Ecco a voi 'Torchlight', un nuovo Action RPG creato da Runic Games. 'Torchlight' è stato concepito dal team di Seattle, un gruppo di veterani che in passato hanno lavorato su progetti come 'Diablo', 'Diablo II', 'Mythos', e 'Fate'. Ci sono voluti anni per affinare e migliorare questo unico stile di gioco.
Valutazione degli utenti: Molto positiva (2,274 recensioni)
Data di rilascio: 27 ott 2009

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Acquista Torchlight

 

Consigliati dai curatori

"A very fun arpg, Its like diablo 2 but you have a pet you can use to shop while in a dungeon, there are fewer classes but its still very replayable."

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Ecco a voi 'Torchlight', un nuovo Action RPG creato da Runic Games. 'Torchlight' è stato concepito dal team di Seattle, un gruppo di veterani che in passato hanno lavorato su progetti come 'Diablo', 'Diablo II', 'Mythos', e 'Fate'. Ci sono voluti anni per affinare e migliorare questo unico stile di gioco.

L'avventura si svolge nella fiorente città di Torchlight ricca di Ember, uno strano e misterioso minerale che ha il potere di incantare e corrompere chiunque ne venga a contatto. Questo potere può avere conseguenze disastrose, tuttavia. I giocatori si insediano tra le montagne attigue per determinare l'influenza dell'Ember sulla popolazione precedente.

Runic Games inizialmente rilascia 'Torchlight' come gioco Single Player stand-alone. Intorno alla fine del 2009, invece, il gioco diviene disponibile anche per il download e in versione retail. Dopo l'uscita del gioco in versione single player, iniziano i lavori sulla versione MMO completa.

Versione Single Player

I giocatori potranno scegliere il proprio personaggio fra le tre classi disponibili e avventurarsi dalla sicura città di Torchlight fin nei livelli dungeon generati random, popolati da un ampio repertorio di mostri terrificanti, e dove abbondano infinite varianti di bottini da scovare e missioni da portare a termine. L'infinita randomizzazione dei livelli garantisce una esperienza ludica estremamente longeva.

  • Randomizzazione - La struttura dei livelli è creata casualmente, così ogni avventura si rivelerà unica e irripetibile. Mostri, tesori, rompicapi e persino articoli, sono diversi ogni volta ti cimenterai in un'avventura.
  • Interfaccia facile e accessibile - 'Torchlight' è stato concepito per essere facile da giocare sin dall'inizio. L'interfaccia intuitiva permette al giocatore di accedere agevolmente a un mondo ricco e variegato.
  • Sistema di Pensionamento - Una volta che i personaggi hanno raggiunto un determinato livello, possono “andare in pensione” ed elargire benefici agli altri personaggi.
  • Animali da compagnia - I giocatori potranno scegliere un animale da compagnia da portare con sé. Gli animali potranno aiutare i giocatori durante la battaglia, trasportare oggetti e svolgere una serie di utili funzioni.
  • Classi dei Personaggi - I giocatori potranno creare e personalizzare i personaggi scegliendo tra una delle tre classi disponibili. Mediante scelte puramente estetiche, o attraverso l'attribuzione di qualità particolari e i tesori che acquisiscono, ogni personaggio sarà peculiare, fatto su misura del giocatore.
  • Pesca - È possibile fare una pausa, interrompere momentaneamente il ritmo frenetico dell'avventura per recarsi in uno dei luoghi da pesca e rilassarsi godendosi ciò che si riesce a prendere. Il pesce offre benefici sia al giocatore sia ai propri animali da compagnia.
  • Editor Compreso nel Prezzo - Runic Games regala alla comunità modding un editor attraverso cui i giocatori potranno creare e progettare i propri contenuti.
  • Steam Cloud - Salva i tuoi progressi nella Steam Cloud e riprendi la partita da un altro computer. Tuttavia, tieni conto che i salvataggi non sono cross platform: i salvataggi effettuati su PC non sono utilizzabili su Mac, e viceversa.

Requisiti di sistema

Windows
Mac OS X
    • Sistema Operativo: Windows 2000 o successivo
    • Processore: processore compatibile con x86- da 800MHz
    • Memoria: 512MB
    • Scheda Grafica: Scheda grafica compatibile con DirectX- con almeno 64MB di memoria (per esempio ATI Radeon 7200, NVIDIA GeForce 2, o Intel GMA 950)
    • DirectX®: 9.0c
    • Hard Drive: 400MB

    Minimi:

    • Sistema Operativo: OS X versione Leopard 10.5.8, Snow Leopard 10.6.3, o successivo
    • Processore: Intel Mac
    • RAM: 1 GB
    • Grafica: Scheda con supporto OpenGL 2.0 e 256 MB di VRAM dedicata (ATI Radeon X1600 o equivalente nVidia)
    • Hard Disk: 800 MB
    • Altri Requisiti: -
Recensioni utili dai clienti
1 persone su 1 (100%) hanno trovato questa recensione utile
13.8 ore in totale
Pubblicata: 21 ottobre 2014
Molto bello e divertente, se volete un gioco in stile Diablo (il primo) non lasciatevelo scappare.
Questa recensione ti è stata utile? No Funny
29 persone su 31 (94%) hanno trovato questa recensione utile
1 person found this review funny
28.9 ore in totale
Pubblicata: 9 novembre 2014
That kind of game that keeps you from pretty much having a life. "One more floor and I'll go make dinner"- you think.. 5 hours later: "Ok, that's IT! This is the last floor and then I'm hitting the bed!" Spoiler: It will never happen, you will never stop, Runic Games knows how to get ahold of your soul.. Nobody should be keener for fast runs with this one!

Still loving the game,despite my lack of sleep. The classes aren't many but the characters adapt as you level up and allocate points.You get your very cute little pet,too. Despite starting with Torchlight II and only now buying Torchlight I, I'd say it's as addictive and awesome.

TL,DR -> Go grab this awesome game!

9/10
Questa recensione ti è stata utile? No Funny
13 persone su 13 (100%) hanno trovato questa recensione utile
41.9 ore in totale
Pubblicata: 17 ottobre 2014
Torchlight one still holds up to this day. It is a dungeon based arpg without any surface missions. It has much in common with Diablo 2 but can't quite be as good as it's big brother. Still, all elements of a good addicting arpg are there. But that's also the only point which I can criticize, the game just doesn't try to push for more. The story isn't good but the combat and gameplay feels fluent. The fishing mechanic is a cool gimmick but I never really used it since it wasn't needed. Overall a good buy when on sale.
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14 persone su 15 (93%) hanno trovato questa recensione utile
14.2 ore in totale
Pubblicata: 25 novembre 2014
Thinking back on my time with the Torchlight campaign, the phrase “Baby’s First Diablo” keeps coming to mind. I think it provides a more accessible aRPG experience coupled with unusually light hearted and colorful world design. It’s by no means a game for children but for someone who is not a hardcore aRPG diablo master, Torchlight is a fantastic, more relaxed Diablo style adventure.

It’s successor (Torchlight 2) is much improved in most of the gameplay aspects, but for the right price the original is a must buy and will not disappoint.
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10 persone su 10 (100%) hanno trovato questa recensione utile
22.8 ore in totale
Pubblicata: 6 novembre 2014
Fun game, Torchlight 2 improved a lot off this.
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8 persone su 8 (100%) hanno trovato questa recensione utile
15.6 ore in totale
Pubblicata: 18 novembre 2014
Good as Diablo 1, but not like Diablo 2, the lack of oficial characters, pets, towns, make this game a quite cloying. Torchlight 2 has implemented all those things in it.
Questa recensione ti è stata utile? No Funny
10 persone su 12 (83%) hanno trovato questa recensione utile
31.3 ore in totale
Pubblicata: 14 ottobre 2014
I have put so much time into this game, it captures the Diablo feel.
Questa recensione ti è stata utile? No Funny
7 persone su 7 (100%) hanno trovato questa recensione utile
70.9 ore in totale
Pubblicata: 17 ottobre 2014
I started playing Torchlight, because one of my friends played it, and it looked like fun.
Before that, I never played any Diablo game (beside Dungeon Siege) and wasnt familiar with ARPG games.

Having a simple story, you will forget, in the second it ends, Torchlight is mostly a game about monster hords, explosions and loot. Village gets attacked by evil wizard, heros help, heros save the day (and genocide countless minions).

You have 3 playable Characters, without being able to edit their stats and looks: A melee, ranged and mage.

Beside having classes with roles, every characters has 3 skill trees, that mostly provide main damage, support abilitys (buffs or debuffs) and summoning allies. Also each of these trees provide you with the abilitys to fight with the weapon, that was made for the class (sword for melee, guns for ranged and staff for mage) or buffing the damage with fighting with another class weapon, so the melee fires with staffs (why would he do that?).

The loot is mostly randomized like in every ARPG. Exeption are uniques and set items, that also can have different stats, but have them always in a certain pattern.

Also, the village provides you with different NPCs who offer you:
- 3 traders
- A quest NPC, that gives you tasks into special dungeons, giving you bonus dungeons as reward
- a gambler that sells you items, that have random stats
- two goblins, that can ether save sockets from items or clear items from sockets
- an item enchanter, that can upgrade your items. There is always a chance to break the item, which chance increases with every use. Features like that were stupid like ever, because they can be bypassed by save and load (in this case, because the game saves automatically, you can crash your game to leave without saving).

Having a campaign that is going through a dungeon with 34 levels, the bonus levels from the quest NPC and a endless dungeon, after you completed the campaign, you have enough time to enjoy the game.

Contra:
- The classes are really imbalanced:
Having trouble fighting with the mage? You maxed your skills and still the enemy doesnt feel your hit? Play the ranged: I made a ranged fighter playthrough with every skill on level 1. How? The skills of the ranged character make damage based in % of your weapon damage. Most of the attacks of the mage do not. Who designs crap like that? Having a skill that gives you better mana regeneration and having the first ability on max, you can use it instead of your standard attack, blasting 300% weapon damage with every shot, with an attack, that pierces through enemys in a line. Why even playing the other classes.

- The enemy damage is imbalanced:
A big rock troll is hitting you? No problem, didnt even feel it. A little kobold mage casting a lightning on you? Dead!
While physical damage gets blocked by your armor, elemental does not! So, you will be ignoring all enemys, only focusing on their mages. This can be so extreme that in the dark fortress levels you always look out or demon caster, because you will onehit them, and they will onehit you. It is who is spotting the other first. All that doesnt feel like it is right.
- After lvl 50 the game starts feeling dull and unfinished:
After playing through the campaign, you will notice that the drops of uniques will decrease more and more. Thats because instead having your level, most uniques have a certain item level they drop. Around lvl 50-70 the normal items will also start going rubbish, giving you sometimes lvl 40 item on lvl 70. After a time, normal playing is no longer possible, because the enemys get stronger, but you dont

You can have a lot of fun with Torchlight, but dont take it as serious as a Diablo.
Questa recensione ti è stata utile? No Funny
8 persone su 9 (89%) hanno trovato questa recensione utile
39.7 ore in totale
Pubblicata: 19 agosto 2014
A classic RPG that i missed out on years ago! Great game with good visuals and easy to pick up. Skill system is simple and the game is alot bigger than i first though it may be. Overall, 40hrs in and im loving it. HIghly Recommend it.
Questa recensione ti è stata utile? No Funny
5 persone su 5 (100%) hanno trovato questa recensione utile
19.5 ore in totale
Pubblicata: 9 ottobre 2014
This game probably is the best ARPG to play a summoner in. I only have 20 hours or so logged. but i could have 5 purple mobs, 5 skeletons, 5 archers, a magic floating sword, a fist titan and a beam titan. All at once. an very interesting play style. different than any other type i have played. There is definite replay here as well I haven't even touched the other classes yet.
Questa recensione ti è stata utile? No Funny
5 persone su 5 (100%) hanno trovato questa recensione utile
28.5 ore in totale
Pubblicata: 10 novembre 2014
Diablo-like (not as grim), WoW looks. You got a pet that looks cute and sell the stuff you loot. Fine if you enjoy arcades.
Questa recensione ti è stata utile? No Funny
6 persone su 7 (86%) hanno trovato questa recensione utile
21.9 ore in totale
Pubblicata: 18 ottobre 2014
A wonderful game, a real gem. Play it, you won't regret it.
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4 persone su 4 (100%) hanno trovato questa recensione utile
39.9 ore in totale
Pubblicata: 7 ottobre 2014
The best single player only diablo clone ever made. It is a clone so get it for a fresh trip down memory lane.
Questa recensione ti è stata utile? No Funny
4 persone su 4 (100%) hanno trovato questa recensione utile
1 person found this review funny
22.3 ore in totale
Pubblicata: 14 gennaio
I Love this game!! I'm 51 yrs old and playing games on computer for the first time. This game is very intuitive. It is not only fun to play but gives me a chuckle every minute or so to boot! Military Retirement is starting not to look so bad after all!!
Questa recensione ti è stata utile? No Funny
20 persone su 36 (56%) hanno trovato questa recensione utile
1 person found this review funny
8.3 ore in totale
Pubblicata: 8 ottobre 2014
Better than Diablo 3.
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3 persone su 3 (100%) hanno trovato questa recensione utile
26.3 ore in totale
Pubblicata: 10 settembre 2014
Interesting little game for fans of Diablo-style games that helps the time go by when there is nothing much else to do. The lack of multiplayer is a little sad (thankfully II fixes this problem).
Questa recensione ti è stata utile? No Funny
3 persone su 3 (100%) hanno trovato questa recensione utile
48.4 ore in totale
Pubblicata: 30 ottobre 2014
Fun little addictive game, very casual yet deep!
Questa recensione ti è stata utile? No Funny
3 persone su 3 (100%) hanno trovato questa recensione utile
66.1 ore in totale
Pubblicata: 13 gennaio
Torchlight is an action RPG, made by ex-Blizzard employees. You can tell as the feel is similar, though Torchlight does more and does it very well. The graphics are crisp beautiful and somewhat cartoony. The levels are randomly generated and they can go on and on and on too. I think I reached level 100+. The action is intense, but never too difficult to be frustrating. The loot is remarkable, I've never seen so much loot. It's nice that you have a pet as a companion to not only help with the fighting but to also go back to town with your loot to sell so that you don't have to constantly go back through a town portal to empty your bag. The story is nothing new, we'll seen the evil take over a town, and the hero fights it back storyline. It's the action, the gameplay and the fun that can be had in Torchlight that makes it shine. One of the best action RPGs to date.
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5 persone su 7 (71%) hanno trovato questa recensione utile
12.6 ore in totale
Pubblicata: 26 novembre 2014
In Torchlight, you are drawn to a town, also called Torchlight, where a magical ore called Ember is mined. As you move down through the dungeon, you learn that Ember has a corrupting effect on any who use it, and has led to the downfall of a number of civilizations before yours. It's not the deepest story in the history of RPGs, but it is clear that the developers put real effort into it. The writing is miles better than that of many other hack & slash games I've played as well. The same can't really be said of the sidequests, which follow the exact pattern from Fate: your task is always to kill a specific boss and/or retrieve a specific piece of loot, with little real reason given. I don't think of this as a significant problem, though. Instead, I think it's pretty standard for action games.

Torchlight may only be above average in the story department, but its gameplay is outstanding. It takes good ideas from the developers' previous games and improves on them in just about every way possible. There are three character classes (essentially, a barbarian, a ranged character, and a magician), each of which plays very differently from the others, and each of which can be viably developed in several ways as you level up. For example, my first character was a magician who focused almost entirely on summoning, similar to Diablo II's Necromancer. I could have put my points into casting spells, though, and been more similar to the Sorceress.

Each class has three skill trees, although certain skills like "ranged weapons mastery" show up in the trees of all classes. I appreciated that, since I wanted my summoner to dual-wield pistols – something he's not necessarily good at by default. In addition, there are magic scrolls, found as loot or purchased, that allow you to teach certain skills to any character. I loved having that ability, because it allowed my barbarian to cast town portal spells and identify magical items; skills that many RPGs restrict to the magician class.

In Torchlight, your character is constantly accompanied by a pet dog or cat. You can catch fish and feed them to your pet to change them (temporarily or permanently) into another animal/monster, and I was overjoyed to see that Torchlight doesn't make you waste inventory space on a fishing pole to do so. Your pet levels up along with you, and it can wear two rings and a necklace, which is nice. The pet also has an inventory, can be directed to pick things up, and can be sent back to town at any point to sell loot. Doing so really helps keep the game flowing because like any good hack & slash game, you'll pick up a lot of loot, and going back to town to sell it is annoying.

Your pet doesn't just serve as a pack mule, though, or even as simply a meat shield. You can also teach it any of the spells learned from scrolls. It can only learn two spells, but the pet AI makes good use of whatever you give it. I liked my cat to be able to summon zombies and leech health from attacks, but a dog who can throw fireballs and heal the whole party sounds pretty awesome too.

The main story takes you down through one long dungeon to a final boss battle, but once you've beaten it, a second, never-ending, randomly generated dungeon is unlocked where the monsters scale to your current level, so you can keep playing with the same character as long as you want. In addition, maps can be purchased from vendors that take you to shorter randomly generated dungeons. These serve as a nice break from the main storyline or even a place to grind for levels and loot if you ever find yourself in need of doing so. Interestingly, there are also random monsters called "phase beasts" that open a portal to a one-level dungeon when killed. Again, the only reason to go to these dungeons is to get loot and experience, but they seem to give good loot, so they are worth the time.

There are a hundred other things I could talk about in terms of gameplay, but I won't. Instead, I'll limit myself to four brief things I can't leave out of my review. One: you can install gems in your equipable items, and when you're ready to upgrade something, you can destroy the gems and keep the item or vice versa. I would have loved this in Diablo II, where I agonized over actually using all of those runes I collected. Two: each character has their own inventory, their pet's inventory, a private stash in town, and a stash that they share with all of your other characters. If you love to hoard items, this is a dream come true, because it makes passing items between characters and creating "mule" characters a breeze. Three: Torchlight is designed to make modding easy. It's reportedly a piece of cake to create mods, and I can confirm that it takes almost zero effort to install them. There are a lot of mods out there, and they range from the classic "I'm lazy, so I'll break the game's balance" to simple, but really nice, things like changing the opacity of the mini-map. I even installed a mod that unlocks a ferret as a third pet option. Four: when you look at weapons in your inventory, you're shown their attack speed and the damage they do, but you're also shown their DPS (damage per second), which is a huge help when deciding whether to trade up to a new weapon.

There is one thing missing in Torchlight's gameplay, though: multiplayer. I rarely play games online, so I didn't miss it, but I know that this may be a deal-breaker for some gamers. It stands up very well as a single-player experience, though, so if you're interested in this kind of game, I'd urge you to give it a shot despite that lack.

Graphically, Torchlight made me very happy as well. It's not that this is the prettiest game you'll ever see, because it's no Crysis. It's that it looks great on even a lousy setup like mine. There's even a "netbook" mode to allow machines even weaker than mine to play.

The game really does look good. Spell effects are plentiful, and weapons that do elemental damage throw the appropriate sparks, flames, or snow. The environments are rendered in full 3D, and use the classic overhead isometric camera. Like any game with that camera, it has to deal with the issue of environmental elements getting in the way, and Torchlight's solution is to render a sort of x-ray version of the character. Friends are blue, enemies are red, which really helps. Stylistically, it falls halfway between Fate and Diablo II.

This game sounds great, both in terms of music and sound effects. Certain sounds are almost identical to their Diablo II counterparts, but that is so common in this type of game that I find it hard to criticize. My only true complaint is that when your pet gets injured, they whine, which can be annoying if they're surrounded by a huge pack of enemies.

Torchlight controls very simply, but in a good way. You click on the ground to move or on enemies to attack them, and I like the fact that it's fairly forgiving. If you are pretty close to an enemy when you click, you'll attack, which really helps when dealing with fast-moving enemies. Skills, scrolls, and potions can be assigned to slots for the 1-0 buttons on your keyboard. You can equip two sets of weapons and switch between them at any time by pressing W, which came in handy for me on many occasions. Buttons are assigned to your inventory, your skill tree, etc., but they're easily accessible through on-screen icons as well. It isn't groundbreaking, it's just a good implementation of tried-and-true controls.

In the broadest terms, there are two ways to make a great game: do something cool that hasn't been done before, or do a great job of improving on things that have been done before. Torchlight falls pretty firmly in the second category, but that doesn't make it any less great.

Highly Recommended

Be sure to check out Nerd House Gaming for more reviews!
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2 persone su 2 (100%) hanno trovato questa recensione utile
14.6 ore in totale
Pubblicata: 7 dicembre 2014
Torchlight was a one-and-done game for me - I beat it once, and had zero desire to play it again after that. It was okay, though it surprised me just how closely it hewed to the Diablo 2 formula. The addition of pets doesn't really change the inventory management game, it just means you're doing it in the dungeon instead of in town.

I give Torchlight a tentative recommendation, but only if you are looking for a Diablo 2-alike that specifically isn't Diablo 2, Diablo 3, or Path of Exile.
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