在风云变幻的拿破仑时代,投身各大前线浴血奋战吧! 《坚守:国家战争》: 一款集第1和第3人称为一体的大型多人在线射击游戏。单个服务器最多支持150名玩家与你一同冲锋陷阵!
最近评测:
多半好评 (124) - 过去 30 天内的 124 篇用户评测中有 79% 为好评。
全部评测:
特别好评 (3,822) - 3,822 篇用户的游戏评测中有 85% 为好评。
发行日期:
2017年9月21日
开发商:
发行商:

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抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“Early Access plays a key role in allowing us to remain independent. We are currently self-funding Holdfast: Nations At War to avoid any sort of outside influence to the development of the game and remain community oriented. We also want to create the game without the need for accepting donations or loans largely as part of our overall motivation and dedication to this project.

Shaping the game together with the players has played a major role in ensuring it’s success. We have been gathering feedback since the very early stages of the game’s development and we will continue to do so. Early Access will enable all of our followers with a direct opportunity to provide us with feedback while we continue to improve, iterate as well as well as include new content within the game.

Be sure to join us on our forum if you wish to share any suggestions. There are boards which are solely dedicated to gathering your feedback whilst allowing the rest of our community to voice their opinion on the matter. Go to our forum here.”

这款游戏的抢先体验状态大约持续多久?

“Creating a multiplayer title with a small team is a very challenging process. We want to make sure that the product is polished and most importantly satisfactory before the full release. We expect the full release of the game to be ready somewhere within 12 months after the start of Early Access. In game development, it is very difficult to accurately guess how long work will take. For this reason, we are not yet ready to give a definitive date.

We will be able to gather feedback on a much larger scale during the Early Access period. This will better help us with shifting our priorities on the improvements, new features or content that the community wants most before going for the final release.”

计划中的完整版本和抢先体验版本到底有多少不同?

“We have chosen the Napoleonic Era specifically because it offers us with almost endless possibilities for content. Holdfast: Nations At War is not just a single release for Anvil Game Studios. We have plans both for the game directly in terms of performance optimisations and additional content in patches but also for a Holdfast franchise.

We wish to build a community around this release, support it and keep new content coming so that it grows. This covers bug fixing in patches and later additions of planned content before then moving forwards into new regions, ships, factions, gameplay features and maybe even exploring new conflicts!”

抢先体验版本的现状如何?

“Holdfast: Nations At War is still under active development.

This Alpha state means that some of its features and content are more polished than others. Improvements are ongoing for the core mechanics of the game such as the melee and naval combat along with player count optimisations. On that base, we also plan on the inclusion of new features such as cavalry, new factions and maps. We know what the community wants and we’re working on it!”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“There is a possibility that the price may change after Early Access but this has not been decided yet. Pricing for the final launch version of the game will be announced at a later stage.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“We truly believe and understand that the community’s involvement in our development process is of the utmost importance for the competitive element of the game to strive and prosper. It also plays a crucial role in ensuring the overall success of the game.

We have always welcomed feedback and always will. We would like to once again extend our invitation to join us on our forums where you can communicate your suggestions and thoughts with both the developers and the community. You’re more than welcome to get involved and help us shape the game.

The development roadmap details a list of new features for all of the theatres of combat within the game as well as improvements to existing systems. We will be releasing this at the same time we release Holdfast: Nations At War on the 21st of September.
View the development roadmap.

The prioritisation of the game’s features visible in our roadmap as well as the inclusion of newer ones will be based on the suggestions and feedback we receive from our community. Visit the below board on our forums to get involved!
Go to the Polling Booth - Have your say on the game.
了解更多

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最新更新 查看所有(64)

11月17日

Game Update. Engine Upgrade



Holdfast: Nations At War has been updated! During the previous week, we set our sights on upgrading the game’s engine and in this update, we’ll be doing just that. There’ll also be various bug fixes and quality of life additions being added.



Changelog 22 - Game Version 0.20.6895.29194
    Core Development
  • Holdfast: NaW's underlying game engine has been updated to the latest stable release. We’ve done this in an effort to improve both server and client-side stability.

    Features
  • A dedicated ‘Recruitment’ chat channel that regiments (game clans) can use to advertise their own group has been added into the game.
    » Player’s advertising their regiment in the chat channel will be displayed in a different colour to help distinguish them from the rest gathering greater visibility.
    » If you aren’t too keen on seeing recruitment messages, we’ve also included an option that allows you to disable the channel through the ‘Game’ options.

    Quality of Life Additions
  • The ‘Round’ chat has been renamed to ‘All’ chat.
  • You will now always find chat channels in the same order irrespective of the class you are playing.

    Bug Fixes
  • Fixed a bug which caused all players to become invisible forcing everyone in the match to re-join the server.

More game updates to follow soon.

Once again, thank you very much for your support and until next time, may good health be yours.

- Anvil Game Studios
13 条留言 了解更多

11月15日

Game Update. New Map! Ernest Ridge



Holdfast: Nations At War has been updated. We have a new map for everyone to check out in this week’s update! Ernest Ridge.

Ernest Ridge
Situated atop a hill lies a small village where we expect a lot of mayhem to ensue as both teams push one another back and forth for control over the position. If you’re not looking forward to a frontal assault, there’s plenty of natural cover that will allow for flanking manoeuvres.

Have a go at the map yourself by joining one of the Army Front official servers! Ernest Ridge is playable on the Army Battlefield and Army Conquest game modes.







Do you have any ideas for maps that you’d like to share with us? You’re more than welcome to do so. Post in the thread below and we’ll get back to you. We’ve taken inspiration from a community-designed game level for one of our upcoming maps.

Map Concepts - Share with us your Ideas!

Optimisation. Client Stability
Once again, we’ve spent a good majority of this update’s development time on plugging leaks that degraded client-side performance over long periods of play time. Here are a few more details on what we’ve been up to.

List of Optimisations
  • Optimised various instances which were causing framerate to plummet when a lot of players spawn at the same time.
  • Optimised client-side VoIP performance.
  • Optimised an instance that occurred when a player switches their weapon.
  • Optimised the scoreboard.
  • Optimised player name tags.
  • Optimised the terrain shaders.



Optimisations targeted toward improving frame-rate will be ongoing throughout Holdfast’s full release.

Community. Join The Discord!
Looking for a good bunch of fellows to play the game with? Do join our Discord! Linebattle events were players are encouraged to play in formations relevant to the Napoleonic era are hosted by the community throughout the week.

https://discordapp.com/invite/holdfastgame



Here’s the entire list of additional features, bug fixes, improvements and content that you’ll find in this update.



Changelog 21 - Game Version 0.19.6893.28555
    Game Features
  • A New Map! Ernest Ridge. Now playable on the Army Front official servers.
    » Designed by Pierre.

    Optimisations
  • Optimised various instances which were causing framerate to plummet when a lot of players spawn at the same time.
  • Optimised client-side VoIP performance.
  • Optimised an instance that occurred when a player switches their weapon.
  • Optimised the scoreboard.
  • Optimised player name tags.
  • Optimised the terrain shaders.

    Bug Fixes
  • Attempted a fix towards solving more instances were players experienced bad quality audio when other players spoke using VoIP in the game.
  • Attempted a fix towards an issue which sometimes causes the server to hang.

Expect more map releases to follow in the next few weeks as we progress through the artillery focused update.

Once again, thank you very much for your support and until next time, may good health be yours.

- Anvil Game Studios
17 条留言 了解更多
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关于这款游戏






《坚守:国家战争》是一款集第一和第三人称为一体的多人在线射击游戏,注重团队合作和个人技能的结合。赶快加入到大拿破仑时代欧陆强国海陆争霸战吧!

单台服务器最多支持150名玩家冲锋陷阵!!

玩出你的个性!
英明的指挥和老练船员是组成强大的风帆战舰的两大因素。在这些海战中,同心协力,合作战斗是通向胜利的最佳捷径。 海上战斗是一种全新的战斗方式,这些战斗将在各种风景优美的海上竞技场展开。

领取国王的先令(英国旧货币)为王效力或在光荣的拿破仑皇帝麾下战斗。 加入线列并保持战线稳定,或者在火炮对决中中争取主导地位,用炮火为队友提供支援。










加入海军吧!
体验在军舰上成为海员的感觉吧。 扬帆起航,火炮齐鸣,探测水深,齐心协力让战舰乘风破浪!

加入陆军吧!
与战友一起暴风般的炮击摧毁敌方防御工事,或者用大炮后方提供火力支援。 在开阔的战场中维持战线,带领战友取得胜利!










扮演船长,水手,线列步兵等不同角色战斗! 每个兵种有自己的特点和职务,这对团队生存至关重要。

《坚守:国家战争》的指挥系统允许更直观的合作战斗,你的团队作战能力能力与你的个人技能一样重要。












无论你是在发射大炮,用滑膛枪射击还是挥舞着利剑,《坚守:国家战争》的作战机制很容易上手,但很难精通。 游戏通过火器精准度和的把握准时机的近战系统,来奖励玩家的个人技能。










在激烈的比赛中,你和你的队友会有很多机会面临各种各样的对手。 请磨练你的技能因为你的对手也在不断进步!


系统需求

    最低配置:
    • 操作系统: Windows 7 64-bit, Windows 8 64-bit or Windows 10 64-bit
    • 处理器: 2 GHz Dual Core
    • 内存: 4 GB RAM
    • 图形: Direct X 11 Compatible Card
    • DirectX 版本: 11
    • 网络: 宽带互联网连接
    • 存储空间: 需要 8 GB 可用空间
    • 附注事项: An Intel® HD Graphics 4000 card is capable of running the game at a low framerate when playing Army based game modes on minimum graphics settings.
    推荐配置:
    • 操作系统: Windows 7 64-bit, Windows 8 64-bit or Windows 10 64-bit
    • 处理器: 3 GHz Quad Core
    • 内存: 8 GB RAM
    • 图形: Nvidia GTX 970
    • DirectX 版本: 11
    • 网络: 宽带互联网连接
    • 存储空间: 需要 8 GB 可用空间

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