“홀드패스트: 네이션즈 앳 워”는 나폴레옹 시대의 다양한 전장들을 구현한 1인칭 및 3인칭 슈팅 게임입니다. 동시에 150명 접속 가능한 서버에서 돌격을 해가며 옛날 전쟁의 묘미를 느껴 보십시오!
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대체로 긍정적 (103) - 지난 30일 동안의 사용자 평가 103건 중 78% 가 긍정적입니다.
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매우 긍정적 (3,793) - 이 게임에 대한 사용자 평가 3,793개 중 85% 가 긍정적입니다.
출시 날짜:
2017년 9월 21일
개발자:
배급사:

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나, 관심 없음으로 표시하세요.

앞서 해보는 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

알림: 앞서 해보는 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

왜 앞서 해보나요?

“Early Access plays a key role in allowing us to remain independent. We are currently self-funding Holdfast: Nations At War to avoid any sort of outside influence to the development of the game and remain community oriented. We also want to create the game without the need for accepting donations or loans largely as part of our overall motivation and dedication to this project.

Shaping the game together with the players has played a major role in ensuring it’s success. We have been gathering feedback since the very early stages of the game’s development and we will continue to do so. Early Access will enable all of our followers with a direct opportunity to provide us with feedback while we continue to improve, iterate as well as well as include new content within the game.

Be sure to join us on our forum if you wish to share any suggestions. There are boards which are solely dedicated to gathering your feedback whilst allowing the rest of our community to voice their opinion on the matter. Go to our forum here.”

이 게임은 언제까지 앞서 해볼 수 있나요?

“Creating a multiplayer title with a small team is a very challenging process. We want to make sure that the product is polished and most importantly satisfactory before the full release. We expect the full release of the game to be ready somewhere within 12 months after the start of Early Access. In game development, it is very difficult to accurately guess how long work will take. For this reason, we are not yet ready to give a definitive date.

We will be able to gather feedback on a much larger scale during the Early Access period. This will better help us with shifting our priorities on the improvements, new features or content that the community wants most before going for the final release.”

정식 버전은 앞서 해보는 것과 어떻게 달라지나요?

“We have chosen the Napoleonic Era specifically because it offers us with almost endless possibilities for content. Holdfast: Nations At War is not just a single release for Anvil Game Studios. We have plans both for the game directly in terms of performance optimisations and additional content in patches but also for a Holdfast franchise.

We wish to build a community around this release, support it and keep new content coming so that it grows. This covers bug fixing in patches and later additions of planned content before then moving forwards into new regions, ships, factions, gameplay features and maybe even exploring new conflicts!”

지금 앞서 해보기 버전은 어떤 상태인가요?

“Holdfast: Nations At War is still under active development.

This Alpha state means that some of its features and content are more polished than others. Improvements are ongoing for the core mechanics of the game such as the melee and naval combat along with player count optimisations. On that base, we also plan on the inclusion of new features such as cavalry, new factions and maps. We know what the community wants and we’re working on it!”

앞서 해보는 동안, 또는 앞서 해본 이후 게임 가격이 다르게 매겨지나요?

“There is a possibility that the price may change after Early Access but this has not been decided yet. Pricing for the final launch version of the game will be announced at a later stage.”

개발 과정에 어떻게 커뮤니티를 참여시킬 건가요?

“We truly believe and understand that the community’s involvement in our development process is of the utmost importance for the competitive element of the game to strive and prosper. It also plays a crucial role in ensuring the overall success of the game.

We have always welcomed feedback and always will. We would like to once again extend our invitation to join us on our forums where you can communicate your suggestions and thoughts with both the developers and the community. You’re more than welcome to get involved and help us shape the game.

The development roadmap details a list of new features for all of the theatres of combat within the game as well as improvements to existing systems. We will be releasing this at the same time we release Holdfast: Nations At War on the 21st of September.
View the development roadmap.

The prioritisation of the game’s features visible in our roadmap as well as the inclusion of newer ones will be based on the suggestions and feedback we receive from our community. Visit the below board on our forums to get involved!
Go to the Polling Booth - Have your say on the game.
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Holdfast: Nations At War 구매

 

최신 업데이트 모두 보기 (63)

2018년 11월 15일

Game Update. New Map! Ernest Ridge



Holdfast: Nations At War has been updated. We have a new map for everyone to check out in this week’s update! Ernest Ridge.

Ernest Ridge
Situated atop a hill lies a small village where we expect a lot of mayhem to ensue as both teams push one another back and forth for control over the position. If you’re not looking forward to a frontal assault, there’s plenty of natural cover that will allow for flanking manoeuvres.

Have a go at the map yourself by joining one of the Army Front official servers! Ernest Ridge is playable on the Army Battlefield and Army Conquest game modes.







Do you have any ideas for maps that you’d like to share with us? You’re more than welcome to do so. Post in the thread below and we’ll get back to you. We’ve taken inspiration from a community-designed game level for one of our upcoming maps.

Map Concepts - Share with us your Ideas!

Optimisation. Client Stability
Once again, we’ve spent a good majority of this update’s development time on plugging leaks that degraded client-side performance over long periods of play time. Here are a few more details on what we’ve been up to.

List of Optimisations
  • Optimised various instances which were causing framerate to plummet when a lot of players spawn at the same time.
  • Optimised client-side VoIP performance.
  • Optimised an instance that occurred when a player switches their weapon.
  • Optimised the scoreboard.
  • Optimised player name tags.
  • Optimised the terrain shaders.



Optimisations targeted toward improving frame-rate will be ongoing throughout Holdfast’s full release.

Community. Join The Discord!
Looking for a good bunch of fellows to play the game with? Do join our Discord! Linebattle events were players are encouraged to play in formations relevant to the Napoleonic era are hosted by the community throughout the week.

https://discordapp.com/invite/holdfastgame



Here’s the entire list of additional features, bug fixes, improvements and content that you’ll find in this update.



Changelog 21 - Game Version 0.19.6893.28555
    Game Features
  • A New Map! Ernest Ridge. Now playable on the Army Front official servers.
    » Designed by Pierre.

    Optimisations
  • Optimised various instances which were causing framerate to plummet when a lot of players spawn at the same time.
  • Optimised client-side VoIP performance.
  • Optimised an instance that occurred when a player switches their weapon.
  • Optimised the scoreboard.
  • Optimised player name tags.
  • Optimised the terrain shaders.

    Bug Fixes
  • Attempted a fix towards solving more instances were players experienced bad quality audio when other players spoke using VoIP in the game.
  • Attempted a fix towards an issue which sometimes causes the server to hang.

Expect more map releases to follow in the next few weeks as we progress through the artillery focused update.

Once again, thank you very much for your support and until next time, may good health be yours.

- Anvil Game Studios
댓글 14 개 더 읽어보기

2018년 11월 9일

Game Update. Fixes & Stability



Holdfast: Nations At War has been updated! We’ll be pushing forward fixes for issues which prevented players from selecting custom names, adjusting audio, graphical and game settings. There will also be a whole lot of underlying changes in preparation for the artillery focused update to follow in the next few weeks.



Changelog 20 - Game Version 0.18.6887.27221
    Bug Fixes
  • Fixed an issue which prevented players from selecting a custom name.
  • Fixed an issue which prevented players from adjusting audio, graphical and game settings.

    Optimisations
  • More optimisations to improve stability.

    Preparation
  • A whole lot of underlying changes in preparation for the artillery focused update to follow in the next few weeks.

Once again, thank you very much for your support and until next time, may good health be yours.

- Anvil Game Studios
댓글 13 개 더 읽어보기
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게임에 대해






“홀드패스트: 네이션즈 앳 워”는 개인의 전투 능력과 협동 능력에 초점을 맞춘 1인칭 및 3인칭 슈팅 게임입니다. 나폴레옹 시대의 강대국들이 벌인 각종 육상전과 해상전을 이제 게임으로 직접 체험해 보십시오.

서버 하나 당 최대 150 명 이상 동시 플레이가 가능합니다!

취향껏 선택 가능한 전투 방식!
고전적인 범선에서 선원의 임무를 수행하거나 함장으로서 승조원들을 지휘하여 자신의 함대를 승리로 이끌어 보십시오. 해상전은 육상전과 완전히 다른 환경에서 벌어지며 육지에서의 전투와는 남다른 독특한 풍경이 눈앞에 펼쳐질 것입니다.

영국 국왕의 명을 받들거나 황제 폐하의 영광을 위하건 원하는 진영 편에 서서 나폴레옹 시대의 전장 한가운데에 서보실 수 있습니다. 굳건히 자리를 지키는 전열보병들 틈 속에서 본분을 다하거나 후방의 포진지에서 지원 사격을 날려 전장을 지배할 수도 있습니다.










해군 승조원으로 입대
군용 범선의 승조원으로서 복무하는 게 어떤 것인지 직접 체험해 보십시오. 돛을 올리고, 함포를 사격하고, 수심을 확인해가며 다른 수병들과 협조하여 격침당하지 않게 맞서 싸워 살아남으셔야 합니다!

육군 보병으로 입대
아군 병력들과 협동하여 적군 진지를 탈환하거나 대포를 이용해 지원 사격을 해주어야 합니다. 광활한 전장에서 전열을 유지하고 아군을 이끌어 승리를 쟁취하십시오!










장교, 승조원, 전열보병 그리고 더! 모든 병종들은 특유의 특성과 역할을 가지고 있으며 각자 속한 팀의 생존에 지대한 영향을 끼칩니다.

‘홀드패스트: 네이션즈 앳 워’의 시스템은 직관적인 협동 플레이가 가능하도록 설계되어 있으며 플레이어 개개인의 실력과 더불어 같은 팀과의 협동 여부가 승패를 가르게 됩니다.












대포를 조작하거나 머스킷을 다루건, 칼을 다루던간에 홀드패스트: NaW 의 전투 시스템은 배우기가 쉽지만 숙달하기에는 많은 어려움이 따릅니다. 각 무기를 이용하여 제때에 정확히 공격함으로써 전투 능력을 향상시킬 수 있습니다.










전투를 진행하다보면 다른 그룹이나 반대편에 들어간 친구를 목격할 수도 있습니다. 자신의 실력을 갈고 닦아 더 뛰어난 전투력을 뽐내 보십시오, 상대방 역시 실력을 끊임없이 향상시키게 될 것입니다!


시스템 요구 사항

    최소:
    • 운영체제: Windows 7 64-bit, Windows 8 64-bit or Windows 10 64-bit
    • 프로세서: 2 GHz Dual Core
    • 메모리: 4 GB RAM
    • 그래픽: Direct X 11 Compatible Card
    • DirectX: 버전 11
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 8 GB 사용 가능 공간
    • 추가 사항: An Intel® HD Graphics 4000 card is capable of running the game at a low framerate when playing Army based game modes on minimum graphics settings.
    권장:
    • 운영체제: Windows 7 64-bit, Windows 8 64-bit or Windows 10 64-bit
    • 프로세서: 3 GHz Quad Core
    • 메모리: 8 GB RAM
    • 그래픽: Nvidia GTX 970
    • DirectX: 버전 11
    • 네트워크: 초고속 인터넷 연결
    • 저장공간: 8 GB 사용 가능 공간

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