With over 2 million copies sold, the new episode of the most internationally successful S.T.A.L.K.E.R. series seamlessly connects to the first part of the Shadow of Chernobyl. S.T.A.L.K.E.R.: Call of Pripyat takes PC gamers once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986.
用户评测:
最新:
特别好评 (137 篇评测) - 过去 30 天内的 137 篇用户评测中有 94% 为好评。
总体:
好评如潮 (4,210 篇评测) - 4,210 篇用户的游戏评测中有 95% 为好评。
发行日期: 2010年2月11日

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$19.99
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购买 S.T.A.L.K.E.R.: Bundle

包含 3 件物品: S.T.A.L.K.E.R.: Call of Pripyat, S.T.A.L.K.E.R.: Clear Sky, S.T.A.L.K.E.R.: Shadow of Chernobyl

夏日特卖!7月4日 截止

 

关于这款游戏

With over 2 million copies sold, the new episode of the most internationally successful S.T.A.L.K.E.R. series seamlessly connects to the first part of the Shadow of Chernobyl.

S.T.A.L.K.E.R.: Call of Pripyat takes PC gamers once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts. In the role of Agent Alexander Degtyarev, who is dressed up as stalker, the player has to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.

  • One of the first DirectX11 games
  • Story begins where S.T.A.L.K.E.R.: Shadow of Chernobyl has ended
  • Photorealistic exclusion Zone : All locations are recreated by their true-to-life prototypes based on photographs
  • New exciting storyline with a number of unique characters
  • Extended system of handmade side quests
  • New monsters: Chimera and Burer. New behavior and abilities for all monsters
  • New A-Life system, created using the players’ best-liked elements of the first two games in series
  • Emissions considerably influence the world of the Zone
  • Sleep function added into the game
  • New player’s interface
  • Possibility to continue the game after completion in a free play mode
  • Up to 32 players can compete in the multiplayer part. Four different play modes and a countless amount of maps are available

系统需求

    Minimum:
    • OS: Windows XP, SP2
    • Processor: 2.2 GHz Intel Pentium 4/ 2.2. GHz AMD Athlon XP 2200+
    • Memory: 768 MB RAM
    • Graphics: nVidia GeForce 5900 128MB / AMD Radeon 9600 XT 128 MB
    • DirectX®: DirectX 9 compatible
    • Hard Drive: 6 GB of free space
    • Sound: DirectX 9 compatible
消费者评测
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最新:
特别好评 (137 篇评测)
总体:
好评如潮 (4,210 篇评测)
最近发布
Nero
( 7.9 小时(记录在案的) )
发布于:6月29日
GET OUT OF HERE STALKER
CHEEKI BREEKI I V DAMKE
是否有价值? 欢乐
Platinum
( 0.4 小时(记录在案的) )
发布于:6月29日
免费获取的产品
Cheeky Breeky..maslyna poymal.
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Beatall1ca
( 2.2 小时(记录在案的) )
发布于:6月29日
Awesome game, much Cheeki Breeki!!11
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Rick
( 23.9 小时(记录在案的) )
发布于:6月29日
I mean, i tried 2 times to play this game but i never got hooked and left it gaining dust. But the 3rd time.. oh boi. Summer vacations give me a lot of free time to test new games, so i gave STALKER one last chance. The controls are jerky and your head seems on a permanent rollercoaster, the combat system is god-awful with outdated animations. The characters look all the same, no female characters, 3+1 models per faction, the cutscenes are cringy and out of sync. But this game has that cheeki breeki feeling that brings you memories that you never felt before. I gave up on life and lived the life of a artifact hunter in 1 silly game.
Buy it on sale
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Liam Neeson Punching Wolves
( 41.5 小时(记录在案的) )
发布于:6月28日
It's stalker, why would I give it a negative review?
One of the last great PC FPS for men, no console babies allowed.
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Gentlemanmen
( 13.8 小时(记录在案的) )
发布于:6月28日
Very good graphics at this game time. DX11 cool. I always like looting game. Weapon variety not bad. But dont shoot too much. Weapons can be broken so easily. Atmosphere of the game great. In a discount, I totally recomend to buy a bundle.
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ClassicArmy
( 3.9 小时(记录在案的) )
发布于:6月28日
A better Fallout, with mods like Misery it's a an awesome experience you won't forget.
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{KWP}Wolverine
( 216.0 小时(记录在案的) )
发布于:6月28日
S.T.A.L.K.E.R Call of Pripyat, is like the rest of the S.T.A.L.K.E.R series, a wonderful cross between the fps and rpg genres. It takes place in Chernobyl Ukraine after a second disaster which unleashes all kinds of horrific crap into the Chernobyl exclusion zone. Now i will say that the story is kind of lackluster, and the game it's self can be rather punishing for a new player, but once you get the hang of it the game offers a good balance between making you feel like the god of the apocalypse, and a scared Bunny who just want's to live though the day. But one of if not the best things about this game is it's atmosphere, it really helped me get into the game, and that is only helped by the fact that most of the in-game locations are modeled after their real world counterparts, in other words it's like you are walking though the dead city of pripyat. And another great thing about this game is that you don't have to follow the story, you can do whatever you feel like doing, leaving you explore a large open and mutant filled world, with alot of upgradable and customizable Guns and Suits. Well i know this review was kind of long and i probably only scratched the surface of what this game is, but i think that about covers the basics, so good day and good health to all of you.
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TC_Tuga
( 12.5 小时(记录在案的) )
发布于:6月28日
Someone once said, this game is Fallout for man. I think it sais all!
Just check the rating. . .
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Kiroku~
( 7.8 小时(记录在案的) )
发布于:6月28日
I like this game
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最有价值的评测  在过去的 30 天内
198 人中有 182 人(92%)觉得这篇评测有价值
有 185 人觉得这篇评测很欢乐
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36.6 小时(记录在案的)
发布于:6月10日
Zaton, Misery.

Walking. Watching the sun slowly rise, it could've been a scene from a thousand years ago- with no cars, no lights, no noise but the animals and wind through the trees.

Human interference seemed so minute, I barely noticed the subtle gunfire in the background, the cracked and blistered road I walked across.

Then suddenly-

CRACK.

Something small and fast whizzes past my head like a bee.

No time to check.

I hold shift and book it.

There's a van nearby. Maybe two metres, maybe four.

I make a line straight for it.

CRACK.

I hear the bullet thump into the road. A plume of dust floats past the van i'm hiding behind.

I pull my gun out from it's holster.

It's a 357 magnum revolver. Condition is terrible, and rust visibly coats the gun like fungus on a tree.

Three shots. Better make them count.

Pull the hammer back, ready to fire.

I hold it steady, creeping my way to the edge of the van.

I peak out the side. Slowly. Carefully. Don't make it obvious.

Binoculars out.

In front of me is a hill. Tall and green, with a thick layer of grass and foliage covering the top like mould.

Something flashes in my eyes. Movement. I track it like a sniper.

The grass is moving, alive like some unknown mutated creature of the zone.

I look closer.

Whoever it is, his outift blends in well with the greenery. He evidently hasn't noticed me yet, and he's moving down the hill no doubt for a better view.

On his back is a long gun. Maybe a rifle, maybe a shotgun. It's metallic sheen stands out like a sore thumb amongst the natural hues surrounding it.

I check my gun again. Yeah. Definitely just three shots.

I wait.

He reaches the edge of the hill. Cautious. Careful.

Starts running.

Not close enough yet.

As soon as he goes past the van, that's when I'll start moving.

From over his shoulder he reveals his gun to be a shotgun. The long barrelled 'over-under' type.

It'd be deadly if I give him the chance to use it.

His aproach is swift, not wanting to be caught out in the open road, completely disregarding the van I could be hiding behind.

Now.

I slowly creep to the back of the van.

Small, miniscule steps mark my way as I go, gun aimed with an intense trigger finger.

It finally centres over his head.

I stand up.

Calmly walk out into the road. Gun still trained on his head.

I wait until he notices something. The subtle echo of footsteps, or just good situational awareness, he eventually hazards a look behind him.

"ANNU CHEEKI BREEKI IVV DAMKE," I scream in real life, as I hit mouse1.

The gun jerks back as a plume of smoke appears at the front end of the barrel, and my vision goes hazy at the edges for a moment.

Then it happens again. Then again. What? What the hell is happening? The same sounds, the same bullet sound, over and over again until -

"X-ray engine has stopped working. Windows is trying to find a solution to the problem,"

10/10 Would have the game crash on me again.
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64 人中有 64 人(100%)觉得这篇评测有价值
有 5 人觉得这篇评测很欢乐
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28.0 小时(记录在案的)
发布于:6月1日
You know that sensation when you finish a great book or great movie, that sensation of emptiness inside of your heart, knowing that you have to say goodbye to the characters and story, and know that you will never have the same experience again?

You'll get that sensation when finishing Call of Pripyat. Just buy it already.
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40 人中有 38 人(95%)觉得这篇评测有价值
有 26 人觉得这篇评测很欢乐
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11.2 小时(记录在案的)
发布于:6月17日
>Playing S.T.A.L.K.E.R
>some dude asks me to grab an artifact on a ship
>I do so and this guy comes up to me asking for said artifact
>he says it's for his sick friend wtf.jpg so I just give it to him
>follow guy to see if he really gives artifact to sick friend
>guy gets gunned down by bandits
10/10 would loot corpse again
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21 人中有 20 人(95%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
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311.6 小时(记录在案的)
发布于:6月18日
I'm surprised I don't have a review written for this... Even 6 years after its release, it remains as one of the best games out in the market right now. Best one in the series
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16 人中有 15 人(94%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
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79.0 小时(记录在案的)
发布于:6月15日
This is the best in the series, IMO and one of my favorite games. Was made by the talented developers at GSC Game World, which later became the 4A games that made the fantastic Metro series. This game's great and even better with mods( which you can find at moddb). This is a MUST have for anyone interested in post-apoc FPS games.

Takes an hour to figure out and get into, but you won't put it down when you do. For new players, I suggest playing on vetern and youtubing "STALKER Call of Pripyat secrets", so you can find where stashes are to get a good early weapon.
For mods; I'd suggest atmosfear, absolute nature and absolute structures. Check out Misery after you beat the game once, because it's much harder and changes a lot.

10/10 - We need a redux version of the S.T.A.L.K.E.R. games.
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19 人中有 16 人(84%)觉得这篇评测有价值
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61.0 小时(记录在案的)
发布于:6月8日
Whaaat?! If you have something spill the beans, if not. Take a hike!



Seriously though, Misery mod is nothing to joke about.
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15.4 小时(记录在案的)
发布于:6月13日
11/10 i put on a gas mask and brought alcohol into the forest and got lost.
would buy again.
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5.6 小时(记录在案的)
发布于:6月25日
А ну чики брики и в дамке!
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15.0 小时(记录在案的)
发布于:6月13日
More mutant mayhem

The story in CoP takes up where SoC left off (although you play as a different character) so it seems fitting that I played the games in that order, missing out Clear Sky (for now). As with SoC, this is quite a tough game (no hand-holding here), although it didn’t seem quite as tough as the original. It’s also a good deal shorter, with the main storyline taking about 15 hours to complete (there are, of course, a fair few side quests, but I didn’t complete all of them). The graphics are an improvement over the original, especially if you use some of the mods available. It’s also less buggy. The voice acting is okay, if a little variable, as are the character animations. This is, in many ways, a straightforward continuation of what has gone before, and the impressive STALKER atmosphere is maintained along with the challenging gameplay. Despite the improvements, however, there is less diversity in the environments compared to those found in SoC, and the world is less expansive than it is in SoC. And the story, although more coherent, is somewhat lighter. But this is still an immersive and enjoyable game to play. 3.5/5
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36.5 小时(记录在案的)
发布于:6月22日
get misery for a real CHEEKI BREEKI experience.
(two bottles of vodka and kompot helps too)
*slav squat's into the horizon*
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