火炬之光是全新的动作型角色扮演游戏,由 Runic Games 工作室开发。这是一个位于西雅图的资深工作室,曾经指导开发《暗黑破坏神》、《暗黑破坏神2》、《神鬼世界(Mythos)》和《黑暗史诗(Fate)》。工作室多年来致力于改进这种游戏类型的耐玩性。 游戏背景设定在名为火炬之光的采矿小镇,这个新兴小镇的地下蕴藏着大量名为 Ember 的矿石 - 这是一种稀有神秘的矿石,能使接触到的东西附上魔力。不过这种附魔的力量会产生邪恶的后果,而玩家在游戏中将前往附近的山脉或是地下,去充分发掘 Ember 对眼前的文明产生的影响。 Runic Games 工作室首先会推出火炬之光单机版,在2009年下半年以数字下载版或盒装版上市。在单机版推出后,工作室会着手大型多人在线版本的开发。
用户评测:
Overall:
特别好评 (3,009 篇评测) - 3,009 篇用户的游戏评测中有 93% 为好评。
发行日期: 2009年10月27日

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关于这款游戏

火炬之光是全新的动作型角色扮演游戏,由 Runic Games 工作室开发。这是一个位于西雅图的资深工作室,曾经指导开发《暗黑破坏神》、《暗黑破坏神2》、《神鬼世界(Mythos)》和《黑暗史诗(Fate)》。工作室多年来致力于改进这种游戏类型的耐玩性。

游戏背景设定在名为火炬之光的采矿小镇,这个新兴小镇的地下蕴藏着大量名为 Ember 的矿石 - 这是一种稀有神秘的矿石,能使接触到的东西附上魔力。不过这种附魔的力量会产生邪恶的后果,而玩家在游戏中将前往附近的山脉或是地下,去充分发掘 Ember 对眼前的文明产生的影响。

Runic Games 工作室首先会推出火炬之光单机版,在2009年下半年以数字下载版或盒装版上市。在单机版推出后,工作室会着手大型多人在线版本的开发。


单机版

玩家可以在三种角色类型中进行选择,从安全的火炬之光小镇进入随机生成的地下区域,呈现在眼前的将是各种各样的可怕怪物,数不胜数的特色财宝和精彩无限的游戏任务。这种无穷的随机性保证了长久的游戏体验。

  • 随机冒险 - 游戏的所有关卡均为随机创建,所以每一个冒险地图都是独一无二的。所以每一次进入冒险地图遇到的怪物、财宝、谜题和装备也是各不相同
  • 平实界面 - 火炬之光的设计理念是让玩家从一开始就能轻松游戏。直观的游戏界面将引导玩家轻松进入丰富多彩的游戏世界
  • 退隐系统 - 一旦游戏角色达到了满级,他们可以选择“退隐”,给予后面的新角色特殊的赠品
  • 宠物伙伴 - 玩家可以选择一只宠物作为伙伴。宠物会随着玩家升级,在战斗中进行援助,携带物品并提供各种各样的帮助
  • 角色职业 - 玩家可以在三种职业中选择一种来创建游戏角色,并选择一只动物伙伴。通过装饰风格,技能规划和装备佩戴,每个角色都将使个性定制,与众不同
  • 钓鱼系统 - 玩家可以在紧张激烈的冒险历程中稍事休息,找个钓鱼点放松一下,看看自己能钓到什么好东西。钓到的鱼对角色和宠物能产生有趣的效果,还有其他的好处需要您进行发掘
  • 附带编辑器 - Runic Games 工作室拥护自定义mod,玩家可以通过附带的编辑器设计并创建自己的游戏内容
  • Steam 云 - 您可以将游戏进度储存在 Steam 云中,方便在另一台计算机上恢复游戏进度。需要注意的是,游戏存档不支持跨平台;PC版存档和Mac版并不互通。

系统需求

Windows
Mac OS X
    • OS: Windows XP or later
    • Processor: x86-compatible 800MHz processor
    • Memory: 512MB
    • Graphics: DirectX-compatible 3D graphics with at least 64MB of addressable memory (such as an ATI Radeon 7200, NVIDIA GeForce 2, or Intel GMA 950)
    • DirectX®: 9.0c
    • Hard Drive: 400MB

    最低配置:

    • 操作系统: OS X version Leopard 10.5.8,Snow Leopard 10.6.3,或更新版本
    • 处理器: Intel Mac
    • 内存: 1GB 内存
    • 显卡: OpenGL 2.0 兼容显卡,具有256 MB 专用显存(ATI Radeon X1600 或性能相当的 nVidia 显卡)
    • 硬盘: 800MB
    • 其他要求:
有价值的用户评测
5 人中有 5 人(100%)觉得这篇评测有价值
11.0 小时(记录在案的)
发布于:2月5日
其实游戏很多地方都是一股小游戏感觉,职业技能也有些不平衡,不过这类游戏的基本部分还是做好了,可以一玩
官方没中文很遗憾
这篇评测是否有价值? 欢乐
22 人中有 22 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
123.3 小时(记录在案的)
发布于:2月5日
The dungeon-crawling genre has never had a complicated formula: you kill stuff, you get equipment, you kill bigger stuff, you delve deeper. Repeat as necessary. Torchlight is, well, no different. But it does it well. It refines many aspects of the genre, adds some more options to the top, and tops it all off with an attractive style that is pleasant to look at as you cut down swaths of enemies.

You begin the game as one of three classes: the Destroyer, the Vanquisher, and the Alchemist. Despite the names, they're really just fancy ways to say Warrior, Ranger and Mage. Each of the classes gets a number of skills unique to who they are, such as the Destroyer having a lot of close-combat abilities to take down enemies, the Vanquisher having a number of traps and long-range attacks for their guns and bow, and the Alchemist has a number of spells that do different types of elemental damage to enemies. Each skill has only a character level as a prerequisite. No previous skills need to be taken, no amount of skill points need to be spent. This is a system that I'm not fond of. It encourages hoarding skill points, and can be a little dull to distribute skill points in.

In addition to these class-specific skills, there are about ten skills that are shared across all classes, passive skills that do things like increase damage with martial weapons, increase armor defense, or increase the effectiveness of some spells. Based on what class you have, these shared skills are only available at certain levels. For example, as the Alchemist, you can get Magical Weapons Expertise immediately, while as the Destroyer this skill has a much higher level as a prerequisite. But these aren't all the skills available.

There are also a number of spells in the game, scribed onto scrolls, that every character can learn. These spells range from healing yourself to attacking enemies, raising your damage, and so forth. These act differently from skills: they are learned just by using scrolls, not skill points; any character can learn them; each character can only have a certain number memorized at any time (they can be forgotten whenever you want); and to get a higher level of the spell, you need to find the higher level version of that spell on a scroll. The variation of class-specific skills, general passive abilities, and spells means that every character can be different.

Each character also starts with a pet as well. With this pet comes not only a fighting partner in the dungeon - one that can equip rings and an amulet, in addition to two spells - but also something of a pack mule. You can throw a bunch of equipment onto your cat or dog, then send them off to town to sell all the equipment. It makes the action a lot more seamless, since frequent trips to the town are no longer required, breaking up the action all the time. Throughout the various dungeons you can also fish, the results of which can be fed to your pet in order to turn it into different creatures with different stats, abilities, and weaknesses.

Attributes are handled a little oddly in this game. There's the typical Strength, Dexterity, Magic, and Defense, but they don't do what you might expect. Though defense is pretty much self-explanatory, all the other attributes do is increase other amounts of damage. Strength raises physical damage, dexterity raises ranged damage, and magic raises elemental damage. Like I said, it's weird (magic doesn't even increase your mana reserves), but it makes for some interesting builds. In other games, you'll always see mages, for example, have very high magic levels and a disregard for every other attribute. In Torchlight, while this is viable, spreading out your attribute points also works. You can put points into magic and dexterity to increase the damage of wands that shoot long-range magical attacks, or some points into strength to beat the enemies that get close to you with staves. It offers a lot more options than a typical dungeon crawler, though it may take some time to get used to.

The dungeon levels are randomly constructed, but impressively so. I seldom encountered any lay-out that I considered strange or out-of-place. There are several different tilesets used, depending on the level of the dungeon, so the atmosphere never grows dull. Levels are littered with secret passages, multiple story construction, and the occasional trap to keep everyone on their toes. Each section of the dungeon has its own style, from the typical dank stone passageways to an underground greenhouse to the fiery depths of volcanic doom.

And it’s not only the levels themselves that look great. All the graphics in Torchlight are top-notch. Torchlight sports a cartoonish look, keeping things from becoming too dark and dreary. The various spell and ability effects are solid, and everything runs along very smoothly. In fact, the system requirements for Torchlight are incredibly low even for a game that was released in 2009. The audio fares equally well, with solid voice work and a simply great musical score.

The main plot demands about 15-20 hours of adventuring per character, and can be done at varying difficulty levels. Once the main story is complete, players can embark on a much deeper dungeon to further advance their character. Should players decide to be done with a character, they can “retire” that character from play and bequeath some bonuses on the next.

I had an absolute blast with Torchlight, and I’ll be returning at least a few more times to try out some additional character concepts. There’s just a ton of well-done ARPG goodness here. And while I usually don’t comment on the price of the games I review, Torchlight brings all this goodness to players for just 14,99€. That’s an incredible amount of fun for a bargain-priced title. For action RPG fans, Torchlight is a title not to be missed.
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16 人中有 14 人(88%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
105.8 小时(记录在案的)
发布于:2015年11月6日
TL;DR
A classic action RPG with a lighthearted attitude.
+ Solid gameplay
+ Classes (the classic trinity)
+ Graphics
+ Setting
+ Loot
+ Tons of mods (no Steam Workshop though)
- Linearity
- No multiplayer
- No customisation (there are mods for that)

REVIEW

Torchlight is a classic action RPG developed by Runic Games. It features Diablo-esque gameplay with a cartoonish art style.

There is not much to say about the story: Torchlight is a mining town where a magic mineral called Ember is stored. Alric, once an adventurer like you*, has been corrupted by the One Ring tainted Ember and fell to the Dark Side went rogue. You are to enter the depths of the underworld and track him down. The gameplay is solid and focuses on going deeper down while completing quests and eviscerating thousands of nasty creatures. The setting is an interesting mix of medieval fantasy and steampunk: magic and swords meet robots and firearms. One should not be surprised to see a robot bard who gives monster contracts.

There is a classic trinity: a warrior (Destroyer, male), a rogue (Vanquisher, female), and a sorcerer (Alchemist, male). Each of the classes have 3 skill trees which provide a player with a variety of playstyles. Unlike in Diablo, some skills are shared among the classes (e.g. passive skills which provide an xp boost, dual wielding damage bonus, etc.). What is also unique is that every character can learn to use various spells (up to four at a time). Wanna be a dual axe wielding Destroyer who can also cast fireballs on demand? No problem!

The art style is pretty much timeless: the graphics are decent even now (there are texture mods should anyone be interested). Even though there is not much freedom to explore, randomly generated dungeons are diverse enough to keep one entertained for hours. Moreover, the game is paced just about right – the "just one more level" phenomenon is real. Speaking of art, the soundtrack is just astounding which is hardly a surprise. It was composed by Matt Uelmen, the author of Diablo's soundtrack.

It is a shame that there is no multiplayer, as gathering a group and venturing forth is a staple for action RPGs. The only companion a player will go with is a pet: either a cat or a dog. Pets can support you in a fight, cast spells (up to two at a time), and go to town to sell your items. The player can also feed them fish which make them change into different creatures. Speaking of downsides, there is no character customisation.

In conclusion, Torchlight is a marvellous action RPG which can provide hours and hours of highly enjoyable gameplay. One should do themselves a favour and play this gem. A 9/10.

*Wait, wrong game.

P.S. Please check out my other reviews here: http://steamcommunity.com/id/FinnVArthur/recommended/

Torchlight II review: http://steamcommunity.com/id/FinnVArthur/recommended/200710/
这篇评测是否有价值? 欢乐
9 人中有 9 人(100%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
90.5 小时(记录在案的)
发布于:2015年12月5日
Fun and solid dungeon romp reminiscent of the Diablo series. (Yep, it's going to get compared♥♥♥♥♥♥red to Diablo whether we like it or not)

Randomly generated dungeons with tons of randomly generated loot. Cliche story with a tiny twist (didn't see that coming a mile away. Nope, nadda, nah). Solid gameplay, great graphics and music.

Would have played this game much longer if Torchlight II wasn't already here (well, actually I did, since I already first played it off Steam). 10/10
这篇评测是否有价值? 欢乐
3 人中有 3 人(100%)觉得这篇评测有价值
69.0 小时(记录在案的)
发布于:3月10日
+Enjoyable hack-n-slashing
+Story is simple but still good
+Mods (RIP one of the best mod packs that was lost due to broken download mirrors)
+Skills are interesting
+Hardcore achievements
+Badass boss music

+/- Filler levels (on one hand can feel a bit repetitive, on the other it helps to build excitement for the next big boss)

-Some achievements are just stupidly grindy (die 300 times, catch 1000 fish, drink 5000 potions etc)
-Easy and normal difficulties are way too easy
-If you have to decide with either this game or Torchlight 2, go with the latter (but if you can do both, do both)

Overall a solid 8/10
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