H1Z1: King of the Kill is a fast-paced shooter in which players compete in large-scale chaotic PvP spectacles of skill, wit and a little luck, where everyone must fight to the death to stand alone at the top of the podium.
Uživatelské recenze:
Smíšené (8,956 recenzí) - 49% z 8,956 uživatelských recenzí z posledních 30 dní je kladných.
Smíšené (49,286 recenzí) - 61% z 49,286 uživatelů ohodnotilo tuto hru kladně.
Datum vydání: 17. úno. 2016

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Hra s předběžným přístupem

Získejte okamžitý přístup a začněte hrát. Zapojte se do této hry již během jejího vývoje.

Poznámka: Tato hra dosud není dokončená a během vývoje se může výrazně změnit. Pokud Vás hra nyní nezaujala, zkuste počkat, až bude v další fázi vývoje. Více informací zde.

Zpráva od vývojářů:

Proč předběžný přístup?

“H1Z1: King of the Kill has always been developed under the principal of creating a game side-by-side with our players, and we’ve used Early Access as an opportunity to grow our relationship with our community. We will continue to use player feedback to plot the course for King of the Kill and to make it as good as we all know it can be.”

Přibližně jak dlouho bude tato hra v předběžném přístupu?

“We want to be sure everything is working as intended with our players, prior to an official launch. When we launch out of Early Access, King of the Kill will achieve the quality targets we are putting in front of us -- a game that is competitive, enjoyable, fair, and as fun to watch as it is to play. Once these targets are met, we will launch out of Early Access.”

Jak se bude plná verze lišit od předběžného přístupu?

“Throughout Early Access, we have made essential updates to the game including improvements to combat and vehicles, general game polish, a new map, new UI, new scoring system, Twitch Integration, and more. The full version of King of the Kill will be a high-quality, highly-polished game; one that is well balanced, predictable, fair, and as fun to watch as it is to play.”

V jaké fázi vývoje se hra nachází?

“Millions of players have already jumped into H1Z1: King of the Kill and competed in large-scale, chaotic PvP spectacles of skill and wit. Millions have watched casual and competitive tournament games live-streamed. Players can expect to fight against each other in solo- or team-based matches or in rule-based Skirmishes. We are continuing to improve the game with updates, anti-cheat tech, and new features regularly as we work our way toward an official launch out of Early Access.”

Změní se cena hry po skončení předběžného přístupu?

“H1Z1: King of the Kill is expected to see a price increase at launch. We’ve added – and will continue to add -- a lot of features and polish to the game over the course of Early Access to create a high-quality, competitive experience -- one that is enjoyable to watch and play. Development is never truly done, and players can expect continued game updates and bug fixes post-launch to further enhance and refine the gameplay experience.”

Jak plánujete zapojit komunitu do vývoje této hry?

“Player feedback plays a major role in the development process of H1Z1: King of the Kill. Our players challenge us as developers to be that much better at delivering great game experiences, and we invite and encourage them to join the conversation on Twitter, Reddit, and the Steam forums.”
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Nedávné aktualizace Zobrazit vše (52)

24. ledna

Game Update 1/25

Servers will be coming offline at 12AM PT 1/25. Servers will remain down for approximately 8 hours. EU may require extended downtime as additional server infrastructure is set up.

Pre-Season 3 is here!

As we wrap up Pre-Season 2, participants who completed a Top 10 score and placed on the Leaderboard will receive their Shotgun Reward.

Pre-Season 3 will begin immediately.  We’ve updated the score values for finishing position and kills; your placement still matters most but the value for kills will be worth a lot more. As mentioned in the Producer's Letter, there will be an article coming out on patch day that will detail the new values and other information about seasons moving forward!

In support of Pre-Season 3, we’ve upgraded the UI in a few areas. Kill Count and the value of the Next Kill have been added to the game HUD. Leaderboards Tiers have been added to the Kill Feed, so that everyone can see when someone in Bronze killed someone in Royalty! Finally, you can now click on players’ names in the in-game Leaderboard to view their Top 10.

EU Servers

During the downtime while we deploy the patch, we will be transitioning all of our EU games over to all new hardware. While we have already estimated a large amount of downtime to accommodate the switch, it could take longer than anticipated. We will keep you updated should that look likely.  

Airdrop Ticket to Scrap Conversion

As Airdrop Tickets have been phased out, they will be converted during downtime to Scrap. In addition, the Scrapyard now contains all items from the Wasteland, EZW, Predator, and Ronin Crates. This is different than what we conveyed in the last Producer Letter. We saw a lot of community feedback on this one, so we made some adjustments based on that feedback.

Steam Accounts that have Air Drop Tickets, but no Daybreak Account, will see their Air Drop Tickets removed, but an equivalent number of special items that will be able to be scraped for the same value will be added there at a later time.

Bug Fixes

The team has been very focused on bug fixes and general polish as we continue to emphasize the quality of the game as our top priority.


There were a number of cases where a reload would be interrupted, however the UI (and character animations) would make it seem like the reload was successful. This could create a scenario where the weapon would appear to have a full magazine that was actually empty. We’ve identified and fixed all known cases that could create this scenario so reloading should be very consistent and reliable now.

End of Game UI

We’ve cleaned up the end screens to ensure you always get the information you’re expecting – who killed you, how much XP did you earn, and how many points did you receive. Screens should no longer be skipped, and players should not be kicked out of the match while viewing their end screens.

Car Ejection

You should no longer be ejected from a car and then stuck in place with no ability to do anything. On the subject of vehicle bugs, we’ve also fixed a bug that could cause Turbo to get stuck on and vehicles to auto-accelerate when entered. This is a tricky scenario that we want to keep an eye on. We really believe this has been fixed, but it is not something that we can make happen, so I want to see how this does over the first few hours of the patch.


We’ve fixed several exploits with this patch:

  • There was an exploit allowing some users to have an infinite inventory which has been addressed.
  • Emotes are re-enabled and can be used in gameplay again. They will now be interrupted by other actions (such as shooting or looting) and cannot be bound to the same key as any other action.
  • here are some shelves in the world that would allow players to be protected from incoming fire (but able to shoot from the position). Those shelves are now two-way bullet streets.
  • Group leads can no longer queue the group into a Solo match in order to get the group into the same game.
  • Crouch spamming has been addressed, and should not be used as an exploit to make yourself harder to hit.
Crouch Blocks

If you crouched next to an object, it would often block you if you tried to stand back up, instead requiring you to move a bit in order to stand up. This is fixed; you should now be able to stand back up from crouch (assuming there isn’t an object directly above your character’s head).


A few unexpected fixes that checked out in QA so we have included them in the patch. Vehicles should no longer get stuck in turbo, and also should not auto accelerate when you get into them.

Crown Conversion

The deadline to convert Daybreak Cash to Crowns has passed. The Daybreak Cash conversion feature has been disabled. Crowns can still be purchased directly in game.

Misc Bug Fixes
  • Removed the ability to allow accurate Cone of Fire while jumping
  • The AK-47 recoil was not resetting correctly and has been addressed. 
  • Procoagulant will no longer incorrectly apply instantly. It once again has a 1 second use time.
  • Moving items within the Inventory when standing next to a loot bag will no longer delete them.
  • You can now loot items from your victims by dragging them from proximity to the inventory
  • The Wasteland Skull Helmet and Mask of the Zombie are no longer stackable
  • Fixed a number of clipping issues with some of the older wearable items in the game


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19. ledna

January Test Server Calendar

The Test Servers have been updated with the January update, and we could use your help getting some extra testing on it to see how it checks out prior to going to the Live servers.  Please pay special attention to these items:

  • Reload: We were able to address all known weapons issues including reload issues on all weapons. It should be consistent now, but I could use some people really watching this one to see if there are any other cases that may have been missed. These should be few and far between if any. 
  • End of Game UI: The end of game UI should now show you who killed you. I can say from experience, the inability to see how close the person who got you was to his/her own death was very frustrating.
  • Car Ejection: You should no longer be ejected from a car and then stuck in place with no ability to do anything. This one bug was driving many people nuts (no pun intended), and I am glad to see this one go away.
  • Infinite Inventory: There was an exploit allowing some users to have an infinite inventory, this has been addressed. 
Speculative Fixes: We believe we will have fixes for the following issues in place before the 1/25 game update. There are still a few edge cases present that we will need your help and feedback on before we completely nail these down.
  • Crouch Spamming: We have addressed crouch spamming. The current fix is to slightly delay how quickly you can return to standing so the reticle, camera movement, and animation are all in sync to remove the exploit of rapidly crouching and being able to remain accurate.
  • Crouch Blocks: If you crouched next to an object, it would usually block you if you tried to stand back up and you would need to back away slightly in order to stand. You should now be able to stand back up (assuming there is not something directly above your character’s head).
  • Emotes: We’ve cleaned up Emotes so that they can no longer be played while another action (such as looting or shooting) is performed – actions like these will always interrupt Emotes. We also have an incoming fix (not on this build) that will prevent binding emotes to the same keys as other actions to solidify the fix and clean up any last edge-cases. 
Of course, if anything else sticks out, please let us know.  Please make use of the community issue tracker - https://dgcissuetracker.com/secure/Dashboard.jspa?selectPageId=11004 

You can also head over to this Reddit thread and leave as many details as you can if you encountered an issue to help us track it down.

Here is the schedule for when the Test Servers will be open up until the date of update on the 25th.  All times are Pacific Standard Time.

Thursday, Jan 19 – 4pm – 6pm

Friday, Jan 20 – 2pm – 4pm

Saturday, Jan 21 – 12pm – 2pm

Sunday, Jan 22 – 12pm – 2pm
4pm – 6pm

Monday, Jan 23 – 12pm – 2pm
4pm – 6pm

Tuesday, Jan 24 – 12pm – 2pm
4pm – 6pm

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Informace o hře

H1Z1: King of the Kill is a large-scale, fight-to-the-death shooter where every moment counts. Drop into the high-intensity, arena-style grudge match and activate your inner beast mode. Gear up fast, throw together a game plan, and we’ll see if you have what it takes to be the last man standing. Rack up a kill streak or just add to the chaos – this is a spectacle and only one can be King of the Kill. #TakeYourShot

Visit the King of the Kill website https://www.h1z1.com/king-of-the-kill/home for more info!

Systémové požadavky

    • Operační systém: Windows 7, 8, 8.1, 10 (64 bit only)
    • Procesor: Intel i5 Quad-Core
    • Paměť: 6 GB RAM
    • Grafická karta: nVidia GeForce GTX 280 series or higher
    • DirectX: Verze 10
    • Připojení: Širokopásmové připojení k internetu
    • Pevný disk: 20 GB volného místa
    • Zvuková karta: DirectX Compatible Sound Card
    • Operační systém: Windows 7, 8, 8.1, 10 (64 bit only)
    • Procesor: Intel i5 Quad Core or higher / AMD Phenom II X6 or higher
    • Paměť: 8 GB RAM
    • Grafická karta: nVidia GeForce GTX 560 series or higher / AMD HD 6870 or higher
    • DirectX: Verze 10
    • Připojení: Širokopásmové připojení k internetu
    • Pevný disk: 20 GB volného místa
    • Zvuková karta: DirectX compatible Sound Card
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