H1Z1: King of the Kill is a fast-paced shooter in which players compete in large-scale chaotic PvP spectacles of skill, wit and a little luck, where everyone must fight to the death to stand alone at the top of the podium.
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發行日期: 2016 年 02 月 17 日

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搶先體驗遊戲

立即搶先體驗並開始遊玩;並且一同協助參與開發。

註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所改變;若目前的遊戲開發進度未使您對該遊戲產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發人員的訊息:

為何要使用搶先體驗這種模式?

“H1Z1: King of the Kill has always been developed under the principal of creating a game side-by-side with our players, and we’ve used Early Access as an opportunity to grow our relationship with our community. We will continue to use player feedback to plot the course for King of the Kill and to make it as good as we all know it can be.”

這個遊戲的搶先體驗時間大概會持續多久?

“We want to be sure everything is working as intended with our players, prior to an official launch. When we launch out of Early Access, King of the Kill will achieve the quality targets we are putting in front of us -- a game that is competitive, enjoyable, fair, and as fun to watch as it is to play. Once these targets are met, we will launch out of Early Access.”

完整版與搶先體驗版在計畫上有何不同?

“Throughout Early Access, we have made essential updates to the game including improvements to combat and vehicles, general game polish, a new map, new UI, new scoring system, Twitch Integration, and more. The full version of King of the Kill will be a high-quality, highly-polished game; one that is well balanced, predictable, fair, and as fun to watch as it is to play.”

目前的搶先體驗版本發展情況如何?

“Millions of players have already jumped into H1Z1: King of the Kill and competed in large-scale, chaotic PvP spectacles of skill and wit. Millions have watched casual and competitive tournament games live-streamed. Players can expect to fight against each other in solo- or team-based matches or in rule-based Skirmishes. We are continuing to improve the game with updates, anti-cheat tech, and new features regularly as we work our way toward an official launch out of Early Access.”

遊戲售價在搶先體驗期間前後會有所變動嗎?

“H1Z1: King of the Kill is expected to see a price increase at launch. We’ve added – and will continue to add -- a lot of features and polish to the game over the course of Early Access to create a high-quality, competitive experience -- one that is enjoyable to watch and play. Development is never truly done, and players can expect continued game updates and bug fixes post-launch to further enhance and refine the gameplay experience.”

在開發遊戲時,您打算如何與社群互動?

“Player feedback plays a major role in the development process of H1Z1: King of the Kill. Our players challenge us as developers to be that much better at delivering great game experiences, and we invite and encourage them to join the conversation on Twitter, Reddit, and the Steam forums.”
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04 月 20 日

Show Me The Bunny! 4/21- 4/23



Spring is in the air, the sun is shining, the birds are chirping and the demented rabbits are slaying. Show Me The Bunny returns for a second weekend and we want you there!





From April 21 through April 23, you’ll be able to score the Pink Rabbit Mask! How do you get your hands on this awesome new mask? We’re glad you asked - the Pink Bunny Mask will be awarded to players that place in the Top 5 of a solo match this Friday12:01am PT (7:00 UTC) through Sunday 11:59pm PT (7:00 UTC).


If you came in the top 5 the weekend of April 14 during Show Me the Bunny Event prior to cancelation, you will be rewarded 5 unlocked Nomad Crates.

WARNING: Teamers Not Welcome




As mentioned above, each Show Me The Bunny match is a Solo game, so cooperating with a friend is a bannable offense. There will be in-game GMs in matches actively looking for teamers. If you’re caught teaming during a Show Me The Bunny match, your Daybreak account will be banned, meaning you’ll lose access to all games and purchases. Trust us – the consequences are NOT worth it!


Have more questions on the Show Me The Bunny Event we didn’t answer here? Let us know on Facebook, Twitter, and Discord!

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04 月 19 日

Game Update 4/20: Pre-Season 4 & More!



Servers will be coming down at 10am PT for approximately 6 hours

Hey everyone, Chris here. Let’s take a look at the next Live patch and talk about upcoming changes to the game. Most of what you see in this update are changes and fixes based on feedback we collected from the community over the past two weeks. We always value the feedback, and I can promise you it always factors into our planning and prioritization. We may not always do exactly what’s suggested, but we try to get to the heart of the feedback and understand the pain points and frustrations.

I will be back in the next week or two to talk about the next larger content update, what’s in it, and when it will arrive on the Test Servers for some early feedback.

As I said above, this update focuses on player feedback and general bug fixes and We are still working on two fixes that didn’t make it in time and hope to roll into the next update which leaves the station. The first is fixing a lack of audio playing when hit by a projectile, and the second starting a match and being in a slow spin while parachuting Still looking at them, and as soon as they are fixed we will roll them into the next update.

Pre-season 4 is coming!

  • Leaderboards and Top 10 have been reset.
  • Kill scores and tier thresholds have all been updated.
  • Pre-season 3 awards will be granted during the update, so as soon as you log in when the servers are back online, you will see those rewards in your inventory.

Region Selection Updates
  • Region locking is now on and being enforced at 150ms. If your connection to a data center (other than your default home region) is higher than that, then you will notice that the selection is locked and you will be unable to play on that server. This is being done for the fairness and integrity of all games to ensure a consistent and predictable experience.
  • Region select should no longer default to a different region than either your best connection or previous selection.
  • Some minor visual bugs were addressed.
Tuning:

  • Impact sounds on targets were tuned to make it more obvious when you hit a head/helmet versus armor/body. We did not want to add another visual indicator that a player would need to learn to make that distinction, audio is a much better way to do that. Another goal was to ensure a two tap to the head is a satisfying experience as many of you talked about.
  • Armor breaking visual effect has been scaled down at closer distances. We made this change based on player feedback and our goal was to prevent the effect from being distracting by going into the area of the screen occupied by the reticle.
  • Lowered the sound effect volume and frequency for vehicle damage states. Another change based on player feedback. Overall, we feel like this is a good change to the game for the majority of players, so you will still hear it, just a lot less often and more subdued when it does happen.
    Re-tuned pistol and hunting rifle recoil to be consistent with pre-patch values.
  • We inadvertently changed the recoil on pistols with the last content update, this is fixing it back to the way it was.
  • Incoming hit-markers when in a vehicle should show the correct red color when the bullet grazes the vehicle then hits the player. We are still showing the white ones as it is valuable information to a player, but the red hit is much more emphasized now so it doesn’t get missed.
Exploits addressed:
  • Removed a way to hide trees and shrubbery in-game.
  • Removed a way to bypass the prone animation using Inspect.
  • Removed ability to break fences with fists when a nearby teammate is carrying an axe.
Bug Fixes:
  • Removed collision from parachutes to prevent tangling with nearby teammates. This should also fix a case where players could fall off their parachutes to death after colliding.
  • Players who are running and come to a quick stop should no longer hear extra footsteps.
  • Fixed an issue where ADS after using a throwable could use a sensitivity other than your ADS setting.
  • The airdrop crate smoke flare should render at a longer distance to make it easier to locate the crate.
  • Group HUD should correctly display damage and deaths caused by the toxic gas.
  • Passenger names in moving vehicles should be significantly smoothed out.
  • Client should properly close when clicking the red “X” to close it before title menu appears.
  • Team game winners should no longer see the Solo end-screen if their teammates have exited the match.

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關於此遊戲

H1Z1: King of the Kill is a large-scale, fight-to-the-death shooter where every moment counts. Drop into the high-intensity, arena-style grudge match and activate your inner beast mode. Gear up fast, throw together a game plan, and we’ll see if you have what it takes to be the last man standing. Rack up a kill streak or just add to the chaos – this is a spectacle and only one can be King of the Kill. #TakeYourShot

Visit the King of the Kill website https://www.h1z1.com/king-of-the-kill/home for more info!

系統需求

    最低:
    • 作業系統: Windows 7, 8, 8.1, 10 (64 bit only)
    • 處理器: Intel i5 Quad-Core
    • 記憶體: 6 GB 記憶體
    • 圖像: nVidia GeForce GTX 280 series or higher
    • DirectX: 版本:10
    • 網路: 寬頻網際網路連線
    • 儲存空間: 20 GB 可用空間
    • 音效卡: DirectX Compatible Sound Card
    建議配備:
    • 作業系統: Windows 7, 8, 8.1, 10 (64 bit only)
    • 處理器: Intel i5 Quad Core or higher / AMD Phenom II X6 or higher
    • 記憶體: 8 GB 記憶體
    • 圖像: nVidia GeForce GTX 560 series or higher / AMD HD 6870 or higher
    • DirectX: 版本:10
    • 網路: 寬頻網際網路連線
    • 儲存空間: 20 GB 可用空間
    • 音效卡: DirectX compatible Sound Card
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