Con oltre 2 milioni di copie vendute, il nuovo episodio della serie S.T.A.L.K.E.R., acclamata a livello internazionale, si connette senza soluzione di continuità alla prima parte, Shadow of Chernobyl. S.T.A.L.K.E.R.
Valutazione degli utenti: Estremamente positiva (3,129 recensioni)
Data di rilascio: 11 feb 2010

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Acquista S.T.A.L.K.E.R.: Call of Pripyat

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Acquista S.T.A.L.K.E.R.: Bundle

Include 3 articoli: S.T.A.L.K.E.R.: Call of Pripyat, S.T.A.L.K.E.R.: Clear Sky, S.T.A.L.K.E.R.: Shadow of Chernobyl

 

Consigliato dai curatori

"The atmosphere in this game is outstanding. Make sure to turn the difficulty up to the max for the best experience, the gunfights get very intense."

Riguardo questo gioco

Con oltre 2 milioni di copie vendute, il nuovo episodio della serie S.T.A.L.K.E.R., acclamata a livello internazionale, si connette senza soluzione di continuità alla prima parte, Shadow of Chernobyl. S.T.A.L.K.E.R.: Call or Pripyat porta i videogiocatori ancora una volta nelle vicinanze del reattore nucleare di Chernobyl che esplose nel 1986. La cosiddetta "Zona" è un'area altamente contaminata circondata dall'esercito ed ora è perlustrata dai cosiddetti stalkers, moderni cacciatori di tesori, alla ricerca di artefatti unici. Nel ruolo dell'Agente Alexander Degtyarev, che veste i panni di uno stalker, il giocatore deve investigare sulla misteriosa scomparsa di cinque elicotteri militari e fronteggiare i vari gruppi di stalker.
  • Uno dei primi giochi DirectX11
  • La storia inizia dove S.T.A.L.K.E.R.: Shadow of Chernobyl è finito
  • Zona di esclusione fotorealistica: Tutti i luoghi sono ricreati a partire dai loro prototipi realmente esistenti basati su fotografie
  • Nuova eccitante storia con numerosi personaggi unici
  • Sistema esteso di missioni secondarie
  • Nuovi mostri: Chimera e Seppellitore. Nuovi comportamenti e abilità per tutti i mostri
  • Nuovo sistema A-Life, creato a partire dagli elementi dei primi due giochi della serie che i giocatori hanno maggiormente prediletto
  • Le Emissioni influenzano considerevolmente il mondo della Zona
  • Funzione di sonno aggiunta al gioco
  • Nuova interfaccia giocatore
  • Possibilità di continuare il gioco in modalità libera dopo il completamento della campagna
  • Fino a 32 giocatori possono competere nella sezione multigiocatore. Sono disponibili quattro diverse modalità di gioco e un'enorme quantità di mappe

Requisiti di sistema

    Minimum:
    • OS: Windows XP, SP2
    • Processor: 2.2 GHz Intel Pentium 4/ 2.2. GHz AMD Athlon XP 2200+
    • Memory: 768 MB RAM
    • Graphics: nVidia GeForce 5900 128MB / AMD Radeon 9600 XT 128 MB
    • DirectX®: DirectX 9 compatible
    • Hard Drive: 6 GB of free space
    • Sound: DirectX 9 compatible
Recensioni utili dai clienti
316 persone su 352 (90%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
18.9 ore in totale
Pubblicata: 25 aprile
This game is a MUST for anyone who loves:
-Horror
-Zombies
-Fallout
-FPS
-Customization
-Vodka
-Cheeki breeki
11/10 "ITS LIKE FALLOUT BUT MORE RUSSIANS -IGN
Questa recensione ti è stata utile? No Divertente
145 persone su 163 (89%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
33.5 ore in totale
Pubblicata: 2 giugno
> Went artifact hunting
> Saw a pseudodog by his lonesome
> Shoot it and it runs off
> Minutes later it returns with about 15 or more dogs
> Chased me till I run out of stamina
> Accidentally felled into an anomaly cave
> Dogs stopped chasing me and ran away
> Blowout started
> Was out of ammo and health was low
> Somehow survived the blowout and the anomalies in the cave
> Got out of the cave with my expensive ecologist suit on 15% durability
> Got attacked by mercenaries
> My expensive suit broke
> Got back to Skadovsk with all my gear broken or gone.
> Bought a bottle of Vodka
> Cheeki Breeki time

10/10 "Would go artifact hunting again"
Questa recensione ti è stata utile? No Divertente
194 persone su 241 (80%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
87.9 ore in totale
Pubblicata: 11 maggio
>S.T.A.L.K.E.R.: Call of Pripyat
>Pripyat never calls

10/10
Questa recensione ti è stata utile? No Divertente
70 persone su 78 (90%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
70.8 ore in totale
Pubblicata: 20 giugno
>Spawn in wilderness
>Kill random bandits for AKs
>Use money for vodka
>Friend tells me about artifacts
>freemoney.jpg
>Find giant anomaly
>Get artifact
>Walk away ~200m
>Camera begins to slowly turn around while examining inventory
>10 foot tall, once invisible creature tears my eyeballs out
>Crap self
>Game crashes
>10/10
Questa recensione ti è stata utile? No Divertente
36 persone su 36 (100%) hanno trovato questa recensione utile
76.5 ore in totale
Pubblicata: 22 marzo
An absolutely amazing game with an incredibly oppressive and bleak atmosphere. Following the Chernobyl catastrophe, there was another explosion in the Chernobyl exclusion zone, an explosion that left the surrounding environment altered in ways that defy scienfitic explanation. The area is now filled to the brim with deadly physics defying anomalies, countless pockets of radiation and incredibly lethal mutants. The area is simply referred to as "The Zone".

Those that explore the zone, in search of valuable artifacts spawned from the mysterious anomalies, are called Stalkers. You are one of them. Or rather, you pose as one.

You are in fact a Ukranian army major, covertly entering the zone to investigate a lost helicopter squadron sent in to conduct reconnaissance in the zone. To accomplish your mission, you need to make allies with other stalkers and with their aid make your way towards the city of Pripyat and find out what exactly happened to the helicopters and their crews.

Of course, there's also hostile humans to contend with, ranging from bandits, brain fried zombies (Still capable of using their guns) and foreign mercenaries. You also have some degree of choice in which faction to align yourself with and every side mission you complete (Or don't) have an impact on the epilogue endings of the game. It is very much worth it to complete every side mission, for that reason but also because a lot of the best moments in the game happen during them.

The game is very survival focused, with a large emphasis on resource and inventory management. It also has a hunger mechanic, which adds flavor without in any way becoming overbearing. There's a real time passage of time (At a factor of 1 minute per 3 seconds or so), various weather conditions and there's also recurring "Emissions", which are essentially storms that turn the entire world red and fry your brain unless you take cover inside a solid structure.

There's quite a lot of weapons and armors to acquire and many ways to upgrade them to improve your survivability. You can also equip artifacts to boost various attributes, like improved healing rate, increased endurance or resistance against radiation.

I personally find that the equipment progression curve is a bit uneven, with the player finding equipment early on that's good to stick with nearly all the way to the end game. The feeling of being outmatched and outgunned, which was prevalent for a large part of the first two games, is much rarer in this installment. That's not to say that the game is easy, because it certainly isn't. Later in the game, you very much want to stick to the biggest guns you've got and bring as much armor piercing ammunition as you can.

But it lacks the initial desperation, trying to scrounge for decent gear, which made the beginning of the first two games so frustrating, but also exciting. This also has the effect of making pistols somewhat useless, which is a shame, because there is quite a few of them. But, as far as the story is concerned, it makes sense to not have terrible equipment from the outset.

This is still the best installment in the series, due to it's gameplay refinements and focus on a handful of large open areas rather than multiple smaller maps. I do however think the environment design of the first game is superior, but it's entirely possible that that is simply nostalgia speaking. I just felt that each area in the first game introduced something new, while the 3 large areas of Call of Prypyat feel a bit more sparse and predictable. I do miss the beginners area of the Cordon (Rookie Village, Railway Bridge), the claustrophobic streets. alleys and railways of the Wild Territory (Exploring this in a thunderstorm is amazing), the absolutely terrifying Bloodsucker village and the city of Pripyat itself (And the locations you find there).

Really, what I'm saying is play all of them.
Questa recensione ti è stata utile? No Divertente