Behold Torchlight, a fresh new Action RPG franchise developed by Runic Games. Torchlight is being developed in Seattle by a veteran team composed of the designers and leads of projects like Diablo, Diablo II, Mythos, and Fate. Our team has spent many years honing and evolving this unique style of gameplay.
Käyttäjäarvostelut:
Viimeaikaiset:
Erittäin myönteinen (46 arvostelua) - Edellisten 30 päivän aikana tehdyistä 46 arvostelusta 100% on myönteisiä.
Yhteensä:
Erittäin myönteinen (3,033 arvostelua) - 93% / 3,033 tämän pelin pelaajien arvosteluista ovat positiivisia
Julkaisupäivä: 27. loka, 2009

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Osta Torchlight

 

Tietoja pelistä

Behold Torchlight, a fresh new Action RPG franchise developed by Runic Games. Torchlight is being developed in Seattle by a veteran team composed of the designers and leads of projects like Diablo, Diablo II, Mythos, and Fate. Our team has spent many years honing and evolving this unique style of gameplay.

The adventure is set in the mining settlement of Torchlight, a boomtown founded on the discovery of rich veins of Ember - a rare and mysterious ore with the power to enchant or corrupt all that it contacts. This corruptive power may have dire consequences however, and players set out into the nearby mountains and depths below to discover the full extent of Ember’s influence on the civilizations that have come before.

Runic Games will initially release Torchlight as a standalone Single Player game, Torchlight will be released in the latter part of 2009 as a download or in box. Following the single player release, work will commence on a fully-featured MMO version.


Single Player Version

Players will choose from among three character classes, and venture from the safety of the town of Torchlight into randomly generated dungeon levels, with a huge variety of creepy monsters, endless variations of loot to find, and quests to complete. The endless randomization ensures a long-lived gameplay experience.

  • Randomization - Our level layouts are randomly created, so each adventure is unique. Monsters, treasures, puzzles, and items are also different each time you embark on an adventure
  • Easy, approachable interface - Torchlight is designed to be easy to play right from the beginning. The intuitive interface gives players easy access to a rich and varied world
  • Retirement System - Once characters are sufficiently leveled up, they can “retire” and bestow specific benefits and perks to new characters
  • Pets - Players will choose a pet to accompany them. Pets can level up along with the player, and will help in battle, carry items, and perform a variety of helpful services
  • Character Classes - Players will create and customize a character from one of three classes available, and choose an animal companion. Through cosmetic choices, skill path decisions, and the treasures they acquire, each character will be custom-tailored and different
  • Fishing - Players can take a break from the high-energy pace of adventuring to visit one of the fishing holes and relax and see what they can catch. Fish have interesting benefits for the player and pet, and other rewards can also be discovered
  • Included Editor - Runic Games is embracing our modding community by including an editor so our players can create and design their own content
  • Steam Cloud - Save your game progress to the Steam Cloud and resume from another computer. However, save games are not cross platform; PC saves will not migrate to Mac and vice-versa.

Järjestelmävaatimukset

Windows
Mac OS X
    • OS: Windows XP or later
    • Processor: x86-compatible 800MHz processor
    • Memory: 512MB
    • Graphics: DirectX-compatible 3D graphics with at least 64MB of addressable memory (such as an ATI Radeon 7200, NVIDIA GeForce 2, or Intel GMA 950)
    • DirectX®: 9.0c
    • Hard Drive: 400MB

    Minimum:

    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
    • Processor: Intel Mac
    • Memory: 1GB RAM
    • Graphics: OpenGL 2.0 compatible video card with 256MB dedicated RAM (ATI Radeon X1600 or nVidia equivalent)
    • Hard Drive: 800MB
    • Other Requirements:
Asiakasarvostelut
Päivitetty asiakasarvostelujärjestelmä! Lue lisää
Viimeaikaiset:
Erittäin myönteinen (46 arvostelua)
Yhteensä:
Erittäin myönteinen (3,033 arvostelua)
Lähiaikoina julkaistu
Whiteswart
( 57.9 tuntia pelattu )
Julkaistu 23. toukokuu.
Diablo-inspired isometric hack-n-slash dungeon crawler (or "action-RPG"), with many, so many levels filled with treasures and monsters, under seemingly common and peaceful village.
Those of us who have played Diablo before, will recognize everything immidiately, and will be wandering only with cartoon-animated visual style and with the pet - which is quite nice and useful companion, generally, both in fight and in dealing with the loot (which was quite a problem back in time).
Those of us who saw Fate, however, will not be asking any questions, as the Fate is just the base for the Torchlight, with the same visual style, mild music, and the pet. You may think of Torchlight as of much upgraded towards the more comfortable gameplay version of the Fate... And as of next of kin to Diablo Hellfire. And made by the same people, creators of Diablo and Fate.
Torchlight is not a "Diablo-killer", as it goes with so many projects like Titan Quest, Sacred and so many others. On the contrary, Torchlight is actually made all this race to beat the fame of Diablo 1&2 looking even more out-of-order. As you don't need to be better than somebody else. You just need to be fun and complete all by yourself. And Torchlight is just that kind of game - with satysfying content, challenges, variety of features, and general fun-out-of-the-game.
That I personally liked about Torchlight is the atmosphere, which is both quite reminiscent to the original Diablo, with the nearly same background and music... but much more mild and joyful altogether.
That has frightened me there - is the same thing as with the Fate game - the amount of levels below the surface. Even after you'll beat the main scebario nemesis - you still have a long way down before you, with more and more powerful foes and more of the rarest loot.
And it was namely the loot - along with other possibilities to enhance and empower a character - that frightened me the most. Really, while some people are starting to hate Skyrim for the hundreds of hours of adventures, in Torchlight the biggest blackhole, that has eaten the majority of my playtime - was levelling and redistributing items, perks and other enhancements. Yeah, just the same thing for which so many people love RPG systems in the first place - clear numerical system of your hero's progress - made me sick. For it seems so bottomless, that I've dropped the playing at one moment, realising that for every hour of dugeoning I'm spending 2+ hours just orginizing the stuff and making preparations... I'm not saying the game is like this. Actually, you can play it on the flow, and pauses for changing equipment and distributing stats can be as small as you want them to... It's just the way I'm playing the games and living life in general - if I can tune something to go with that in the field, I usually do that, ad perfectum.

Summarizing. Torchlight is the one very nice and enjoyable hack'n'slash dungeon crawler, which can leave uncomfortable only those who can't play action-RPGs, sicked with cartoon-style animation, or completionsts like myself. One last thing to add is that I suggest to start playing right from the hard difficulty, for "easy" and "normal" settings are somewhat less inspiring. Overall mark is 7.8/10.
Hyödyllinen? Kyllä Ei Hauska
Nezvers
( 4.8 tuntia pelattu )
Julkaistu 17. toukokuu.
Its really hard to find a game this good and graphic, with such low pc spec requirements, both Torchlight and Torchlight 2 are games that can be palyed over kand over and over, Runic games have not disappointed me so far with both of these gems.
Hyödyllinen? Kyllä Ei Hauska
Daigotsu
( 7.9 tuntia pelattu )
Julkaistu 17. toukokuu.
If you want a Diablo clone, this does the Diablo experience as well as many. Didn't feel like anything special, though.
Hyödyllinen? Kyllä Ei Hauska
j0ny_brav0
( 8.1 tuntia pelattu )
Ennakkoarvostelu
Julkaistu 16. toukokuu.
A Good Game.
Hyödyllinen? Kyllä Ei Hauska
Tim
( 14.0 tuntia pelattu )
Julkaistu 16. toukokuu.
+ game, gameplay, mechanic
+ graphic
+ sound, music (amazing, like in Diablo 1&2)
+ high framerate on low-end PC's and notebooks
+ nice UI

- WoW style visual (not graphics technologies)
- where is the Linux version on Steam? Add please.
Hyödyllinen? Kyllä Ei Hauska
Cardboard Decoy
( 59.3 tuntia pelattu )
Ennakkoarvostelu
Julkaistu 10. toukokuu.
To be honest, I originally wanted this game to fill the void of Diablo, and it did that, somewhat, but I just can't process some of the absurdly streamlined mechanics, or the way that a single drop can leave you overpowered for the majority of the game.... So much so that fighting enemies is a lot less satisfying than it should be and making huge swaths of the game really boring click fests. Not super great imo.
Hyödyllinen? Kyllä Ei Hauska
Johnny Takigero
( 35.8 tuntia pelattu )
Julkaistu 10. toukokuu.
Although the missions on the game will feel like 4 missions on repeat, there's something about it that makes me want to come back to play more Torchlight. Sure it may be repeatative for some, but if you can put up with it and find a enjoyable, addictive dungeon crawler, Torchlight will be worth your money. Sure the sequel does everything so much better, more characters, more pets, more item variety, more variety of missions... but if you can get it in a sale, it's worth every penny... as long as you buy the sequel as well.
Hyödyllinen? Kyllä Ei Hauska
ScoXander
( 10.7 tuntia pelattu )
Julkaistu 10. toukokuu.
Torchlight torchlight torchlight. I remember when this game first came out. Remember too? The graphics were just plain ugly even back then.
Torchlight's history in short is that most of the Dev team worked on Diablo 1, 2 and every expansion in between. And that is exactly what makes Torchlight a complete failure.


From the very first second I played it, I didn't like anything. The style, the visuals, the setting.... It feels rushed and unfinished. Normally I do a Pro v Con list but there are no Pros here, so here are just the worst things about Torchlight.

- Linear Gameplay: I can't stress this enough, It may very well be the only thing that's absolutely wrong with this game but it's a big one. Ever played a 2D platformer, like Mario? Well that's just about as linear as you can get. Just go from start to finish, no deviation in between. To have something like that in a 3D game is... is...what? Why? But that's what Torchlight is, constantly. You go down and then you follow the path, follow it, kill every enemy you see and keep following the path.

- Music: Well the town music is very similar if not the same as in Diablo 1 and 2. Because they hired the same guy to make the soundtrack. It shows, it isn't good. They probably thought that it'd be nice to have music that sounds the same as a far superior game. But by doing so, they hit the same note when an awful movie refers to a better movie during the movie.

- Classes: Three character classes...? This is an RPG right? What kind of RPG only has 3 classes? Maybe Torchlight isn't the only one, but it should be. There really isn't an excuse for that, most RPGs already have the same classes over and over. But Torchlight takes the most generic 3 classes too, Melee Ranged and Wizard/Summoner
None of which are any fun while running towards the next level down.

- Graphics: I'm not a graphic freak, I honestly don't care about them, choppy framerate? I'm probably the last person to notice, but these GFX?! No! Just no, why is everything squareish? Was the Dev team all like "We need something round but a dodecahedron is easier to draw." I don't think so, don't like it

Final verdict, Torchlight is nothing more than a Diablo clone. But I've played several clones in my day, this is by far the worst one. Torchlight feels like an empty vessel, like a game without a soul. It has no identity other than the one it tries to be. I heard that the sequel is far better.
Hyödyllinen? Kyllä Ei Hauska
Furry Eskimo
( 16.3 tuntia pelattu )
Julkaistu 9. toukokuu.
--> Read Before Voting <--

Grudgingly, I'm giving this game a thumbs up.

It's done everything I imagined it was trying to do, but it felt, SOOO empty to me.

Content was Extremely repetitive - - But it looked good.

Combat was So simplistic and So repetitive.
- -I found three spells that worked together and the rest of the game was too easy.
- -My brother actually made fun of me because I was TOO over powered!

I didn't fight through these dungeons, I walked through them at a slightly slower pace than I could have if there weren't mobs to slow me down.

Weapons and armor were lacking in variety and the levels of item (required to wear the equipment) Rarely correlated with stats. (Eg. lvl 40 necklace: +5 Dexterity)

Spells lacked in variety too. There are about 10-15 spells Total, and came in levels.
There was little to distinguish one from the other.

- - Conclusion - -

This game kept me Mildly entertained, but I felt like I was grinding the Entire Time! Even bosses were boring..
I beat one without even realizing it was a floor boss!! I thought it was just a big tree.

I had a Lot more fun playing FATE.
Hyödyllinen? Kyllä Ei Hauska
DarKHunTeR
( 20.7 tuntia pelattu )
Julkaistu 7. toukokuu.
This is a great ARPG, but I'd reccomend it's successor, Torchlight 2, over this one. Torchlight, like Diablo before it, is a completely single player game. The music is by the same composer as Diablo and the game is created by former Diablo creators making it an excellent addition to anyone's collection. My biggest gripe with this game, however, is how ridiculously spongy the final boss is. If you're playing on Normal, you will breeze through the game, but you will still be nowhere near where you'll need to be to fight the final boss. I teleported back to Floor 1 and fought my way back to the end and tackled several Scroll Dungeons before I was able to defeat Ordrak and even then, it took me 15 minutes to drain his health. Great game, just be wary of this one major flaw.
Hyödyllinen? Kyllä Ei Hauska
Yoda-1997
( 5.7 tuntia pelattu )
Julkaistu 3. toukokuu.
At first i was like, people say this game is similar to LoL, i tried it out and went "this is better then LoL, nobody ♥♥♥♥♥ on me for missing a skill shot" I tried going back to LoL then went F**K it, lets just let Torchlight consume my soul
Hyödyllinen? Kyllä Ei Hauska
blackflag
( 25.8 tuntia pelattu )
Julkaistu 27. huhtikuu.
Can't re do anything for loot, it's once it is dead, it's dead.

Hyödyllinen? Kyllä Ei Hauska
Not LeevoH
( 17.1 tuntia pelattu )
Julkaistu 26. huhtikuu.
The most simplistic and fun dungeon crawler out there.
Hyödyllinen? Kyllä Ei Hauska
Asquian
( 6.3 tuntia pelattu )
Julkaistu 20. huhtikuu.
A solid dungeon delving game with enough plot to keep you exploring and enough drops to keep the loot hoarders happy. Having your pet along to carry all your crap is a nice plus too.
Hyödyllinen? Kyllä Ei Hauska
Harold
( 69.8 tuntia pelattu )
Julkaistu 20. huhtikuu.
> Start game
> Pick Alchemist
> Build 100% Summoner
> All skill points into summons and minion buffs, Transmuter items for maximum minion overload
> Every single stat point into Defense
> Get every Undead Summon spell in the game
> 11/10 would beat game while AFK again.
Hyödyllinen? Kyllä Ei Hauska
kizer5.red
( 1.6 tuntia pelattu )
Julkaistu 17. huhtikuu.
Good action RPG, like Diablo 2 and Titans quest style but with a less grim and happier outlook on life.
fun and simple gameplay with good graphics.
easy to use classes and skills
lots of loot
story driven and linear path
it needs multiplayer, and that is where torchlight 2 has it
Hyödyllinen? Kyllä Ei Hauska
Inimigor
( 33.6 tuntia pelattu )
Julkaistu 17. huhtikuu.
Great ARPG, if you're a veteran, you'll enjoy it, if you're new to the ARPG genre, you'll enjoy it, it's a great game, with tons of fun. DO recommend!
Hyödyllinen? Kyllä Ei Hauska
anaqim
( 134.5 tuntia pelattu )
Julkaistu 16. huhtikuu.
Truly an excellent game!

Has 35 true levels and what seems to be an infinte number of levels thereafter but i stop now on my way to level 35+6 as it previous levels repeating with harder mobs and more bosses, yet still the same game. Gets a bit repetative by then, for me at least, BUT the main game is truly a nice solo gem.

If you like action RPGs, Hack n Slash, Diablo style, you should love this as well.

Played the spellcaster at Hard difficulty, which is what i recommend after having tried other difficult settings.

Njoy!
Hyödyllinen? Kyllä Ei Hauska
Hannie Bananie
( 22.0 tuntia pelattu )
Julkaistu 9. huhtikuu.
Torchlight is absolutely astounding for one big reason: There simply a mind-boggling amount of stuff to do in this game. You can, obviously, go in the dungeon, but there are so many sidequests to complete, items to collect, fish to fish up, sockets to put on said items for enahanced customization, and so much more. Expect to spend dozens of hours in this game in order to see all there is to see.
Hyödyllinen? Kyllä Ei Hauska
Exiled Archer
( 16.9 tuntia pelattu )
Julkaistu 7. huhtikuu.
Amazing
Hyödyllinen? Kyllä Ei Hauska
Hyödyllisimmät arvostelut  Edeltävät 30 päivää
28/31 (90%) arvioi tämän hyödylliseksi
2 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
57.9 tuntia pelattu
Julkaistu 23. toukokuu.
Diablo-inspired isometric hack-n-slash dungeon crawler (or "action-RPG"), with many, so many levels filled with treasures and monsters, under seemingly common and peaceful village.
Those of us who have played Diablo before, will recognize everything immidiately, and will be wandering only with cartoon-animated visual style and with the pet - which is quite nice and useful companion, generally, both in fight and in dealing with the loot (which was quite a problem back in time).
Those of us who saw Fate, however, will not be asking any questions, as the Fate is just the base for the Torchlight, with the same visual style, mild music, and the pet. You may think of Torchlight as of much upgraded towards the more comfortable gameplay version of the Fate... And as of next of kin to Diablo Hellfire. And made by the same people, creators of Diablo and Fate.
Torchlight is not a "Diablo-killer", as it goes with so many projects like Titan Quest, Sacred and so many others. On the contrary, Torchlight is actually made all this race to beat the fame of Diablo 1&2 looking even more out-of-order. As you don't need to be better than somebody else. You just need to be fun and complete all by yourself. And Torchlight is just that kind of game - with satysfying content, challenges, variety of features, and general fun-out-of-the-game.
That I personally liked about Torchlight is the atmosphere, which is both quite reminiscent to the original Diablo, with the nearly same background and music... but much more mild and joyful altogether.
That has frightened me there - is the same thing as with the Fate game - the amount of levels below the surface. Even after you'll beat the main scebario nemesis - you still have a long way down before you, with more and more powerful foes and more of the rarest loot.
And it was namely the loot - along with other possibilities to enhance and empower a character - that frightened me the most. Really, while some people are starting to hate Skyrim for the hundreds of hours of adventures, in Torchlight the biggest blackhole, that has eaten the majority of my playtime - was levelling and redistributing items, perks and other enhancements. Yeah, just the same thing for which so many people love RPG systems in the first place - clear numerical system of your hero's progress - made me sick. For it seems so bottomless, that I've dropped the playing at one moment, realising that for every hour of dugeoning I'm spending 2+ hours just orginizing the stuff and making preparations... I'm not saying the game is like this. Actually, you can play it on the flow, and pauses for changing equipment and distributing stats can be as small as you want them to... It's just the way I'm playing the games and living life in general - if I can tune something to go with that in the field, I usually do that, ad perfectum.

Summarizing. Torchlight is the one very nice and enjoyable hack'n'slash dungeon crawler, which can leave uncomfortable only those who can't play action-RPGs, sicked with cartoon-style animation, or completionsts like myself. One last thing to add is that I suggest to start playing right from the hard difficulty, for "easy" and "normal" settings are somewhat less inspiring. Overall mark is 7.8/10.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
3/3 (100%) arvioi tämän hyödylliseksi
Suositeltu
17.1 tuntia pelattu
Julkaistu 26. huhtikuu.
The most simplistic and fun dungeon crawler out there.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/2 (100%) arvioi tämän hyödylliseksi
Suositeltu
20.7 tuntia pelattu
Julkaistu 7. toukokuu.
This is a great ARPG, but I'd reccomend it's successor, Torchlight 2, over this one. Torchlight, like Diablo before it, is a completely single player game. The music is by the same composer as Diablo and the game is created by former Diablo creators making it an excellent addition to anyone's collection. My biggest gripe with this game, however, is how ridiculously spongy the final boss is. If you're playing on Normal, you will breeze through the game, but you will still be nowhere near where you'll need to be to fight the final boss. I teleported back to Floor 1 and fought my way back to the end and tackled several Scroll Dungeons before I was able to defeat Ordrak and even then, it took me 15 minutes to drain his health. Great game, just be wary of this one major flaw.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
3/5 (60%) arvioi tämän hyödylliseksi
Ei suositeltu
59.3 tuntia pelattu
Ennakkoarvostelu
Julkaistu 10. toukokuu.
To be honest, I originally wanted this game to fill the void of Diablo, and it did that, somewhat, but I just can't process some of the absurdly streamlined mechanics, or the way that a single drop can leave you overpowered for the majority of the game.... So much so that fighting enemies is a lot less satisfying than it should be and making huge swaths of the game really boring click fests. Not super great imo.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
Hyödyllisimmät arvostelut  Edeltävät 90 päivää
4/4 (100%) arvioi tämän hyödylliseksi
Suositeltu
69.0 tuntia pelattu
Julkaistu 10. maaliskuu.
+Enjoyable hack-n-slashing
+Story is simple but still good
+Mods (RIP one of the best mod packs that was lost due to broken download mirrors)
+Skills are interesting
+Hardcore achievements
+Badass boss music

+/- Filler levels (on one hand can feel a bit repetitive, on the other it helps to build excitement for the next big boss)

-Some achievements are just stupidly grindy (die 300 times, catch 1000 fish, drink 5000 potions etc)
-Easy and normal difficulties are way too easy
-If you have to decide with either this game or Torchlight 2, go with the latter (but if you can do both, do both)

Overall a solid 8/10
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
1/1 (100%) arvioi tämän hyödylliseksi
Suositeltu
6.3 tuntia pelattu
Julkaistu 20. huhtikuu.
A solid dungeon delving game with enough plot to keep you exploring and enough drops to keep the loot hoarders happy. Having your pet along to carry all your crap is a nice plus too.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/3 (67%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
20.2 tuntia pelattu
Julkaistu 5. maaliskuu.
I spent half my playtime sorting through my loot.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
2/3 (67%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
8.6 tuntia pelattu
Julkaistu 4. maaliskuu.
It's great if you like Diablo and ♥♥♥♥ like that m8
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
1/2 (50%) arvioi tämän hyödylliseksi
2 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
13.0 tuntia pelattu
Julkaistu 29. maaliskuu.
TORCHING LIGHTS ALL DAY
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
Hyödyllisimmät arvostelut  Edeltävät 180 päivää
34/34 (100%) arvioi tämän hyödylliseksi
2 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
90.5 tuntia pelattu
Julkaistu 5. joulukuu, 2015.
Fun and solid dungeon romp reminiscent of the Diablo series. (Yep, it's going to get compared♥♥♥♥♥♥red to Diablo whether we like it or not)

Randomly generated dungeons with tons of randomly generated loot. Cliche story with a tiny twist (didn't see that coming a mile away. Nope, nadda, nah). Solid gameplay, great graphics and music.

Would have played this game much longer if Torchlight II wasn't already here (well, actually I did, since I already first played it off Steam). 10/10
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
26/26 (100%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
132.4 tuntia pelattu
Julkaistu 5. helmikuu.
The dungeon-crawling genre has never had a complicated formula: you kill stuff, you get equipment, you kill bigger stuff, you delve deeper. Repeat as necessary. Torchlight is, well, no different. But it does it well. It refines many aspects of the genre, adds some more options to the top, and tops it all off with an attractive style that is pleasant to look at as you cut down swaths of enemies.

You begin the game as one of three classes: the Destroyer, the Vanquisher, and the Alchemist. Despite the names, they're really just fancy ways to say Warrior, Ranger and Mage. Each of the classes gets a number of skills unique to who they are, such as the Destroyer having a lot of close-combat abilities to take down enemies, the Vanquisher having a number of traps and long-range attacks for their guns and bow, and the Alchemist has a number of spells that do different types of elemental damage to enemies. Each skill has only a character level as a prerequisite. No previous skills need to be taken, no amount of skill points need to be spent. This is a system that I'm not fond of. It encourages hoarding skill points, and can be a little dull to distribute skill points in.

In addition to these class-specific skills, there are about ten skills that are shared across all classes, passive skills that do things like increase damage with martial weapons, increase armor defense, or increase the effectiveness of some spells. Based on what class you have, these shared skills are only available at certain levels. For example, as the Alchemist, you can get Magical Weapons Expertise immediately, while as the Destroyer this skill has a much higher level as a prerequisite. But these aren't all the skills available.

There are also a number of spells in the game, scribed onto scrolls, that every character can learn. These spells range from healing yourself to attacking enemies, raising your damage, and so forth. These act differently from skills: they are learned just by using scrolls, not skill points; any character can learn them; each character can only have a certain number memorized at any time (they can be forgotten whenever you want); and to get a higher level of the spell, you need to find the higher level version of that spell on a scroll. The variation of class-specific skills, general passive abilities, and spells means that every character can be different.

Each character also starts with a pet as well. With this pet comes not only a fighting partner in the dungeon - one that can equip rings and an amulet, in addition to two spells - but also something of a pack mule. You can throw a bunch of equipment onto your cat or dog, then send them off to town to sell all the equipment. It makes the action a lot more seamless, since frequent trips to the town are no longer required, breaking up the action all the time. Throughout the various dungeons you can also fish, the results of which can be fed to your pet in order to turn it into different creatures with different stats, abilities, and weaknesses.

Attributes are handled a little oddly in this game. There's the typical Strength, Dexterity, Magic, and Defense, but they don't do what you might expect. Though defense is pretty much self-explanatory, all the other attributes do is increase other amounts of damage. Strength raises physical damage, dexterity raises ranged damage, and magic raises elemental damage. Like I said, it's weird (magic doesn't even increase your mana reserves), but it makes for some interesting builds. In other games, you'll always see mages, for example, have very high magic levels and a disregard for every other attribute. In Torchlight, while this is viable, spreading out your attribute points also works. You can put points into magic and dexterity to increase the damage of wands that shoot long-range magical attacks, or some points into strength to beat the enemies that get close to you with staves. It offers a lot more options than a typical dungeon crawler, though it may take some time to get used to.

The dungeon levels are randomly constructed, but impressively so. I seldom encountered any lay-out that I considered strange or out-of-place. There are several different tilesets used, depending on the level of the dungeon, so the atmosphere never grows dull. Levels are littered with secret passages, multiple story construction, and the occasional trap to keep everyone on their toes. Each section of the dungeon has its own style, from the typical dank stone passageways to an underground greenhouse to the fiery depths of volcanic doom.

And it’s not only the levels themselves that look great. All the graphics in Torchlight are top-notch. Torchlight sports a cartoonish look, keeping things from becoming too dark and dreary. The various spell and ability effects are solid, and everything runs along very smoothly. In fact, the system requirements for Torchlight are incredibly low even for a game that was released in 2009. The audio fares equally well, with solid voice work and a simply great musical score.

The main plot demands about 15-20 hours of adventuring per character, and can be done at varying difficulty levels. Once the main story is complete, players can embark on a much deeper dungeon to further advance their character. Should players decide to be done with a character, they can “retire” that character from play and bequeath some bonuses on the next.

I had an absolute blast with Torchlight, and I’ll be returning at least a few more times to try out some additional character concepts. There’s just a ton of well-done ARPG goodness here. And while I usually don’t comment on the price of the games I review, Torchlight brings all this goodness to players for just 14,99€. That’s an incredible amount of fun for a bargain-priced title. For action RPG fans, Torchlight is a title not to be missed.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
1/1 (100%) arvioi tämän hyödylliseksi
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26.3 tuntia pelattu
Julkaistu 28. marraskuu, 2015.
Summary: Steampunk Diablo 1.5
Multiplayer: No
Completion: 15 hrs first time, 5 hours subsequent
Cards: No
Cloud: Yes

Torchlight is a 3D overhead action RPG set in a steampunky cartoony universe. If you've played Diablo II, Torchlight will feel very familiar, especially considering a large makeup of the team consists of the Diablo crew. Thus comparisons between the two are inevitable.

Your character comes to the town of Torchlight, a mining town that excavates a hot commodity known as Ember. As with all mysterious forms of power, Ember appears to come at a cost, and it is up to you to investigate. Pretty standard story, it's just there to provide an excuse for you to go hunting for monsters and loot.

You are offered three basic classes - a melee fighter, an archer, and a mage. Each class comes with three skill trees. Though some skills, generally passive ones, are universal to all classes, so it's more like every class has two trees. Skill allocations are permament. There are no synergy bonuses in this game, so once a skill becomes obsolete, it becomes wasted points. On the other hand, if you are gunning for speedy playthroughs, then it's a good idea to spend points early on.

Enchanting items provides a nifty way to add small bonuses to the items you find for a small fee. However, each additional enchantment increases the odds that EVERYTHING will be stripped from it. I am totally against this design. I wish it instead stripped the item down to its base form. You could spend hundreds of hours making one awesome heirloom, only to have it accidentally disenchanted because of one button press. It doesn't help that I'd swear the quoted disenchant chance is bogus. If my math is right, you should theoretically have a 73% chance to succeed on 5 attempts with the regular enchanter, not counting attempts that result no change. It feels like I failed more than that.

Torchlight has a rather fascinating retirement system. After you've beaten the game, you are given the option to retire the character at any time, and choose one item to gain enhanced stats. It's a neat method to encourage replaying, and I would have loved to take advantage of it, but each playthrough of the game just feels so long and samey, that I couldn't bring myself to do it.

One thing that bothered me about the game is how short buffs are. A haste buff for example lasts for 8 seconds, and then you have to recast it. Considering you have to briefly stand still to cast it, it's rarely worth the effort. Class buffs are more potent, but they require frequent recasting as well.

Torchlight is a pretty game. They did a good job on modeling, and it's got some nice cartoony aesthetics. The music is very Diabloesque, considering it was written by the same person. I did encounter some annoyances with the game engine. Shooting up and down stairs is oddly problematic, as your shots will often stray off or hit the stairs instead of the target. Summons also have a tendency to gather into a wall to try to attack something. Some npcs have curiously large interaction ranges, thus when you exit their screen, you end up talking to them because you clicked too close. Other than that the game runs pretty well.

I give Torchlight a 7.5/10. While I don't deny the game is well-done, the sheer repetitiveness of killing dozens of enemies the same way often made me zone out and go into autopilot. It doesn't help that the later floors stretch for so long, and there's few methods to speed things up. Diablo 2 suffers from this as well, to some extent. Torchlight is a good game if you need to scratch that Diablo itch, but some part of me would also just rather play Diablo 2.
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1/1 (100%) arvioi tämän hyödylliseksi
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42.0 tuntia pelattu
Julkaistu 20. helmikuu.
This is a long review, so if you want a brief summary of why I recommend Torchlight skip to Results and read from there.

Runic Games pushes the boundaries of RPG genre by providing a unique dungeon generation experience. Torchlight uses standard mechanisms for character development, but combines them in a unique experience that provides a fun and dynamic game.

Story:
In the relatively small town of Torchlight a mysterious element has caused a bundle of trouble. A special mineral known as Ember, popular for its unique traits, has been corrupted by a dastardly foe. A giant monstrosity has released his evil across the land and has corrupted the Alchemist known as Alric. It is up to you to fight through the layers of the mine and free the town of Torchlight from the evil daemon Ordrak who is forged from the ember the mine withholds.

Campaign:
Torchlight provides a relatively linear campaign filled with irrelevant quests that essentially provide a long-winded grind. The main story consists of 35-floors of a mine where each floor generally resembles the next with minor changes to the environment and foes held within. As you battle through the floors the enemies’ levels do not scale with the player; although, they do maintain a good consistency with the player’s level.
To help separate the campaign each group of floors are bundled into segments that have portals connecting them: Orden Mines, Necropolis, Estherian Ruins, Tu’Tara Caverns, Molten Prison, Lost Fortress, Black Palace, and Lair.
Each segment of the campaign contains a main boss which provides a unique battle experience that tests the player’s fortitude and skill.

Gameplay:
Torchlight offers a unique mixture of gaming by providing a generated dungeon element similar to Spelunky with a combat system such as Diablo the game provides a unique experience with each champion play through. In my personal opinion the campaign has little to no replay value when playing the same champion twice as the generated dungeons, although different are relatively the same.
Similar to a standard RPG Torchlight provides classes that offer different combat styles: Alchemist, Destroyer, and Vanquisher. The Alchemist is your standard mage class and plays off magic attribute. The Destroyer is your standard fighting class and plays off strength. The Vanquisher is your standard hunter class and plays off dexterity.
The gameplay elements are rather cumbersome and can be infuriating at times. There will be more times you will perish because of poor game mechanics than difficult curve. The player is required to move and fight by left-clicking with the mouse. This causes a lot of times where the players champion will run into battle when you actually just want to shoot from distance, this can also be annoying especially with fast moving and smaller enemies.

Hints:
>Do not waste your gems, using the Duran the Transmuter you can combine smaller gems into powerful gems that will have massive impacts on your champion.
>Purchase Gems from Triya whenever you get back in town. She will sell them relatively cheap and if you keep using the Duran the Transmuter who doesn’t charge you can make powerful items.
>Make sure to give your pet two spells, two rings, and a necklace. This will make them more powerful – I recommend Heal All and Frost.
>If you’re ever stuck on a level just go back to an earlier part of the Campaign where the enemies are weaker and level up.
>Make sure to send your pet back to town to sell items and heal up.
>Defense is an important attribute – there is no tanking class so all classes need defense.


Results:
I played Torchlight after beating Torchlight II – this game is fun, but some elements are missing which cause the campaign to drain rather than provide enjoyment. The campaign is formatted in a way that seems like a grind rather than progression. The levels offer very little dynamics, meaning one portion of the campaigns play through is relatively similar to the next. Overall this game is relatively fun, and provides a good bit of enjoyment. It is a single player game and I’d really recommend getting Torchlight II over Torchlight, but if you are interested I’d say try to get this game when it’s on sale.

Pros:
+Lots of gameplay – estimated 40+ hours.
+Unique character class with dungeon generation which causes acceptable multi-play through.
+Pet which provides decent dynamics and intelligent character building.
+Once the main campaign is completed the game goes on.
+Two types of leveling: Fame and Experience. Fame gives you points to level your special abilities, while experience gives you points to level both special abilities and character states.
+Amazing item diversity and item building. Enchanting items allows them to become stronger which makes key items very powerful and effective for building a highly custom character.

Cons:
-Poor controls moving and attacking utilize the same button.
-No multiplayer
-Pets stats are relatively low making them not entirely tank or damage.
-Limited tutorial, this isn’t really that bad unless you are not averse to gaming.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
1/1 (100%) arvioi tämän hyödylliseksi
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23.8 tuntia pelattu
Julkaistu 26. tammikuu.
Single-player Diablo-like game (action role-playing dungeon crawler, isometric clicky clicky with randomized loot drops) that came out in 2009. The world was still waiting for Blizzard to deliver the next Diablo, and so, this was well-timed. (Runic went on to release Torchlight2 at around the same time that Diablo3 came out.) It also has a pretty deep mod community, though I'll admit that I played the game vanilla on my playthrough.

The game is polished: graphics aged fine, clean audio helps the game feel immersive and responsive, and the game runs smoothly on my high-end gaming rig. Did not try it on anything else, but I suspect it'll run just fine. The story is nothing new, but then again -- you're not really playing this game for the story. It's a game where you diablo diablo diablo til you diablo diablo diablo, while you diablo diablo diablo... diablo. In that aspect, the game entertained me 'til the end. According to the in-game panel, that was about 12 hours.

One point of emphasis: the game difficulty runs easy. If you want a challenging game in which you engage all the mechanics, I'd highly suggest you nudge the difficulty up. In my playthrough, I didn't touch any of the optional map-fragment dungeons; simply the main dungeon and the ones that Hatch opens for you, in his Quest For Many Things. My character's levels almost always matched the number of the main dungeon floor I was on. Though I do have a habit of clearing each floor completely, I shouldn't have been overleveled for any part of the game. And yet, I never had to use a mana potion or any of the various mana shrines. Didn't touch a health potion until L25, and even then rarely. Never had to fiddle with my pet's form -- simply used him as a carryall back to town to sell my items. (So, that took the need to fish right out of the picture.) I had no real use for my currency. (Game only has one -- gold.) I was one-shotting enemies with the gear I found on the ground. I cannot imagine the devs intended for you to three-shot their bosses. At some point toward the end, I just decided to put 100k gold into enchanting a single item, you know, for funsies. I suspect the devs had intended for the enchantment system to work as a gold sink, but I simply didn't need the stat boosts to make the game less challenging. I'm afraid it would have become boring.

I never once used any spells. I also didn't bother learning any non-passive class skills outside of the first available frost shot. Once I learned that, that's what I left my secondary attack on.

Perhaps it was simply because I'd built up a ranged, spike character and the dungeons are designed with bottlenecks galore (hallways and corners everywhere, weeee), but giving the ranged player a NPC tank, a single-target spike, AND a piercing crowd-control projectile so very early in the game may have been overkill.

Even if you haven't played a Diablo before, turn the difficulty up a bit.

Other small notes:
Pet pathing. I realize this is sticky for many devs to get right, but boy -- my pet did not know how to go up stairs when the stairs were perhaps seven feet away from him. It's a small irritant, of course, since I could simply spend the 5 seconds moving around to manipulate his pathing algorithm.
Replayability. Once you beat the game with any class, a new "Shadow Dungeon" opens up. I fully admit that I will not be playing the game again (I have far too many other things to get to!) but that along with being able to "retire" a character to pass along a heirloom makes it seem as though the replayability is solid. And again, there's a pretty decent mod community.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
1/1 (100%) arvioi tämän hyödylliseksi
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88.2 tuntia pelattu
Julkaistu 11. joulukuu, 2015.
Torchlight 2 improves on this in every way, and adds co-op and Workshop mods, but TL1 is still a solid game. Smaller in scale, focused, doing everything it tries to do really well. The combat, looting, skills, etc. are all excellent. It has NG+ also. (Plenty of mods too, but you'll have to install them manually.)
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1/1 (100%) arvioi tämän hyödylliseksi
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15.6 tuntia pelattu
Julkaistu 22. tammikuu.
Got this and Torchlight 2 when Diablo 3's lack luster release came out. I've been playing this for a while off and on. I'm getting through it again, and I love this game. I will be playing Torchlight 2 at some point, but I really want to finish this one first. And it's a fun enough Action RPG, that it's very much worthy of your time. Just be warned, that there is no Online, so be prepared to play this solo which the sequal did add in.
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1 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
111.2 tuntia pelattu
Julkaistu 27. marraskuu, 2015.
YOU HAVE TRIGGERED A TRAP
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1/2 (50%) arvioi tämän hyödylliseksi
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19.9 tuntia pelattu
Julkaistu 30. marraskuu, 2015.
Do you enjoy mostly mindless, hack-n-slash death and destruction? Then this game is for you!
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5.9 tuntia pelattu
Julkaistu 12. joulukuu, 2015.
Light comes from the Torch
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35.5 tuntia pelattu
Julkaistu 9. tammikuu.
A simple and fun game. There is no built in keymapper, nor any way to see what comes bound to what, so just play around a bit. Hold shift to fire without moving. On "normal" difficulty the game is easy enough that you can basically just screw around with your skills and items and not worry about it. Just have fun slaughtering hordes of mobs.

And that about sums this game up: fun while slaughtering hordes of mobs. The end.
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