H1Z1 is a fast-paced, highly competitive, battle royale shooter. Parachute in and search for weapons, ammo, vehicles and supplies to stay alive. MAKE EVERY BODY COUNT.
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發行日期:
2016 年 2 月 17 日
開發人員:

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搶先體驗遊戲

立即搶先體驗並開始遊玩;並且一同協助參與開發。

註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所改變;若目前的遊戲開發進度未使您對該遊戲產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發人員的訊息:

為何採用搶先體驗模式?

“H1Z1 has always been developed under the principle of creating a game side-by-side with our players, and we’ve used Early Access as an opportunity to grow our relationship with our community. We will continue to use player feedback to plot the course for King of the Kill and to make it as good as we all know it can be.”

這個遊戲的搶先體驗時間大概會持續多久?

“We want to be sure everything is working as intended with our players, prior to an official launch. When we launch out of Early Access, H1Z1 will achieve the quality targets we are putting in front of us -- a game that is competitive, enjoyable, fair, and as fun to watch as it is to play. Once these targets are met, we will launch out of Early Access.”

完整版與搶先體驗版在計畫上有何不同?

“Throughout Early Access, we have made essential updates to the game including improvements to combat and vehicles, general game polish, a new map, new UI, new scoring system, Twitch Integration, and more. The full version of H1Z1 will be a high-quality, highly-polished game; one that is well balanced, predictable, fair, and as fun to watch as it is to play.”

目前的搶先體驗版本發展情況如何?

“Millions of players have already jumped into H1Z1 and competed in large-scale, chaotic PvP spectacles of skill and wit. Millions have watched casual and competitive tournament games live-streamed. Players can expect to fight against each other in solo- or team-based matches or in rule-based Skirmishes. We are continuing to improve the game with updates, anti-cheat tech, and new features regularly as we work our way toward an official launch out of Early Access.”

遊戲售價在搶先體驗期間前後會有所變動嗎?

“H1Z1 is expected to see a price increase at launch. We’ve added – and will continue to add -- a lot of features and polish to the game over the course of Early Access to create a high-quality, competitive experience -- one that is enjoyable to watch and play. Development is never truly done, and players can expect continued game updates and bug fixes post-launch to further enhance and refine the gameplay experience.”

在開發遊戲時,您打算如何與社群互動?

“Player feedback plays a major role in the development process of H1Z1. Our players challenge us as developers to be that much better at delivering great game experiences, and we invite and encourage them to join the conversation on Twitter, Reddit, and the Steam forums.”
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最新更新 檢視全部(162)

2 月 22 日

Color/Visibility Experiments on Test Server

Hey everyone!

We appreciate all the feedback already given so far. We want to reinforce a few points.

1.Provide your direct feedback via the in-game survey. Posts on Reddit are great to share your experience with others but the survey will be our main point for collecting player feedback on this particular topic.

2. Please set all of your visual settings to default. You can up the quality and resolution as you please but we need to get feedback from a universal standard across all players.

3. Do not use any external tools to adjust the colors while conducting your experiments. This will skew you results even if you only use them lightly.

We are going to add two additional days of color/visibility experiments that will continue into the weekend. These additional two variants will also have their own in-game surveys to accompany them.
  • Wednesday: In-game time set to 10am
  • Thursday: In-game time set to 2pm
  • Friday: In-game time set to [EDIT: 8AM]
The Combat Zone will also be open during the following days:
  • Saturday: In-game time set [EDIT 2pm]
  • Sunday: Reverts back to what was on Test prior to these experiments
Thank you again to everyone whose already provided their feedback and to everyone else who is going to jump in soon! Colors and visibility are super important to the game and we want to make sure we can land in a place that both support the dev team with game performance and also the community’s wants and needs. We’ll get there together!
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2 月 20 日

Test Server Update: Color Tests, Solo Win Rewards, and more!

Win a Solo match on Test and earn a Silver Zodiac Crate!

Over the next three days, Wednesday, Thursday, and Friday (2/21 – 2/23) we’ll be rewarding players who get first place wins from Solo matches on the Test Server. The reward won’t be automatically granted upon the completion of the match but will be granted to your Live account within a week. We’re looking for data to help us tune the new scoring system so please play how you would normally play on the Live Servers. Make sure you tune in for the Royalty Showdown for more information on scoring changes coming in the next season.

Color and Visibility Tests.

Over the next three days, we’ll also be trying out different times of day for color and visibility tweaks. We’ll be adjusting saturation and vibrancy levels on our end so when reviewing the differences between the days, remove any digital vibrancy you’ve additionally added via NVIDIA tools and turn shadows back on if you have them disabled. Please take some time to jump in-game, play a match and then provide your feedback via the in-game survey. We’re ultimately looking at improving player visibility to enhance the current gameplay.
  • Wednesday: In-game time set to 10am
  • Thursday: In-game time set to 2pm
  • Friday: In-game time set to 4pm
General Updates
  • Added a 10 second spawn selection lockout before the match begins.
  • Removed Magnum as a starting weapon in Combat Zone.
  • Added a new item called Super Serum that will heal players to full health instantly (after the cast). This is only available in the Combat Zone.
  • Added animation to exiting the ATV at moderate to high speed.
Bug Fixes
  • Fixed another issue that could cause framerate stutters. We will continue to investigate and implement improvements in this area.
  • Falling off objects now behaves the same with Reduce Input Lag enabled or disabled.
  • Players once again parachute from the intended altitude.
  • Players should no longer appear partially below the ground in Fort Destiny.
  • Cleaned up the first person vehicle exit roll animation.
  • Fixed player animation when sitting in the back of a pickup truck.
  • Players no longer incorrectly walk when standing from prone after aiming down sights with a throwable.
  • Fixed backpacks appearing distorted or folded when equipped by a player.
  • Play Again and Next buttons should no longer occasionally be missing after dying in Solos.
  • Top 10 Matches screen no longer appears distorted when clicking “More Info” or “Back.”
  • Removed spinning image over the H1Z1 logo in the main menu.
  • Red dotted line to the safe zone now appears underneath the player icon in the mini-map.
  • “Stay in Group” UI elements no longer clip over other HUD elements.
  • Fixed a few crashes that were occurring on the previous Test build.


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關於此遊戲

H1Z1 is a fast-paced, highly competitive, battle royale shooter. Parachute in and search for weapons, ammo, vehicles and supplies to stay alive. As a toxic gas cloud compresses the map, develop your strategy and prepare for the spectacle of mayhem. Go solo or group with a team of two or five to be the last ones standing.

MAKE EVERY BODY COUNT.

Visit the H1Z1 website https://www.h1z1.com for more info!

系統需求

    最低配備:
    • 作業系統: Windows 7, 8, 8.1, 10 (64 bit only)
    • 處理器: Intel i5 Quad-Core
    • 記憶體: 6 GB 記憶體
    • 顯示卡: nVidia GeForce GTX 280 series or higher
    • DirectX: 版本:10
    • 網路: 寬頻網際網路連線
    • 儲存空間: 20 GB 可用空間
    • 音效卡: DirectX Compatible Sound Card
    建議配備:
    • 作業系統: Windows 7, 8, 8.1, 10 (64 bit only)
    • 處理器: Intel i5 Quad Core or higher / AMD Phenom II X6 or higher
    • 記憶體: 8 GB 記憶體
    • 顯示卡: nVidia GeForce GTX 560 series or higher / AMD HD 6870 or higher
    • DirectX: 版本:10
    • 網路: 寬頻網際網路連線
    • 儲存空間: 20 GB 可用空間
    • 音效卡: DirectX compatible Sound Card
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