火炬之光是全新的动作型角色扮演游戏,由 Runic Games 工作室开发。这是一个位于西雅图的资深工作室,曾经指导开发《暗黑破坏神》、《暗黑破坏神2》、《神鬼世界(Mythos)》和《黑暗史诗(Fate)》。工作室多年来致力于改进这种游戏类型的耐玩性。 游戏背景设定在名为火炬之光的采矿小镇,这个新兴小镇的地下蕴藏着大量名为 Ember 的矿石 - 这是一种稀有神秘的矿石,能使接触到的东西附上魔力。不过这种附魔的力量会产生邪恶的后果,而玩家在游戏中将前往附近的山脉或是地下,去充分发掘 Ember 对眼前的文明产生的影响。 Runic Games 工作室首先会推出火炬之光单机版,在2009年下半年以数字下载版或盒装版上市。在单机版推出后,工作室会着手大型多人在线版本的开发。
用户评测:
最新:
特别好评 (51 篇评测) - 过去 30 天内的 51 篇用户评测中有 88% 为好评。
总体:
特别好评 (3,125 篇评测) - 3,125 篇用户的游戏评测中有 93% 为好评。
发行日期: 2009年10月27日

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关于这款游戏

火炬之光是全新的动作型角色扮演游戏,由 Runic Games 工作室开发。这是一个位于西雅图的资深工作室,曾经指导开发《暗黑破坏神》、《暗黑破坏神2》、《神鬼世界(Mythos)》和《黑暗史诗(Fate)》。工作室多年来致力于改进这种游戏类型的耐玩性。

游戏背景设定在名为火炬之光的采矿小镇,这个新兴小镇的地下蕴藏着大量名为 Ember 的矿石 - 这是一种稀有神秘的矿石,能使接触到的东西附上魔力。不过这种附魔的力量会产生邪恶的后果,而玩家在游戏中将前往附近的山脉或是地下,去充分发掘 Ember 对眼前的文明产生的影响。

Runic Games 工作室首先会推出火炬之光单机版,在2009年下半年以数字下载版或盒装版上市。在单机版推出后,工作室会着手大型多人在线版本的开发。


单机版

玩家可以在三种角色类型中进行选择,从安全的火炬之光小镇进入随机生成的地下区域,呈现在眼前的将是各种各样的可怕怪物,数不胜数的特色财宝和精彩无限的游戏任务。这种无穷的随机性保证了长久的游戏体验。

  • 随机冒险 - 游戏的所有关卡均为随机创建,所以每一个冒险地图都是独一无二的。所以每一次进入冒险地图遇到的怪物、财宝、谜题和装备也是各不相同
  • 平实界面 - 火炬之光的设计理念是让玩家从一开始就能轻松游戏。直观的游戏界面将引导玩家轻松进入丰富多彩的游戏世界
  • 退隐系统 - 一旦游戏角色达到了满级,他们可以选择“退隐”,给予后面的新角色特殊的赠品
  • 宠物伙伴 - 玩家可以选择一只宠物作为伙伴。宠物会随着玩家升级,在战斗中进行援助,携带物品并提供各种各样的帮助
  • 角色职业 - 玩家可以在三种职业中选择一种来创建游戏角色,并选择一只动物伙伴。通过装饰风格,技能规划和装备佩戴,每个角色都将使个性定制,与众不同
  • 钓鱼系统 - 玩家可以在紧张激烈的冒险历程中稍事休息,找个钓鱼点放松一下,看看自己能钓到什么好东西。钓到的鱼对角色和宠物能产生有趣的效果,还有其他的好处需要您进行发掘
  • 附带编辑器 - Runic Games 工作室拥护自定义mod,玩家可以通过附带的编辑器设计并创建自己的游戏内容
  • Steam 云 - 您可以将游戏进度储存在 Steam 云中,方便在另一台计算机上恢复游戏进度。需要注意的是,游戏存档不支持跨平台;PC版存档和Mac版并不互通。

系统需求

Windows
Mac OS X
    • OS: Windows XP or later
    • Processor: x86-compatible 800MHz processor
    • Memory: 512MB
    • Graphics: DirectX-compatible 3D graphics with at least 64MB of addressable memory (such as an ATI Radeon 7200, NVIDIA GeForce 2, or Intel GMA 950)
    • DirectX®: 9.0c
    • Hard Drive: 400MB

    最低配置:

    • 操作系统: OS X version Leopard 10.5.8,Snow Leopard 10.6.3,或更新版本
    • 处理器: Intel Mac
    • 内存: 1GB 内存
    • 显卡: OpenGL 2.0 兼容显卡,具有256 MB 专用显存(ATI Radeon X1600 或性能相当的 nVidia 显卡)
    • 硬盘: 800MB
    • 其他要求:
消费者评测
消费者评测系统更新!了解更多
最新:
特别好评 (51 篇评测)
总体:
特别好评 (3,125 篇评测)
最近发布
zhaojin1979080
( 358.4 小时(记录在案的) )
发布于:7月21日
尽管没有中文,但是还是很不错的一款游戏。
是否有价值? 欢乐
Frobisher
( 72.9 小时(记录在案的) )
发布于:7月20日
If I were to summarize this game in one sentence it'd be "Child's first Hack n' Slash lootfest for those who weren't around for Diablo 2". And that's perfectly okay. Namely because that's me.

Torchlight is an isometric action RPG where you bind active skills to the mouse and number keys and make your way down 30 floors to kill the big bad, only for you to turn into the big bad yourself in the sequel (Sound familiar?). Along the way you will level up and find incrimental upgrades in the form of magically enchanted gear to buff a list of stats and attributes to make your time much easier.

After that, you're pretty much done, you can then enter an endless dungeon full of ever-increasing baddies onwards to level your character to level 100 and then retire, but you will usually be absolutely done into your early 60s and will want to move on.

If none of that sounds fun, Hack N' Slash games are not your thing. Sorry.
If it does sound fun, congrats; buy this game and get started immediately so you can catch up on all the Hack N' Slashes you missed over the years.
________________________
While many might think that the level to 60 and quit is a dumb thing. I honestly think that might be the entire point. At least for me, this is a game you blaze through during a nostalgia trip and then move on. Your accumulated knowledge from various other loot fests will be put to use here to absolutely destroy the balancing in the game compared to your downward trudge the first time because you thought you could handle Hard (More on that later). I very much look forward to my next playthrough in 2-3 years.

However, that doesn't mean the game is without a large share of flaws due to its age. I will go over the Pros and Cons
________________________
Pros
  • This game was $20 during its release back in 2009. It has since been given out in bundles, as well as a free gift to people at one point. It's currently $15 as of this review and usually gets 75% off during sale times.
  • The art style used here is timeless. Even after 7 years, it looks as good as it did day 1
  • VERY easy to run on a modern-day windows system (At least compared to Diablo 1/2)
  • It is an excelent gateway to other Lootfests
  • 4 basic character atrributes are simple to understand. Life, Melee damage, Ranged Damage, and Elemental Damage.
  • You have access to a pet that can sell your garbage for extra coin without you needing to leave
  • A lot of numbers do not have a soft cap to them. So if you exploit the start of the game, you can get enough gems to get something dumb like 16 +4% crit chance gems which totals to roughly an 80% crit chance after maxing the skill on the tree
  • Simple and robust modding system, drag mod files into mod directory and you're set.
  • You can somehow remember every single line in the game despite only playing it about 5 times through total
Cons
  • The Pet is 95% useless in any combat situation, the best thing they can do is maybe draw some mobs away from you before he dies again..
  • And again....
  • And again......
  • As this game is over 7 years old, you can believe you can have a difficult time trying to find mods, let alone developers who still support them.
  • Movement speed is one of the worst things. If you pick the melee or mage, you move like a snail. Picking the ranger will have you move like a turtle. Get movement speed enchants and Haste ASAP
  • Difficulty scaling is by far one of the worst I have ever seen in a game. More on that later
  • This game was released during an awkward point where you combined basic attacks as well as active skills; meaning you run out of mana constantly
  • Store weapons and armor are at least twice as good as loot you find in the dungeon; so you will be mostly buying new gear instead of finding a really nice equip.
  • No easy way to identify multiple items at once without binding the scrolls to a hotkey
  • An overwhealming majority of your early-game skills are outclassed by the ones around level 25. Resulting in quit a handful of wasted skill points.
  • No non-cheat/mod way to respec your character. Once you pick a skill and confirm, it's there forever.
  • Unique/legendary gear is largly just a rare item with a unique model, hardly an guarenteed stat rolls, and the ones that are guarenteed are largly useless in my experiance.
  • As with all Diablo-typed ARPGs, it is almost impossible to list a name for this genre.
________________________
Now then, on to my biggest complaint throught the review; the higher difficulties are 100% trash. Do not even bother picking them unless you want to hate yourself. I have did a little research on Floor 1 and concluded that the HP and damage scaling is like this: Easy = 50%. Normal = 100%. Hard is 200% and Very Hard is about 300%. Besides that, nothing else changes; no extra loot drops, no mob changes, just extremely high numbers for your level. As such, the only way you can get through most of the floors is to overlevel like crap before then, which is just padding to make the game longer.
Tacked onto this, the final boss is one of the worst designed bosses in history, in my opinion. At level 28, with a 79% crit chance after 15 +4% crit chance gems it took me 25 minutes of nonstop running and potion chugging to defeat him on Hard, As Seen Here. (Sorry about the waternark, issues with shadowplay) I will admit, I was 2 levels behind him, but this is with 0 going back to grind in a 5 hour speedrun.
________________________
HOWEVER. Despite all my gripes with my most recent playthrough, I will still wholeheartedly recommend this to anyone on the fence about playing a Hack N Slash Loot Fest ARPG Diablo Clones, and a fun little romp for veteran players to break the game the way they want it to, especially for only $15.
Just, you know, not on Hard or Very Hard
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BYE BCH
( 8.5 小时(记录在案的) )
发布于:7月20日
SO DAMN GOOD
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gCrusher
( 47.8 小时(记录在案的) )
发布于:7月14日
The steampunk-esque theme looks great, the game plays well, and having a pet means less returning to the surface. Can't beat that music, from the composer of Diablo. A wonderful RPG that feels like FATE but is way more polished.
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Prince Darkell [DSS]
( 34.5 小时(记录在案的) )
发布于:7月13日
From the same makers of FATE, it's a good hack n' slash third-person RPG adventure game. Fairly simple and linear questing (with some bonus quest dungeon maps you can take). Fun for vegging-out on. The editors for both this one and it's sequel are fun to mess around in as well. The sequel has a lot more depht, but it's worth at least $8.00. Give it a quick whirl on the next Steam sale.
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Bright
( 1.7 小时(记录在案的) )
预发行版本评测
发布于:7月10日
I'd say just buy the sequel, but I'll recommend anyway as the game's still good.
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aborg
( 16.8 小时(记录在案的) )
发布于:7月10日
It's really good....for a game that was created in 2009
these days it kinda sucks...but still fun just very very repetitive
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Subzéro [TR]
( 8.2 小时(记录在案的) )
发布于:7月10日
its a good (i dont want to say that but) alternative (yes i said it) for diablo. torchlight 2 is better btw
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Rosewood
( 33.5 小时(记录在案的) )
预发行版本评测
发布于:7月10日
Recommended.
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Vulenoy
( 12.8 小时(记录在案的) )
发布于:7月10日
There is nothing this game does that its sequel doesn't do better. I got this for free pre-ordering Torchlight 2 and I'm glad I didn't spend any money on this.
是否有价值? 欢乐
最有价值的评测  在过去的 30 天内
10 人中有 8 人(80%)觉得这篇评测有价值
推荐
12.0 小时(记录在案的)
发布于:6月30日
So I picked this up during the 2016 Steam Summer sale here recently, having never played it before.
As a fan of dungeon crawlers, I felt this appealed to me!
Well holy crap, little did I know I would love the heck out of this game...
It's fantastic! I honestly enjoyed this more than I did D3.
The game offers endless gameplay, side quests, heirlooming...
My first character was the Warrior class, or whatever it is...
Long story short, got him to level 32, beat the final boss (which takes a bit btw), and retired him.
I'm now playing the Mage class on a higher difficulty and it's just as fun as the first play through!
Just do yourself a favor and buy it, there's far too many aspects of this game to type out here, I can't say enough good things!
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5 人中有 5 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
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8.2 小时(记录在案的)
发布于:7月10日
its a good (i dont want to say that but) alternative (yes i said it) for diablo. torchlight 2 is better btw
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7 人中有 5 人(71%)觉得这篇评测有价值
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5.9 小时(记录在案的)
发布于:6月26日
It's like a cartoony Path of Exile mixed with some Diablo. I like everything about it but some things here

Actual things wrong with the game

- Tabbing out on fucllscreen causes the screen to bug out, getting rid of the hud or smearing characters across the screen.

Minor Annoyances

- Quests don't have a guide which can be a pain during the beginning where you don't know where anything is but some people would like this.

- There really isn't a "tutorial" like in a lot of games that teaches you all the binds and what to do when you level up and such. It isn't too hard to get past this but it's a pain in the beginning.

- Instead of phasing out a wall when you go behind it, you get outlined awell as everything else behind the wall.
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1 人中有 1 人(100%)觉得这篇评测有价值
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105.5 小时(记录在案的)
发布于:7月9日
Hoards of mobs ready to be slashed, loots collected, missions completed. If you like the Diablo series, then you will enjoy this precious hack&slash: after all these years, it is still a good game to be played. The cartoon graphic is enjoyable, while the gameplay is fast and direct.
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64.5 小时(记录在案的)
发布于:7月7日
My cat is a hoarder.

And we spends days fishing for Muckfish and Ice Angels together.
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1 人中有 1 人(100%)觉得这篇评测有价值
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20.7 小时(记录在案的)
发布于:7月9日
It is a bit "old" as concept but it is still a great game and it can be fun. Ofc there are better games at this day, because it is a bit boring after some hours, But its an "old style" hack and slash. If you like diablo style, it is the game for you.

But I found it too easy at the maximum difficulty.

I I wouldnt mind play it again.
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1 人中有 1 人(100%)觉得这篇评测有价值
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47.8 小时(记录在案的)
发布于:7月14日
The steampunk-esque theme looks great, the game plays well, and having a pet means less returning to the surface. Can't beat that music, from the composer of Diablo. A wonderful RPG that feels like FATE but is way more polished.
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最有价值的评测  总体
17 人中有 17 人(100%)觉得这篇评测有价值
有 4 人觉得这篇评测很欢乐
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80.5 小时(记录在案的)
发布于:6月4日
火炬之光是一款魔幻ARPG,故事围绕着小镇"Torchlight"展开,游戏主线是探索35层地下世界,流程约几个小时,拥有遗产及一些游戏经验的话甚至可以一个多小时通关主线.游戏的支线任务算是比较多.还有随机地图,在主线通关后,所有的号便可以挑战无限地下层,每一层怪物的能力都会有所提升,每层也有对应的随机任务,算是个不错的挑战内容.可惜的是游戏怪物种类较少,地图种类也比较固定,到了后面根据地图入口的位置判断出是那张图甚至可以闭着眼睛跑了.

游戏画面较为精巧,作为一款09年的游戏,我觉得算是很不错的了.游戏的画风偏卡通化,可能有一些人无法接受.音乐不错,很多技能的音效也很不错,比如暴击和爆炸射击.
游戏共有三个职业,拥有一些通用技能和该职业特有的技能,我认为这些技能设计的还是很不错的,很能反映职业特点,不过可惜的是技能的种类并不算多,而且技能点数投入收益差别显著,导致了每种职业练法较为固定,每个职业并太不适合开多周目.
物品系统设计的较为一般,物品种类比较多,不过属性种类不多而且特殊属性少,导致一定程度限制了练法,有的游戏往往是几件特殊效果的物品就能搭出一个新的build.通过商店和赌博也能获得不错的装备(想赌好装备的可以直接买价格贵的,一般都是属性多的独特装备).还有镶嵌物和坑爹的强化(失败直接移除所有属性而且成功后失败率和价格会一定程度提升)来提升物品属性.
除此之外游戏还有其他内容,比如钓鱼,法术卷轴之类的,就不详细介绍了

另外对这游戏感兴趣的话,我强烈推荐这个MOD : "Level 999 Mod SP1"
http://www.runicgamesfansite.com/downloads.php?do=file&id=635
这个MOD将游戏性提高了很多,技能的等级上限及后期的技能效果进行了提高,使得很多技能有不错的成长性,等级需求也设计的较平衡,配合无尽地下城可以很大的延长游戏寿命,不过需要注意的是随着不断深入地下城,存档的容量会不断扩大,我在大约地下200层的时候存档大小达到了通关时约10倍的大小,在地图切换的时候会有较长的再如时间,有些影响游戏体验.

虽然游戏有不少不足,但我还是建议大家来玩一下这款游戏,毕竟亮眼之处也比较多.玩过了一代之后,也推荐大家玩一下火炬之光2,相比一代有很多进步,以后我有时间的话再去写一篇TL2的测评

更新: 下面是我的火炬之光全成就心得,可以参考下,全成就约需要80小时
http://steamcn.com/t199653-1-1
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15.4 小时(记录在案的)
发布于:2015年1月20日
汉化解不了成就。。。。。。这游戏挺不错的,但是没汉化玩起来压力就大了
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11 人中有 11 人(100%)觉得这篇评测有价值
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5.7 小时(记录在案的)
发布于:2015年3月21日
实测3DM汉化可用,可解锁成就,喜欢本作却又怕看不懂英文的学渣们不必再纠结了,买买买!

暗黑类型的游戏,09年出品,但直到最近才想起来了买了玩(我才不会说我当时正忙着玩山口山),当年大菠萝3没出的时候曾一度被人们称为大菠萝3的替代品,这也是很自然的事情,毕竟工作室有北方暴雪的背景,毕竟暴雪大神当时各种跳票没商量,毕竟D2都让玩家们玩了将近十年(当时)玩坏一遍又一遍,一个“准官方”的大菠萝无疑是当时玩家眼中的耀眼的明星

但是在玩过几个小时之后,先不说工作室愿不愿意自己的作品被这么叫,至少我觉得大菠萝“继承者”的名号对于本作(仅指《火炬之光》1代)来说可能有一些言过其实了,如果玩过大菠萝3的话,可能会有一些心理落差

本作和大菠萝(即便是2代)比起来还是有很多不足,譬如剧情和地图,当然有人说只关心“去哪”、“杀谁”、“几只”这样的问题,那剧情当然是可以忽略不记的,但既然这样你还玩个什么RPG?说实话出了村子就直接钻矿井打地道战然后基本就是一路往下钻这种简单粗暴的方式我感情上很难接受,而且这样的设定里小镇居民的生活也太悲惨了,外面的世界基本就等于矿洞,我觉得游戏完全可以再增设一些大场景地图,多让玩家跑跑弯路踢踢罐子什么的,哪怕浪费时间去看风景去跑地图,也比像个耗子一样一味的往地下迷宫钻强得多,所以在这方面大菠萝相对于本作来说明显更有人情味,也更像个成熟的游戏

然后是很多人吐槽的职业问题,只有三个,有人说“D2都有7个呢”之类的云云,首先这并不是大菠萝,就算做成7职业到时候也会有人跳出来说抄袭大菠萝抄袭CF之类的话,职业本身的天赋其实已经涵盖了很多内容了,而且很多其他技能(比如说召唤之类的)不都做成小本子放进去了么,已经可以满足大部分对差异化的需求了,作为游戏的第一代,职业只做三个我觉得也是很合理的,近战、远程、魔法,想再增加职业的话完全可以出个资料片(当然这个并没有)或者续作什么的,再说了,大菠萝3做到现在不也才5个职业么……

其实我开始是想吐槽宠物这个设定的,领个猫猫狗狗的像什么话,不过后来发现有个小跑腿的也不错,何况小跑腿还能帮你打几下变个身什么的,这的确算是本作的特色之一

由于我自己的失误不小心超了进度把后面的任务怪和boss给杀了(要是地图有D2一半复杂我也不至于一直捅到底吧……),结果导致主线和支线任务都无法完成,重新跑了一次地图无效后只能看着满身橙紫装备干瞪眼了,所以只能先放下,后面的内容暂时没办法体验了

尽管如此,本作作为ARPG仍旧不失为一款佳作,所以值得推荐

写测评的这两天碰巧国服大菠萝3正在准备内测,也不知道将来会不会遭遇和星际2同样被冷落后降价处理的命运,不过我想说的是,不管制作团队有怎样的背景,大菠萝就是大菠萝,火炬之光就是火炬之光,他们只是相同类型的游戏,但都有自己的特点,拿来一起比较可以,但是把其中的一部看成另一部作品的“续作”,这是对两款游戏的不尊重
这篇评测是否有价值? 欢乐