A real-time submarine management and survival game with tactical pause, where you manage crew, systems, and resources under constant pressure.

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Próximamente en Acceso anticipado

Los desarrolladores de este juego tienen previsto lanzarlo en progresor y usar los comentarios de los jugadores para desarrollarlo.

Aviso: Los juegos con Acceso anticipado no están terminados y pueden o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué Acceso anticipado?

“We are offering Early Access to share the game from an early stage and see how the community receives it. We want to observe how players interact with its core mechanics, gather real feedback, and use that input to improve the overall experience as we continue development. We believe that involving the community from the beginning will help us make better decisions throughout the development process.”

¿Cuánto tiempo va a estar este juego en Acceso anticipado aproximadamente?

“We expect the game to remain in Early Access for approximately 4 to 6 months, depending on development progress and community feedback. During this time, we will expand content, improve game balance, and optimize performance before the full release.”

¿Qué tan diferente será la versión completa de la versión de Acceso anticipado?

“The Early Access version includes the playable core of the game and its main mechanics.
We plan for the full version to feature visual improvements, adjustments and expansions to the mechanics, additional content, and a more polished overall experience. The scope of the game will progressively grow as new ideas are implemented and existing ones are optimized, always taking community feedback into account.”

¿Cuál es el estado actual de la versión de Acceso anticipado?

“The current Early Access version of Submarine Homesick Blues is fully playable and includes the complete core gameplay loop from start to final boss.

Players can experience:

Combat System

7 unique weapons with 3 damage types: Energy, Physical, and Explosive

Weapon synergies such as wet circuits, exposed hull, and system overload

Crew management across multiple submarine rooms: Bridge, Engines, Weapons, Shields, Radar, Medbay, and Oxygen

Flooding mechanics and EMP disruptions that dynamically affect rooms

Progression

Sector-based map with multiple node types: combat, shops, events, and creature encounters

Dynamic shop inventory that evolves based on game progression (early/mid/late game)

Loot and reward system after each battle

Final boss encounter: The Leviathan

Dynamic Enemies

3 enemy clans with a persistent war system (your decisions have consequences)

Randomized enemy crews featuring 4 unique races with distinct strengths

Procedurally generated enemy weapons based on personality traits

Adaptive AI that learns from your tactics between runs

Variety & Replayability

8 sector mutators that modify gameplay rules

Pre-combat ethical dilemmas through dialogue events

6 unique sea creature encounters

3 difficulty levels

Available in English and Spanish

The game is stable and fully playable, though balancing, additional content, and polish will continue to improve throughout Early Access.”

¿El precio del juego será diferente durante y después del Acceso anticipado?

“We plan for the price to gradually increase as new content, visual improvements, and major features are added during development. We want players who support the game during Early Access to receive fair value for doing so.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“The community plays a fundamental role in the development of Submarine Homesick Blues. Throughout Early Access, we will actively gather player feedback, suggestions, and bug reports to help prioritize improvements, balance adjustments, and future content.

We will post regular development updates and share important changes influenced by player feedback. Our goal is for the community to directly shape the balance, features, and overall evolution of the game during Early Access.”
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No disponible en Español (Latinoamérica)

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Este juego aún no está disponible en Steam

Fecha de lanzamiento prevista: 2026 

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Submarine Homesick Blues
is a real-time management and survival game with tactical pause, inspired by FTL, set in a world where the Y2K bug didn’t happen in 2000… but in 2030.

A massive failure in legacy systems caused the collapse of the planet, leaving it completely submerged. Humanity survives in patched-up submarines, sunken cities, and technology that still works… out of sheer stubbornness.

As the captain of a barely operational submarine, you must manage resources, crew, and critical systems while exploring procedurally generated regions, facing unpredictable events, and making decisions that can mean the difference between staying afloat… or being crushed by the pressure of the ocean.

The game unfolds in real time, but you can pause at any moment to plan, reassign tasks, and react to emergencies. Every run is different, and death is permanent.

All of this is accompanied by a 90s-era AI, complete with sarcastic remarks and a dangerous obsession with updating Windows at the worst possible moment.

Información sobre contenido generado por IA

Los desarrolladores describen cómo sus juegos utilizan contenido generado por IA de esta manera:

This game uses generative AI tools during development to assist with concept art, visual ideation, and early image drafts, as well as initial text prototyping.

All final in-game visuals, UI elements, written content, and gameplay systems are curated, reviewed, and approved by the development team.
No generative AI is used to create content dynamically during gameplay, and no player-facing content is generated in real time.

Requisitos del sistema

Windows
macOS
    Mínimo:
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO *: Windows 7 (64-bit)
    • Procesador: Intel Core 2 Duo
    • Memoria: 2048 MB de RAM
    • Gráficos: Integrated graphics compatible with DirectX 10
    • DirectX: Versión 10
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 1 GB de espacio disponible
    • Tarjeta de sonido: DirectX compatible
    • Compatibilidad con RV: Not compatible with virtual reality
    Recomendado:
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO: Windows 10 (64-bit)
    • Procesador: Intel Core i3
    • Memoria: 4096 MB de RAM
    • Gráficos: Integrated graphics compatible with DirectX 10
    • DirectX: Versión 11
    • Almacenamiento: 2 GB de espacio disponible
    • Tarjeta de sonido: DirectX compatible
    • Compatibilidad con RV: Not compatible with virtual reality
* A partir del 1 de enero de 2024, el cliente de Steam solo será compatible con Windows 10 y versiones posteriores.
    Mínimo:
    • SO: macOS 10.13 (High Sierra) or higher
    • Procesador: Apple Silicon, Intel
    • Memoria: 2048 MB de RAM
    • Gráficos: Metal-compatible GPU
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 1 GB de espacio disponible
    • Tarjeta de sonido: Compatible with Core Audio
    Recomendado:
    • SO: macOS 10.13 (High Sierra) or higher
    • Procesador: Apple Silicon, Intel
    • Memoria: 4096 MB de RAM
    • Gráficos: Metal-compatible GPU
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 2 GB de espacio disponible
    • Tarjeta de sonido: Compatible with Core Audio
* A partir del 15 de febrero de 2024, el cliente de Steam ya no será compatible con juegos de 32 bits ni macOS 10.14 o versiones anteriores.
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