《杀戮之王》是一款单败淘汰制多人在线射击游戏,可容纳150名身经百战的玩家角逐于一个强大而复杂的世界。搜寻武器、弹药、盔甲、车辆和补给,在竞争中脱颖而出,并坚持到最后。
用户评测:
最新:
褒贬不一 (9,382 篇评测) - 过去 30 天内的 9,382 篇用户评测中有 62% 为好评。
总体:
褒贬不一 (57,555 篇评测) - 57,555 篇用户的游戏评测中有 60% 为好评。
发行日期: 2016年2月17日

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抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“《H1Z1:杀戮之王》在开发时始终秉承与玩家并肩创造游戏这一理念,并且我们采用了抢先体验来促进我们与社区的关系。我们会继续根据玩家的反馈来设计《杀戮之王》的剧情,让它像我们期待的那样好。”

这款游戏的抢先体验状态大约持续多久?

“在正式推出之前,我们希望确保一切都如玩家所愿。当我们推出抢先体验时,《杀戮之王》应当达到我们设定的质量目标,成为一款有竞争力、愉快、公平并兼具观赏性和可玩性的游戏。只要达到这些目标,我们就推出抢先体验。”

计划中的完整版本和抢先体验版本到底有多少不同?

“在抢先体验期间,我们已经对游戏做出了重要更新,包括战斗和车辆的改进、常规游戏润色、一张新地图、新用户界面、新评分系统、Twitch整合等。《杀戮之王》完整版将是一款高品质、高度润色的游戏;一款平衡、可预测、公平且兼具观赏性和可玩性的游戏。”

抢先体验版本的现状如何?

“数百万玩家已投身《H1Z1:杀戮之王》,并运用自己的技能和智慧参与了大规模PvP混战,场面十分壮观。休闲性及竞赛性比赛直播的观众人数达到了数百万。玩家可以在单人对抗或团队比赛或限定规则的小规模战斗中进行角逐。我们将继续通过定期更新、反作弊技术和新功能来改进游戏,为正式推出抢先体验而努力。”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“《H1Z1:杀戮之王》推出时价格可能上涨。我们已在抢先体验期间将许多功能和润色效果添加到游戏中,今后亦将继续为之努力,只为打造高品质、有竞争力的游戏体验 - 同时让游戏兼具观赏性和可玩性。开发从来不会真正停止,玩家将会在推出后获得持续的游戏更新和bug修复,从而进一步增强和完善游戏体验。”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“玩家反馈在《H1Z1:杀戮之王》的开发过程中起到了主要作用。我们的玩家为我们开发商带来了挑战,促使我们在提供优秀游戏体验方面做得更好,我们邀请并鼓励他们在Twitter、Reddit和Steam论坛上参与对话。”
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4月20日

Show Me The Bunny! 4/21- 4/23



Spring is in the air, the sun is shining, the birds are chirping and the demented rabbits are slaying. Show Me The Bunny returns for a second weekend and we want you there!





From April 21 through April 23, you’ll be able to score the Pink Rabbit Mask! How do you get your hands on this awesome new mask? We’re glad you asked - the Pink Bunny Mask will be awarded to players that place in the Top 5 of a solo match this Friday12:01am PT (7:00 UTC) through Sunday 11:59pm PT (7:00 UTC).


If you came in the top 5 the weekend of April 14 during Show Me the Bunny Event prior to cancelation, you will be rewarded 5 unlocked Nomad Crates.

WARNING: Teamers Not Welcome




As mentioned above, each Show Me The Bunny match is a Solo game, so cooperating with a friend is a bannable offense. There will be in-game GMs in matches actively looking for teamers. If you’re caught teaming during a Show Me The Bunny match, your Daybreak account will be banned, meaning you’ll lose access to all games and purchases. Trust us – the consequences are NOT worth it!


Have more questions on the Show Me The Bunny Event we didn’t answer here? Let us know on Facebook, Twitter, and Discord!

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4月19日

Game Update 4/20: Pre-Season 4 & More!



Servers will be coming down at 10am PT for approximately 6 hours

Hey everyone, Chris here. Let’s take a look at the next Live patch and talk about upcoming changes to the game. Most of what you see in this update are changes and fixes based on feedback we collected from the community over the past two weeks. We always value the feedback, and I can promise you it always factors into our planning and prioritization. We may not always do exactly what’s suggested, but we try to get to the heart of the feedback and understand the pain points and frustrations.

I will be back in the next week or two to talk about the next larger content update, what’s in it, and when it will arrive on the Test Servers for some early feedback.

As I said above, this update focuses on player feedback and general bug fixes and We are still working on two fixes that didn’t make it in time and hope to roll into the next update which leaves the station. The first is fixing a lack of audio playing when hit by a projectile, and the second starting a match and being in a slow spin while parachuting Still looking at them, and as soon as they are fixed we will roll them into the next update.

Pre-season 4 is coming!

  • Leaderboards and Top 10 have been reset.
  • Kill scores and tier thresholds have all been updated.
  • Pre-season 3 awards will be granted during the update, so as soon as you log in when the servers are back online, you will see those rewards in your inventory.

Region Selection Updates
  • Region locking is now on and being enforced at 150ms. If your connection to a data center (other than your default home region) is higher than that, then you will notice that the selection is locked and you will be unable to play on that server. This is being done for the fairness and integrity of all games to ensure a consistent and predictable experience.
  • Region select should no longer default to a different region than either your best connection or previous selection.
  • Some minor visual bugs were addressed.
Tuning:

  • Impact sounds on targets were tuned to make it more obvious when you hit a head/helmet versus armor/body. We did not want to add another visual indicator that a player would need to learn to make that distinction, audio is a much better way to do that. Another goal was to ensure a two tap to the head is a satisfying experience as many of you talked about.
  • Armor breaking visual effect has been scaled down at closer distances. We made this change based on player feedback and our goal was to prevent the effect from being distracting by going into the area of the screen occupied by the reticle.
  • Lowered the sound effect volume and frequency for vehicle damage states. Another change based on player feedback. Overall, we feel like this is a good change to the game for the majority of players, so you will still hear it, just a lot less often and more subdued when it does happen.
    Re-tuned pistol and hunting rifle recoil to be consistent with pre-patch values.
  • We inadvertently changed the recoil on pistols with the last content update, this is fixing it back to the way it was.
  • Incoming hit-markers when in a vehicle should show the correct red color when the bullet grazes the vehicle then hits the player. We are still showing the white ones as it is valuable information to a player, but the red hit is much more emphasized now so it doesn’t get missed.
Exploits addressed:
  • Removed a way to hide trees and shrubbery in-game.
  • Removed a way to bypass the prone animation using Inspect.
  • Removed ability to break fences with fists when a nearby teammate is carrying an axe.
Bug Fixes:
  • Removed collision from parachutes to prevent tangling with nearby teammates. This should also fix a case where players could fall off their parachutes to death after colliding.
  • Players who are running and come to a quick stop should no longer hear extra footsteps.
  • Fixed an issue where ADS after using a throwable could use a sensitivity other than your ADS setting.
  • The airdrop crate smoke flare should render at a longer distance to make it easier to locate the crate.
  • Group HUD should correctly display damage and deaths caused by the toxic gas.
  • Passenger names in moving vehicles should be significantly smoothed out.
  • Client should properly close when clicking the red “X” to close it before title menu appears.
  • Team game winners should no longer see the Solo end-screen if their teammates have exited the match.

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关于这款游戏

《杀戮之王》是一款单败淘汰制多人在线射击游戏,可容纳150名身经百战的玩家角逐于一个强大而复杂的世界。搜寻武器、弹药、盔甲、车辆和补给,在竞争中脱颖而出,并坚持到最后。

系统需求

    最低配置:
    • 操作系统: Windows 7, 8, 8.1, 10 (64 bit only)
    • 处理器: Intel i5 Quad-Core
    • 内存: 6 GB RAM
    • 图形: nVidia GeForce GTX 280 series or higher
    • DirectX 版本: 10
    • 网络: 宽带互联网连接
    • 存储空间: 需要 20 GB 可用空间
    • 声卡: DirectX Compatible Sound Card
    推荐配置:
    • 操作系统: Windows 7, 8, 8.1, 10 (64 bit only)
    • 处理器: Intel i5 Quad Core or higher / AMD Phenom II X6 or higher
    • 内存: 8 GB RAM
    • 图形: nVidia GeForce GTX 560 series or higher / AMD HD 6870 or higher
    • DirectX 版本: 10
    • 网络: 宽带互联网连接
    • 存储空间: 需要 20 GB 可用空间
    • 声卡: DirectX compatible Sound Card
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褒贬不一 (57,555 篇评测)
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