A real-time submarine management and survival game with tactical pause, where you manage crew, systems, and resources under constant pressure.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are offering Early Access to share the game from an early stage and see how the community receives it. We want to observe how players interact with its core mechanics, gather real feedback, and use that input to improve the overall experience as we continue development. We believe that involving the community from the beginning will help us make better decisions throughout the development process.”

Approximately how long will this game be in Early Access?

“We expect the game to remain in Early Access for approximately 4 to 6 months, depending on development progress and community feedback. During this time, we will expand content, improve game balance, and optimize performance before the full release.”

How is the full version planned to differ from the Early Access version?

“The Early Access version includes the playable core of the game and its main mechanics.
We plan for the full version to feature visual improvements, adjustments and expansions to the mechanics, additional content, and a more polished overall experience. The scope of the game will progressively grow as new ideas are implemented and existing ones are optimized, always taking community feedback into account.”

What is the current state of the Early Access version?

“The current Early Access version of Submarine Homesick Blues is fully playable and includes the complete core gameplay loop from start to final boss.

Players can currently experience:
⚓ Combat System

7 unique weapons with 3 damage types: Energy, Physical, and Explosive

Weapon synergies such as wet circuits, exposed hull, and system overload

Crew management across different submarine rooms: Bridge, Engines, Weapons, Shields, Radar, Infirmary, and Oxygen

Flooding and EMP disruption systems that dynamically affect rooms

📍 Progression

Sector-based map with multiple node types: combat, shops, events, and creature encounters

Shop with dynamic inventory that evolves based on progress (early / mid / late game)

Loot and reward system after each combat

Final boss encounter: The Leviathan

🐙 Dynamic Enemies

3 enemy clans with a persistent war system (your decisions have consequences)

Randomized enemy crew with 4 unique races, each with different strengths

Enemy weapons dynamically generated based on their personality

Adaptive AI that learns from your tactics between runs

🔁 Variety and Replayability

8 sector mutators that change the rules of the game

Pre-combat dialogues with ethical dilemmas

6 sea creatures with unique encounters

3 difficulty levels

Available in Spanish and English

The game is stable and fully playable in its current state. During Early Access, we will continue working on balance, improvements, optimization, and additional content.”

Will the game be priced differently during and after Early Access?

“We plan for the price to gradually increase as new content, visual improvements, and major features are added during development. We want players who support the game during Early Access to receive fair value for doing so.”

How are you planning on involving the Community in your development process?

“The community plays a fundamental role in the development of Submarine Homesick Blues. Throughout Early Access, we will actively gather player feedback, suggestions, and bug reports to help prioritize improvements, balance adjustments, and future content.

We will post regular development updates and share important changes influenced by player feedback. Our goal is for the community to directly shape the balance, features, and overall evolution of the game during Early Access.”
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About This Game


Submarine Homesick Blues
is a real-time management and survival game with tactical pause, inspired by FTL, set in a world where the Y2K bug didn't happen in 2000… but in 2030.

A massive failure in legacy systems caused the collapse of the planet, leaving it completely submerged. Humanity survives in patched-up submarines, sunken cities, and technology that still works… out of sheer stubbornness.

As the captain of a barely operational submarine, you must manage resources, crew, and critical systems while exploring procedurally generated regions, facing unpredictable events, and making decisions that can mean the difference between staying afloat… or being crushed by the pressure of the ocean.

The game unfolds in real time, but you can pause at any moment to plan, reassign tasks, and react to emergencies. Every run is different, and death is permanent.

All of this is accompanied by a 90s-era AI, complete with sarcastic remarks and a dangerous obsession with updating Windows at the worst possible moment.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

This game uses generative AI tools during development to assist with concept art, visual ideation, and early image drafts, as well as initial text prototyping.

All final in-game visuals, UI elements, written content, and gameplay systems are curated, reviewed, and approved by the development team.
No generative AI is used to create content dynamically during gameplay, and no player-facing content is generated in real time.

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS *: Windows 7 (64-bit)
    • Processor: Intel Core 2 Duo
    • Memory: 2048 MB RAM
    • Graphics: Integrated graphics compatible with DirectX 10
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: DirectX compatible
    • VR Support: Not compatible with virtual reality
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i3
    • Memory: 4096 MB RAM
    • Graphics: Integrated graphics compatible with DirectX 10
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible
    • VR Support: Not compatible with virtual reality
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    Minimum:
    • OS: macOS 10.13 (High Sierra) or higher
    • Processor: Apple Silicon, Intel
    • Memory: 2048 MB RAM
    • Graphics: Metal-compatible GPU
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: Compatible with Core Audio
    Recommended:
    • OS: macOS 10.13 (High Sierra) or higher
    • Processor: Apple Silicon, Intel
    • Memory: 4096 MB RAM
    • Graphics: Metal-compatible GPU
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: Compatible with Core Audio

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