A real-time submarine management and survival game with tactical pause, where you manage crew, systems, and resources under constant pressure.

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앞서 해보기 곧 출시

이 게임의 개발자는 플레이어의 피드백을 반영하여 개발 중인 게임을 출시할 예정입니다.

참고: 앞서 해보기 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 게임의 현재 상태가 흥미롭지 않게 느껴진다면, 개발이 더 진행될 때까지 기다려 보세요. 앞서 해보기에 대해 자세히 알아보세요.

개발자의 한마디:

왜 앞서 해보기를 진행하나요?

“We are offering Early Access to share the game from an early stage and see how the community receives it. We want to observe how players interact with its core mechanics, gather real feedback, and use that input to improve the overall experience as we continue development. We believe that involving the community from the beginning will help us make better decisions throughout the development process.”

얼마나 오래 앞서 해보기를 진행할 계획인가요?

“We expect the game to remain in Early Access for approximately 4 to 6 months, depending on development progress and community feedback. During this time, we will expand content, improve game balance, and optimize performance before the full release.”

정식 버전은 앞서 해보기 버전과 어떻게 달라지나요?

“The Early Access version includes the playable core of the game and its main mechanics.
We plan for the full version to feature visual improvements, adjustments and expansions to the mechanics, additional content, and a more polished overall experience. The scope of the game will progressively grow as new ideas are implemented and existing ones are optimized, always taking community feedback into account.”

앞서 해보기 버전은 현재 어떤 상태인가요?

“The current Early Access version of Submarine Homesick Blues is fully playable and includes the complete core gameplay loop from start to final boss.

Players can experience:

Combat System

7 unique weapons with 3 damage types: Energy, Physical, and Explosive

Weapon synergies such as wet circuits, exposed hull, and system overload

Crew management across multiple submarine rooms: Bridge, Engines, Weapons, Shields, Radar, Medbay, and Oxygen

Flooding mechanics and EMP disruptions that dynamically affect rooms

Progression

Sector-based map with multiple node types: combat, shops, events, and creature encounters

Dynamic shop inventory that evolves based on game progression (early/mid/late game)

Loot and reward system after each battle

Final boss encounter: The Leviathan

Dynamic Enemies

3 enemy clans with a persistent war system (your decisions have consequences)

Randomized enemy crews featuring 4 unique races with distinct strengths

Procedurally generated enemy weapons based on personality traits

Adaptive AI that learns from your tactics between runs

Variety & Replayability

8 sector mutators that modify gameplay rules

Pre-combat ethical dilemmas through dialogue events

6 unique sea creature encounters

3 difficulty levels

Available in English and Spanish

The game is stable and fully playable, though balancing, additional content, and polish will continue to improve throughout Early Access.”

앞서 해보기 기간 전후로 게임 가격이 달라지나요?

“We plan for the price to gradually increase as new content, visual improvements, and major features are added during development. We want players who support the game during Early Access to receive fair value for doing so.”

개발 과정에서 어떻게 커뮤니티와 소통할 계획인가요?

“The community plays a fundamental role in the development of Submarine Homesick Blues. Throughout Early Access, we will actively gather player feedback, suggestions, and bug reports to help prioritize improvements, balance adjustments, and future content.

We will post regular development updates and share important changes influenced by player feedback. Our goal is for the community to directly shape the balance, features, and overall evolution of the game during Early Access.”
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이 게임은 아직 Steam에 출시되지 않았습니다

출시 예정일: 2026년

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게임 정보


Submarine Homesick Blues
is a real-time management and survival game with tactical pause, inspired by FTL, set in a world where the Y2K bug didn’t happen in 2000… but in 2030.

A massive failure in legacy systems caused the collapse of the planet, leaving it completely submerged. Humanity survives in patched-up submarines, sunken cities, and technology that still works… out of sheer stubbornness.

As the captain of a barely operational submarine, you must manage resources, crew, and critical systems while exploring procedurally generated regions, facing unpredictable events, and making decisions that can mean the difference between staying afloat… or being crushed by the pressure of the ocean.

The game unfolds in real time, but you can pause at any moment to plan, reassign tasks, and react to emergencies. Every run is different, and death is permanent.

All of this is accompanied by a 90s-era AI, complete with sarcastic remarks and a dangerous obsession with updating Windows at the worst possible moment.

AI 생성 콘텐츠 사용 공개

개발사는 게임에서 AI 생성 콘텐츠를 사용하는 방법을 다음과 같이 설명합니다.

This game uses generative AI tools during development to assist with concept art, visual ideation, and early image drafts, as well as initial text prototyping.

All final in-game visuals, UI elements, written content, and gameplay systems are curated, reviewed, and approved by the development team.
No generative AI is used to create content dynamically during gameplay, and no player-facing content is generated in real time.

시스템 요구 사항

Windows
macOS
    최소:
    • 64비트 프로세서와 운영 체제가 필요합니다
    • 운영 체제 *: Windows 7 (64-bit)
    • 프로세서: Intel Core 2 Duo
    • 메모리: 2048 MB RAM
    • 그래픽: Integrated graphics compatible with DirectX 10
    • DirectX: 버전 10
    • 네트워크: 초고속 인터넷 연결
    • 저장 공간: 1 GB 사용 가능 공간
    • 사운드카드: DirectX compatible
    • VR 지원: Not compatible with virtual reality
    권장:
    • 64비트 프로세서와 운영 체제가 필요합니다
    • 운영 체제: Windows 10 (64-bit)
    • 프로세서: Intel Core i3
    • 메모리: 4096 MB RAM
    • 그래픽: Integrated graphics compatible with DirectX 10
    • DirectX: 버전 11
    • 저장 공간: 2 GB 사용 가능 공간
    • 사운드카드: DirectX compatible
    • VR 지원: Not compatible with virtual reality
* 2024년 1월 1일부터 Steam 클라이언트는 Windows 10 이상 버전만 지원합니다.
    최소:
    • 운영 체제: macOS 10.13 (High Sierra) or higher
    • 프로세서: Apple Silicon, Intel
    • 메모리: 2048 MB RAM
    • 그래픽: Metal-compatible GPU
    • 네트워크: 초고속 인터넷 연결
    • 저장 공간: 1 GB 사용 가능 공간
    • 사운드카드: Compatible with Core Audio
    권장:
    • 운영 체제: macOS 10.13 (High Sierra) or higher
    • 프로세서: Apple Silicon, Intel
    • 메모리: 4096 MB RAM
    • 그래픽: Metal-compatible GPU
    • 네트워크: 초고속 인터넷 연결
    • 저장 공간: 2 GB 사용 가능 공간
    • 사운드카드: Compatible with Core Audio
* 2024년 2월 15일부터 Steam 클라이언트는 더 이상 32비트 게임이나 macOS 10.14 이하를 지원하지 않습니다.
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