Torchlight est une franchises Action RPG de Runic Games. Ce jeu est en cours de développement à Seattle sur la côte Ouest des États-Unis, par les dessinateurs et directeurs mêmes des projets Diablo, Diablo II, Mythos, et Fate. Ces derniers se sont dédiés depuis plusieurs années à perfectionner ce type de jeu unique en son genre.
Évaluations des utilisateurs : très positives (2,911 évaluation(s)) - 93% des 2,911 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 27 oct 2009

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À propos de ce jeu

Torchlight est une franchises Action RPG de Runic Games. Ce jeu est en cours de développement à Seattle sur la côte Ouest des États-Unis, par les dessinateurs et directeurs mêmes des projets Diablo, Diablo II, Mythos, et Fate. Ces derniers se sont dédiés depuis plusieurs années à perfectionner ce type de jeu unique en son genre.

Vous voici dans une charmante petite ville minière, fondée suite à la découverte de grands gisements d' Ember -- un minerai rare et mystérieux qui à le pouvoir d'ensorceler ou de corrompre ceux qui le touchent. Un pouvoir aux effets maléfiques dont les joueurs vont faire l'expérience.

La sortie de Torchlight est prévue pour fin 2009 en version solo téléchargeable ou boîte. Ensuite, débutera le développement d'une version MMO.

Version Joueur Solo :

Dispose de trois catégories de personnages pour se lancer à l'aventure au-delà du paisible bourg de Torchlight vers différents niveaux de donjons générés de façon aléatoire. A disposition également, une sélection impressionnante de monstres effroyables, de plusieurs courses au trésor, et d'énigmes à résoudre. Un système aléatoire garantit une expérience nouvelle du jeu à chaque session.

  • Aléatoire - Chaque aventure est unique puisque générée de façon aléatoire. Monstres, trésors, objets et puzzles changent chaque fois que vous vous lancez dans une nouvelle aventure.
  • Une interface intuitive - La prise en main de Torchlight est très facile. Elle permet aux joueurs d'accéder très rapidement à une sélection riche et variée de mondes.
  • Système de retrait - Dés qu'un personnage a acquis un certain niveau, il peut 'se retirer' et accorder des avantages ou qualités spécifiques à de nouveaux personnages.
  • Animaux domestiques - Chaque joueur peut choisir un animal de compagnie. Ce dernier pourra évoluer en même temps que le joueur, assister le joueur au cours de batailles, porter des objets, ou rendre toutes sortes de services.
  • Catégories de personnages - Les joueurs ont la possibilité de créer et de personnaliser un personnage d'une des trois catégories disponibles, ainsi que de choisir un animal de compagnie. A travers des choix esthétiques, des décisions concernant les différentes aptitudes et les trésors acquis, chaque personnage sera unique.
  • Pêche - Pour se reposer, les joueurs ont l'opportunité de pouvoir s'adonner au plaisir de la pêche. Chaque poisson attrapé lui apporte des avantages intéressants, ainsi que pour son animal de compagnie. D'autres récompenses peuvent également y être découvertes.
  • Un éditeur inclu - Un éditeur est disponible pour la communauté des joueurs pour permettre de créer des contenus personnalisés.
  • Steam Cloud - Vous pouvez faire des sauvegardes sur le cloud, les parties seront rejouables à partir d'un autre ordinateur. Cependant, les sauvegardes ne sont pas compatibles entre PC et Mac.

Configuration requise

Windows
Mac OS X
    • Interface : Windows 2000 ou suivante
    • Processeur : x86-compatible 800MHz
    • Mémoire : 512 Mo
    • Graphismes : Carte compatible DirectX avec 64Mo (ATI Radeon 7200, NVIDIA GeForce 2, ou Intel GMA 950)
    • DirectX®: 9.0c
    • Disque dur : 400 Mo

    Minimum :

    • Interface : OS X version Leopard 10.5.8, Snow Leopard 10.6.3 ou ultérieure
    • Processeur : Intel Mac
    • Mémoire : 1 Go de RAM
    • Carte graphique : Carte graphique comportant 256 Mo de mémoire vidéo compatible OpenGL 2.0 (ATI Radeon X1600 ou équivalent NVIDIA)
    • Disque dur : 800 Mo d'espace disque
    • Autres :
Évaluations intéressantes des utilisateurs
22 personne(s) sur 24 (92%) ont trouvé cette évaluation utile
67.1 heures en tout
Posté le : 2 octobre 2015
I don't really play games like Torchlight. The style of action RPG known for titles like Diablo never really interested me. It seemed like a repetitive slog of killing and looting identical enemies who changed only statistically, becoming incrementally more difficult so as to retain the same amount of exertion required for their deaths. Torchlight, however, managed to keep me entertained for quite some time. I found the diversity in enemy types, artistic direction and player abilities to be engaging, and I found myself drawn in to Torchlight.

The gameplay hardly needs explaining--it's like Diablo. You control most everything in the game using the mouse and some hotkeys. I chose to play as the 'vanquisher' class, focusing on ranged weaponry and magic related to it. The abilities of this class mostly serve to complement her ranged weapons, and I managed to completely finish the game without even equipping a melee weapon. I did find that the class benefited significantly from having summoning spells, allowing players to fire powerful ranged spells at enemies while minions keep them at bay. Although it may sound dull, I quite enjoyed it--a lot of powerful weapons felt great to use, and I was impressed by the game's lenience toward players interested in multiple gameplay styles--nothing stopped me from summoning an army of skeletons, even though I didn't choose the class focused on that at the start of the game.

Torchlight's balancing feels fine, though later levels do feature some enemies with huge damage output that were a pain to get past. I really liked the way the game's entire story takes place in a single dungeon, with the player's gradual descent into the earth beneath the titular town slowly revealing different fortresses and ancient ruins all lying beneath the ground. The game begins with entry into the mine upon which Torchlight's economy is reliant upon, but before the game's end you'll see a sprawling necropolis, colourful, flooded ruins and a fiery dwarven fortress. The graphical diversity keeps things interesting, and everything's quite pretty too. I liked the cartoony art style, but I found it quite curious how many enemies were simply recoloured, buffed up a bit and reused.

The music is memorable and eerie, complementing each area well and adding to an atmosphere that one wouldn't expect from a game as simple as Torchlight.

On release, some criticised Torchlight for it's lack of any form of multi-player component. I personally found this to be a good decision, as a single-player game tends to be more focused. Torchlight, despite the admirable streamlining of UI and gameplay still contains a large amount of engaging content, even after the final boss. I just don't know if Torchlight will be one of those games that the average player can get a huge amount of mileage out of--while I found the content to be sufficient, it certainly does get old at a certain point.

Torchlight serves as a solid single-player RPG, and I highly recommend it, but it's certainly not a huge game, and will lose its appeal eventually.
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10 personne(s) sur 10 (100%) ont trouvé cette évaluation utile
51.4 heures en tout
Posté le : 5 février
The dungeon-crawling genre has never had a complicated formula: you kill stuff, you get equipment, you kill bigger stuff, you delve deeper. Repeat as necessary. Torchlight is, well, no different. But it does it well. It refines many aspects of the genre, adds some more options to the top, and tops it all off with an attractive style that is pleasant to look at as you cut down swaths of enemies.

You begin the game as one of three classes: the Destroyer, the Vanquisher, and the Alchemist. Despite the names, they're really just fancy ways to say Warrior, Ranger and Mage. Each of the classes gets a number of skills unique to who they are, such as the Destroyer having a lot of close-combat abilities to take down enemies, the Vanquisher having a number of traps and long-range attacks for their guns and bow, and the Alchemist has a number of spells that do different types of elemental damage to enemies. Each skill has only a character level as a prerequisite. No previous skills need to be taken, no amount of skill points need to be spent. This is a system that I'm not fond of. It encourages hoarding skill points, and can be a little dull to distribute skill points in.

In addition to these class-specific skills, there are about ten skills that are shared across all classes, passive skills that do things like increase damage with martial weapons, increase armor defense, or increase the effectiveness of some spells. Based on what class you have, these shared skills are only available at certain levels. For example, as the Alchemist, you can get Magical Weapons Expertise immediately, while as the Destroyer this skill has a much higher level as a prerequisite. But these aren't all the skills available.

There are also a number of spells in the game, scribed onto scrolls, that every character can learn. These spells range from healing yourself to attacking enemies, raising your damage, and so forth. These act differently from skills: they are learned just by using scrolls, not skill points; any character can learn them; each character can only have a certain number memorized at any time (they can be forgotten whenever you want); and to get a higher level of the spell, you need to find the higher level version of that spell on a scroll. The variation of class-specific skills, general passive abilities, and spells means that every character can be different.

Each character also starts with a pet as well. With this pet comes not only a fighting partner in the dungeon - one that can equip rings and an amulet, in addition to two spells - but also something of a pack mule. You can throw a bunch of equipment onto your cat or dog, then send them off to town to sell all the equipment. It makes the action a lot more seamless, since frequent trips to the town are no longer required, breaking up the action all the time. Throughout the various dungeons you can also fish, the results of which can be fed to your pet in order to turn it into different creatures with different stats, abilities, and weaknesses.

Attributes are handled a little oddly in this game. There's the typical Strength, Dexterity, Magic, and Defense, but they don't do what you might expect. Though defense is pretty much self-explanatory, all the other attributes do is increase other amounts of damage. Strength raises physical damage, dexterity raises ranged damage, and magic raises elemental damage. Like I said, it's weird (magic doesn't even increase your mana reserves), but it makes for some interesting builds. In other games, you'll always see mages, for example, have very high magic levels and a disregard for every other attribute. In Torchlight, while this is viable, spreading out your attribute points also works. You can put points into magic and dexterity to increase the damage of wands that shoot long-range magical attacks, or some points into strength to beat the enemies that get close to you with staves. It offers a lot more options than a typical dungeon crawler, though it may take some time to get used to.

The dungeon levels are randomly constructed, but impressively so. I seldom encountered any lay-out that I considered strange or out-of-place. There are several different tilesets used, depending on the level of the dungeon, so the atmosphere never grows dull. Levels are littered with secret passages, multiple story construction, and the occasional trap to keep everyone on their toes. Each section of the dungeon has its own style, from the typical dank stone passageways to an underground greenhouse to the fiery depths of volcanic doom.

And it’s not only the levels themselves that look great. All the graphics in Torchlight are top-notch. Torchlight sports a cartoonish look, keeping things from becoming too dark and dreary. The various spell and ability effects are solid, and everything runs along very smoothly. In fact, the system requirements for Torchlight are incredibly low even for a game that was released in 2009. The audio fares equally well, with solid voice work and a simply great musical score.

The main plot demands about 15-20 hours of adventuring per character, and can be done at varying difficulty levels. Once the main story is complete, players can embark on a much deeper dungeon to further advance their character. Should players decide to be done with a character, they can “retire” that character from play and bequeath some bonuses on the next.

I had an absolute blast with Torchlight, and I’ll be returning at least a few more times to try out some additional character concepts. There’s just a ton of well-done ARPG goodness here. And while I usually don’t comment on the price of the games I review, Torchlight brings all this goodness to players for just 14,99€. That’s an incredible amount of fun for a bargain-priced title. For action RPG fans, Torchlight is a title not to be missed.
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9 personne(s) sur 9 (100%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
87.2 heures en tout
Posté le : 6 novembre 2015
TL;DR
A classic action RPG with a lighthearted attitude.
+ Solid gameplay
+ Classes (the classic trinity)
+ Graphics
+ Setting
+ Loot
+ Tons of mods (no Steam Workshop though)
- Linearity
- No multiplayer
- No customisation (there are mods for that)

REVIEW

Torchlight is a classic action RPG developed by Runic Games. It features Diablo-esque gameplay with a cartoonish art style.

There is not much to say about the story: Torchlight is a mining town where a magic mineral called Ember is stored. Alric, once an adventurer like you*, has been corrupted by the One Ring tainted Ember and fell to the Dark Side went rogue. You are to enter the depths of the underworld and track him down. The gameplay is solid and focuses on going deeper down while completing quests and eviscerating thousands of nasty creatures. The setting is an interesting mix of medieval fantasy and steampunk: magic and swords meet robots and firearms. One should not be surprised to see a robot bard who gives monster contracts.

There is a classic trinity: a warrior (Destroyer, male), a rogue (Vanquisher, female), and a sorcerer (Alchemist, male). Each of the classes have 3 skill trees which provide a player with a variety of playstyles. Unlike in Diablo, some skills are shared among the classes (e.g. passive skills which provide an xp boost, dual wielding damage bonus, etc.). What is also unique is that every character can learn to use various spells (up to four at a time). Wanna be a dual axe wielding Destroyer who can also cast fireballs on demand? No problem!

The art style is pretty much timeless: the graphics are decent even now (there are texture mods should anyone be interested). Even though there is not much freedom to explore, randomly generated dungeons are diverse enough to keep one entertained for hours. Moreover, the game is paced just about right – the "just one more level" phenomenon is real. Speaking of art, the soundtrack is just astounding which is hardly a surprise. It was composed by Matt Uelmen, the author of Diablo's soundtrack.

It is a shame that there is no multiplayer, as gathering a group and venturing forth is a staple for action RPGs. The only companion a player will go with is a pet: either a cat or a dog. Pets can support you in a fight, cast spells (up to two at a time), and go to town to sell your items. The player can also feed them fish which make them change into different creatures. Speaking of downsides, there is no character customisation.

In conclusion, Torchlight is a marvellous action RPG which can provide hours and hours of highly enjoyable gameplay. One should do themselves a favour and play this gem. A 9/10.

*Wait, wrong game.

P.S. Please check out my other reviews here: http://steamcommunity.com/id/FinnVArthur/recommended/
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23 personne(s) sur 36 (64%) ont trouvé cette évaluation utile
12 personnes ont trouvé cette évaluation amusante
110.2 heures en tout
Posté le : 11 septembre 2015
Fortune smiles on you, 10/10 would play again.
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
90.5 heures en tout
Posté le : 5 décembre 2015
Fun and solid dungeon romp reminiscent of the Diablo series. (Yep, it's going to get compared/referred to Diablo whether we like it or not)

Randomly generated dungeons with tons of randomly generated loot. Cliche story with a tiny twist (didn't see that coming a mile away. Nope, nadda, nah). Solid gameplay, great graphics and music.

Would have played this game much longer if Torchlight II wasn't already here (well, actually I did, since I already first played it off Steam). 10/10
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