He aquí Torchlight, una novedosa franquicia RPG de acción creada por Runic Games. Torchlight está siendo desarrollado en Seattle por un veterano equipo compuesto por los diseñadores y líderes de proyectos como Diablo, Diablo II, Mythos, y Fate.
Análisis de usuarios: Muy positivos (2,458 análisis)
Fecha de lanzamiento: 27 de oct. 2009

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"A very fun arpg, Its like diablo 2 but you have a pet you can use to shop while in a dungeon, there are fewer classes but its still very replayable."

Acerca de este juego

He aquí Torchlight, una novedosa franquicia RPG de acción creada por Runic Games. Torchlight está siendo desarrollado en Seattle por un veterano equipo compuesto por los diseñadores y líderes de proyectos como Diablo, Diablo II, Mythos, y Fate. Nuestro equipo ha pasado muchos años perfeccionando y evolucionando esta mecánica de juego única.

La aventura transcurre en el emplazamiento minero de Torchlight, una ciudad fundada rápidamente tras el descubrimiento de venas muy ricas en Ember - un mineral misterioso y poco común que tiene el poder de encantar o corromper todo aquello con lo que entre en contacto. Este poder corruptor puede acarrear unas curiosas consecuencias, y los jugadores establecidos en las montañas cercanas y las profundidades interiores deberán descubrir el verdadero alcance de la influencia del Ember en las civilizaciones ya existentes.

Runic Games lanzará Torchlight inicialmente como un juego de Un Jugador, Torchlight será lanzado a finales de 2009 como descarga digital y en caja. Después del lanzamiento de esta versión, se empezará a trabajar en una versión MMO con todas las características del género.

Versión Un Jugador

Los jugadores pueden escoger entre tres clases, y aventurarse desde la seguridad de la ciudad de Torchlight hacia mazmorras generadas aleatoriamente, con una gran variedad de monstruos espeluznantes, infinidad de tesoros y objetos a encontrar, y misiones a completar. La aleatoriedad infinita asegura una muy larga experiencia de juego.

  • Aleatoriedad - El diseño de los niveles se genera de forma aleatoria, por tanto cada aventura es única. Los monstruos, tesoros, puzles y objetos son diferentes cada vez que te embarcas en una aventura.
  • Interfaz sencilla y amigable - Torchlight se ha diseñado para que sea fácil de jugar desde el principio. La intuitiva interfaz facilita a los jugadores el acceso a un mundo rico y variado.
  • Sistema de Retiro - Una vez que un personaje ha subido de nivel, puede “retirarse” y legar beneficios y mejoras que haya podido obtener a los personajes nuevos.
  • Mascotas - Los jugadores pueden elegir una mascota para que los acompañe. Estas mascotas pueden subir de nivel igual que el jugador, y lo ayudarán en la lucha, portarán objetos y realizarán una serie de tareas útiles.
  • Clases de Personaje - Los jugadores crearán y personalizarán un personaje a partir de una de las tres clases disponibles, y escogerán un animal que los acompañe. Mediante elecciones cosméticas, árboles de habilidades y los objetos que adquieran, cada personaje estará hecho a medida y será diferente de los otros.
  • Pesca - Los jugadores pueden tomar un descanso de su agotadora profesión de aventureros para visitar uno de los diversos sitios de pesca, relajarse y ver si pueden atrapar algunos peces. Estos otorgan interesantes beneficios para el jugador y su mascota, y también se pueden descubrir otras recompensas.
  • Incluye Editor - Runic Games apoya a su comunidad de modders al incluir un editor para que los jugadores puedan crear y diseñar su propio contenido.
  • Steam Cloud - Guarda tus progresos en Steam Cloud y continúa desde otro ordenador. Sin embargo, las partidas guardadas no son compatibles entre distintas plataformas. Las partidas de PC no podrán migrarse a Mac y viceversa.

Requisitos del sistema

Windows
Mac OS X
    • SO: Windows 2000 o superior
    • Procesador: Procesador compatible x86 a 800 Mhz
    • Memoria: 512 Mb
    • Gráficos: Tarjeta 3D compatible con DirectX y al menos 64 Mb de memoria accesible (por ejemplo ATI Radeon 7200, nVidia GeForce 2, o Intel GMA 950)
    • DirectX®: 9.0c
    • Disco Duro: 400MB

    Mínimo:

    • SO: OS X versión Leopard 10.5.8, Snow Leopard 10.6.3 o posterior
    • Procesador: Intel Mac
    • Memoria: 1 GB de RAM
    • Gráficos: Tarjeta gráfica compatible con OpenGL 2.0 y 256 MB de RAM dedicada (ATI Radeon X1600 o equivalente de nVidia)
    • Disco Duro: 800 MB de espacio libre
    • Otros Requisitos:
Análisis útiles de usuarios
A 14 de 14 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
59.6 h registradas
Publicado: 8 de marzo
Un ARPG (rol de acción) al estilo clásico, pero con algunas diferencias y novedades marca de la casa. No hay mucho que explicar en lo técnico, es tal como se ve en las capturas una puesta en escena con una paleta de colores variada y atractiva, y en el apartado sonoro cumple sobradamente.

Entrando en materia solo tenemos para escoger entre 3 clases de personaje, pero todas ellas tienen sus particularidades y una serie de habilidades bien definidas. También disponemos de una mascota que nos acompañará en nuestras andanzas, nos ayudará a modo de inventario adicional y peleará a nuestro lado. Aunque ya hay otros juegos del género en los que aparece la figura de la mascota, en este se introduce la posibilidad de enviarla a vender objetos sin necesidad de que nuestro personaje abandone la zona en la que nos encontramos, lo cual es increíblemente útil. Otra característica a tener en cuenta es el poder ofrecerle peces a nuestro inseparable compañero para que cambie su forma física y/o imbuirle de diferentes habilidades por un tiempo determinado, estos peces podremos conseguirlos mediante un minijuego de pesca en distintas zonas.

La mazmorra principal se puede completar en unas 20 horas o incluso menos (lo cual me parece un poco escaso para este género) y está dividida en diferentes "plantas" o niveles, también tiene la particularidad de que las misiones secundarias se pueden hacer simultáneamente mientras se avanza en la principal. Para suplir el tema de la duración se encuentra la "Shadow Vault", que consiste en una mazmorra diferente con plantas ilimitadas que se generan de forma procedural y es el paso lógico después de terminar la historia. El problema de esta mazmorra es que reutiliza hasta el infinito los escenarios, decorados y enemigos de la mazmorra principal por lo que se vuelve realmente repetitivo en este punto. Además el nivel del personaje está limitado al 100, y puesto que en cada planta los enemigos son cada vez más poderosos todo hace indicar que en algún momento se hace imposible avanzar (aunque puedo equivocarme en esto porque no lo he comprobado, no así el tema de la limitación).

Con respecto a los objetos del juego me resultaron desconcertantes ciertas situaciones. Por ejemplo se puede llegar al fin del mundo con anillos y colgantes de los primeros niveles una vez que sean encantados lo suficiente (esto se puede hacer en la ciudad principal por un "módico" precio), los que caen según se avanza y supuestamente deberían ser mejores prácticamente nunca lo son y no conviene el cambio. Esto también se extiende a otros objetos como las armas, no es raro tener un arma de nivel bajo dopada a encantamientos que es mucho mejor que una de calidad alta y nivel ídem. Quizá las que invita a cambiarlas más a menudo son las piezas de armadura, por el modificador a las mismas que suele aumentar según el nivel.

No obstante y aunque señale algunas partes negativas no quiero dar una imagen equivocada, me parece un gran juego para pasar el rato y si es lo que buscas aquí tienes una apuesta segura.

Dicho esto quiero señalar que hay una traducción no oficial que, salvo que se te de muy mal el inglés, es mejor evitar. Y se debe no solo porque ha de lidiar con la falta de soporte del juego para caracteres especiales, si no también porque a menudo aparecen sendos errores ortográficos sin ninguna justificación. Existe además una traducción oficial que se incluyó en la versión física, pero para aplicarla hay que modificar el ejecutable del juego y es muy probable que ello inhabilite la posibilidad de poder conseguir los logros.
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A 140 de 145 personas (97%) les ha sido útil este análisis
6 personas han encontrado divertido este análisis
37.3 h registradas
Publicado: 14 de enero
I Love this game!! I'm 51 yrs old and playing games on computer for the first time. This game is very intuitive. It is not only fun to play but gives me a chuckle every minute or so to boot! Military Retirement is starting not to look so bad after all!!
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A 62 de 65 personas (95%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
28.9 h registradas
Publicado: 9 de noviembre de 2014
That kind of game that keeps you from pretty much having a life. "One more floor and I'll go make dinner"- you think.. 5 hours later: "Ok, that's IT! This is the last floor and then I'm hitting the bed!" Spoiler: It will never happen, you will never stop, Runic Games knows how to get ahold of your soul.. Nobody should be keener for fast runs with this one!

Still loving the game,despite my lack of sleep. The classes aren't many but the characters adapt as you level up and allocate points.You get your very cute little pet,too. Despite starting with Torchlight II and only now buying Torchlight I, I'd say it's as addictive and awesome.

TL,DR -> Go grab this awesome game!

9/10
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A 29 de 31 personas (94%) les ha sido útil este análisis
14.2 h registradas
Publicado: 25 de noviembre de 2014
Thinking back on my time with the Torchlight campaign, the phrase “Baby’s First Diablo” keeps coming to mind. I think it provides a more accessible aRPG experience coupled with unusually light hearted and colorful world design. It’s by no means a game for children but for someone who is not a hardcore aRPG diablo master, Torchlight is a fantastic, more relaxed Diablo style adventure.

It’s successor (Torchlight 2) is much improved in most of the gameplay aspects, but for the right price the original is a must buy and will not disappoint.
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A 19 de 20 personas (95%) les ha sido útil este análisis
22.8 h registradas
Publicado: 6 de noviembre de 2014
Fun game, Torchlight 2 improved a lot off this.
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A 11 de 11 personas (100%) les ha sido útil este análisis
52.6 h registradas
Publicado: 5 de febrero
Wow, all I can say is this game is an absolute gem. I cannot remember the last time I played a game that I had this much fun while playing. This is an extremely well done hack and slash action/rpg, plays very similar to Diablo and Fate (which I finished a week or two ago as well), but there is something about this game that is head and shoulders better.

Whether it is the cute cartoony art style, or the simplicity of the game play mechanics, probably a combination of them all. By the end of my first play through, my character was so overpowered that I was one hitting enemies and taking bosses health down by half each swing. I was a slow mace duel wielding warrior and it was hella fun.

Another thing I like about Torchlight is there is endless replay-ability, once you finish the game, you open up a new dungeon with infinite amount of levels, each floor is randomly generated with enemies which scale to your level. This is a game to keep installed once you finish as there is plenty of reasons to keep coming back
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A 10 de 11 personas (91%) les ha sido útil este análisis
15.6 h registradas
Publicado: 18 de noviembre de 2014
Good as Diablo 1, but not like Diablo 2, the lack of oficial characters, pets, towns, make this game a quite cloying. Torchlight 2 has implemented all those things in it.
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A 7 de 7 personas (100%) les ha sido útil este análisis
65.5 h registradas
Publicado: 25 de enero
+ nice classes,
+ does not force you to do things like using wands while playing an alchemist as using the sword with this class is also ok,
+ Diablo I/II gameplay alike,
+ many stuffs to gather,
+ pet,
+ fish,
+ learnable spells,
+ balanced difficulties,
+ a lot of useful mods.
----------------------------------------------------------------------
- horrible pathfinding,
- horrible fishing minigame,
- horrible mission rewards,
- the drop seems to be bugged (I did kill 140 lvled monsters and they dropped items for 30th lvled character :|),
- no multiplayer,
- too greedy achievements.
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A 8 de 9 personas (89%) les ha sido útil este análisis
19.1 h registradas
Publicado: 26 de marzo
Very good game and well worth time spent playing it. Great Graphics. Characters easily customizable. Choose your class and customize it to your style of gaming. Multiple mods to choose from if that's what you like. I added one new character and a Loot Crate mod and that's all I use. No multiplayer that I know of? I've had no issues with the game and works well with M & KB. No need for any controller at all nor, needs to be changed to support them. If you can't play it with M & KB then, play something else. Price may seem a bit high but, it's money well spent for hours of endless fun. Sales are common so, if you don't want to spend $20 on the game, be sure to pick it up any time it goes on sale.

10/10
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A 6 de 6 personas (100%) les ha sido útil este análisis
72.0 h registradas
Publicado: 20 de febrero
Think playing Diablo 1 with Diablo 2 mechanics.

Which is a good thing.
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A 5 de 5 personas (100%) les ha sido útil este análisis
48.4 h registradas
Publicado: 30 de octubre de 2014
Fun little addictive game, very casual yet deep!
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A 6 de 7 personas (86%) les ha sido útil este análisis
28.5 h registradas
Publicado: 10 de noviembre de 2014
Diablo-like (not as grim), WoW looks. You got a pet that looks cute and sell the stuff you loot. Fine if you enjoy arcades.
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A 3 de 3 personas (100%) les ha sido útil este análisis
11.0 h registradas
Publicado: 15 de abril
Bwee. So this is one of those dungeon-crawler games where you click an insane amount of times. Indeed, you move and attack with the same button. Now it's been a while since I played this, so I might be wrong about that, but I am pretty sure I am not. I've got a pretty good memory for things that annoy me. Another such thing was having -all- of my save data for this game lost on a crash shortly after beating the final boss, ensuring that I wouldn't touch it again.

So why review this? Because reasons. I guess it's a good diablo-esque dungeon game. I wouldn't know. Ask people who actually like those sorts of games, because I'm not one of them. I'll give this a "yes" anyway because it's good at what it's supposed to do, even if it is stuff that I have little taste for.
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A 3 de 3 personas (100%) les ha sido útil este análisis
92.1 h registradas
Publicado: 10 de febrero
The single player predecessor of Torchlight II, offers solid dungeon crawling gameplay reminiscent of the good old Diablo II days. With 3 main classes to select with a range a different skills and abilities, the game offers a multitude of gameplay experiences, with a permenant-death hardcore mode for the dedicated gamers. Fan created Mods offer various new styles of gameplay with additional pets, classes, skills, NPCs and more. Torchlight created a great fan base for its popular bigger brother, which I no doubt look forward to playing.

Pros:
+ Nice variety of player skills
+ Fan created mods add plenty of replayability
+ Added difficulty settings and a Hardcore mode for an extra challenge
+ A wide variety of achievments to complete
+ Good to zone out for mindless monster killing after a tiring day at the office

Cons:
- Many achievements are very tedious and grindy
- Fishing is awful
- The dungeons and enemies themselves can get repetitive after a while

My Score: 7/10
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A 3 de 3 personas (100%) les ha sido útil este análisis
214.1 h registradas
Publicado: 26 de enero
Torchlight is still a great game. It's almost as good as Torchlight 2, but you really need two programs installed to get the most from this game. You need RGF HotSpot. That's the mod manager. You also need TorchKit. That program will let you change the key bindings for the keyboard. Torchlight is basically a dungeon crawler. It doesn't have all the pretty outdoor environments that Torchlight 2 has.
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A 3 de 3 personas (100%) les ha sido útil este análisis
29.1 h registradas
Publicado: 9 de febrero
Well-designed dungeon crawler that strikes a balance between casual hack & slash play and character upgrades with inventory management. Map layout randomisation keeps exploration fresh, while chasing infinite RPG carrots (loot).

- Skinny from the Fat B*stard (curator link)
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A 3 de 3 personas (100%) les ha sido útil este análisis
14.6 h registradas
Publicado: 7 de diciembre de 2014
Análisis de preestreno
Torchlight was a one-and-done game for me - I beat it once, and had zero desire to play it again after that. It was okay, though it surprised me just how closely it hewed to the Diablo 2 formula. The addition of pets doesn't really change the inventory management game, it just means you're doing it in the dungeon instead of in town.

I give Torchlight a tentative recommendation, but only if you are looking for a Diablo 2-alike that specifically isn't Diablo 2, Diablo 3, or Path of Exile.
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A 3 de 4 personas (75%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
73.5 h registradas
Publicado: 25 de diciembre de 2014
I wish my wife's stupid flash games on her cell phone were this good
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A 3 de 4 personas (75%) les ha sido útil este análisis
66.1 h registradas
Publicado: 13 de enero
Torchlight is an action RPG, made by ex-Blizzard employees. You can tell as the feel is similar, though Torchlight does more and does it very well. The graphics are crisp beautiful and somewhat cartoony. The levels are randomly generated and they can go on and on and on too. I think I reached level 100+. The action is intense, but never too difficult to be frustrating. The loot is remarkable, I've never seen so much loot. It's nice that you have a pet as a companion to not only help with the fighting but to also go back to town with your loot to sell so that you don't have to constantly go back through a town portal to empty your bag. The story is nothing new, we'll seen the evil take over a town, and the hero fights it back storyline. It's the action, the gameplay and the fun that can be had in Torchlight that makes it shine. One of the best action RPGs to date.
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A 8 de 14 personas (57%) les ha sido útil este análisis
12.6 h registradas
Publicado: 26 de noviembre de 2014
In Torchlight, you are drawn to a town, also called Torchlight, where a magical ore called Ember is mined. As you move down through the dungeon, you learn that Ember has a corrupting effect on any who use it, and has led to the downfall of a number of civilizations before yours. It's not the deepest story in the history of RPGs, but it is clear that the developers put real effort into it. The writing is miles better than that of many other hack & slash games I've played as well. The same can't really be said of the sidequests, which follow the exact pattern from Fate: your task is always to kill a specific boss and/or retrieve a specific piece of loot, with little real reason given. I don't think of this as a significant problem, though. Instead, I think it's pretty standard for action games.

Torchlight may only be above average in the story department, but its gameplay is outstanding. It takes good ideas from the developers' previous games and improves on them in just about every way possible. There are three character classes (essentially, a barbarian, a ranged character, and a magician), each of which plays very differently from the others, and each of which can be viably developed in several ways as you level up. For example, my first character was a magician who focused almost entirely on summoning, similar to Diablo II's Necromancer. I could have put my points into casting spells, though, and been more similar to the Sorceress.

Each class has three skill trees, although certain skills like "ranged weapons mastery" show up in the trees of all classes. I appreciated that, since I wanted my summoner to dual-wield pistols – something he's not necessarily good at by default. In addition, there are magic scrolls, found as loot or purchased, that allow you to teach certain skills to any character. I loved having that ability, because it allowed my barbarian to cast town portal spells and identify magical items; skills that many RPGs restrict to the magician class.

In Torchlight, your character is constantly accompanied by a pet dog or cat. You can catch fish and feed them to your pet to change them (temporarily or permanently) into another animal/monster, and I was overjoyed to see that Torchlight doesn't make you waste inventory space on a fishing pole to do so. Your pet levels up along with you, and it can wear two rings and a necklace, which is nice. The pet also has an inventory, can be directed to pick things up, and can be sent back to town at any point to sell loot. Doing so really helps keep the game flowing because like any good hack & slash game, you'll pick up a lot of loot, and going back to town to sell it is annoying.

Your pet doesn't just serve as a pack mule, though, or even as simply a meat shield. You can also teach it any of the spells learned from scrolls. It can only learn two spells, but the pet AI makes good use of whatever you give it. I liked my cat to be able to summon zombies and leech health from attacks, but a dog who can throw fireballs and heal the whole party sounds pretty awesome too.

The main story takes you down through one long dungeon to a final boss battle, but once you've beaten it, a second, never-ending, randomly generated dungeon is unlocked where the monsters scale to your current level, so you can keep playing with the same character as long as you want. In addition, maps can be purchased from vendors that take you to shorter randomly generated dungeons. These serve as a nice break from the main storyline or even a place to grind for levels and loot if you ever find yourself in need of doing so. Interestingly, there are also random monsters called "phase beasts" that open a portal to a one-level dungeon when killed. Again, the only reason to go to these dungeons is to get loot and experience, but they seem to give good loot, so they are worth the time.

There are a hundred other things I could talk about in terms of gameplay, but I won't. Instead, I'll limit myself to four brief things I can't leave out of my review. One: you can install gems in your equipable items, and when you're ready to upgrade something, you can destroy the gems and keep the item or vice versa. I would have loved this in Diablo II, where I agonized over actually using all of those runes I collected. Two: each character has their own inventory, their pet's inventory, a private stash in town, and a stash that they share with all of your other characters. If you love to hoard items, this is a dream come true, because it makes passing items between characters and creating "mule" characters a breeze. Three: Torchlight is designed to make modding easy. It's reportedly a piece of cake to create mods, and I can confirm that it takes almost zero effort to install them. There are a lot of mods out there, and they range from the classic "I'm lazy, so I'll break the game's balance" to simple, but really nice, things like changing the opacity of the mini-map. I even installed a mod that unlocks a ferret as a third pet option. Four: when you look at weapons in your inventory, you're shown their attack speed and the damage they do, but you're also shown their DPS (damage per second), which is a huge help when deciding whether to trade up to a new weapon.

There is one thing missing in Torchlight's gameplay, though: multiplayer. I rarely play games online, so I didn't miss it, but I know that this may be a deal-breaker for some gamers. It stands up very well as a single-player experience, though, so if you're interested in this kind of game, I'd urge you to give it a shot despite that lack.

Graphically, Torchlight made me very happy as well. It's not that this is the prettiest game you'll ever see, because it's no Crysis. It's that it looks great on even a lousy setup like mine. There's even a "netbook" mode to allow machines even weaker than mine to play.

The game really does look good. Spell effects are plentiful, and weapons that do elemental damage throw the appropriate sparks, flames, or snow. The environments are rendered in full 3D, and use the classic overhead isometric camera. Like any game with that camera, it has to deal with the issue of environmental elements getting in the way, and Torchlight's solution is to render a sort of x-ray version of the character. Friends are blue, enemies are red, which really helps. Stylistically, it falls halfway between Fate and Diablo II.

This game sounds great, both in terms of music and sound effects. Certain sounds are almost identical to their Diablo II counterparts, but that is so common in this type of game that I find it hard to criticize. My only true complaint is that when your pet gets injured, they whine, which can be annoying if they're surrounded by a huge pack of enemies.

Torchlight controls very simply, but in a good way. You click on the ground to move or on enemies to attack them, and I like the fact that it's fairly forgiving. If you are pretty close to an enemy when you click, you'll attack, which really helps when dealing with fast-moving enemies. Skills, scrolls, and potions can be assigned to slots for the 1-0 buttons on your keyboard. You can equip two sets of weapons and switch between them at any time by pressing W, which came in handy for me on many occasions. Buttons are assigned to your inventory, your skill tree, etc., but they're easily accessible through on-screen icons as well. It isn't groundbreaking, it's just a good implementation of tried-and-true controls.

In the broadest terms, there are two ways to make a great game: do something cool that hasn't been done before, or do a great job of improving on things that have been done before. Torchlight falls pretty firmly in the second category, but that doesn't make it any less great.

Highly Recommended

Be sure to check out Nerd House Gaming for more reviews!
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