He aquí Torchlight, una novedosa franquicia RPG de acción creada por Runic Games. Torchlight está siendo desarrollado en Seattle por un veterano equipo compuesto por los diseñadores y líderes de proyectos como Diablo, Diablo II, Mythos, y Fate.
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Fecha de lanzamiento: 27 oct. 2009

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He aquí Torchlight, una novedosa franquicia RPG de acción creada por Runic Games. Torchlight está siendo desarrollado en Seattle por un veterano equipo compuesto por los diseñadores y líderes de proyectos como Diablo, Diablo II, Mythos, y Fate. Nuestro equipo ha pasado muchos años perfeccionando y evolucionando esta mecánica de juego única.

La aventura transcurre en el emplazamiento minero de Torchlight, una ciudad fundada rápidamente tras el descubrimiento de venas muy ricas en Ember - un mineral misterioso y poco común que tiene el poder de encantar o corromper todo aquello con lo que entre en contacto. Este poder corruptor puede acarrear unas curiosas consecuencias, y los jugadores establecidos en las montañas cercanas y las profundidades interiores deberán descubrir el verdadero alcance de la influencia del Ember en las civilizaciones ya existentes.

Runic Games lanzará Torchlight inicialmente como un juego de Un Jugador, Torchlight será lanzado a finales de 2009 como descarga digital y en caja. Después del lanzamiento de esta versión, se empezará a trabajar en una versión MMO con todas las características del género.

Versión Un Jugador

Los jugadores pueden escoger entre tres clases, y aventurarse desde la seguridad de la ciudad de Torchlight hacia mazmorras generadas aleatoriamente, con una gran variedad de monstruos espeluznantes, infinidad de tesoros y objetos a encontrar, y misiones a completar. La aleatoriedad infinita asegura una muy larga experiencia de juego.

  • Aleatoriedad - El diseño de los niveles se genera de forma aleatoria, por tanto cada aventura es única. Los monstruos, tesoros, puzles y objetos son diferentes cada vez que te embarcas en una aventura.
  • Interfaz sencilla y amigable - Torchlight se ha diseñado para que sea fácil de jugar desde el principio. La intuitiva interfaz facilita a los jugadores el acceso a un mundo rico y variado.
  • Sistema de Retiro - Una vez que un personaje ha subido de nivel, puede “retirarse” y legar beneficios y mejoras que haya podido obtener a los personajes nuevos.
  • Mascotas - Los jugadores pueden elegir una mascota para que los acompañe. Estas mascotas pueden subir de nivel igual que el jugador, y lo ayudarán en la lucha, portarán objetos y realizarán una serie de tareas útiles.
  • Clases de Personaje - Los jugadores crearán y personalizarán un personaje a partir de una de las tres clases disponibles, y escogerán un animal que los acompañe. Mediante elecciones cosméticas, árboles de habilidades y los objetos que adquieran, cada personaje estará hecho a medida y será diferente de los otros.
  • Pesca - Los jugadores pueden tomar un descanso de su agotadora profesión de aventureros para visitar uno de los diversos sitios de pesca, relajarse y ver si pueden atrapar algunos peces. Estos otorgan interesantes beneficios para el jugador y su mascota, y también se pueden descubrir otras recompensas.
  • Incluye Editor - Runic Games apoya a su comunidad de modders al incluir un editor para que los jugadores puedan crear y diseñar su propio contenido.
  • Steam Cloud - Guarda tus progresos en Steam Cloud y continúa desde otro ordenador. Sin embargo, las partidas guardadas no son compatibles entre distintas plataformas. Las partidas de PC no podrán migrarse a Mac y viceversa.

Requisitos del sistema

Windows
Mac OS X
    • SO: Windows 2000 o superior
    • Procesador: Procesador compatible x86 a 800 Mhz
    • Memoria: 512 Mb
    • Gráficos: Tarjeta 3D compatible con DirectX y al menos 64 Mb de memoria accesible (por ejemplo ATI Radeon 7200, nVidia GeForce 2, o Intel GMA 950)
    • DirectX®: 9.0c
    • Disco Duro: 400MB

    Mínimo:

    • SO: OS X versión Leopard 10.5.8, Snow Leopard 10.6.3 o posterior
    • Procesador: Intel Mac
    • Memoria: 1 GB de RAM
    • Gráficos: Tarjeta gráfica compatible con OpenGL 2.0 y 256 MB de RAM dedicada (ATI Radeon X1600 o equivalente de nVidia)
    • Disco Duro: 800 MB de espacio libre
    • Otros Requisitos:
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Publicados recientemente
Digitalius
( 3.2 h registradas )
Publicado el 29 de mayo
A very fun game!

The graphics are pretty damn niffty for a top-down-perspective.

Awesome game for casual game play.
¿Es útil? No Divertido
Dave Workman
( 13.1 h registradas )
Publicado el 29 de mayo
This game is lots of fun to play. Adventure, humor and good old fashion hack-n-slash. What a combo. Great game.
¿Es útil? No Divertido
onetwothreefour
( 4.2 h registradas )
Publicado el 29 de mayo
I absolutely love playing this game stoned, tons of fun. No stress, casual diablo. My younger brother adores this game aswell.

Recommended. Recommended. Recommended.
¿Es útil? No Divertido
Hallem
( 5.5 h registradas )
Publicado el 28 de mayo
favorite weapon destroyed with out warning
¿Es útil? No Divertido
Whiteswart
( 57.9 h registradas )
Publicado el 23 de mayo
Diablo-inspired isometric hack-n-slash dungeon crawler (or "action-RPG"), with many, so many levels filled with treasures and monsters, under seemingly common and peaceful village.
Those of us who have played Diablo before, will recognize everything immidiately, and will be wandering only with cartoon-animated visual style and with the pet - which is quite nice and useful companion, generally, both in fight and in dealing with the loot (which was quite a problem back in time).
Those of us who saw Fate, however, will not be asking any questions, as the Fate is just the base for the Torchlight, with the same visual style, mild music, and the pet. You may think of Torchlight as of much upgraded towards the more comfortable gameplay version of the Fate... And as of next of kin to Diablo Hellfire. And made by the same people, creators of Diablo and Fate.
Torchlight is not a "Diablo-killer", as it goes with so many projects like Titan Quest, Sacred and so many others. On the contrary, Torchlight is actually made all this race to beat the fame of Diablo 1&2 looking even more out-of-order. As you don't need to be better than somebody else. You just need to be fun and complete all by yourself. And Torchlight is just that kind of game - with satysfying content, challenges, variety of features, and general fun-out-of-the-game.
That I personally liked about Torchlight is the atmosphere, which is both quite reminiscent to the original Diablo, with the nearly same background and music... but much more mild and joyful altogether.
That has frightened me there - is the same thing as with the Fate game - the amount of levels below the surface. Even after you'll beat the main scebario nemesis - you still have a long way down before you, with more and more powerful foes and more of the rarest loot.
And it was namely the loot - along with other possibilities to enhance and empower a character - that frightened me the most. Really, while some people are starting to hate Skyrim for the hundreds of hours of adventures, in Torchlight the biggest blackhole, that has eaten the majority of my playtime - was levelling and redistributing items, perks and other enhancements. Yeah, just the same thing for which so many people love RPG systems in the first place - clear numerical system of your hero's progress - made me sick. For it seems so bottomless, that I've dropped the playing at one moment, realising that for every hour of dugeoning I'm spending 2+ hours just orginizing the stuff and making preparations... I'm not saying the game is like this. Actually, you can play it on the flow, and pauses for changing equipment and distributing stats can be as small as you want them to... It's just the way I'm playing the games and living life in general - if I can tune something to go with that in the field, I usually do that, ad perfectum.

Summarizing. Torchlight is the one very nice and enjoyable hack'n'slash dungeon crawler, which can leave uncomfortable only those who can't play action-RPGs, sicked with cartoon-style animation, or completionsts like myself. One last thing to add is that I suggest to start playing right from the hard difficulty, for "easy" and "normal" settings are somewhat less inspiring. Overall mark is 7.8/10.
¿Es útil? No Divertido
Metis C.
( 9.6 h registradas )
Publicado el 19 de mayo
Producto recibido de forma gratuita
Uno de los mejores clones de Diablo que vas a encontrar. Terriblemente divertido.
¿Es útil? No Divertido
Nezvers
( 5.1 h registradas )
Publicado el 17 de mayo
Its really hard to find a game this good and graphic, with such low pc spec requirements, both Torchlight and Torchlight 2 are games that can be palyed over kand over and over, Runic games have not disappointed me so far with both of these gems.
¿Es útil? No Divertido
Daigotsu
( 7.9 h registradas )
Publicado el 17 de mayo
If you want a Diablo clone, this does the Diablo experience as well as many. Didn't feel like anything special, though.
¿Es útil? No Divertido
j0ny_brav0
( 8.1 h registradas )
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Publicado el 16 de mayo
A Good Game.
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Tim
( 14.0 h registradas )
Publicado el 16 de mayo
+ game, gameplay, mechanic
+ graphic
+ sound, music (amazing, like in Diablo 1&2)
+ high framerate on low-end PC's and notebooks
+ nice UI

- WoW style visual (not graphics technologies)
- where is the Linux version on Steam? Add please.
¿Es útil? No Divertido
Cardboard Decoy
( 59.3 h registradas )
Análisis de preestreno
Publicado el 10 de mayo
To be honest, I originally wanted this game to fill the void of Diablo, and it did that, somewhat, but I just can't process some of the absurdly streamlined mechanics, or the way that a single drop can leave you overpowered for the majority of the game.... So much so that fighting enemies is a lot less satisfying than it should be and making huge swaths of the game really boring click fests. Not super great imo.
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Johnny Takigero
( 35.8 h registradas )
Publicado el 10 de mayo
Although the missions on the game will feel like 4 missions on repeat, there's something about it that makes me want to come back to play more Torchlight. Sure it may be repeatative for some, but if you can put up with it and find a enjoyable, addictive dungeon crawler, Torchlight will be worth your money. Sure the sequel does everything so much better, more characters, more pets, more item variety, more variety of missions... but if you can get it in a sale, it's worth every penny... as long as you buy the sequel as well.
¿Es útil? No Divertido
ScoXander
( 10.7 h registradas )
Publicado el 10 de mayo
Torchlight torchlight torchlight. I remember when this game first came out. Remember too? The graphics were just plain ugly even back then.
Torchlight's history in short is that most of the Dev team worked on Diablo 1, 2 and every expansion in between. And that is exactly what makes Torchlight a complete failure.


From the very first second I played it, I didn't like anything. The style, the visuals, the setting.... It feels rushed and unfinished. Normally I do a Pro v Con list but there are no Pros here, so here are just the worst things about Torchlight.

- Linear Gameplay: I can't stress this enough, It may very well be the only thing that's absolutely wrong with this game but it's a big one. Ever played a 2D platformer, like Mario? Well that's just about as linear as you can get. Just go from start to finish, no deviation in between. To have something like that in a 3D game is... is...what? Why? But that's what Torchlight is, constantly. You go down and then you follow the path, follow it, kill every enemy you see and keep following the path.

- Music: Well the town music is very similar if not the same as in Diablo 1 and 2. Because they hired the same guy to make the soundtrack. It shows, it isn't good. They probably thought that it'd be nice to have music that sounds the same as a far superior game. But by doing so, they hit the same note when an awful movie refers to a better movie during the movie.

- Classes: Three character classes...? This is an RPG right? What kind of RPG only has 3 classes? Maybe Torchlight isn't the only one, but it should be. There really isn't an excuse for that, most RPGs already have the same classes over and over. But Torchlight takes the most generic 3 classes too, Melee Ranged and Wizard/Summoner
None of which are any fun while running towards the next level down.

- Graphics: I'm not a graphic freak, I honestly don't care about them, choppy framerate? I'm probably the last person to notice, but these GFX?! No! Just no, why is everything squareish? Was the Dev team all like "We need something round but a dodecahedron is easier to draw." I don't think so, don't like it

Final verdict, Torchlight is nothing more than a Diablo clone. But I've played several clones in my day, this is by far the worst one. Torchlight feels like an empty vessel, like a game without a soul. It has no identity other than the one it tries to be. I heard that the sequel is far better.
¿Es útil? No Divertido
Furry Eskimo
( 16.3 h registradas )
Publicado el 9 de mayo
--> Read Before Voting <--

Grudgingly, I'm giving this game a thumbs up.

It's done everything I imagined it was trying to do, but it felt, SOOO empty to me.

Content was Extremely repetitive - - But it looked good.

Combat was So simplistic and So repetitive.
- -I found three spells that worked together and the rest of the game was too easy.
- -My brother actually made fun of me because I was TOO over powered!

I didn't fight through these dungeons, I walked through them at a slightly slower pace than I could have if there weren't mobs to slow me down.

Weapons and armor were lacking in variety and the levels of item (required to wear the equipment) Rarely correlated with stats. (Eg. lvl 40 necklace: +5 Dexterity)

Spells lacked in variety too. There are about 10-15 spells Total, and came in levels.
There was little to distinguish one from the other.

- - Conclusion - -

This game kept me Mildly entertained, but I felt like I was grinding the Entire Time! Even bosses were boring..
I beat one without even realizing it was a floor boss!! I thought it was just a big tree.

I had a Lot more fun playing FATE.
¿Es útil? No Divertido
DarKHunTeR
( 20.7 h registradas )
Publicado el 7 de mayo
This is a great ARPG, but I'd reccomend it's successor, Torchlight 2, over this one. Torchlight, like Diablo before it, is a completely single player game. The music is by the same composer as Diablo and the game is created by former Diablo creators making it an excellent addition to anyone's collection. My biggest gripe with this game, however, is how ridiculously spongy the final boss is. If you're playing on Normal, you will breeze through the game, but you will still be nowhere near where you'll need to be to fight the final boss. I teleported back to Floor 1 and fought my way back to the end and tackled several Scroll Dungeons before I was able to defeat Ordrak and even then, it took me 15 minutes to drain his health. Great game, just be wary of this one major flaw.
¿Es útil? No Divertido
⎝The cuchi killer⎠
( 22.5 h registradas )
Publicado el 5 de mayo
Realmente cuando todos escuchamos que el creado de diablo 1 y 2, fate y mythos decidieron hacer un juego difinitivo realmente tuvimos algo muy desepcionante. aunque muchos recomiendan torchlight 2, me desepciona en parte que su secuela aun no tenga una traducion al español, aunque realmente aca no estoy para hablar del 2 que aun no juge si no este, el juego se hace repetitivo, la historia nunca te interesa por mas cosas y dialogos que pongan, los graficos safan sabiendo que quisieron darle un toque de diablo con fate, y aunque tenga 22 horas jugadas, fueron masomenos 10 de cada vez que le intente dar una oportunidad, una pena, el juego tenia buenas promesas.
¿Es útil? No Divertido
Yoda-1997
( 5.7 h registradas )
Publicado el 3 de mayo
At first i was like, people say this game is similar to LoL, i tried it out and went "this is better then LoL, nobody ♥♥♥♥♥ on me for missing a skill shot" I tried going back to LoL then went F**K it, lets just let Torchlight consume my soul
¿Es útil? No Divertido
hAdO! Y eL nIñO!!
( 17.3 h registradas )
Publicado el 1 de mayo
¿Querés un muy buen arpg? ¿muchas horas de duracion, skills, items, enemigos, jefes, calabozos? ¿Buena música, jugabilidad, sin bugs? Estás en el juego correcto....
Mi valoración 9/10
¿Es útil? No Divertido
blackflag
( 25.8 h registradas )
Publicado el 27 de abril
Can't re do anything for loot, it's once it is dead, it's dead.

¿Es útil? No Divertido
Not LeevoH
( 17.1 h registradas )
Publicado el 26 de abril
The most simplistic and fun dungeon crawler out there.
¿Es útil? No Divertido
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A 30 de 33 personas (91%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
Recomendado
57.9 h registradas
Publicado el 23 de mayo
Diablo-inspired isometric hack-n-slash dungeon crawler (or "action-RPG"), with many, so many levels filled with treasures and monsters, under seemingly common and peaceful village.
Those of us who have played Diablo before, will recognize everything immidiately, and will be wandering only with cartoon-animated visual style and with the pet - which is quite nice and useful companion, generally, both in fight and in dealing with the loot (which was quite a problem back in time).
Those of us who saw Fate, however, will not be asking any questions, as the Fate is just the base for the Torchlight, with the same visual style, mild music, and the pet. You may think of Torchlight as of much upgraded towards the more comfortable gameplay version of the Fate... And as of next of kin to Diablo Hellfire. And made by the same people, creators of Diablo and Fate.
Torchlight is not a "Diablo-killer", as it goes with so many projects like Titan Quest, Sacred and so many others. On the contrary, Torchlight is actually made all this race to beat the fame of Diablo 1&2 looking even more out-of-order. As you don't need to be better than somebody else. You just need to be fun and complete all by yourself. And Torchlight is just that kind of game - with satysfying content, challenges, variety of features, and general fun-out-of-the-game.
That I personally liked about Torchlight is the atmosphere, which is both quite reminiscent to the original Diablo, with the nearly same background and music... but much more mild and joyful altogether.
That has frightened me there - is the same thing as with the Fate game - the amount of levels below the surface. Even after you'll beat the main scebario nemesis - you still have a long way down before you, with more and more powerful foes and more of the rarest loot.
And it was namely the loot - along with other possibilities to enhance and empower a character - that frightened me the most. Really, while some people are starting to hate Skyrim for the hundreds of hours of adventures, in Torchlight the biggest blackhole, that has eaten the majority of my playtime - was levelling and redistributing items, perks and other enhancements. Yeah, just the same thing for which so many people love RPG systems in the first place - clear numerical system of your hero's progress - made me sick. For it seems so bottomless, that I've dropped the playing at one moment, realising that for every hour of dugeoning I'm spending 2+ hours just orginizing the stuff and making preparations... I'm not saying the game is like this. Actually, you can play it on the flow, and pauses for changing equipment and distributing stats can be as small as you want them to... It's just the way I'm playing the games and living life in general - if I can tune something to go with that in the field, I usually do that, ad perfectum.

Summarizing. Torchlight is the one very nice and enjoyable hack'n'slash dungeon crawler, which can leave uncomfortable only those who can't play action-RPGs, sicked with cartoon-style animation, or completionsts like myself. One last thing to add is that I suggest to start playing right from the hard difficulty, for "easy" and "normal" settings are somewhat less inspiring. Overall mark is 7.8/10.
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A 2 de 2 personas (100%) les ha sido útil este análisis
Recomendado
20.7 h registradas
Publicado el 7 de mayo
This is a great ARPG, but I'd reccomend it's successor, Torchlight 2, over this one. Torchlight, like Diablo before it, is a completely single player game. The music is by the same composer as Diablo and the game is created by former Diablo creators making it an excellent addition to anyone's collection. My biggest gripe with this game, however, is how ridiculously spongy the final boss is. If you're playing on Normal, you will breeze through the game, but you will still be nowhere near where you'll need to be to fight the final boss. I teleported back to Floor 1 and fought my way back to the end and tackled several Scroll Dungeons before I was able to defeat Ordrak and even then, it took me 15 minutes to drain his health. Great game, just be wary of this one major flaw.
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Recomendado
84.2 h registradas
Publicado el 4 de marzo
un juego muy entretenido y clasico :D
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Recomendado
69.0 h registradas
Publicado el 10 de marzo
+Enjoyable hack-n-slashing
+Story is simple but still good
+Mods (RIP one of the best mod packs that was lost due to broken download mirrors)
+Skills are interesting
+Hardcore achievements
+Badass boss music

+/- Filler levels (on one hand can feel a bit repetitive, on the other it helps to build excitement for the next big boss)

-Some achievements are just stupidly grindy (die 300 times, catch 1000 fish, drink 5000 potions etc)
-Easy and normal difficulties are way too easy
-If you have to decide with either this game or Torchlight 2, go with the latter (but if you can do both, do both)

Overall a solid 8/10
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A 3 de 3 personas (100%) les ha sido útil este análisis
Recomendado
17.1 h registradas
Publicado el 26 de abril
The most simplistic and fun dungeon crawler out there.
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Recomendado
8.6 h registradas
Publicado el 4 de marzo
It's great if you like Diablo and ♥♥♥♥ like that m8
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Recomendado
20.2 h registradas
Publicado el 5 de marzo
I spent half my playtime sorting through my loot.
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A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
6.3 h registradas
Publicado el 20 de abril
A solid dungeon delving game with enough plot to keep you exploring and enough drops to keep the loot hoarders happy. Having your pet along to carry all your crap is a nice plus too.
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Recomendado
13.0 h registradas
Publicado el 29 de marzo
TORCHING LIGHTS ALL DAY
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A 35 de 35 personas (100%) les ha sido útil este análisis
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Recomendado
90.5 h registradas
Publicado el 5 de diciembre de 2015
Fun and solid dungeon romp reminiscent of the Diablo series. (Yep, it's going to get compared♥♥♥♥♥♥red to Diablo whether we like it or not)

Randomly generated dungeons with tons of randomly generated loot. Cliche story with a tiny twist (didn't see that coming a mile away. Nope, nadda, nah). Solid gameplay, great graphics and music.

Would have played this game much longer if Torchlight II wasn't already here (well, actually I did, since I already first played it off Steam). 10/10
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132.4 h registradas
Publicado el 5 de febrero
The dungeon-crawling genre has never had a complicated formula: you kill stuff, you get equipment, you kill bigger stuff, you delve deeper. Repeat as necessary. Torchlight is, well, no different. But it does it well. It refines many aspects of the genre, adds some more options to the top, and tops it all off with an attractive style that is pleasant to look at as you cut down swaths of enemies.

You begin the game as one of three classes: the Destroyer, the Vanquisher, and the Alchemist. Despite the names, they're really just fancy ways to say Warrior, Ranger and Mage. Each of the classes gets a number of skills unique to who they are, such as the Destroyer having a lot of close-combat abilities to take down enemies, the Vanquisher having a number of traps and long-range attacks for their guns and bow, and the Alchemist has a number of spells that do different types of elemental damage to enemies. Each skill has only a character level as a prerequisite. No previous skills need to be taken, no amount of skill points need to be spent. This is a system that I'm not fond of. It encourages hoarding skill points, and can be a little dull to distribute skill points in.

In addition to these class-specific skills, there are about ten skills that are shared across all classes, passive skills that do things like increase damage with martial weapons, increase armor defense, or increase the effectiveness of some spells. Based on what class you have, these shared skills are only available at certain levels. For example, as the Alchemist, you can get Magical Weapons Expertise immediately, while as the Destroyer this skill has a much higher level as a prerequisite. But these aren't all the skills available.

There are also a number of spells in the game, scribed onto scrolls, that every character can learn. These spells range from healing yourself to attacking enemies, raising your damage, and so forth. These act differently from skills: they are learned just by using scrolls, not skill points; any character can learn them; each character can only have a certain number memorized at any time (they can be forgotten whenever you want); and to get a higher level of the spell, you need to find the higher level version of that spell on a scroll. The variation of class-specific skills, general passive abilities, and spells means that every character can be different.

Each character also starts with a pet as well. With this pet comes not only a fighting partner in the dungeon - one that can equip rings and an amulet, in addition to two spells - but also something of a pack mule. You can throw a bunch of equipment onto your cat or dog, then send them off to town to sell all the equipment. It makes the action a lot more seamless, since frequent trips to the town are no longer required, breaking up the action all the time. Throughout the various dungeons you can also fish, the results of which can be fed to your pet in order to turn it into different creatures with different stats, abilities, and weaknesses.

Attributes are handled a little oddly in this game. There's the typical Strength, Dexterity, Magic, and Defense, but they don't do what you might expect. Though defense is pretty much self-explanatory, all the other attributes do is increase other amounts of damage. Strength raises physical damage, dexterity raises ranged damage, and magic raises elemental damage. Like I said, it's weird (magic doesn't even increase your mana reserves), but it makes for some interesting builds. In other games, you'll always see mages, for example, have very high magic levels and a disregard for every other attribute. In Torchlight, while this is viable, spreading out your attribute points also works. You can put points into magic and dexterity to increase the damage of wands that shoot long-range magical attacks, or some points into strength to beat the enemies that get close to you with staves. It offers a lot more options than a typical dungeon crawler, though it may take some time to get used to.

The dungeon levels are randomly constructed, but impressively so. I seldom encountered any lay-out that I considered strange or out-of-place. There are several different tilesets used, depending on the level of the dungeon, so the atmosphere never grows dull. Levels are littered with secret passages, multiple story construction, and the occasional trap to keep everyone on their toes. Each section of the dungeon has its own style, from the typical dank stone passageways to an underground greenhouse to the fiery depths of volcanic doom.

And it’s not only the levels themselves that look great. All the graphics in Torchlight are top-notch. Torchlight sports a cartoonish look, keeping things from becoming too dark and dreary. The various spell and ability effects are solid, and everything runs along very smoothly. In fact, the system requirements for Torchlight are incredibly low even for a game that was released in 2009. The audio fares equally well, with solid voice work and a simply great musical score.

The main plot demands about 15-20 hours of adventuring per character, and can be done at varying difficulty levels. Once the main story is complete, players can embark on a much deeper dungeon to further advance their character. Should players decide to be done with a character, they can “retire” that character from play and bequeath some bonuses on the next.

I had an absolute blast with Torchlight, and I’ll be returning at least a few more times to try out some additional character concepts. There’s just a ton of well-done ARPG goodness here. And while I usually don’t comment on the price of the games I review, Torchlight brings all this goodness to players for just 14,99€. That’s an incredible amount of fun for a bargain-priced title. For action RPG fans, Torchlight is a title not to be missed.
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Recomendado
88.2 h registradas
Publicado el 11 de diciembre de 2015
Torchlight 2 improves on this in every way, and adds co-op and Workshop mods, but TL1 is still a solid game. Smaller in scale, focused, doing everything it tries to do really well. The combat, looting, skills, etc. are all excellent. It has NG+ also. (Plenty of mods too, but you'll have to install them manually.)
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Recomendado
42.0 h registradas
Publicado el 20 de febrero
This is a long review, so if you want a brief summary of why I recommend Torchlight skip to Results and read from there.

Runic Games pushes the boundaries of RPG genre by providing a unique dungeon generation experience. Torchlight uses standard mechanisms for character development, but combines them in a unique experience that provides a fun and dynamic game.

Story:
In the relatively small town of Torchlight a mysterious element has caused a bundle of trouble. A special mineral known as Ember, popular for its unique traits, has been corrupted by a dastardly foe. A giant monstrosity has released his evil across the land and has corrupted the Alchemist known as Alric. It is up to you to fight through the layers of the mine and free the town of Torchlight from the evil daemon Ordrak who is forged from the ember the mine withholds.

Campaign:
Torchlight provides a relatively linear campaign filled with irrelevant quests that essentially provide a long-winded grind. The main story consists of 35-floors of a mine where each floor generally resembles the next with minor changes to the environment and foes held within. As you battle through the floors the enemies’ levels do not scale with the player; although, they do maintain a good consistency with the player’s level.
To help separate the campaign each group of floors are bundled into segments that have portals connecting them: Orden Mines, Necropolis, Estherian Ruins, Tu’Tara Caverns, Molten Prison, Lost Fortress, Black Palace, and Lair.
Each segment of the campaign contains a main boss which provides a unique battle experience that tests the player’s fortitude and skill.

Gameplay:
Torchlight offers a unique mixture of gaming by providing a generated dungeon element similar to Spelunky with a combat system such as Diablo the game provides a unique experience with each champion play through. In my personal opinion the campaign has little to no replay value when playing the same champion twice as the generated dungeons, although different are relatively the same.
Similar to a standard RPG Torchlight provides classes that offer different combat styles: Alchemist, Destroyer, and Vanquisher. The Alchemist is your standard mage class and plays off magic attribute. The Destroyer is your standard fighting class and plays off strength. The Vanquisher is your standard hunter class and plays off dexterity.
The gameplay elements are rather cumbersome and can be infuriating at times. There will be more times you will perish because of poor game mechanics than difficult curve. The player is required to move and fight by left-clicking with the mouse. This causes a lot of times where the players champion will run into battle when you actually just want to shoot from distance, this can also be annoying especially with fast moving and smaller enemies.

Hints:
>Do not waste your gems, using the Duran the Transmuter you can combine smaller gems into powerful gems that will have massive impacts on your champion.
>Purchase Gems from Triya whenever you get back in town. She will sell them relatively cheap and if you keep using the Duran the Transmuter who doesn’t charge you can make powerful items.
>Make sure to give your pet two spells, two rings, and a necklace. This will make them more powerful – I recommend Heal All and Frost.
>If you’re ever stuck on a level just go back to an earlier part of the Campaign where the enemies are weaker and level up.
>Make sure to send your pet back to town to sell items and heal up.
>Defense is an important attribute – there is no tanking class so all classes need defense.


Results:
I played Torchlight after beating Torchlight II – this game is fun, but some elements are missing which cause the campaign to drain rather than provide enjoyment. The campaign is formatted in a way that seems like a grind rather than progression. The levels offer very little dynamics, meaning one portion of the campaigns play through is relatively similar to the next. Overall this game is relatively fun, and provides a good bit of enjoyment. It is a single player game and I’d really recommend getting Torchlight II over Torchlight, but if you are interested I’d say try to get this game when it’s on sale.

Pros:
+Lots of gameplay – estimated 40+ hours.
+Unique character class with dungeon generation which causes acceptable multi-play through.
+Pet which provides decent dynamics and intelligent character building.
+Once the main campaign is completed the game goes on.
+Two types of leveling: Fame and Experience. Fame gives you points to level your special abilities, while experience gives you points to level both special abilities and character states.
+Amazing item diversity and item building. Enchanting items allows them to become stronger which makes key items very powerful and effective for building a highly custom character.

Cons:
-Poor controls moving and attacking utilize the same button.
-No multiplayer
-Pets stats are relatively low making them not entirely tank or damage.
-Limited tutorial, this isn’t really that bad unless you are not averse to gaming.
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Recomendado
15.6 h registradas
Publicado el 22 de enero
Got this and Torchlight 2 when Diablo 3's lack luster release came out. I've been playing this for a while off and on. I'm getting through it again, and I love this game. I will be playing Torchlight 2 at some point, but I really want to finish this one first. And it's a fun enough Action RPG, that it's very much worthy of your time. Just be warned, that there is no Online, so be prepared to play this solo which the sequal did add in.
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Recomendado
Publicado el 26 de enero
Single-player Diablo-like game (action role-playing dungeon crawler, isometric clicky clicky with randomized loot drops) that came out in 2009. The world was still waiting for Blizzard to deliver the next Diablo, and so, this was well-timed. (Runic went on to release Torchlight2 at around the same time that Diablo3 came out.) It also has a pretty deep mod community, though I'll admit that I played the game vanilla on my playthrough.

The game is polished: graphics aged fine, clean audio helps the game feel immersive and responsive, and the game runs smoothly on my high-end gaming rig. Did not try it on anything else, but I suspect it'll run just fine. The story is nothing new, but then again -- you're not really playing this game for the story. It's a game where you diablo diablo diablo til you diablo diablo diablo, while you diablo diablo diablo... diablo. In that aspect, the game entertained me 'til the end. According to the in-game panel, that was about 12 hours.

One point of emphasis: the game difficulty runs easy. If you want a challenging game in which you engage all the mechanics, I'd highly suggest you nudge the difficulty up. In my playthrough, I didn't touch any of the optional map-fragment dungeons; simply the main dungeon and the ones that Hatch opens for you, in his Quest For Many Things. My character's levels almost always matched the number of the main dungeon floor I was on. Though I do have a habit of clearing each floor completely, I shouldn't have been overleveled for any part of the game. And yet, I never had to use a mana potion or any of the various mana shrines. Didn't touch a health potion until L25, and even then rarely. Never had to fiddle with my pet's form -- simply used him as a carryall back to town to sell my items. (So, that took the need to fish right out of the picture.) I had no real use for my currency. (Game only has one -- gold.) I was one-shotting enemies with the gear I found on the ground. I cannot imagine the devs intended for you to three-shot their bosses. At some point toward the end, I just decided to put 100k gold into enchanting a single item, you know, for funsies. I suspect the devs had intended for the enchantment system to work as a gold sink, but I simply didn't need the stat boosts to make the game less challenging. I'm afraid it would have become boring.

I never once used any spells. I also didn't bother learning any non-passive class skills outside of the first available frost shot. Once I learned that, that's what I left my secondary attack on.

Perhaps it was simply because I'd built up a ranged, spike character and the dungeons are designed with bottlenecks galore (hallways and corners everywhere, weeee), but giving the ranged player a NPC tank, a single-target spike, AND a piercing crowd-control projectile so very early in the game may have been overkill.

Even if you haven't played a Diablo before, turn the difficulty up a bit.

Other small notes:
Pet pathing. I realize this is sticky for many devs to get right, but boy -- my pet did not know how to go up stairs when the stairs were perhaps seven feet away from him. It's a small irritant, of course, since I could simply spend the 5 seconds moving around to manipulate his pathing algorithm.
Replayability. Once you beat the game with any class, a new "Shadow Dungeon" opens up. I fully admit that I will not be playing the game again (I have far too many other things to get to!) but that along with being able to "retire" a character to pass along a heirloom makes it seem as though the replayability is solid. And again, there's a pretty decent mod community.
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Recomendado
5.9 h registradas
Publicado el 12 de diciembre de 2015
Light comes from the Torch
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Recomendado
35.5 h registradas
Publicado el 9 de enero
A simple and fun game. There is no built in keymapper, nor any way to see what comes bound to what, so just play around a bit. Hold shift to fire without moving. On "normal" difficulty the game is easy enough that you can basically just screw around with your skills and items and not worry about it. Just have fun slaughtering hordes of mobs.

And that about sums this game up: fun while slaughtering hordes of mobs. The end.
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Recomendado
59.6 h registradas
Publicado el 8 de marzo de 2015
Un ARPG (rol de acción) al estilo clásico, pero con algunas diferencias y novedades marca de la casa. No hay mucho que explicar en lo técnico, es tal como se ve en las capturas una puesta en escena con una paleta de colores variada y atractiva, y en el apartado sonoro cumple sobradamente.

Entrando en materia solo tenemos para escoger entre 3 clases de personaje, pero todas ellas tienen sus particularidades y una serie de habilidades bien definidas. También disponemos de una mascota que nos acompañará en nuestras andanzas, nos ayudará a modo de inventario adicional y peleará a nuestro lado. Aunque ya hay otros juegos del género en los que aparece la figura de la mascota, en este se introduce la posibilidad de enviarla a vender objetos sin necesidad de que nuestro personaje abandone la zona en la que nos encontramos, lo cual es increíblemente útil. Otra característica a tener en cuenta es el poder ofrecerle peces a nuestro inseparable compañero para que cambie su forma física y/o imbuirle de diferentes habilidades por un tiempo determinado, estos peces podremos conseguirlos mediante un minijuego de pesca en distintas zonas.

La mazmorra principal se puede completar en unas 20 horas o incluso menos (lo cual me parece un poco escaso para este género) y está dividida en diferentes "plantas" o niveles, también tiene la particularidad de que las misiones secundarias se pueden hacer simultáneamente mientras se avanza en la principal. Para suplir el tema de la duración se encuentra la "Shadow Vault", que consiste en una mazmorra diferente con plantas ilimitadas que se generan de forma procedural y es el paso lógico después de terminar la historia. El problema de esta mazmorra es que reutiliza hasta el infinito los escenarios, decorados y enemigos de la mazmorra principal por lo que se vuelve realmente repetitivo en este punto. Además el nivel del personaje está limitado al 100, y puesto que en cada planta los enemigos son cada vez más poderosos todo hace indicar que en algún momento se hace imposible avanzar (aunque puedo equivocarme en esto porque no lo he comprobado, no así el tema de la limitación).

Con respecto a los objetos del juego me resultaron desconcertantes ciertas situaciones. Por ejemplo se puede llegar al fin del mundo con anillos y colgantes de los primeros niveles una vez que sean encantados lo suficiente (esto se puede hacer en la ciudad principal por un "módico" precio), los que caen según se avanza y supuestamente deberían ser mejores prácticamente nunca lo son y no conviene el cambio. Esto también se extiende a otros objetos como las armas, no es raro tener un arma de nivel bajo dopada a encantamientos que es mucho mejor que una de calidad alta y nivel ídem. Quizá las que invita a cambiarlas más a menudo son las piezas de armadura, por el modificador a las mismas que suele aumentar según el nivel.

No obstante y aunque señale algunas partes negativas no quiero dar una imagen equivocada, me parece un gran juego para pasar el rato y si es lo que buscas aquí tienes una apuesta segura.

Dicho esto quiero señalar que hay una traducción no oficial que, salvo que se te de muy mal el inglés, es mejor evitar. Y se debe no solo porque ha de lidiar con la falta de soporte del juego para caracteres especiales, si no también porque a menudo aparecen sendos errores ortográficos sin ninguna justificación. Existe además una traducción oficial que se incluyó en la versión física, pero para aplicarla hay que modificar el ejecutable del juego y es muy probable que ello inhabilite la posibilidad de poder conseguir los logros.
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A 13 de 17 personas (76%) les ha sido útil este análisis
Recomendado
38.2 h registradas
Publicado el 9 de agosto de 2014
Torchlight es un RPGAction tipo diablo que cumple bastante bien con la formula establecida en el genero. Cierto es que no aporta nada nuevo, salvo quizas lo de la mascota, pero lo que hace lo hace bien.

Y funciona.

Los programadores han apostado por una formula agil y sencilla que simplifica mucho la experiencia de juego. Todo esta muy bien optimizado y calibrado para que el jugador no se complique la vida en ningun momento y se centre en farmear y machacar enemigos.

Claro que apostar por una jugabilidad y un diseño tan sencillos tiene su precio. El juego en si mismo es muy simple en todos los sentidos. La historia es practicamente inexistente, las misiones secundarias son esquematicas y repetitivas, los niveles parecen todos iguales... En ese sentido si que se echa de menos una mayor profundidad y un mayor desarollo del titulo.

El resultado de todo esto es un juego cumplidor y correcto pero carente de alma e identidad propia.

En definitiva, un clon del Diablo bien optimizado y calibrado pero sin sustancia propia. Entretiene pero no apasiona.


6/10.
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Recomendado
196.4 h registradas
Publicado el 23 de marzo de 2014
Yo no había jugado a ningún RPG hasta el momento. Probé la demo, me gustó, y después compré el juego.
Torchlight atrajo mucha atención en su lanzamiento y gustó bastante, pero se le puso la pega de la ausencia de multijugador.
Comencemos el análisis en sí.

Hablemos un poco de la personalización de los personajes. Puedes elegir entre 3: Destroyer, el típico bestia con una espada en cada mano que arrasa con todo lo que se ponga por delante; Vanquisher, experta en armas a distancia y trampas para debilitar a los enemigos; y Alchemist, experto en magia e invocar aliados.
Las habilidades activas de cada uno son únicas y las pasivas son iguales para los tres, aunque se desbloquean a niveles distintos.
Aparte de esto, se incluye una mascota (perro o gato), que es un aliado que permanece a tu lado durante todo el juego. Atacará cuerpo a cuerpo, aunque podrás instruirle con un par de conjuros (a tu elección, dentro de los que tengas disponibles). Puedes equiparle con dos anillos y un colgante, para darle abilidades extra. También podrás enviarle a la cuidad para que venda los objetos de su inventario cuando se llene, para que puedas seguir tú avanzando en el juego. La mascota tendrá más vida que tú, por lo que sive bien para [i[tanquear[/i]. Cuando su salud llega a 0, no muere, pero huirá (y no atacará) hasta que se recupere cierto porcentaje o le des una poción.

Toca hablar de la jugabilidad. Por parte del jugador: matas bichos, subes de nivel, ganas habilidades nuevas, puedes usar armas mejores, cada vez eres un poco más bestia... Lo normal en este tipo de juegos. Los tres personajes disponibles tienen los mismos huecos de equipamiento (simplemente, cambian los skins).
Puedes gastar tu oro en la cuidad principal: comprar armas, pociones, gemas, pergaminos, infundir encantamientos adicionales en tus objetos...
En cuanto a los enemigos, hay una variedad estándar, diría yo. Si no me equivoco, hay seis tipos de escenarios distintos, en los cuales aparecen enemigos característicos de dichos escenarios. Todos los enemigos te dan experiencia, y algunos llamados champions también te otorgan fama al acabar con ellos (cuando llegas a cierto nivel de fama, se te otorga un punto extra para gastar en habilidades).
Tras un tiempo, cada nivel reinicia sus monstruos sin modificar sus niveles. Esto es útil si quieres ganar unos XP extra, más oro o rebuscar objetos mágicos en cuevas con enemigos de nivel inferior al tuyo.
Los gráficos son bastante aceptables, con escenarios coloridos y un cierto aspecto de dibujos. Quiero decir, que no son gráficos realistas, pero encanjan muy bien en este tipo de juegos.
Hay distintas animaciones para cada ataque del enemigo, aunque las tuyas propias son bastante repetitivas.

Vayamos ahora con los mapas. Uno de los puntos fuertes de Torchlight es la aleatoriedad de los escenarios: aunque mantienen rasgos similares, cada escenario tiene una ruta distinta para seguir. Es decir: cuando juegues con personajes distintos, la primera cueva siempre tendrá los mismo enemigos. Pero la distribución de los mismos, al igual que el camino a seguir y la posición de los objetos, aparece de forma aleatoria. Esta propiedad hace que tardes mucho en cansarte del juego.
Otro aspecto que me ha gustado mucho es la presencia de sitios secretos, que se encuentran de forma distinta en cada tipo de escenario. Por ejemplo, en uno tendrás que mover una palanca para que se abra la pared, y en otro tendrás que acercarte a un precipicio en el que aparecerán pilares sobre los que podrás caminar.
Los mapas son lineales; solamente puedes ir por un camino. Los caminos alternativos te llevan a lugares cerrados o sitios secretos.

Os voy a contar ahora un poco acerca de la historia. Como podréis esperar, es un tema de fantasía (y algo común): un hombre malo quiere hacerse con el control de todo el Ember (que es como la magia, pero con un nombre distinto) resucitando a un bicho muy grande y malo. Y tú apareces en la cuidad y empiezas a bajar cuevas para matar al hombre malo y al bicho grande.

Para ir terminando, os hablaré de otros rasgos del juego. Dos NPCs te dan misiones secundarias, que básicamente son: Cuando llegues a la planta 13, mata al bicho nosequién/tráeme el tesoro y te daré XP, fama, oro y un objeto extra. Están bien, ya que te dan un empujoncito para subir niveles.
También en la cuidad otro NPC te ofrecerá viajar a través de un portal para que le busques cierto tesoro, y te lo recompensará con cosas similares a lo de antes. Los monstruos en estos portales tienen el mismo nivel que tú en el momento en que entres, así que son escenarios más difíciles que la historia principal (en la cual siempre tendrás algún nivel superior al de los enemigos).
Una vez que matas al bicho final, se abre una cueva infinita, para que sigas subiendo de nivel y jugando hasta que te canses. También se te da la opción de retirar al personaje: eso hará que el siguiente personaje que crees empiece con un objeto muy mágico y algún otro bonus.
No os puedo dar una duración aproximada: el tiempo que quieras dedicarle tú a inspeccionar, realizar misiones secundarias y rejugar cuevas para subir más de nivel.
Los 66 logros son divertidos, y algunos desafiantes, como el de Termina el juego en Hardcore (en el que la muerte es permanente) o Termina el juego en menos de 5 horas.

Como conclusión final, recomiendo este juego a cualquiera que le gusten los RPG o a cualquiera que quiera probar uno. Me gustó mucho la primera vez que lo jugué, y apenas tuve dificultades para aprender a jugar. Aunque he de decir que, ahora que he jugado a un par más de RPGs, echo en falta unas pocas características, como la posibilidad de quitarte habilidades que no te gusten (y recuperar los puntos de habilidad), o personalizar un poco más a la mascota.
Nota: importante tener cierto nivel de inglés.
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