With over 2 million copies sold, the new episode of the most internationally successful S.T.A.L.K.E.R. series seamlessly connects to the first part of the Shadow of Chernobyl. S.T.A.L.K.E.R.: Call of Pripyat takes PC gamers once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986.
Käyttäjäarvostelut: Erittäin myönteinen (2,926 arvostelua)
Julkaisupäivä: 11. helmi, 2010

Kirjautumalla sisään voit lisätä tämän tuotteen toivelistallesi, seurata sitä, tai merkitä ettet ole kiinnostunut siitä

Osta S.T.A.L.K.E.R.: Call of Pripyat

Paketit, jotka sisältävät tämän pelin

Osta S.T.A.L.K.E.R.: Bundle

Sisältää 3 kohdetta: S.T.A.L.K.E.R.: Call of Pripyat, S.T.A.L.K.E.R.: Clear Sky, S.T.A.L.K.E.R.: Shadow of Chernobyl

 

Kuraattoreiden suosittelema

"The atmosphere in this game is outstanding. Make sure to turn the difficulty up to the max for the best experience, the gunfights get very intense."

Tietoja pelistä

With over 2 million copies sold, the new episode of the most internationally successful S.T.A.L.K.E.R. series seamlessly connects to the first part of the Shadow of Chernobyl.

S.T.A.L.K.E.R.: Call of Pripyat takes PC gamers once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts. In the role of Agent Alexander Degtyarev, who is dressed up as stalker, the player has to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.

  • One of the first DirectX11 games
  • Story begins where S.T.A.L.K.E.R.: Shadow of Chernobyl has ended
  • Photorealistic exclusion Zone : All locations are recreated by their true-to-life prototypes based on photographs
  • New exciting storyline with a number of unique characters
  • Extended system of handmade side quests
  • New monsters: Chimera and Burer. New behavior and abilities for all monsters
  • New A-Life system, created using the players’ best-liked elements of the first two games in series
  • Emissions considerably influence the world of the Zone
  • Sleep function added into the game
  • New player’s interface
  • Possibility to continue the game after completion in a free play mode
  • Up to 32 players can compete in the multiplayer part. Four different play modes and a countless amount of maps are available

Järjestelmävaatimukset

    Vähimmäisvaatimukset:
    • Käyttöjärjestelmä: Windows XP SP2
    • Prosessori: 2.2 Ghz:n Intel Pentium 4 / AMD Athlon XP 2200+
    • Muisti: 768 Mt RAM
    • Grafiikka: nVidia GeForce 5900 128Mt / AMD Radeon 9600 XT 128 Mt
    • DirectX®: DirectX 9 yhteensopiva
    • Kiintolevy: 6 Gt vapaata kiintolevytilaa
    • Ääni: DirectX 9 yhteensopiva
Hyödylliset arvostelut
1/2 (50%) arvioi tämän hyödylliseksi
2.5 tuntia pelattu
Julkaistu 4. kesäkuu.
I have never played these games before, and my reaction was all and all: "Freaking wierd, man!"
Still, 10/10
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
193/201 (96%) arvioi tämän hyödylliseksi
4 käyttäjän mielestä tämä arvostelu oli hauska
21.2 tuntia pelattu
Julkaistu 24. tammikuu.
This game is a good shooter combined with nice RPG in open-world, many quests, dark climate and high difficulty level. What do you need more? Maybe lot of guns with possibility to modify them? That's also included.
This game is different than a STALKER book, but Strugatsky brothers may be proud of that.

VERDICT:
If you're a fan of good, difficult shooters, you have to play it.
If you're a fan of Metro climate games, you have to play it.
Why are you still reading this? You should have started playing this.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
161/170 (95%) arvioi tämän hyödylliseksi
3 käyttäjän mielestä tämä arvostelu oli hauska
21.7 tuntia pelattu
Julkaistu 24. tammikuu.
I spotted the derelict ship, known by the local STALKER's as Skadovsk, in the distance. A wave of hope passed over me. The Zone was cruel, unforgiving, and merciless. With the sky growing darker every second, the tension and anxiety building up, I made the final sprint to the Skadovsk. It was difficult to see at this point, with only the silhouettes of dead trees and abandoned machinery to guide my way. My flashlight had ran out of battery, along with my PDA. Navigation was close to impossible. I could feel the Zone closing in, with the sounds of the unnatural creatures this unholy place has birthed echoing in the darkness. I may have a weapon - however, it was badly damaged, and my single magazine of ammunition wouldn't do me much good, as my gun was unreliable and often jammed or malfunctioned. No prayer could change the fact that I was a walking meal for these creatures. Creatures, whose shimmering eyes you could see in the distance with no visible body, speeding across your vision. Whatever unnatural cloaking the Zone has given them, they could attack from any direction. I wasn't going to let them get that chance. The Skadvosk was near, now. I'm getting exhausted. I'm hungry. I'm thirsty. I had used my last bandage after getting shot by a bandit, if I wanted to survive, I had to get inside. Just as I approached the gaping hole in the hull of the ship, those piercing yellow eyes appeared in a cluster of dead grass. The eyes that followed me, watching me, waiting for me to slip up before it attacks. It was all I could see, the rest of the world was encompassed in a miserable darkness that could strike fear into a fearless man. Just as I had stepped inside the broken hull, sprinting with my last burst of stamina to the sealed door, ear-piercing shots were heard above me, along with the heart warming Russian insults being directed at the creature that was just hunting me. Stepping in the ship, closing the door behind me, I quickly unloaded my haul to Beard, the bartender and trader. The weight lifted from my shoulders, I purchased some Bread and Vodka with my newly acquired Rubles, and sat around the table, listening to my fellow STALKER's tell the tales of their own Misery.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
92/98 (94%) arvioi tämän hyödylliseksi
3 käyttäjän mielestä tämä arvostelu oli hauska
43.8 tuntia pelattu
Julkaistu 10. tammikuu.
The vanilla game is good but for the full experience get the Misery mod through ModDB. You will die, you will limp away from skirmishes and fights with mutants, you will end up consuming Charlie Sheen levels of cocaine just to make it back to camp with a half beating heart to sell your loot for scraps, you will smoke more weed than Willie Nelson just to survive an encounter with poltergeists or controllers, drink more vodka than Courtney Love to cope with radiation, eat raw mutant flesh like Hannibal Lector to subside your overwhelming hunger, you will save every three steps, you will want to punch your monitor, you will probably take your aggression out on your spouse and/or kids but ♥♥♥♥♥♥♥it you enjoy every second while doing it because this is how a game is supposed to feel and how it's to be played. You will most likely release your bowels while venturing tunnels or the zone at night so make sure you get your diapers ready, the ambiance is unbelievable, the mod is very hardware intsenive but if your rig can handle it then its very aesthetically pleasing if you like dead trees, grass and half ♥♥♥♥♥ voice overs. Its also very likely you will develop premature stages of Carpaul Tunnel from looking every direction every .6 seconds to see if something is going to molest your face and dignity.

This game is highly recommended to anyone who is masosadistic enough to venture into the zone and struggle through every aspect of life.
15/10
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
202/262 (77%) arvioi tämän hyödylliseksi
9 käyttäjän mielestä tämä arvostelu oli hauska
13.0 tuntia pelattu
Julkaistu 18. tammikuu.
A good depiction of life in Ukraine
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska