He aquí Torchlight, una novedosa franquicia RPG de acción creada por Runic Games. Torchlight está siendo desarrollado en Seattle por un veterano equipo compuesto por los diseñadores y líderes de proyectos como Diablo, Diablo II, Mythos, y Fate.
Análisis de usuarios: Muy positivos (2,092 análisis)
Fecha de lanzamiento: 27 de Oct, 2009

Inicia sesión para añadir este juego a tu lista de deseados o marcarlo como que no estás interesado.

Comprar Torchlight

¡REBAJAS DE OTOÑO! La oferta finaliza el 2 de Diciembre

-50%
$14.99
$7.49
 

Recomendado por mentores

"A very fun arpg, Its like diablo 2 but you have a pet you can use to shop while in a dungeon, there are fewer classes but its still very replayable."

Acerca de este juego

He aquí Torchlight, una novedosa franquicia RPG de acción creada por Runic Games. Torchlight está siendo desarrollado en Seattle por un veterano equipo compuesto por los diseñadores y líderes de proyectos como Diablo, Diablo II, Mythos, y Fate. Nuestro equipo ha pasado muchos años perfeccionando y evolucionando esta mecánica de juego única.

La aventura transcurre en el emplazamiento minero de Torchlight, una ciudad fundada rápidamente tras el descubrimiento de venas muy ricas en Ember - un mineral misterioso y poco común que tiene el poder de encantar o corromper todo aquello con lo que entre en contacto. Este poder corruptor puede acarrear unas curiosas consecuencias, y los jugadores establecidos en las montañas cercanas y las profundidades interiores deberán descubrir el verdadero alcance de la influencia del Ember en las civilizaciones ya existentes.

Runic Games lanzará Torchlight inicialmente como un juego de Un Jugador, Torchlight será lanzado a finales de 2009 como descarga digital y en caja. Después del lanzamiento de esta versión, se empezará a trabajar en una versión MMO con todas las características del género.

Versión Un Jugador

Los jugadores pueden escoger entre tres clases, y aventurarse desde la seguridad de la ciudad de Torchlight hacia mazmorras generadas aleatoriamente, con una gran variedad de monstruos espeluznantes, infinidad de tesoros y objetos a encontrar, y misiones a completar. La aleatoriedad infinita asegura una muy larga experiencia de juego.

  • Aleatoriedad - El diseño de los niveles se genera de forma aleatoria, por tanto cada aventura es única. Los monstruos, tesoros, puzles y objetos son diferentes cada vez que te embarcas en una aventura.
  • Interfaz sencilla y amigable - Torchlight se ha diseñado para que sea fácil de jugar desde el principio. La intuitiva interfaz facilita a los jugadores el acceso a un mundo rico y variado.
  • Sistema de Retiro - Una vez que un personaje ha subido de nivel, puede “retirarse” y legar beneficios y mejoras que haya podido obtener a los personajes nuevos.
  • Mascotas - Los jugadores pueden elegir una mascota para que los acompañe. Estas mascotas pueden subir de nivel igual que el jugador, y lo ayudarán en la lucha, portarán objetos y realizarán una serie de tareas útiles.
  • Clases de Personaje - Los jugadores crearán y personalizarán un personaje a partir de una de las tres clases disponibles, y escogerán un animal que los acompañe. Mediante elecciones cosméticas, árboles de habilidades y los objetos que adquieran, cada personaje estará hecho a medida y será diferente de los otros.
  • Pesca - Los jugadores pueden tomar un descanso de su agotadora profesión de aventureros para visitar uno de los diversos sitios de pesca, relajarse y ver si pueden atrapar algunos peces. Estos otorgan interesantes beneficios para el jugador y su mascota, y también se pueden descubrir otras recompensas.
  • Incluye Editor - Runic Games apoya a su comunidad de modders al incluir un editor para que los jugadores puedan crear y diseñar su propio contenido.
  • Steam Cloud - Guarda tus progresos en Steam Cloud y continúa desde otro ordenador. Sin embargo, las partidas guardadas no son compatibles entre distintas plataformas. Las partidas de PC no podrán migrarse a Mac y viceversa.

Requisitos del sistema

Windows
Mac OS X
    • SO: Windows 2000 o superior
    • Procesador: Procesador compatible x86 a 800 Mhz
    • Memoria: 512 Mb
    • Gráficos: Tarjeta 3D compatible con DirectX y al menos 64 Mb de memoria accesible (por ejemplo ATI Radeon 7200, nVidia GeForce 2, o Intel GMA 950)
    • DirectX®: 9.0c
    • Disco Duro: 400MB

    Mínimo:

    • SO: OS X versión Leopard 10.5.8, Snow Leopard 10.6.3 o posterior
    • Procesador: Intel Mac
    • Memoria: 1 GB de RAM
    • Gráficos: Tarjeta gráfica compatible con OpenGL 2.0 y 256 MB de RAM dedicada (ATI Radeon X1600 o equivalente de nVidia)
    • Disco Duro: 800 MB de espacio libre
    • Otros Requisitos:
Análisis útiles de usuarios
A 10 de 11 personas (91%) les ha sido útil este análisis
25.2 h registradas
Publicado: 9 de Noviembre
That kind of game that keeps you from pretty much having a life. "One more floor and I'll go make dinner"- you think.. 5 hours later: "Ok, that's IT! This is the last floor and then I'm hitting the bed!" Spoiler: It will never happen, you will never stop, Runic Games knows how to get ahold of your soul.. Nobody should be keener for fast runs with this one!

Still loving the game,despite my lack of sleep. The classes aren't many but the characters adapt as you level up and allocate points.You get your very cute little pet,too. Despite starting with Torchlight II and only now buying Torchlight I, I'd say it's as addictive and awesome.

TL,DR -> Go grab this awesome game!

9/10
¿Te ha sido útil este análisis? No
A 5 de 5 personas (100%) les ha sido útil este análisis
14.2 h registradas
Publicado: 25 de Noviembre
Thinking back on my time with the Torchlight campaign, the phrase “Baby’s First Diablo” keeps coming to mind. I think it provides a more accessible aRPG experience coupled with unusually light hearted and colorful world design. It’s by no means a game for children but for someone who is not a hardcore aRPG diablo master, Torchlight is a fantastic, more relaxed Diablo style adventure.

It’s successor (Torchlight 2) is much improved in most of the gameplay aspects, but for the right price the original is a must buy and will not disappoint.
¿Te ha sido útil este análisis? No
A 4 de 4 personas (100%) les ha sido útil este análisis
8.9 h registradas
Publicado: 26 de Noviembre
In Torchlight, you are drawn to a town, also called Torchlight, where a magical ore called Ember is mined. As you move down through the dungeon, you learn that Ember has a corrupting effect on any who use it, and has led to the downfall of a number of civilizations before yours. It's not the deepest story in the history of RPGs, but it is clear that the developers put real effort into it. The writing is miles better than that of many other hack & slash games I've played as well. The same can't really be said of the sidequests, which follow the exact pattern from Fate: your task is always to kill a specific boss and/or retrieve a specific piece of loot, with little real reason given. I don't think of this as a significant problem, though. Instead, I think it's pretty standard for action games.

Torchlight may only be above average in the story department, but its gameplay is outstanding. It takes good ideas from the developers' previous games and improves on them in just about every way possible. There are three character classes (essentially, a barbarian, a ranged character, and a magician), each of which plays very differently from the others, and each of which can be viably developed in several ways as you level up. For example, my first character was a magician who focused almost entirely on summoning, similar to Diablo II's Necromancer. I could have put my points into casting spells, though, and been more similar to the Sorceress.

Each class has three skill trees, although certain skills like "ranged weapons mastery" show up in the trees of all classes. I appreciated that, since I wanted my summoner to dual-wield pistols – something he's not necessarily good at by default. In addition, there are magic scrolls, found as loot or purchased, that allow you to teach certain skills to any character. I loved having that ability, because it allowed my barbarian to cast town portal spells and identify magical items; skills that many RPGs restrict to the magician class.

In Torchlight, your character is constantly accompanied by a pet dog or cat. You can catch fish and feed them to your pet to change them (temporarily or permanently) into another animal/monster, and I was overjoyed to see that Torchlight doesn't make you waste inventory space on a fishing pole to do so. Your pet levels up along with you, and it can wear two rings and a necklace, which is nice. The pet also has an inventory, can be directed to pick things up, and can be sent back to town at any point to sell loot. Doing so really helps keep the game flowing because like any good hack & slash game, you'll pick up a lot of loot, and going back to town to sell it is annoying.

Your pet doesn't just serve as a pack mule, though, or even as simply a meat shield. You can also teach it any of the spells learned from scrolls. It can only learn two spells, but the pet AI makes good use of whatever you give it. I liked my cat to be able to summon zombies and leech health from attacks, but a dog who can throw fireballs and heal the whole party sounds pretty awesome too.

The main story takes you down through one long dungeon to a final boss battle, but once you've beaten it, a second, never-ending, randomly generated dungeon is unlocked where the monsters scale to your current level, so you can keep playing with the same character as long as you want. In addition, maps can be purchased from vendors that take you to shorter randomly generated dungeons. These serve as a nice break from the main storyline or even a place to grind for levels and loot if you ever find yourself in need of doing so. Interestingly, there are also random monsters called "phase beasts" that open a portal to a one-level dungeon when killed. Again, the only reason to go to these dungeons is to get loot and experience, but they seem to give good loot, so they are worth the time.

There are a hundred other things I could talk about in terms of gameplay, but I won't. Instead, I'll limit myself to four brief things I can't leave out of my review. One: you can install gems in your equipable items, and when you're ready to upgrade something, you can destroy the gems and keep the item or vice versa. I would have loved this in Diablo II, where I agonized over actually using all of those runes I collected. Two: each character has their own inventory, their pet's inventory, a private stash in town, and a stash that they share with all of your other characters. If you love to hoard items, this is a dream come true, because it makes passing items between characters and creating "mule" characters a breeze. Three: Torchlight is designed to make modding easy. It's reportedly a piece of cake to create mods, and I can confirm that it takes almost zero effort to install them. There are a lot of mods out there, and they range from the classic "I'm lazy, so I'll break the game's balance" to simple, but really nice, things like changing the opacity of the mini-map. I even installed a mod that unlocks a ferret as a third pet option. Four: when you look at weapons in your inventory, you're shown their attack speed and the damage they do, but you're also shown their DPS (damage per second), which is a huge help when deciding whether to trade up to a new weapon.

There is one thing missing in Torchlight's gameplay, though: multiplayer. I rarely play games online, so I didn't miss it, but I know that this may be a deal-breaker for some gamers. It stands up very well as a single-player experience, though, so if you're interested in this kind of game, I'd urge you to give it a shot despite that lack.

Graphically, Torchlight made me very happy as well. It's not that this is the prettiest game you'll ever see, because it's no Crysis. It's that it looks great on even a lousy setup like mine. There's even a "netbook" mode to allow machines even weaker than mine to play.

The game really does look good. Spell effects are plentiful, and weapons that do elemental damage throw the appropriate sparks, flames, or snow. The environments are rendered in full 3D, and use the classic overhead isometric camera. Like any game with that camera, it has to deal with the issue of environmental elements getting in the way, and Torchlight's solution is to render a sort of x-ray version of the character. Friends are blue, enemies are red, which really helps. Stylistically, it falls halfway between Fate and Diablo II.

This game sounds great, both in terms of music and sound effects. Certain sounds are almost identical to their Diablo II counterparts, but that is so common in this type of game that I find it hard to criticize. My only true complaint is that when your pet gets injured, they whine, which can be annoying if they're surrounded by a huge pack of enemies.

Torchlight controls very simply, but in a good way. You click on the ground to move or on enemies to attack them, and I like the fact that it's fairly forgiving. If you are pretty close to an enemy when you click, you'll attack, which really helps when dealing with fast-moving enemies. Skills, scrolls, and potions can be assigned to slots for the 1-0 buttons on your keyboard. You can equip two sets of weapons and switch between them at any time by pressing W, which came in handy for me on many occasions. Buttons are assigned to your inventory, your skill tree, etc., but they're easily accessible through on-screen icons as well. It isn't groundbreaking, it's just a good implementation of tried-and-true controls.

In the broadest terms, there are two ways to make a great game: do something cool that hasn't been done before, or do a great job of improving on things that have been done before. Torchlight falls pretty firmly in the second category, but that doesn't make it any less great.

9/10, Highly Recommended

Be sure to check out Nerd House Gaming for more reviews!
¿Te ha sido útil este análisis? No
A 3 de 3 personas (100%) les ha sido útil este análisis
15.5 h registradas
Publicado: 18 de Noviembre
Good as Diablo 1, but not like Diablo 2, the lack of oficial characters, pets, towns, make this game a quite cloying. Torchlight 2 has implemented all those things in it.
¿Te ha sido útil este análisis? No
A 3 de 3 personas (100%) les ha sido útil este análisis
22.8 h registradas
Publicado: 6 de Noviembre
Fun game, Torchlight 2 improved a lot off this.
¿Te ha sido útil este análisis? No
A 2 de 2 personas (100%) les ha sido útil este análisis
28.5 h registradas
Publicado: 10 de Noviembre
Diablo-like (not as grim), WoW looks. You got a pet that looks cute and sell the stuff you loot. Fine if you enjoy arcades.
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
48.4 h registradas
Publicado: 30 de Octubre
Fun little addictive game, very casual yet deep!
¿Te ha sido útil este análisis? No
A 2 de 3 personas (67%) les ha sido útil este análisis
25.2 h registradas
Publicado: 29 de Octubre
The story is a bit lackluster and you're stuck in the same village the entire game. Nothing really special about the enemies or the end boss. Most of the achievements will require a lot of playtime and multiple playthroughs. Pretty much a cartoony Diablo clone, but an alright game nonetheless.
¿Te ha sido útil este análisis? No
A 4 de 7 personas (57%) les ha sido útil este análisis
17.5 h registradas
Publicado: 14 de Noviembre
This game is about 10 hours too long. It was fairly entertaining at first, but constantly having to clear out my inventory soon became a tedious chore. The story and setting didn't do a good job of drawing me in - it felt like they weren't even trying. I was never really challenged to change up my play style - I basically got through the game spamming the same couple of attacks over and over, and had no major problems. The last boss took forever, and you'd think they'd at least throw in a decent ending after that, but no, just a quick "thank you" and you're unceremoniously dumped back into the world.

I suppose overall it's fairly well made for what it is, so maybe I just don't like the genre, but for all the time it took, I never found it particularly rewarding, so I can't really recommend it.
¿Te ha sido útil este análisis? No
A 1 de 2 personas (50%) les ha sido útil este análisis
15.3 h registradas
Publicado: 14 de Noviembre
cool game :)
¿Te ha sido útil este análisis? No
A 1 de 3 personas (33%) les ha sido útil este análisis
17.4 h registradas
Publicado: 23 de Noviembre
Excellent, immersive, satisfying.
¿Te ha sido útil este análisis? No
A 0 de 1 personas (0%) les ha sido útil este análisis
17.2 h registradas
Publicado: 4 de Noviembre
The aesthetic is smooth and the gameplay is intuitive and fun, but the story and world leaves much to be desired. Somehow, even as an RPG lacking an immersive story, it manages to keep you playing for a while.
¿Te ha sido útil este análisis? No
A 1 de 4 personas (25%) les ha sido útil este análisis
96.3 h registradas
Publicado: 4 de Noviembre
My opinion; better than Diablo 3.

I liked Torchlight 1 a *little* more than this one, mainly due to a bit more freedom in customization. This game is a good grinding game, if you just want to zone out and use 4-5 buttons the whole time, this is it.

Customization could definitely use some liberating, though.
¿Te ha sido útil este análisis? No
A 0 de 3 personas (0%) les ha sido útil este análisis
4.6 h registradas
Publicado: 1 de Noviembre
Pros:
Multiple loadout per character. Or was that in the second game?

Cons:
Steam Cloud isn't cross platform.
¿Te ha sido útil este análisis? No
A 1 de 16 personas (6%) les ha sido útil este análisis
38.8 h registradas
Publicado: 24 de Noviembre
Don't
¿Te ha sido útil este análisis? No
152.2 h registradas
Publicado: 20 de Noviembre
El Señor es mi pastor, nada me falta.

Me hace descansar en verdes pastos...
Me guía a arroyos de tranquilas aguas.

Me da nuevas fuerzas.
Y me lleva por caminos rectos, haciendo honor a su nombre.

Aunque pase por el más oscuro de los valles,
no temeré peligro alguno... porque tú, Señor, estás conmigo.
¿Te ha sido útil este análisis? No
13.9 h registradas
Publicado: 10 de Noviembre
An amazing game, It is a dungeon crawler at the very finest.
¿Te ha sido útil este análisis? No
12.0 h registradas
Publicado: 6 de Noviembre
Solid game and a lot of fun if you enjoy RPGs. Art style holds up well even if graphics are dated. Runs very smooth on most any hardware.
¿Te ha sido útil este análisis? No
23.6 h registradas
Publicado: 10 de Noviembre
It's hack-n-slash on steroids or perhaps speed. I've never tried either, but I assume it's one or both of them.

The pace is quick with lots of enemies to fight through and a decent number of customizations and skills for each character class. You level up reasonably fast to get to new abilities. With what seems to be almost unlimited side quests and then deeper dungeons after finishing the main "story", there should be a decent amount of replayability, though it does seem that it can get repetetive if you really wanted to delve farther and farther. The Steam Achievments also make continued play a decent possibility.

The biggest thing on 'roids in this game, though, is the insane amount of loot and coin you will come across on each level. It just keeps coming and coming as you are constantly looking at newer equipment as well as enchanting options to constantly work to get your character that much more powerful.

Too much loot? Not really. Except on special quest levels, getting back to town to sell your extra stuff is almost no problem. At first I would send my pet back to town to sell extra stuff, but it didn't take long and I had enough teleport scrolls to quickly send me back to town. I probably spent as much time going back and forth between town and the dungeons to sell my extra stuff. It is the perfect OCD action RPG as I almost never had to drop anything to make room for something better. Pick it all up and sell what you don't use. You can use the coin to get some of the gems and other enhacements you want to work with that you can't find lying around.

I've played better and spent more time on others, but it is still a satisfying dungoen crawl that will probably call me from time to time to go just a bit deeper or a level higher so that I can see what's more I can do with my character. For it's reasonably quick main quest playing time, it seems almost obligatory to start it over again with a different playing class to see how it changes the experience.

Once again, not the greatest, but more than entertaining enough to make it worth a play through for action RPG enthusiasts.
¿Te ha sido útil este análisis? No
52.2 h registradas
Publicado: 11 de Noviembre
Funny ARPG, expecially when your connection is down.
¿Te ha sido útil este análisis? No