Torchlight ist ein brandneues Action RPG Franchise von Runic Games. Torchlight wurde in Seattle von einem erfahrenem Team bestehend aus Designern und Künstlern Diablo, Diablo II, Mythos und Fate kreiert. Dieses Team hat viele Jahre darauf verwendet ein einzigartiges Spielerlebnis zu erstellen.
Nutzerreviews: Sehr positiv (2,270 Reviews)
Veröffentlichung: 27. Okt. 2009

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"A very fun arpg, Its like diablo 2 but you have a pet you can use to shop while in a dungeon, there are fewer classes but its still very replayable."

Über dieses Spiel

Torchlight ist ein brandneues Action RPG Franchise von Runic Games. Torchlight wurde in Seattle von einem erfahrenem Team bestehend aus Designern und Künstlern Diablo, Diablo II, Mythos und Fate kreiert. Dieses Team hat viele Jahre darauf verwendet ein einzigartiges Spielerlebnis zu erstellen.

Das Abenteuer beginnt in einer Bergbausiedlung namens Torchlight, einer boomenden Kleinstadt über Gestein mit reichen Emberadern - einem mysteriösen Erz, dass die Macht besitzt, all jene, die es anfassen, zu verzaubern oder zu korrumpieren. Diese Macht kann verhängnisvolle Konsequenzen haben und die Spieler müssen in den Bergen in tiefe Schächte absteigen, um die volle Tragweite der Macht des Embers auf vergangene Zivilisationen zu entdecken.

Runic Games wird Torchlight als Einzelspielerspiel veröffentlichen. Nach dem Einzelspielermodus wird das Spiel um ein vollständiges MMO erweitert.


Einzelspielerversion

Die Spieler können einen von drei Charakteren wählen und von der Stadt aus in zufällig generierte Untergrundlabyrinthe aufbrechen, in denen eine reichhaltige Auswahl gruseliger Monster, Bodenschätze und Missionen auf Sie warten. Dadurch, dass diese unterirdische Spielwelt jedes mal zufällig neu generiert wird, wird dieses Spiel Ihnen ein langfristiges Spielerlebnis bieten.

  • Zufällige Spielwelt - Die Level werden zufällig generiert, somit ist jedes Abenteuer einzigartig. Monster, Schätze, Puzzles und Objekte befinden sich jedes mal an anderen Orten
  • Leicht zugängliches Benutzerinterface - Torchlight wurde darauf ausgelegt, gleich von der ersten Minute an leicht zugänglich zu sein. Das intuitive Benutzerinterface bietet Ihnen eine einfache Steuerung in einer vielfältigen und interessanten Welt
  • Nachfolger-System - Sobald ein Charakter genügend ausgebildet ist, dann kann er in den Altersruhestand gehen und seine erlernten Fähigkeiten an einen neuen Charakter vererben
  • Animalische Begleiter - Spieler können ein Tier als Begleiter auswählen. Diese Begleiter können auch ihre Fähigkeiten verbessern und dem Spieler in Schlachten aushelfen, Objekte für ihn tragen oder eine Auswahl anderer hilfreicher Dienste erfüllen
  • Charakter-Klassen - Sie können einen Charakter von Grund auf neu erstellen, eine der drei Klassen wählen und einen tierischen Begleiter ernennen. Jeder Charakter wird durch Entwicklung, Aussehen und auffindbare Schätze sich von anderen Charakteren unterscheiden
  • Fischfang - Sie können einen der Fischgründe aufsuchen und dort eine Weile entspannen und verweilen. Fische können interessante Vorteile bieten und auch andere Belohnungen können beim Fischen entdeckt werden
  • Editor inklusive - Runic Games bietet der Modding-Community einen Editor, mit dem Sie eigene Inhalte erstellen können
  • Steam Cloud - Speichern Sie Ihren Fortschritt in der Steam Cloud und setzen Sie Ihr Spiel von einem anderen Computer aus fort. Leider sind Spielstände plattformspezifisch; PC Spielstände können leider nicht auf einem Mac weitergespielt werden (und umgekehrt).

Systemvoraussetzungen

Windows
Mac OS X
    • Betriebssystem: Windows 2000 oder besser
    • Prozessor: x86-kompatible 800 MHz Prozessor
    • Speicher: 512MB
    • Grafik: DirectX-kompatibel 3D Grafikkarte mit mind. 64 MB Speicher (wie z.B. ATI Radeon 7200, NVIDIA GeForce 2, oder Intel GMA 950)
    • DirectX®: 9.0c
    • Festplatte: 400 MB

    Minimum:

    • Betriebssystem: OS X Version Leopard 10.5.8, Snow Leopard 10.6.3 oder besser
    • Prozessor: Intel Mac
    • Speicher:1 GB RAM
    • Grafik: OpenGL 2.0 kompatible Grafikkarte mit 256 MB Grafikspeicher (ATI Radeon X1600 oder nVidia equivalent)
    • Festplatte: 800 MB
    • Andere Anforderungen:
Hilfreiche Kundenreviews
29 von 30 Personen (97%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
28.9 Std. insgesamt
Verfasst: 9. November 2014
That kind of game that keeps you from pretty much having a life. "One more floor and I'll go make dinner"- you think.. 5 hours later: "Ok, that's IT! This is the last floor and then I'm hitting the bed!" Spoiler: It will never happen, you will never stop, Runic Games knows how to get ahold of your soul.. Nobody should be keener for fast runs with this one!

Still loving the game,despite my lack of sleep. The classes aren't many but the characters adapt as you level up and allocate points.You get your very cute little pet,too. Despite starting with Torchlight II and only now buying Torchlight I, I'd say it's as addictive and awesome.

TL,DR -> Go grab this awesome game!

9/10
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14 von 14 Personen (100%) fanden dieses Review hilfreich
14.2 Std. insgesamt
Verfasst: 25. November 2014
Thinking back on my time with the Torchlight campaign, the phrase “Baby’s First Diablo” keeps coming to mind. I think it provides a more accessible aRPG experience coupled with unusually light hearted and colorful world design. It’s by no means a game for children but for someone who is not a hardcore aRPG diablo master, Torchlight is a fantastic, more relaxed Diablo style adventure.

It’s successor (Torchlight 2) is much improved in most of the gameplay aspects, but for the right price the original is a must buy and will not disappoint.
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13 von 13 Personen (100%) fanden dieses Review hilfreich
41.9 Std. insgesamt
Verfasst: 17. Oktober 2014
Torchlight one still holds up to this day. It is a dungeon based arpg without any surface missions. It has much in common with Diablo 2 but can't quite be as good as it's big brother. Still, all elements of a good addicting arpg are there. But that's also the only point which I can criticize, the game just doesn't try to push for more. The story isn't good but the combat and gameplay feels fluent. The fishing mechanic is a cool gimmick but I never really used it since it wasn't needed. Overall a good buy when on sale.
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10 von 10 Personen (100%) fanden dieses Review hilfreich
22.8 Std. insgesamt
Verfasst: 6. November 2014
Fun game, Torchlight 2 improved a lot off this.
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8 von 8 Personen (100%) fanden dieses Review hilfreich
15.6 Std. insgesamt
Verfasst: 18. November 2014
Good as Diablo 1, but not like Diablo 2, the lack of oficial characters, pets, towns, make this game a quite cloying. Torchlight 2 has implemented all those things in it.
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10 von 12 Personen (83%) fanden dieses Review hilfreich
31.3 Std. insgesamt
Verfasst: 14. Oktober 2014
I have put so much time into this game, it captures the Diablo feel.
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7 von 7 Personen (100%) fanden dieses Review hilfreich
70.9 Std. insgesamt
Verfasst: 17. Oktober 2014
I started playing Torchlight, because one of my friends played it, and it looked like fun.
Before that, I never played any Diablo game (beside Dungeon Siege) and wasnt familiar with ARPG games.

Having a simple story, you will forget, in the second it ends, Torchlight is mostly a game about monster hords, explosions and loot. Village gets attacked by evil wizard, heros help, heros save the day (and genocide countless minions).

You have 3 playable Characters, without being able to edit their stats and looks: A melee, ranged and mage.

Beside having classes with roles, every characters has 3 skill trees, that mostly provide main damage, support abilitys (buffs or debuffs) and summoning allies. Also each of these trees provide you with the abilitys to fight with the weapon, that was made for the class (sword for melee, guns for ranged and staff for mage) or buffing the damage with fighting with another class weapon, so the melee fires with staffs (why would he do that?).

The loot is mostly randomized like in every ARPG. Exeption are uniques and set items, that also can have different stats, but have them always in a certain pattern.

Also, the village provides you with different NPCs who offer you:
- 3 traders
- A quest NPC, that gives you tasks into special dungeons, giving you bonus dungeons as reward
- a gambler that sells you items, that have random stats
- two goblins, that can ether save sockets from items or clear items from sockets
- an item enchanter, that can upgrade your items. There is always a chance to break the item, which chance increases with every use. Features like that were stupid like ever, because they can be bypassed by save and load (in this case, because the game saves automatically, you can crash your game to leave without saving).

Having a campaign that is going through a dungeon with 34 levels, the bonus levels from the quest NPC and a endless dungeon, after you completed the campaign, you have enough time to enjoy the game.

Contra:
- The classes are really imbalanced:
Having trouble fighting with the mage? You maxed your skills and still the enemy doesnt feel your hit? Play the ranged: I made a ranged fighter playthrough with every skill on level 1. How? The skills of the ranged character make damage based in % of your weapon damage. Most of the attacks of the mage do not. Who designs crap like that? Having a skill that gives you better mana regeneration and having the first ability on max, you can use it instead of your standard attack, blasting 300% weapon damage with every shot, with an attack, that pierces through enemys in a line. Why even playing the other classes.

- The enemy damage is imbalanced:
A big rock troll is hitting you? No problem, didnt even feel it. A little kobold mage casting a lightning on you? Dead!
While physical damage gets blocked by your armor, elemental does not! So, you will be ignoring all enemys, only focusing on their mages. This can be so extreme that in the dark fortress levels you always look out or demon caster, because you will onehit them, and they will onehit you. It is who is spotting the other first. All that doesnt feel like it is right.
- After lvl 50 the game starts feeling dull and unfinished:
After playing through the campaign, you will notice that the drops of uniques will decrease more and more. Thats because instead having your level, most uniques have a certain item level they drop. Around lvl 50-70 the normal items will also start going rubbish, giving you sometimes lvl 40 item on lvl 70. After a time, normal playing is no longer possible, because the enemys get stronger, but you dont

You can have a lot of fun with Torchlight, but dont take it as serious as a Diablo.
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8 von 9 Personen (89%) fanden dieses Review hilfreich
39.7 Std. insgesamt
Verfasst: 19. August 2014
A classic RPG that i missed out on years ago! Great game with good visuals and easy to pick up. Skill system is simple and the game is alot bigger than i first though it may be. Overall, 40hrs in and im loving it. HIghly Recommend it.
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5 von 5 Personen (100%) fanden dieses Review hilfreich
19.5 Std. insgesamt
Verfasst: 9. Oktober 2014
This game probably is the best ARPG to play a summoner in. I only have 20 hours or so logged. but i could have 5 purple mobs, 5 skeletons, 5 archers, a magic floating sword, a fist titan and a beam titan. All at once. an very interesting play style. different than any other type i have played. There is definite replay here as well I haven't even touched the other classes yet.
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5 von 5 Personen (100%) fanden dieses Review hilfreich
28.5 Std. insgesamt
Verfasst: 10. November 2014
Diablo-like (not as grim), WoW looks. You got a pet that looks cute and sell the stuff you loot. Fine if you enjoy arcades.
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6 von 7 Personen (86%) fanden dieses Review hilfreich
21.9 Std. insgesamt
Verfasst: 18. Oktober 2014
A wonderful game, a real gem. Play it, you won't regret it.
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4 von 4 Personen (100%) fanden dieses Review hilfreich
39.9 Std. insgesamt
Verfasst: 7. Oktober 2014
The best single player only diablo clone ever made. It is a clone so get it for a fresh trip down memory lane.
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4 von 4 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
22.3 Std. insgesamt
Verfasst: 14. Januar
I Love this game!! I'm 51 yrs old and playing games on computer for the first time. This game is very intuitive. It is not only fun to play but gives me a chuckle every minute or so to boot! Military Retirement is starting not to look so bad after all!!
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20 von 35 Personen (57%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
8.3 Std. insgesamt
Verfasst: 8. Oktober 2014
Better than Diablo 3.
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3 von 3 Personen (100%) fanden dieses Review hilfreich
26.3 Std. insgesamt
Verfasst: 10. September 2014
Interesting little game for fans of Diablo-style games that helps the time go by when there is nothing much else to do. The lack of multiplayer is a little sad (thankfully II fixes this problem).
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3 von 3 Personen (100%) fanden dieses Review hilfreich
48.4 Std. insgesamt
Verfasst: 30. Oktober 2014
Fun little addictive game, very casual yet deep!
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3 von 3 Personen (100%) fanden dieses Review hilfreich
66.1 Std. insgesamt
Verfasst: 13. Januar
Torchlight is an action RPG, made by ex-Blizzard employees. You can tell as the feel is similar, though Torchlight does more and does it very well. The graphics are crisp beautiful and somewhat cartoony. The levels are randomly generated and they can go on and on and on too. I think I reached level 100+. The action is intense, but never too difficult to be frustrating. The loot is remarkable, I've never seen so much loot. It's nice that you have a pet as a companion to not only help with the fighting but to also go back to town with your loot to sell so that you don't have to constantly go back through a town portal to empty your bag. The story is nothing new, we'll seen the evil take over a town, and the hero fights it back storyline. It's the action, the gameplay and the fun that can be had in Torchlight that makes it shine. One of the best action RPGs to date.
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5 von 7 Personen (71%) fanden dieses Review hilfreich
12.6 Std. insgesamt
Verfasst: 26. November 2014
In Torchlight, you are drawn to a town, also called Torchlight, where a magical ore called Ember is mined. As you move down through the dungeon, you learn that Ember has a corrupting effect on any who use it, and has led to the downfall of a number of civilizations before yours. It's not the deepest story in the history of RPGs, but it is clear that the developers put real effort into it. The writing is miles better than that of many other hack & slash games I've played as well. The same can't really be said of the sidequests, which follow the exact pattern from Fate: your task is always to kill a specific boss and/or retrieve a specific piece of loot, with little real reason given. I don't think of this as a significant problem, though. Instead, I think it's pretty standard for action games.

Torchlight may only be above average in the story department, but its gameplay is outstanding. It takes good ideas from the developers' previous games and improves on them in just about every way possible. There are three character classes (essentially, a barbarian, a ranged character, and a magician), each of which plays very differently from the others, and each of which can be viably developed in several ways as you level up. For example, my first character was a magician who focused almost entirely on summoning, similar to Diablo II's Necromancer. I could have put my points into casting spells, though, and been more similar to the Sorceress.

Each class has three skill trees, although certain skills like "ranged weapons mastery" show up in the trees of all classes. I appreciated that, since I wanted my summoner to dual-wield pistols – something he's not necessarily good at by default. In addition, there are magic scrolls, found as loot or purchased, that allow you to teach certain skills to any character. I loved having that ability, because it allowed my barbarian to cast town portal spells and identify magical items; skills that many RPGs restrict to the magician class.

In Torchlight, your character is constantly accompanied by a pet dog or cat. You can catch fish and feed them to your pet to change them (temporarily or permanently) into another animal/monster, and I was overjoyed to see that Torchlight doesn't make you waste inventory space on a fishing pole to do so. Your pet levels up along with you, and it can wear two rings and a necklace, which is nice. The pet also has an inventory, can be directed to pick things up, and can be sent back to town at any point to sell loot. Doing so really helps keep the game flowing because like any good hack & slash game, you'll pick up a lot of loot, and going back to town to sell it is annoying.

Your pet doesn't just serve as a pack mule, though, or even as simply a meat shield. You can also teach it any of the spells learned from scrolls. It can only learn two spells, but the pet AI makes good use of whatever you give it. I liked my cat to be able to summon zombies and leech health from attacks, but a dog who can throw fireballs and heal the whole party sounds pretty awesome too.

The main story takes you down through one long dungeon to a final boss battle, but once you've beaten it, a second, never-ending, randomly generated dungeon is unlocked where the monsters scale to your current level, so you can keep playing with the same character as long as you want. In addition, maps can be purchased from vendors that take you to shorter randomly generated dungeons. These serve as a nice break from the main storyline or even a place to grind for levels and loot if you ever find yourself in need of doing so. Interestingly, there are also random monsters called "phase beasts" that open a portal to a one-level dungeon when killed. Again, the only reason to go to these dungeons is to get loot and experience, but they seem to give good loot, so they are worth the time.

There are a hundred other things I could talk about in terms of gameplay, but I won't. Instead, I'll limit myself to four brief things I can't leave out of my review. One: you can install gems in your equipable items, and when you're ready to upgrade something, you can destroy the gems and keep the item or vice versa. I would have loved this in Diablo II, where I agonized over actually using all of those runes I collected. Two: each character has their own inventory, their pet's inventory, a private stash in town, and a stash that they share with all of your other characters. If you love to hoard items, this is a dream come true, because it makes passing items between characters and creating "mule" characters a breeze. Three: Torchlight is designed to make modding easy. It's reportedly a piece of cake to create mods, and I can confirm that it takes almost zero effort to install them. There are a lot of mods out there, and they range from the classic "I'm lazy, so I'll break the game's balance" to simple, but really nice, things like changing the opacity of the mini-map. I even installed a mod that unlocks a ferret as a third pet option. Four: when you look at weapons in your inventory, you're shown their attack speed and the damage they do, but you're also shown their DPS (damage per second), which is a huge help when deciding whether to trade up to a new weapon.

There is one thing missing in Torchlight's gameplay, though: multiplayer. I rarely play games online, so I didn't miss it, but I know that this may be a deal-breaker for some gamers. It stands up very well as a single-player experience, though, so if you're interested in this kind of game, I'd urge you to give it a shot despite that lack.

Graphically, Torchlight made me very happy as well. It's not that this is the prettiest game you'll ever see, because it's no Crysis. It's that it looks great on even a lousy setup like mine. There's even a "netbook" mode to allow machines even weaker than mine to play.

The game really does look good. Spell effects are plentiful, and weapons that do elemental damage throw the appropriate sparks, flames, or snow. The environments are rendered in full 3D, and use the classic overhead isometric camera. Like any game with that camera, it has to deal with the issue of environmental elements getting in the way, and Torchlight's solution is to render a sort of x-ray version of the character. Friends are blue, enemies are red, which really helps. Stylistically, it falls halfway between Fate and Diablo II.

This game sounds great, both in terms of music and sound effects. Certain sounds are almost identical to their Diablo II counterparts, but that is so common in this type of game that I find it hard to criticize. My only true complaint is that when your pet gets injured, they whine, which can be annoying if they're surrounded by a huge pack of enemies.

Torchlight controls very simply, but in a good way. You click on the ground to move or on enemies to attack them, and I like the fact that it's fairly forgiving. If you are pretty close to an enemy when you click, you'll attack, which really helps when dealing with fast-moving enemies. Skills, scrolls, and potions can be assigned to slots for the 1-0 buttons on your keyboard. You can equip two sets of weapons and switch between them at any time by pressing W, which came in handy for me on many occasions. Buttons are assigned to your inventory, your skill tree, etc., but they're easily accessible through on-screen icons as well. It isn't groundbreaking, it's just a good implementation of tried-and-true controls.

In the broadest terms, there are two ways to make a great game: do something cool that hasn't been done before, or do a great job of improving on things that have been done before. Torchlight falls pretty firmly in the second category, but that doesn't make it any less great.

Highly Recommended

Be sure to check out Nerd House Gaming for more reviews!
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2 von 2 Personen (100%) fanden dieses Review hilfreich
14.6 Std. insgesamt
Verfasst: 7. Dezember 2014
Torchlight was a one-and-done game for me - I beat it once, and had zero desire to play it again after that. It was okay, though it surprised me just how closely it hewed to the Diablo 2 formula. The addition of pets doesn't really change the inventory management game, it just means you're doing it in the dungeon instead of in town.

I give Torchlight a tentative recommendation, but only if you are looking for a Diablo 2-alike that specifically isn't Diablo 2, Diablo 3, or Path of Exile.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
18.4 Std. insgesamt
Verfasst: 1. August 2014
Torchlight is a good take at the dungeon crawler, but at its core it is nothing more than a constant dungeon crawler. The plot is ok but not enough to really hold my attention for very long. By its very nature it is a game for grinding and grinding is what you will do. But that does not make it bad it just makes it a niche genre.
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