A real-time submarine management and survival game with tactical pause, where you manage crew, systems, and resources under constant pressure.

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开发者的话:

为何要采用抢先体验这种模式?

“We are offering Early Access to share the game from an early stage and see how the community receives it. We want to observe how players interact with its core mechanics, gather real feedback, and use that input to improve the overall experience as we continue development. We believe that involving the community from the beginning will help us make better decisions throughout the development process.”

这款游戏的抢先体验状态大约持续多久?

“We expect the game to remain in Early Access for approximately 4 to 6 months, depending on development progress and community feedback. During this time, we will expand content, improve game balance, and optimize performance before the full release.”

计划中的完整版本和抢先体验版本到底有多少不同?

“The Early Access version includes the playable core of the game and its main mechanics.
We plan for the full version to feature visual improvements, adjustments and expansions to the mechanics, additional content, and a more polished overall experience. The scope of the game will progressively grow as new ideas are implemented and existing ones are optimized, always taking community feedback into account.”

抢先体验版本的现状如何?

“The current Early Access version of Submarine Homesick Blues is fully playable and includes the complete core gameplay loop from start to final boss.

Players can experience:

Combat System

7 unique weapons with 3 damage types: Energy, Physical, and Explosive

Weapon synergies such as wet circuits, exposed hull, and system overload

Crew management across multiple submarine rooms: Bridge, Engines, Weapons, Shields, Radar, Medbay, and Oxygen

Flooding mechanics and EMP disruptions that dynamically affect rooms

Progression

Sector-based map with multiple node types: combat, shops, events, and creature encounters

Dynamic shop inventory that evolves based on game progression (early/mid/late game)

Loot and reward system after each battle

Final boss encounter: The Leviathan

Dynamic Enemies

3 enemy clans with a persistent war system (your decisions have consequences)

Randomized enemy crews featuring 4 unique races with distinct strengths

Procedurally generated enemy weapons based on personality traits

Adaptive AI that learns from your tactics between runs

Variety & Replayability

8 sector mutators that modify gameplay rules

Pre-combat ethical dilemmas through dialogue events

6 unique sea creature encounters

3 difficulty levels

Available in English and Spanish

The game is stable and fully playable, though balancing, additional content, and polish will continue to improve throughout Early Access.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“We plan for the price to gradually increase as new content, visual improvements, and major features are added during development. We want players who support the game during Early Access to receive fair value for doing so.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“The community plays a fundamental role in the development of Submarine Homesick Blues. Throughout Early Access, we will actively gather player feedback, suggestions, and bug reports to help prioritize improvements, balance adjustments, and future content.

We will post regular development updates and share important changes influenced by player feedback. Our goal is for the community to directly shape the balance, features, and overall evolution of the game during Early Access.”
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此游戏尚未在 Steam 上推出

计划发行日期: 2026 年

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关于此游戏


Submarine Homesick Blues
is a real-time management and survival game with tactical pause, inspired by FTL, set in a world where the Y2K bug didn’t happen in 2000… but in 2030.

A massive failure in legacy systems caused the collapse of the planet, leaving it completely submerged. Humanity survives in patched-up submarines, sunken cities, and technology that still works… out of sheer stubbornness.

As the captain of a barely operational submarine, you must manage resources, crew, and critical systems while exploring procedurally generated regions, facing unpredictable events, and making decisions that can mean the difference between staying afloat… or being crushed by the pressure of the ocean.

The game unfolds in real time, but you can pause at any moment to plan, reassign tasks, and react to emergencies. Every run is different, and death is permanent.

All of this is accompanied by a 90s-era AI, complete with sarcastic remarks and a dangerous obsession with updating Windows at the worst possible moment.

AI 生成内容披露

开发者对其游戏如何使用 AI 生成内容的描述如下:

This game uses generative AI tools during development to assist with concept art, visual ideation, and early image drafts, as well as initial text prototyping.

All final in-game visuals, UI elements, written content, and gameplay systems are curated, reviewed, and approved by the development team.
No generative AI is used to create content dynamically during gameplay, and no player-facing content is generated in real time.

系统需求

Windows
macOS
    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统 *: Windows 7 (64-bit)
    • 处理器: Intel Core 2 Duo
    • 内存: 2048 MB RAM
    • 显卡: Integrated graphics compatible with DirectX 10
    • DirectX 版本: 10
    • 网络: 宽带互联网连接
    • 存储空间: 需要 1 GB 可用空间
    • 声卡: DirectX compatible
    • 支持 VR: Not compatible with virtual reality
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10 (64-bit)
    • 处理器: Intel Core i3
    • 内存: 4096 MB RAM
    • 显卡: Integrated graphics compatible with DirectX 10
    • DirectX 版本: 11
    • 存储空间: 需要 2 GB 可用空间
    • 声卡: DirectX compatible
    • 支持 VR: Not compatible with virtual reality
* 2024 年 1 月 1 日(PT)起,Steam 客户端将仅支持 Windows 10 及更新版本。
    最低配置:
    • 操作系统: macOS 10.13 (High Sierra) or higher
    • 处理器: Apple Silicon, Intel
    • 内存: 2048 MB RAM
    • 显卡: Metal-compatible GPU
    • 网络: 宽带互联网连接
    • 存储空间: 需要 1 GB 可用空间
    • 声卡: Compatible with Core Audio
    推荐配置:
    • 操作系统: macOS 10.13 (High Sierra) or higher
    • 处理器: Apple Silicon, Intel
    • 内存: 4096 MB RAM
    • 显卡: Metal-compatible GPU
    • 网络: 宽带互联网连接
    • 存储空间: 需要 2 GB 可用空间
    • 声卡: Compatible with Core Audio
* 2024 年 2 月 15 日(PT)起,Steam 客户端将不再支持 32 位游戏及 macOS 10.14 或更低版本。
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