H1Z1 is a fast-paced, single-elimination, massive arena shooter. Players compete in large-scale chaotic PvP battles where everyone must fight to the death to be the last one standing.
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Ημερομηνία κυκλοφορίας:
17 Φεβ 2016
Δημιουργός:
Εκδότης:

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Παιχνίδι με Early Access

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ΤΙ ΕΧΟΥΝ ΝΑ ΠΟΥΝ ΟΙ ΔΗΜΙΟΥΡΓΟΙ:

Γιατί Early Access;

“H1Z1 has always been developed under the principle of creating a game side-by-side with our players, and we’ve used Early Access as an opportunity to grow our relationship with our community. We will continue to use player feedback to plot the course for King of the Kill and to make it as good as we all know it can be.”

Για περίπου πόσο καιρό αυτό το παιχνίδι θα είναι σε Early Access;

“We want to be sure everything is working as intended with our players, prior to an official launch. When we launch out of Early Access, H1Z1 will achieve the quality targets we are putting in front of us -- a game that is competitive, enjoyable, fair, and as fun to watch as it is to play. Once these targets are met, we will launch out of Early Access.”

Πώς θα διαφέρει η πλήρης έκδοση από την έκδοση Early Access;

“Throughout Early Access, we have made essential updates to the game including improvements to combat and vehicles, general game polish, a new map, new UI, new scoring system, Twitch Integration, and more. The full version of H1Z1 will be a high-quality, highly-polished game; one that is well balanced, predictable, fair, and as fun to watch as it is to play.”

Ποια είναι η τρέχουσα κατάσταση της έκδοσης Early Access;

“Millions of players have already jumped into H1Z1 and competed in large-scale, chaotic PvP spectacles of skill and wit. Millions have watched casual and competitive tournament games live-streamed. Players can expect to fight against each other in solo- or team-based matches or in rule-based Skirmishes. We are continuing to improve the game with updates, anti-cheat tech, and new features regularly as we work our way toward an official launch out of Early Access.”

Θα κοστίζει διαφορετικά το παιχνίδι πριν και μετά το Early Access;

“H1Z1 is expected to see a price increase at launch. We’ve added – and will continue to add -- a lot of features and polish to the game over the course of Early Access to create a high-quality, competitive experience -- one that is enjoyable to watch and play. Development is never truly done, and players can expect continued game updates and bug fixes post-launch to further enhance and refine the gameplay experience.”

Πώς σκοπεύετε να συμπεριλάβετε την Κοινότητα στη διαδικασία ανάπτυξής σας;

“Player feedback plays a major role in the development process of H1Z1. Our players challenge us as developers to be that much better at delivering great game experiences, and we invite and encourage them to join the conversation on Twitter, Reddit, and the Steam forums.”
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9 Οκτωβρίου

Game Update - October 9th, 2017



There are less than two weeks left before the H1Z1 Invitational at TwitchCon, and this update is all about correcting a few bugs and issues before the big tournament begins. As a reminder, we are not planning to make any major changes to the core gameplay between now and TwitchCon, as players have been training and prepping on the current build and we don't want to disrupt that.


Updates:
  • Improved smoke grenades obscuring of players and objects.
  • Opening the inventory while running no longer briefly stops your character.
  • Aim-point should be more consistent when aiming down sights as you exit cover.
  • Items that are equipped via double-click while auto-running should no longer occasionally be unequipped.
  • Actions performed immediately after throwing are no longer prevented or interrupted.
  • Throws should no longer be rejected (duds) by quickly switching weapons after a throw, then switching back and trying to throw again.
  • Number of throwables shown in Inventory is now always correct.
  • Priming a throwable while inside a vehicle will no longer cause it to be immediately thrown upon exiting the vehicle.
  • Players can no longer swap seats while a throwable is primed.
  • Throw preview arc is now more accurate when throwing to the side of a vertical object (such as a building).
  • Leaving a match will no longer cause any smoke grenades you’ve thrown to despawn before their timer runs out.  Also applies to gas grenades and molotovs.
  • Emoting no longer interrupts crouch fatigue from being applied.
  • Fixed an issue that could cause players to not see crouch fatigue being applied on a player who was crouching quickly in first person.
  • Players now move at the correct speed when crouching in water.
  • Explosions now go through chain-link fences.
  • Fixed an issue that could cause vehicles to incorrectly spawn with Fuel in the Inventory.
  • Smoothed out the aim down sights camera transition when a passenger in a fast-moving vehicle.
  • The Dynamic Reticle now properly expands when jumping while aiming down sights.
  • Character shooting animation now orients correctly when aiming down while crouched.
  • The camera no longer moves upwards when aiming down sights while free looking.
  • The camera no longer shifts downwards when aiming down sights immediately after firing.
  • Crossbows now correctly reload after switching arrows and aiming down sights.
  • The character no longer blocks the reticle when using a bow and moving while crouching.
  • Fixed unbalanced loot distribution in several areas.
  • Various anti-cheat improvements and crash fixes.
  • Fixed an issue where simultaneously crouching and entering a vehicle can cause your character to appear crouched upon exiting.
  • Fixed a Hosted Games issue where hosts can incorrectly see opponents on the map.
443 σχόλια Περισσότερα

29 Σεπτεμβρίου

Swagnum Opus is now a Skirmish!



Thank you all for helping us test the revamped Events system with the Swagnum Opus ruleset on EU and NA servers! There is still more work to be done on the system, so Swagnum Opus will be reverting to a Skirmish mode for the weekend. We want to make sure that everyone still has a chance at the rewards, so we are continuing to work on the Events system so we can open them up to the rest of the world next week.

The Swagnum Opus Skirmish will be available from now until 10AM PT on Monday, October 2. To play, select "Skirmish" from the "Play" menu!
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Σχετικά με αυτό το παιχνίδι

H1Z1 is a fast-paced, single-elimination, massive arena shooter where every moment counts. 150 battle-hardened players fight to the death in a robust and detailed world. Search for weapons, ammo, armor, vehicles and supplies to get a leg up on your competition and be the last one standing.

  • Kill Or Be Killed – Hit the ground running in a massive 150-person gunfight. Run and hide, bunker down to bide your time, or throw caution into the wind and run-and-gun your way thru the melee. As a toxic cloud slowly compresses the map, a potent cocktail of tension, spectacle, and action takes over – making no game the same and leaving you breathless for more.

  • Make Every Moment Count – Simultaneously parachute down with 150 players and immediately search for the necessary tools to stay alive. Search the realistic, detailed map full of an assortment of guns, armor, supplies and vehicles waiting to be scavenged. Pick what you can, craft what you need, drive where you want in the massive map full of deserted downtowns, ravished neighborhoods and bucolic campgrounds. Every narrow road, blocked bridge and burnt out town presents a deadly choice – and only razor-sharp skills will keep you alive.

  • High-Stakes Deathmatch – Go solo or group with a team of two or five to be the last ones left by developing your strategy early and having a Plan B. Each game takes skill, tactics, and sometimes a little luck, in order to make it to the end. Track your best matches to advance during Season Play and participate in special events to earn unique loot.

Visit the H1Z1 website https://www.h1z1.com for more info!

Απαιτήσεις συστήματος

    ΕΛΑΧΙΣΤΕΣ:
    • ΛΣ: Windows 7, 8, 8.1, 10 (64 bit only)
    • Επεξεργαστής: Intel i5 Quad-Core
    • Μνήμη: 6 GB RAM
    • Γραφικά: nVidia GeForce GTX 280 series or higher
    • DirectX: Έκδοση 10
    • Δίκτυο: Ευρυζωνική σύνδεση διαδικτύου
    • Αποθήκευση: 20 GB διαθέσιμος χώρος
    • Κάρτα ήχου: DirectX Compatible Sound Card
    ΠΡΟΤΕΙΝΟΜΕΝΕΣ:
    • ΛΣ: Windows 7, 8, 8.1, 10 (64 bit only)
    • Επεξεργαστής: Intel i5 Quad Core or higher / AMD Phenom II X6 or higher
    • Μνήμη: 8 GB RAM
    • Γραφικά: nVidia GeForce GTX 560 series or higher / AMD HD 6870 or higher
    • DirectX: Έκδοση 10
    • Δίκτυο: Ευρυζωνική σύνδεση διαδικτύου
    • Αποθήκευση: 20 GB διαθέσιμος χώρος
    • Κάρτα ήχου: DirectX compatible Sound Card
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