A real-time submarine management and survival game with tactical pause, where you manage crew, systems, and resources under constant pressure.

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Kommer snart i tidlig adgang

Udviklerne af dette spil har planer om at udgive det, mens de stadig arbejder på det, og udvikle det med feedback fra spillere.

Bemærk: Spil i tidlig adgang er ikke færdige og ændrer sig måske eller måske ikke yderligere. Hvis du ikke er begejstret for at spille dette spil i dets nuværende tilstand, bør du vente og se, om spillet bliver videreudviklet. Læs mere

Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“We are offering Early Access to share the game from an early stage and see how the community receives it. We want to observe how players interact with its core mechanics, gather real feedback, and use that input to improve the overall experience as we continue development. We believe that involving the community from the beginning will help us make better decisions throughout the development process.”

Hvor lang tid vil dette spil være i tidlig adgang?

“We expect the game to remain in Early Access for approximately 4 to 6 months, depending on development progress and community feedback. During this time, we will expand content, improve game balance, and optimize performance before the full release.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“The Early Access version includes the playable core of the game and its main mechanics.
We plan for the full version to feature visual improvements, adjustments and expansions to the mechanics, additional content, and a more polished overall experience. The scope of the game will progressively grow as new ideas are implemented and existing ones are optimized, always taking community feedback into account.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“The current Early Access version of Submarine Homesick Blues is fully playable and includes the complete core gameplay loop from start to final boss.

Players can experience:

Combat System

7 unique weapons with 3 damage types: Energy, Physical, and Explosive

Weapon synergies such as wet circuits, exposed hull, and system overload

Crew management across multiple submarine rooms: Bridge, Engines, Weapons, Shields, Radar, Medbay, and Oxygen

Flooding mechanics and EMP disruptions that dynamically affect rooms

Progression

Sector-based map with multiple node types: combat, shops, events, and creature encounters

Dynamic shop inventory that evolves based on game progression (early/mid/late game)

Loot and reward system after each battle

Final boss encounter: The Leviathan

Dynamic Enemies

3 enemy clans with a persistent war system (your decisions have consequences)

Randomized enemy crews featuring 4 unique races with distinct strengths

Procedurally generated enemy weapons based on personality traits

Adaptive AI that learns from your tactics between runs

Variety & Replayability

8 sector mutators that modify gameplay rules

Pre-combat ethical dilemmas through dialogue events

6 unique sea creature encounters

3 difficulty levels

Available in English and Spanish

The game is stable and fully playable, though balancing, additional content, and polish will continue to improve throughout Early Access.”

Ændrer spillets pris sig under og efter tidlig adgang?

“We plan for the price to gradually increase as new content, visual improvements, and major features are added during development. We want players who support the game during Early Access to receive fair value for doing so.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“The community plays a fundamental role in the development of Submarine Homesick Blues. Throughout Early Access, we will actively gather player feedback, suggestions, and bug reports to help prioritize improvements, balance adjustments, and future content.

We will post regular development updates and share important changes influenced by player feedback. Our goal is for the community to directly shape the balance, features, and overall evolution of the game during Early Access.”
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Planlagt udgivelsesdato: 2026

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Om dette spil


Submarine Homesick Blues
is a real-time management and survival game with tactical pause, inspired by FTL, set in a world where the Y2K bug didn’t happen in 2000… but in 2030.

A massive failure in legacy systems caused the collapse of the planet, leaving it completely submerged. Humanity survives in patched-up submarines, sunken cities, and technology that still works… out of sheer stubbornness.

As the captain of a barely operational submarine, you must manage resources, crew, and critical systems while exploring procedurally generated regions, facing unpredictable events, and making decisions that can mean the difference between staying afloat… or being crushed by the pressure of the ocean.

The game unfolds in real time, but you can pause at any moment to plan, reassign tasks, and react to emergencies. Every run is different, and death is permanent.

All of this is accompanied by a 90s-era AI, complete with sarcastic remarks and a dangerous obsession with updating Windows at the worst possible moment.

Meddelelse om AI-genereret indhold

Udviklerne beskriver spillets brug af AI-genereret indhold sådan her:

This game uses generative AI tools during development to assist with concept art, visual ideation, and early image drafts, as well as initial text prototyping.

All final in-game visuals, UI elements, written content, and gameplay systems are curated, reviewed, and approved by the development team.
No generative AI is used to create content dynamically during gameplay, and no player-facing content is generated in real time.

Systemkrav

Windows
macOS
    Minimum:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem *: Windows 7 (64-bit)
    • Processor: Intel Core 2 Duo
    • Hukommelse: 2048 MB RAM
    • Grafik: Integrated graphics compatible with DirectX 10
    • DirectX: Version 10
    • Netværk: Bredbåndsinternetforbindelse
    • Diskplads: 1 GB tilgængelig plads
    • Lydkort: DirectX compatible
    • VR-understøttelse: Not compatible with virtual reality
    Anbefalet:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: Windows 10 (64-bit)
    • Processor: Intel Core i3
    • Hukommelse: 4096 MB RAM
    • Grafik: Integrated graphics compatible with DirectX 10
    • DirectX: Version 11
    • Diskplads: 2 GB tilgængelig plads
    • Lydkort: DirectX compatible
    • VR-understøttelse: Not compatible with virtual reality
* Fra den 1. januar 2024 understøttes Steam-klienten kun på Windows 10 og senere udgaver.
    Minimum:
    • Styresystem: macOS 10.13 (High Sierra) or higher
    • Processor: Apple Silicon, Intel
    • Hukommelse: 2048 MB RAM
    • Grafik: Metal-compatible GPU
    • Netværk: Bredbåndsinternetforbindelse
    • Diskplads: 1 GB tilgængelig plads
    • Lydkort: Compatible with Core Audio
    Anbefalet:
    • Styresystem: macOS 10.13 (High Sierra) or higher
    • Processor: Apple Silicon, Intel
    • Hukommelse: 4096 MB RAM
    • Grafik: Metal-compatible GPU
    • Netværk: Bredbåndsinternetforbindelse
    • Diskplads: 2 GB tilgængelig plads
    • Lydkort: Compatible with Core Audio
* Fra den 15. februar 2024 ophører understøttelsen af 32-bit spil og macOS 10.14 og tidligere i Steam-klienten.
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