A real-time submarine management and survival game with tactical pause, where you manage crew, systems, and resources under constant pressure.

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Prossimamente in accesso anticipato

Gli sviluppatori di questo gioco intendono rilasciarlo come ancora in fase di sviluppo, in cui si tiene conto del feedback dei giocatori.

Nota: i giochi in accesso anticipato non sono completi e potrebbero subire modifiche in futuro, oppure rimanere incompleti. Se non vuoi giocare a questo gioco nel suo stato attuale, ti conviene aspettare per vedere se sarà sviluppato ulteriormente. Altre informazioni

Cosa dicono gli sviluppatori:

Perché l'accesso anticipato?

“We are offering Early Access to share the game from an early stage and see how the community receives it. We want to observe how players interact with its core mechanics, gather real feedback, and use that input to improve the overall experience as we continue development. We believe that involving the community from the beginning will help us make better decisions throughout the development process.”

Per quanto tempo questo gioco rimarrà in accesso anticipato?

“We expect the game to remain in Early Access for approximately 4 to 6 months, depending on development progress and community feedback. During this time, we will expand content, improve game balance, and optimize performance before the full release.”

Quali saranno le differenze fra la versione completa e quella in accesso anticipato?

“The Early Access version includes the playable core of the game and its main mechanics.
We plan for the full version to feature visual improvements, adjustments and expansions to the mechanics, additional content, and a more polished overall experience. The scope of the game will progressively grow as new ideas are implemented and existing ones are optimized, always taking community feedback into account.”

Qual è lo stato attuale della versione in accesso anticipato?

“The current Early Access version of Submarine Homesick Blues is fully playable and includes the complete core gameplay loop from start to final boss.

Players can experience:

Combat System

7 unique weapons with 3 damage types: Energy, Physical, and Explosive

Weapon synergies such as wet circuits, exposed hull, and system overload

Crew management across multiple submarine rooms: Bridge, Engines, Weapons, Shields, Radar, Medbay, and Oxygen

Flooding mechanics and EMP disruptions that dynamically affect rooms

Progression

Sector-based map with multiple node types: combat, shops, events, and creature encounters

Dynamic shop inventory that evolves based on game progression (early/mid/late game)

Loot and reward system after each battle

Final boss encounter: The Leviathan

Dynamic Enemies

3 enemy clans with a persistent war system (your decisions have consequences)

Randomized enemy crews featuring 4 unique races with distinct strengths

Procedurally generated enemy weapons based on personality traits

Adaptive AI that learns from your tactics between runs

Variety & Replayability

8 sector mutators that modify gameplay rules

Pre-combat ethical dilemmas through dialogue events

6 unique sea creature encounters

3 difficulty levels

Available in English and Spanish

The game is stable and fully playable, though balancing, additional content, and polish will continue to improve throughout Early Access.”

Il prezzo del gioco varierà durante e dopo l'accesso anticipato?

“We plan for the price to gradually increase as new content, visual improvements, and major features are added during development. We want players who support the game during Early Access to receive fair value for doing so.”

Come pensi di coinvolgere la Comunità durante il processo di sviluppo?

“The community plays a fundamental role in the development of Submarine Homesick Blues. Throughout Early Access, we will actively gather player feedback, suggestions, and bug reports to help prioritize improvements, balance adjustments, and future content.

We will post regular development updates and share important changes influenced by player feedback. Our goal is for the community to directly shape the balance, features, and overall evolution of the game during Early Access.”
Altre informazioni
Non disponibile in Italiano

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Questo gioco non è ancora disponibile su Steam

Data di rilascio prevista: 2026

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Informazioni sul gioco


Submarine Homesick Blues
is a real-time management and survival game with tactical pause, inspired by FTL, set in a world where the Y2K bug didn’t happen in 2000… but in 2030.

A massive failure in legacy systems caused the collapse of the planet, leaving it completely submerged. Humanity survives in patched-up submarines, sunken cities, and technology that still works… out of sheer stubbornness.

As the captain of a barely operational submarine, you must manage resources, crew, and critical systems while exploring procedurally generated regions, facing unpredictable events, and making decisions that can mean the difference between staying afloat… or being crushed by the pressure of the ocean.

The game unfolds in real time, but you can pause at any moment to plan, reassign tasks, and react to emergencies. Every run is different, and death is permanent.

All of this is accompanied by a 90s-era AI, complete with sarcastic remarks and a dangerous obsession with updating Windows at the worst possible moment.

Divulgazione dei contenuti generati dall'IA

Gli sviluppatori descrivono il modo in cui il loro gioco utilizza i contenuti generati dall'IA in questo modo:

This game uses generative AI tools during development to assist with concept art, visual ideation, and early image drafts, as well as initial text prototyping.

All final in-game visuals, UI elements, written content, and gameplay systems are curated, reviewed, and approved by the development team.
No generative AI is used to create content dynamically during gameplay, and no player-facing content is generated in real time.

Requisiti di sistema

Windows
macOS
    Minimi:
    • Richiede un processore e un sistema operativo a 64 bit
    • Sistema operativo *: Windows 7 (64-bit)
    • Processore: Intel Core 2 Duo
    • Memoria: 2048 MB di RAM
    • Scheda video: Integrated graphics compatible with DirectX 10
    • DirectX: Versione 10
    • Rete: Connessione internet a banda larga
    • Memoria: 1 GB di spazio disponibile
    • Scheda audio: DirectX compatible
    • Compatibilità VR: Not compatible with virtual reality
    Consigliati:
    • Richiede un processore e un sistema operativo a 64 bit
    • Sistema operativo: Windows 10 (64-bit)
    • Processore: Intel Core i3
    • Memoria: 4096 MB di RAM
    • Scheda video: Integrated graphics compatible with DirectX 10
    • DirectX: Versione 11
    • Memoria: 2 GB di spazio disponibile
    • Scheda audio: DirectX compatible
    • Compatibilità VR: Not compatible with virtual reality
* A partire dal 1° gennaio 2024, il client di Steam supporta solo Windows 10 e versioni successive.
    Minimi:
    • Sistema operativo: macOS 10.13 (High Sierra) or higher
    • Processore: Apple Silicon, Intel
    • Memoria: 2048 MB di RAM
    • Scheda video: Metal-compatible GPU
    • Rete: Connessione internet a banda larga
    • Memoria: 1 GB di spazio disponibile
    • Scheda audio: Compatible with Core Audio
    Consigliati:
    • Sistema operativo: macOS 10.13 (High Sierra) or higher
    • Processore: Apple Silicon, Intel
    • Memoria: 4096 MB di RAM
    • Scheda video: Metal-compatible GPU
    • Rete: Connessione internet a banda larga
    • Memoria: 2 GB di spazio disponibile
    • Scheda audio: Compatible with Core Audio
* A partire dal 15 febbraio 2024, il client di Steam non supporterà più i giochi a 32 bit o macOS 10.14 o versioni precedenti.
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