《杀戮之王》是一款单败淘汰制多人在线射击游戏,可容纳150名身经百战的玩家角逐于一个强大而复杂的世界。搜寻武器、弹药、盔甲、车辆和补给,在竞争中脱颖而出,并坚持到最后。
最近评测:
褒贬不一 (6,267) - 过去 30 天内的 6,267 篇用户评测中有 60% 为好评。
全部评测:
褒贬不一 (110,219) - 110,219 篇用户的游戏评测中有 62% 为好评。
发行日期:
2016年2月17日

想要将这件物品添加至您的愿望单、关注它或标记为不感兴趣,请先登录

抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“《H1Z1:杀戮之王》在开发时始终秉承与玩家并肩创造游戏这一理念,并且我们采用了抢先体验来促进我们与社区的关系。我们会继续根据玩家的反馈来设计《杀戮之王》的剧情,让它像我们期待的那样好。”

这款游戏的抢先体验状态大约持续多久?

“在正式推出之前,我们希望确保一切都如玩家所愿。当我们推出抢先体验时,《杀戮之王》应当达到我们设定的质量目标,成为一款有竞争力、愉快、公平并兼具观赏性和可玩性的游戏。只要达到这些目标,我们就推出抢先体验。”

计划中的完整版本和抢先体验版本到底有多少不同?

“在抢先体验期间,我们已经对游戏做出了重要更新,包括战斗和车辆的改进、常规游戏润色、一张新地图、新用户界面、新评分系统、Twitch整合等。《杀戮之王》完整版将是一款高品质、高度润色的游戏;一款平衡、可预测、公平且兼具观赏性和可玩性的游戏。”

抢先体验版本的现状如何?

“数百万玩家已投身《H1Z1:杀戮之王》,并运用自己的技能和智慧参与了大规模PvP混战,场面十分壮观。休闲性及竞赛性比赛直播的观众人数达到了数百万。玩家可以在单人对抗或团队比赛或限定规则的小规模战斗中进行角逐。我们将继续通过定期更新、反作弊技术和新功能来改进游戏,为正式推出抢先体验而努力。”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“《H1Z1:杀戮之王》推出时价格可能上涨。我们已在抢先体验期间将许多功能和润色效果添加到游戏中,今后亦将继续为之努力,只为打造高品质、有竞争力的游戏体验 - 同时让游戏兼具观赏性和可玩性。开发从来不会真正停止,玩家将会在推出后获得持续的游戏更新和bug修复,从而进一步增强和完善游戏体验。”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“玩家反馈在《H1Z1:杀戮之王》的开发过程中起到了主要作用。我们的玩家为我们开发商带来了挑战,促使我们在提供优秀游戏体验方面做得更好,我们邀请并鼓励他们在Twitter、Reddit和Steam论坛上参与对话。”
了解更多
 

最新更新 查看所有(127)

11月15日

Game Update: Combat Zone, Daily Challenges, and More!



Servers will be coming offline for this update at 8:00am PT (11/17) and will remain down for approximately 6 hours. 

Welcome to the November Update for H1Z1! This update includes the Combat Zone, Daily Challenges, the start of Preseason 7, the all-new Payload Crate, and lots of tuning and quality of life updates based primarily on player feedback. 

New Feature: Combat Zone

This is an all-new game mode designed for practicing combat mechanics.

  • Spawn in with a full kit ready to go. 
  • Respawn after death, no parachuting.
  • Game takes place on a small, more intimate map that highlights various elements of The Arena.
  • Max number of players per game is 55, and games end after one hour.
New Feature: Daily Challenges

We’ve added a Daily Challenge system to the game which primarily rewards Skulls.  You’ll be given three Challenges per day; one easy, one medium, and one hard (harder Challenges reward more Skulls). You’ll be able to discard one Challenge per day and get a replacement. Challenges don’t necessarily need to be completed in a single match and won’t be replaced until you complete or discard them.


A few examples of Daily Challenges:

  • Halfway There – Place in the top 75 of a Solos match (easy)
  • Domed – Destroy 10 helmets worn by other players (medium) 
  • One Shot.  One Kill. – Kill an opponent with the .308 Hunting Rifle (hard)

With the introduction of Daily Challenges, the Bounty System has been removed and the Skull Store has been updated with several awesome new rewards including the first ever animated Helmet! 

Combat & Gameplay Tuning

We’ve made a number of weapons adjustments based on player feedback.

  • Slightly decreased AR-15 recoil reset time to give the user more responsive 2-taps.
  • Reduced AK-47 fire rate to help alleviate close-quarters spammability.
  • Added a fixed, non-rotating pattern for Shotgun blasts including a center pellet. 
  • Shotgun damage and fall-off damage have been increased to increase its close-quarters reliability.
  • Bullet drop has been reduced for pistols and rifles.  The values are now much closer to what they were before the Combat Update in August

In addition, there are several quality of life gameplay improvements in this update.

  • Fall damage should be significantly more consistent now.  Height is now the only determinant of fall damage, so forward velocity will not affect you.  You should also no longer take 1-2 points of damage randomly when running and jumping over small objects.
  • Explosive arrows are now very effective against vehicles.
  • It is now possible to loot while reloading.
  • The fifth passenger in a vehicle can now reload and shoot (careful!).
  • Fuel is now consumed slightly faster than before when using turbo boost.
Match Pacing & Tuning
  • First safe zone is now revealed after 45 seconds, instead of 2 minutes.
  • Gas begins moving after 2 minutes and 15 seconds, instead of 4 minutes and 30 seconds.
  • First phase Gas moves slightly slower over 5 minutes and 27 seconds, instead of 5 minutes.
  • The first phase will be 2 minutes and 30 seconds shorter but it should be easier to outrun the gas in a vehicle.
  • The toxicity mechanic has been removed.
  • The gas mechanic has had its damage retuned due to the removal of the toxicity mechanic.
  • The airdrop plane and drop itself now move slightly faster.
  • The loot distribution system has been tuned on a per mode basis. Item spawns have been increased in Duos by approximately 15%, and Fives by approximately 25%.
  • Slightly increased AR-15 spawn rate.
  • Slightly decreased AK-47 and Hellfire 4-6 spawn rate.
  • Slightly increased Medkit spawn rate in residential areas.
  • Increased crossbow spawn rate and decreased long bow spawn rate.  There will be roughly the same number of total bows (including both types) as before.
Updates to The Arena

We revamped the lighting and colors of The Arena to be more visually appealing. This change came in part from direct player feedback during the Reverse AMA on Reddit. In addition to many general bug fixes, loot balance has been improved at The Dam, barns, and office buildings. 

 General Improvements & Bug Fixes
  • We’ve made improvements to our file system that reduce the download size of the game.  This change will require that previous files are downloaded again to receive the new format; however future downloads will utilize the new format and will therefore require a smaller amount of space.
  • You can now enter vehicles that are moving slowly instead of only when they are completely stopped.
  • Training & Skirmish have been removed from the UI.  Future Skirmishes will be presented through the Events system.
  • Added a “Scrap Duplicates” button that allows you to Scrap all but one of the selected item.
  • Fixed an issue that could cause Twitch Accounts to not successfully link to Daybreak Accounts.
  • Shooting from a passenger seat should no longer result in hitting a teammate in the backseat.
  • You will no longer get stuck after crouching in a truck bed.
  • You can now consistently see other players stand up when they are in the back of a truck.
  • You can no longer throw a grenade and shoot with a single click.
  • Stun Grenade effect will no longer be canceled by exposure to a second
  • Stun Grenade.
  • The time of day has been adjusted to improve sightlines and enhance gameplay.[/*]
  • You will no longer incorrectly go into first person if you enter a vehicle while zooming.
  • AK-47 will no longer appear further from the camera than usual when going into first person while aiming down sights.
  • Camera will no longer rarely veer off target when crouching and quickly switching between first and third person.
  • Reticle no longer slightly shifts when punching.
  • Vehicles will no longer occasionally spawn with two sets of keys.
  • Backpacks that are upright (e.g. leaning against the wall) will now properly show up in proximity.
  • Players will no longer occasionally enter a handgun stance when exiting a vehicle.
  • Different satchel types now give the same number of cloth scraps (2).
  • Leather satchels are now visually distinguishable from plain Satchels.
  • Made Survivor Backpacks a bit smaller.
  • Hellfire 4-6 bullets now properly go through chain-link fences.
  • Fuel tanks now detonate when hit by molotovs and flaming arrows.
  • One shot from a Hellfire 4-6 now brings Makeshift Armor to 16% condition instead of 0%.
  • Flaming arrows now trigger the on fire animation when they successfully damage a player.
  • Balanced out the effective range of various arrow types.
  • Group members will no longer get stuck in queue if the leader queues while one or more group members are in an unready state.
  • Fixed an issue where a player could queue for a match then join a group, and then be unable to queue for a new match.
  • Fixed an issue where the end screen would not display if your map is open during a win.
  • End screens will no longer display on the main menu when dying with your map open.
  • Leaderboard player list and icon no longer disappear when user clicks on a player profile then switches divisions.
  • Selected skins will properly load when clicking on a locked skin then back.
  • Previewing a locked skin will no longer prevent you from previewing another skin afterwards.
  • Mousing over new items should no longer cause customization to re-sort.
  • Changed text color for carrying capacity in Inventory to be a bit easier to read.
  • Canceling on “Match Found!” will no longer cause “Back” and “Exit H1Z1” buttons to disappear.
  • “Crouch Blocked” message will now always properly play in the appropriate situations.
  • Various anti-cheat improvements and crash fixes.
296 条留言 了解更多

11月13日

Cheating: It's Just Not Worth It

There are tons of things to be excited about within the competitive community right now: the H1Z1 Pro League is in the midst of selecting teams, the Elite Series at DreamHack Winter is just around the corner, there are lots of competitive Hosted Games occurring, and Combat Zone and Daily Challenges are getting fired up with this next update. With all the positive momentum around tournaments and competitive play, we want to take a moment to address cheating. 


We’ve talked about it before; we take cheating and hacking extremely seriously here at Daybreak. Cheating contradicts the competitive spirit of H1Z1 and ruins the fun for the other players. We’re constantly updating our current methods of cheat detection and continue to heavily invest in new forms of monitoring. With the increase of competitive play initiatives, preventing cheating and providing a fair playing ground remains a top priority. Getting caught cheating has always meant that your account could get banned and you could lose good standing with Daybreak, which means you also lose all in-game items. To ensure our competitive play experience remains positive and fair, when a player is caught using hack programs not only will they receive an in-game ban, but they’ll also receive a ban from any official Daybreak sponsored event, competitive and casual. 


In the end, we are always watching and always improving, and it’s just not worth it.  To learn how to report fair play violations visit our website.

 
144 条留言 了解更多
查看所有讨论

在讨论版中为这款游戏汇报 BUG,并留下反馈

关于这款游戏

《杀戮之王》是一款单败淘汰制多人在线射击游戏,可容纳150名身经百战的玩家角逐于一个强大而复杂的世界。搜寻武器、弹药、盔甲、车辆和补给,在竞争中脱颖而出,并坚持到最后。

系统需求

    最低配置:
    • 操作系统: Windows 7, 8, 8.1, 10 (64 bit only)
    • 处理器: Intel i5 Quad-Core
    • 内存: 6 GB RAM
    • 图形: nVidia GeForce GTX 280 series or higher
    • DirectX 版本: 10
    • 网络: 宽带互联网连接
    • 存储空间: 需要 20 GB 可用空间
    • 声卡: DirectX Compatible Sound Card
    推荐配置:
    • 操作系统: Windows 7, 8, 8.1, 10 (64 bit only)
    • 处理器: Intel i5 Quad Core or higher / AMD Phenom II X6 or higher
    • 内存: 8 GB RAM
    • 图形: nVidia GeForce GTX 560 series or higher / AMD HD 6870 or higher
    • DirectX 版本: 10
    • 网络: 宽带互联网连接
    • 存储空间: 需要 20 GB 可用空间
    • 声卡: DirectX compatible Sound Card
消费者评测 了解更多
检测到大量评测:
排除  或  只查看
评测结果


购得方式


语言


日期范围
要查看某个日期范围内的评测,请在上方图表中点击并拖动选定的范围或是点击某特定时间柱。

显示图表



显示:
显示图表
 
隐藏图表
 
筛选条件
无其他评测符合上述筛选条件
调整上方筛选条件以查看其它评测
加载评测中…