronts in Holdfast: Nations At War - A competitive multiplayer first and third person shooter set during the great Napoleonic Era. Charge into battle with over 150 players per server!
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plutôt positives (81) - 79% des 81 évaluations des utilisateurs dans les 30 derniers jours sont positives.
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très positives (4,574) - 85% des 4,574 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution :
21 sept. 2017
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Jeu en accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : ce jeu en accès anticipé peut changer ou ne pas changer de façon significative. Si celui-ci ne vous intéresse pas dans son état actuel, vous devriez peut-être attendre qu'il se développe davantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'accès anticipé ?

“Early Access plays a key role in allowing us to remain independent. We are currently self-funding Holdfast: Nations At War to avoid any sort of outside influence to the development of the game and remain community oriented. We also want to create the game without the need for accepting donations or loans largely as part of our overall motivation and dedication to this project.

Shaping the game together with the players has played a major role in ensuring it’s success. We have been gathering feedback since the very early stages of the game’s development and we will continue to do so. Early Access will enable all of our followers with a direct opportunity to provide us with feedback while we continue to improve, iterate as well as well as include new content within the game.

Be sure to join us on our forum if you wish to share any suggestions. There are boards which are solely dedicated to gathering your feedback whilst allowing the rest of our community to voice their opinion on the matter. Go to our forum here.”

Pendant environ combien de temps ce jeu sera-t-il en accès anticipé ?

“Creating a multiplayer title with a small team is a very challenging process. We want to make sure that the product is polished and most importantly satisfactory before the full release. We expect the full release of the game to be ready somewhere within 12 months after the start of Early Access. In game development, it is very difficult to accurately guess how long work will take. For this reason, we are not yet ready to give a definitive date.

We will be able to gather feedback on a much larger scale during the Early Access period. This will better help us with shifting our priorities on the improvements, new features or content that the community wants most before going for the final release.”

En quoi la version finale prévoit d'être différente de la version en accès anticipé ?

“We have chosen the Napoleonic Era specifically because it offers us with almost endless possibilities for content. Holdfast: Nations At War is not just a single release for Anvil Game Studios. We have plans both for the game directly in terms of performance optimisations and additional content in patches but also for a Holdfast franchise.

We wish to build a community around this release, support it and keep new content coming so that it grows. This covers bug fixing in patches and later additions of planned content before then moving forwards into new regions, ships, factions, gameplay features and maybe even exploring new conflicts!”

Quel est l'état actuel de la version en accès anticipé ?

“Holdfast: Nations At War is still under active development.

This Alpha state means that some of its features and content are more polished than others. Improvements are ongoing for the core mechanics of the game such as the melee and naval combat along with player count optimisations. On that base, we also plan on the inclusion of new features such as cavalry, new factions and maps. We know what the community wants and we’re working on it!”

Le jeu sera-t-il tarifé différemment pendant et après l'accès anticipé ?

“There is a possibility that the price may change after Early Access but this has not been decided yet. Pricing for the final launch version of the game will be announced at a later stage.”

Comment comptez-vous impliquer la communauté dans le processus de développement ?

“We truly believe and understand that the community’s involvement in our development process is of the utmost importance for the competitive element of the game to strive and prosper. It also plays a crucial role in ensuring the overall success of the game.

We have always welcomed feedback and always will. We would like to once again extend our invitation to join us on our forums where you can communicate your suggestions and thoughts with both the developers and the community. You’re more than welcome to get involved and help us shape the game.

The development roadmap details a list of new features for all of the theatres of combat within the game as well as improvements to existing systems. We will be releasing this at the same time we release Holdfast: Nations At War on the 21st of September.
View the development roadmap.

The prioritisation of the game’s features visible in our roadmap as well as the inclusion of newer ones will be based on the suggestions and feedback we receive from our community. Visit the below board on our forums to get involved!
Go to the Polling Booth - Have your say on the game.
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Acheter Holdfast: Nations At War

 

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15 mars

A New Class. Rocketeer! Scale The Walls



Holdfast: Nations At War has been updated. Rain fiery hell on allies and foes alike with the all-new rocket artillery! Carry ladders through the ongoing onslaught and scale those towering walls in an attempt to capture a fortification before the artillery makes its first breach.

There’s plenty more to look out for in this update! Exclusively available for the British Empire, the rocketeer class has been included in the empire’s army selection of classes. You’ll also find that round shot fired from field guns now bounces off the terrain.

Have a read at our latest blog post for all the details. Before you do so, take a quick look at the trailer for this gameplay-oriented update.

https://www.youtube.com/watch?v=ZBOXGuneZsY

Artillery. Rocket Launchers!
Intended for long range bombardments, rockets can be relatively inaccurate. Fear not, however! You’ll be able to send rockets flying at a relatively fast pace and one of them is bound to hit your intended target.

We always place team-play at the forefront with the use of artillery pieces and the rocket launcher is not an exception to the rule. Well trained crews are sure to triumph over others.

Here are some of the steps a crew must go through to operate the rocket launcher. From moving it about on the field of battle to sending your very first rocket flying its way.

Carry The Rocket Launcher - Stage 0
Nearby the spawn location of either faction, you’ll find a rocket launcher present. These launchers can be moved around on the battlefield as you can already do so with cannons. Look at either end of the packed launcher and press ‘E’ to take control over the launcher.



Assist Carry The Rocket Launcher - Stage 0
A secondary player can interact with the launcher to assist with moving it around the field of battle at a faster pace. Look at the back of the launcher then press the ‘E’ key once to do so.



Unpacking & Packing The Rocket Launcher - Stage 1
Move the rocket launcher to your desired location then drop it by pressing the ‘E’ key once. While the launcher still retains its packed state, look at the box interaction icon and hold down the ‘E’ key to unpack it.

Unsure about the location you’ve placed your launcher at? Go ahead and pack the thing up to carry it once more. Hold ‘E’ while looking at the box interaction icon to pack the launcher.



Aiming The Rocket Launcher - Stage 2
Providing full control to the crew over the relative direction to send rockets flying towards, launchers can be aimed directly after they have been unpacked. Look at the back of the launcher where the crosshair interaction icon is present and press ‘E’ once to aim the launcher.



Selecting Your Rocket - Stage 3
Search for a rocket stack close to your vicinity then interact with it by pressing the ‘E’ key once and you’ll be presented with a user interface that’ll allow you to equip a shell rocket.



Similar to what can be done with an ammo box, rocket stacks can also be carried around by the rocketeer or cannoneer classes. Be sure to have one close to the launcher’s vicinity!



Loading Your Rocket - Stage 3
Load up the rocket launcher with an explosive shell rocket by looking at the right or left emplacement on the launcher and holding down the ‘E’ key. Maximise the launcher’s rate of fire by having two players load rockets on either emplacement at the same time.



Launchers loaded with rockets are also prone to explode if destroyed. It’s not a delightful experience if you’re on the receiving end of this so you better watch out.



Firing The Rocket - Stage 4
Ignite the rocket by looking at the rocket loaded on the emplacement by pressing the ‘E’ key once and wait until it fires away.



If you’re lucky enough to hit your target, you’ll send those poor fellows flying away with a hint of explosion.



A New Class. Rocketeer!
Rocketeers are the latest addition to the already growing selection of classes available in Holdfast: Nations At War! Staying true to their history, this class is exclusively reserved to the British Empire. They come equipped with a spyglass, a sword and a pistol. All of these tools will surely come in handy in your efforts to bombard targets at a distance.

Rocketeers also have priority over the use of rocket launchers followed by cannoneers.



Round Shot. Cannonball Bounce!
Round shot fired from field guns will now bounce off the terrain decimating through enemy lines. Once a shot loses its momentum, it will also continue rolling on the terrain giving you a better indication of where it has landed.



Carriable Ladders. Scale The Walls!
Be the first in line for the forlorn hope! Your chances of survival are slim but someone must perform the glorious deed. Carry ladders close to a fort’s wall then raise them up to create additional entry points for the assaulting allied infantryman. Here’s how it all works out.

Carry The Ladder - Stage 0
Nearby spawn locations you’ll find multiple ladders that can be carried around. Locate a ladder then press the ‘E’ key once to start moving it around.



Assist Carry The Ladder - Stage 0
A secondary player can assist with carrying the ladder. This will provide an additional boost in speed at which the ladder can be moved. This can also be done by pressing the ‘E’ key once while looking at the ladder.



Place The Ladder - Stage 1
White shaded ladders present next to various fortifications and other buildings mark down the location for where a ladder should be placed. Once you have moved nearby one of these markers while carrying a ladder, you will receive a notification informing you that the ladder can be placed by pressing the ‘E’ key.



Raise The Ladder - Stage 2
Raise the ladder by pressing the ‘E’ key.



Let the capturing of the fort’s walls ensue.



Community. Join The Discord!
Looking for a good bunch of fellows to play the game with? Do join our Discord! Linebattle events were players are encouraged to play in formations relevant to the Napoleonic era are hosted by the community through the week.

Discord is also a great place to be to stay in touch with the game’s development. Feedback is always greatly welcomed. We look forward to seeing you there!

https://discordapp.com/invite/holdfastgame



Here’s a detailed changelog containing all the new features, quality of life additions and fixes you’ll find in this update.



Changelog 28 - Game Version 0.26.7013.5330
    New Game Features
  • Rocket Launchers! Intended for long range bombardments, rockets can be relatively inaccurate. Fear not, however, you’ll be able to send rockets flying at a relatively fast pace and one of them is bound to hit your intended target.
    » Input the following command in your server configuration file to adjust the rocket launcher’s respawn time: artillery_rocketlauncher_respawn_timer 130
    » Launchers can be found on most of the current maps including plains maps intended for organised play.
  • A New Class. Rocketeer! Staying true to their history, this class is exclusively reserved to the British Empire. They come equipped with a spyglass, a sword and a pistol. Rocketeers also have priority over the use of rocket launchers followed by cannoneers.
  • Cannonball Bounce! Round shot fired from field guns will now bounce off the terrain decimating through enemy lines.
  • Carriable Ladders! Carry ladders close to a fort’s wall then raise them up to create additional entry points for the assaulting allied infantryman. Carpenters have priority over the use of ladders.

    Bug Fixes
  • Fixed an issue which caused players aiming a mortar to retain some of their player’s visuals obstructing the camera.
  • Fixed an instance were players would join their previously selected server is they pressed the ‘Enter’ key while searching for a server or changing their name.
  • Attempted fix towards an issue which resulted in the rain sounds cutting off.

    Quality Of Life
  • You are now able to auto move rocket launchers, ladders and cannons by pressing the ‘NumLock’ key.
  • You are now able to separately control artillery related audio sounds through the ‘Artillery’ audio slider.

There’ll be more gameplay-oriented additions and improvements to existing core mechanics coming your way soon. Once again, we thank you for your support and until next time, may good health be yours.

We’re working on the next update.

- Anvil Game Studios
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7 mars

Public BETA V2. More On The Rocketeers



After the release of the first BETA featuring the rocketeers, we’ve been putting our efforts on bug fixes, polishing and various other additions based on community feedback. Check out our latest blog post for a detailed list on what we’ve been up to.

BETA V2. Fixes & Additions
Here’s a list of all the additions you’ll find in this BETA. We’d also like to extend our thanks to everyone for checking out the previous release. We’re actively listening to feedback on our Discord.

List of Fixes & Additions
  • Slightly reduced the audio for rockets when they’re flying or being ignited.
  • Players can now control sound related to artillery pieces through the ‘Audio’ slider from the game’s options.
  • Smoothened the rocket’s trajectory. They still retain their inaccuracy but look nicer while they’re raining hell down on friends and foes alike.
  • Made it easier to interact with the rocket stack.
  • Solved an issue where the white circle reload indicator got stuck on screen if the rocket artillery got destroyed while you’re loading it.
  • Solved an issue which caused the rocket launcher to clip inside the terrain when dropped on a slope.
  • Rocket launchers can now only be packed or unpacked by the Rocketeer or Cannoneer classes.
  • Improved the looks of the rocket trails.
  • Increased the rocket’s fuse timer to reduce the rocket’s rate of fire.
  • Solved an issue were the rocket launcher would snap when aimed downwards.
  • Solved an issue which prevented you from igniting rockets if you have a rocket equipped.
  • Fixed an error in the localisation which caused the unpacking interaction to state that you should press instead of hold ‘E’ to perform the action.
  • Fixed various exceptions being outputted on the client.
  • Removed multiple debug logs as we’re now preparing for the update’s release.
  • Solved an issue that caused the Cannoneers to have priority over Rocketeers when it comes to the use of rocket launchers.
  • Solved an issue which caused other players to appear to be sliding away when ramming, loading or aiming a cannon.
  • Improved the rocket and ladder collisions to prevent instances where they could clip inside buildings, underneath the terrain or other objects on the world map. If you face similar issues, kindly report them on our Discord.
  • Solved an issue which caused the carriable ladders to retain a white shaded colour after they have been raised.
  • You will now find more positions to raise carriable ladders on Fort Pierre.
  • Solved an exception that was being outputted on Fort Schwarz.
  • Solved an issue with the rocket launcher spawning slightly under the terrain on Tahir Desert.
  • Solved several instances where players got stuck in an animation after using the rocket launcher or ladder.
  • Adjusted the velocity of round shout fired from field guns.
  • Tweaked the bouncing mechanics of the round shot.

Known Issues
  • Players aren't receiving damage when an explosion from a rocket that has hit the terrain occurs.
  • There's a specific instance that causes players to be unable to raise a ladder after it has been placed.



Participate In The BETA!
Would you like to have a go at what’s to come? Join us in the BETA! Hop in on our Community Discord to do so. You'll find all the details on the #announcements channel. It’s a great chance for you to provide us with feedback before the update sees a full release and help us make sure that everything is working as intended while you’re at it.

Everything present in this BETA is still a work in progress and bugs are to be expected.

https://discordapp.com/invite/holdfastgame



Once again, thank you for your support and until next time, may good health be yours.

- Anvil Game Studios
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À propos de ce jeu






Holdfast: Nations At War is an online multiplayer first and third person shooter focusing on a combination of teamwork and individual skill. Take part in historic clashes on land and at sea waged by the most powerful nations during the great Napoleonic Era.

Charge into battle with over 150 players per server!

Play the way you want!
Command and crew historically inspired sailing vessels in powerful duels or within squadron operations where cooperation in running your vessels leads to victory. War at sea is an entirely different setting and these clashes will take place off the coast in a selection of beautiful arenas.

Take the King’s shilling or fight for the Emperor in glorious Napoleonic field battles. Join the ranks and keep the line steady or provide support from the rear with cannon fire as you strive for dominance over the battlefield.










Join the Navy
Experience what it’s like to be a crew member on board a military sailing ship. Raise the sails, fire the cannons, test the water depths and cooperate to keep your vessel afloat!

Enlist in the Army
Work with your comrades to storm enemy fortifications or support the fight from the rear with artillery fire. Keep the line steady in open field battles and lead your men to victory!










Play as a Captain, Sailor, Line Infantry and more! Every class comes with its own traits and roles which are crucial for your team’s survival.

Holdfast: NaW’s order-based system allows for intuitive cooperative play where your ability to work as part of a team matters just as much as your personal skill.












Whether you are manning a cannon, firing a musket or swinging a sword, Holdfast: NaW's combat mechanics are easy to learn but hard to master. The game rewards player skill via a precision and timing based directional melee system.










There will be plenty of chances for you and your mates to take on other groups in tournaments and fierce competitive events. Hone your skills because you can be sure that your opponents will too!


Configuration requise

    Minimale :
    • Système d'exploitation : Windows 7 64-bit, Windows 8 64-bit or Windows 10 64-bit
    • Processeur : 2 GHz Dual Core
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : Direct X 11 Compatible Card
    • DirectX : Version 11
    • Réseau : Connexion internet haut débit
    • Espace disque : 8 GB d'espace disque disponible
    • Notes supplémentaires : An Intel® HD Graphics 4000 card is capable of running the game at a low framerate when playing Army based game modes on minimum graphics settings.
    Recommandée :
    • Système d'exploitation : Windows 7 64-bit, Windows 8 64-bit or Windows 10 64-bit
    • Processeur : 3 GHz Quad Core
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : Nvidia GTX 970
    • DirectX : Version 11
    • Réseau : Connexion internet haut débit
    • Espace disque : 8 GB d'espace disque disponible

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