H1Z1: King of the Kill is a fast-paced shooter in which players compete in large-scale chaotic PvP spectacles of skill, wit and a little luck, where everyone must fight to the death to stand alone at the top of the podium.
User reviews:
Recent:
Mostly Positive (2,067 reviews) - 70% of the 2,067 user reviews in the last 30 days are positive.
Overall:
Mixed (11,316 reviews) - 67% of the 11,316 user reviews for this game are positive.
Release Date: Feb 17, 2016

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“H1Z1 has always been developed under the principal of creating a game side-by-side with our players. As part of the H1Z1 franchise, we want to grow our relationship with our players and continue to develop H1Z1: King of the Kill as an Early Access title with our community. We’ll continue to use Early Access as an opportunity to incorporate player feedback, work out bugs, and adjust and expand features to ensure the best possible experience at launch.”

Approximately how long will this game be in Early Access?

“We anticipate King of the Kill will come out of Early Access and launch simultaneously on PC, the PlayStation®4 computer entertainment system, and Xbox One this summer.”

How is the full version planned to differ from the Early Access version?

“Players can expect a much more polished version of King of the Kill at launch. Additionally, they can look forward to additional game modes and rulesets, increasing the level of fun, insanity, intensity, and difficulty of H1Z1: King of the Kill. Player feedback will also continue to be incorporated into the game prior to launch.”

What is the current state of the Early Access version?

“Players wishing to test their skills can jump into H1Z1: King of the Kill now and fight it out in the immensely fun and popular game mode, PLAYER UNKNOWN’S Battle Royale.

During Early Access, players will continue to see general improvements, such as user interface updates, stability, and bug fixes, as well as the addition of new features and game modes to H1Z1: King of the Kill.”

Will the game be priced differently during and after Early Access?

“H1Z1: King of the Kill's price is not expected to change when we leave early access. H1Z1: King of the Kill does contain optional in-game purchases.”

How are you planning on involving the Community in your development process?

“Player feedback plays a major role in the development process of H1Z1: King of the Kill. Our players challenge us as developers to be that much better at delivering great game experiences, and we invite and encourage them to join the conversation on Twitter, Reddit, and the Steam forums.”
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Recent updates View all (23)

June 23

Server Downtime June 24 2016

Servers will be coming offline at 3AM Pacific for apporximately 2 hours. This a performance and stability update; no patch notes required.

102 comments Read more

June 10

Producer Update for June 10th, 2016


It has been a few weeks since our last update on what is happening in King of the Kill, which means there is an awful lot to talk about. 

 

Combat Patch

First up, our next planned update is another big one.  We are working on a very large combat patch to go out the week after next.  Our plan is to push it all to the Test servers next week, leave it there to find any issues or problems, get it fixed up, and go to Live the week after.  Our Combat Designer, Garrett Fern, will be writing up a more detailed explanation of all the things that changed in the gunplay, so I will cover some of them at a high level for everyone to read about now.  This patch is pretty expansive; everything was done under the goal of ensuring that combat is consistent and predictable.

We will be continuing our playtests, but will move them to Test all week next week.  If you join into some solo BR matches on Test in the afternoon (Pacific time), you may end up in a game with a bunch of the dev team as we continue to look and tune these changes before they go Live.

Dealing Damage

Every single weapon has been looked at and tuned against one another, and based on your feedback,  the shotgun received the most attention out of the group.  It is much more consistent to how you would expect a shotgun to work with regards to it’s range, cone of fire, damage, etc.  There was also more tuning around hip firing and jump shooting.

Cameras were also tuned to optimize around combat engagements, item interaction, and overall visibility.  Hit react animations on other players were removed because the animation that jerked your opponent outside of your aim was frustrating and made it difficult to stay on target.  Again, looking to be more consistent and predictable, this change makes it more so.  NPC’s will still play hit react animations.

Finally, the change we talked about before where scoped weapons will force you into first person mode when you aim is now working as intended and will be part of this patch.  Again, we feel like it is important to have a tradeoff to contend with when you get the advantage of a scoped view.  That tradeoff is reduced peripheral awareness.

Receiving Damage

Hit registration was extensively tuned to be more predictable.  The chat window will now also display damage received information.  You will be able to see where the damage that you took came from.  We are also adding information to the death screen as to how you died, who inflicted the damage, how much, and whether there was a head shot or not.  This will help a lot in understanding why a death happened.  It will also help us in looking at cases that people post that didn’t make sense to them, we will be able to see what the game believed happened and verify as to whether or not there is a real problem or not.  Finally if and when you die, we tuned the ragdoll physics on the death animation to be a bit more grounded and not so “floppy”.

We decided to make body armor protect your entire body.  There was just too many situations where you are armored up and then get killed because someone who worked around your armor.  If you get armor, you should get a benefit there, so this change makes sense in the context of expectations and consistency.

Our bleeding states are also becoming more specific.  Currently there are 5 levels of severity of bleeding when you are wounded.  They are grouped into 3 labels, which can cause some confusion when you are severely bleeding, apply a bandage and are still severely bleeding.  We are simply renaming the bleeding states to five specific names so you always know your exact level of wound.

Changes to the Reticle

There is an addition to the reticle to give you an idea on how accurate your weapon is in your current condition.  Running and sprinting will result in a larger cone of fire than crouched or prone.  This has always been the case, but now we have something to communicate it to you.  Internally, we refer to this as the recoil reticle.

For the update to test next week, we made a change to the main reticle where it will move it’s position if your bullet is going to hit an object between you and your intended target.  We will likely change the way we communicate this by the time it goes to Live, but if you play on Test then you may notice it.

Expanded Crafting

Crafting in King of the Kill is being expanded.  The first new recipe is the ability to craft blood coagulant.  Blood coagulant will stop all bleeding immediately.  It can be applied quickly, just 1 second on the timer, so it is an option while you are in the middle of a firefight to just get your bleeding stopped.  Crafting this recipe will require 1 medkit and 10 bandages to create.

The second new recipe is the ability to craft some light body armor.  The recipe requires 1 duct tape (duct tape is a new loot item in the world), 1 tan military backpack, and 1 blue tactical helmet.  It will absorb one shot, but that just may be enough to give you an edge over your opponent.

The final crafting change is that explosive arrows will be removed as loot and are now craftable.  To create them, you will need 1 duct tape, 5 frag grenades, 5 shells, and 5 arrows.  These will be crafted in a bundle of 5.  It is important to note that exploding arrows and flaming arrows will no longer be found as loot in the world.  Exploding arrows will need to be crafted while flaming arrows are being removed for now.

Next Patch

As we wrap up this update, we have begun work on the next one.  That will be focused on tuning and polishing the core Battle Royale experience as well as a polish pass on our vehicles.  No ETA just yet as to when we will release that one, but expect something similar to these last few in terms of the amount of change. 

I want to get some feedback on a change to vehicles that we are experimenting with right now.  We want to make it harder for players to disable vehicles, i.e. not just simply removing spark plugs or battery.  The first step we are taking is adding a significant time delay to removing either of those parts from a vehicle.  What you want to find now is a vehicle with a key.  If you find a key, which is removable and universal, it can be used to start any drivable vehicle in the game.  If you do not find a key, you will be able to hotwire vehicles.  The downside is that there will be a timer on the hotwire action (time TBD), and the car will make a lot of whirring and other sounds to alert the owner or nearby players that someone is attempting to steal the car.  The downside to hotwiring, besides the timer, is that each time you get out of the vehicle it will turn off and you will need to hotwire it again when you get back into it.

We feel that this will help balance out scenarios where you really need a vehicle but end up out of luck because someone yanked out the parts that are necessary to make it drivable.  Let me know your reactions and thoughts.

Skirmishes

The Snipers and Shotguns Skirmish seems like it is doing really well and people are enjoying it.  Please continue to suggest other ideas for future skirmishes.

Predator Crate

Looks like you all are really enjoying the items in the Predator crate.  In a similar vein as the skirmishes, please feel free to suggest ideas that you may have for future crate items.  We will certainly read all of the feedback and discuss it internally as we structure the crate contents.

Recent Bug Fixes

  • Fixed a bug where the hit marker would remain on screen.
  • Fixed a bug where players would sometimes randomly die while in a car.
  • Fixed a bug where sometimes players would look like they are skating around the terrain driving an invisible car.
  • The ambient twig snap sound was removed.  It kept making everyone think someone was sneaking up on them.
  • The auto-fill UI button is now going in.  This will allow a team that is less than 5 to go into a 5 man BR as is without a full team.
  • Interacting with, and picking up loot was made much more responsive and snappy.  Does not require you to spam the ‘E’ key anymore.
  • Grenades and molotovs should no longer inflict damage through walls.
  • Vehicle player collisions were tuned to more appropriately apply damage to the player.

104 comments Read more
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About This Game

H1Z1: King of the Kill is a large-scale, fight-to-the-death shooter where every moment counts. Drop into the high-intensity, arena-style grudge match and activate your inner beast mode. Gear up fast, throw together a game plan, and we’ll see if you have what it takes to be the last man standing. Rack up a kill streak or just add to the chaos – this is a spectacle and only one can be King of the Kill. #DyingIsForLosers

Visit the King of the Kill website https://www.h1z1.com/king-of-the-kill/home for more info!

System Requirements

    Minimum:
    • OS: Windows 7, 8, 8.1, 10 (64 bit only)
    • Processor: Intel i3 Dual-Core with Hyper-Threading (required)
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GTX 275 series or higher
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: Windows 7, 8, 8.1, 10 (64 bit only)
    • Processor: Intel i5 Quad Core or higher / AMD Phenom II X6 or higher
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce GTX 560 series or higher / AMD HD 6870 or higher
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: DirectX compatible Sound Card
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (2,067 reviews)
Overall:
Mixed (11,316 reviews)
Recently Posted
Eve
( 0.8 hrs on record )
Early Access Review
Posted: June 30
Product received for free
เกมกากมากคับ เล่นโครตกระตุกเพื่อนวาปได้ด้วย อยู่ดีผมก็ตายยังไม่เล่นเลย แย่ๆ
Helpful? Yes No Funny
JakoB<OP god>
( 23.2 hrs on record )
Early Access Review
Posted: June 30
Pretty Good , but most of idiots hate it because they don't think smart and don't know how to use a gun.
Helpful? Yes No Funny
MisteyTakey
( 18.3 hrs on record )
Early Access Review
Posted: June 30
#Wurf
Helpful? Yes No Funny
Suicidal Burrito
( 2.6 hrs on record )
Early Access Review
Posted: June 30
biggest piece of ♥♥♥♥ ive ever played
Helpful? Yes No Funny
barteklewl
( 16.7 hrs on record )
Early Access Review
Posted: June 30
git
Helpful? Yes No Funny
MrFlupsy
( 0.5 hrs on record )
Early Access Review
Posted: June 30
big pile or crap! not worth even 2 euros! it's just cheap and they only want your money.
Helpful? Yes No Funny
Husky
( 132.8 hrs on record )
Early Access Review
Posted: June 30
Good game, devs responding on reddit.. Recommended
Helpful? Yes No Funny
GamingKick
( 2.1 hrs on record )
Early Access Review
Posted: June 30
What´s better than Deathmatch PvP

...that´s right DM PvP w/ Zombies

10/10 Died right after spawn!!!
Helpful? Yes No Funny
Amplio
( 34.2 hrs on record )
Early Access Review
Posted: June 30
100% better than League of Legends.
Helpful? Yes No Funny
baserape
( 9.1 hrs on record )
Early Access Review
Posted: June 30
A good game spoilt by micro transactions and limited game modes.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
743 of 1,119 people (66%) found this review helpful
953 people found this review funny
Not Recommended
20.1 hrs on record
Early Access Review
Posted: June 1
My Grandfather smoked his whole life. I was about 10 years old when my mother said to him. "if you ever want to see your grandchildren graduate. you have to stop immediately." Tears welled up in his eyes when he realized what exacly was at stake. He gave it up immediately. Three years later he died of lung cancer. It was really sad and destroyed me. My mother said to me - "Don't ever smoke. Please don't put your family through what your Grandfather put us through". I agreed. At 27, i have never touched a cigarette. I must say. I feel a very slight sense of regret for never having done it, because this game gave me cancer anyway.
Was this review helpful? Yes No Funny
185 of 295 people (63%) found this review helpful
180 people found this review funny
Not Recommended
45.1 hrs on record
Early Access Review
Posted: June 24
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Was this review helpful? Yes No Funny
48 of 65 people (74%) found this review helpful
23 people found this review funny
Not Recommended
2.0 hrs on record
Early Access Review
Posted: June 25
-Press "Exit game"
-Game crashes
-Ctrl+Alt+Delete
-Can't use because H1Z1 f*cked up the screen
-Restart Pc
-Game finally shuts down

-10/10
Was this review helpful? Yes No Funny
81 of 123 people (66%) found this review helpful
10 people found this review funny
Not Recommended
6.1 hrs on record
Early Access Review
Posted: June 19
It's still a decent game, But there is SOO much ♥♥♥♥♥♥♥t regarding this game and especially the games developers.
Classic example of game devs ♥♥♥♥ing over the community. Also the community is extremely cancer and there are a lot of fanboys. For 20 euros this is not even close to worth it.
Was this review helpful? Yes No Funny
96 of 151 people (64%) found this review helpful
43 people found this review funny
Not Recommended
12.5 hrs on record
Early Access Review
Posted: June 23
Please don't waste your money. Don'y support these devs, and don't waste money on a bad game. Not even Hiroshima's radiation can cure this cancer.
Was this review helpful? Yes No Funny
30 of 41 people (73%) found this review helpful
2 people found this review funny
Not Recommended
83.7 hrs on record
Early Access Review
Posted: June 24
Well i am not going to be that guy i don't like this game and daybreak can go f bla bla bla... but this game needs more attention.There are lots of cheaters, hackers, you are just dying instantly and you can't even do anything report system doesn't work or they don't really want to ban people and i know why because DAYBREAK LOVES MONEY. Let me tell you something you can enjoy playing this game because the idea for this game is pretty good but you can burn your computer because system is not stabilized and you can go crazy because of the ping servers are s*itty too and you can also die because of cars what i mean is you need to drive that car fast and car control is not perfect and you will eventually hit somewhere and glitch will come for you!!!
Was this review helpful? Yes No Funny
23 of 32 people (72%) found this review helpful
6 people found this review funny
Not Recommended
8.2 hrs on record
Early Access Review
Posted: June 25
How to make money, turn 1 game into 2 seperate without fixing bugs or changing anything.

gg
wp
Was this review helpful? Yes No Funny
32 of 51 people (63%) found this review helpful
1 person found this review funny
Not Recommended
1.2 hrs on record
Early Access Review
Posted: June 5
Literally no support for this game - purchased the game and can't even login to it and havn't heard from their support team for weeks. Do not buy.
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
Not Recommended
2.7 hrs on record
Early Access Review
Posted: June 27
One of the worst games ive ever played. I honextly dont know how it is so popular.
The graphics optimization is terrible. I get 80 to 100 fps on GTA V on high, and barely 45 on this game. meh.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Not Recommended
1.8 hrs on record
Early Access Review
Posted: June 25
very unappealing for new players (beside the game not rewarding new players enough, the game is super buggy and unstable. also; cancerous micro transactions.
Was this review helpful? Yes No Funny