Con oltre 2 milioni di copie vendute, il nuovo episodio della serie S.T.A.L.K.E.R., acclamata a livello internazionale, si connette senza soluzione di continuità alla prima parte, Shadow of Chernobyl. S.T.A.L.K.E.R.
Valutazione degli utenti: Estremamente positiva (3,410 recensioni) - 3,410 recensioni degli utenti (95%) per questo gioco sono positive.
Data di rilascio: 11 feb 2010

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Acquista S.T.A.L.K.E.R.: Call of Pripyat

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Pacchetti che includono questo gioco

Acquista S.T.A.L.K.E.R.: Bundle

Include 3 articoli: S.T.A.L.K.E.R.: Call of Pripyat, S.T.A.L.K.E.R.: Clear Sky, S.T.A.L.K.E.R.: Shadow of Chernobyl

SALDI AUTUNNALI! L'offerta termina il giorno 1 dicembre


Consigliato dai curatori

"The atmosphere in this game is outstanding. Make sure to turn the difficulty up to the max for the best experience, the gunfights get very intense."

Informazioni sul gioco

Con oltre 2 milioni di copie vendute, il nuovo episodio della serie S.T.A.L.K.E.R., acclamata a livello internazionale, si connette senza soluzione di continuità alla prima parte, Shadow of Chernobyl. S.T.A.L.K.E.R.: Call or Pripyat porta i videogiocatori ancora una volta nelle vicinanze del reattore nucleare di Chernobyl che esplose nel 1986. La cosiddetta "Zona" è un'area altamente contaminata circondata dall'esercito ed ora è perlustrata dai cosiddetti stalkers, moderni cacciatori di tesori, alla ricerca di artefatti unici. Nel ruolo dell'Agente Alexander Degtyarev, che veste i panni di uno stalker, il giocatore deve investigare sulla misteriosa scomparsa di cinque elicotteri militari e fronteggiare i vari gruppi di stalker.
  • Uno dei primi giochi DirectX11
  • La storia inizia dove S.T.A.L.K.E.R.: Shadow of Chernobyl è finito
  • Zona di esclusione fotorealistica: Tutti i luoghi sono ricreati a partire dai loro prototipi realmente esistenti basati su fotografie
  • Nuova eccitante storia con numerosi personaggi unici
  • Sistema esteso di missioni secondarie
  • Nuovi mostri: Chimera e Seppellitore. Nuovi comportamenti e abilità per tutti i mostri
  • Nuovo sistema A-Life, creato a partire dagli elementi dei primi due giochi della serie che i giocatori hanno maggiormente prediletto
  • Le Emissioni influenzano considerevolmente il mondo della Zona
  • Funzione di sonno aggiunta al gioco
  • Nuova interfaccia giocatore
  • Possibilità di continuare il gioco in modalità libera dopo il completamento della campagna
  • Fino a 32 giocatori possono competere nella sezione multigiocatore. Sono disponibili quattro diverse modalità di gioco e un'enorme quantità di mappe

Requisiti di sistema

    • OS: Windows XP, SP2
    • Processor: 2.2 GHz Intel Pentium 4/ 2.2. GHz AMD Athlon XP 2200+
    • Memory: 768 MB RAM
    • Graphics: nVidia GeForce 5900 128MB / AMD Radeon 9600 XT 128 MB
    • DirectX®: DirectX 9 compatible
    • Hard Drive: 6 GB of free space
    • Sound: DirectX 9 compatible
Recensioni utili
6 persone su 6 (100%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
4.6 ore in totale
Pubblicata: 19 settembre
Bel gioco grafica non male per un gioco del 2010 ma è molto difficile richiede impegno
Questa recensione ti è stata utile? No Divertente
413 persone su 455 (91%) hanno trovato questa recensione utile
395 persone hanno trovato questa recensione divertente
43.0 ore in totale
Pubblicata: 15 giugno
I was 15 kilograms over my weight limit when I was looting, so I had to drop 3 of my guns and most of my ammo. Only then did I realize I was carrying 30 kilograms of vodka.

Questa recensione ti è stata utile? No Divertente
539 persone su 612 (88%) hanno trovato questa recensione utile
379 persone hanno trovato questa recensione divertente
38.9 ore in totale
Pubblicata: 2 giugno
> Went artifact hunting
> Saw a pseudodog by his lonesome
> Shoot it and it runs off
> Minutes later it returns with about 15 or more dogs
> Chased me till I run out of stamina
> Accidentally felled into an anomaly cave
> Dogs stopped chasing me and ran away
> Blowout started
> Was out of ammo and health was low
> Somehow survived the blowout and the anomalies in the cave
> Got out of the cave with my expensive ecologist suit on 15% durability
> Got attacked by mercenaries
> My expensive suit broke
> Got back to Skadovsk with all my gear broken or gone.
> Bought a bottle of Vodka
> Cheeki Breeki time

10/10 "Would Misery again"
Questa recensione ti è stata utile? No Divertente
215 persone su 224 (96%) hanno trovato questa recensione utile
55 persone hanno trovato questa recensione divertente
38.0 ore in totale
Pubblicata: 22 luglio
I really hated this game.

I bought it, downloaded it, launched it, and found myself plunged instantaneously into the Zone. I was alone. There was no tutorial, no introductory cutscene, no explanation, not even a basic explanation of how the game worked. I walked forward, and looked around. I was instantly shocked at the low FOV and uncomfortably "floaty" mouse control. This was not what I was used to - my most played FPS is Team Fortress 2, closely followed by Fallout 3. S.T.A.L.K.E.R. was something else - something new. I was excited. I continued walking and came across three people with guns walking in the other direction. "STOP WAVING THAT THING ABOUT" one of them bellowed, while sticking his assault rifle up my nose. I pressed "e" (because by now I'd explored the options menu and rebound some keys) to speak to him.

What was going on? That was a question that I'd ask myself a lot while playing this game. This guy told me absolutely nothing of interest, except that there was a base of some description a little further down the hill. By now I'd figured out what some of the HUD was for, and how to open my inventory. I then went to Skadovsk (although I didn't know what it was called then) and got yelled at to put my gun away again. So I opened my inventory and moved my rifle from its slot into my backpack. I would be doing this for a while until I discovered that I could just "3" to holster my weapon. I then walked into the ship.

I didn't know what the hell I was doing. Where was I? What am I doing here? What do I do now? So I spoke to someone who told me there was a strange glow in the distance that he wanted me to check out. Fair enough, I thought. So I went where the map pointed me and found a ship. I walked onto the ship - and died instantly for (seemingly) no reason. (In actual fact I'd hit an anomaly, I just had no idea what anomalies were or what I was doing.) Having not saved at any point, I started the game again.

When I got to Skadovsk for the second time, I couldn't find the guy I'd previously talked to, so I talked to Sultan instead. He wanted me to help kill some people. Once again, I thought "fair enough" and went with him. At midnight I boarded a boat and once again struggled to see what the ♥♥♥♥ was happening in the darkness. I think I killed someone. And I got some money. So then, being a Fallout veteran and this being an open world game, I decided to go exploring. I went about 100 metres and the game crashed. One thought ran through my mind: "♥♥♥♥ this". I quit the game and didn't come back for at least a month. I ♥♥♥♥ing hated this game. What I piece of ♥♥♥♥, I thought. I couldn't understand the 95% positive review score. This was after about 1 hour's play time. Eventually I was bored and I decided to boot the game again. After switching my lighting renderer from DX10 to DX11 (as the internet told me to) the game didn't crash (although it does crash a lot when trying to enter the "load game" screen). I then tried again. I got to Skadovsk. I talked to Sultan. I did the mission. I learned how to quicksave. From there, I continued (on the easiest difficulty because I'm a casual scrublord).

I then discovered why this game has so many positive reviews. Although the graphics are somewhat dated, the gameplay and atmosphere are second to none. I warmed to the game within another hour. Did some side missions, figured out where I was and what I was doing. I learned what anomalies are. I learned how to collect artifacts. And, ultimately, I learned that Google is my best friend. From this I can see that at least 90% of the negative reviews are either performance issues (there is admittedly a good deal of stuttering in this game) or they are people who, like me, just haven't given the game a chance. I see people in the negative reviews saying how awful the game is with 1.6 hours on record. And I know why. This game tells you absolutely nothing. You know a sum total of jack ♥♥♥♥.

Why am I dying instantly for no reason? "♥♥♥♥ you, figure it out!" Why do my bullets not work? "♥♥♥♥ you, git gud." What do these numbers and icons mean? "♥♥♥♥ you, use google!" This is a good thing when you've got into the game because it enhances the atmosphere and is more immersive. The downside is it scares away new players who are frustrated by how bad they are at the game. To people who are looking at buying this game: I say buy it and don't give up on it in the first hour. Google things you don't know and teach yourself about the game - this is hardcore FPS survival horror and it does not hold your hand. In actual fact, it amputates your hand, kicks you into the ground and spits on your face. And that's without the Misery mod! If you are strong enough to get past that, it is one of the most atmospheric and immersive games I've ever played. The gunplay is amazing, it feels realistic, and you truly feel like this could be happening and you could be there experiencing it. If you like FPS survival horror, look no further than the S.T.A.L.K.E.R. series.

I love this game.

N.B. After going into Pripyat, I went to the Kindergarten to do that mission where you destroy the interference transmitter. It was 1 A.M. and I had my flashlight on as I entered the psy-field. Blew up the door, went inside and the first thing I saw illuminated by my flashlight was the creepiest ♥♥♥♥♥♥♥ lion I've ever seen. It scared the absolute living ♥♥♥♥ out of me - more than any horror game has ever done.

Questa recensione ti è stata utile? No Divertente
184 persone su 206 (89%) hanno trovato questa recensione utile
172 persone hanno trovato questa recensione divertente
11.7 ore in totale
Pubblicata: 29 luglio
Has more Russians than Counter-Strike.
Questa recensione ti è stata utile? No Divertente